Sunday, November 5, 2023 11:33 PM
TED

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
23:34:00:041DefaultSTACKLoaded texture 'Mask__RGB_00'.

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23:34:03:050DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
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23:34:06:675DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3582093% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:34:06:675DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3582093% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
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23:34:33:616DefaultSTACKUnload texture 'Mask__RGB_00'.

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23:34:37:765DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:34:37:765DefaultSTACK[TED-14649] AddActionMapController RadialSelection

23:34:37:814DefaultSTACKLoaded texture 'Portrait_Turret'.

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23:34:41:782DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:34:41:782DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

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23:35:02:168DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
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23:35:10:918DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:35:11:319NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:35:12:276DefaultSTACKUnload texture 'Portrait_Turret'.

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23:35:26:869DefaultSTACK[Audio][Music] Crystal is 'Unset' targetting 'Hero', so a substate 'None'

23:35:26:869DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('None').

23:35:26:921GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
23:35:26:921DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Hero', so a substate 'RegularOperation'

23:35:26:921DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

23:35:26:921DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

23:35:26:921DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

23:35:27:317NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:35:28:960DefaultSTACKLoaded texture 'Mask__RGB_00'.

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23:35:31:816DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

23:35:31:816DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').

23:35:31:816AudioSTACKPost audio event crystalWaveStartEvent on frame 80865

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23:35:38:632DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3694032% to 0.06005007%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:35:38:632DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3694032% to 0.06005007%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:35:39:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:35:41:246DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01213668% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:35:41:246DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01213668% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
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23:36:00:472DefaultSTACKUnload texture 'Mask__RGB_00'.

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23:36:19:791DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:36:20:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:36:21:163DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05154641% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:36:21:163DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05154641% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:36:21:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:36:22:991DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:36:23:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:36:23:465DefaultSTACK[Audio][Music] Crystal is 'OpeningDoor' targetting 'Door', so a substate 'OpeningCrystalDoor'

23:36:23:465DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'OpeningCrystalDoor'.

23:36:23:805DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
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23:36:53:573DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
23:36:53:623UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
23:36:53:623UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
23:36:54:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:36:55:470DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

23:36:55:470DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

23:36:55:470DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

23:36:55:470DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

23:36:55:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:36:56:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3294441% to 0.002401531%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:36:56:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3294441% to 0.002401531%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:36:57:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:37:09:464DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

23:37:09:464DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

23:37:09:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:37:17:672DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

23:37:17:672DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

23:37:17:672AudioSTACKPost audio event crystalWaveEndEvent on frame 92955

23:37:17:726DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'Slotted'

23:37:17:726DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

23:37:17:726DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

23:37:17:726DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('Slotted').

23:37:17:726DefaultSTACK[Audio][Music] Transition room is silent.

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23:37:22:568NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 3...

23:37:22:568NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4439 bytes

23:37:22:568GameplaySTACKReceived DistantProgression #0

23:37:22:568GameplaySTACKTransferDungeonToIndependentProgression: True

23:37:22:568GameplaySTACKAddProgressionTo: None

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23:37:41:582DefaultSTACK[Audio][Music] Pending orchestral Play_Orchestral_Silence for biome LaborColony and variation 0.

23:37:42:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:37:43:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:37:44:586DefaultSTACK[Audio][Music] Play orchestral Play_Orchestral_Silence.

23:37:45:566NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:37:45:889DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

23:37:46:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:08:308DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.002069214% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:38:08:308DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.002069214% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:38:08:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:10:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:17:619NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:17:949DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074268% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:38:17:949DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074268% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:38:18:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:27:348DefaultSTACKUnload texture 'Mask__RGB_00'.

23:38:27:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:32:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:32:884DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0005584577% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:38:32:884DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0005584577% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:38:33:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:34:644DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:38:34:669NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:34:846DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:38:35:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:36:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:37:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:38:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:39:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:40:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:41:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:42:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:46:719NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:46:725AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.bosses.giantspawner.assetbundle' preload.

23:38:46:725UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
23:38:46:725UISTACKCould not find UIMapper for Enum MapPinType with index: '30'.
 at GetEnumUIMapper in :line 0
 at GetEnumUIMapper in :line 0
 at Bind in :line 0
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:38:47:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:48:669DefaultSTACK[Boss State] MusicState_InGame.Run() - EnumerateBlackposts - blackpost.BossType = 'Boss_GiantSpawner' , blackpost.Status = 'Spawning', blackpost.BossReference = 'Invalid EntityBulkReference'
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateModule in :line 0
 at UpdateModules in :line 0
 at Delegate in :line 0
23:38:48:719NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:51:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:52:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:53:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:53:863NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 4...

23:38:53:863GameplaySTACKTransferDungeonToIndependentProgression: True

23:38:53:863GameplaySTACKAddProgressionTo: None

23:38:53:914NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4439 bytes

23:38:53:914GameplaySTACKReceived DistantProgression #0

23:38:54:669AudioSTACKPost audio event regularWaveStartEvent on frame 104376

23:38:54:669UISTACK[TED-16689] BossHUDWindow.Bind - titleSequencePanel VisibilityState: 'Invisible' titleAnimatorComponent InProgress: 'False(0)' bossType: 'Boss_GiantSpawner' status: 'Alive'.

23:38:54:682DefaultSTACK[Boss State] MusicState_InGame.Run() - EnumerateBlackposts - blackpost.BossType = 'Boss_GiantSpawner' , blackpost.Status = 'Alive', blackpost.BossReference = 'Monster 1 #9'
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at UpdateModule in :line 0
 at UpdateModules in :line 0
 at Delegate in :line 0
23:38:54:682DefaultSTACKCinematic started BossIntroGiantSpawner

23:38:54:682GameplaySTACKCinematic step coroutine Launch Generic_Start

23:38:54:682GameplaySTACKCinematic step Launch Generic_Start

23:38:54:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:38:54:793GameplaySTACKCinematic step coroutine Launch 00_WaitForBossSpawn

23:38:54:793GameplaySTACKCinematic step Launch 00_WaitForBossSpawn

23:38:55:296GameplaySTACKCinematic step coroutine Launch 01_TargetBossGiantSpawner

23:38:55:296GameplaySTACKCinematic step Launch 01_TargetBossGiantSpawner

23:38:55:416DefaultSTACKUnload texture 'Blurs_Blurs'.

23:38:55:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:57:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:38:59:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:00:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:01:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:02:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:03:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:04:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:05:298GameplaySTACKCinematic step coroutine Launch 02_WaitIntroGiantSpawner

23:39:05:298GameplaySTACKCinematic step Launch 02_WaitIntroGiantSpawner

23:39:05:298UISTACK[TED-16689] BossHUDWindow.OnBeginShow - titleSequencePanel VisibilityState: 'Visible' titleAnimatorComponent InProgress: 'True(0)'.

23:39:05:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:06:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:07:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:08:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:09:716NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:10:719NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:11:292UISTACK[TED-16689] BossHUDWindow.TitleAnimatorComponent_EventTrigger - titleSequencePanel VisibilityState: 'Invisible' titleAnimatorComponent InProgress: 'False(1)'.

23:39:11:298GameplaySTACKCinematic step coroutine Launch 03_WaitGiantSpawnerBossUIIntro

23:39:11:298GameplaySTACKCinematic step Launch 03_WaitGiantSpawnerBossUIIntro

23:39:11:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:12:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:13:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:14:299GameplaySTACKCinematic step coroutine Launch 04_WaitCameraReturn

23:39:14:299GameplaySTACKCinematic step Launch 04_WaitCameraReturn

23:39:14:308GameplaySTACKCinematic step coroutine Launch 05_Giantspawner_End

23:39:14:308GameplaySTACKCinematic step Launch 05_Giantspawner_End

23:39:14:335DefaultSTACKLoaded texture 'Blurs_Blurs'.

23:39:14:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:15:313GameplaySTACKCinematic step coroutine Launch 06_BarkIntroGiantSpawner

23:39:15:313GameplaySTACKCinematic step Launch 06_BarkIntroGiantSpawner

23:39:15:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:16:254DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:39:16:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:17:136DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01604252% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:39:17:136DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01604252% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:39:17:322GameplaySTACKCinematic step coroutine Launch 07_GiantSpawnerUnpauseSpawner

23:39:17:322GameplaySTACKCinematic step Launch 07_GiantSpawnerUnpauseSpawner

23:39:17:322DefaultSTACKCinematic finished BossIntroGiantSpawner

23:39:17:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:18:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:19:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:20:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:21:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:22:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:23:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:24:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:25:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:25:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:25:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:25:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:26:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:27:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:28:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:29:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:30:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:31:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:32:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:33:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:34:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:35:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:36:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:36:912DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:39:37:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:38:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:39:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:40:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:41:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:42:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:43:417DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0005769912% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:39:43:417DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0005769912% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:39:43:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:44:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:44:894DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:44:894DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:44:894DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:45:820NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:46:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:47:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:48:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:49:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:50:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:51:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:52:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:53:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:54:433DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:39:54:433DefaultSTACK[TED-14649] AddActionMapController RadialSelection

23:39:54:479DefaultSTACKLoaded texture 'Portrait_Turret'.

23:39:54:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:55:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:56:649DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:56:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:57:431DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:39:57:431DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

23:39:57:465DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:39:57:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:58:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:39:59:582DefaultSTACKUnload texture 'Mask__RGB_00'.

23:39:59:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:00:628DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.03379326% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:40:00:628DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.03379326% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:40:00:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:01:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:02:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:03:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:04:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:05:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:06:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:07:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:08:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:09:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:10:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:11:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:12:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:13:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:14:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:15:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:16:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:17:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:18:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:19:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:20:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:21:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:22:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:23:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:24:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:25:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:26:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:27:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:28:054DefaultSTACKUnload texture 'Portrait_Turret'.

23:40:28:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:29:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:30:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:31:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:32:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3286955% to 0.002515018%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:40:32:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3286955% to 0.002515018%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:40:32:869NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:33:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:34:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:35:502DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:40:35:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:36:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:37:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:38:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:39:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:40:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:41:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:42:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:43:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:44:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:45:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:46:460DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3312745% to 0.005064905%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:40:46:460DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3312745% to 0.005064905%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:40:46:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:47:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:48:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:49:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:49:994DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:40:50:448DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:40:50:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:51:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:52:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:53:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:54:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:54:953DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:40:55:696DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:40:55:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:56:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:57:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:58:215AudioSTACKPost audio event regularWaveEndEvent on frame 118972

23:40:58:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:40:59:894DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:40:59:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:00:920NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:01:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:41:03:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:04:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:05:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:06:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:07:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:08:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:09:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:10:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:11:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:12:125DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:41:12:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:13:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:14:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:15:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:16:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:17:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:18:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:19:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:20:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:21:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:22:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:23:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:24:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:25:525DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01353301% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:41:25:525DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01353301% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:41:25:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:27:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:27:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:28:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:30:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:31:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:31:347DefaultSTACKUnload texture 'Mask__RGB_00'.

23:41:32:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:33:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:34:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:35:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:36:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:37:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:38:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:39:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:40:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:41:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:42:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:43:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:44:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:45:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:46:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:47:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:48:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:49:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:50:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:51:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:51:893DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:41:52:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:53:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:54:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:55:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:56:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:57:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:58:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:41:59:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:00:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:01:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:02:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:02:556DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:42:02:759DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:42:02:889DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:42:02:971UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

23:42:02:971UISTACKMainInteractor changed for Merchant 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:42:03:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:04:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:05:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:05:917DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:42:06:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:07:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:08:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:09:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:10:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:11:015DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01075312% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:42:11:015DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01075312% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:42:11:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:12:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:13:042DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:042NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:13:115DefaultSTACKLoaded texture 'Weapon_Small'.

23:42:13:115DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.

23:42:13:318UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

23:42:13:966UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:13:966SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:14:147UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:14:147SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:15:786UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:15:786SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:15:801DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

23:42:16:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:16:273UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:16:273SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:16:300DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.

23:42:16:573UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

23:42:17:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:17:274DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

23:42:17:968UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:17:968SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:17:982DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

23:42:18:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:18:141UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:18:141SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:18:155DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.

23:42:18:652DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

23:42:19:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:19:835UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:19:835SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:19:850DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

23:42:20:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:20:347DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.

23:42:21:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:21:829UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:21:829SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:21:844DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.

23:42:22:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:22:340DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

23:42:22:390UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:22:390SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:22:405DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

23:42:22:903DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.

23:42:23:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:23:883UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

23:42:24:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:24:583DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

23:42:25:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:26:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:27:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:28:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:28:280UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:28:280SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:295DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

23:42:28:563UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:28:563SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:28:579DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.

23:42:29:069UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:29:069SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:29:578DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.

23:42:29:595UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:29:595SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:29:609DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.

23:42:30:005UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:30:005SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:30:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:30:235DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:42:30:517DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.

23:42:30:568UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

23:42:30:950DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

23:42:31:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:32:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:33:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:34:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:35:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:35:968UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

23:42:35:968UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:36:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:36:120UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

23:42:36:120UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

23:42:36:619DefaultSTACKUnload texture 'Mask__RGB_00'.

23:42:37:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:37:820UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

23:42:37:820UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:37:870UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

23:42:37:870UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:38:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:39:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:39:823DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:42:39:828SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:828DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:42:39:828DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:39:852DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

23:42:39:852DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.

23:42:39:921UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

23:42:39:921UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:40:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:40:469UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

23:42:40:469UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:40:535DefaultSTACKUnload texture 'Blurs_Blurs'.

23:42:40:719UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

23:42:40:719UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:41:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:42:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:43:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:44:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:45:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:46:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:47:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:48:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:48:915UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

23:42:48:915UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

23:42:49:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:50:022UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

23:42:50:022UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

23:42:50:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:51:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:52:016UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

23:42:52:016UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

23:42:52:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:53:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:54:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:55:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:56:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:56:266DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 9.416854E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:42:56:266DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 9.416854E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:42:56:863DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:42:56:874DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:42:56:874DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:42:56:894DefaultSTACKLoaded texture 'Blurs_Blurs'.

23:42:57:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:57:373DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

23:42:57:373DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.

23:42:58:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:42:59:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:00:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:01:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:02:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:03:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:03:914DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3519509% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:03:914DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3519509% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:04:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:05:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:06:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:07:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:08:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:09:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:10:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:10:464DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:43:10:664DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:43:10:889DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:43:11:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:12:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:13:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:13:957DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:43:14:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:15:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:16:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:16:212DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089265% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:16:212DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089265% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:17:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:17:460DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3629085% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:17:460DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3629085% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:18:174NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:19:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:20:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:21:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:22:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:22:215DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:43:22:316DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:43:22:441DefaultSTACKLoaded texture 'ShadedPortrait'.

23:43:23:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:24:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:25:218NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:25:904DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074286% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:25:904DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074286% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:43:26:217NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:27:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:27:397DefaultSTACKUnload texture 'Weapon_Small'.

23:43:28:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:28:551DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:43:28:753DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:43:29:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:30:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:31:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:31:957DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:43:32:218NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:33:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:33:330DefaultSTACKUnload texture 'ShadedPortrait'.

23:43:34:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:35:219NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:36:217NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:37:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:38:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:39:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:40:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:41:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:42:219NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:43:218NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:44:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:45:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:46:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:47:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:48:218NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:49:217NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:50:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:51:174UISTACKCould not find UIMapper for Enum MapPinType with index: '30'.
 at GetEnumUIMapper in :line 0
 at GetEnumUIMapper in :line 0
 at Bind in :line 0
 at BindPin in :line 0
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
23:43:51:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:52:218NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:53:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:54:110DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:43:54:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:55:267NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:55:518AudioSTACKPost audio event regularWaveStartEvent on frame 139956

23:43:56:268NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:57:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:58:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:43:59:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:00:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:01:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:02:240DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.001030018% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:02:240DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.001030018% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:02:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:03:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:04:268NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:05:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:06:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:07:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:08:267NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:09:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:10:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:11:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:12:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:13:267NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:14:269NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:15:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:16:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:17:170DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4133802% to 0.005103111%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:17:170DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4133802% to 0.005103111%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:17:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:18:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:19:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:20:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:21:267NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:22:266NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:23:317NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:24:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:25:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:25:611DefaultSTACKUnload texture 'Mask__RGB_00'.

23:44:26:316NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:26:867DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:44:27:319NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:28:319NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:29:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:30:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:31:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:32:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:33:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:34:319NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:35:319NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:36:174DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:44:36:315NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:36:773DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:44:36:773DefaultSTACK[TED-14649] AddActionMapController RadialSelection

23:44:36:813DefaultSTACKLoaded texture 'Portrait_Turret'.

23:44:37:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:38:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:39:011DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:44:39:011DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

23:44:39:190DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:44:39:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:40:315NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:41:320NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:42:317NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:43:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:43:436DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3310636% to 0.005731881%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:43:436DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3310636% to 0.005731881%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:44:319NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:45:317NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:46:316NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:47:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:48:317NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:48:375DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3354952% to 0.00933677%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:48:375DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3354952% to 0.00933677%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:49:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:50:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:51:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:52:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:53:366NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:54:366NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:55:324DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.1107651% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:55:324DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.1107651% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:44:55:366NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:56:289DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:44:56:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:57:029DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:44:57:366NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:58:365NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:44:59:365NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:00:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:01:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:02:365NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:03:365NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:04:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:05:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:06:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:07:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:08:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:09:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:09:818DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3325284% to 0.008445799%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:09:818DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3325284% to 0.008445799%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:10:365NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:10:389DefaultSTACKUnload texture 'Portrait_Turret'.

23:45:11:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:12:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:13:367NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:13:526DefaultSTACKUnload texture 'Mask__RGB_00'.

23:45:13:772DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05250001% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:13:772DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05250001% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:14:366NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:15:369NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:16:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:17:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:18:371NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:19:369NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:20:015DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4003495% to 0.01035333%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:20:015DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4003495% to 0.01035333%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:20:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:21:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:22:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:23:417NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:24:068DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:45:24:415NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:25:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:26:415NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:27:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:28:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:29:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:30:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:31:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:32:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:33:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:34:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:35:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:36:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:37:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:38:419NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:39:419NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:40:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:41:364DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:45:41:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:41:725DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:45:42:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:43:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:43:982DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:45:44:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:44:662DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:45:45:469NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:46:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:47:469NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:48:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:48:747DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4083191% to 0.01699698%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:48:747DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4083191% to 0.01699698%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:49:465NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:50:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:51:468NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:52:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:53:468NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:54:468NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:55:464NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:56:464NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:57:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:58:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:45:59:302DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4095729% to 0.004906058%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:59:302DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4095729% to 0.004906058%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:45:59:465NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:00:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:00:537DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:46:00:696DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01247601% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:46:00:696DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01247601% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:46:01:465NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:02:469NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:03:463NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:04:465NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:05:469NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:06:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:07:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:08:518NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:09:319AudioSTACKPost audio event regularWaveEndEvent on frame 155463

23:46:09:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:10:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:11:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:12:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:13:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:14:517NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:15:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:16:519NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:17:519NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:18:518NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:19:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:20:457DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:46:20:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:21:195DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:46:21:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:22:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:23:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:24:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:25:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:26:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:27:518NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:28:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:29:438DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:46:29:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:29:743DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:46:30:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:31:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:32:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:33:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:34:517NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:35:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:36:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:37:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:38:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:39:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:39:638DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:46:40:569NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:41:565NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:42:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:43:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:44:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:45:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:46:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:47:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:48:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:48:794DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:46:49:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:50:566NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:51:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:52:569NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:53:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:54:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:55:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:56:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:57:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:58:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:46:59:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:00:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:01:615NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:02:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:03:619NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:04:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:05:618NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:06:615NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:07:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:08:618NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:09:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:10:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:11:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:12:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:13:615NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:14:149DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01071971% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:47:14:149DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01071971% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:47:14:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:15:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:16:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:17:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:18:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:19:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:20:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:21:618NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:22:358DefaultSTACKUnload texture 'Mask__RGB_00'.

23:47:22:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:23:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:24:619NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:25:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:26:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:27:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:28:558DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:47:28:558DefaultSTACK[TED-14649] AddActionMapController RadialSelection

23:47:28:603DefaultSTACKLoaded texture 'Portrait_Turret'.

23:47:28:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:29:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:30:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:31:470DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:47:31:470DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

23:47:31:646DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:47:31:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:32:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:33:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:34:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:35:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:36:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:37:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:38:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:39:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:40:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:41:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:42:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:43:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:44:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01034834% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:47:44:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01034834% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:47:44:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:45:669NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:46:160DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01085525% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:47:46:160DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01085525% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:47:46:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:47:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:48:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:49:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:50:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:51:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:52:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:53:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:54:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:55:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:56:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:57:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:58:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:47:59:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:00:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:01:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:02:014DefaultSTACKUnload texture 'Portrait_Turret'.

23:48:02:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:03:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:04:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:05:716NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:06:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:07:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:08:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:09:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:10:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:11:168DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:48:11:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:12:716NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:13:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:14:099DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:48:14:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:15:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:16:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:17:019DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:48:17:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:18:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:19:349DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:48:19:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:20:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:21:720NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:22:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:23:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:24:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:25:770NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:26:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:27:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:28:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:29:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:30:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:31:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:32:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:33:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:34:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:35:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:36:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:37:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:38:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:39:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:40:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:41:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:42:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:43:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:44:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:45:291DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:48:45:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:46:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:47:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:48:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:49:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:50:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:51:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:52:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:53:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:54:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:54:818DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:48:55:019DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:48:55:326UISTACKCould not find UIMapper for Enum MapPinType with index: '30'.
 at GetEnumUIMapper in :line 0
 at GetEnumUIMapper in :line 0
 at Bind in :line 0
 at BindPin in :line 0
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
23:48:55:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:56:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:57:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:58:257DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:48:58:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:48:59:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:00:319AudioSTACKPost audio event regularWaveStartEvent on frame 175713

23:49:00:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:01:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:02:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:03:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:04:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:05:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:06:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:07:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:08:565DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:49:08:565DefaultSTACK[TED-14649] AddActionMapController RadialSelection

23:49:08:605DefaultSTACKLoaded texture 'Portrait_Turret'.

23:49:08:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:09:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:10:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:11:735DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:49:11:735DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

23:49:11:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:12:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:13:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:14:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:15:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:16:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:17:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:18:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:19:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:20:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:21:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:22:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:23:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:24:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:25:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:26:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:27:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:28:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:29:128DefaultSTACKUnload texture 'Mask__RGB_00'.

23:49:29:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:30:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:31:029DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:49:31:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:32:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:33:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:34:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:35:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:36:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:37:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:38:597DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.009958362% to 0.003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:49:38:597DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.009958362% to 0.003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:49:38:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:39:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:40:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:41:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:42:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:43:091DefaultSTACKUnload texture 'Portrait_Turret'.

23:49:43:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:44:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:45:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:45:952DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:49:46:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:47:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:48:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:49:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:50:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:51:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:52:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:53:306DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.0127045% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:49:53:306DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.0127045% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:49:53:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:54:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:55:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:56:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:57:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:58:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:49:59:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:00:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:01:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:02:919NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:03:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:04:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:05:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:06:560DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:50:06:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:07:287DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:50:07:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:08:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:09:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:10:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:11:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:12:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:13:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:14:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:15:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:16:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:17:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:18:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:19:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:20:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:21:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:22:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:23:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:24:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:25:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:26:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:27:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:28:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:29:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:30:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:31:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:32:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:33:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:34:797DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:50:34:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:35:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:36:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:37:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:38:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:39:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:41:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:41:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:43:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:44:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:45:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:46:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:47:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:48:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:49:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:50:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:51:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:52:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:53:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:54:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:55:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:56:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:57:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:58:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:50:59:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:00:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:00:432DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:51:01:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:02:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:03:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:04:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:05:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:06:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:07:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:08:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:09:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:10:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:11:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:12:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:13:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:14:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:15:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:16:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:17:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:18:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:18:909DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:51:19:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:20:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:20:493DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:51:21:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:22:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:22:114DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089587% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:51:22:114DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089587% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:51:23:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:24:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:25:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:25:232DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:51:25:628DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:51:26:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:27:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:28:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:29:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:30:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:31:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:31:679DefaultSTACKUnload texture 'Mask__RGB_00'.

23:51:32:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:33:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:34:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:35:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:36:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:37:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:38:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:39:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:40:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:41:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:42:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:43:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:44:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:45:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:46:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:47:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:48:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:49:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:50:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:51:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:52:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:53:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:54:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:55:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:56:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:57:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:58:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:59:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:51:59:803DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:00:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:00:204DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:01:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:02:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:03:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:04:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:05:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:06:165NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:07:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:07:647DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:52:08:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:09:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:10:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:10:752DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3372348% to 0.009913623%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:52:10:752DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3372348% to 0.009913623%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:52:11:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:12:147DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0002026654% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:52:12:147DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0002026654% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:52:12:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:13:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:14:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:15:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:16:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:16:891DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:52:16:891DefaultSTACK[TED-14649] AddActionMapController RadialSelection

23:52:16:945DefaultSTACKLoaded texture 'Portrait_Turret'.

23:52:17:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:17:464DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:52:17:464DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

23:52:18:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:19:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:20:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:21:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:22:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:23:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:23:798DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:52:24:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:24:319DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:52:25:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:26:165NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:27:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:28:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:29:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:30:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:31:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:32:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:33:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:34:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:35:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:36:137DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:36:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:37:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:38:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:39:114DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:39:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:40:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:40:458DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:40:856DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:41:094DefaultSTACK[TED-14649] AddActionMapController CommandWheel

23:52:41:219NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:41:270DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

23:52:42:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:42:267NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 5...

23:52:42:267NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4471 bytes

23:52:42:267GameplaySTACKReceived DistantProgression #0

23:52:42:267GameplaySTACKTransferDungeonToIndependentProgression: True

23:52:42:267GameplaySTACKAddProgressionTo: None

23:52:42:276GameplaySTACKRunning client session state 'Game.ClientSessionState_GameEnd'...

23:52:42:276ApplicationSTACKRunning Flow State 'FlowState_GameEnd'...

23:52:42:276DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon

23:52:42:276DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

23:52:42:290DefaultSTACKCinematic started GameOverCrystal

23:52:42:290GameplaySTACKCinematic step coroutine Launch CS_GO_StartCameraModeCrystalGameOver

23:52:42:290GameplaySTACKCinematic step Launch CS_GO_StartCameraModeCrystalGameOver

23:52:42:299GameplaySTACKCinematic step coroutine Launch CS_GO_ShakeCamCrystalExplosion

23:52:42:299GameplaySTACKCinematic step Launch CS_GO_ShakeCamCrystalExplosion

23:52:42:309GameplaySTACKCinematic step coroutine Launch CS_GO_StartLevelEffectCrystalGameOver

23:52:42:309GameplaySTACKCinematic step Launch CS_GO_StartLevelEffectCrystalGameOver

23:52:42:973DefaultSTACKUnload texture 'Blurs_Blurs'.

23:52:43:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:44:217NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:44:621DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:44:818GameplaySTACKCinematic step coroutine Launch CS_GO_FadeInWhite

23:52:44:818GameplaySTACKCinematic step Launch CS_GO_FadeInWhite

23:52:44:818DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

23:52:44:818DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

23:52:45:215NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:45:819GameplaySTACKCinematic step coroutine Launch CS_GO_WaitBeforeGameOverScreen

23:52:45:819GameplaySTACKCinematic step Launch CS_GO_WaitBeforeGameOverScreen

23:52:46:071GameplaySTACKCinematic step coroutine Launch CS_GO_StopCameraModeCrystalGameOver

23:52:46:071GameplaySTACKCinematic step Launch CS_GO_StopCameraModeCrystalGameOver

23:52:46:079GameplaySTACKCinematic step coroutine Launch CS_GO_StopLevelEffectCrystalGameOver

23:52:46:079GameplaySTACKCinematic step Launch CS_GO_StopLevelEffectCrystalGameOver

23:52:46:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:46:333GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

23:52:46:333GameplaySTACKCinematic step Launch Generic_FadeOut

23:52:46:333DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

23:52:46:333DefaultSTACKCinematic finished GameOverCrystal

23:52:46:333DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

23:52:46:362DefaultSTACKLoaded texture 'HQ_03'.

23:52:47:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:47:583DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:48:183DefaultSTACKUnload texture 'Portrait_Turret'.

23:52:48:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:49:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:52:54:957DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:55:217NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:52:57:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:52:58:000DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:52:58:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:53:04:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:53:04:893DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:53:05:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:53:07:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:53:07:992DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:53:08:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:53:09:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:53:10:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:53:12:266NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:53:12:851DefaultSTACKUnload texture 'Mask__RGB_00'.

23:53:12:851DefaultSTACKUnload texture 'Mask_03'.

23:53:12:851DefaultSTACKUnload texture 'PortraitSelection_03'.

23:53:12:851DefaultSTACKUnload texture 'PortraitSelection_07'.

23:53:12:851DefaultSTACKUnload texture 'PortraitSelection_08'.

23:53:12:851DefaultSTACKUnload texture 'Portrait_Zoomed'.

23:53:12:851DefaultSTACKUnload texture 'Weapon_Affinity'.

23:53:13:028DefaultSTACKUnload texture 'Pins'.

23:53:13:028DefaultSTACKUnload texture 'ResourcesHUD'.

23:53:13:028DefaultSTACKUnload texture 'Default Small'.

23:53:13:269NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:53:13:853DefaultSTACKThe blackpost Game.CrystalDeathBlackpost timed out after 3600 frames. Read flags: Rendering, expected: Gameplay, Rendering
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:53:14:265NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:53:40:369DefaultSTACKUnload texture 'Inputs'.

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23:54:39:954DefaultSTACKUnload texture 'Default'.

23:54:39:954DefaultSTACKUnload texture 'Svg'.

23:54:40:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:54:45:112ApplicationSTACKApplication_WantsToQuit

23:54:45:112ApplicationSTACK[TED-8939] Application Start Release...

23:54:45:112ApplicationSTACKUINotificationManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKUINotificationManager: unregister method UpdateNotifications

23:54:45:112ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKSaveSystem: unregister method UpdateSave

23:54:45:112ApplicationSTACKSaveSystem: unregister method UpdateLoad

23:54:45:112ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

23:54:45:112ApplicationSTACKQuestManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

23:54:45:112ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

23:54:45:112ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

23:54:45:112ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

23:54:45:112ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

23:54:45:112ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

23:54:45:112ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

23:54:45:112ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

23:54:45:112ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

23:54:45:112ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKCinematicSystem: unregister method UpdateSystem

23:54:45:112ApplicationSTACKTutorialSystem: unregister method UpdateSystem

23:54:45:112ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

23:54:45:112ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

23:54:45:112ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

23:54:45:112ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

23:54:45:112ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

23:54:45:112ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

23:54:45:112ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

23:54:45:112ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

23:54:45:112ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

23:54:45:112ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

23:54:45:112ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

23:54:45:112ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

23:54:45:112ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

23:54:45:112ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

23:54:45:112ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

23:54:45:112ApplicationSTACKScoreManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

23:54:45:112ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

23:54:45:112ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

23:54:45:112ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

23:54:45:112ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

23:54:45:112ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

23:54:45:112ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

23:54:45:112ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

23:54:45:112ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

23:54:45:112ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

23:54:45:112ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

23:54:45:112ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

23:54:45:112ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

23:54:45:112ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

23:54:45:112ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

23:54:45:112ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

23:54:45:112ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

23:54:45:112ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

23:54:45:112ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

23:54:45:112ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

23:54:45:112ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

23:54:45:112ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

23:54:45:112ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

23:54:45:112ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

23:54:45:112ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

23:54:45:112ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

23:54:45:112ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

23:54:45:112ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

23:54:45:112ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

23:54:45:112ApplicationSTACKDetectionSystem: unregister method DisposeElements

23:54:45:112ApplicationSTACKDetectionSystem: unregister method BeginFrame

23:54:45:112ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

23:54:45:112ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

23:54:45:112ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

23:54:45:112ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

23:54:45:112ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

23:54:45:112ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

23:54:45:112ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

23:54:45:112ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

23:54:45:112ApplicationSTACKCameraManager: unregister method ComputeCameraPosition

23:54:45:112ApplicationSTACKCameraManager: unregister method ProcessBlackpostForCameraShake

23:54:45:112ApplicationSTACKCameraManager: unregister method UpdateCameraShaker

23:54:45:112ApplicationSTACKCameraManager: unregister method UpdateVirtualModes

23:54:45:112ApplicationSTACKCameraManager: unregister method ProcessPauseBlackpost

23:54:45:112ApplicationSTACKCameraManager: unregister method ProcessSettingBlackposts

23:54:45:112ApplicationSTACKUikiManager: unregister method UpdateUiki

23:54:45:112ApplicationSTACKPinManager: unregister method RunLoadRoutine

23:54:45:112ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

23:54:45:112ApplicationSTACKUIManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKUIManager: unregister method UISpecificUpdate

23:54:45:112ApplicationSTACKPrismManager: unregister method UpdateHeroAnalyticStatsComponents

23:54:45:112ApplicationSTACKPrismManager: unregister method ProcessBlackposts

23:54:45:112ApplicationSTACKPrismManager: unregister method UpdateEvents

23:54:45:112ApplicationSTACKMouseCursorManager: unregister method UpdateCursor

23:54:45:112ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

23:54:45:112ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

23:54:45:112ApplicationSTACKInventoryManager: unregister method UpdateResources

23:54:45:112ApplicationSTACKInventoryManager: unregister method UpdateValues

23:54:45:112ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

23:54:45:112ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

23:54:45:112ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

23:54:45:112ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

23:54:45:112ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

23:54:45:112ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

23:54:45:112ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

23:54:45:112ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

23:54:45:112ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

23:54:45:112ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

23:54:45:112ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

23:54:45:112ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

23:54:45:112ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

23:54:45:112ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests