Sunday, November 5, 2023 11:33 PM
TED
Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
23:34:00:041DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:34:00:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:34:03:050DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:34:03:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:34:06:675DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3582093% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:34:06:675DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3582093% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
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23:34:33:616DefaultSTACKUnload texture 'Mask__RGB_00'.
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23:34:37:765DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:34:37:765DefaultSTACK[TED-14649] AddActionMapController RadialSelection
23:34:37:814DefaultSTACKLoaded texture 'Portrait_Turret'.
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23:34:41:782DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:34:41:782DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
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23:35:02:168DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
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23:35:10:918DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:35:11:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:35:12:276DefaultSTACKUnload texture 'Portrait_Turret'.
23:35:12:315NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:35:26:869DefaultSTACK[Audio][Music] Crystal is 'Unset' targetting 'Hero', so a substate 'None'
23:35:26:869DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('None').
23:35:26:921GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
at ProcessCrystalChanges in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
23:35:26:921DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Hero', so a substate 'RegularOperation'
23:35:26:921DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.
23:35:26:921DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
23:35:26:921DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.
23:35:27:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:35:28:960DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:35:29:316NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:35:31:816DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
23:35:31:816DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').
23:35:31:816AudioSTACKPost audio event crystalWaveStartEvent on frame 80865
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23:35:38:632DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3694032% to 0.06005007%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:35:38:632DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3694032% to 0.06005007%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:35:39:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:35:41:246DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01213668% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:35:41:246DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01213668% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:35:41:367NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:36:00:472DefaultSTACKUnload texture 'Mask__RGB_00'.
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23:36:19:791DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:36:20:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:36:21:163DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05154641% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:36:21:163DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05154641% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:36:21:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:36:22:991DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:36:23:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:36:23:465DefaultSTACK[Audio][Music] Crystal is 'OpeningDoor' targetting 'Door', so a substate 'OpeningCrystalDoor'
23:36:23:465DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'OpeningCrystalDoor'.
23:36:23:805DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
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23:36:53:573DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
23:36:53:623UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
at Add in :line 0
at ProcessGameEntityBulkChangedBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
23:36:53:623UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
at Add in :line 0
at ProcessGameEntityBulkChangedBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
23:36:54:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:36:55:470DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
23:36:55:470DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.
23:36:55:470DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'
23:36:55:470DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.
23:36:55:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:36:56:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:36:56:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3294441% to 0.002401531%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:36:56:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3294441% to 0.002401531%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:36:57:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:37:09:464DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'
23:37:09:464DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
23:37:09:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:37:17:672DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'
23:37:17:672DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
23:37:17:672AudioSTACKPost audio event crystalWaveEndEvent on frame 92955
23:37:17:726DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'Slotted'
23:37:17:726DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.
23:37:17:726DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'
23:37:17:726DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('Slotted').
23:37:17:726DefaultSTACK[Audio][Music] Transition room is silent.
23:37:18:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:37:22:568NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 3...
23:37:22:568NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4439 bytes
23:37:22:568GameplaySTACKReceived DistantProgression #0
23:37:22:568GameplaySTACKTransferDungeonToIndependentProgression: True
23:37:22:568GameplaySTACKAddProgressionTo: None
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23:37:41:582DefaultSTACK[Audio][Music] Pending orchestral Play_Orchestral_Silence for biome LaborColony and variation 0.
23:37:42:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:37:43:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:37:44:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:37:44:586DefaultSTACK[Audio][Music] Play orchestral Play_Orchestral_Silence.
23:37:45:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:37:45:889DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.
23:37:46:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:38:07:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:08:308DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.002069214% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:38:08:308DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.002069214% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:38:08:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:09:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:10:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:38:15:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:16:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:17:619NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:17:949DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074268% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:38:17:949DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074268% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:38:18:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:19:669NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:20:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:38:26:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:27:348DefaultSTACKUnload texture 'Mask__RGB_00'.
23:38:27:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:28:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:29:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:38:31:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:32:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:32:884DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0005584577% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:38:32:884DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0005584577% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:38:33:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:34:644DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:38:34:669NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:34:846DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:38:35:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:36:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:37:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:38:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:39:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:40:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:41:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:42:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:43:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:44:669NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:45:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:46:719NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:46:725AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.bosses.giantspawner.assetbundle' preload.
23:38:46:725UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
at Add in :line 0
at ProcessGameEntityBulkChangedBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
23:38:46:725UISTACKCould not find UIMapper for Enum MapPinType with index: '30'.
at GetEnumUIMapper in :line 0
at GetEnumUIMapper in :line 0
at Bind in :line 0
at BindPin in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:38:47:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:48:669DefaultSTACK[Boss State] MusicState_InGame.Run() - EnumerateBlackposts - blackpost.BossType = 'Boss_GiantSpawner' , blackpost.Status = 'Spawning', blackpost.BossReference = 'Invalid EntityBulkReference'
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateModule in :line 0
at UpdateModules in :line 0
at Delegate in :line 0
23:38:48:719NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:49:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:50:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:51:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:52:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:53:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:53:863NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 4...
23:38:53:863GameplaySTACKTransferDungeonToIndependentProgression: True
23:38:53:863GameplaySTACKAddProgressionTo: None
23:38:53:914NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4439 bytes
23:38:53:914GameplaySTACKReceived DistantProgression #0
23:38:54:669AudioSTACKPost audio event regularWaveStartEvent on frame 104376
23:38:54:669UISTACK[TED-16689] BossHUDWindow.Bind - titleSequencePanel VisibilityState: 'Invisible' titleAnimatorComponent InProgress: 'False(0)' bossType: 'Boss_GiantSpawner' status: 'Alive'.
23:38:54:682DefaultSTACK[Boss State] MusicState_InGame.Run() - EnumerateBlackposts - blackpost.BossType = 'Boss_GiantSpawner' , blackpost.Status = 'Alive', blackpost.BossReference = 'Monster 1 #9'
at Run in :line 0
at Run in :line 0
at Update in :line 0
at UpdateModule in :line 0
at UpdateModules in :line 0
at Delegate in :line 0
23:38:54:682DefaultSTACKCinematic started BossIntroGiantSpawner
23:38:54:682GameplaySTACKCinematic step coroutine Launch Generic_Start
23:38:54:682GameplaySTACKCinematic step Launch Generic_Start
23:38:54:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:54:793GameplaySTACKCinematic step coroutine Launch 00_WaitForBossSpawn
23:38:54:793GameplaySTACKCinematic step Launch 00_WaitForBossSpawn
23:38:55:296GameplaySTACKCinematic step coroutine Launch 01_TargetBossGiantSpawner
23:38:55:296GameplaySTACKCinematic step Launch 01_TargetBossGiantSpawner
23:38:55:416DefaultSTACKUnload texture 'Blurs_Blurs'.
23:38:55:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:56:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:57:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:58:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:38:59:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:00:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:01:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:02:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:03:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:04:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:05:298GameplaySTACKCinematic step coroutine Launch 02_WaitIntroGiantSpawner
23:39:05:298GameplaySTACKCinematic step Launch 02_WaitIntroGiantSpawner
23:39:05:298UISTACK[TED-16689] BossHUDWindow.OnBeginShow - titleSequencePanel VisibilityState: 'Visible' titleAnimatorComponent InProgress: 'True(0)'.
23:39:05:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:06:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:07:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:08:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:09:716NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:10:719NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:11:292UISTACK[TED-16689] BossHUDWindow.TitleAnimatorComponent_EventTrigger - titleSequencePanel VisibilityState: 'Invisible' titleAnimatorComponent InProgress: 'False(1)'.
23:39:11:298GameplaySTACKCinematic step coroutine Launch 03_WaitGiantSpawnerBossUIIntro
23:39:11:298GameplaySTACKCinematic step Launch 03_WaitGiantSpawnerBossUIIntro
23:39:11:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:12:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:13:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:14:299GameplaySTACKCinematic step coroutine Launch 04_WaitCameraReturn
23:39:14:299GameplaySTACKCinematic step Launch 04_WaitCameraReturn
23:39:14:308GameplaySTACKCinematic step coroutine Launch 05_Giantspawner_End
23:39:14:308GameplaySTACKCinematic step Launch 05_Giantspawner_End
23:39:14:335DefaultSTACKLoaded texture 'Blurs_Blurs'.
23:39:14:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:15:313GameplaySTACKCinematic step coroutine Launch 06_BarkIntroGiantSpawner
23:39:15:313GameplaySTACKCinematic step Launch 06_BarkIntroGiantSpawner
23:39:15:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:16:254DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:39:16:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:17:136DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01604252% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:39:17:136DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01604252% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:39:17:322GameplaySTACKCinematic step coroutine Launch 07_GiantSpawnerUnpauseSpawner
23:39:17:322GameplaySTACKCinematic step Launch 07_GiantSpawnerUnpauseSpawner
23:39:17:322DefaultSTACKCinematic finished BossIntroGiantSpawner
23:39:17:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:18:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:19:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:20:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:21:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:22:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:23:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:24:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:25:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:25:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:25:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:25:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:26:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:27:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:28:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:29:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:30:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:31:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:32:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:33:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:34:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:35:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:36:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:36:912DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:39:37:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:38:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:39:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:40:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:41:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:42:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:43:417DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0005769912% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:39:43:417DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0005769912% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:39:43:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:44:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:44:894DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:44:894DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:44:894DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:45:820NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:46:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:47:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:48:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:49:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:50:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:51:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:52:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:53:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:54:433DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:39:54:433DefaultSTACK[TED-14649] AddActionMapController RadialSelection
23:39:54:479DefaultSTACKLoaded texture 'Portrait_Turret'.
23:39:54:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:55:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:56:649DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:56:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:57:431DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:39:57:431DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
23:39:57:465DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:39:57:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:58:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:39:59:582DefaultSTACKUnload texture 'Mask__RGB_00'.
23:39:59:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:00:628DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.03379326% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:40:00:628DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.03379326% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:40:00:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:01:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:02:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:03:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:04:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:05:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:06:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:07:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:08:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:09:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:10:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:11:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:12:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:13:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:14:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:15:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:16:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:17:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:18:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:19:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:20:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:21:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:22:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:23:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:24:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:25:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:26:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:27:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:28:054DefaultSTACKUnload texture 'Portrait_Turret'.
23:40:28:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:29:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:30:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:31:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:32:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3286955% to 0.002515018%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:40:32:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3286955% to 0.002515018%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:40:32:869NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:33:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:34:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:35:502DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:40:35:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:36:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:37:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:38:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:39:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:40:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:41:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:42:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:43:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:44:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:45:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:46:460DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3312745% to 0.005064905%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:40:46:460DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3312745% to 0.005064905%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:40:46:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:47:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:48:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:49:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:49:994DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:40:50:448DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:40:50:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:51:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:52:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:53:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:54:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:54:953DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:40:55:696DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:40:55:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:56:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:57:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:58:215AudioSTACKPost audio event regularWaveEndEvent on frame 118972
23:40:58:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:40:59:894DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:40:59:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:00:920NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:01:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:02:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:03:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:04:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:05:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:06:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:07:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:08:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:09:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:10:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:11:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:12:125DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:41:12:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:13:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:14:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:15:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:16:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:17:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:18:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:19:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:20:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:21:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:22:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:23:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:24:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:25:525DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01353301% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:41:25:525DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01353301% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:41:25:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:27:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:27:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:28:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:30:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:31:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:31:347DefaultSTACKUnload texture 'Mask__RGB_00'.
23:41:32:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:33:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:34:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:35:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:36:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:37:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:38:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:39:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:40:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:41:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:42:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:43:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:44:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:45:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:46:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:47:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:48:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:49:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:50:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:51:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:51:893DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:41:52:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:53:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:54:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:55:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:56:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:57:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:58:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:41:59:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:00:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:01:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:02:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:02:556DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:42:02:759DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:42:02:889DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:42:02:971UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it
23:42:02:971UISTACKMainInteractor changed for Merchant 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:42:03:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:04:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:05:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:05:917DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:42:06:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:07:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:08:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:09:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:10:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:11:015DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01075312% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:42:11:015DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01075312% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:42:11:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:12:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:13:042DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:042NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:13:115DefaultSTACKLoaded texture 'Weapon_Small'.
23:42:13:115DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.
23:42:13:318UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
23:42:13:966UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:13:966SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:13:966SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:14:147UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:14:147SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:14:147SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:15:786UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:15:786SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:786SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:15:801DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.
23:42:16:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:16:273UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:16:273SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:273SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:16:300DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.
23:42:16:573UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
23:42:17:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:17:274DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.
23:42:17:968UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:17:968SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:968SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-87.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:17:982DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.
23:42:18:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:18:141UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:18:141SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:141SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-88.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:18:155DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.
23:42:18:652DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.
23:42:19:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:19:835UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:19:835SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:835SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-89.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:19:850DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.
23:42:20:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:20:347DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.
23:42:21:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:21:829UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:21:829SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:829SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-90.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:21:844DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.
23:42:22:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:22:340DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.
23:42:22:390UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:22:390SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:390SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-91.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:22:405DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.
23:42:22:903DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.
23:42:23:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:23:883UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
23:42:24:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:24:583DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.
23:42:25:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:26:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:27:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:28:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:28:280UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:28:280SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:280SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-92.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:295DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.
23:42:28:563UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:28:563SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:563SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-93.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:28:579DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.
23:42:29:069UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:29:069SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:069SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-94.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:29:578DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.
23:42:29:595UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:29:595SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:595SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-95.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:29:609DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_17'.
23:42:30:005UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:30:005SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:005SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-96.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:30:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:30:235DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:42:30:517DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_17'.
23:42:30:568UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
23:42:30:950DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.
23:42:31:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:32:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:33:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:34:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:35:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:35:968UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
23:42:35:968UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:36:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:36:120UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
23:42:36:120UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
23:42:36:619DefaultSTACKUnload texture 'Mask__RGB_00'.
23:42:37:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:37:820UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
23:42:37:820UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:37:870UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
23:42:37:870UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:38:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:39:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:39:823DefaultSTACK[TED-14649] AddActionMapController ModalMenu
23:42:39:828SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-97.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:828DefaultSTACK[TED-14649] AddActionMapController ModalMenu
23:42:39:828DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:39:852DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
23:42:39:852DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.
23:42:39:921UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
23:42:39:921UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:40:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:40:469UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
23:42:40:469UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:40:535DefaultSTACKUnload texture 'Blurs_Blurs'.
23:42:40:719UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
23:42:40:719UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:41:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:42:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:43:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:44:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:45:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:46:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:47:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:48:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:48:915UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
23:42:48:915UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
23:42:49:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:50:022UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
23:42:50:022UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
23:42:50:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:51:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:52:016UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it
23:42:52:016UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
23:42:52:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:53:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:54:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:55:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:56:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:56:266DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 9.416854E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:42:56:266DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 9.416854E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:42:56:863DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
23:42:56:874DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
23:42:56:874DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:42:56:894DefaultSTACKLoaded texture 'Blurs_Blurs'.
23:42:57:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:57:373DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
23:42:57:373DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.
23:42:58:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:42:59:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:00:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:01:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:02:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:03:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:03:914DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3519509% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:03:914DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3519509% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:04:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:05:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:06:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:07:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:08:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:09:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:10:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:10:464DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:43:10:664DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:43:10:889DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:43:11:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:12:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:13:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:13:957DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:43:14:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:15:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:16:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:16:212DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089265% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:16:212DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089265% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:17:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:17:460DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3629085% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:17:460DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3629085% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:18:174NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:19:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:20:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:21:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:22:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:22:215DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:43:22:316DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:43:22:441DefaultSTACKLoaded texture 'ShadedPortrait'.
23:43:23:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:24:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:25:218NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:25:904DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074286% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:25:904DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074286% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:43:26:217NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:27:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:27:397DefaultSTACKUnload texture 'Weapon_Small'.
23:43:28:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:28:551DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:43:28:753DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:43:29:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:30:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:31:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:31:957DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:43:32:218NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:33:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:33:330DefaultSTACKUnload texture 'ShadedPortrait'.
23:43:34:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:35:219NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:36:217NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:37:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:38:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:39:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:40:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:41:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:42:219NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:43:218NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:44:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:45:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:46:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:47:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:48:218NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:49:217NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:50:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:51:174UISTACKCould not find UIMapper for Enum MapPinType with index: '30'.
at GetEnumUIMapper in :line 0
at GetEnumUIMapper in :line 0
at Bind in :line 0
at BindPin in :line 0
at Add in :line 0
at ProcessGameEntityBulkChangedBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
23:43:51:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:52:218NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:53:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:54:110DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:43:54:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:55:267NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:55:518AudioSTACKPost audio event regularWaveStartEvent on frame 139956
23:43:56:268NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:57:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:58:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:43:59:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:00:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:01:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:02:240DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.001030018% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:02:240DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.001030018% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:02:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:03:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:04:268NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:05:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:06:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:07:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:08:267NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:09:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:10:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:11:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:12:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:13:267NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:14:269NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:15:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:16:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:17:170DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4133802% to 0.005103111%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:17:170DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4133802% to 0.005103111%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:17:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:18:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:19:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:20:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:21:267NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:22:266NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:23:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:24:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:25:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:25:611DefaultSTACKUnload texture 'Mask__RGB_00'.
23:44:26:316NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:26:867DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:44:27:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:28:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:29:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:30:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:31:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:32:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:33:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:34:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:35:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:36:174DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:44:36:315NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:36:773DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:44:36:773DefaultSTACK[TED-14649] AddActionMapController RadialSelection
23:44:36:813DefaultSTACKLoaded texture 'Portrait_Turret'.
23:44:37:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:38:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:39:011DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:44:39:011DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
23:44:39:190DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:44:39:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:40:315NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:41:320NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:42:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:43:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:43:436DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3310636% to 0.005731881%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:43:436DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3310636% to 0.005731881%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:44:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:45:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:46:316NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:47:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:48:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:48:375DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3354952% to 0.00933677%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:48:375DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3354952% to 0.00933677%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:49:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:50:321NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:51:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:52:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:53:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:54:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:55:324DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.1107651% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:55:324DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.1107651% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:44:55:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:56:289DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:44:56:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:57:029DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:44:57:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:58:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:44:59:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:00:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:01:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:02:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:03:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:04:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:05:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:06:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:07:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:08:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:09:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:09:818DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3325284% to 0.008445799%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:09:818DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3325284% to 0.008445799%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:10:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:10:389DefaultSTACKUnload texture 'Portrait_Turret'.
23:45:11:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:12:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:13:367NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:13:526DefaultSTACKUnload texture 'Mask__RGB_00'.
23:45:13:772DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05250001% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:13:772DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.05250001% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:14:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:15:369NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:16:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:17:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:18:371NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:19:369NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:20:015DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4003495% to 0.01035333%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:20:015DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4003495% to 0.01035333%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:20:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:21:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:22:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:23:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:24:068DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:45:24:415NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:25:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:26:415NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:27:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:28:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:29:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:30:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:31:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:32:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:33:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:34:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:35:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:36:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:37:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:38:419NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:39:419NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:40:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:41:364DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:45:41:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:41:725DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:45:42:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:43:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:43:982DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:45:44:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:44:662DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:45:45:469NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:46:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:47:469NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:48:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:48:747DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4083191% to 0.01699698%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:48:747DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4083191% to 0.01699698%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:49:465NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:50:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:51:468NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:52:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:53:468NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:54:468NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:55:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:56:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:57:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:58:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:45:59:302DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4095729% to 0.004906058%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:59:302DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4095729% to 0.004906058%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:45:59:465NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:00:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:00:537DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:46:00:696DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01247601% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:46:00:696DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01247601% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:46:01:465NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:02:469NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:03:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:04:465NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:05:469NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:06:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:07:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:08:518NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:09:319AudioSTACKPost audio event regularWaveEndEvent on frame 155463
23:46:09:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:10:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:11:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:12:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:13:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:14:517NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:15:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:16:519NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:17:519NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:18:518NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:19:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:20:457DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:46:20:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:21:195DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:46:21:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:22:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:23:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:24:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:25:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:26:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:27:518NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:28:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:29:438DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:46:29:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:29:743DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:46:30:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:31:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:32:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:33:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:34:517NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:35:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:36:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:37:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:38:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:39:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:39:638DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:46:40:569NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:41:565NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:42:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:43:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:44:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:45:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:46:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:47:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:48:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:48:794DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:46:49:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:50:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:51:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:52:569NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:53:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:54:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:55:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:56:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:57:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:58:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:46:59:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:00:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:01:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:02:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:03:619NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:04:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:05:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:06:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:07:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:08:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:09:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:10:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:11:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:12:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:13:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:14:149DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01071971% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:47:14:149DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01071971% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:47:14:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:15:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:16:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:17:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:18:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:19:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:20:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:21:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:22:358DefaultSTACKUnload texture 'Mask__RGB_00'.
23:47:22:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:23:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:24:619NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:25:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:26:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:27:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:28:558DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:47:28:558DefaultSTACK[TED-14649] AddActionMapController RadialSelection
23:47:28:603DefaultSTACKLoaded texture 'Portrait_Turret'.
23:47:28:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:29:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:30:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:31:470DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:47:31:470DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
23:47:31:646DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:47:31:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:32:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:33:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:34:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:35:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:36:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:37:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:38:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:39:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:40:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:41:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:42:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:43:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:44:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01034834% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:47:44:404DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01034834% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:47:44:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:45:669NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:46:160DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01085525% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:47:46:160DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01085525% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:47:46:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:47:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:48:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:49:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:50:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:51:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:52:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:53:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:54:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:55:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:56:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:57:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:58:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:47:59:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:00:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:01:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:02:014DefaultSTACKUnload texture 'Portrait_Turret'.
23:48:02:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:03:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:04:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:05:716NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:06:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:07:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:08:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:09:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:10:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:11:168DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:48:11:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:12:716NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:13:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:14:099DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:48:14:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:15:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:16:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:17:019DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:48:17:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:18:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:19:349DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:48:19:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:20:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:21:720NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:22:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:23:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:24:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:25:770NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:26:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:27:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:28:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:29:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:30:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:31:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:32:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:33:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:34:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:35:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:36:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:37:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:38:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:39:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:40:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:41:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:42:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:43:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:44:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:45:291DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:48:45:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:46:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:47:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:48:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:49:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:50:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:51:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:52:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:53:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:54:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:54:818DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:48:55:019DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:48:55:326UISTACKCould not find UIMapper for Enum MapPinType with index: '30'.
at GetEnumUIMapper in :line 0
at GetEnumUIMapper in :line 0
at Bind in :line 0
at BindPin in :line 0
at Add in :line 0
at ProcessGameEntityBulkChangedBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
23:48:55:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:56:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:57:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:58:257DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:48:58:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:48:59:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:00:319AudioSTACKPost audio event regularWaveStartEvent on frame 175713
23:49:00:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:01:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:02:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:03:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:04:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:05:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:06:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:07:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:08:565DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:49:08:565DefaultSTACK[TED-14649] AddActionMapController RadialSelection
23:49:08:605DefaultSTACKLoaded texture 'Portrait_Turret'.
23:49:08:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:09:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:10:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:11:735DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:49:11:735DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
23:49:11:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:12:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:13:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:14:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:15:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:16:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:17:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:18:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:19:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:20:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:21:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:22:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:23:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:24:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:25:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:26:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:27:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:28:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:29:128DefaultSTACKUnload texture 'Mask__RGB_00'.
23:49:29:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:30:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:31:029DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:49:31:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:32:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:33:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:34:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:35:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:36:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:37:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:38:597DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.009958362% to 0.003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:49:38:597DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.009958362% to 0.003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:49:38:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:39:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:40:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:41:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:42:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:43:091DefaultSTACKUnload texture 'Portrait_Turret'.
23:49:43:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:44:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:45:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:45:952DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:49:46:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:47:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:48:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:49:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:50:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:51:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:52:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:53:306DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.0127045% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:49:53:306DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.0127045% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:49:53:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:54:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:55:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:56:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:57:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:58:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:49:59:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:00:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:01:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:02:919NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:03:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:04:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:05:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:06:560DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:50:06:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:07:287DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:50:07:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:08:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:09:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:10:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:11:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:12:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:13:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:14:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:15:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:16:961NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:17:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:18:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:19:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:20:961NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:21:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:22:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:23:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:24:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:25:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:26:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:27:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:28:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:29:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:30:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:31:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:32:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:33:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:34:797DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:50:34:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:35:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:36:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:37:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:38:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:39:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:41:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:41:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:43:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:44:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:45:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:46:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:47:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:48:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:49:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:50:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:51:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:52:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:53:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:54:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:55:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:56:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:57:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:58:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:50:59:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:00:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:00:432DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:51:01:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:02:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:03:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:04:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:05:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:06:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:07:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:08:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:09:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:10:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:11:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:12:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:13:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:14:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:15:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:16:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:17:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:18:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:18:909DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:51:19:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:20:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:20:493DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:51:21:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:22:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:22:114DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089587% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:51:22:114DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01089587% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:51:23:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:24:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:25:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:25:232DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:51:25:628DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:51:26:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:27:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:28:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:29:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:30:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:31:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:31:679DefaultSTACKUnload texture 'Mask__RGB_00'.
23:51:32:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:33:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:34:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:35:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:36:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:37:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:38:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:39:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:40:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:41:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:42:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:43:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:44:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:45:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:46:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:47:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:48:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:49:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:50:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:51:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:52:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:53:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:54:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:55:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:56:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:57:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:58:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:59:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:51:59:803DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:00:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:00:204DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:01:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:02:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:03:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:04:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:05:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:06:165NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:07:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:07:647DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:52:08:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:09:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:10:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:10:752DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3372348% to 0.009913623%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:52:10:752DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3372348% to 0.009913623%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:52:11:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:12:147DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0002026654% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:52:12:147DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0002026654% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:52:12:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:13:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:14:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:15:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:16:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:16:891DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:52:16:891DefaultSTACK[TED-14649] AddActionMapController RadialSelection
23:52:16:945DefaultSTACKLoaded texture 'Portrait_Turret'.
23:52:17:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:17:464DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:52:17:464DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
23:52:18:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:19:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:20:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:21:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:22:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:23:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:23:798DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:52:24:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:24:319DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:52:25:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:26:165NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:27:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:28:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:29:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:30:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:31:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:32:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:33:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:34:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:35:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:36:137DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:36:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:37:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:38:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:39:114DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:39:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:40:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:40:458DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:40:856DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:41:094DefaultSTACK[TED-14649] AddActionMapController CommandWheel
23:52:41:219NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:41:270DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel
23:52:42:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:42:267NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 5...
23:52:42:267NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4471 bytes
23:52:42:267GameplaySTACKReceived DistantProgression #0
23:52:42:267GameplaySTACKTransferDungeonToIndependentProgression: True
23:52:42:267GameplaySTACKAddProgressionTo: None
23:52:42:276GameplaySTACKRunning client session state 'Game.ClientSessionState_GameEnd'...
23:52:42:276ApplicationSTACKRunning Flow State 'FlowState_GameEnd'...
23:52:42:276DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon
23:52:42:276DefaultSTACK[TED-14649] AddActionMapController Default_Inactive
23:52:42:290DefaultSTACKCinematic started GameOverCrystal
23:52:42:290GameplaySTACKCinematic step coroutine Launch CS_GO_StartCameraModeCrystalGameOver
23:52:42:290GameplaySTACKCinematic step Launch CS_GO_StartCameraModeCrystalGameOver
23:52:42:299GameplaySTACKCinematic step coroutine Launch CS_GO_ShakeCamCrystalExplosion
23:52:42:299GameplaySTACKCinematic step Launch CS_GO_ShakeCamCrystalExplosion
23:52:42:309GameplaySTACKCinematic step coroutine Launch CS_GO_StartLevelEffectCrystalGameOver
23:52:42:309GameplaySTACKCinematic step Launch CS_GO_StartLevelEffectCrystalGameOver
23:52:42:973DefaultSTACKUnload texture 'Blurs_Blurs'.
23:52:43:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:44:217NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:44:621DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:44:818GameplaySTACKCinematic step coroutine Launch CS_GO_FadeInWhite
23:52:44:818GameplaySTACKCinematic step Launch CS_GO_FadeInWhite
23:52:44:818DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).
23:52:44:818DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).
23:52:45:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:45:819GameplaySTACKCinematic step coroutine Launch CS_GO_WaitBeforeGameOverScreen
23:52:45:819GameplaySTACKCinematic step Launch CS_GO_WaitBeforeGameOverScreen
23:52:46:071GameplaySTACKCinematic step coroutine Launch CS_GO_StopCameraModeCrystalGameOver
23:52:46:071GameplaySTACKCinematic step Launch CS_GO_StopCameraModeCrystalGameOver
23:52:46:079GameplaySTACKCinematic step coroutine Launch CS_GO_StopLevelEffectCrystalGameOver
23:52:46:079GameplaySTACKCinematic step Launch CS_GO_StopLevelEffectCrystalGameOver
23:52:46:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:46:333GameplaySTACKCinematic step coroutine Launch Generic_FadeOut
23:52:46:333GameplaySTACKCinematic step Launch Generic_FadeOut
23:52:46:333DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).
23:52:46:333DefaultSTACKCinematic finished GameOverCrystal
23:52:46:333DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).
23:52:46:362DefaultSTACKLoaded texture 'HQ_03'.
23:52:47:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:47:583DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:48:183DefaultSTACKUnload texture 'Portrait_Turret'.
23:52:48:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:49:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:50:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:51:215NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:52:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:53:218NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:54:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:54:957DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:55:217NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:56:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:57:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:58:000DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:52:58:216NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:52:59:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:00:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:01:219NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:02:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:03:268NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:04:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:04:893DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:53:05:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:06:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:07:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:07:992DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:53:08:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:09:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:10:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:11:268NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:12:266NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:12:851DefaultSTACKUnload texture 'Mask__RGB_00'.
23:53:12:851DefaultSTACKUnload texture 'Mask_03'.
23:53:12:851DefaultSTACKUnload texture 'PortraitSelection_03'.
23:53:12:851DefaultSTACKUnload texture 'PortraitSelection_07'.
23:53:12:851DefaultSTACKUnload texture 'PortraitSelection_08'.
23:53:12:851DefaultSTACKUnload texture 'Portrait_Zoomed'.
23:53:12:851DefaultSTACKUnload texture 'Weapon_Affinity'.
23:53:13:028DefaultSTACKUnload texture 'Pins'.
23:53:13:028DefaultSTACKUnload texture 'ResourcesHUD'.
23:53:13:028DefaultSTACKUnload texture 'Default Small'.
23:53:13:269NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:13:853DefaultSTACKThe blackpost Game.CrystalDeathBlackpost timed out after 3600 frames. Read flags: Rendering, expected: Gameplay, Rendering
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:53:14:265NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:15:268NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:16:269NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:17:266NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:18:269NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:19:268NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:20:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:21:269NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:22:269NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:23:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:24:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:25:267NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:26:266NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:27:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:28:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:29:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:30:319NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:31:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:32:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:33:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:34:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:35:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:36:320NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:37:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:38:315NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:39:315NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:40:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:40:369DefaultSTACKUnload texture 'Inputs'.
23:53:41:318NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:42:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:43:318NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:44:318NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:45:318NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:46:318NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:47:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:48:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:49:316NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:50:318NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:51:316NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:52:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:53:316NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:54:367NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:55:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:56:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:57:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:58:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:53:59:370NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:00:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:01:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:02:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:03:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:04:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:05:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:06:367NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:07:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:08:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:09:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:10:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:11:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:12:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:13:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:14:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:15:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:16:367NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:17:365NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:18:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:19:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:20:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:21:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:22:419NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:23:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:24:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:25:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:26:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:27:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:28:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:29:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:30:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:31:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:32:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:33:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:34:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:35:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:36:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:37:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:38:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:39:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:39:954DefaultSTACKUnload texture 'Default'.
23:54:39:954DefaultSTACKUnload texture 'Svg'.
23:54:40:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:41:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:42:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:43:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:44:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:54:45:112ApplicationSTACKApplication_WantsToQuit
23:54:45:112ApplicationSTACK[TED-8939] Application Start Release...
23:54:45:112ApplicationSTACKUINotificationManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKUINotificationManager: unregister method UpdateNotifications
23:54:45:112ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKSaveSystem: unregister method UpdateSave
23:54:45:112ApplicationSTACKSaveSystem: unregister method UpdateLoad
23:54:45:112ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine
23:54:45:112ApplicationSTACKQuestManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts
23:54:45:112ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft
23:54:45:112ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking
23:54:45:112ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks
23:54:45:112ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks
23:54:45:112ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks
23:54:45:112ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours
23:54:45:112ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump
23:54:45:112ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn
23:54:45:112ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKCinematicSystem: unregister method UpdateSystem
23:54:45:112ApplicationSTACKTutorialSystem: unregister method UpdateSystem
23:54:45:112ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts
23:54:45:112ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses
23:54:45:112ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading
23:54:45:112ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch
23:54:45:112ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles
23:54:45:112ApplicationSTACKVisionSystem: unregister method ServerUpdateVision
23:54:45:112ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects
23:54:45:112ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests
23:54:45:112ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval
23:54:45:112ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents
23:54:45:112ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents
23:54:45:112ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode
23:54:45:112ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves
23:54:45:112ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount
23:54:45:112ApplicationSTACKLootManagementSystem: unregister method UpdateLoots
23:54:45:112ApplicationSTACKScoreManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep
23:54:45:112ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention
23:54:45:112ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour
23:54:45:112ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress
23:54:45:112ApplicationSTACKKeyLockSystem: unregister method UpdateSystem
23:54:45:112ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements
23:54:45:112ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem
23:54:45:112ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour
23:54:45:112ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions
23:54:45:112ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate
23:54:45:112ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest
23:54:45:112ApplicationSTACKLevelManager: unregister method UpdateLevelLoading
23:54:45:112ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer
23:54:45:112ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership
23:54:45:112ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork
23:54:45:112ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork
23:54:45:112ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests
23:54:45:112ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts
23:54:45:112ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts
23:54:45:112ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions
23:54:45:112ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions
23:54:45:112ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues
23:54:45:112ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady
23:54:45:112ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility
23:54:45:112ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility
23:54:45:112ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention
23:54:45:112ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention
23:54:45:112ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests
23:54:45:112ApplicationSTACKDetectionSystem: unregister method FinalizeDetection
23:54:45:112ApplicationSTACKDetectionSystem: unregister method DisposeElements
23:54:45:112ApplicationSTACKDetectionSystem: unregister method BeginFrame
23:54:45:112ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork
23:54:45:112ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms
23:54:45:112ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1
23:54:45:112ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1
23:54:45:112ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting
23:54:45:112ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests
23:54:45:112ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1
23:54:45:112ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2
23:54:45:112ApplicationSTACKCameraManager: unregister method ComputeCameraPosition
23:54:45:112ApplicationSTACKCameraManager: unregister method ProcessBlackpostForCameraShake
23:54:45:112ApplicationSTACKCameraManager: unregister method UpdateCameraShaker
23:54:45:112ApplicationSTACKCameraManager: unregister method UpdateVirtualModes
23:54:45:112ApplicationSTACKCameraManager: unregister method ProcessPauseBlackpost
23:54:45:112ApplicationSTACKCameraManager: unregister method ProcessSettingBlackposts
23:54:45:112ApplicationSTACKUikiManager: unregister method UpdateUiki
23:54:45:112ApplicationSTACKPinManager: unregister method RunLoadRoutine
23:54:45:112ApplicationSTACKPinManager: unregister method ProcessPinBlackposts
23:54:45:112ApplicationSTACKUIManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKUIManager: unregister method UISpecificUpdate
23:54:45:112ApplicationSTACKPrismManager: unregister method UpdateHeroAnalyticStatsComponents
23:54:45:112ApplicationSTACKPrismManager: unregister method ProcessBlackposts
23:54:45:112ApplicationSTACKPrismManager: unregister method UpdateEvents
23:54:45:112ApplicationSTACKMouseCursorManager: unregister method UpdateCursor
23:54:45:112ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade
23:54:45:112ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp
23:54:45:112ApplicationSTACKInventoryManager: unregister method UpdateResources
23:54:45:112ApplicationSTACKInventoryManager: unregister method UpdateValues
23:54:45:112ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion
23:54:45:112ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion
23:54:45:112ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones
23:54:45:112ApplicationSTACKAvoidanceSystem: unregister method DisposeElements
23:54:45:112ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance
23:54:45:112ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend
23:54:45:112ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive
23:54:45:112ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters
23:54:45:112ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator
23:54:45:112ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos
23:54:45:112ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing
23:54:45:112ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing
23:54:45:112ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests
23:54:45:112ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests