Monday, November 6, 2023 12:42 AM
TED

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00:42:57:511DefaultSTACK[Application] Application seed is 2017670096

00:42:57:511ApplicationSTACKFramework.Application: Initialization...

00:42:57:511ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

00:42:57:511AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

00:42:57:631AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0432654

00:42:57:681AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0499163

00:42:58:116AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.4354487

00:42:58:326AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.2100251

00:42:58:333AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0062204

00:42:59:020AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.6864546

00:42:59:020AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0030122

00:42:59:028AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0049633

00:42:59:037AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0083826

00:42:59:037DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

00:42:59:037DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

00:42:59:037ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

00:42:59:037ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

00:42:59:037ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

00:42:59:037ApplicationSTACKBlackboardManager: Start initialization...

00:42:59:037ApplicationSTACKBlackboardManager: Initialization done!

00:42:59:037ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

00:42:59:037ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

00:42:59:037ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

00:42:59:037ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

00:42:59:037ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

00:42:59:037ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

00:42:59:137ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

00:42:59:137ApplicationSTACKAudioManager: register method UpdateMusic

00:42:59:137ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

00:42:59:137ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

00:42:59:137ApplicationSTACKAudioManager: register method UpdateModules

00:42:59:137ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

00:42:59:137NetworkSTACK[CrossPlatform] Start EOS

00:42:59:137NetworkSTACK[CrossPlatform] Platform initialized with: Success

00:42:59:137NetworkSTACK[CrossPlatform] Create EOS platform

00:42:59:137NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

00:42:59:137ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

00:42:59:137ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

00:42:59:137ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

00:42:59:137ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

00:42:59:137NetworkSTACK[Steamworks] Found 89 friends

00:42:59:137ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

00:42:59:137NetworkSTACKUsing digital distribution credentials: 'NeryK', 0x0110000100e12fe3, Steam.

00:42:59:137NetworkSTACKUsing digital distribution current game language: ''.

00:42:59:137ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

00:42:59:137ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

00:42:59:137ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

00:42:59:137DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:42:59:137ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

00:42:59:137ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

00:42:59:137ApplicationSTACKGame.PlayerProfileManager: Start initialization...

00:42:59:241ApplicationSTACKGame.PlayerProfileManager: Initialization done!

00:42:59:241ApplicationSTACKPlayerProfileManager: register method ProcessRequests

00:42:59:241ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

00:42:59:241ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

00:42:59:241ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

00:42:59:241ApplicationSTACKGame.TimeManager: Start initialization...

00:42:59:241ApplicationSTACKGame.TimeManager: Initialization done!

00:42:59:241ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

00:42:59:241ApplicationSTACKTimeManager: register method UpdateInGameTime

00:42:59:241ApplicationSTACKTimeManager: register method UpdateServerFrame

00:42:59:241ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

00:42:59:241ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

00:42:59:241ApplicationSTACKInputManager: register method UpdateInput

00:42:59:241ApplicationSTACKGame.SessionManager: Start initialization...

00:42:59:241ApplicationSTACKGame.SessionManager: Initialization done!

00:42:59:241ApplicationSTACKSessionManager: register method UpdateSession

00:42:59:241ApplicationSTACKGame.BoltManager: Start initialization...

00:42:59:241ApplicationSTACKGame.BoltManager: Initialization done!

00:42:59:241ApplicationSTACKBoltManager: register method ProcessBlackposts

00:42:59:241ApplicationSTACKBoltManager: register method UpdateBolt

00:42:59:241ApplicationSTACKMatchmakingService: Start initialization...

00:42:59:241ApplicationSTACKMatchmakingService: Initialization done!

00:42:59:241ApplicationSTACKMatchmakingService: register method ProcessBlackposts

00:42:59:241ApplicationSTACKFlowManager: Start initialization...

00:42:59:241ApplicationSTACKFlowManager: Initialization done!

00:42:59:241ApplicationSTACKFlowManager: register method UpdateFlow

00:42:59:241ApplicationSTACKGameIntentManager: Start initialization...

00:42:59:241ApplicationSTACKGameIntentManager: Initialization done!

00:42:59:241ApplicationSTACKGameIntentManager: register method FrameUpdate

00:42:59:241ApplicationSTACKPlatformSessionRuntime: Start initialization...

00:42:59:241ApplicationSTACKPlatformSessionRuntime: Initialization done!

00:42:59:241ApplicationSTACKFramework.Automation.TestManager: Start initialization...

00:42:59:241ApplicationSTACKFramework.Automation.TestManager: Initialization done!

00:42:59:241ApplicationSTACKTestManager: register method UpdateTests

00:42:59:241ApplicationSTACKG2G.G2GManager: Start initialization...

00:43:00:729NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

00:43:00:729NetworkSTACK[CrossPlatform] Login with appticket

00:43:00:729NetworkSTACK[CrossPlatform] digitalPlatform: Steam

00:43:00:729NetworkSTACK[CrossPlatform][STEAM] Login

00:43:00:729NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

00:43:00:737ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

00:43:00:737DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

00:43:00:737NetworkSTACK[Photon] Bolt StartClient...

00:43:00:737DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:43:00:871ApplicationSTACKG2G.G2GManager: Initialization done!

00:43:00:871ApplicationSTACKG2GManager: register method ProcessBlackposts

00:43:00:871ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

00:43:00:871ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

00:43:00:871ApplicationSTACKSettings.SettingsManager: Start initialization...

00:43:00:871NetworkSTACK[Localization] Current steam language : english

00:43:00:871NetworkSTACK[Localization] Current steam language : english

00:43:00:871ApplicationSTACKSettings.SettingsManager: Initialization done!

00:43:00:871ApplicationSTACKSettingsManager: register method SpecificUpdate

00:43:00:871ApplicationSTACKSettingsManager: register method ProcessBlackposts

00:43:00:871ApplicationSTACKUI.UIWindowsManager: Start initialization...

00:43:00:871ApplicationSTACKUI.UIWindowsManager: Initialization done!

00:43:00:871ApplicationSTACKUIInvitationManager: Start initialization...

00:43:00:871ApplicationSTACKUIInvitationManager: Initialization done!

00:43:00:871ApplicationSTACKUIInvitationManager: register method UpdateInvitation

00:43:00:871ApplicationSTACKUIManager: Start initialization...

00:43:00:871ApplicationSTACKUIRenderingManager: register method PostRender

00:43:00:871ApplicationSTACKUIRenderingManager: register method Render

00:43:00:871DefaultSTACK[TED-14649] AddActionMapController UI

00:43:01:165NetworkSTACK[Bolt] Bolt start begin!

00:43:01:406DefaultSTACK'???|PillHUDItem' cannot be loaded.

00:43:01:426DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

00:43:01:531NetworkSTACK[Photon] Bolt ShutdownImmediate...

00:43:01:531NetworkSTACK[Photon] OnBoltStopping

00:43:01:531NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

00:43:01:531NetworkSTACK[Bolt] Bolt shutdown begin.

00:43:01:531NetworkSTACK[Bolt] Bolt shutdown done.

00:43:01:714DefaultSTACK'???|ScoreItem' cannot be loaded.

00:43:01:714DefaultSTACK'???|ScoreItem' cannot be loaded.

00:43:01:714DefaultSTACK'???|RecapTimerItem' cannot be loaded.

00:43:01:714DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

00:43:01:714DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

00:43:01:814DefaultSTACK'???|PillHUDItem' cannot be loaded.

00:43:01:814DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

00:43:01:899DefaultSTACK'???|DLCItemShowable' cannot be loaded.

00:43:01:957DefaultSTACK'???|PingHUDItem' cannot be loaded.

00:43:02:042DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:43:02:042DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

00:43:02:042DefaultSTACK'???|PillHUDItem' cannot be loaded.

00:43:02:042DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

00:43:02:106DefaultSTACK'???|ScoreItem' cannot be loaded.

00:43:02:106DefaultSTACK'???|ScoreItem' cannot be loaded.

00:43:02:106DefaultSTACK'???|RecapTimerItem' cannot be loaded.

00:43:02:106DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

00:43:02:106DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

00:43:02:127ApplicationSTACKUIManager: Initialization done!

00:43:02:127ApplicationSTACKUIManager: register method ProcessBlackposts

00:43:02:127ApplicationSTACKUIManager: register method UISpecificUpdate

00:43:02:127ApplicationSTACKUIOverlayTabsManager: Start initialization...

00:43:02:127DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

00:43:02:127DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

00:43:02:127DefaultSTACK'???|DLCItemShowable' cannot be loaded.

00:43:02:482NetworkSTACKGetOutputDevices Count : 0

00:43:02:482NetworkSTACKGetInputDevices Count : 0

00:43:02:875NetworkSTACK[CrossPlatform] Connected! result: Success

00:43:02:875NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 0002d082e7d9405d884a1e9004e97fbe

00:43:02:875NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

00:43:02:875NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

00:43:02:875DefaultSTACK[VoiceChat] Input device : Mic in at rear panel (Pink) (Realtek(R) Audio) : ({ce17f993-0412-48ce-8488-cf6299131601})

00:43:02:875NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

00:43:02:875NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

00:43:02:875DefaultSTACK[VoiceChat] Output device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

00:43:02:875NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:43:02:875NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:43:03:256DefaultSTACK[VoiceChat] RefreshAudioSettings

00:43:03:256NetworkSTACKGetInputDevices Count : 5

00:43:03:256NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True

00:43:03:256NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False

00:43:03:256NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False

00:43:03:256NetworkSTACKDevice #3 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False

00:43:03:256NetworkSTACKDevice #4 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False

00:43:03:256NetworkSTACKGetOutputDevices Count : 6

00:43:03:256NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False

00:43:03:256NetworkSTACKDevice #1 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False

00:43:03:256NetworkSTACKDevice #2 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True

00:43:03:256NetworkSTACKDevice #3 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False

00:43:03:256NetworkSTACKDevice #4 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False

00:43:03:256NetworkSTACKDevice #5 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False

00:43:03:256DefaultSTACK[VoiceChat] SetOutput device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

00:43:03:256NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

00:43:03:256NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

00:43:03:256DefaultSTACK[Storage] Cache successfully deleted

00:43:03:256NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 29

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 1

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 1029

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 2

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 3

00:43:03:694NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 0

00:43:03:772ApplicationSTACKUIOverlayTabsManager: Initialization done!

00:43:03:772ApplicationSTACKGame.PrismManager: Start initialization...

00:43:03:772DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561197975023587 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10109+ba5251cc02 ; sessionId d5ef56ddd98f4a46b9f90d1d1c223a0f : appScope Public

00:43:03:772ApplicationSTACKGame.PrismManager: Initialization done!

00:43:03:772ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

00:43:03:772ApplicationSTACKPrismManager: register method ProcessBlackposts

00:43:03:772ApplicationSTACKPrismManager: register method UpdateEvents

00:43:03:772ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

00:43:03:772ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

00:43:03:772ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

00:43:03:772ApplicationSTACKMouseCursorManager: Start initialization...

00:43:03:772ApplicationSTACKMouseCursorManager: Initialization done!

00:43:03:772ApplicationSTACKMouseCursorManager: register method UpdateCursor

00:43:03:772ApplicationSTACKGame.GameManager: Start initialization...

00:43:03:772ApplicationSTACKGame.GameManager: Initialization done!

00:43:03:772ApplicationSTACKGameManager: register method UpdateInternal

00:43:03:772ApplicationSTACKUINotificationManager: Start initialization...

00:43:03:772ApplicationSTACKUINotificationManager: Initialization done!

00:43:03:772ApplicationSTACKUINotificationManager: register method ProcessBlackposts

00:43:03:772ApplicationSTACKUINotificationManager: register method UpdateNotifications

00:43:03:772ApplicationSTACKGame.TimeReplicationManager: Start initialization...

00:43:03:772ApplicationSTACKGame.TimeReplicationManager: Initialization done!

00:43:03:772ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

00:43:03:772DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.

00:43:03:772DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

00:43:03:772ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

00:43:03:772ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

00:43:03:772ApplicationSTACKPlatformInviteManager: Start initialization...

00:43:03:772ApplicationSTACKPlatformInviteManager: Initialization done!

00:43:03:772ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

00:43:03:772ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

00:43:03:772ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

00:43:03:772ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

00:43:03:772ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

00:43:03:772ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

00:43:03:772ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

00:43:03:772ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

00:43:03:772ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

00:43:03:772ApplicationSTACKGame.CameraManager: Start initialization...

00:43:03:772ApplicationSTACKGame.CameraManager: Initialization done!

00:43:03:772ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

00:43:03:772ApplicationSTACKCameraManager: register method UpdateVirtualModes

00:43:03:772ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

00:43:03:772ApplicationSTACKCameraManager: register method UpdateCameraShaker

00:43:03:772ApplicationSTACKCameraManager: register method ComputeCameraPosition

00:43:03:772ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

00:43:03:885PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

00:43:03:885PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000100e12fe3_01', reading...

00:43:03:885NetworkSTACK[CrossPlatform][Warning] All returned metadata items were ignored.

00:43:03:885NetworkSTACK[CrossPlatform][Warning] Querying file for reading failed. Filename=[G2GSecret-RETAIL]

00:43:03:885NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}

00:43:03:885DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:43:03:885DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:43:03:885DefaultSTACKReload project configuration

00:43:03:898PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

00:43:03:901PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

00:43:03:910PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

00:43:03:986NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' returned: NotFound
 at OnReadFileCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:43:04:090DefaultSTACK[TED-14649] AddActionMapController Video

00:43:04:099DefaultSTACKLoaded texture 'Default Small'.

00:43:06:257DefaultSTACK[TED-14649] RemoveActionMapController Video

00:43:06:273DefaultSTACKLoaded texture 'Title'.

00:43:06:907NetworkSTACKParsing the command line arguments...

00:43:06:907NetworkSTACKC:\Program Files (x86)\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance

00:43:06:907ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

00:43:06:907DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

00:43:06:907DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

00:43:07:100NetworkSTACK[Photon] Bolt StartClient...

00:43:07:100DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:43:07:156NetworkSTACK[Bolt] Bolt start begin!

00:43:07:156DefaultSTACKLoaded texture 'HQ_00'.

00:43:07:156DefaultSTACKLoaded texture 'Svg'.

00:43:07:156DefaultSTACKLoaded texture 'Inputs'.

00:43:07:644NetworkSTACK[Bolt] Bolt start done!

00:43:07:644NetworkSTACKClientServerFrameOffset set to -3.

00:43:08:644NetworkSTACK[Bolt] Session list updated: 4 total sessions

00:43:08:644NetworkSTACK[Photon] the last session cannot be rejoined so we shutdown bolt as it is not needed

00:43:08:644NetworkSTACK[Photon] Bolt ShutdownImmediate...

00:43:08:644NetworkSTACK[Photon] OnBoltStopping

00:43:08:644NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

00:43:08:644NetworkSTACK[Bolt] Bolt shutdown begin.

00:43:08:644NetworkSTACK[Bolt] Bolt shutdown done.

00:43:10:800ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

00:43:10:800DefaultSTACKPlayer already registered !

00:43:10:800GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = True, MaxPlayers = 3, IsPublic = False).

00:43:10:800GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
00:43:10:800DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

00:43:10:800DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:10:800UISTACKOnBoxCloseRequested

00:43:10:807GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

00:43:10:807NetworkSTACK[Photon] Bolt StartServer...

00:43:10:807DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:43:10:817DefaultSTACKLoaded texture 'CrystalHUD'.

00:43:10:858NetworkSTACK[Bolt] Bolt start begin!

00:43:11:393NetworkSTACK[Bolt] Bolt start done!

00:43:11:393NetworkSTACKClientServerFrameOffset set to -3.

00:43:11:611GameplaySTACKServer session started.

00:43:11:611GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

00:43:11:611ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

00:43:11:611DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:43:11:611DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:11:611AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

00:43:11:611AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

00:43:11:611AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

00:43:11:611AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

00:43:11:818NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

00:43:11:818NetworkSTACK[CrossPlatform][Warning] Lobby will be created, but user lacks permission to advertise presence.

00:43:12:057AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2439002

00:43:12:057AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0663766

00:43:12:136NetworkSTACKChangeMultiplayerInviteContextVisibility to False

00:43:12:136NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:43:12:136DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
00:43:12:198AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0741882

00:43:12:198AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0799968

00:43:12:300AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0214542

00:43:12:300AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0350272

00:43:12:381AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0457183

00:43:12:381AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0592532

00:43:12:381DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

00:43:12:381DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

00:43:12:381DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

00:43:12:381DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

00:43:12:381DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

00:43:12:381DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

00:43:12:381ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

00:43:12:381ApplicationSTACKGame.MovementSmoothingSystem is now registered

00:43:12:381ApplicationSTACKGame.MonsterSpawnManager is now registered

00:43:12:381ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

00:43:12:381ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

00:43:12:381ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

00:43:12:381ApplicationSTACKGame.MissileTargetSystem is now registered

00:43:12:381ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

00:43:12:381ApplicationSTACKGame.MerchantSystem is now registered

00:43:12:381ApplicationSTACKGame.LootManagementSystem is now registered

00:43:12:381ApplicationSTACKGame.LevelEventManagementSystem is now registered

00:43:12:381ApplicationSTACKGame.KeyLockSystem is now registered

00:43:12:381ApplicationSTACKGame.InvincibilitySystem is now registered

00:43:12:381ApplicationSTACKGame.InventoryManager is now registered

00:43:12:381ApplicationSTACKGame.IntangibilitySystem is now registered

00:43:12:381ApplicationSTACKGame.InactiveEntitySystem is now registered

00:43:12:381ApplicationSTACKGame.HeroWeaponSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroSwitchSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroSquadSystem is now registered

00:43:12:381ApplicationSTACKGame.NavMeshObstacleSystem is now registered

00:43:12:381ApplicationSTACKGame.GameEntityManager is now registered

00:43:12:381ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

00:43:12:381ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

00:43:12:381ApplicationSTACKUikiManager is now registered

00:43:12:381ApplicationSTACKGame.SaveSystem is now registered

00:43:12:381ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

00:43:12:381ApplicationSTACKGame.SimulationManager is now registered

00:43:12:381ApplicationSTACKGame.LevelManager is now registered

00:43:12:381ApplicationSTACKGame.VisionSystem is now registered

00:43:12:381ApplicationSTACKGame.UnlockableManager is now registered

00:43:12:381ApplicationSTACKGame.TutorialSystem is now registered

00:43:12:381ApplicationSTACKGame.TurretUnlockManager is now registered

00:43:12:381ApplicationSTACKGame.HeroSprintSystem is now registered

00:43:12:381ApplicationSTACKGame.TurretChargeSystem is now registered

00:43:12:381ApplicationSTACKGame.TargetingSystem is now registered

00:43:12:381ApplicationSTACKGame.TalkSystem is now registered

00:43:12:381ApplicationSTACKGame.StationSystem is now registered

00:43:12:381ApplicationSTACKGame.StartingChestManager is now registered

00:43:12:381ApplicationSTACKGame.SpawnSystem is now registered

00:43:12:381ApplicationSTACKGame.ScoreManager is now registered

00:43:12:381ApplicationSTACKGame.RoomsManagementSystem is now registered

00:43:12:381ApplicationSTACKGame.RedDepictionManager is now registered

00:43:12:381ApplicationSTACKGame.PingSystem is now registered

00:43:12:381ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

00:43:12:381ApplicationSTACKPinManager is now registered

00:43:12:381ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

00:43:12:381ApplicationSTACKGame.DamageTypeStatusSystem is now registered

00:43:12:381ApplicationSTACKGame.CrystalUpgradeManager is now registered

00:43:12:381ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

00:43:12:381ApplicationSTACKGame.CrystalMovementSystem is now registered

00:43:12:381ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

00:43:12:381ApplicationSTACKGame.CocktailSystem is now registered

00:43:12:381ApplicationSTACKGame.CinematicSystem is now registered

00:43:12:381ApplicationSTACKGame.CharacterMovementSystem is now registered

00:43:12:381ApplicationSTACKGame.CharacterFacingSystem is now registered

00:43:12:381ApplicationSTACKGame.CharacterAnimationSystem is now registered

00:43:12:381ApplicationSTACKGame.BugQueenManagementSystem is now registered

00:43:12:381ApplicationSTACKGame.BossBehaviourManager is now registered

00:43:12:381ApplicationSTACKGame.BoltSynchronizationSystem is now registered

00:43:12:381ApplicationSTACKGame.AvoidanceSystem is now registered

00:43:12:381ApplicationSTACKGame.AudioMotionSystem is now registered

00:43:12:381ApplicationSTACKGame.AssetManager is now registered

00:43:12:381ApplicationSTACKGame.ArtifactResearchSystem is now registered

00:43:12:381ApplicationSTACKGame.AchievementTrackingManager is now registered

00:43:12:381ApplicationSTACKPathfinding.PathfindingManager is now registered

00:43:12:381ApplicationSTACKGame.DetectionSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroSelectionSystem is now registered

00:43:12:381ApplicationSTACKGame.DifficultyManager is now registered

00:43:12:381ApplicationSTACKGame.EffectSpreadSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroLevelUpSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroDeathSystem is now registered

00:43:12:381ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

00:43:12:381ApplicationSTACKGame.HealthSystem is now registered

00:43:12:381ApplicationSTACKGame.GameStatsManager is now registered

00:43:12:381ApplicationSTACKGame.GameProfilerManager is now registered

00:43:12:381ApplicationSTACKGame.DoorOpeningSystem is now registered

00:43:12:381ApplicationSTACKGame.FlowEndSystem is now registered

00:43:12:381ApplicationSTACKGame.ExoticTurretsManager is now registered

00:43:12:381ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

00:43:12:381ApplicationSTACKGame.EnvironmentalNotesManager is now registered

00:43:12:381ApplicationSTACKGame.EntityFrontSyncSystem is now registered

00:43:12:381ApplicationSTACKGame.EntityEventBufferSystem is now registered

00:43:12:381ApplicationSTACKGame.EntityActionSystem is now registered

00:43:12:381ApplicationSTACKGame.EmoteSystem is now registered

00:43:12:381ApplicationSTACKGame.EffectSystem is now registered

00:43:12:381ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

00:43:12:381ApplicationSTACKUIPanelInteractorManager is now registered

00:43:12:381ApplicationSTACKGame.QuestManager is now registered

00:43:12:381ApplicationSTACKGame.TEDGame: Initialization...

00:43:12:381ApplicationSTACKGame.RedDepictionManager: Start initialization...

00:43:12:381ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

00:43:12:381ApplicationSTACKRedDepictionSystem: register method Update

00:43:12:381ApplicationSTACKGame.RedDepictionManager: Initialization done!

00:43:12:381ApplicationSTACKRedDepictionManager: register method ProcessHeroes

00:43:12:381ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

00:43:12:381ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.SimulationManager: Start initialization...

00:43:12:381ApplicationSTACKGame.SimulationManager: Initialization done!

00:43:12:381ApplicationSTACKSimulationManager: register method UpdateInternal

00:43:12:381ApplicationSTACKGame.GameEntityManager: Start initialization...

00:43:12:381ApplicationSTACKGame.GameEntityManager: Initialization done!

00:43:12:381ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

00:43:12:381ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

00:43:12:381ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

00:43:12:381ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

00:43:12:381ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

00:43:12:381ApplicationSTACKGame.AssetManager: Start initialization...

00:43:12:381ApplicationSTACKGame.AssetManager: Initialization done!

00:43:12:381ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

00:43:12:381ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

00:43:12:381ApplicationSTACKGame.DetectionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.DetectionSystem: Initialization done!

00:43:12:381ApplicationSTACKDetectionSystem: register method BeginFrame

00:43:12:381ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

00:43:12:381ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

00:43:12:381ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

00:43:12:381ApplicationSTACKDetectionSystem: register method FinalizeDetection

00:43:12:381ApplicationSTACKDetectionSystem: register method DisposeElements

00:43:12:381ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

00:43:12:381ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

00:43:12:381ApplicationSTACKGame.SpawnSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.SpawnSystem: Initialization done!

00:43:12:381ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

00:43:12:381ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

00:43:12:381ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

00:43:12:381ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

00:43:12:381ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

00:43:12:381ApplicationSTACKGame.BossBehaviourManager: Start initialization...

00:43:12:381ApplicationSTACKGame.BossBehaviourManager: Initialization done!

00:43:12:381ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

00:43:12:381ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

00:43:12:381ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

00:43:12:381ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

00:43:12:381ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

00:43:12:381ApplicationSTACKGame.TalkSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.TalkSystem: Initialization done!

00:43:12:381ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

00:43:12:381ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

00:43:12:381ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

00:43:12:381ApplicationSTACKTalkSystem: register method UpdateHealthTracking

00:43:12:381ApplicationSTACKGame.LevelManager: Start initialization...

00:43:12:381ApplicationSTACKGame.LevelManager: Initialization done!

00:43:12:381ApplicationSTACKLevelManager: register method UpdateLevelLoading

00:43:12:381ApplicationSTACKLevelManager: register method UpdateLevelRenderer

00:43:12:381ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

00:43:12:381ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

00:43:12:381ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

00:43:12:381ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

00:43:12:381ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

00:43:12:381ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

00:43:12:381ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

00:43:12:381ApplicationSTACKGame.StationSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.StationSystem: Initialization done!

00:43:12:381ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

00:43:12:381ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

00:43:12:381ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

00:43:12:381ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

00:43:12:381ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

00:43:12:381ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

00:43:12:381ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

00:43:12:381ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

00:43:12:381ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

00:43:12:381ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.InventoryManager: Start initialization...

00:43:12:381ApplicationSTACKGame.InventoryManager: Initialization done!

00:43:12:381ApplicationSTACKInventoryManager: register method UpdateValues

00:43:12:381ApplicationSTACKInventoryManager: register method UpdateResources

00:43:12:381ApplicationSTACKGame.LootManagementSystem: Start initialization...

00:43:12:381DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:43:12:381ApplicationSTACKGame.LootManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKLootManagementSystem: register method UpdateLoots

00:43:12:381ApplicationSTACKGame.UnlockableManager: Start initialization...

00:43:12:381ApplicationSTACKGame.UnlockableManager: Initialization done!

00:43:12:381ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

00:43:12:381ApplicationSTACKUnlockableManager: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.GameStatsManager: Start initialization...

00:43:12:381GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:43:12:381ApplicationSTACKGame.GameStatsManager: Initialization done!

00:43:12:381ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

00:43:12:381ApplicationSTACKGame.QuestManager: Start initialization...

00:43:12:381ApplicationSTACKGame.QuestManager: Initialization done!

00:43:12:381ApplicationSTACKQuestManager: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

00:43:12:381ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

00:43:12:381ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

00:43:12:381ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

00:43:12:381ApplicationSTACKGame.AudioMotionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.AudioMotionSystem: Initialization done!

00:43:12:381ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

00:43:12:381ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

00:43:12:381ApplicationSTACKGame.AvoidanceSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.AvoidanceSystem: Initialization done!

00:43:12:381ApplicationSTACKAvoidanceSystem: register method DisposeElements

00:43:12:381ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

00:43:12:381ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

00:43:12:381ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

00:43:12:381ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

00:43:12:381ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

00:43:12:381ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

00:43:12:381ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

00:43:12:381ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

00:43:12:381ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

00:43:12:381ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

00:43:12:381ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

00:43:12:381ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

00:43:12:381ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

00:43:12:381ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

00:43:12:381ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

00:43:12:381ApplicationSTACKGame.EffectSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.EffectSystem: Initialization done!

00:43:12:381ApplicationSTACKEffectSystem: register method UpdateActiveEffects

00:43:12:381ApplicationSTACKEffectSystem: register method ProcessEffectRequests

00:43:12:381ApplicationSTACKGame.TutorialSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.TutorialSystem: Initialization done!

00:43:12:381ApplicationSTACKTutorialSystem: register method UpdateSystem

00:43:12:381ApplicationSTACKGame.CinematicSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CinematicSystem: Initialization done!

00:43:12:381ApplicationSTACKCinematicSystem: register method UpdateSystem

00:43:12:381ApplicationSTACKGame.CocktailSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CocktailSystem: Initialization done!

00:43:12:381ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

00:43:12:381ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

00:43:12:381ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

00:43:12:381ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

00:43:12:381ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

00:43:12:381ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

00:43:12:381ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

00:43:12:381ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

00:43:12:381ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

00:43:12:381ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

00:43:12:381ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

00:43:12:381ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

00:43:12:381ApplicationSTACKGame.DifficultyManager: Start initialization...

00:43:12:381ApplicationSTACKGame.DifficultyManager: Initialization done!

00:43:12:381ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

00:43:12:381ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

00:43:12:381ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

00:43:12:381ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

00:43:12:381ApplicationSTACKGame.EmoteSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.EmoteSystem: Initialization done!

00:43:12:381ApplicationSTACKEmoteSystem: register method SpecificUpdate

00:43:12:381ApplicationSTACKGame.EntityActionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.EntityActionSystem: Initialization done!

00:43:12:381ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

00:43:12:381ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

00:43:12:381ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

00:43:12:381ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

00:43:12:381ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

00:43:12:381ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

00:43:12:381ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

00:43:12:381ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

00:43:12:381ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

00:43:12:381ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

00:43:12:381ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

00:43:12:381ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

00:43:12:381ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

00:43:12:381ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

00:43:12:381ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

00:43:12:381ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

00:43:12:381ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

00:43:12:381ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

00:43:12:381ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

00:43:12:381ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

00:43:12:381ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

00:43:12:381ApplicationSTACKGame.FlowEndSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.FlowEndSystem: Initialization done!

00:43:12:381ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.GameProfilerManager: Start initialization...

00:43:12:381ApplicationSTACKGame.GameProfilerManager: Initialization done!

00:43:12:381ApplicationSTACKGameProfilerManager: register method UpdateCounters

00:43:12:381ApplicationSTACKGame.HealthSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HealthSystem: Initialization done!

00:43:12:381ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

00:43:12:381ApplicationSTACKHealthSystem: register method UpdateKillParticipation

00:43:12:381ApplicationSTACKHealthSystem: register method UpdateHealth

00:43:12:381ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

00:43:12:381ApplicationSTACKGame.HeroDeathSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroDeathSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

00:43:12:381ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

00:43:12:381ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

00:43:12:381ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

00:43:12:381ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

00:43:12:381ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

00:43:12:381ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

00:43:12:381ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

00:43:12:381ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

00:43:12:381ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

00:43:12:381ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.HeroSprintSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroSprintSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroSprintSystem: register method UpdateSprint

00:43:12:381ApplicationSTACKGame.HeroSquadSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroSquadSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroSquadSystem: register method UpdateSquads

00:43:12:381ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

00:43:12:381ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

00:43:12:381ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

00:43:12:381ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

00:43:12:381ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

00:43:12:381ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

00:43:12:381ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

00:43:12:381ApplicationSTACKGame.IntangibilitySystem: Start initialization...

00:43:12:381ApplicationSTACKGame.IntangibilitySystem: Initialization done!

00:43:12:381ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

00:43:12:381ApplicationSTACKGame.InvincibilitySystem: Start initialization...

00:43:12:381ApplicationSTACKGame.InvincibilitySystem: Initialization done!

00:43:12:381ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

00:43:12:381ApplicationSTACKGame.KeyLockSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.KeyLockSystem: Initialization done!

00:43:12:381ApplicationSTACKKeyLockSystem: register method UpdateSystem

00:43:12:381ApplicationSTACKGame.MerchantSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.MerchantSystem: Initialization done!

00:43:12:381ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

00:43:12:381ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

00:43:12:381ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

00:43:12:381ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

00:43:12:381ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

00:43:12:381ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

00:43:12:381ApplicationSTACKGame.MissileTargetSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.MissileTargetSystem: Initialization done!

00:43:12:381ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

00:43:12:381ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

00:43:12:381ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

00:43:12:381ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

00:43:12:381ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

00:43:12:381ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

00:43:12:381ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

00:43:12:381ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

00:43:12:381ApplicationSTACKGame.TargetingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.TargetingSystem: Initialization done!

00:43:12:381ApplicationSTACKTargetingSystem: register method FinalizeTargeting

00:43:12:381ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

00:43:12:381ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

00:43:12:381ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

00:43:12:381ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

00:43:12:381ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

00:43:12:381ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

00:43:12:381ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

00:43:12:381ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

00:43:12:381ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

00:43:12:381ApplicationSTACKGame.PingSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.PingSystem: Initialization done!

00:43:12:381ApplicationSTACKPingSystem: register method SpecificUpdate

00:43:12:381ApplicationSTACKGame.ScoreManager: Start initialization...

00:43:12:381ApplicationSTACKGame.ScoreManager: Initialization done!

00:43:12:381ApplicationSTACKScoreManager: register method ProcessBlackposts

00:43:12:381ApplicationSTACKGame.StartingChestManager: Start initialization...

00:43:12:381ApplicationSTACKGame.StartingChestManager: Initialization done!

00:43:12:381ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

00:43:12:381ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

00:43:12:381ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

00:43:12:381ApplicationSTACKGame.TurretChargeSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.TurretChargeSystem: Initialization done!

00:43:12:381ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

00:43:12:381ApplicationSTACKGame.TurretUnlockManager: Start initialization...

00:43:12:381ApplicationSTACKGame.TurretUnlockManager: Initialization done!

00:43:12:381ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

00:43:12:381ApplicationSTACKGame.VisionSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.VisionSystem: Initialization done!

00:43:12:381ApplicationSTACKVisionSystem: register method ServerUpdateVision

00:43:12:381ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

00:43:12:381ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

00:43:12:381ApplicationSTACKGame.SaveSystem: Start initialization...

00:43:12:381ApplicationSTACKGame.SaveSystem: Initialization done!

00:43:12:381ApplicationSTACKSaveSystem: register method UpdateSave

00:43:12:381ApplicationSTACKSaveSystem: register method UpdateLoad

00:43:12:381ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

00:43:12:381ApplicationSTACKUikiManager: Start initialization...

00:43:12:792NetworkSTACK[LobbyService] CreateLobby succeeded

00:43:12:792NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

00:43:12:792NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1739939063]

00:43:12:792NetworkSTACK[Voice] Set output volume to 25

00:43:12:792NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

00:43:12:792NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:43:12:969ApplicationSTACKUikiManager: Initialization done!

00:43:12:969ApplicationSTACKUikiManager: register method UpdateUiki

00:43:12:969ApplicationSTACKPinManager: Start initialization...

00:43:12:969ApplicationSTACKPinManager: Initialization done!

00:43:12:969ApplicationSTACKPinManager: register method RunLoadRoutine

00:43:12:969ApplicationSTACKPinManager: register method ProcessPinBlackposts

00:43:12:969ApplicationSTACKUIPanelInteractorManager: Start initialization...

00:43:12:969ApplicationSTACKUIPanelInteractorManager: Initialization done!

00:43:12:969ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

00:43:12:979GameSTACKGame: Initialization done!

00:43:12:979GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

00:43:12:979GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

00:43:12:979GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

00:43:12:979GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

00:43:12:982GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

00:43:12:982ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

00:43:12:982DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:43:12:982DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:12:982NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID 'c3219eaf7e804dfbb3796ceb4d0e9af3' updated successfuly

00:43:13:005ApplicationSTACKLevel seed info : 'Template:bd95df4fdbb42174c8428c7350997dcb - Biome:AstralHarbor - Seed:-7216256 - Rotation:_90 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

00:43:13:005AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

00:43:13:807AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5873836

00:43:13:807AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1856444

00:43:14:093NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

00:43:14:148AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1549240

00:43:14:155AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0072810

00:43:14:164AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0083663

00:43:14:164AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0049499

00:43:14:175AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0061251

00:43:14:175AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0131184

00:43:14:211AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0223000

00:43:14:211AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0087072

00:43:14:226AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0062683

00:43:14:226AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0156444

00:43:14:285AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0426230

00:43:14:285AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0920604

00:43:14:285DefaultSTACK'???|UIImage' cannot be loaded.

00:43:14:285DefaultSTACK'???|UIImage' cannot be loaded.

00:43:14:285DefaultSTACK'???|UIImage' cannot be loaded.

00:43:14:285DefaultSTACK'???|UIImage' cannot be loaded.

00:43:14:285DefaultSTACK'???|UIImage' cannot be loaded.

00:43:14:285DefaultSTACK'???|UIImage' cannot be loaded.

00:43:14:390AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0121014

00:43:14:390AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0105258

00:43:14:499AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0988994

00:43:14:499AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0454740

00:43:14:579AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0343090

00:43:14:579AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0127752

00:43:14:599AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0066672

00:43:14:599AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0006805

00:43:14:633AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload took 00:00:00.0337283

00:43:14:643AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0086831

00:43:14:643AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000009

00:43:14:650AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0069600

00:43:14:650DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

00:43:14:650DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

00:43:14:650AudioSTACK[Audio] Loading soundbanks for biome 'AstralHarbor'.

00:43:14:697AudioSTACK[Audio] Finished loading soundbanks for biome 'AstralHarbor'.

00:43:14:966AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

00:43:14:966AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

00:43:15:083AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.1159990

00:43:15:083AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0103488

00:43:15:128AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0346861

00:43:15:128AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0100642

00:43:15:128DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

00:43:15:128DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

00:43:15:128DefaultSTACK[Audio][Music] Changed biome to 'AstralHarbor'.

00:43:15:128DefaultSTACK[Audio][Music] Starting crystal music (muted)...

00:43:15:128DefaultSTACK[Audio][Music] Starting battle music (muted)...

00:43:15:128DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Walls/LB_Factoria_wall_BlueLargeZoneDoorStructure_01.asset'. 'b20dd60cf58b0c34cb4019d614d65de8'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnDoorFromLoad in :line 0
 at SpawnFromLoad in :line 0
 at LoadGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:15:128GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = True)

00:43:15:248AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

00:43:15:248GameplaySTACKSetPlayerID Hero 1 #2 -> -1:4294967295 (initialSet = True)

00:43:15:248GameplaySTACKPlayer progression not found for Hero 1 #2.
 at ApplyBlueprintEffects in :line 0
 at ApplyHeroSaloonConfiguration in :line 0
 at Register in :line 0
 at ServerSpawnHero in :line 0
 at ProcessHeroSpawnRequests in :line 0
 at ProcessEntitySpawnRequests in :line 0
 at ProcessSpawnRequests in :line 0
 at Delegate in :line 0
00:43:15:273AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

00:43:15:273DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/34/619fd1b03dd5f46b26133f1ad51a37_LB_Factoria_ground_6x4_03.asset'. '33311838c3abb6a468e4291dddf3ad47'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:43:15:273DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:43:15:273GameplaySTACKSetPlayerID Hero 2 #2 -> -1:4294967295 (initialSet = True)

00:43:15:273GameplaySTACKPlayer progression not found for Hero 2 #2.
 at ApplyBlueprintEffects in :line 0
 at ApplyHeroSaloonConfiguration in :line 0
 at Register in :line 0
 at ServerSpawnHero in :line 0
 at ProcessHeroSpawnRequests in :line 0
 at ProcessEntitySpawnRequests in :line 0
 at ProcessSpawnRequests in :line 0
 at Delegate in :line 0
00:43:15:640DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fd/821b6c73469b74e877fc4e0f131d6e_LB_Factoria_ground_12x12_02.asset'. '71656632aef8f0d42b49e264103c4ba6'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:43:15:842AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

00:43:15:842DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/df/874d3738cebfc429f77b9835a448f8_LB_Factoria_ground_9x9_02.asset'. 'b6b8692d59dd79c4db5f0d8951e6826d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:43:15:842DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_AstralHarbor/Background/Meshes/LB_Factoria_Background_AH_01.asset'. '22c8d4767c8b0534882dc60bf4290756'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:43:16:310DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:43:16:310DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:43:16:348DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:43:16:388DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:43:16:533DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3a/bec9c8da5126440a54f1ded2c892f7_LB_Factoria_ground_4x5_03.asset'. '7fa3fbd301fceaa4eb5a8830f2ed7edc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:533DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3a/bec9c8da5126440a54f1ded2c892f7_LB_Factoria_ground_4x5_03.asset'. '7fa3fbd301fceaa4eb5a8830f2ed7edc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:533DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/df/874d3738cebfc429f77b9835a448f8_LB_Factoria_ground_9x9_02.asset'. 'b6b8692d59dd79c4db5f0d8951e6826d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:533DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ec/e3ac825f5d18a42bda8ce33da2d82a_LB_Factoria_ground_4x4_03.asset'. '133a2de7c4dafa542a29da66087c7926'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:533DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:533DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/34/619fd1b03dd5f46b26133f1ad51a37_LB_Factoria_ground_6x4_03.asset'. '33311838c3abb6a468e4291dddf3ad47'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:533GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalDungeon.

00:43:16:533GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalDungeon.

00:43:16:533GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalDungeon.

00:43:16:533GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalDungeon.

00:43:16:533UnitySTACKArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: Try to get EntityReplicationBehaviour for GenericInteractable 1 #1 not valid
 at UnityEngineLogCallback in Error while parsing stackframe: Game.GameEntityManager.GetEntityReplicationBehaviour (Game.EntityBulkReference entityReference) (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.GameEntityManager.InitializeAfterLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem.InitializeAfterLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem+d__44.MoveNext () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Coroutine.Run () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem.UpdateLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.PlayerLoop+PlayerLoopDelegate.Delegate () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: --- End of stack trace from previous location where exception was thrown ---:line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Coroutine.Run () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem.UpdateLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.PlayerLoop+PlayerLoopDelegate.Delegate () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: UnityEngine.Debug:LogException(Exception):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Diagnostics:LogInternal(LogType, Flags, String, StackFrame[], Boolean, String, Int32, Exception):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Diagnostics:LogExceptionInternal(Flags, Exception, Int32):line 0
00:43:16:533DefaultSTACKSpecified argument was out of the range of valid values. Parameter name: Try to get EntityReplicationBehaviour for GenericInteractable 1 #1 not valid
 at GetEntityReplicationBehaviour in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
 at Throw in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:43:16:663DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:43:16:734ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

00:43:16:734DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:43:16:734DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:16:734NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1739939063]

00:43:16:734NetworkSTACK[Voice] Set output volume to 25

00:43:16:734NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:43:18:251DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

00:43:18:251DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

00:43:18:251DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

00:43:18:251DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

00:43:18:251DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

00:43:19:413DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been unmounted.

00:43:19:413DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.

00:43:19:438AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs unload took 00:00:00.0251270

00:43:19:463AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0252146

00:43:19:472AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:43:19:472DefaultSTACK[Audio][Music] Stopping crystal music...

00:43:19:472DefaultSTACK[Audio][Music] Stopping battle music...

00:43:19:493DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

00:43:19:493DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

00:43:19:537AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0430439

00:43:19:597AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0602498

00:43:19:621AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0241340

00:43:19:648AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0257457

00:43:19:672AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0240866

00:43:19:698AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0259896

00:43:19:723AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0240914

00:43:19:753AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0299184

00:43:19:819AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0661182

00:43:19:885AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0657809

00:43:19:930AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0453934

00:43:19:969AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0389908

00:43:19:995AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor unload took 00:00:00.0254134

00:43:20:019AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0250063

00:43:20:045AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0251487

00:43:20:071AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0255650

00:43:20:097AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0266166

00:43:20:121AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0241707

00:43:20:148AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0260336

00:43:20:173AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0248797

00:43:20:200AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0263130

00:43:20:224AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0244657

00:43:20:250AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0261934

00:43:20:274AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0242245

00:43:20:301AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0263478

00:43:20:325AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0242238

00:43:20:325REDSTACKGC & Unload unused assets

00:43:20:523ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKSaveSystem: unregister method UpdateSave

00:43:20:523ApplicationSTACKSaveSystem: unregister method UpdateLoad

00:43:20:523ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

00:43:20:523ApplicationSTACKQuestManager: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

00:43:20:523ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

00:43:20:523ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

00:43:20:523ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

00:43:20:523ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

00:43:20:523ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

00:43:20:523ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

00:43:20:523ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

00:43:20:523ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

00:43:20:523ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

00:43:20:523ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

00:43:20:523ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKCinematicSystem: unregister method UpdateSystem

00:43:20:523ApplicationSTACKTutorialSystem: unregister method UpdateSystem

00:43:20:523ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

00:43:20:523ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

00:43:20:523ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

00:43:20:523ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

00:43:20:523ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

00:43:20:523ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

00:43:20:523ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

00:43:20:523ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

00:43:20:523ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

00:43:20:523ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

00:43:20:523ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

00:43:20:523ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

00:43:20:523ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

00:43:20:523ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

00:43:20:523ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

00:43:20:523ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

00:43:20:523ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

00:43:20:523ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

00:43:20:523ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

00:43:20:523ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

00:43:20:523ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

00:43:20:523ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

00:43:20:523ApplicationSTACKInventoryManager: unregister method UpdateResources

00:43:20:523ApplicationSTACKInventoryManager: unregister method UpdateValues

00:43:20:523ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

00:43:20:523ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

00:43:20:523ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

00:43:20:523ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

00:43:20:523ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

00:43:20:523ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

00:43:20:523ApplicationSTACKScoreManager: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

00:43:20:523ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

00:43:20:523ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

00:43:20:523ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

00:43:20:523ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

00:43:20:523ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

00:43:20:523ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

00:43:20:523ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

00:43:20:523ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

00:43:20:523ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

00:43:20:523ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

00:43:20:523ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

00:43:20:523ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

00:43:20:523ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

00:43:20:523ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

00:43:20:523ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

00:43:20:523ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

00:43:20:523ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

00:43:20:523ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

00:43:20:523ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

00:43:20:523ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

00:43:20:523ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

00:43:20:523ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

00:43:20:523ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

00:43:20:523ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

00:43:20:523ApplicationSTACKDetectionSystem: unregister method DisposeElements

00:43:20:523ApplicationSTACKDetectionSystem: unregister method BeginFrame

00:43:20:523ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

00:43:20:523ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

00:43:20:523ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

00:43:20:523ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

00:43:20:523ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

00:43:20:523ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

00:43:20:523ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

00:43:20:523ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

00:43:20:523ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

00:43:20:523ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

00:43:20:523ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

00:43:20:523ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

00:43:20:523ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

00:43:20:523ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

00:43:20:523ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

00:43:20:523ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

00:43:20:523ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

00:43:20:523ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

00:43:20:523ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

00:43:20:523ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

00:43:20:523ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

00:43:20:523ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

00:43:20:523ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

00:43:20:523ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

00:43:20:523ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

00:43:20:523ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

00:43:20:523ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

00:43:20:523ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

00:43:20:523ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

00:43:20:523ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

00:43:20:523ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

00:43:20:523ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

00:43:20:523ApplicationSTACKHealthSystem: unregister method UpdateHealth

00:43:20:523ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

00:43:20:523ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

00:43:20:523ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

00:43:20:523ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

00:43:20:523ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

00:43:20:523ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

00:43:20:523ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

00:43:20:523ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

00:43:20:523ApplicationSTACKPingSystem: unregister method SpecificUpdate

00:43:20:523ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

00:43:20:523ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

00:43:20:523ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

00:43:20:523ApplicationSTACKPinManager: unregister method RunLoadRoutine

00:43:20:523ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

00:43:20:523ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

00:43:20:523ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

00:43:20:523ApplicationSTACKUikiManager: unregister method UpdateUiki

00:43:20:523ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

00:43:20:523ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

00:43:20:523ApplicationSTACKSimulationManager: unregister method UpdateInternal

00:43:20:523ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

00:43:20:523ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

00:43:20:523ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

00:43:20:523ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

00:43:20:523ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

00:43:20:523ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

00:43:20:523ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

00:43:20:523ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

00:43:20:523ApplicationSTACKGame.TEDGame: Release...

00:43:20:562ApplicationSTACKGame.AchievementTrackingManager: Start release...

00:43:20:562ApplicationSTACKGame.AchievementTrackingManager: Release done!

00:43:20:570ApplicationSTACKGame.SaveSystem: Start release...

00:43:20:570GameplaySTACKPlayerProgression Distant dispose.

00:43:20:570GameplaySTACKPlayerProgression Distant dispose.

00:43:20:570GameplaySTACKPlayerProgression LocalDungeon dispose.

00:43:20:570ApplicationSTACKGame.SaveSystem: Release done!

00:43:20:578ApplicationSTACKGame.QuestManager: Start release...

00:43:20:578ApplicationSTACKGame.QuestManager: Release done!

00:43:20:586ApplicationSTACKGame.FlowEndSystem: Start release...

00:43:20:586ApplicationSTACKGame.FlowEndSystem: Release done!

00:43:20:596ApplicationSTACKGame.GameStatsManager: Start release...

00:43:20:596ApplicationSTACKGame.GameStatsManager: Release done!

00:43:20:603ApplicationSTACKGame.HeroSelectionSystem: Start release...

00:43:20:603ApplicationSTACKGame.HeroSelectionSystem: Release done!

00:43:20:612ApplicationSTACKGame.UnlockableManager: Start release...

00:43:20:612ApplicationSTACKGame.UnlockableManager: Release done!

00:43:20:620ApplicationSTACKGame.TalkSystem: Start release...

00:43:20:620ApplicationSTACKGame.TalkSystem: Release done!

00:43:20:629ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

00:43:20:629GameplaySTACKPlayerProgression LocalDungeon dispose.

00:43:20:629ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

00:43:20:638ApplicationSTACKGame.MissileTargetSystem: Start release...

00:43:20:638ApplicationSTACKGame.MissileTargetSystem: Release done!

00:43:20:647ApplicationSTACKGame.MovementSmoothingSystem: Start release...

00:43:20:647ApplicationSTACKGame.MovementSmoothingSystem: Release done!

00:43:20:655ApplicationSTACKGame.LevelEventManagementSystem: Start release...

00:43:20:655ApplicationSTACKGame.LevelEventManagementSystem: Release done!

00:43:20:664ApplicationSTACKGame.CinematicSystem: Start release...

00:43:20:664ApplicationSTACKGame.CinematicSystem: Release done!

00:43:20:672ApplicationSTACKGame.TutorialSystem: Start release...

00:43:20:672ApplicationSTACKGame.TutorialSystem: Release done!

00:43:20:681ApplicationSTACKGame.CocktailSystem: Start release...

00:43:20:681ApplicationSTACKGame.CocktailSystem: Release done!

00:43:20:689ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

00:43:20:689ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

00:43:20:698ApplicationSTACKGame.EffectSpreadSystem: Start release...

00:43:20:698ApplicationSTACKGame.EffectSpreadSystem: Release done!

00:43:20:705ApplicationSTACKGame.VisionSystem: Start release...

00:43:20:705ApplicationSTACKGame.VisionSystem: Release done!

00:43:20:714ApplicationSTACKGame.EffectSystem: Start release...

00:43:20:714ApplicationSTACKGame.EffectSystem: Release done!

00:43:20:722ApplicationSTACKGame.RoomsManagementSystem: Start release...

00:43:20:722ApplicationSTACKGame.RoomsManagementSystem: Release done!

00:43:20:731ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

00:43:20:731ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

00:43:20:740ApplicationSTACKGame.MonsterSpawnManager: Start release...

00:43:20:740ApplicationSTACKGame.MonsterSpawnManager: Release done!

00:43:20:749ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

00:43:20:749ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

00:43:20:757ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

00:43:20:757ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

00:43:20:765ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

00:43:20:765ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

00:43:20:774ApplicationSTACKGame.MerchantSystem: Start release...

00:43:20:774ApplicationSTACKGame.MerchantSystem: Release done!

00:43:20:782ApplicationSTACKGame.LootManagementSystem: Start release...

00:43:20:782ApplicationSTACKGame.LootManagementSystem: Release done!

00:43:20:790ApplicationSTACKGame.KeyLockSystem: Start release...

00:43:20:790ApplicationSTACKGame.KeyLockSystem: Release done!

00:43:20:799ApplicationSTACKGame.InvincibilitySystem: Start release...

00:43:20:799ApplicationSTACKGame.InvincibilitySystem: Release done!

00:43:20:807ApplicationSTACKGame.CrystalUpgradeManager: Start release...

00:43:20:807ApplicationSTACKGame.CrystalUpgradeManager: Release done!

00:43:20:815ApplicationSTACKGame.HeroLevelUpSystem: Start release...

00:43:20:815ApplicationSTACKGame.HeroLevelUpSystem: Release done!

00:43:20:824ApplicationSTACKGame.InventoryManager: Start release...

00:43:20:824ApplicationSTACKGame.InventoryManager: Release done!

00:43:20:832ApplicationSTACKGame.IntangibilitySystem: Start release...

00:43:20:832ApplicationSTACKGame.IntangibilitySystem: Release done!

00:43:20:841ApplicationSTACKGame.InactiveEntitySystem: Start release...

00:43:20:841ApplicationSTACKGame.InactiveEntitySystem: Release done!

00:43:20:850ApplicationSTACKGame.HeroWeaponSystem: Start release...

00:43:20:850ApplicationSTACKGame.HeroWeaponSystem: Release done!

00:43:20:857ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

00:43:20:857ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

00:43:20:865ApplicationSTACKGame.HeroSwitchSystem: Start release...

00:43:20:865ApplicationSTACKGame.HeroSwitchSystem: Release done!

00:43:20:874ApplicationSTACKGame.HeroSquadSystem: Start release...

00:43:20:874ApplicationSTACKGame.HeroSquadSystem: Release done!

00:43:20:882ApplicationSTACKGame.ScoreManager: Start release...

00:43:20:882ApplicationSTACKGame.ScoreManager: Release done!

00:43:20:891ApplicationSTACKGame.StationSystem: Start release...

00:43:20:891ApplicationSTACKGame.StationSystem: Release done!

00:43:20:900ApplicationSTACKGame.CrystalMovementSystem: Start release...

00:43:20:900ApplicationSTACKGame.CrystalMovementSystem: Release done!

00:43:20:908ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

00:43:20:908ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

00:43:20:916ApplicationSTACKGame.BossBehaviourManager: Start release...

00:43:20:916ApplicationSTACKGame.BossBehaviourManager: Release done!

00:43:20:925ApplicationSTACKGame.BugQueenManagementSystem: Start release...

00:43:20:925ApplicationSTACKGame.BugQueenManagementSystem: Release done!

00:43:20:933ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

00:43:20:933ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

00:43:20:942ApplicationSTACKGame.LevelManager: Start release...

00:43:20:942ApplicationSTACKGame.LevelManager: Release done!

00:43:20:951ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

00:43:20:951ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

00:43:20:959ApplicationSTACKGame.SpawnSystem: Start release...

00:43:20:959ApplicationSTACKGame.SpawnSystem: Release done!

00:43:20:967ApplicationSTACKGame.EntityActionSystem: Start release...

00:43:20:967ApplicationSTACKGame.EntityActionSystem: Release done!

00:43:20:976ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

00:43:20:976ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

00:43:20:984ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

00:43:20:984ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

00:43:20:993ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

00:43:20:993ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

00:43:21:002ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

00:43:21:002ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

00:43:21:010ApplicationSTACKGame.DetectionSystem: Start release...

00:43:21:010ApplicationSTACKGame.DetectionSystem: Release done!

00:43:21:019ApplicationSTACKGame.AudioMotionSystem: Start release...

00:43:21:019ApplicationSTACKGame.AudioMotionSystem: Release done!

00:43:21:027ApplicationSTACKGame.AvoidanceSystem: Start release...

00:43:21:027ApplicationSTACKGame.AvoidanceSystem: Release done!

00:43:21:036ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

00:43:21:036ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

00:43:21:044ApplicationSTACKGame.CharacterAnimationSystem: Start release...

00:43:21:044ApplicationSTACKGame.CharacterAnimationSystem: Release done!

00:43:21:053ApplicationSTACKGame.CharacterFacingSystem: Start release...

00:43:21:053ApplicationSTACKGame.CharacterFacingSystem: Release done!

00:43:21:061ApplicationSTACKGame.CharacterMovementSystem: Start release...

00:43:21:061ApplicationSTACKGame.CharacterMovementSystem: Release done!

00:43:21:069ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

00:43:21:069ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

00:43:21:078ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

00:43:21:078ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

00:43:21:086ApplicationSTACKGame.DoorOpeningSystem: Start release...

00:43:21:086ApplicationSTACKGame.DoorOpeningSystem: Release done!

00:43:21:095ApplicationSTACKGame.EmoteSystem: Start release...

00:43:21:095ApplicationSTACKGame.EmoteSystem: Release done!

00:43:21:104ApplicationSTACKGame.EntityEventBufferSystem: Start release...

00:43:21:104ApplicationSTACKGame.EntityEventBufferSystem: Release done!

00:43:21:112ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

00:43:21:112ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

00:43:21:122ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

00:43:21:122ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

00:43:21:129ApplicationSTACKGame.ExoticTurretsManager: Start release...

00:43:21:129ApplicationSTACKGame.ExoticTurretsManager: Release done!

00:43:21:138ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

00:43:21:138ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

00:43:21:147ApplicationSTACKGame.HeroDeathSystem: Start release...

00:43:21:147ApplicationSTACKGame.HeroDeathSystem: Release done!

00:43:21:155ApplicationSTACKGame.HealthSystem: Start release...

00:43:21:155ApplicationSTACKGame.HealthSystem: Release done!

00:43:21:163ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

00:43:21:163ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

00:43:21:171ApplicationSTACKGame.HeroSprintSystem: Start release...

00:43:21:171ApplicationSTACKGame.HeroSprintSystem: Release done!

00:43:21:180ApplicationSTACKGame.TargetingSystem: Start release...

00:43:21:180ApplicationSTACKGame.TargetingSystem: Release done!

00:43:21:188ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

00:43:21:188ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

00:43:21:198ApplicationSTACKGame.PingSystem: Start release...

00:43:21:198ApplicationSTACKGame.PingSystem: Release done!

00:43:21:205ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

00:43:21:205ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

00:43:21:214ApplicationSTACKGame.TurretChargeSystem: Start release...

00:43:21:214ApplicationSTACKGame.TurretChargeSystem: Release done!

00:43:21:222ApplicationSTACKPinManager: Start release...

00:43:21:222ApplicationSTACKPinManager: Release done!

00:43:21:359ApplicationSTACKGame.GameEntityManager: Start release...

00:43:21:359ApplicationSTACKGame.GameEntityManager: Release done!

00:43:21:367ApplicationSTACKUikiManager: Start release...

00:43:21:367ApplicationSTACKUikiManager: Release done!

00:43:21:375ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

00:43:21:375ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

00:43:21:383ApplicationSTACKGame.AssetManager: Start release...

00:43:21:383ApplicationSTACKGame.AssetManager: Release done!

00:43:21:392ApplicationSTACKGame.DifficultyManager: Start release...

00:43:21:392ApplicationSTACKGame.DifficultyManager: Release done!

00:43:21:401ApplicationSTACKGame.SimulationManager: Start release...

00:43:21:401ApplicationSTACKGame.SimulationManager: Release done!

00:43:21:408ApplicationSTACKGame.TurretUnlockManager: Start release...

00:43:21:408ApplicationSTACKGame.TurretUnlockManager: Release done!

00:43:21:417ApplicationSTACKGame.StartingChestManager: Start release...

00:43:21:417ApplicationSTACKGame.StartingChestManager: Release done!

00:43:21:425ApplicationSTACKGame.RedDepictionManager: Start release...

00:43:21:425ApplicationSTACKGame.RedDepictionManager: Release done!

00:43:21:433ApplicationSTACKGame.ArtifactResearchSystem: Start release...

00:43:21:433ApplicationSTACKGame.ArtifactResearchSystem: Release done!

00:43:21:442ApplicationSTACKPathfinding.PathfindingManager: Start release...

00:43:21:442ApplicationSTACKPathfinding.PathfindingManager: Release done!

00:43:21:452ApplicationSTACKGame.GameProfilerManager: Start release...

00:43:21:452ApplicationSTACKGame.GameProfilerManager: Release done!

00:43:21:459ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

00:43:21:459ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

00:43:21:468ApplicationSTACKUIPanelInteractorManager: Start release...

00:43:21:468ApplicationSTACKUIPanelInteractorManager: Release done!

00:43:21:476GameSTACKGame: Release done!

00:43:21:476ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

00:43:21:476ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.MonsterSpawnManager is now unregistered

00:43:21:476ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

00:43:21:476ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.MissileTargetSystem is now unregistered

00:43:21:476ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

00:43:21:476ApplicationSTACKGame.MerchantSystem is now unregistered

00:43:21:476ApplicationSTACKGame.LootManagementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.KeyLockSystem is now unregistered

00:43:21:476ApplicationSTACKGame.InvincibilitySystem is now unregistered

00:43:21:476ApplicationSTACKGame.InventoryManager is now unregistered

00:43:21:476ApplicationSTACKGame.IntangibilitySystem is now unregistered

00:43:21:476ApplicationSTACKGame.InactiveEntitySystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroWeaponSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroSwitchSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroSquadSystem is now unregistered

00:43:21:476ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

00:43:21:476ApplicationSTACKGame.GameEntityManager is now unregistered

00:43:21:476ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

00:43:21:476ApplicationSTACKUikiManager is now unregistered

00:43:21:476ApplicationSTACKGame.SaveSystem is now unregistered

00:43:21:476ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

00:43:21:476ApplicationSTACKGame.SimulationManager is now unregistered

00:43:21:476ApplicationSTACKGame.LevelManager is now unregistered

00:43:21:476ApplicationSTACKGame.VisionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.UnlockableManager is now unregistered

00:43:21:476ApplicationSTACKGame.TutorialSystem is now unregistered

00:43:21:476ApplicationSTACKGame.TurretUnlockManager is now unregistered

00:43:21:476ApplicationSTACKGame.HeroSprintSystem is now unregistered

00:43:21:476ApplicationSTACKGame.TurretChargeSystem is now unregistered

00:43:21:476ApplicationSTACKGame.TargetingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.TalkSystem is now unregistered

00:43:21:476ApplicationSTACKGame.StationSystem is now unregistered

00:43:21:476ApplicationSTACKGame.StartingChestManager is now unregistered

00:43:21:476ApplicationSTACKGame.SpawnSystem is now unregistered

00:43:21:476ApplicationSTACKGame.ScoreManager is now unregistered

00:43:21:476ApplicationSTACKGame.RoomsManagementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.RedDepictionManager is now unregistered

00:43:21:476ApplicationSTACKGame.PingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

00:43:21:476ApplicationSTACKPinManager is now unregistered

00:43:21:476ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

00:43:21:476ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

00:43:21:476ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CrystalMovementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CocktailSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CinematicSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CharacterMovementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CharacterFacingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

00:43:21:476ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.BossBehaviourManager is now unregistered

00:43:21:476ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

00:43:21:476ApplicationSTACKGame.AvoidanceSystem is now unregistered

00:43:21:476ApplicationSTACKGame.AudioMotionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.AssetManager is now unregistered

00:43:21:476ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

00:43:21:476ApplicationSTACKGame.AchievementTrackingManager is now unregistered

00:43:21:476ApplicationSTACKPathfinding.PathfindingManager is now unregistered

00:43:21:476ApplicationSTACKGame.DetectionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroSelectionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.DifficultyManager is now unregistered

00:43:21:476ApplicationSTACKGame.EffectSpreadSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroDeathSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

00:43:21:476ApplicationSTACKGame.HealthSystem is now unregistered

00:43:21:476ApplicationSTACKGame.GameStatsManager is now unregistered

00:43:21:476ApplicationSTACKGame.GameProfilerManager is now unregistered

00:43:21:476ApplicationSTACKGame.DoorOpeningSystem is now unregistered

00:43:21:476ApplicationSTACKGame.FlowEndSystem is now unregistered

00:43:21:476ApplicationSTACKGame.ExoticTurretsManager is now unregistered

00:43:21:476ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

00:43:21:476ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

00:43:21:476ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

00:43:21:476ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

00:43:21:476ApplicationSTACKGame.EntityActionSystem is now unregistered

00:43:21:476ApplicationSTACKGame.EmoteSystem is now unregistered

00:43:21:476ApplicationSTACKGame.EffectSystem is now unregistered

00:43:21:476ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

00:43:21:476ApplicationSTACKUIPanelInteractorManager is now unregistered

00:43:21:476ApplicationSTACKGame.QuestManager is now unregistered

00:43:21:476DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

00:43:21:476DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

00:43:21:476DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

00:43:21:476DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

00:43:21:476DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

00:43:21:476DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

00:43:21:502AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0224754

00:43:21:527AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0244168

00:43:21:604AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0766116

00:43:21:711AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.1068605

00:43:21:779AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0687892

00:43:21:828AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0481359

00:43:21:828GameplaySTACKStopping server session.

00:43:21:836GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

00:43:21:836NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

00:43:21:836NetworkSTACK[Photon] Bolt Shutdown...

00:43:21:836NetworkSTACK[Photon] OnBoltStopping

00:43:21:836NetworkSTACK[MultiplayerInviteContext] Dispose

00:43:21:836NetworkSTACK[LobbyService] DestroyCurrentLobby called

00:43:21:836NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:43:21:905NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

00:43:21:905NetworkSTACK[Bolt] Bolt shutdown begin.

00:43:22:096NetworkSTACK[LobbyService] DestroyLobby lobby succeeded

00:43:23:946NetworkSTACK[Bolt] Bolt shutdown done.

00:43:23:946GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

00:43:23:946GameplaySTACKServer session stopped.

00:43:23:946AudioSTACK[Audio] Unloading soundbanks for biome 'AstralHarbor'.

00:43:23:946ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

00:43:23:946DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:43:23:946DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

00:43:24:652DefaultSTACKUnload texture 'CrystalHUD'.

00:43:30:314ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

00:43:30:314GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = True, MaxPlayers = 3, IsPublic = False).

00:43:30:314GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
00:43:30:314DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

00:43:30:314DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:30:314UISTACKOnBoxCloseRequested

00:43:30:320GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

00:43:30:320NetworkSTACK[Photon] Bolt StartServer...

00:43:30:320DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:43:30:330DefaultSTACKLoaded texture 'CrystalHUD'.

00:43:30:372NetworkSTACK[Bolt] Bolt start begin!

00:43:30:951NetworkSTACK[Bolt] Bolt start done!

00:43:30:951NetworkSTACKClientServerFrameOffset set to -3.

00:43:31:099NetworkSTACKChangeMultiplayerInviteContextVisibility to False

00:43:31:099DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
00:43:31:124GameplaySTACKServer session started.

00:43:31:124GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

00:43:31:124ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

00:43:31:124DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:43:31:124DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:31:124AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

00:43:31:124AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

00:43:31:124AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

00:43:31:124AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

00:43:31:302NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

00:43:31:302NetworkSTACK[CrossPlatform][Warning] Lobby will be created, but user lacks permission to advertise presence.

00:43:31:498AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2000805

00:43:31:498AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0846484

00:43:31:632AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0480440

00:43:31:632AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0872715

00:43:31:741AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0218043

00:43:31:741AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0347724

00:43:31:811AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0348981

00:43:31:811AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0583436

00:43:31:811DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

00:43:31:811DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

00:43:31:811DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

00:43:31:811DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

00:43:31:811DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

00:43:31:811DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

00:43:31:811ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

00:43:31:811ApplicationSTACKGame.MovementSmoothingSystem is now registered

00:43:31:811ApplicationSTACKGame.MonsterSpawnManager is now registered

00:43:31:811ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

00:43:31:811ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

00:43:31:811ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

00:43:31:811ApplicationSTACKGame.MissileTargetSystem is now registered

00:43:31:811ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

00:43:31:811ApplicationSTACKGame.MerchantSystem is now registered

00:43:31:811ApplicationSTACKGame.LootManagementSystem is now registered

00:43:31:811ApplicationSTACKGame.LevelEventManagementSystem is now registered

00:43:31:811ApplicationSTACKGame.KeyLockSystem is now registered

00:43:31:811ApplicationSTACKGame.InvincibilitySystem is now registered

00:43:31:811ApplicationSTACKGame.InventoryManager is now registered

00:43:31:811ApplicationSTACKGame.IntangibilitySystem is now registered

00:43:31:811ApplicationSTACKGame.InactiveEntitySystem is now registered

00:43:31:811ApplicationSTACKGame.HeroWeaponSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroSwitchSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroSquadSystem is now registered

00:43:31:811ApplicationSTACKGame.NavMeshObstacleSystem is now registered

00:43:31:811ApplicationSTACKGame.GameEntityManager is now registered

00:43:31:811ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

00:43:31:811ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

00:43:31:811ApplicationSTACKUikiManager is now registered

00:43:31:811ApplicationSTACKGame.SaveSystem is now registered

00:43:31:811ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

00:43:31:811ApplicationSTACKGame.SimulationManager is now registered

00:43:31:811ApplicationSTACKGame.LevelManager is now registered

00:43:31:811ApplicationSTACKGame.VisionSystem is now registered

00:43:31:811ApplicationSTACKGame.UnlockableManager is now registered

00:43:31:811ApplicationSTACKGame.TutorialSystem is now registered

00:43:31:811ApplicationSTACKGame.TurretUnlockManager is now registered

00:43:31:811ApplicationSTACKGame.HeroSprintSystem is now registered

00:43:31:811ApplicationSTACKGame.TurretChargeSystem is now registered

00:43:31:811ApplicationSTACKGame.TargetingSystem is now registered

00:43:31:811ApplicationSTACKGame.TalkSystem is now registered

00:43:31:811ApplicationSTACKGame.StationSystem is now registered

00:43:31:811ApplicationSTACKGame.StartingChestManager is now registered

00:43:31:811ApplicationSTACKGame.SpawnSystem is now registered

00:43:31:811ApplicationSTACKGame.ScoreManager is now registered

00:43:31:811ApplicationSTACKGame.RoomsManagementSystem is now registered

00:43:31:811ApplicationSTACKGame.RedDepictionManager is now registered

00:43:31:811ApplicationSTACKGame.PingSystem is now registered

00:43:31:811ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

00:43:31:811ApplicationSTACKPinManager is now registered

00:43:31:811ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

00:43:31:811ApplicationSTACKGame.DamageTypeStatusSystem is now registered

00:43:31:811ApplicationSTACKGame.CrystalUpgradeManager is now registered

00:43:31:811ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

00:43:31:811ApplicationSTACKGame.CrystalMovementSystem is now registered

00:43:31:811ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

00:43:31:811ApplicationSTACKGame.CocktailSystem is now registered

00:43:31:811ApplicationSTACKGame.CinematicSystem is now registered

00:43:31:811ApplicationSTACKGame.CharacterMovementSystem is now registered

00:43:31:811ApplicationSTACKGame.CharacterFacingSystem is now registered

00:43:31:811ApplicationSTACKGame.CharacterAnimationSystem is now registered

00:43:31:811ApplicationSTACKGame.BugQueenManagementSystem is now registered

00:43:31:811ApplicationSTACKGame.BossBehaviourManager is now registered

00:43:31:811ApplicationSTACKGame.BoltSynchronizationSystem is now registered

00:43:31:811ApplicationSTACKGame.AvoidanceSystem is now registered

00:43:31:811ApplicationSTACKGame.AudioMotionSystem is now registered

00:43:31:811ApplicationSTACKGame.AssetManager is now registered

00:43:31:811ApplicationSTACKGame.ArtifactResearchSystem is now registered

00:43:31:811ApplicationSTACKGame.AchievementTrackingManager is now registered

00:43:31:811ApplicationSTACKPathfinding.PathfindingManager is now registered

00:43:31:811ApplicationSTACKGame.DetectionSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroSelectionSystem is now registered

00:43:31:811ApplicationSTACKGame.DifficultyManager is now registered

00:43:31:811ApplicationSTACKGame.EffectSpreadSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroLevelUpSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroDeathSystem is now registered

00:43:31:811ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

00:43:31:811ApplicationSTACKGame.HealthSystem is now registered

00:43:31:811ApplicationSTACKGame.GameStatsManager is now registered

00:43:31:811ApplicationSTACKGame.GameProfilerManager is now registered

00:43:31:811ApplicationSTACKGame.DoorOpeningSystem is now registered

00:43:31:811ApplicationSTACKGame.FlowEndSystem is now registered

00:43:31:811ApplicationSTACKGame.ExoticTurretsManager is now registered

00:43:31:811ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

00:43:31:811ApplicationSTACKGame.EnvironmentalNotesManager is now registered

00:43:31:811ApplicationSTACKGame.EntityFrontSyncSystem is now registered

00:43:31:811ApplicationSTACKGame.EntityEventBufferSystem is now registered

00:43:31:811ApplicationSTACKGame.EntityActionSystem is now registered

00:43:31:811ApplicationSTACKGame.EmoteSystem is now registered

00:43:31:811ApplicationSTACKGame.EffectSystem is now registered

00:43:31:811ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

00:43:31:811ApplicationSTACKUIPanelInteractorManager is now registered

00:43:31:811ApplicationSTACKGame.QuestManager is now registered

00:43:31:811ApplicationSTACKGame.TEDGame: Initialization...

00:43:31:811ApplicationSTACKGame.RedDepictionManager: Start initialization...

00:43:31:811ApplicationSTACKGame.RedDepictionManager: Initialization done!

00:43:31:811ApplicationSTACKRedDepictionManager: register method ProcessHeroes

00:43:31:811ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

00:43:31:811ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.SimulationManager: Start initialization...

00:43:31:811ApplicationSTACKGame.SimulationManager: Initialization done!

00:43:31:811ApplicationSTACKSimulationManager: register method UpdateInternal

00:43:31:811ApplicationSTACKGame.GameEntityManager: Start initialization...

00:43:31:811ApplicationSTACKGame.GameEntityManager: Initialization done!

00:43:31:811ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

00:43:31:811ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

00:43:31:811ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

00:43:31:811ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

00:43:31:811ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

00:43:31:811ApplicationSTACKGame.AssetManager: Start initialization...

00:43:31:811ApplicationSTACKGame.AssetManager: Initialization done!

00:43:31:811ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

00:43:31:811ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

00:43:31:811ApplicationSTACKGame.DetectionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.DetectionSystem: Initialization done!

00:43:31:811ApplicationSTACKDetectionSystem: register method BeginFrame

00:43:31:811ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

00:43:31:811ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

00:43:31:811ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

00:43:31:811ApplicationSTACKDetectionSystem: register method FinalizeDetection

00:43:31:811ApplicationSTACKDetectionSystem: register method DisposeElements

00:43:31:811ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

00:43:31:811ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

00:43:31:811ApplicationSTACKGame.SpawnSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.SpawnSystem: Initialization done!

00:43:31:811ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

00:43:31:811ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

00:43:31:811ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

00:43:31:811ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

00:43:31:811ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

00:43:31:811ApplicationSTACKGame.BossBehaviourManager: Start initialization...

00:43:31:811ApplicationSTACKGame.BossBehaviourManager: Initialization done!

00:43:31:811ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

00:43:31:811ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

00:43:31:811ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

00:43:31:811ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

00:43:31:811ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

00:43:31:811ApplicationSTACKGame.TalkSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.TalkSystem: Initialization done!

00:43:31:811ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

00:43:31:811ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

00:43:31:811ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

00:43:31:811ApplicationSTACKTalkSystem: register method UpdateHealthTracking

00:43:31:811ApplicationSTACKGame.LevelManager: Start initialization...

00:43:31:811ApplicationSTACKGame.LevelManager: Initialization done!

00:43:31:811ApplicationSTACKLevelManager: register method UpdateLevelLoading

00:43:31:811ApplicationSTACKLevelManager: register method UpdateLevelRenderer

00:43:31:811ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

00:43:31:811ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

00:43:31:811ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

00:43:31:811ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

00:43:31:811ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

00:43:31:811ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

00:43:31:811ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

00:43:31:811ApplicationSTACKGame.StationSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.StationSystem: Initialization done!

00:43:31:811ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

00:43:31:811ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

00:43:31:811ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

00:43:31:811ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

00:43:31:811ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

00:43:31:811ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

00:43:31:811ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

00:43:31:811ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

00:43:31:811ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

00:43:31:811ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.InventoryManager: Start initialization...

00:43:31:811ApplicationSTACKGame.InventoryManager: Initialization done!

00:43:31:811ApplicationSTACKInventoryManager: register method UpdateValues

00:43:31:811ApplicationSTACKInventoryManager: register method UpdateResources

00:43:31:811ApplicationSTACKGame.LootManagementSystem: Start initialization...

00:43:31:811DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:43:31:811ApplicationSTACKGame.LootManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKLootManagementSystem: register method UpdateLoots

00:43:31:811ApplicationSTACKGame.UnlockableManager: Start initialization...

00:43:31:811ApplicationSTACKGame.UnlockableManager: Initialization done!

00:43:31:811ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

00:43:31:811ApplicationSTACKUnlockableManager: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.GameStatsManager: Start initialization...

00:43:31:811GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:43:31:811ApplicationSTACKGame.GameStatsManager: Initialization done!

00:43:31:811ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

00:43:31:811ApplicationSTACKGame.QuestManager: Start initialization...

00:43:31:811ApplicationSTACKGame.QuestManager: Initialization done!

00:43:31:811ApplicationSTACKQuestManager: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

00:43:31:811ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

00:43:31:811ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

00:43:31:811ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

00:43:31:811ApplicationSTACKGame.AudioMotionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.AudioMotionSystem: Initialization done!

00:43:31:811ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

00:43:31:811ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

00:43:31:811ApplicationSTACKGame.AvoidanceSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.AvoidanceSystem: Initialization done!

00:43:31:811ApplicationSTACKAvoidanceSystem: register method DisposeElements

00:43:31:811ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

00:43:31:811ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

00:43:31:811ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

00:43:31:811ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

00:43:31:811ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

00:43:31:811ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

00:43:31:811ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

00:43:31:811ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

00:43:31:811ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

00:43:31:811ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

00:43:31:811ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

00:43:31:811ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

00:43:31:811ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

00:43:31:811ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

00:43:31:811ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

00:43:31:811ApplicationSTACKGame.EffectSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.EffectSystem: Initialization done!

00:43:31:811ApplicationSTACKEffectSystem: register method UpdateActiveEffects

00:43:31:811ApplicationSTACKEffectSystem: register method ProcessEffectRequests

00:43:31:811ApplicationSTACKGame.TutorialSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.TutorialSystem: Initialization done!

00:43:31:811ApplicationSTACKTutorialSystem: register method UpdateSystem

00:43:31:811ApplicationSTACKGame.CinematicSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CinematicSystem: Initialization done!

00:43:31:811ApplicationSTACKCinematicSystem: register method UpdateSystem

00:43:31:811ApplicationSTACKGame.CocktailSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CocktailSystem: Initialization done!

00:43:31:811ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

00:43:31:811ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

00:43:31:811ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

00:43:31:811ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

00:43:31:811ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

00:43:31:811ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

00:43:31:811ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

00:43:31:811ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

00:43:31:811ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

00:43:31:811ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

00:43:31:811ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

00:43:31:811ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

00:43:31:811ApplicationSTACKGame.DifficultyManager: Start initialization...

00:43:31:811ApplicationSTACKGame.DifficultyManager: Initialization done!

00:43:31:811ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

00:43:31:811ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

00:43:31:811ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

00:43:31:811ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

00:43:31:811ApplicationSTACKGame.EmoteSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.EmoteSystem: Initialization done!

00:43:31:811ApplicationSTACKEmoteSystem: register method SpecificUpdate

00:43:31:811ApplicationSTACKGame.EntityActionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.EntityActionSystem: Initialization done!

00:43:31:811ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

00:43:31:811ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

00:43:31:811ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

00:43:31:811ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

00:43:31:811ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

00:43:31:811ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

00:43:31:811ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

00:43:31:811ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

00:43:31:811ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

00:43:31:811ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

00:43:31:811ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

00:43:31:811ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

00:43:31:811ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

00:43:31:811ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

00:43:31:811ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

00:43:31:811ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

00:43:31:811ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

00:43:31:811ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

00:43:31:811ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

00:43:31:811ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

00:43:31:811ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

00:43:31:811ApplicationSTACKGame.FlowEndSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.FlowEndSystem: Initialization done!

00:43:31:811ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.GameProfilerManager: Start initialization...

00:43:31:811ApplicationSTACKGame.GameProfilerManager: Initialization done!

00:43:31:811ApplicationSTACKGameProfilerManager: register method UpdateCounters

00:43:31:811ApplicationSTACKGame.HealthSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HealthSystem: Initialization done!

00:43:31:811ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

00:43:31:811ApplicationSTACKHealthSystem: register method UpdateKillParticipation

00:43:31:811ApplicationSTACKHealthSystem: register method UpdateHealth

00:43:31:811ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

00:43:31:811ApplicationSTACKGame.HeroDeathSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroDeathSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

00:43:31:811ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

00:43:31:811ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

00:43:31:811ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

00:43:31:811ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

00:43:31:811ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

00:43:31:811ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

00:43:31:811ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

00:43:31:811ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

00:43:31:811ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

00:43:31:811ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.HeroSprintSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroSprintSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroSprintSystem: register method UpdateSprint

00:43:31:811ApplicationSTACKGame.HeroSquadSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroSquadSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroSquadSystem: register method UpdateSquads

00:43:31:811ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

00:43:31:811ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

00:43:31:811ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

00:43:31:811ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

00:43:31:811ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

00:43:31:811ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

00:43:31:811ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

00:43:31:811ApplicationSTACKGame.IntangibilitySystem: Start initialization...

00:43:31:811ApplicationSTACKGame.IntangibilitySystem: Initialization done!

00:43:31:811ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

00:43:31:811ApplicationSTACKGame.InvincibilitySystem: Start initialization...

00:43:31:811ApplicationSTACKGame.InvincibilitySystem: Initialization done!

00:43:31:811ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

00:43:31:811ApplicationSTACKGame.KeyLockSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.KeyLockSystem: Initialization done!

00:43:31:811ApplicationSTACKKeyLockSystem: register method UpdateSystem

00:43:31:811ApplicationSTACKGame.MerchantSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.MerchantSystem: Initialization done!

00:43:31:811ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

00:43:31:811ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

00:43:31:811ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

00:43:31:811ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

00:43:31:811ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

00:43:31:811ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

00:43:31:811ApplicationSTACKGame.MissileTargetSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.MissileTargetSystem: Initialization done!

00:43:31:811ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

00:43:31:811ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

00:43:31:811ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

00:43:31:811ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

00:43:31:811ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

00:43:31:811ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

00:43:31:811ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

00:43:31:811ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

00:43:31:811ApplicationSTACKGame.TargetingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.TargetingSystem: Initialization done!

00:43:31:811ApplicationSTACKTargetingSystem: register method FinalizeTargeting

00:43:31:811ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

00:43:31:811ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

00:43:31:811ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

00:43:31:811ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

00:43:31:811ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

00:43:31:811ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

00:43:31:811ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

00:43:31:811ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

00:43:31:811ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

00:43:31:811ApplicationSTACKGame.PingSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.PingSystem: Initialization done!

00:43:31:811ApplicationSTACKPingSystem: register method SpecificUpdate

00:43:31:811ApplicationSTACKGame.ScoreManager: Start initialization...

00:43:31:811ApplicationSTACKGame.ScoreManager: Initialization done!

00:43:31:811ApplicationSTACKScoreManager: register method ProcessBlackposts

00:43:31:811ApplicationSTACKGame.StartingChestManager: Start initialization...

00:43:31:811ApplicationSTACKGame.StartingChestManager: Initialization done!

00:43:31:811ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

00:43:31:811ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

00:43:31:811ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

00:43:31:811ApplicationSTACKGame.TurretChargeSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.TurretChargeSystem: Initialization done!

00:43:31:811ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

00:43:31:811ApplicationSTACKGame.TurretUnlockManager: Start initialization...

00:43:31:811ApplicationSTACKGame.TurretUnlockManager: Initialization done!

00:43:31:811ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

00:43:31:811ApplicationSTACKGame.VisionSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.VisionSystem: Initialization done!

00:43:31:811ApplicationSTACKVisionSystem: register method ServerUpdateVision

00:43:31:811ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

00:43:31:811ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

00:43:31:811ApplicationSTACKGame.SaveSystem: Start initialization...

00:43:31:811ApplicationSTACKGame.SaveSystem: Initialization done!

00:43:31:811ApplicationSTACKSaveSystem: register method UpdateSave

00:43:31:811ApplicationSTACKSaveSystem: register method UpdateLoad

00:43:31:811ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

00:43:31:811ApplicationSTACKUikiManager: Start initialization...

00:43:32:104NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1180992432]

00:43:32:196NetworkSTACK[LobbyService] CreateLobby succeeded

00:43:32:196NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1180992432]

00:43:32:196NetworkSTACK[Voice] Set output volume to 25

00:43:32:196NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:43:32:356ApplicationSTACKUikiManager: Initialization done!

00:43:32:356ApplicationSTACKUikiManager: register method UpdateUiki

00:43:32:356ApplicationSTACKPinManager: Start initialization...

00:43:32:356ApplicationSTACKPinManager: Initialization done!

00:43:32:356ApplicationSTACKPinManager: register method RunLoadRoutine

00:43:32:356ApplicationSTACKPinManager: register method ProcessPinBlackposts

00:43:32:356ApplicationSTACKUIPanelInteractorManager: Start initialization...

00:43:32:356ApplicationSTACKUIPanelInteractorManager: Initialization done!

00:43:32:356ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

00:43:32:365GameSTACKGame: Initialization done!

00:43:32:365GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

00:43:32:365GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

00:43:32:365GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

00:43:32:365GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

00:43:32:367GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

00:43:32:367ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

00:43:32:367DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:43:32:367DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:43:32:390ApplicationSTACKLevel seed info : 'Template:bd95df4fdbb42174c8428c7350997dcb - Biome:AstralHarbor - Seed:-7216256 - Rotation:_90 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

00:43:32:390AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

00:43:32:390NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '0713d477cef04e52a8818b37e46a38ff' updated successfuly

00:43:32:390NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '0713d477cef04e52a8818b37e46a38ff' updated successfuly

00:43:33:106AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5207444

00:43:33:106AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1657830

00:43:33:396AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1241787

00:43:33:413AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0167645

00:43:33:430AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0168269

00:43:33:430AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0158528

00:43:33:471AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0249933

00:43:33:471AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0111102

00:43:33:502AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0187761

00:43:33:502AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0152601

00:43:33:564AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0471264

00:43:33:564AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.1058994

00:43:33:757AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0864703

00:43:33:757AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0096587

00:43:33:812AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0445085

00:43:33:812AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0363506

00:43:33:879AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0305001

00:43:33:879AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0111810

00:43:33:896AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0061774

00:43:33:896AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0005915

00:43:33:918DefaultSTACK'???|UIImage' cannot be loaded.