Sunday, November 5, 2023 11:24 PM
TED
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23:24:00:767DefaultSTACK[Application] Application seed is 1746854570
23:24:00:767ApplicationSTACKFramework.Application: Initialization...
23:24:00:767ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.
23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.
23:24:00:976AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0413835
23:24:01:034AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0582540
23:24:01:504AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.4702521
23:24:01:700AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1927328
23:24:01:730AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0292844
23:24:01:744AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0142340
23:24:02:507AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7621369
23:24:02:507AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0027182
23:24:02:515AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0055292
23:24:02:522AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0070138
23:24:02:522DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.
23:24:02:522DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.
23:24:02:522ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!
23:24:02:522ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...
23:24:02:522ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!
23:24:02:522ApplicationSTACKBlackboardManager: Start initialization...
23:24:02:522ApplicationSTACKBlackboardManager: Initialization done!
23:24:02:522ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle
23:24:02:522ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart
23:24:02:522ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd
23:24:02:522ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...
23:24:02:522ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!
23:24:02:522ApplicationSTACKFramework.Audio.AudioManager: Start initialization...
23:24:02:620ApplicationSTACKFramework.Audio.AudioManager: Initialization done!
23:24:02:620ApplicationSTACKAudioManager: register method UpdateMusic
23:24:02:620ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts
23:24:02:620ApplicationSTACKAudioManager: register method FlushPendingAudioEvents
23:24:02:620ApplicationSTACKAudioManager: register method UpdateModules
23:24:02:620ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...
23:24:02:620NetworkSTACK[CrossPlatform] Start EOS
23:24:02:620NetworkSTACK[CrossPlatform] Platform initialized with: Success
23:24:02:620NetworkSTACK[CrossPlatform] Create EOS platform
23:24:02:620NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.
23:24:02:620ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!
23:24:02:620ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform
23:24:02:620ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts
23:24:02:620ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...
23:24:02:620NetworkSTACK[Steamworks] Found 89 friends
23:24:02:620ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!
23:24:02:620NetworkSTACKUsing digital distribution credentials: 'NeryK', 0x0110000100e12fe3, Steam.
23:24:02:620NetworkSTACKUsing digital distribution current game language: ''.
23:24:02:620ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate
23:24:02:620ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts
23:24:02:620ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...
23:24:02:620DefaultSTACKStorage thread already started.
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
23:24:02:620ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!
23:24:02:620ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts
23:24:02:620ApplicationSTACKGame.PlayerProfileManager: Start initialization...
23:24:02:745ApplicationSTACKGame.PlayerProfileManager: Initialization done!
23:24:02:745ApplicationSTACKPlayerProfileManager: register method ProcessRequests
23:24:02:745ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...
23:24:02:745ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!
23:24:02:745ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts
23:24:02:745ApplicationSTACKGame.TimeManager: Start initialization...
23:24:02:745ApplicationSTACKGame.TimeManager: Initialization done!
23:24:02:745ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime
23:24:02:745ApplicationSTACKTimeManager: register method UpdateInGameTime
23:24:02:745ApplicationSTACKTimeManager: register method UpdateServerFrame
23:24:02:745ApplicationSTACKFramework.Inputs.InputManager: Start initialization...
23:24:02:745ApplicationSTACKFramework.Inputs.InputManager: Initialization done!
23:24:02:745ApplicationSTACKInputManager: register method UpdateInput
23:24:02:745ApplicationSTACKGame.SessionManager: Start initialization...
23:24:02:745ApplicationSTACKGame.SessionManager: Initialization done!
23:24:02:745ApplicationSTACKSessionManager: register method UpdateSession
23:24:02:745ApplicationSTACKGame.BoltManager: Start initialization...
23:24:02:745ApplicationSTACKGame.BoltManager: Initialization done!
23:24:02:745ApplicationSTACKBoltManager: register method ProcessBlackposts
23:24:02:745ApplicationSTACKBoltManager: register method UpdateBolt
23:24:02:745ApplicationSTACKMatchmakingService: Start initialization...
23:24:02:745ApplicationSTACKMatchmakingService: Initialization done!
23:24:02:745ApplicationSTACKMatchmakingService: register method ProcessBlackposts
23:24:02:745ApplicationSTACKFlowManager: Start initialization...
23:24:02:745ApplicationSTACKFlowManager: Initialization done!
23:24:02:745ApplicationSTACKFlowManager: register method UpdateFlow
23:24:02:745ApplicationSTACKGameIntentManager: Start initialization...
23:24:02:745ApplicationSTACKGameIntentManager: Initialization done!
23:24:02:745ApplicationSTACKGameIntentManager: register method FrameUpdate
23:24:02:745ApplicationSTACKPlatformSessionRuntime: Start initialization...
23:24:02:745ApplicationSTACKPlatformSessionRuntime: Initialization done!
23:24:02:745ApplicationSTACKFramework.Automation.TestManager: Start initialization...
23:24:02:745ApplicationSTACKFramework.Automation.TestManager: Initialization done!
23:24:02:745ApplicationSTACKTestManager: register method UpdateTests
23:24:02:745ApplicationSTACKG2G.G2GManager: Start initialization...
23:24:04:231NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.
23:24:04:231NetworkSTACK[CrossPlatform] Login with appticket
23:24:04:231NetworkSTACK[CrossPlatform] digitalPlatform: Steam
23:24:04:231NetworkSTACK[CrossPlatform][STEAM] Login
23:24:04:231NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface
23:24:04:239ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...
23:24:04:239DefaultSTACK[TED-14649] AddActionMapController Default_Inactive
23:24:04:239NetworkSTACK[Photon] Bolt StartClient...
23:24:04:239DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
23:24:04:359ApplicationSTACKG2G.G2GManager: Initialization done!
23:24:04:359ApplicationSTACKG2GManager: register method ProcessBlackposts
23:24:04:359ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...
23:24:04:359ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!
23:24:04:359ApplicationSTACKSettings.SettingsManager: Start initialization...
23:24:04:359NetworkSTACK[Localization] Current steam language : english
23:24:04:359NetworkSTACK[Localization] Current steam language : english
23:24:04:359ApplicationSTACKSettings.SettingsManager: Initialization done!
23:24:04:359ApplicationSTACKSettingsManager: register method SpecificUpdate
23:24:04:359ApplicationSTACKSettingsManager: register method ProcessBlackposts
23:24:04:359ApplicationSTACKUI.UIWindowsManager: Start initialization...
23:24:04:359ApplicationSTACKUI.UIWindowsManager: Initialization done!
23:24:04:359ApplicationSTACKUIInvitationManager: Start initialization...
23:24:04:359ApplicationSTACKUIInvitationManager: Initialization done!
23:24:04:359ApplicationSTACKUIInvitationManager: register method UpdateInvitation
23:24:04:359ApplicationSTACKUIManager: Start initialization...
23:24:04:359ApplicationSTACKUIRenderingManager: register method PostRender
23:24:04:359ApplicationSTACKUIRenderingManager: register method Render
23:24:04:359DefaultSTACK[TED-14649] AddActionMapController UI
23:24:04:716NetworkSTACK[Bolt] Bolt start begin!
23:24:05:026DefaultSTACK'???|PillHUDItem' cannot be loaded.
23:24:05:098DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.
23:24:05:112NetworkSTACK[Photon] Bolt ShutdownImmediate...
23:24:05:112NetworkSTACK[Photon] OnBoltStopping
23:24:05:112NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
23:24:05:112NetworkSTACK[Bolt] Bolt shutdown begin.
23:24:05:112NetworkSTACK[Bolt] Bolt shutdown done.
23:24:05:357DefaultSTACK'???|ScoreItem' cannot be loaded.
23:24:05:357DefaultSTACK'???|ScoreItem' cannot be loaded.
23:24:05:357DefaultSTACK'???|RecapTimerItem' cannot be loaded.
23:24:05:357DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.
23:24:05:357DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.
23:24:05:452DefaultSTACK'???|PillHUDItem' cannot be loaded.
23:24:05:452DefaultSTACK'???|UIMaterialModifier' cannot be loaded.
23:24:05:554DefaultSTACK'???|DLCItemShowable' cannot be loaded.
23:24:05:623DefaultSTACK'???|PingHUDItem' cannot be loaded.
23:24:05:740DefaultSTACK[Localization] Unknown key '%ContentNotInitialized
'
at InternalLocalize in :line 0
at LocalizeIfNecessary in :line 0
at CreateNewProcessedText in :line 0
at Load in :line 0
at DoLoad in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
23:24:05:740DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.
23:24:05:740DefaultSTACK'???|PillHUDItem' cannot be loaded.
23:24:05:757DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.
23:24:05:824DefaultSTACK'???|ScoreItem' cannot be loaded.
23:24:05:824DefaultSTACK'???|ScoreItem' cannot be loaded.
23:24:05:824DefaultSTACK'???|RecapTimerItem' cannot be loaded.
23:24:05:824DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.
23:24:05:824DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.
23:24:05:828ApplicationSTACKUIManager: Initialization done!
23:24:05:828ApplicationSTACKUIManager: register method ProcessBlackposts
23:24:05:828ApplicationSTACKUIManager: register method UISpecificUpdate
23:24:05:828ApplicationSTACKUIOverlayTabsManager: Start initialization...
23:24:05:828DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.
23:24:05:828DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.
23:24:05:828DefaultSTACK'???|DLCItemShowable' cannot be loaded.
23:24:06:043NetworkSTACK[CrossPlatform] Connected! result: Success
23:24:06:043NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 0002d082e7d9405d884a1e9004e97fbe
23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.
23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.
23:24:06:043DefaultSTACK[VoiceChat] Input device : Mic in at rear panel (Pink) (Realtek(R) Audio) : ({ce17f993-0412-48ce-8488-cf6299131601})
23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.
23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.
23:24:06:043DefaultSTACK[VoiceChat] Output device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})
23:24:06:043NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:24:06:043NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
at SetStatistic in :line 0
at b__7 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:24:06:378DefaultSTACK[VoiceChat] RefreshAudioSettings
23:24:06:378NetworkSTACKGetInputDevices Count : 5
23:24:06:378NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True
23:24:06:378NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False
23:24:06:378NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False
23:24:06:378NetworkSTACKDevice #3 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False
23:24:06:378NetworkSTACKDevice #4 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False
23:24:06:378NetworkSTACKGetOutputDevices Count : 6
23:24:06:378NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False
23:24:06:378NetworkSTACKDevice #1 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False
23:24:06:378NetworkSTACKDevice #2 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True
23:24:06:378NetworkSTACKDevice #3 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False
23:24:06:378NetworkSTACKDevice #4 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False
23:24:06:378NetworkSTACKDevice #5 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False
23:24:06:378DefaultSTACK[VoiceChat] SetOutput device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})
23:24:06:378NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL
23:24:06:378NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False
23:24:06:378DefaultSTACK[Storage] Cache successfully deleted
23:24:06:378NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed
23:24:06:879NetworkSTACKGetOutputDevices Count : 6
23:24:06:879NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False
23:24:06:879NetworkSTACKDevice #1 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False
23:24:06:879NetworkSTACKDevice #2 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True
23:24:06:879NetworkSTACKDevice #3 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False
23:24:06:879NetworkSTACKDevice #4 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False
23:24:06:879NetworkSTACKDevice #5 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False
23:24:06:879NetworkSTACKGetInputDevices Count : 5
23:24:06:879NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True
23:24:06:879NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False
23:24:06:879NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False
23:24:06:879NetworkSTACKDevice #3 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False
23:24:06:879NetworkSTACKDevice #4 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 0
23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 0
23:24:06:884NetworkSTACK[CrossPlatform][Warning] All returned metadata items were ignored.
23:24:06:884NetworkSTACK[CrossPlatform][Warning] Querying file for reading failed. Filename=[G2GSecret-RETAIL]
23:24:06:950NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' returned: NotFound
at OnReadFileCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:24:07:050NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
23:24:07:050DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
at ApplyOverrides in :line 0
at b__0 in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:24:07:050DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
at ApplyOverrides in :line 0
at b__0 in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:24:07:050DefaultSTACKReload project configuration
23:24:07:633ApplicationSTACKUIOverlayTabsManager: Initialization done!
23:24:07:633ApplicationSTACKGame.PrismManager: Start initialization...
23:24:07:633DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561197975023587 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10109+ba5251cc02 ; sessionId 7292525e5a684b8fb67d7cadd39e4172 : appScope Public
23:24:07:633ApplicationSTACKGame.PrismManager: Initialization done!
23:24:07:633ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents
23:24:07:633ApplicationSTACKPrismManager: register method ProcessBlackposts
23:24:07:633ApplicationSTACKPrismManager: register method UpdateEvents
23:24:07:633ApplicationSTACKRGBController.RGBControllerManager: Start initialization...
23:24:07:633ApplicationSTACKRGBController.RGBControllerManager: Initialization done!
23:24:07:633ApplicationSTACKRGBControllerManager: register method ProcessBlackposts
23:24:07:633ApplicationSTACKMouseCursorManager: Start initialization...
23:24:07:633ApplicationSTACKMouseCursorManager: Initialization done!
23:24:07:633ApplicationSTACKMouseCursorManager: register method UpdateCursor
23:24:07:633ApplicationSTACKGame.GameManager: Start initialization...
23:24:07:633ApplicationSTACKGame.GameManager: Initialization done!
23:24:07:633ApplicationSTACKGameManager: register method UpdateInternal
23:24:07:633ApplicationSTACKUINotificationManager: Start initialization...
23:24:07:633ApplicationSTACKUINotificationManager: Initialization done!
23:24:07:633ApplicationSTACKUINotificationManager: register method ProcessBlackposts
23:24:07:633ApplicationSTACKUINotificationManager: register method UpdateNotifications
23:24:07:633ApplicationSTACKGame.TimeReplicationManager: Start initialization...
23:24:07:633ApplicationSTACKGame.TimeReplicationManager: Initialization done!
23:24:07:633ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...
23:24:07:633DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.
23:24:07:633DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND
23:24:07:633ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!
23:24:07:633ApplicationSTACKChromaControllerManager: register method ProcessBlackposts
23:24:07:633ApplicationSTACKPlatformInviteManager: Start initialization...
23:24:07:633ApplicationSTACKPlatformInviteManager: Initialization done!
23:24:07:633ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites
23:24:07:633ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...
23:24:07:633ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!
23:24:07:633ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...
23:24:07:633ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!
23:24:07:633ApplicationSTACKFramework.Jobs.JobManager: Start initialization...
23:24:07:633ApplicationSTACKFramework.Jobs.JobManager: Initialization done!
23:24:07:633ApplicationSTACKJobManager: register method CompletePreviousFrameJobs
23:24:07:633ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions
23:24:07:633ApplicationSTACKGame.CameraManager: Start initialization...
23:24:07:633ApplicationSTACKGame.CameraManager: Initialization done!
23:24:07:633ApplicationSTACKCameraManager: register method ProcessPauseBlackpost
23:24:07:633ApplicationSTACKCameraManager: register method UpdateVirtualModes
23:24:07:633ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake
23:24:07:633ApplicationSTACKCameraManager: register method UpdateCameraShaker
23:24:07:633ApplicationSTACKCameraManager: register method ComputeCameraPosition
23:24:07:633ApplicationSTACKCameraManager: register method ProcessSettingBlackposts
23:24:07:779PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).
23:24:07:779PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000100e12fe3_01', reading...
23:24:07:787PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).
23:24:07:796PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).
23:24:07:804PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).
23:24:08:002DefaultSTACK[TED-14649] AddActionMapController Video
23:24:08:010DefaultSTACKLoaded texture 'Default Small'.
23:24:10:174DefaultSTACK[TED-14649] RemoveActionMapController Video
23:24:10:190DefaultSTACKLoaded texture 'Title'.
23:24:11:328NetworkSTACKParsing the command line arguments...
23:24:11:328NetworkSTACKC:\Program Files (x86)\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance
23:24:11:328ApplicationSTACKRunning Flow State 'FlowState_OutGame'...
23:24:11:328DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive
23:24:11:328DefaultSTACK[TED-14649] AddActionMapController Default_OutGame
23:24:11:583DefaultSTACKLoaded texture 'HQ_00'.
23:24:11:583DefaultSTACKLoaded texture 'Svg'.
23:24:11:583DefaultSTACKLoaded texture 'Inputs'.
23:24:49:738DefaultSTACKUnload texture 'Default Small'.
23:24:49:738DefaultSTACKPlayer already registered !
23:25:21:100DefaultSTACKLoaded texture 'Default Small'.
23:26:12:241NetworkSTACK[Steamworks] Found 89 friends
23:26:12:335DefaultSTACK[TED-14649] AddActionMapController ModalMenu
23:26:12:352DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:26:17:567DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
23:26:18:726NetworkSTACK[Steamworks] Found 89 friends
23:26:18:816DefaultSTACK[TED-14649] AddActionMapController ModalMenu
23:26:25:806NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775242457532666
23:26:25:806NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'f9d0914a-46f4-437e-b79e-ea6d93139aa2', on region EU.
23:26:25:806NetworkSTACK[Photon] Bolt StartClient...
23:26:25:806DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
23:26:25:806NetworkSTACKWait for the bolt client to start
23:26:25:814NetworkSTACKWait for the bolt client to start
23:26:25:852NetworkSTACK[Bolt] Bolt start begin!
23:26:25:852NetworkSTACKWait for the bolt client to start
23:26:25:861NetworkSTACKWait for the bolt client to start
23:26:25:870NetworkSTACKWait for the bolt client to start
23:26:25:878NetworkSTACKWait for the bolt client to start
23:26:25:886NetworkSTACKWait for the bolt client to start
23:26:25:895NetworkSTACKWait for the bolt client to start
23:26:25:903NetworkSTACKWait for the bolt client to start
23:26:25:912NetworkSTACKWait for the bolt client to start
23:26:25:920NetworkSTACKWait for the bolt client to start
23:26:25:929NetworkSTACKWait for the bolt client to start
23:26:25:937NetworkSTACKWait for the bolt client to start
23:26:25:946NetworkSTACKWait for the bolt client to start
23:26:25:954NetworkSTACKWait for the bolt client to start
23:26:25:963NetworkSTACKWait for the bolt client to start
23:26:25:972NetworkSTACKWait for the bolt client to start
23:26:25:979NetworkSTACKWait for the bolt client to start
23:26:25:988NetworkSTACKWait for the bolt client to start
23:26:25:997NetworkSTACKWait for the bolt client to start
23:26:26:004NetworkSTACKWait for the bolt client to start
23:26:26:013NetworkSTACKWait for the bolt client to start
23:26:26:022NetworkSTACKWait for the bolt client to start
23:26:26:029NetworkSTACKWait for the bolt client to start
23:26:26:037NetworkSTACKWait for the bolt client to start
23:26:26:047NetworkSTACKWait for the bolt client to start
23:26:26:054NetworkSTACKWait for the bolt client to start
23:26:26:063NetworkSTACKWait for the bolt client to start
23:26:26:071NetworkSTACKWait for the bolt client to start
23:26:26:079NetworkSTACKWait for the bolt client to start
23:26:26:088NetworkSTACKWait for the bolt client to start
23:26:26:097NetworkSTACKWait for the bolt client to start
23:26:26:105NetworkSTACKWait for the bolt client to start
23:26:26:113NetworkSTACKWait for the bolt client to start
23:26:26:122NetworkSTACKWait for the bolt client to start
23:26:26:130NetworkSTACKWait for the bolt client to start
23:26:26:139NetworkSTACKWait for the bolt client to start
23:26:26:148NetworkSTACKWait for the bolt client to start
23:26:26:156NetworkSTACKWait for the bolt client to start
23:26:26:165NetworkSTACKWait for the bolt client to start
23:26:26:174NetworkSTACKWait for the bolt client to start
23:26:26:182NetworkSTACKWait for the bolt client to start
23:26:26:191NetworkSTACKWait for the bolt client to start
23:26:26:200NetworkSTACKWait for the bolt client to start
23:26:26:208NetworkSTACKWait for the bolt client to start
23:26:26:216NetworkSTACKWait for the bolt client to start
23:26:26:225NetworkSTACKWait for the bolt client to start
23:26:26:233NetworkSTACKWait for the bolt client to start
23:26:26:242NetworkSTACKWait for the bolt client to start
23:26:26:251NetworkSTACKWait for the bolt client to start
23:26:26:259NetworkSTACKWait for the bolt client to start
23:26:26:267NetworkSTACKWait for the bolt client to start
23:26:26:276NetworkSTACKWait for the bolt client to start
23:26:26:285NetworkSTACKWait for the bolt client to start
23:26:26:293NetworkSTACKWait for the bolt client to start
23:26:26:302NetworkSTACKWait for the bolt client to start
23:26:26:310NetworkSTACKWait for the bolt client to start
23:26:26:318NetworkSTACKWait for the bolt client to start
23:26:26:327NetworkSTACKWait for the bolt client to start
23:26:26:335NetworkSTACKWait for the bolt client to start
23:26:26:345NetworkSTACKWait for the bolt client to start
23:26:26:352NetworkSTACKWait for the bolt client to start
23:26:26:361NetworkSTACKWait for the bolt client to start
23:26:26:369NetworkSTACKWait for the bolt client to start
23:26:26:378NetworkSTACKWait for the bolt client to start
23:26:26:386NetworkSTACKWait for the bolt client to start
23:26:26:386NetworkSTACK[Bolt] Bolt start done!
23:26:26:386NetworkSTACKClientServerFrameOffset set to -3.
23:26:26:414ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...
23:26:26:414DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame
23:26:26:414DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
23:26:26:414GameplaySTACKStarting client session.
23:26:26:414UISTACKOnBoxCloseRequested
23:26:26:424GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...
23:26:26:424GameplaySTACKClient session started.
23:26:26:424GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...
23:26:26:434GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...
23:26:26:434DefaultSTACKLoaded texture 'CrystalHUD'.
23:26:26:605DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
23:26:26:644NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]
23:26:27:151NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]
23:26:27:347NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:27:651NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]
23:26:28:150NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]
23:26:28:343NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:28:647NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]
23:26:28:698NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:54751]
23:26:28:752NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context
23:26:28:752NetworkSTACKJoining Session with custom data 90619bacac0849ed9437a570457a2f0d
23:26:28:754GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...
23:26:28:850NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...
23:26:29:049NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4407 bytes
23:26:29:049GameplaySTACKReceived DistantProgression #0
23:26:29:049NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
23:26:29:049NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
at InitFromLobbyDetails in :line 0
at OnJoinByLobbyIdSearchCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:26:29:049NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
23:26:29:049NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 90619bacac0849ed9437a570457a2f0d
23:26:29:049NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.
23:26:29:052GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...
23:26:29:052ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...
23:26:29:052DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
23:26:29:052DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.
23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.
23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.
23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.
23:26:29:349NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:29:528AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2441928
23:26:29:528AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0628737
23:26:29:606NetworkSTACKChangeMultiplayerInviteContextVisibility to True
23:26:29:606NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242457532666
23:26:29:606NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242457532666
23:26:29:606DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
23:26:29:658AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0671190
23:26:29:658AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0780031
23:26:29:757AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0210694
23:26:29:757AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0363196
23:26:29:841AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0466018
23:26:29:841AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0622913
23:26:29:841DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.
23:26:29:841DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.
23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.
23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.
23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.
23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.
23:26:29:841ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered
23:26:29:841ApplicationSTACKGame.MovementSmoothingSystem is now registered
23:26:29:841ApplicationSTACKGame.MonsterSpawnManager is now registered
23:26:29:841ApplicationSTACKGame.MonsterSentinelModeSystem is now registered
23:26:29:841ApplicationSTACKGame.MonsterPathProcessingSystem is now registered
23:26:29:841ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered
23:26:29:841ApplicationSTACKGame.MissileTargetSystem is now registered
23:26:29:841ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered
23:26:29:841ApplicationSTACKGame.MerchantSystem is now registered
23:26:29:841ApplicationSTACKGame.LootManagementSystem is now registered
23:26:29:841ApplicationSTACKGame.LevelEventManagementSystem is now registered
23:26:29:841ApplicationSTACKGame.KeyLockSystem is now registered
23:26:29:841ApplicationSTACKGame.InvincibilitySystem is now registered
23:26:29:841ApplicationSTACKGame.InventoryManager is now registered
23:26:29:841ApplicationSTACKGame.IntangibilitySystem is now registered
23:26:29:841ApplicationSTACKGame.InactiveEntitySystem is now registered
23:26:29:841ApplicationSTACKGame.HeroWeaponSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroSwitchSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroSquadSystem is now registered
23:26:29:841ApplicationSTACKGame.NavMeshObstacleSystem is now registered
23:26:29:841ApplicationSTACKGame.GameEntityManager is now registered
23:26:29:841ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered
23:26:29:841ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered
23:26:29:841ApplicationSTACKUikiManager is now registered
23:26:29:841ApplicationSTACKGame.SaveSystem is now registered
23:26:29:841ApplicationSTACKGame.StaticSimulationReplicationManager is now registered
23:26:29:841ApplicationSTACKGame.SimulationManager is now registered
23:26:29:841ApplicationSTACKGame.LevelManager is now registered
23:26:29:841ApplicationSTACKGame.VisionSystem is now registered
23:26:29:841ApplicationSTACKGame.UnlockableManager is now registered
23:26:29:841ApplicationSTACKGame.TutorialSystem is now registered
23:26:29:841ApplicationSTACKGame.TurretUnlockManager is now registered
23:26:29:841ApplicationSTACKGame.HeroSprintSystem is now registered
23:26:29:841ApplicationSTACKGame.TurretChargeSystem is now registered
23:26:29:841ApplicationSTACKGame.TargetingSystem is now registered
23:26:29:841ApplicationSTACKGame.TalkSystem is now registered
23:26:29:841ApplicationSTACKGame.StationSystem is now registered
23:26:29:841ApplicationSTACKGame.StartingChestManager is now registered
23:26:29:841ApplicationSTACKGame.SpawnSystem is now registered
23:26:29:841ApplicationSTACKGame.ScoreManager is now registered
23:26:29:841ApplicationSTACKGame.RoomsManagementSystem is now registered
23:26:29:841ApplicationSTACKGame.RedDepictionManager is now registered
23:26:29:841ApplicationSTACKGame.PingSystem is now registered
23:26:29:841ApplicationSTACKGame.TurretAimingIntentionSystem is now registered
23:26:29:841ApplicationSTACKPinManager is now registered
23:26:29:841ApplicationSTACKGame.HeroSkillsManagementSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered
23:26:29:841ApplicationSTACKGame.DamageTypeStatusSystem is now registered
23:26:29:841ApplicationSTACKGame.CrystalUpgradeManager is now registered
23:26:29:841ApplicationSTACKGame.CrystalPathProcessingSystem is now registered
23:26:29:841ApplicationSTACKGame.CrystalMovementSystem is now registered
23:26:29:841ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered
23:26:29:841ApplicationSTACKGame.CocktailSystem is now registered
23:26:29:841ApplicationSTACKGame.CinematicSystem is now registered
23:26:29:841ApplicationSTACKGame.CharacterMovementSystem is now registered
23:26:29:841ApplicationSTACKGame.CharacterFacingSystem is now registered
23:26:29:841ApplicationSTACKGame.CharacterAnimationSystem is now registered
23:26:29:841ApplicationSTACKGame.BugQueenManagementSystem is now registered
23:26:29:841ApplicationSTACKGame.BossBehaviourManager is now registered
23:26:29:841ApplicationSTACKGame.BoltSynchronizationSystem is now registered
23:26:29:841ApplicationSTACKGame.AvoidanceSystem is now registered
23:26:29:841ApplicationSTACKGame.AudioMotionSystem is now registered
23:26:29:841ApplicationSTACKGame.AssetManager is now registered
23:26:29:841ApplicationSTACKGame.ArtifactResearchSystem is now registered
23:26:29:841ApplicationSTACKGame.AchievementTrackingManager is now registered
23:26:29:841ApplicationSTACKPathfinding.PathfindingManager is now registered
23:26:29:841ApplicationSTACKGame.DetectionSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroSelectionSystem is now registered
23:26:29:841ApplicationSTACKGame.DifficultyManager is now registered
23:26:29:841ApplicationSTACKGame.EffectSpreadSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroLevelUpSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroDeathSystem is now registered
23:26:29:841ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered
23:26:29:841ApplicationSTACKGame.HealthSystem is now registered
23:26:29:841ApplicationSTACKGame.GameStatsManager is now registered
23:26:29:841ApplicationSTACKGame.GameProfilerManager is now registered
23:26:29:841ApplicationSTACKGame.DoorOpeningSystem is now registered
23:26:29:841ApplicationSTACKGame.FlowEndSystem is now registered
23:26:29:841ApplicationSTACKGame.ExoticTurretsManager is now registered
23:26:29:841ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered
23:26:29:841ApplicationSTACKGame.EnvironmentalNotesManager is now registered
23:26:29:841ApplicationSTACKGame.EntityFrontSyncSystem is now registered
23:26:29:841ApplicationSTACKGame.EntityEventBufferSystem is now registered
23:26:29:841ApplicationSTACKGame.EntityActionSystem is now registered
23:26:29:841ApplicationSTACKGame.EmoteSystem is now registered
23:26:29:841ApplicationSTACKGame.EffectSystem is now registered
23:26:29:841ApplicationSTACKGame.ExplosivePropManagementSystem is now registered
23:26:29:841ApplicationSTACKUIPanelInteractorManager is now registered
23:26:29:841ApplicationSTACKGame.QuestManager is now registered
23:26:29:841ApplicationSTACKGame.TEDGame: Initialization...
23:26:29:841ApplicationSTACKGame.RedDepictionManager: Start initialization...
23:26:29:841ApplicationSTACKRedDepictionSystem: register method ScheduleJobs
23:26:29:841ApplicationSTACKRedDepictionSystem: register method Update
23:26:29:841ApplicationSTACKGame.RedDepictionManager: Initialization done!
23:26:29:841ApplicationSTACKRedDepictionManager: register method ProcessHeroes
23:26:29:841ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction
23:26:29:841ApplicationSTACKRedDepictionManager: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.SimulationManager: Start initialization...
23:26:29:841ApplicationSTACKGame.SimulationManager: Initialization done!
23:26:29:841ApplicationSTACKSimulationManager: register method UpdateInternal
23:26:29:841ApplicationSTACKGame.GameEntityManager: Start initialization...
23:26:29:841ApplicationSTACKGame.GameEntityManager: Initialization done!
23:26:29:841ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction
23:26:29:841ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation
23:26:29:841ApplicationSTACKPathfinding.PathfindingManager: Start initialization...
23:26:29:841ApplicationSTACKPathfinding.PathfindingManager: Initialization done!
23:26:29:841ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests
23:26:29:841ApplicationSTACKGame.AssetManager: Start initialization...
23:26:29:841ApplicationSTACKGame.AssetManager: Initialization done!
23:26:29:841ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...
23:26:29:841ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!
23:26:29:841ApplicationSTACKGame.DetectionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.DetectionSystem: Initialization done!
23:26:29:841ApplicationSTACKDetectionSystem: register method BeginFrame
23:26:29:841ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms
23:26:29:841ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork
23:26:29:841ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1
23:26:29:841ApplicationSTACKDetectionSystem: register method FinalizeDetection
23:26:29:841ApplicationSTACKDetectionSystem: register method DisposeElements
23:26:29:841ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1
23:26:29:841ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests
23:26:29:841ApplicationSTACKGame.SpawnSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.SpawnSystem: Initialization done!
23:26:29:841ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts
23:26:29:841ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects
23:26:29:841ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork
23:26:29:841ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork
23:26:29:841ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests
23:26:29:841ApplicationSTACKGame.BossBehaviourManager: Start initialization...
23:26:29:841ApplicationSTACKGame.BossBehaviourManager: Initialization done!
23:26:29:841ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump
23:26:29:841ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours
23:26:29:841ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...
23:26:29:841ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!
23:26:29:841ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate
23:26:29:841ApplicationSTACKGame.TalkSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.TalkSystem: Initialization done!
23:26:29:841ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks
23:26:29:841ApplicationSTACKTalkSystem: register method UpdateDelayedBarks
23:26:29:841ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks
23:26:29:841ApplicationSTACKTalkSystem: register method UpdateHealthTracking
23:26:29:841ApplicationSTACKGame.LevelManager: Start initialization...
23:26:29:841ApplicationSTACKGame.LevelManager: Initialization done!
23:26:29:841ApplicationSTACKLevelManager: register method UpdateLevelLoading
23:26:29:841ApplicationSTACKLevelManager: register method UpdateLevelRenderer
23:26:29:841ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!
23:26:29:841ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements
23:26:29:841ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem
23:26:29:841ApplicationSTACKGame.CrystalMovementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CrystalMovementSystem: Initialization done!
23:26:29:841ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress
23:26:29:841ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention
23:26:29:841ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour
23:26:29:841ApplicationSTACKGame.StationSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.StationSystem: Initialization done!
23:26:29:841ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep
23:26:29:841ApplicationSTACKGame.MonsterSpawnManager: Start initialization...
23:26:29:841ApplicationSTACKGame.MonsterSpawnManager: Initialization done!
23:26:29:841ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves
23:26:29:841ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount
23:26:29:841ApplicationSTACKGame.RoomsManagementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.RoomsManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents
23:26:29:841ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval
23:26:29:841ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents
23:26:29:841ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn
23:26:29:841ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.InventoryManager: Start initialization...
23:26:29:841ApplicationSTACKGame.InventoryManager: Initialization done!
23:26:29:841ApplicationSTACKInventoryManager: register method UpdateValues
23:26:29:841ApplicationSTACKInventoryManager: register method UpdateResources
23:26:29:841ApplicationSTACKGame.LootManagementSystem: Start initialization...
23:26:29:841DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
23:26:29:841ApplicationSTACKGame.LootManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKLootManagementSystem: register method UpdateLoots
23:26:29:841ApplicationSTACKGame.UnlockableManager: Start initialization...
23:26:29:841ApplicationSTACKGame.UnlockableManager: Initialization done!
23:26:29:841ApplicationSTACKUnlockableManager: register method UpdateAutoCraft
23:26:29:841ApplicationSTACKUnlockableManager: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.GameStatsManager: Start initialization...
23:26:29:841GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
at InitializeNarrativeConditions in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
23:26:29:841ApplicationSTACKGame.GameStatsManager: Initialization done!
23:26:29:841ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts
23:26:29:841ApplicationSTACKGame.QuestManager: Start initialization...
23:26:29:841ApplicationSTACKGame.QuestManager: Initialization done!
23:26:29:841ApplicationSTACKQuestManager: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.AchievementTrackingManager: Start initialization...
23:26:29:841ApplicationSTACKGame.AchievementTrackingManager: Initialization done!
23:26:29:841ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!
23:26:29:841ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress
23:26:29:841ApplicationSTACKGame.AudioMotionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.AudioMotionSystem: Initialization done!
23:26:29:841ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion
23:26:29:841ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion
23:26:29:841ApplicationSTACKGame.AvoidanceSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.AvoidanceSystem: Initialization done!
23:26:29:841ApplicationSTACKAvoidanceSystem: register method DisposeElements
23:26:29:841ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones
23:26:29:841ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance
23:26:29:841ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!
23:26:29:841ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend
23:26:29:841ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive
23:26:29:841ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour
23:26:29:841ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!
23:26:29:841ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters
23:26:29:841ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos
23:26:29:841ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator
23:26:29:841ApplicationSTACKGame.CharacterFacingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CharacterFacingSystem: Initialization done!
23:26:29:841ApplicationSTACKCharacterFacingSystem: register method ApplyFacing
23:26:29:841ApplicationSTACKCharacterFacingSystem: register method ComputeFacing
23:26:29:841ApplicationSTACKGame.CharacterMovementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CharacterMovementSystem: Initialization done!
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ComputeMovement
23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ApplyMovement
23:26:29:841ApplicationSTACKGame.EffectSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.EffectSystem: Initialization done!
23:26:29:841ApplicationSTACKEffectSystem: register method UpdateActiveEffects
23:26:29:841ApplicationSTACKEffectSystem: register method ProcessEffectRequests
23:26:29:841ApplicationSTACKGame.TutorialSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.TutorialSystem: Initialization done!
23:26:29:841ApplicationSTACKTutorialSystem: register method UpdateSystem
23:26:29:841ApplicationSTACKGame.CinematicSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CinematicSystem: Initialization done!
23:26:29:841ApplicationSTACKCinematicSystem: register method UpdateSystem
23:26:29:841ApplicationSTACKGame.CocktailSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CocktailSystem: Initialization done!
23:26:29:841ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts
23:26:29:841ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!
23:26:29:841ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming
23:26:29:841ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!
23:26:29:841ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths
23:26:29:841ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...
23:26:29:841ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!
23:26:29:841ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade
23:26:29:841ApplicationSTACKGame.EffectSpreadSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.EffectSpreadSystem: Initialization done!
23:26:29:841ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading
23:26:29:841ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!
23:26:29:841ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses
23:26:29:841ApplicationSTACKGame.DifficultyManager: Start initialization...
23:26:29:841ApplicationSTACKGame.DifficultyManager: Initialization done!
23:26:29:841ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode
23:26:29:841ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts
23:26:29:841ApplicationSTACKGame.DoorOpeningSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.DoorOpeningSystem: Initialization done!
23:26:29:841ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening
23:26:29:841ApplicationSTACKGame.EmoteSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.EmoteSystem: Initialization done!
23:26:29:841ApplicationSTACKEmoteSystem: register method SpecificUpdate
23:26:29:841ApplicationSTACKGame.EntityActionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.EntityActionSystem: Initialization done!
23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData
23:26:29:841ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts
23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateOtherActions
23:26:29:841ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval
23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts
23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions
23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets
23:26:29:841ApplicationSTACKEntityActionSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!
23:26:29:841ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents
23:26:29:841ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!
23:26:29:841ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront
23:26:29:841ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData
23:26:29:841ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...
23:26:29:841ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!
23:26:29:841ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate
23:26:29:841ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate
23:26:29:841ApplicationSTACKGame.ExoticTurretsManager: Start initialization...
23:26:29:841ApplicationSTACKGame.ExoticTurretsManager: Initialization done!
23:26:29:841ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts
23:26:29:841ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage
23:26:29:841ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps
23:26:29:841ApplicationSTACKGame.FlowEndSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.FlowEndSystem: Initialization done!
23:26:29:841ApplicationSTACKFlowEndSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.GameProfilerManager: Start initialization...
23:26:29:841ApplicationSTACKGame.GameProfilerManager: Initialization done!
23:26:29:841ApplicationSTACKGameProfilerManager: register method UpdateCounters
23:26:29:841ApplicationSTACKGame.HealthSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HealthSystem: Initialization done!
23:26:29:841ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation
23:26:29:841ApplicationSTACKHealthSystem: register method UpdateKillParticipation
23:26:29:841ApplicationSTACKHealthSystem: register method UpdateHealth
23:26:29:841ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions
23:26:29:841ApplicationSTACKGame.HeroDeathSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroDeathSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd
23:26:29:841ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess
23:26:29:841ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector
23:26:29:841ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership
23:26:29:841ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp
23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions
23:26:29:841ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!
23:26:29:841ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions
23:26:29:841ApplicationSTACKGame.HeroSelectionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroSelectionSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady
23:26:29:841ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues
23:26:29:841ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.HeroSprintSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroSprintSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroSprintSystem: register method UpdateSprint
23:26:29:841ApplicationSTACKGame.HeroSquadSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroSquadSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroSquadSystem: register method UpdateSquads
23:26:29:841ApplicationSTACKGame.HeroSwitchSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroSwitchSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch
23:26:29:841ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon
23:26:29:841ApplicationSTACKGame.HeroWeaponSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.HeroWeaponSystem: Initialization done!
23:26:29:841ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon
23:26:29:841ApplicationSTACKGame.InactiveEntitySystem: Start initialization...
23:26:29:841ApplicationSTACKGame.InactiveEntitySystem: Initialization done!
23:26:29:841ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities
23:26:29:841ApplicationSTACKGame.IntangibilitySystem: Start initialization...
23:26:29:841ApplicationSTACKGame.IntangibilitySystem: Initialization done!
23:26:29:841ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility
23:26:29:841ApplicationSTACKGame.InvincibilitySystem: Start initialization...
23:26:29:841ApplicationSTACKGame.InvincibilitySystem: Initialization done!
23:26:29:841ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility
23:26:29:841ApplicationSTACKGame.KeyLockSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.KeyLockSystem: Initialization done!
23:26:29:841ApplicationSTACKKeyLockSystem: register method UpdateSystem
23:26:29:841ApplicationSTACKGame.MerchantSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.MerchantSystem: Initialization done!
23:26:29:841ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...
23:26:29:841ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!
23:26:29:841ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest
23:26:29:841ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate
23:26:29:841ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!
23:26:29:841ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing
23:26:29:841ApplicationSTACKGame.MissileTargetSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.MissileTargetSystem: Initialization done!
23:26:29:841ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts
23:26:29:841ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch
23:26:29:841ApplicationSTACKMissileTargetSystem: register method UpdateMissiles
23:26:29:841ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!
23:26:29:841ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention
23:26:29:841ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!
23:26:29:841ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes
23:26:29:841ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths
23:26:29:841ApplicationSTACKGame.TargetingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.TargetingSystem: Initialization done!
23:26:29:841ApplicationSTACKTargetingSystem: register method FinalizeTargeting
23:26:29:841ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests
23:26:29:841ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1
23:26:29:841ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2
23:26:29:841ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!
23:26:29:841ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode
23:26:29:841ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!
23:26:29:841ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention
23:26:29:841ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!
23:26:29:841ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths
23:26:29:841ApplicationSTACKGame.PingSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.PingSystem: Initialization done!
23:26:29:841ApplicationSTACKPingSystem: register method SpecificUpdate
23:26:29:841ApplicationSTACKGame.ScoreManager: Start initialization...
23:26:29:841ApplicationSTACKGame.ScoreManager: Initialization done!
23:26:29:841ApplicationSTACKScoreManager: register method ProcessBlackposts
23:26:29:841ApplicationSTACKGame.StartingChestManager: Start initialization...
23:26:29:841ApplicationSTACKGame.StartingChestManager: Initialization done!
23:26:29:841ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!
23:26:29:841ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming
23:26:29:841ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention
23:26:29:841ApplicationSTACKGame.TurretChargeSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.TurretChargeSystem: Initialization done!
23:26:29:841ApplicationSTACKTurretChargeSystem: register method UpdateTurrets
23:26:29:841ApplicationSTACKGame.TurretUnlockManager: Start initialization...
23:26:29:841ApplicationSTACKGame.TurretUnlockManager: Initialization done!
23:26:29:841ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth
23:26:29:841ApplicationSTACKGame.VisionSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.VisionSystem: Initialization done!
23:26:29:841ApplicationSTACKVisionSystem: register method ServerUpdateVision
23:26:29:841ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...
23:26:29:841ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!
23:26:29:841ApplicationSTACKGame.SaveSystem: Start initialization...
23:26:29:841ApplicationSTACKGame.SaveSystem: Initialization done!
23:26:29:841ApplicationSTACKSaveSystem: register method UpdateSave
23:26:29:841ApplicationSTACKSaveSystem: register method UpdateLoad
23:26:29:841ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine
23:26:29:841ApplicationSTACKUikiManager: Start initialization...
23:26:30:346NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:30:346NetworkSTACK[LobbyService] Join lobby succeeded
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 90619bacac0849ed9437a570457a2f0d
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002264ee49c4baaba2d0a78c18631e7
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
23:26:30:346NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.
23:26:30:346NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-351156150]
23:26:30:346NetworkSTACK[Voice] Set output volume to 25
23:26:30:346NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.
23:26:30:346NetworkSTACK[VoiceService] Updating audio output status to: Disabled
23:26:30:456ApplicationSTACKUikiManager: Initialization done!
23:26:30:456ApplicationSTACKUikiManager: register method UpdateUiki
23:26:30:456ApplicationSTACKPinManager: Start initialization...
23:26:30:456ApplicationSTACKPinManager: Initialization done!
23:26:30:456ApplicationSTACKPinManager: register method RunLoadRoutine
23:26:30:456ApplicationSTACKPinManager: register method ProcessPinBlackposts
23:26:30:456ApplicationSTACKUIPanelInteractorManager: Start initialization...
23:26:30:456ApplicationSTACKUIPanelInteractorManager: Initialization done!
23:26:30:456ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors
23:26:30:467GameSTACKGame: Initialization done!
23:26:30:467GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.
23:26:30:467GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.
23:26:30:467GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.
23:26:30:467GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.
23:26:30:470GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...
23:26:30:470ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...
23:26:30:470DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
23:26:30:470DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
23:26:30:600NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...
23:26:30:601ApplicationSTACKLevel seed info : 'Template:f2e224497a4867b40a7c8af54e4b277f - Biome:LaborColony - Seed:-2053663943 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.
23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.
23:26:31:367NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:31:471NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName LevelData:2]: 498683 bytes
23:26:31:535AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5796192
23:26:31:535AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1667594
23:26:31:795AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0928324
23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.
23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.
23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.
23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.
23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.
23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.
23:26:31:869NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading
23:26:31:962AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.1668423
23:26:32:003AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0402274
23:26:32:003AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0054695
23:26:32:031AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0227830
23:26:32:031AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0146953
23:26:32:064AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0176513
23:26:32:064AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0084223
23:26:32:079AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0059785
23:26:32:079AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0141615
23:26:32:118DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.
23:26:32:125AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0317579
23:26:32:125AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0913047
23:26:32:276AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0600862
23:26:32:276AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0099512
23:26:32:321AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0343997
23:26:32:321AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0419100
23:26:32:321NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:32:386AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0233315
23:26:32:386AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0134511
23:26:32:405AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0050503
23:26:32:405AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0005784
23:26:32:418AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload took 00:00:00.0117616
23:26:32:425AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0074574
23:26:32:425AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000010
23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.laborcolony.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.bosses.giantspawner.assetbundle' has been mounted.
23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.
23:26:32:425AudioSTACK[Audio] Loading soundbanks for biome 'LaborColony'.
23:26:32:514AudioSTACK[Audio] Finished loading soundbanks for biome 'LaborColony'.
23:26:32:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.
23:26:32:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.
23:26:32:850AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0818737
23:26:32:850AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0091520
23:26:32:951AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.0923547
23:26:32:951AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0096113
23:26:32:951DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.
23:26:32:951DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.
23:26:32:951DefaultSTACK[Audio][Music] Changed biome to 'LaborColony'.
23:26:32:951DefaultSTACK[Audio][Music] Starting crystal music (muted)...
23:26:32:951DefaultSTACK[Audio][Music] Starting battle music (muted)...
23:26:32:951ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...
23:26:32:951DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
23:26:32:951DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
23:26:32:951NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-351156150]
23:26:32:951NetworkSTACK[Voice] Set output volume to 25
23:26:32:951NetworkSTACK[VoiceService] Updating audio output status to: Disabled
23:26:32:951GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)
23:26:32:951GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)
23:26:32:951GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)
23:26:32:951GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)
23:26:32:951GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)
23:26:32:951GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)
23:26:32:982AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.
23:26:32:982AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.
23:26:32:982AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.
23:26:32:982GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...
23:26:32:982UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it
23:26:32:982UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:26:33:071NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...
23:26:33:071NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 2360 bytes
23:26:33:071GameplaySTACKTransferDungeonToIndependentProgression: True
23:26:33:071GameplaySTACKAddProgressionTo: None
23:26:33:071GameplaySTACKReceived DungeonProgression
23:26:33:114GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)
23:26:33:129UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it
23:26:33:129UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:26:33:373NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:33:535UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it
23:26:33:535UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:26:33:538DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:26:33:732UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it
23:26:33:732UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:26:33:815NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242457532666).
23:26:33:935DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:26:34:019DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.
23:26:34:019DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.
23:26:34:019DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.
23:26:34:019DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.
23:26:34:019DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.
23:26:34:131UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it
23:26:34:131UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:26:34:147DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:26:34:360DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ff/ef3faa8dfcdb8499a1d8a566143593_LB_Factoria_ground_3x3_03.asset'. 'd9d4367c8d3580f4cbe577f27a161696'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ef/ea5ccf7fbc39245811a8896c83eaa8_LB_Factoria_ground_3x4_01.asset'. '489d3f536ffa70242b28268e7b3ec743'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b9/cf961eec9a7d04b989fa0c8699c2dc_LB_Factoria_ground_9x9_01.asset'. '806390702dd3ffc4dbe6239029725373'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b9/cf961eec9a7d04b989fa0c8699c2dc_LB_Factoria_ground_9x9_01.asset'. '806390702dd3ffc4dbe6239029725373'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7c/d3ee01b11455345818fc190de2a999_LB_Factoria_ground_3x6_01.asset'. 'bb2f35cd2e3222341986556345ed991d'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b9/cf961eec9a7d04b989fa0c8699c2dc_LB_Factoria_ground_9x9_01.asset'. '806390702dd3ffc4dbe6239029725373'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7a/d8b9d0078283c4890487fcc2538e52_LB_Factoria_ground_4x5_01.asset'. '1d76f41ff3355714f90b01ef7fa6150a'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2f/61e05653f553c41ba6ec44b3d62229_LB_Factoria_ground_6x4_01.asset'. '93dfc6b981b70cd4e8d2440350549227'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/da/d8553416213ed4a9df792e9044f9fd_LB_Factoria_ground_3x5_01.asset'. '3f3eac3b4f833364caa2d49771a34d79'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7c/d3ee01b11455345818fc190de2a999_LB_Factoria_ground_3x6_01.asset'. 'bb2f35cd2e3222341986556345ed991d'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
23:26:34:454DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
23:26:34:454UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
23:26:34:454UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
23:26:34:454NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:34:820DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.
23:26:34:820GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...
23:26:34:820ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...
23:26:34:820DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
23:26:34:820DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon
23:26:34:919DefaultSTACK[Audio][Music] First room is silent.
23:26:35:032DefaultSTACKLoaded texture 'Blurs_Blurs'.
23:26:35:032DefaultSTACKLoaded texture 'ResourcesHUD'.
23:26:35:032DefaultSTACKLoaded texture 'Pins'.
23:26:35:032DefaultSTACKLoaded texture 'Default'.
23:26:35:032DefaultSTACKLoaded texture 'Mask_03'.
23:26:35:032DefaultSTACKLoaded texture 'Portrait_Zoomed'.
23:26:35:032DefaultSTACKLoaded texture 'PortraitSelection_08'.
23:26:35:032DefaultSTACKLoaded texture 'Weapon_Affinity'.
23:26:35:032DefaultSTACKLoaded texture 'PortraitSelection_07'.
23:26:35:032DefaultSTACKLoaded texture 'PortraitSelection_03'.
23:26:35:385NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:35:766NetworkSTACKChangeMultiplayerInviteContextVisibility to False
23:26:35:766NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
23:26:35:766DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
23:26:35:792DefaultSTACKUnload texture 'HQ_00'.
23:26:35:792DefaultSTACKUnload texture 'CrystalHUD'.
23:26:36:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:37:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:38:132DefaultSTACK[PinManager] Pins loaded.
23:26:38:366NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:39:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:40:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:41:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:42:369NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:43:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:44:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:45:368NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:46:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:47:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:48:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:49:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:50:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:51:416NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:52:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:53:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:54:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:55:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:56:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:57:419NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:58:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:59:418NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:26:59:828DefaultSTACKUnload texture 'Title'.
23:27:00:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:01:417NetworkSTACK[Bolt] Session list updated: 0 total sessions
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23:27:29:468NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:29:731DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:27:29:932DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:27:30:131DefaultSTACK[Audio][Music] New Level!
23:27:30:131DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A06_Seg_C_Part_1_Full for biome LaborColony and variation 1.
23:27:30:468NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:31:465NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:32:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:33:105DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:27:33:140DefaultSTACK[Audio][Music] Play orchestral Play_ED_A06_Seg_C_Part_1_Full.
23:27:33:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:33:982DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:27:33:982DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:27:34:469NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:35:466NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:36:355SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:36:384DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:36:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:36:999DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:37:076SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:37:105DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:37:462NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:37:720DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:38:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:38:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:38:949DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:39:467NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:39:472DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:40:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:40:755SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:40:784DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:41:363DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:41:398SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-56.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:41:429DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:41:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:42:019DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:42:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:42:816DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01096469% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:27:42:816DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01096469% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:42:849DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:43:431DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:43:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:44:077DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:27:44:163DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:27:44:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:45:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:46:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:47:517NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:48:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:49:518NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:50:517NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:51:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:52:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:53:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:54:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:55:515NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:56:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:57:074SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:57:107DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:57:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:57:679DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:27:58:462SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:519NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:58:802SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:58:831DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:27:59:310SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:27:59:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:27:59:928DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:28:00:517NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:01:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:02:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:02:698SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:03:518NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:04:138SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:149DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:28:04:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:04:697DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:28:04:924SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:04:952DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.
23:28:05:432SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:05:971SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:06:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:07:516NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:08:519NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:09:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:10:570NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:11:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:11:963DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.
23:28:12:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:13:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:14:209DefaultSTACKUnload texture 'Mask__RGB_00'.
23:28:14:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:15:569NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:16:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:17:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:18:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:19:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:20:168DefaultSTACK[TED-14649] AddActionMapController ModalMenu
23:28:20:178SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:178DefaultSTACK[TED-14649] AddActionMapController ModalMenu
23:28:20:178DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:20:211DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
23:28:20:222DefaultSTACKLoaded texture 'Weapon_Small'.
23:28:20:222DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.
23:28:20:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:20:910DefaultSTACKUnload texture 'Blurs_Blurs'.
23:28:21:184DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:28:21:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:21:869DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.
23:28:21:894SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:21:917DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.
23:28:22:442SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:456DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
23:28:22:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:22:947DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.
23:28:22:998SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:020DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.
23:28:23:503DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
23:28:23:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:23:638SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:23:651DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
23:28:24:102SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:24:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:24:605DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
23:28:25:083SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:097DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
23:28:25:513SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:25:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:26:018DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
23:28:26:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:27:568NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:28:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:28:600SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:613DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
23:28:28:946SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:554NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:29:925DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
23:28:29:934DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
23:28:29:934DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
23:28:29:955DefaultSTACKLoaded texture 'Blurs_Blurs'.
23:28:30:063DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
23:28:30:433DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
23:28:30:433DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.
23:28:30:565NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:31:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:32:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:33:565NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:34:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:35:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:36:566NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:37:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:38:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:39:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:40:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:41:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:42:354DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3280534% to 0.005789459%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:28:42:354DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3280534% to 0.005789459%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:28:42:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:43:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:44:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:45:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:45:733DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.
23:28:46:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:47:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:48:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:49:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:50:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:51:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:52:619NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:53:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:54:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:55:619NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:56:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:57:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:58:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:28:59:619NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:00:305DefaultSTACKUnload texture 'Weapon_Small'.
23:29:00:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:01:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:02:617NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:03:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:04:615NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:05:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:06:618NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:07:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:08:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:09:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:10:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:11:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:12:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:13:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:14:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:15:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:16:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:17:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:18:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:19:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:20:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:21:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:22:669NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:23:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:24:276DefaultSTACKUnload texture 'Mask__RGB_00'.
23:29:24:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:25:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:26:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:27:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:28:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:29:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:30:667NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:31:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:32:666NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:32:996DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:29:33:064DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:29:33:201DefaultSTACKLoaded texture 'ShadedPortrait'.
23:29:33:236DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:29:33:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:34:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:35:668NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:36:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:37:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:38:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:39:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:40:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:41:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:42:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:43:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:44:073DefaultSTACKUnload texture 'ShadedPortrait'.
23:29:44:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01636901% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:29:44:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01636901% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:29:44:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:45:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:46:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:46:915DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Walls/LB_Factoria_wall_LargeZoneDoorStructure_01.asset'. '6f5ac708753ee1e48864acbdb038f999'.
at GetValue in :line 0
at get_Target in :line 0
at MoveNext in :line 0
at Run in :line 0
at Build in :line 0
at InstantiateDoor in :line 0
at SpawnRedDoor in :line 0
at Delegate in :line 0
23:29:47:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:48:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:49:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:50:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:51:718NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:52:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:53:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:54:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:55:717NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:56:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:57:666DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent
23:29:57:716NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:58:719NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:29:59:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:00:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:01:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:01:978DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01088104% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:30:01:978DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01088104% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:30:02:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:03:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:04:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:05:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:06:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:07:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:08:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:09:765NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:10:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:11:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:12:671DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
23:30:12:671AudioSTACKPost audio event regularWaveStartEvent on frame 43194
23:30:12:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:13:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:14:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:15:772NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:16:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:17:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:18:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:19:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:20:478DefaultSTACKUnload texture 'Mask__RGB_00'.
23:30:20:766NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:21:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:22:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:23:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:24:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:25:767NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:26:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:27:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:28:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:29:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:30:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:31:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:32:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:33:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:34:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:35:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:36:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:37:820NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:38:269DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:30:38:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:39:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:40:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:41:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:42:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:43:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:44:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:45:819NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:46:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:47:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:48:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:49:820NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:50:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:51:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:52:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:53:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:54:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:55:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:56:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:57:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:58:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:30:59:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:00:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:01:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:01:959DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01192028% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:31:01:959DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01192028% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:31:02:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:03:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:04:052DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:31:04:423DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:31:04:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:05:004DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:31:05:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:06:064DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:31:06:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:07:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:08:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:09:869NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:10:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:11:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:12:704DefaultSTACKUnload texture 'Mask__RGB_00'.
23:31:12:869NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:13:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:14:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:15:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:16:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:17:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:18:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:19:865NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:19:967DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:31:20:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
23:31:20:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:21:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:22:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:23:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:24:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:25:869NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:26:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:27:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:28:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:29:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:30:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:31:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:32:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:33:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:34:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:35:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:36:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:37:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:38:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:39:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:40:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:41:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:42:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:43:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:44:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:45:919NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:46:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:47:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:48:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:49:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:50:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:51:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:52:917NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:53:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:54:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:55:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:56:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:57:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:58:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:31:59:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:00:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:01:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:02:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:03:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:04:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:05:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:06:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:07:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:08:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:09:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:10:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:11:961NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:12:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:13:965NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:14:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:15:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:16:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:17:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:18:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:19:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:20:968NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:22:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:23:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:24:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:24:244DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4114181% to 0.004822016%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:32:24:244DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4114181% to 0.004822016%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:32:25:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:26:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:27:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:28:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:29:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:30:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:31:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:32:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:33:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:34:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:35:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:35:491DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3600023% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:32:35:491DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3600023% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:32:36:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:37:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:38:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:39:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:40:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:41:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:42:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:43:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:44:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:45:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:46:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:47:016NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:48:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:49:018NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:50:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:51:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:52:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:52:265DefaultSTACK[Audio][Music] Playing battle victory outro...
23:32:52:265DefaultSTACK[Audio][Music] Play soundscape.
23:32:52:265AudioSTACKPost audio event regularWaveEndEvent on frame 61944
23:32:52:290DefaultSTACKLoaded texture 'Mask__RGB_00'.
23:32:53:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:54:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:55:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:56:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:57:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:57:512NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...
23:32:57:512GameplaySTACKTransferDungeonToIndependentProgression: True
23:32:57:512GameplaySTACKAddProgressionTo: BlueprintPointsLootedPerDistrict
23:32:57:563NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4439 bytes
23:32:57:563GameplaySTACKReceived DistantProgression #0
23:32:58:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:32:58:953DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001940496% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:32:58:953DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001940496% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:32:59:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:00:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:01:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:02:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:03:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:04:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:05:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:06:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:07:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:08:068NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:09:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:10:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:11:069NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:12:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:13:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:14:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:14:767UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
23:33:14:868UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1
23:33:14:868UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1
23:33:14:868UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1
23:33:14:868UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1
23:33:15:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:15:121UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 2 TargetChoice = Hero 1 #1
23:33:15:121UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1
23:33:15:467UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1
23:33:15:467UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1
23:33:15:669UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1
23:33:15:669UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1
23:33:16:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:17:066UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1
23:33:17:066UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1
23:33:17:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:18:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:18:223UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1
23:33:18:223UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1
23:33:18:873UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1
23:33:18:873UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1
23:33:19:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:20:071UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1
23:33:20:071UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1
23:33:20:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:20:965UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1
23:33:20:965UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1
23:33:21:067UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 2 TargetChoice = Hero 1 #1
23:33:21:067UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1
23:33:21:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:22:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:22:823UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1
23:33:22:823UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1
23:33:22:924UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1
23:33:22:924UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1
23:33:23:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:24:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:24:321UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
23:33:24:321UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
23:33:25:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:25:811DefaultSTACKUnload texture 'Mask__RGB_00'.
23:33:26:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:27:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:28:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:28:378DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0003341622% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:33:28:378DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0003341622% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
23:33:29:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:30:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:31:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:32:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:33:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:34:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:35:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:36:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:36:952DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
23:33:37:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:37:116UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
23:33:37:123UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1
23:33:37:123UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1
23:33:37:804UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1
23:33:38:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:38:554UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1
23:33:39:032UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1
23:33:39:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:40:108UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1
23:33:40:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:40:512UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #1
23:33:41:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:42:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:43:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:43:584UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1
23:33:44:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:45:165NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:46:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:46:813UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1
23:33:47:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:48:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:49:148UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1
23:33:49:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:49:829UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1
23:33:50:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:51:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:52:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:52:653DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
23:33:52:919UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
23:33:52:919UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
23:33:53:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:54:165NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:55:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:56:165NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:57:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:58:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
23:33:59:165NetworkSTACK[Bolt] Session list updated: 0 total sessions