Sunday, November 5, 2023 11:24 PM
TED

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23:24:00:767DefaultSTACK[Application] Application seed is 1746854570

23:24:00:767ApplicationSTACKFramework.Application: Initialization...

23:24:00:767ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

23:24:00:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

23:24:00:976AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0413835

23:24:01:034AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0582540

23:24:01:504AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.4702521

23:24:01:700AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1927328

23:24:01:730AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0292844

23:24:01:744AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0142340

23:24:02:507AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7621369

23:24:02:507AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0027182

23:24:02:515AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0055292

23:24:02:522AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0070138

23:24:02:522DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

23:24:02:522DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

23:24:02:522ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

23:24:02:522ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

23:24:02:522ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

23:24:02:522ApplicationSTACKBlackboardManager: Start initialization...

23:24:02:522ApplicationSTACKBlackboardManager: Initialization done!

23:24:02:522ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

23:24:02:522ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

23:24:02:522ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

23:24:02:522ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

23:24:02:522ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

23:24:02:522ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

23:24:02:620ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

23:24:02:620ApplicationSTACKAudioManager: register method UpdateMusic

23:24:02:620ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

23:24:02:620ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

23:24:02:620ApplicationSTACKAudioManager: register method UpdateModules

23:24:02:620ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

23:24:02:620NetworkSTACK[CrossPlatform] Start EOS

23:24:02:620NetworkSTACK[CrossPlatform] Platform initialized with: Success

23:24:02:620NetworkSTACK[CrossPlatform] Create EOS platform

23:24:02:620NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

23:24:02:620ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

23:24:02:620ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

23:24:02:620ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

23:24:02:620ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

23:24:02:620NetworkSTACK[Steamworks] Found 89 friends

23:24:02:620ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

23:24:02:620NetworkSTACKUsing digital distribution credentials: 'NeryK', 0x0110000100e12fe3, Steam.

23:24:02:620NetworkSTACKUsing digital distribution current game language: ''.

23:24:02:620ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

23:24:02:620ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

23:24:02:620ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

23:24:02:620DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:24:02:620ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

23:24:02:620ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

23:24:02:620ApplicationSTACKGame.PlayerProfileManager: Start initialization...

23:24:02:745ApplicationSTACKGame.PlayerProfileManager: Initialization done!

23:24:02:745ApplicationSTACKPlayerProfileManager: register method ProcessRequests

23:24:02:745ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

23:24:02:745ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

23:24:02:745ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

23:24:02:745ApplicationSTACKGame.TimeManager: Start initialization...

23:24:02:745ApplicationSTACKGame.TimeManager: Initialization done!

23:24:02:745ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

23:24:02:745ApplicationSTACKTimeManager: register method UpdateInGameTime

23:24:02:745ApplicationSTACKTimeManager: register method UpdateServerFrame

23:24:02:745ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

23:24:02:745ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

23:24:02:745ApplicationSTACKInputManager: register method UpdateInput

23:24:02:745ApplicationSTACKGame.SessionManager: Start initialization...

23:24:02:745ApplicationSTACKGame.SessionManager: Initialization done!

23:24:02:745ApplicationSTACKSessionManager: register method UpdateSession

23:24:02:745ApplicationSTACKGame.BoltManager: Start initialization...

23:24:02:745ApplicationSTACKGame.BoltManager: Initialization done!

23:24:02:745ApplicationSTACKBoltManager: register method ProcessBlackposts

23:24:02:745ApplicationSTACKBoltManager: register method UpdateBolt

23:24:02:745ApplicationSTACKMatchmakingService: Start initialization...

23:24:02:745ApplicationSTACKMatchmakingService: Initialization done!

23:24:02:745ApplicationSTACKMatchmakingService: register method ProcessBlackposts

23:24:02:745ApplicationSTACKFlowManager: Start initialization...

23:24:02:745ApplicationSTACKFlowManager: Initialization done!

23:24:02:745ApplicationSTACKFlowManager: register method UpdateFlow

23:24:02:745ApplicationSTACKGameIntentManager: Start initialization...

23:24:02:745ApplicationSTACKGameIntentManager: Initialization done!

23:24:02:745ApplicationSTACKGameIntentManager: register method FrameUpdate

23:24:02:745ApplicationSTACKPlatformSessionRuntime: Start initialization...

23:24:02:745ApplicationSTACKPlatformSessionRuntime: Initialization done!

23:24:02:745ApplicationSTACKFramework.Automation.TestManager: Start initialization...

23:24:02:745ApplicationSTACKFramework.Automation.TestManager: Initialization done!

23:24:02:745ApplicationSTACKTestManager: register method UpdateTests

23:24:02:745ApplicationSTACKG2G.G2GManager: Start initialization...

23:24:04:231NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

23:24:04:231NetworkSTACK[CrossPlatform] Login with appticket

23:24:04:231NetworkSTACK[CrossPlatform] digitalPlatform: Steam

23:24:04:231NetworkSTACK[CrossPlatform][STEAM] Login

23:24:04:231NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

23:24:04:239ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

23:24:04:239DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

23:24:04:239NetworkSTACK[Photon] Bolt StartClient...

23:24:04:239DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

23:24:04:359ApplicationSTACKG2G.G2GManager: Initialization done!

23:24:04:359ApplicationSTACKG2GManager: register method ProcessBlackposts

23:24:04:359ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

23:24:04:359ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

23:24:04:359ApplicationSTACKSettings.SettingsManager: Start initialization...

23:24:04:359NetworkSTACK[Localization] Current steam language : english

23:24:04:359NetworkSTACK[Localization] Current steam language : english

23:24:04:359ApplicationSTACKSettings.SettingsManager: Initialization done!

23:24:04:359ApplicationSTACKSettingsManager: register method SpecificUpdate

23:24:04:359ApplicationSTACKSettingsManager: register method ProcessBlackposts

23:24:04:359ApplicationSTACKUI.UIWindowsManager: Start initialization...

23:24:04:359ApplicationSTACKUI.UIWindowsManager: Initialization done!

23:24:04:359ApplicationSTACKUIInvitationManager: Start initialization...

23:24:04:359ApplicationSTACKUIInvitationManager: Initialization done!

23:24:04:359ApplicationSTACKUIInvitationManager: register method UpdateInvitation

23:24:04:359ApplicationSTACKUIManager: Start initialization...

23:24:04:359ApplicationSTACKUIRenderingManager: register method PostRender

23:24:04:359ApplicationSTACKUIRenderingManager: register method Render

23:24:04:359DefaultSTACK[TED-14649] AddActionMapController UI

23:24:04:716NetworkSTACK[Bolt] Bolt start begin!

23:24:05:026DefaultSTACK'???|PillHUDItem' cannot be loaded.

23:24:05:098DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

23:24:05:112NetworkSTACK[Photon] Bolt ShutdownImmediate...

23:24:05:112NetworkSTACK[Photon] OnBoltStopping

23:24:05:112NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

23:24:05:112NetworkSTACK[Bolt] Bolt shutdown begin.

23:24:05:112NetworkSTACK[Bolt] Bolt shutdown done.

23:24:05:357DefaultSTACK'???|ScoreItem' cannot be loaded.

23:24:05:357DefaultSTACK'???|ScoreItem' cannot be loaded.

23:24:05:357DefaultSTACK'???|RecapTimerItem' cannot be loaded.

23:24:05:357DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

23:24:05:357DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

23:24:05:452DefaultSTACK'???|PillHUDItem' cannot be loaded.

23:24:05:452DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

23:24:05:554DefaultSTACK'???|DLCItemShowable' cannot be loaded.

23:24:05:623DefaultSTACK'???|PingHUDItem' cannot be loaded.

23:24:05:740DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:24:05:740DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

23:24:05:740DefaultSTACK'???|PillHUDItem' cannot be loaded.

23:24:05:757DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

23:24:05:824DefaultSTACK'???|ScoreItem' cannot be loaded.

23:24:05:824DefaultSTACK'???|ScoreItem' cannot be loaded.

23:24:05:824DefaultSTACK'???|RecapTimerItem' cannot be loaded.

23:24:05:824DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

23:24:05:824DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

23:24:05:828ApplicationSTACKUIManager: Initialization done!

23:24:05:828ApplicationSTACKUIManager: register method ProcessBlackposts

23:24:05:828ApplicationSTACKUIManager: register method UISpecificUpdate

23:24:05:828ApplicationSTACKUIOverlayTabsManager: Start initialization...

23:24:05:828DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

23:24:05:828DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

23:24:05:828DefaultSTACK'???|DLCItemShowable' cannot be loaded.

23:24:06:043NetworkSTACK[CrossPlatform] Connected! result: Success

23:24:06:043NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 0002d082e7d9405d884a1e9004e97fbe

23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

23:24:06:043DefaultSTACK[VoiceChat] Input device : Mic in at rear panel (Pink) (Realtek(R) Audio) : ({ce17f993-0412-48ce-8488-cf6299131601})

23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

23:24:06:043NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

23:24:06:043DefaultSTACK[VoiceChat] Output device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

23:24:06:043NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:24:06:043NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:24:06:378DefaultSTACK[VoiceChat] RefreshAudioSettings

23:24:06:378NetworkSTACKGetInputDevices Count : 5

23:24:06:378NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True

23:24:06:378NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False

23:24:06:378NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False

23:24:06:378NetworkSTACKDevice #3 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False

23:24:06:378NetworkSTACKDevice #4 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False

23:24:06:378NetworkSTACKGetOutputDevices Count : 6

23:24:06:378NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False

23:24:06:378NetworkSTACKDevice #1 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False

23:24:06:378NetworkSTACKDevice #2 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True

23:24:06:378NetworkSTACKDevice #3 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False

23:24:06:378NetworkSTACKDevice #4 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False

23:24:06:378NetworkSTACKDevice #5 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False

23:24:06:378DefaultSTACK[VoiceChat] SetOutput device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

23:24:06:378NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

23:24:06:378NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

23:24:06:378DefaultSTACK[Storage] Cache successfully deleted

23:24:06:378NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

23:24:06:879NetworkSTACKGetOutputDevices Count : 6

23:24:06:879NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False

23:24:06:879NetworkSTACKDevice #1 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False

23:24:06:879NetworkSTACKDevice #2 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True

23:24:06:879NetworkSTACKDevice #3 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False

23:24:06:879NetworkSTACKDevice #4 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False

23:24:06:879NetworkSTACKDevice #5 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False

23:24:06:879NetworkSTACKGetInputDevices Count : 5

23:24:06:879NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True

23:24:06:879NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False

23:24:06:879NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False

23:24:06:879NetworkSTACKDevice #3 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False

23:24:06:879NetworkSTACKDevice #4 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 0

23:24:06:884NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 0

23:24:06:884NetworkSTACK[CrossPlatform][Warning] All returned metadata items were ignored.

23:24:06:884NetworkSTACK[CrossPlatform][Warning] Querying file for reading failed. Filename=[G2GSecret-RETAIL]

23:24:06:950NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' returned: NotFound
 at OnReadFileCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:24:07:050NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}

23:24:07:050DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:24:07:050DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:24:07:050DefaultSTACKReload project configuration

23:24:07:633ApplicationSTACKUIOverlayTabsManager: Initialization done!

23:24:07:633ApplicationSTACKGame.PrismManager: Start initialization...

23:24:07:633DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561197975023587 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10109+ba5251cc02 ; sessionId 7292525e5a684b8fb67d7cadd39e4172 : appScope Public

23:24:07:633ApplicationSTACKGame.PrismManager: Initialization done!

23:24:07:633ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

23:24:07:633ApplicationSTACKPrismManager: register method ProcessBlackposts

23:24:07:633ApplicationSTACKPrismManager: register method UpdateEvents

23:24:07:633ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

23:24:07:633ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

23:24:07:633ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

23:24:07:633ApplicationSTACKMouseCursorManager: Start initialization...

23:24:07:633ApplicationSTACKMouseCursorManager: Initialization done!

23:24:07:633ApplicationSTACKMouseCursorManager: register method UpdateCursor

23:24:07:633ApplicationSTACKGame.GameManager: Start initialization...

23:24:07:633ApplicationSTACKGame.GameManager: Initialization done!

23:24:07:633ApplicationSTACKGameManager: register method UpdateInternal

23:24:07:633ApplicationSTACKUINotificationManager: Start initialization...

23:24:07:633ApplicationSTACKUINotificationManager: Initialization done!

23:24:07:633ApplicationSTACKUINotificationManager: register method ProcessBlackposts

23:24:07:633ApplicationSTACKUINotificationManager: register method UpdateNotifications

23:24:07:633ApplicationSTACKGame.TimeReplicationManager: Start initialization...

23:24:07:633ApplicationSTACKGame.TimeReplicationManager: Initialization done!

23:24:07:633ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

23:24:07:633DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.

23:24:07:633DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

23:24:07:633ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

23:24:07:633ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

23:24:07:633ApplicationSTACKPlatformInviteManager: Start initialization...

23:24:07:633ApplicationSTACKPlatformInviteManager: Initialization done!

23:24:07:633ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

23:24:07:633ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

23:24:07:633ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

23:24:07:633ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

23:24:07:633ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

23:24:07:633ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

23:24:07:633ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

23:24:07:633ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

23:24:07:633ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

23:24:07:633ApplicationSTACKGame.CameraManager: Start initialization...

23:24:07:633ApplicationSTACKGame.CameraManager: Initialization done!

23:24:07:633ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

23:24:07:633ApplicationSTACKCameraManager: register method UpdateVirtualModes

23:24:07:633ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

23:24:07:633ApplicationSTACKCameraManager: register method UpdateCameraShaker

23:24:07:633ApplicationSTACKCameraManager: register method ComputeCameraPosition

23:24:07:633ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

23:24:07:779PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

23:24:07:779PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000100e12fe3_01', reading...

23:24:07:787PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

23:24:07:796PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

23:24:07:804PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

23:24:08:002DefaultSTACK[TED-14649] AddActionMapController Video

23:24:08:010DefaultSTACKLoaded texture 'Default Small'.

23:24:10:174DefaultSTACK[TED-14649] RemoveActionMapController Video

23:24:10:190DefaultSTACKLoaded texture 'Title'.

23:24:11:328NetworkSTACKParsing the command line arguments...

23:24:11:328NetworkSTACKC:\Program Files (x86)\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance

23:24:11:328ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

23:24:11:328DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

23:24:11:328DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

23:24:11:583DefaultSTACKLoaded texture 'HQ_00'.

23:24:11:583DefaultSTACKLoaded texture 'Svg'.

23:24:11:583DefaultSTACKLoaded texture 'Inputs'.

23:24:49:738DefaultSTACKUnload texture 'Default Small'.

23:24:49:738DefaultSTACKPlayer already registered !

23:25:21:100DefaultSTACKLoaded texture 'Default Small'.

23:26:12:241NetworkSTACK[Steamworks] Found 89 friends

23:26:12:335DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:26:12:352DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:26:17:567DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:26:18:726NetworkSTACK[Steamworks] Found 89 friends

23:26:18:816DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:26:25:806NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775242457532666

23:26:25:806NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'f9d0914a-46f4-437e-b79e-ea6d93139aa2', on region EU.

23:26:25:806NetworkSTACK[Photon] Bolt StartClient...

23:26:25:806DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

23:26:25:806NetworkSTACKWait for the bolt client to start

23:26:25:814NetworkSTACKWait for the bolt client to start

23:26:25:852NetworkSTACK[Bolt] Bolt start begin!

23:26:25:852NetworkSTACKWait for the bolt client to start

23:26:25:861NetworkSTACKWait for the bolt client to start

23:26:25:870NetworkSTACKWait for the bolt client to start

23:26:25:878NetworkSTACKWait for the bolt client to start

23:26:25:886NetworkSTACKWait for the bolt client to start

23:26:25:895NetworkSTACKWait for the bolt client to start

23:26:25:903NetworkSTACKWait for the bolt client to start

23:26:25:912NetworkSTACKWait for the bolt client to start

23:26:25:920NetworkSTACKWait for the bolt client to start

23:26:25:929NetworkSTACKWait for the bolt client to start

23:26:25:937NetworkSTACKWait for the bolt client to start

23:26:25:946NetworkSTACKWait for the bolt client to start

23:26:25:954NetworkSTACKWait for the bolt client to start

23:26:25:963NetworkSTACKWait for the bolt client to start

23:26:25:972NetworkSTACKWait for the bolt client to start

23:26:25:979NetworkSTACKWait for the bolt client to start

23:26:25:988NetworkSTACKWait for the bolt client to start

23:26:25:997NetworkSTACKWait for the bolt client to start

23:26:26:004NetworkSTACKWait for the bolt client to start

23:26:26:013NetworkSTACKWait for the bolt client to start

23:26:26:022NetworkSTACKWait for the bolt client to start

23:26:26:029NetworkSTACKWait for the bolt client to start

23:26:26:037NetworkSTACKWait for the bolt client to start

23:26:26:047NetworkSTACKWait for the bolt client to start

23:26:26:054NetworkSTACKWait for the bolt client to start

23:26:26:063NetworkSTACKWait for the bolt client to start

23:26:26:071NetworkSTACKWait for the bolt client to start

23:26:26:079NetworkSTACKWait for the bolt client to start

23:26:26:088NetworkSTACKWait for the bolt client to start

23:26:26:097NetworkSTACKWait for the bolt client to start

23:26:26:105NetworkSTACKWait for the bolt client to start

23:26:26:113NetworkSTACKWait for the bolt client to start

23:26:26:122NetworkSTACKWait for the bolt client to start

23:26:26:130NetworkSTACKWait for the bolt client to start

23:26:26:139NetworkSTACKWait for the bolt client to start

23:26:26:148NetworkSTACKWait for the bolt client to start

23:26:26:156NetworkSTACKWait for the bolt client to start

23:26:26:165NetworkSTACKWait for the bolt client to start

23:26:26:174NetworkSTACKWait for the bolt client to start

23:26:26:182NetworkSTACKWait for the bolt client to start

23:26:26:191NetworkSTACKWait for the bolt client to start

23:26:26:200NetworkSTACKWait for the bolt client to start

23:26:26:208NetworkSTACKWait for the bolt client to start

23:26:26:216NetworkSTACKWait for the bolt client to start

23:26:26:225NetworkSTACKWait for the bolt client to start

23:26:26:233NetworkSTACKWait for the bolt client to start

23:26:26:242NetworkSTACKWait for the bolt client to start

23:26:26:251NetworkSTACKWait for the bolt client to start

23:26:26:259NetworkSTACKWait for the bolt client to start

23:26:26:267NetworkSTACKWait for the bolt client to start

23:26:26:276NetworkSTACKWait for the bolt client to start

23:26:26:285NetworkSTACKWait for the bolt client to start

23:26:26:293NetworkSTACKWait for the bolt client to start

23:26:26:302NetworkSTACKWait for the bolt client to start

23:26:26:310NetworkSTACKWait for the bolt client to start

23:26:26:318NetworkSTACKWait for the bolt client to start

23:26:26:327NetworkSTACKWait for the bolt client to start

23:26:26:335NetworkSTACKWait for the bolt client to start

23:26:26:345NetworkSTACKWait for the bolt client to start

23:26:26:352NetworkSTACKWait for the bolt client to start

23:26:26:361NetworkSTACKWait for the bolt client to start

23:26:26:369NetworkSTACKWait for the bolt client to start

23:26:26:378NetworkSTACKWait for the bolt client to start

23:26:26:386NetworkSTACKWait for the bolt client to start

23:26:26:386NetworkSTACK[Bolt] Bolt start done!

23:26:26:386NetworkSTACKClientServerFrameOffset set to -3.

23:26:26:414ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

23:26:26:414DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

23:26:26:414DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:26:26:414GameplaySTACKStarting client session.

23:26:26:414UISTACKOnBoxCloseRequested

23:26:26:424GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

23:26:26:424GameplaySTACKClient session started.

23:26:26:424GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

23:26:26:434GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

23:26:26:434DefaultSTACKLoaded texture 'CrystalHUD'.

23:26:26:605DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:26:26:644NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:26:27:151NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:26:27:347NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:27:651NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:26:28:150NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:26:28:343NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:28:647NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:26:28:698NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:54751]

23:26:28:752NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

23:26:28:752NetworkSTACKJoining Session with custom data 90619bacac0849ed9437a570457a2f0d

23:26:28:754GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

23:26:28:850NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

23:26:29:049NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4407 bytes

23:26:29:049GameplaySTACKReceived DistantProgression #0

23:26:29:049NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

23:26:29:049NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:26:29:049NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

23:26:29:049NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 90619bacac0849ed9437a570457a2f0d

23:26:29:049NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

23:26:29:052GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

23:26:29:052ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

23:26:29:052DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:26:29:052DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

23:26:29:052AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

23:26:29:349NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:29:528AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2441928

23:26:29:528AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0628737

23:26:29:606NetworkSTACKChangeMultiplayerInviteContextVisibility to True

23:26:29:606NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242457532666

23:26:29:606NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242457532666

23:26:29:606DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
23:26:29:658AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0671190

23:26:29:658AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0780031

23:26:29:757AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0210694

23:26:29:757AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0363196

23:26:29:841AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0466018

23:26:29:841AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0622913

23:26:29:841DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

23:26:29:841DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

23:26:29:841DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

23:26:29:841ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

23:26:29:841ApplicationSTACKGame.MovementSmoothingSystem is now registered

23:26:29:841ApplicationSTACKGame.MonsterSpawnManager is now registered

23:26:29:841ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

23:26:29:841ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

23:26:29:841ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

23:26:29:841ApplicationSTACKGame.MissileTargetSystem is now registered

23:26:29:841ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

23:26:29:841ApplicationSTACKGame.MerchantSystem is now registered

23:26:29:841ApplicationSTACKGame.LootManagementSystem is now registered

23:26:29:841ApplicationSTACKGame.LevelEventManagementSystem is now registered

23:26:29:841ApplicationSTACKGame.KeyLockSystem is now registered

23:26:29:841ApplicationSTACKGame.InvincibilitySystem is now registered

23:26:29:841ApplicationSTACKGame.InventoryManager is now registered

23:26:29:841ApplicationSTACKGame.IntangibilitySystem is now registered

23:26:29:841ApplicationSTACKGame.InactiveEntitySystem is now registered

23:26:29:841ApplicationSTACKGame.HeroWeaponSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroSwitchSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroSquadSystem is now registered

23:26:29:841ApplicationSTACKGame.NavMeshObstacleSystem is now registered

23:26:29:841ApplicationSTACKGame.GameEntityManager is now registered

23:26:29:841ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

23:26:29:841ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

23:26:29:841ApplicationSTACKUikiManager is now registered

23:26:29:841ApplicationSTACKGame.SaveSystem is now registered

23:26:29:841ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

23:26:29:841ApplicationSTACKGame.SimulationManager is now registered

23:26:29:841ApplicationSTACKGame.LevelManager is now registered

23:26:29:841ApplicationSTACKGame.VisionSystem is now registered

23:26:29:841ApplicationSTACKGame.UnlockableManager is now registered

23:26:29:841ApplicationSTACKGame.TutorialSystem is now registered

23:26:29:841ApplicationSTACKGame.TurretUnlockManager is now registered

23:26:29:841ApplicationSTACKGame.HeroSprintSystem is now registered

23:26:29:841ApplicationSTACKGame.TurretChargeSystem is now registered

23:26:29:841ApplicationSTACKGame.TargetingSystem is now registered

23:26:29:841ApplicationSTACKGame.TalkSystem is now registered

23:26:29:841ApplicationSTACKGame.StationSystem is now registered

23:26:29:841ApplicationSTACKGame.StartingChestManager is now registered

23:26:29:841ApplicationSTACKGame.SpawnSystem is now registered

23:26:29:841ApplicationSTACKGame.ScoreManager is now registered

23:26:29:841ApplicationSTACKGame.RoomsManagementSystem is now registered

23:26:29:841ApplicationSTACKGame.RedDepictionManager is now registered

23:26:29:841ApplicationSTACKGame.PingSystem is now registered

23:26:29:841ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

23:26:29:841ApplicationSTACKPinManager is now registered

23:26:29:841ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

23:26:29:841ApplicationSTACKGame.DamageTypeStatusSystem is now registered

23:26:29:841ApplicationSTACKGame.CrystalUpgradeManager is now registered

23:26:29:841ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

23:26:29:841ApplicationSTACKGame.CrystalMovementSystem is now registered

23:26:29:841ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

23:26:29:841ApplicationSTACKGame.CocktailSystem is now registered

23:26:29:841ApplicationSTACKGame.CinematicSystem is now registered

23:26:29:841ApplicationSTACKGame.CharacterMovementSystem is now registered

23:26:29:841ApplicationSTACKGame.CharacterFacingSystem is now registered

23:26:29:841ApplicationSTACKGame.CharacterAnimationSystem is now registered

23:26:29:841ApplicationSTACKGame.BugQueenManagementSystem is now registered

23:26:29:841ApplicationSTACKGame.BossBehaviourManager is now registered

23:26:29:841ApplicationSTACKGame.BoltSynchronizationSystem is now registered

23:26:29:841ApplicationSTACKGame.AvoidanceSystem is now registered

23:26:29:841ApplicationSTACKGame.AudioMotionSystem is now registered

23:26:29:841ApplicationSTACKGame.AssetManager is now registered

23:26:29:841ApplicationSTACKGame.ArtifactResearchSystem is now registered

23:26:29:841ApplicationSTACKGame.AchievementTrackingManager is now registered

23:26:29:841ApplicationSTACKPathfinding.PathfindingManager is now registered

23:26:29:841ApplicationSTACKGame.DetectionSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroSelectionSystem is now registered

23:26:29:841ApplicationSTACKGame.DifficultyManager is now registered

23:26:29:841ApplicationSTACKGame.EffectSpreadSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroLevelUpSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroDeathSystem is now registered

23:26:29:841ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

23:26:29:841ApplicationSTACKGame.HealthSystem is now registered

23:26:29:841ApplicationSTACKGame.GameStatsManager is now registered

23:26:29:841ApplicationSTACKGame.GameProfilerManager is now registered

23:26:29:841ApplicationSTACKGame.DoorOpeningSystem is now registered

23:26:29:841ApplicationSTACKGame.FlowEndSystem is now registered

23:26:29:841ApplicationSTACKGame.ExoticTurretsManager is now registered

23:26:29:841ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

23:26:29:841ApplicationSTACKGame.EnvironmentalNotesManager is now registered

23:26:29:841ApplicationSTACKGame.EntityFrontSyncSystem is now registered

23:26:29:841ApplicationSTACKGame.EntityEventBufferSystem is now registered

23:26:29:841ApplicationSTACKGame.EntityActionSystem is now registered

23:26:29:841ApplicationSTACKGame.EmoteSystem is now registered

23:26:29:841ApplicationSTACKGame.EffectSystem is now registered

23:26:29:841ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

23:26:29:841ApplicationSTACKUIPanelInteractorManager is now registered

23:26:29:841ApplicationSTACKGame.QuestManager is now registered

23:26:29:841ApplicationSTACKGame.TEDGame: Initialization...

23:26:29:841ApplicationSTACKGame.RedDepictionManager: Start initialization...

23:26:29:841ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

23:26:29:841ApplicationSTACKRedDepictionSystem: register method Update

23:26:29:841ApplicationSTACKGame.RedDepictionManager: Initialization done!

23:26:29:841ApplicationSTACKRedDepictionManager: register method ProcessHeroes

23:26:29:841ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

23:26:29:841ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.SimulationManager: Start initialization...

23:26:29:841ApplicationSTACKGame.SimulationManager: Initialization done!

23:26:29:841ApplicationSTACKSimulationManager: register method UpdateInternal

23:26:29:841ApplicationSTACKGame.GameEntityManager: Start initialization...

23:26:29:841ApplicationSTACKGame.GameEntityManager: Initialization done!

23:26:29:841ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

23:26:29:841ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

23:26:29:841ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

23:26:29:841ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

23:26:29:841ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

23:26:29:841ApplicationSTACKGame.AssetManager: Start initialization...

23:26:29:841ApplicationSTACKGame.AssetManager: Initialization done!

23:26:29:841ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

23:26:29:841ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

23:26:29:841ApplicationSTACKGame.DetectionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.DetectionSystem: Initialization done!

23:26:29:841ApplicationSTACKDetectionSystem: register method BeginFrame

23:26:29:841ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

23:26:29:841ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

23:26:29:841ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

23:26:29:841ApplicationSTACKDetectionSystem: register method FinalizeDetection

23:26:29:841ApplicationSTACKDetectionSystem: register method DisposeElements

23:26:29:841ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

23:26:29:841ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

23:26:29:841ApplicationSTACKGame.SpawnSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.SpawnSystem: Initialization done!

23:26:29:841ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

23:26:29:841ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

23:26:29:841ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

23:26:29:841ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

23:26:29:841ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

23:26:29:841ApplicationSTACKGame.BossBehaviourManager: Start initialization...

23:26:29:841ApplicationSTACKGame.BossBehaviourManager: Initialization done!

23:26:29:841ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

23:26:29:841ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

23:26:29:841ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

23:26:29:841ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

23:26:29:841ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

23:26:29:841ApplicationSTACKGame.TalkSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.TalkSystem: Initialization done!

23:26:29:841ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

23:26:29:841ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

23:26:29:841ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

23:26:29:841ApplicationSTACKTalkSystem: register method UpdateHealthTracking

23:26:29:841ApplicationSTACKGame.LevelManager: Start initialization...

23:26:29:841ApplicationSTACKGame.LevelManager: Initialization done!

23:26:29:841ApplicationSTACKLevelManager: register method UpdateLevelLoading

23:26:29:841ApplicationSTACKLevelManager: register method UpdateLevelRenderer

23:26:29:841ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

23:26:29:841ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

23:26:29:841ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

23:26:29:841ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

23:26:29:841ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

23:26:29:841ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

23:26:29:841ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

23:26:29:841ApplicationSTACKGame.StationSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.StationSystem: Initialization done!

23:26:29:841ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

23:26:29:841ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

23:26:29:841ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

23:26:29:841ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

23:26:29:841ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

23:26:29:841ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

23:26:29:841ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

23:26:29:841ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

23:26:29:841ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

23:26:29:841ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.InventoryManager: Start initialization...

23:26:29:841ApplicationSTACKGame.InventoryManager: Initialization done!

23:26:29:841ApplicationSTACKInventoryManager: register method UpdateValues

23:26:29:841ApplicationSTACKInventoryManager: register method UpdateResources

23:26:29:841ApplicationSTACKGame.LootManagementSystem: Start initialization...

23:26:29:841DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:26:29:841ApplicationSTACKGame.LootManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKLootManagementSystem: register method UpdateLoots

23:26:29:841ApplicationSTACKGame.UnlockableManager: Start initialization...

23:26:29:841ApplicationSTACKGame.UnlockableManager: Initialization done!

23:26:29:841ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

23:26:29:841ApplicationSTACKUnlockableManager: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.GameStatsManager: Start initialization...

23:26:29:841GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:26:29:841ApplicationSTACKGame.GameStatsManager: Initialization done!

23:26:29:841ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

23:26:29:841ApplicationSTACKGame.QuestManager: Start initialization...

23:26:29:841ApplicationSTACKGame.QuestManager: Initialization done!

23:26:29:841ApplicationSTACKQuestManager: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

23:26:29:841ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

23:26:29:841ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

23:26:29:841ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

23:26:29:841ApplicationSTACKGame.AudioMotionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.AudioMotionSystem: Initialization done!

23:26:29:841ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

23:26:29:841ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

23:26:29:841ApplicationSTACKGame.AvoidanceSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.AvoidanceSystem: Initialization done!

23:26:29:841ApplicationSTACKAvoidanceSystem: register method DisposeElements

23:26:29:841ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

23:26:29:841ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

23:26:29:841ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

23:26:29:841ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

23:26:29:841ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

23:26:29:841ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

23:26:29:841ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

23:26:29:841ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

23:26:29:841ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

23:26:29:841ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

23:26:29:841ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

23:26:29:841ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

23:26:29:841ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

23:26:29:841ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

23:26:29:841ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

23:26:29:841ApplicationSTACKGame.EffectSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.EffectSystem: Initialization done!

23:26:29:841ApplicationSTACKEffectSystem: register method UpdateActiveEffects

23:26:29:841ApplicationSTACKEffectSystem: register method ProcessEffectRequests

23:26:29:841ApplicationSTACKGame.TutorialSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.TutorialSystem: Initialization done!

23:26:29:841ApplicationSTACKTutorialSystem: register method UpdateSystem

23:26:29:841ApplicationSTACKGame.CinematicSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CinematicSystem: Initialization done!

23:26:29:841ApplicationSTACKCinematicSystem: register method UpdateSystem

23:26:29:841ApplicationSTACKGame.CocktailSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CocktailSystem: Initialization done!

23:26:29:841ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

23:26:29:841ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

23:26:29:841ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

23:26:29:841ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

23:26:29:841ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

23:26:29:841ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

23:26:29:841ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

23:26:29:841ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

23:26:29:841ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

23:26:29:841ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

23:26:29:841ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

23:26:29:841ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

23:26:29:841ApplicationSTACKGame.DifficultyManager: Start initialization...

23:26:29:841ApplicationSTACKGame.DifficultyManager: Initialization done!

23:26:29:841ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

23:26:29:841ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

23:26:29:841ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

23:26:29:841ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

23:26:29:841ApplicationSTACKGame.EmoteSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.EmoteSystem: Initialization done!

23:26:29:841ApplicationSTACKEmoteSystem: register method SpecificUpdate

23:26:29:841ApplicationSTACKGame.EntityActionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.EntityActionSystem: Initialization done!

23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

23:26:29:841ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

23:26:29:841ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

23:26:29:841ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

23:26:29:841ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

23:26:29:841ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

23:26:29:841ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

23:26:29:841ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

23:26:29:841ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

23:26:29:841ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

23:26:29:841ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

23:26:29:841ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

23:26:29:841ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

23:26:29:841ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

23:26:29:841ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

23:26:29:841ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

23:26:29:841ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

23:26:29:841ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

23:26:29:841ApplicationSTACKGame.FlowEndSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.FlowEndSystem: Initialization done!

23:26:29:841ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.GameProfilerManager: Start initialization...

23:26:29:841ApplicationSTACKGame.GameProfilerManager: Initialization done!

23:26:29:841ApplicationSTACKGameProfilerManager: register method UpdateCounters

23:26:29:841ApplicationSTACKGame.HealthSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HealthSystem: Initialization done!

23:26:29:841ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

23:26:29:841ApplicationSTACKHealthSystem: register method UpdateKillParticipation

23:26:29:841ApplicationSTACKHealthSystem: register method UpdateHealth

23:26:29:841ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

23:26:29:841ApplicationSTACKGame.HeroDeathSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroDeathSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

23:26:29:841ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

23:26:29:841ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

23:26:29:841ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

23:26:29:841ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

23:26:29:841ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

23:26:29:841ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

23:26:29:841ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

23:26:29:841ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

23:26:29:841ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.HeroSprintSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroSprintSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroSprintSystem: register method UpdateSprint

23:26:29:841ApplicationSTACKGame.HeroSquadSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroSquadSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroSquadSystem: register method UpdateSquads

23:26:29:841ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

23:26:29:841ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

23:26:29:841ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

23:26:29:841ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

23:26:29:841ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

23:26:29:841ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

23:26:29:841ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

23:26:29:841ApplicationSTACKGame.IntangibilitySystem: Start initialization...

23:26:29:841ApplicationSTACKGame.IntangibilitySystem: Initialization done!

23:26:29:841ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

23:26:29:841ApplicationSTACKGame.InvincibilitySystem: Start initialization...

23:26:29:841ApplicationSTACKGame.InvincibilitySystem: Initialization done!

23:26:29:841ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

23:26:29:841ApplicationSTACKGame.KeyLockSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.KeyLockSystem: Initialization done!

23:26:29:841ApplicationSTACKKeyLockSystem: register method UpdateSystem

23:26:29:841ApplicationSTACKGame.MerchantSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.MerchantSystem: Initialization done!

23:26:29:841ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

23:26:29:841ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

23:26:29:841ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

23:26:29:841ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

23:26:29:841ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

23:26:29:841ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

23:26:29:841ApplicationSTACKGame.MissileTargetSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.MissileTargetSystem: Initialization done!

23:26:29:841ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

23:26:29:841ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

23:26:29:841ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

23:26:29:841ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

23:26:29:841ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

23:26:29:841ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

23:26:29:841ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

23:26:29:841ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

23:26:29:841ApplicationSTACKGame.TargetingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.TargetingSystem: Initialization done!

23:26:29:841ApplicationSTACKTargetingSystem: register method FinalizeTargeting

23:26:29:841ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

23:26:29:841ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

23:26:29:841ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

23:26:29:841ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

23:26:29:841ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

23:26:29:841ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

23:26:29:841ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

23:26:29:841ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

23:26:29:841ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

23:26:29:841ApplicationSTACKGame.PingSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.PingSystem: Initialization done!

23:26:29:841ApplicationSTACKPingSystem: register method SpecificUpdate

23:26:29:841ApplicationSTACKGame.ScoreManager: Start initialization...

23:26:29:841ApplicationSTACKGame.ScoreManager: Initialization done!

23:26:29:841ApplicationSTACKScoreManager: register method ProcessBlackposts

23:26:29:841ApplicationSTACKGame.StartingChestManager: Start initialization...

23:26:29:841ApplicationSTACKGame.StartingChestManager: Initialization done!

23:26:29:841ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

23:26:29:841ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

23:26:29:841ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

23:26:29:841ApplicationSTACKGame.TurretChargeSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.TurretChargeSystem: Initialization done!

23:26:29:841ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

23:26:29:841ApplicationSTACKGame.TurretUnlockManager: Start initialization...

23:26:29:841ApplicationSTACKGame.TurretUnlockManager: Initialization done!

23:26:29:841ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

23:26:29:841ApplicationSTACKGame.VisionSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.VisionSystem: Initialization done!

23:26:29:841ApplicationSTACKVisionSystem: register method ServerUpdateVision

23:26:29:841ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

23:26:29:841ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

23:26:29:841ApplicationSTACKGame.SaveSystem: Start initialization...

23:26:29:841ApplicationSTACKGame.SaveSystem: Initialization done!

23:26:29:841ApplicationSTACKSaveSystem: register method UpdateSave

23:26:29:841ApplicationSTACKSaveSystem: register method UpdateLoad

23:26:29:841ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

23:26:29:841ApplicationSTACKUikiManager: Start initialization...

23:26:30:346NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:30:346NetworkSTACK[LobbyService] Join lobby succeeded

23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 90619bacac0849ed9437a570457a2f0d

23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002264ee49c4baaba2d0a78c18631e7
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:26:30:346NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

23:26:30:346NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

23:26:30:346NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-351156150]

23:26:30:346NetworkSTACK[Voice] Set output volume to 25

23:26:30:346NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

23:26:30:346NetworkSTACK[VoiceService] Updating audio output status to: Disabled

23:26:30:456ApplicationSTACKUikiManager: Initialization done!

23:26:30:456ApplicationSTACKUikiManager: register method UpdateUiki

23:26:30:456ApplicationSTACKPinManager: Start initialization...

23:26:30:456ApplicationSTACKPinManager: Initialization done!

23:26:30:456ApplicationSTACKPinManager: register method RunLoadRoutine

23:26:30:456ApplicationSTACKPinManager: register method ProcessPinBlackposts

23:26:30:456ApplicationSTACKUIPanelInteractorManager: Start initialization...

23:26:30:456ApplicationSTACKUIPanelInteractorManager: Initialization done!

23:26:30:456ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

23:26:30:467GameSTACKGame: Initialization done!

23:26:30:467GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

23:26:30:467GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

23:26:30:467GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

23:26:30:467GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

23:26:30:470GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

23:26:30:470ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

23:26:30:470DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:26:30:470DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:26:30:600NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

23:26:30:601ApplicationSTACKLevel seed info : 'Template:f2e224497a4867b40a7c8af54e4b277f - Biome:LaborColony - Seed:-2053663943 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

23:26:30:601AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

23:26:31:367NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:31:471NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName LevelData:2]: 498683 bytes

23:26:31:535AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5796192

23:26:31:535AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1667594

23:26:31:795AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0928324

23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.

23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.

23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.

23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.

23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.

23:26:31:818DefaultSTACK'???|UIImage' cannot be loaded.

23:26:31:869NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

23:26:31:962AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.1668423

23:26:32:003AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0402274

23:26:32:003AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0054695

23:26:32:031AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0227830

23:26:32:031AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0146953

23:26:32:064AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0176513

23:26:32:064AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0084223

23:26:32:079AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0059785

23:26:32:079AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0141615

23:26:32:118DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

23:26:32:125AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0317579

23:26:32:125AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0913047

23:26:32:276AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0600862

23:26:32:276AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0099512

23:26:32:321AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0343997

23:26:32:321AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0419100

23:26:32:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:32:386AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0233315

23:26:32:386AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0134511

23:26:32:405AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0050503

23:26:32:405AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0005784

23:26:32:418AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.LaborColony preload took 00:00:00.0117616

23:26:32:425AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0074574

23:26:32:425AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000010

23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.laborcolony.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.bosses.giantspawner.assetbundle' has been mounted.

23:26:32:425DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

23:26:32:425AudioSTACK[Audio] Loading soundbanks for biome 'LaborColony'.

23:26:32:514AudioSTACK[Audio] Finished loading soundbanks for biome 'LaborColony'.

23:26:32:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

23:26:32:767AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.

23:26:32:850AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0818737

23:26:32:850AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0091520

23:26:32:951AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.0923547

23:26:32:951AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0096113

23:26:32:951DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

23:26:32:951DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.

23:26:32:951DefaultSTACK[Audio][Music] Changed biome to 'LaborColony'.

23:26:32:951DefaultSTACK[Audio][Music] Starting crystal music (muted)...

23:26:32:951DefaultSTACK[Audio][Music] Starting battle music (muted)...

23:26:32:951ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

23:26:32:951DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:26:32:951DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:26:32:951NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-351156150]

23:26:32:951NetworkSTACK[Voice] Set output volume to 25

23:26:32:951NetworkSTACK[VoiceService] Updating audio output status to: Disabled

23:26:32:951GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

23:26:32:951GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

23:26:32:951GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

23:26:32:951GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

23:26:32:951GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

23:26:32:951GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

23:26:32:982AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

23:26:32:982AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

23:26:32:982AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

23:26:32:982GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

23:26:32:982UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

23:26:32:982UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:26:33:071NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

23:26:33:071NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 2360 bytes

23:26:33:071GameplaySTACKTransferDungeonToIndependentProgression: True

23:26:33:071GameplaySTACKAddProgressionTo: None

23:26:33:071GameplaySTACKReceived DungeonProgression

23:26:33:114GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)

23:26:33:129UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

23:26:33:129UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:26:33:373NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:33:535UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

23:26:33:535UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:26:33:538DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:26:33:732UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

23:26:33:732UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:26:33:815NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242457532666).

23:26:33:935DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:26:34:019DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

23:26:34:019DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

23:26:34:019DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

23:26:34:019DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

23:26:34:019DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

23:26:34:131UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

23:26:34:131UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:26:34:147DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:26:34:360DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ff/ef3faa8dfcdb8499a1d8a566143593_LB_Factoria_ground_3x3_03.asset'. 'd9d4367c8d3580f4cbe577f27a161696'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ef/ea5ccf7fbc39245811a8896c83eaa8_LB_Factoria_ground_3x4_01.asset'. '489d3f536ffa70242b28268e7b3ec743'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b9/cf961eec9a7d04b989fa0c8699c2dc_LB_Factoria_ground_9x9_01.asset'. '806390702dd3ffc4dbe6239029725373'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/48/80060dc5375d446ac9657b9af0ec21_LB_Factoria_ground_6x5_01.asset'. '2ad5243392c80d84e8269fe2c30a214c'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b9/cf961eec9a7d04b989fa0c8699c2dc_LB_Factoria_ground_9x9_01.asset'. '806390702dd3ffc4dbe6239029725373'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7c/d3ee01b11455345818fc190de2a999_LB_Factoria_ground_3x6_01.asset'. 'bb2f35cd2e3222341986556345ed991d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b9/cf961eec9a7d04b989fa0c8699c2dc_LB_Factoria_ground_9x9_01.asset'. '806390702dd3ffc4dbe6239029725373'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7a/d8b9d0078283c4890487fcc2538e52_LB_Factoria_ground_4x5_01.asset'. '1d76f41ff3355714f90b01ef7fa6150a'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2f/61e05653f553c41ba6ec44b3d62229_LB_Factoria_ground_6x4_01.asset'. '93dfc6b981b70cd4e8d2440350549227'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/da/d8553416213ed4a9df792e9044f9fd_LB_Factoria_ground_3x5_01.asset'. '3f3eac3b4f833364caa2d49771a34d79'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c0/11e005bd282f749832bd89cf2291cd_LB_Factoria_ground_6x6_01.asset'. 'be577f21481062e4996bda2afe7c9218'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7c/d3ee01b11455345818fc190de2a999_LB_Factoria_ground_3x6_01.asset'. 'bb2f35cd2e3222341986556345ed991d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
23:26:34:454DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
23:26:34:454UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

23:26:34:454UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

23:26:34:454NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:34:820DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

23:26:34:820GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

23:26:34:820ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

23:26:34:820DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:26:34:820DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

23:26:34:919DefaultSTACK[Audio][Music] First room is silent.

23:26:35:032DefaultSTACKLoaded texture 'Blurs_Blurs'.

23:26:35:032DefaultSTACKLoaded texture 'ResourcesHUD'.

23:26:35:032DefaultSTACKLoaded texture 'Pins'.

23:26:35:032DefaultSTACKLoaded texture 'Default'.

23:26:35:032DefaultSTACKLoaded texture 'Mask_03'.

23:26:35:032DefaultSTACKLoaded texture 'Portrait_Zoomed'.

23:26:35:032DefaultSTACKLoaded texture 'PortraitSelection_08'.

23:26:35:032DefaultSTACKLoaded texture 'Weapon_Affinity'.

23:26:35:032DefaultSTACKLoaded texture 'PortraitSelection_07'.

23:26:35:032DefaultSTACKLoaded texture 'PortraitSelection_03'.

23:26:35:385NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:35:766NetworkSTACKChangeMultiplayerInviteContextVisibility to False

23:26:35:766NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

23:26:35:766DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
23:26:35:792DefaultSTACKUnload texture 'HQ_00'.

23:26:35:792DefaultSTACKUnload texture 'CrystalHUD'.

23:26:36:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:37:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:38:132DefaultSTACK[PinManager] Pins loaded.

23:26:38:366NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:39:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:40:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:41:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:42:369NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:43:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:44:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:45:368NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:46:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:47:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:48:417NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:49:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:50:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:51:416NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:52:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:53:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:54:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:55:417NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:56:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:57:419NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:58:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:59:418NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:26:59:828DefaultSTACKUnload texture 'Title'.

23:27:00:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:01:417NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:27:29:731DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:27:29:932DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:27:30:131DefaultSTACK[Audio][Music] New Level!

23:27:30:131DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A06_Seg_C_Part_1_Full for biome LaborColony and variation 1.

23:27:30:468NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:27:33:105DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:27:33:140DefaultSTACK[Audio][Music] Play orchestral Play_ED_A06_Seg_C_Part_1_Full.

23:27:33:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:33:982DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:27:33:982DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:27:34:469NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:35:466NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:36:355SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:355SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:36:384DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:36:463NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:36:999DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:37:076SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:076SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:37:105DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:37:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:37:720DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:38:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:38:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:921SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:38:949DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:39:467NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:39:472DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:40:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:40:755SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:755SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:40:784DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:41:363DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:41:398SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:398SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-56. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:41:429DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:41:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:42:019DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:42:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:42:816DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01096469% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:27:42:816DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01096469% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:816SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:42:849DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:43:431DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:43:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:44:077DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:27:44:163DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:27:44:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:45:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:46:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:47:517NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:48:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:49:518NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:50:517NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:51:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:52:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:53:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:54:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:55:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:56:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:57:074SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:074SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:57:107DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:57:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:57:679DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:27:58:462SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:462SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:519NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:58:802SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:802SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:58:831DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:27:59:310SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:310SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:27:59:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:27:59:928DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:28:00:517NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:01:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:02:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:02:698SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:02:698SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:03:518NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:04:138SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:138SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:149DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:28:04:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:04:697DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:28:04:924SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:924SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:04:952DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_30'.

23:28:05:432SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:432SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:05:971SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:05:971SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:06:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:07:516NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:08:519NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:09:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:10:570NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:11:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:11:963DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_30'.

23:28:12:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:13:566NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:14:209DefaultSTACKUnload texture 'Mask__RGB_00'.

23:28:14:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:15:569NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:16:566NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:17:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:18:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:19:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:20:168DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:28:20:178SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:178DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:28:20:178DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:20:211DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

23:28:20:222DefaultSTACKLoaded texture 'Weapon_Small'.

23:28:20:222DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.

23:28:20:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:20:910DefaultSTACKUnload texture 'Blurs_Blurs'.

23:28:21:184DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:28:21:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:21:869DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.

23:28:21:894SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:894SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:21:917DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.

23:28:22:442SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:442SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:456DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

23:28:22:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:22:947DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.

23:28:22:998SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:22:998SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:020DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.

23:28:23:503DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

23:28:23:566NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:23:638SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:638SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:23:651DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

23:28:24:102SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:102SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:24:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:24:605DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

23:28:25:083SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:083SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:097DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

23:28:25:513SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:513SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:25:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:26:018DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

23:28:26:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:27:568NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:28:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:28:600SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:600SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:613DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

23:28:28:946SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:28:946SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:333SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:554NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:29:925DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:28:29:934DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:28:29:934DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:28:29:955DefaultSTACKLoaded texture 'Blurs_Blurs'.

23:28:30:063DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

23:28:30:433DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

23:28:30:433DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.

23:28:30:565NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:31:566NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:32:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:28:40:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:41:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:42:354DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3280534% to 0.005789459%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:28:42:354DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3280534% to 0.005789459%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:28:42:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:43:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:44:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:45:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:45:733DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

23:28:46:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:47:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:48:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:49:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:50:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:51:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:52:619NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:28:54:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:28:55:619NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:29:00:305DefaultSTACKUnload texture 'Weapon_Small'.

23:29:00:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:01:618NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:02:617NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:29:04:615NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:05:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:29:07:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:29:09:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:10:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:11:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:12:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:13:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:14:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:15:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:16:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:17:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:18:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:19:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:20:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:21:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:22:669NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:23:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:24:276DefaultSTACKUnload texture 'Mask__RGB_00'.

23:29:24:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:25:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:26:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:27:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:28:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:29:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:30:667NetworkSTACK[Bolt] Session list updated: 0 total sessions

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23:29:32:666NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:32:996DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:29:33:064DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:29:33:201DefaultSTACKLoaded texture 'ShadedPortrait'.

23:29:33:236DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:29:33:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:34:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:35:668NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:36:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:37:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:38:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:39:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:40:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:41:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:42:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:43:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:44:073DefaultSTACKUnload texture 'ShadedPortrait'.

23:29:44:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01636901% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:29:44:576DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01636901% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:29:44:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:45:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:46:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:46:915DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Walls/LB_Factoria_wall_LargeZoneDoorStructure_01.asset'. '6f5ac708753ee1e48864acbdb038f999'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnRedDoor in :line 0
 at Delegate in :line 0
23:29:47:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:48:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:49:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:50:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:51:718NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:52:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:53:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:54:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:55:717NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:56:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:57:666DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

23:29:57:716NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:58:719NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:29:59:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:00:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:01:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:01:978DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01088104% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:30:01:978DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01088104% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:30:02:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:03:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:04:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:05:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:06:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:07:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:08:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:09:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:10:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:11:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:12:671DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

23:30:12:671AudioSTACKPost audio event regularWaveStartEvent on frame 43194

23:30:12:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:13:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:14:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:15:772NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:16:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:17:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:18:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:19:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:20:478DefaultSTACKUnload texture 'Mask__RGB_00'.

23:30:20:766NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:21:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:22:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:23:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:24:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:25:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:26:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:27:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:28:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:29:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:30:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:31:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:32:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:33:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:34:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:35:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:36:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:37:820NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:38:269DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:30:38:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:39:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:40:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:41:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:42:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:43:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:44:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:45:819NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:46:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:47:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:48:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:49:820NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:50:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:51:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:52:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:53:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:54:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:55:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:56:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:57:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:58:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:30:59:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:00:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:01:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:01:959DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01192028% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:31:01:959DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01192028% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:31:02:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:03:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:04:052DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:31:04:423DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:31:04:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:05:004DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:31:05:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:06:064DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:31:06:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:07:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:08:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:09:869NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:10:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:11:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:12:704DefaultSTACKUnload texture 'Mask__RGB_00'.

23:31:12:869NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:13:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:14:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:15:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:16:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:17:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:18:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:19:865NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:19:967DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:31:20:677DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:31:20:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:21:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:22:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:23:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:24:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:25:869NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:26:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:27:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:28:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:29:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:30:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:31:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:32:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:33:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:34:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:35:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:36:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:37:918NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:38:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:39:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:40:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:41:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:42:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:43:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:44:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:45:919NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:46:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:47:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:48:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:49:915NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:50:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:51:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:52:917NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:53:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:54:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:55:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:56:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:57:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:58:969NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:31:59:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:00:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:01:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:02:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:03:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:04:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:05:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:06:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:07:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:08:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:09:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:10:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:11:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:12:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:13:965NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:14:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:15:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:16:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:17:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:18:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:19:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:20:968NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:22:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:23:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:24:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:24:244DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4114181% to 0.004822016%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:32:24:244DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4114181% to 0.004822016%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:32:25:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:26:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:27:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:28:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:29:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:30:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:31:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:32:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:33:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:34:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:35:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:35:491DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3600023% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:32:35:491DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3600023% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:32:36:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:37:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:38:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:39:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:40:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:41:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:42:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:43:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:44:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:45:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:46:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:47:016NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:48:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:49:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:50:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:51:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:52:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:52:265DefaultSTACK[Audio][Music] Playing battle victory outro...

23:32:52:265DefaultSTACK[Audio][Music] Play soundscape.

23:32:52:265AudioSTACKPost audio event regularWaveEndEvent on frame 61944

23:32:52:290DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:32:53:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:54:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:55:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:56:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:57:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:57:512NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...

23:32:57:512GameplaySTACKTransferDungeonToIndependentProgression: True

23:32:57:512GameplaySTACKAddProgressionTo: BlueprintPointsLootedPerDistrict

23:32:57:563NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4439 bytes

23:32:57:563GameplaySTACKReceived DistantProgression #0

23:32:58:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:32:58:953DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001940496% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:32:58:953DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001940496% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:32:59:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:00:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:01:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:02:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:03:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:04:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:05:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:06:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:07:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:08:068NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:09:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:10:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:11:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:12:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:13:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:14:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:14:767UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

23:33:14:868UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

23:33:14:868UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

23:33:14:868UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

23:33:14:868UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

23:33:15:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:15:121UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 2 TargetChoice = Hero 1 #1

23:33:15:121UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

23:33:15:467UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1

23:33:15:467UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

23:33:15:669UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

23:33:15:669UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

23:33:16:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:17:066UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1

23:33:17:066UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

23:33:17:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:18:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:18:223UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

23:33:18:223UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

23:33:18:873UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1

23:33:18:873UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

23:33:19:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:20:071UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

23:33:20:071UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

23:33:20:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:20:965UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1

23:33:20:965UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

23:33:21:067UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 2 TargetChoice = Hero 1 #1

23:33:21:067UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

23:33:21:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:22:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:22:823UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 1 TargetChoice = Hero 1 #1

23:33:22:823UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

23:33:22:924UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

23:33:22:924UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

23:33:23:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:24:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:24:321UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

23:33:24:321UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

23:33:25:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:25:811DefaultSTACKUnload texture 'Mask__RGB_00'.

23:33:26:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:27:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:28:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:28:378DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0003341622% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:33:28:378DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0003341622% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
23:33:29:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:30:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:31:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:32:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:33:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:34:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:35:119NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:36:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:36:952DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:33:37:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:37:116UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

23:33:37:123UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

23:33:37:123UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

23:33:37:804UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

23:33:38:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:38:554UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

23:33:39:032UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

23:33:39:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:40:108UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

23:33:40:108NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:40:512UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #1

23:33:41:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:42:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:43:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:43:584UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

23:33:44:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:45:165NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:46:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:46:813UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

23:33:47:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:48:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:49:148UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

23:33:49:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:49:829UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

23:33:50:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:51:168NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:52:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:52:653DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:33:52:919UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

23:33:52:919UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

23:33:53:166NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:54:165NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:55:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:56:165NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:57:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:58:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

23:33:59:165NetworkSTACK[Bolt] Session list updated: 0 total sessions