Saturday, November 4, 2023 5:52 PM
TED

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17:52:14:365SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:415DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

17:52:14:616UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:52:14:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:14:970UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:15:368UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:15:419UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:52:15:419SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:419SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-87. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:15:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:16:291UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:16:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:16:994DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

17:52:17:405UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:52:17:405SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:405SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-88. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:17:427DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

17:52:17:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:18:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:19:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:20:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:21:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:22:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:23:137UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:52:23:137SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:137SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-89. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:23:215UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:23:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:23:916DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

17:52:24:584UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:52:24:584SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:584SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-90. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:24:597DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

17:52:24:865DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:52:24:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:25:214UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:52:25:576DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

17:52:25:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:26:862UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:52:26:862UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:26:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:27:104DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:52:27:104SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:104SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:147DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

17:52:27:315UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:52:27:315UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:27:342SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:342SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:27:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:28:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:29:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:30:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:31:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:32:409UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:52:32:409UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:52:32:767UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:52:32:767UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:32:909NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:33:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:34:629SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:629SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:860SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:34:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:35:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:36:487DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

17:52:36:767SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:767SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:36:780DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

17:52:36:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:37:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:38:016SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at RefreshItems in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:38:016UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:52:38:154DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

17:52:38:314DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:52:38:613UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

17:52:38:613UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:52:38:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:39:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:40:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:41:520GameplaySTACKLaunching tutorial step Info-Devices

17:52:41:520DefaultSTACK[TED-14649] AddActionMapController Tutorial

17:52:41:752DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:52:41:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:42:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:43:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:44:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:45:960NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:46:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:47:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:48:956NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:49:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:50:956NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:51:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:52:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:53:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:54:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:55:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:56:960NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:57:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:58:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:59:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:00:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:01:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:02:960NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:03:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:04:568DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:53:04:568UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

17:53:04:568UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:53:04:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:06:007NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:07:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:08:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:08:729DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01374946% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:53:08:729DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01374946% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:53:08:800DefaultSTACKUnload texture 'Weapon_Small'.

17:53:09:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:10:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:11:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:11:359NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...

17:53:11:359NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

17:53:11:359GameplaySTACKReceived DistantProgression #0

17:53:11:359GameplaySTACKTransferDungeonToIndependentProgression: True

17:53:11:359GameplaySTACKAddProgressionTo: None

17:53:12:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:13:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:13:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:13:711UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:13:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:13:711UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:13:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:13:711UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:13:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:13:711UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:13:761UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Hero 0 #1

17:53:14:010NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:14:767UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

17:53:14:767UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

17:53:14:911UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Hero 0 #1

17:53:14:911UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:53:15:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:15:114UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:15:114UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:16:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:16:063UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Hero 0 #1

17:53:16:063UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:53:16:366UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

17:53:16:366UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

17:53:16:510UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Hero 0 #1

17:53:16:510UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:53:16:612UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:16:612UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:17:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:18:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:19:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:20:013DefaultSTACK[TED-14649] RemoveActionMapController Tutorial

17:53:20:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:20:015GameplaySTACKstopping tutorial step Info-Devices

17:53:21:007NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:21:460UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Hero 0 #1

17:53:21:460UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:53:21:677GameplaySTACKLaunching tutorial step Info-HeroUpgradeMenu

17:53:21:677DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:53:21:677DefaultSTACK[TED-14649] AddActionMapController Tutorial

17:53:21:677DefaultSTACK[TED-14649] AddActionMapController TutorialBlocker

17:53:22:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:22:819UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

17:53:22:819UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

17:53:23:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:24:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:25:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:25:013UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:53:25:020UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:53:25:020UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:53:26:010NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:27:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:28:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:29:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:30:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:31:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:32:012NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:33:007NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:34:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:34:844DefaultSTACK[TED-14649] RemoveActionMapController TutorialBlocker

17:53:34:844DefaultSTACK[TED-14649] RemoveActionMapController Tutorial

17:53:34:845GameplaySTACKstopping tutorial step Info-HeroUpgradeMenu

17:53:35:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:35:330UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:53:36:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:36:033UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

17:53:37:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:37:699UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:53:38:036DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:53:38:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:38:842DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:53:39:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:39:734UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:53:40:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:41:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:42:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:43:056NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:44:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:45:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:46:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:47:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:47:787DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:53:47:967UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:53:48:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:48:164UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:53:48:164UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:53:48:164UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:53:48:164UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:53:48:164UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:53:48:164UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:53:48:367UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 1 TargetChoice = Hero 2 #1

17:53:48:367UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:53:48:961UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:53:48:961UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:53:49:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:50:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:51:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:52:056NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:52:938DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:53:52:942SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:942DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:53:52:942DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:53:52:970DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:53:52:980DefaultSTACKLoaded texture 'Weapon_Small'.

17:53:52:980DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:53:53:059NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:53:650DefaultSTACKUnload texture 'Blurs_Blurs'.

17:53:54:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:55:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:56:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:56:527DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:53:57:059NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:58:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:59:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:53:59:511UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:59:511UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:53:59:511UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:53:59:511UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:00:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:00:363UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:00:363UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:00:363UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:00:363UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:00:913UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:00:913UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:00:913UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:00:913UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:01:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:01:563UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:01:563UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:01:563UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:01:563UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:01:730GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8.5 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5.5 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0.015 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:730SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:01:753DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:54:01:753DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:54:02:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:02:249DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:54:02:359SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:359SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:02:389DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:54:02:389DefaultSTACKLoaded texture 'Mask_07'.

17:54:02:389DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:54:02:875DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:54:02:875DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:54:03:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:03:068UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:03:068UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:03:068UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:03:068UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:03:386SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:386SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:03:416DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:54:03:416DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:54:03:902DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:54:03:902DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:54:04:013UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:04:013UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:04:013UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:04:013UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:04:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:04:356GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8.5 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5.5 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0.015 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:356SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:04:379UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:04:379UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:04:379UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:04:379UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:04:379DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:54:04:379DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:54:04:874DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:54:04:874DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:54:05:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:05:667SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:667SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:05:694DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:54:05:694DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:54:05:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:05:711UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:05:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:05:711UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:06:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:06:184DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:54:06:184DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:54:06:436SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:436SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:54:06:456DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:54:06:456DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:54:06:733DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:54:06:743DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:54:06:743DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:54:06:764DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:54:06:959DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:54:06:959DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:54:07:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:07:246DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:54:07:246DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:54:08:017UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:08:017UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:08:017UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:08:017UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:08:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:09:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:09:132DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:54:10:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:10:162UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:10:162UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:10:162UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:10:162UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:11:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:12:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:12:415UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:12:415UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:12:415UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:12:415UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:13:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:14:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:15:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:15:563UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:15:563UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:15:563UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:15:563UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:16:110NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:17:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:18:108NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:19:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:20:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:21:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:21:617UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 1 TargetChoice = Hero 2 #1

17:54:21:617UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:22:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:22:661UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:22:661UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:23:110NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:24:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:24:813UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 1 TargetChoice = Hero 2 #1

17:54:24:813UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:25:061UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 2 #1

17:54:25:061UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #1

17:54:25:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:25:811UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

17:54:25:811UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

17:54:25:811UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

17:54:25:811UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

17:54:26:015UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

17:54:26:015UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

17:54:26:107NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:26:813UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 1 #1

17:54:26:813UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

17:54:26:813UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 1 #1

17:54:26:813UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

17:54:27:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:27:911UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 2 TargetChoice = Hero 1 #1

17:54:27:911UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

17:54:28:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:28:160UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:54:28:167UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:28:167UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:29:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:29:764UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:30:068UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:30:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:30:702UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

17:54:31:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:31:118UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:31:606UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:31:631UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:31:865UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:31:865UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:32:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:32:307DefaultSTACKUnload texture 'Mask__RGB_00'.

17:54:32:383UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:33:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:33:177UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:54:33:177UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:54:33:794UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:33:794UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:34:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:34:386UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:34:386UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:34:878UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:54:34:878UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:54:35:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:35:428UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:35:428UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

17:54:35:903UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:35:903UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

17:54:36:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:36:302UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:54:36:302UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

17:54:36:885DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:54:36:980DefaultSTACKUnload texture 'Mask_07'.

17:54:37:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:37:210UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:54:37:268DefaultSTACKUnload texture 'Weapon_Small'.

17:54:37:361UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:37:361UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:37:361UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:54:37:361UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:54:38:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:39:158NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:40:158NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:41:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:41:386DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:54:42:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:43:158NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:44:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:45:158NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:46:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:47:165NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:47:616UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:47:616UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:47:616UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

17:54:47:616UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

17:54:48:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:49:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:50:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:51:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:52:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:53:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:53:260UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:53:260UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:53:260UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 1 #1

17:54:53:260UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

17:54:54:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:55:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:56:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:57:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:58:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:54:59:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:00:206NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:00:343DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:55:01:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:02:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:02:367UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

17:55:02:367UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:55:03:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:04:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:05:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:06:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:07:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:08:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:09:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:10:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:11:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:12:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:12:361UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:55:12:514UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:55:12:514UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:55:12:514UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Hero 2 #1

17:55:12:514UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

17:55:13:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:13:266DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

17:55:14:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:15:017UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

17:55:15:017UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:55:15:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:16:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:17:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:18:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:19:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:20:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:21:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:22:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:23:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:24:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:25:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:26:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:27:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:28:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:28:262DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

17:55:28:262AudioSTACKPost audio event regularWaveStartEvent on frame 223031

17:55:29:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:30:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:31:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:32:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:33:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:34:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:35:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:36:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:37:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:38:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:39:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:40:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:41:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:42:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:43:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:55:47:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:55:52:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:55:53:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:55:55:306NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:55:59:563DefaultSTACK[Audio][Music] Playing battle victory outro...

17:55:59:563DefaultSTACK[Audio][Music] Play soundscape.

17:55:59:563AudioSTACKPost audio event regularWaveEndEvent on frame 226695

17:56:00:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:02:306NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:03:102DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:56:03:144DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.000193053% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:56:03:144DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.000193053% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:56:03:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:03:609NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 3...

17:56:03:609NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

17:56:03:609GameplaySTACKReceived DistantProgression #0

17:56:03:609GameplaySTACKTransferDungeonToIndependentProgression: True

17:56:03:609GameplaySTACKAddProgressionTo: None

17:56:03:905DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:56:04:310NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:10:310NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:11:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:17:310NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:18:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:20:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:21:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:23:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:24:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:25:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:25:890DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:56:26:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:26:671DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:56:27:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:28:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:29:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:30:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:31:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:32:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:33:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:34:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:35:085DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:56:35:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:36:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:37:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:38:112DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:56:38:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:39:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:40:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:41:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:42:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:43:312NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 4...

17:56:43:312NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

17:56:43:312GameplaySTACKReceived DistantProgression #0

17:56:43:312GameplaySTACKTransferDungeonToIndependentProgression: True

17:56:43:312GameplaySTACKAddProgressionTo: None

17:56:43:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:44:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:45:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:46:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:46:908DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01110354% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:56:46:908DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01110354% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:56:47:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:49:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:50:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:56:52:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:53:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:54:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:55:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:56:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:57:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:58:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:56:59:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:00:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:01:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:02:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:03:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:04:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:05:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:06:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:07:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:08:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:08:767DefaultSTACKUnload texture 'Mask__RGB_00'.

17:57:08:815DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:57:09:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:57:09:568DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:57:10:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:58:40:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:41:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:58:44:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:45:099DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:58:45:103SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:103DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:58:45:103DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:45:132DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:58:45:132DefaultSTACKLoaded texture 'Weapon_Small'.

17:58:45:142DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:58:45:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:45:813DefaultSTACKUnload texture 'Blurs_Blurs'.

17:58:46:606NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:47:069GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 8.5 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 5.5 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 7 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0.015 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 1 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0.1 (Priority: 0) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:069SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:58:47:092DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:58:47:092DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:58:47:586DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:58:47:586DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:58:47:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:48:606NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:49:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:58:53:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:54:565DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:58:54:574DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:58:54:574DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:58:54:595DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:58:54:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:55:073DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:58:55:073DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:58:55:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:56:314DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

17:58:56:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:57:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:58:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:58:58:659DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.01669272% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:58:58:659DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.01669272% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:58:59:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:59:10:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:11:313DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

17:59:11:313AudioSTACKPost audio event regularWaveStartEvent on frame 249349

17:59:11:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:59:18:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:59:24:656NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:25:089DefaultSTACKUnload texture 'Weapon_Small'.

17:59:25:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:26:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:27:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:28:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:29:301DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01189003% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:59:29:301DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01189003% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:59:29:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:59:34:085DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:59:34:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:59:36:446DefaultSTACKLoaded texture 'MinimapNotification'.

17:59:36:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:59:43:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:44:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:44:821DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:59:45:570DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:59:45:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:46:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:47:512DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.03286997% to 0%) in controller null) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:59:47:512DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.03286997% to 0%) in controller null) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:59:47:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:48:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:49:709NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:50:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:51:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:52:715NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:53:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:54:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:55:014DefaultSTACK[Audio][Music] Playing battle victory outro...

17:59:55:014DefaultSTACK[Audio][Music] Play soundscape.

17:59:55:014AudioSTACKPost audio event regularWaveEndEvent on frame 254510

17:59:55:709NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:56:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:57:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:58:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:59:59:012NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 5...

17:59:59:012NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

17:59:59:012GameplaySTACKReceived DistantProgression #0

17:59:59:012GameplaySTACKTransferDungeonToIndependentProgression: True

17:59:59:012GameplaySTACKAddProgressionTo: None

17:59:59:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:00:646DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:00:00:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:01:035DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:00:01:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:02:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:03:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:04:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:05:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:06:007DefaultSTACK[TED-14649] AddActionMapController ModalMenu

18:00:06:011SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:011DefaultSTACK[TED-14649] AddActionMapController ModalMenu

18:00:06:011DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:06:041DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

18:00:06:041DefaultSTACKLoaded texture 'Weapon_Small'.

18:00:06:041DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

18:00:06:719DefaultSTACKUnload texture 'Blurs_Blurs'.

18:00:06:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:07:240DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

18:00:07:293DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

18:00:07:756NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:07:976DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

18:00:08:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:09:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:10:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:11:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:12:207DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

18:00:12:218DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

18:00:12:218DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:00:12:237DefaultSTACKLoaded texture 'Blurs_Blurs'.

18:00:12:716DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

18:00:12:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:13:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:14:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:15:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:16:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:17:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:18:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:19:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:20:765NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:21:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:22:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:23:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:24:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:25:441DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:00:25:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:26:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:27:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:28:440DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:00:28:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:29:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:29:984DefaultSTACKUnload texture 'MinimapNotification'.

18:00:30:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:31:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:32:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:33:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:34:024DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
18:00:34:024UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

18:00:34:024UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

18:00:34:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:35:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:36:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:37:217DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:00:37:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:38:218DefaultSTACKUnload texture 'Weapon_Small'.

18:00:38:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:39:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:40:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:41:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:42:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:43:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:44:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:45:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:46:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:47:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:48:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:49:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:50:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:51:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:52:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:53:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:54:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:55:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:56:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:57:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:58:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:00:59:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:00:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:01:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:02:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:03:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:04:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:05:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:06:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:07:414DefaultSTACKUnload texture 'Mask__RGB_00'.

18:01:07:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:08:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:09:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:10:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:11:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:12:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:13:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:14:859NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:15:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:16:859NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:17:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:18:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:19:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:20:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:21:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:22:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:23:412DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

18:01:23:412DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

18:01:23:463GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
18:01:23:463DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

18:01:23:463DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').

18:01:23:463DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

18:01:23:463DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

18:01:23:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:24:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:25:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:26:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:27:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:28:413DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

18:01:28:413DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

18:01:28:413AudioSTACKPost audio event crystalWaveStartEvent on frame 265545

18:01:28:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:29:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:30:866DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:01:30:866DefaultSTACK[TED-14649] AddActionMapController RadialSelection

18:01:30:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:30:919DefaultSTACKLoaded texture 'Portrait_Turret'.

18:01:31:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:32:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:33:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:34:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:35:909NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:35:954DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:01:35:954DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

18:01:36:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:37:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:38:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:39:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:40:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:41:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:42:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:43:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:44:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:45:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:46:123DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01796227% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:01:46:123DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01796227% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:01:46:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:47:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:48:909NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:49:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:50:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:51:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:52:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:53:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:54:956NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:55:201DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4174634% to 0.009555161%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:01:55:201DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4174634% to 0.009555161%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:01:55:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:56:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:57:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:58:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:01:59:961NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:00:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:01:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:02:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:03:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:04:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:05:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:06:577DefaultSTACKUnload texture 'Portrait_Turret'.

18:02:06:960NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:07:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:08:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:09:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:10:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:11:956NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:12:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:13:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:14:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:15:144DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.0137948% to 0%) in controller null) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:02:15:144DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.0137948% to 0%) in controller null) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:02:15:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:16:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:17:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:19:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:20:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:21:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:22:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:22:941DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:02:23:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:23:694DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:02:24:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:25:007NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:26:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:26:852DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.000380888% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:02:26:852DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.000380888% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:02:27:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:28:006NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:28:910DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

18:02:28:910DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

18:02:29:010NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:30:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:31:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:32:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:33:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:34:010NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:34:413DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

18:02:34:413DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

18:02:34:413DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

18:02:34:413DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

18:02:35:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:36:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:37:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:38:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:39:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:40:008NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:41:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:41:309DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

18:02:41:309DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

18:02:41:309DefaultSTACK[Audio][Music] Play soundscape.

18:02:41:309AudioSTACKPost audio event crystalWaveEndEvent on frame 274178

18:02:41:333DefaultSTACKLoaded texture 'Mask__RGB_00'.

18:02:42:011NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:43:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:44:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:45:010NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:45:317NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 6...

18:02:45:317NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

18:02:45:317GameplaySTACKReceived DistantProgression #0

18:02:45:317GameplaySTACKTransferDungeonToIndependentProgression: True

18:02:45:317GameplaySTACKAddProgressionTo: None

18:02:46:013NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:46:316DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:02:47:059NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:47:059DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:02:48:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:48:550DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:02:49:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:49:600DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:02:50:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:51:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:52:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:53:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:54:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:55:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:56:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:57:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:58:056NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:02:59:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:00:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:01:059NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:02:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:03:057NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:04:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:05:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:05:479DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:03:06:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:06:276DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:03:07:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:08:056NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:09:061NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:10:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:11:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:12:058NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:13:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:13:798GameplaySTACKLaunching tutorial step Hidden-OpenDoor

18:03:13:798DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:03:13:998DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:03:14:106NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:14:795GameplaySTACKstopping tutorial step Hidden-OpenDoor

18:03:14:889DefaultSTACKUnload texture 'Mask__RGB_00'.

18:03:15:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:16:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:17:108NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:17:124DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:03:18:068UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:03:18:068UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:03:18:068UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:03:18:068UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:03:18:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:18:168UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

18:03:18:664UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:18:664UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:18:765UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:18:765UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:18:917UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:18:917UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:19:106NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:19:160UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:03:19:160UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:03:20:063UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:20:063UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:20:110NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:20:215UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:20:215UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:20:388GameplaySTACKLaunching tutorial step Info-ResearchMachine

18:03:20:388DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:03:20:388DefaultSTACK[TED-14649] AddActionMapController Tutorial

18:03:20:388DefaultSTACK[TED-14649] AddActionMapController TutorialBlocker

18:03:20:439DefaultSTACKLoaded texture 'Portrait_Turret'.

18:03:20:515UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:20:515UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:20:621DefaultSTACKLoaded texture 'Mask__RGB_00'.

18:03:20:663UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:03:20:663UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:03:21:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:22:012UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:22:012UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:22:106NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:23:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:23:410UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:23:410UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:24:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:25:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:26:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:27:110NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:28:108NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:29:108NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:29:888DefaultSTACK[TED-14649] RemoveActionMapController TutorialBlocker

18:03:29:888DefaultSTACK[TED-14649] RemoveActionMapController Tutorial

18:03:29:889GameplaySTACKstopping tutorial step Info-ResearchMachine

18:03:30:011UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:30:011UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:30:106NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:30:414UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:30:414UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:31:108NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:31:327DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:03:32:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:33:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:34:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:35:110NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:36:106NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:37:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:38:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:39:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:40:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:41:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:42:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:43:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:44:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:44:364UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:44:364UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:45:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:45:460UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:45:460UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:46:161NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:46:416UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:46:416UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:47:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:47:415UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:47:415UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:47:967UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:47:967UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:48:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:48:261UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:03:48:261UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:03:49:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:50:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:51:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:51:510UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:03:51:510UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:03:51:560UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:03:51:560UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:03:52:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:53:158NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:54:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:55:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:55:467DefaultSTACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

18:03:55:659UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

18:03:55:659UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

18:03:56:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:57:162NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:58:158NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:03:59:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:00:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:00:459DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

18:04:00:459AudioSTACKPost audio event artifactWaveStartEvent on frame 283579

18:04:01:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:01:557DefaultSTACKUnload texture 'Portrait_Turret'.

18:04:02:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:03:156NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:04:163NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:05:164NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:06:157NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:07:160NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:08:115DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.04039994% to 0%) in controller null) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:04:08:115DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.04039994% to 0%) in controller null) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:04:08:206NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:09:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:10:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:11:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:12:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:13:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:14:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:15:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:16:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:17:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:18:206NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:19:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:20:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:21:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:22:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:23:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:24:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:25:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:26:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:27:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:28:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:29:093DefaultSTACKUnload texture 'Mask__RGB_00'.

18:04:29:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:30:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:30:764DefaultSTACK[Audio][Music] Playing battle victory outro...

18:04:30:764DefaultSTACK[Audio][Music] Play soundscape.

18:04:30:764AudioSTACKPost audio event artifactWaveEndEvent on frame 287164

18:04:30:764DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
18:04:31:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:32:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:33:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:34:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:34:708GameplaySTACKTransferDungeonToIndependentProgression: True

18:04:34:708GameplaySTACKAddProgressionTo: None

18:04:34:758NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 7...

18:04:34:758NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

18:04:34:758GameplaySTACKReceived DistantProgression #0

18:04:35:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:36:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:37:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:38:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:39:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:40:058DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:04:40:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:40:861DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:04:41:256NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:41:560DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:04:42:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:42:659DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:04:43:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:44:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:45:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:46:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:47:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:48:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:49:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:50:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:51:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:52:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:53:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:53:611DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
18:04:54:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:55:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:56:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:57:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:58:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:04:59:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:00:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:01:218DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:05:01:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:02:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:03:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:04:169DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:05:04:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:05:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:06:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:07:307NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:08:306NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:09:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:10:307NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:11:306NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:12:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:13:310NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:14:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:15:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:16:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:17:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:18:310NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:19:308NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:20:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:21:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:22:308NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:23:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:24:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:24:780DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:05:25:016UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

18:05:25:047DefaultSTACKLoaded texture 'Portrait_Turret'.

18:05:25:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:25:701UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:05:26:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:26:459UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:05:26:654UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:05:27:308NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:28:307NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:29:259UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:05:29:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:30:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:30:396DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001953013% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:05:30:396DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001953013% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:05:31:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:32:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:32:389UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:05:33:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:33:937UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:05:34:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:34:602UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:05:35:174UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:05:35:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:36:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:37:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:38:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:39:133UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 1 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:05:39:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:39:486DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:05:39:818UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

18:05:39:818UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

18:05:40:092DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01071088% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:05:40:092DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01071088% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:05:40:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:41:163UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:05:41:163UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:05:41:163UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:05:41:163UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:05:41:215UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

18:05:41:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:41:512UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

18:05:41:512UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

18:05:42:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:43:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:44:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:45:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:45:413UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

18:05:45:413UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

18:05:46:365NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:47:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:48:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:48:363UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

18:05:48:363UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

18:05:49:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:50:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:51:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:52:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:53:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:54:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:55:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:56:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:57:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:58:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:05:59:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:00:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:01:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:02:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:03:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:04:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:04:412UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

18:06:04:412UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

18:06:05:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:06:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:07:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:08:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:09:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:09:829DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.13177% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:09:829DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.13177% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:09:883DefaultSTACKUnload texture 'Portrait_Turret'.

18:06:10:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:11:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:12:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:13:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:13:535DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:06:14:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:14:933DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:06:15:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:16:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:17:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:18:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:19:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:20:410NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:21:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:22:406NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:23:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:23:937DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:06:24:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:25:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:26:410NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:27:413NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:28:073DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3502355% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:28:073DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3502355% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:28:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:29:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:29:739DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:06:30:457NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:31:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:32:464NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:33:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:33:814DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:06:34:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:35:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:36:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:37:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:38:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:38:858GameplaySTACKLaunching tutorial step Info-DarkRooms

18:06:38:858DefaultSTACK[TED-14649] AddActionMapController Tutorial

18:06:39:098DefaultSTACKLoaded texture 'Mask__RGB_00'.

18:06:39:457NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:39:712DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01072156% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:39:712DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01072156% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:40:441DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01464032% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:40:441DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0.01464032% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:40:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:41:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:42:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:42:698DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01084192% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:42:698DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01084192% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:06:43:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:44:460NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:45:162NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 8...

18:06:45:162GameplaySTACKTransferDungeonToIndependentProgression: True

18:06:45:162GameplaySTACKAddProgressionTo: None

18:06:45:213NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

18:06:45:213GameplaySTACKReceived DistantProgression #0

18:06:45:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:46:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:47:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:48:457NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:49:463NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:50:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:51:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:51:774DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:06:51:859DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:06:52:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:53:463NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:54:220DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:06:54:220DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:06:54:250DefaultSTACKLoaded texture 'Portrait_Turret'.

18:06:54:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:55:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:56:464NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:57:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:58:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:06:59:509NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:00:507NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:01:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:02:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:03:510NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:04:061DefaultSTACK[TED-14649] RemoveActionMapController Tutorial

18:07:04:064GameplaySTACKstopping tutorial step Info-DarkRooms

18:07:04:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:05:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:06:510NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:07:510NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:08:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:09:507NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:10:510NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:11:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:12:506NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:13:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:14:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:15:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:16:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:16:598DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:07:16:598DefaultSTACK[TED-14649] AddActionMapController RadialSelection

18:07:17:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:18:371DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:07:18:371DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

18:07:18:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:19:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:19:944DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01073526% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:07:19:944DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01073526% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:07:20:507NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:21:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:22:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:23:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:24:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:25:386SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:386SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:25:415DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_26'.

18:07:25:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:26:345SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:345SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:26:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:27:559NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:28:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:29:556NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:29:703SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:29:703SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:30:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:31:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:32:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:33:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:34:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:35:056DefaultSTACKUnload texture 'Mask__RGB_00'.

18:07:35:560NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:36:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:37:027DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:07:37:112DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:07:37:123SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.8 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 15 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 3 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##5 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##7 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 3 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##9 StatusApplicationChance: + 0.75 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:123SimulationSTACKFailed to remove modifier ##10 FreeMovementRadius: + 8 (Priority: 0) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:371SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:37:399DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

18:07:37:556NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:37:771DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_26'.

18:07:38:212DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

18:07:38:556NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:39:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:40:559NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:41:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:42:556NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:43:558NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:44:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:45:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:46:560NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:47:560NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:48:139SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:139SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:48:169DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

18:07:48:223DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.008117417% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:07:48:223DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.008117417% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:07:48:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:49:147DefaultSTACKUnload texture 'Portrait_Turret'.

18:07:49:559NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:50:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:51:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:52:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:53:007SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:007SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:53:795SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:53:795SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:606NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:54:921SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:54:921SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:472SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:55:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:56:225SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.7 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 13 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 66 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 10 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 2 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1.11 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0.1 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0.25 (Priority: 0) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0.3 (Priority: 3) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:225SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0.15 (Priority: 3) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:56:843SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:56:843SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
18:07:57:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:57:630DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:07:57:716DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:07:57:726SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:726SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:972SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:07:57:991DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

18:07:57:995DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01133184% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:07:57:995DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01133184% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:07:58:422DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

18:07:58:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:07:59:481DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

18:07:59:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:00:098SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:098SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
18:08:00:118DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

18:08:00:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:01:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:02:028DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

18:08:02:606NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:03:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:04:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:05:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:06:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:07:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:08:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:09:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:10:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:11:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:12:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:13:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:14:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:14:737DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:08:14:923DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:08:15:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:16:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:17:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:18:208DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
18:08:18:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:19:281DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:08:19:281DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:08:19:429DefaultSTACKLoaded texture 'Mask__RGB_00'.

18:08:19:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:20:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:21:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:22:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:23:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:23:957DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.01198229% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:08:23:957DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.01198229% to 0%) in controller null) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
18:08:23:991DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:08:23:991DefaultSTACK[TED-14649] AddActionMapController RadialSelection

18:08:24:025DefaultSTACKLoaded texture 'Portrait_Turret'.

18:08:24:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:25:256DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:08:25:256DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

18:08:25:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:26:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:27:346DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

18:08:27:414DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

18:08:27:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:28:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:29:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:30:109DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

18:08:30:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:31:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:32:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:33:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:34:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

18:08:35:660NetworkSTACK[Bolt] Session list updated: 0 total sessions