Saturday, November 4, 2023 5:48 PM
TED

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17:48:31:549ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

17:48:31:549ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

17:48:31:549ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

17:48:31:549ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

17:48:31:549ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

17:48:31:549ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

17:48:31:549ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

17:48:31:549ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

17:48:31:549ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

17:48:31:549ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKCinematicSystem: unregister method UpdateSystem

17:48:31:549ApplicationSTACKTutorialSystem: unregister method UpdateSystem

17:48:31:549ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

17:48:31:549ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

17:48:31:549ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

17:48:31:549ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

17:48:31:549ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

17:48:31:549ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

17:48:31:549ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

17:48:31:549ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

17:48:31:549ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

17:48:31:549ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

17:48:31:549ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

17:48:31:549ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

17:48:31:549ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

17:48:31:549ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

17:48:31:549ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

17:48:31:549ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

17:48:31:549ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

17:48:31:549ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

17:48:31:549ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

17:48:31:549ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

17:48:31:549ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

17:48:31:549ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

17:48:31:549ApplicationSTACKInventoryManager: unregister method UpdateResources

17:48:31:549ApplicationSTACKInventoryManager: unregister method UpdateValues

17:48:31:549ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

17:48:31:549ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

17:48:31:549ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

17:48:31:549ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

17:48:31:549ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

17:48:31:549ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

17:48:31:549ApplicationSTACKScoreManager: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

17:48:31:549ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

17:48:31:549ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

17:48:31:549ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

17:48:31:549ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

17:48:31:549ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

17:48:31:549ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

17:48:31:549ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

17:48:31:549ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

17:48:31:549ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

17:48:31:549ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

17:48:31:549ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

17:48:31:549ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

17:48:31:549ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

17:48:31:549ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

17:48:31:549ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

17:48:31:549ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

17:48:31:549ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

17:48:31:549ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

17:48:31:549ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

17:48:31:549ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

17:48:31:549ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

17:48:31:549ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

17:48:31:549ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

17:48:31:549ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

17:48:31:549ApplicationSTACKDetectionSystem: unregister method DisposeElements

17:48:31:549ApplicationSTACKDetectionSystem: unregister method BeginFrame

17:48:31:549ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

17:48:31:549ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

17:48:31:549ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

17:48:31:549ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

17:48:31:549ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

17:48:31:549ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

17:48:31:549ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

17:48:31:549ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

17:48:31:549ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

17:48:31:549ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

17:48:31:549ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

17:48:31:549ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

17:48:31:549ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

17:48:31:549ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

17:48:31:549ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

17:48:31:549ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

17:48:31:549ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

17:48:31:549ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

17:48:31:549ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

17:48:31:549ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

17:48:31:549ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

17:48:31:549ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

17:48:31:549ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

17:48:31:549ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

17:48:31:549ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

17:48:31:549ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

17:48:31:549ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

17:48:31:549ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

17:48:31:549ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

17:48:31:549ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

17:48:31:549ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

17:48:31:549ApplicationSTACKHealthSystem: unregister method UpdateHealth

17:48:31:549ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

17:48:31:549ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

17:48:31:549ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

17:48:31:549ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

17:48:31:549ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

17:48:31:549ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

17:48:31:549ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

17:48:31:549ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

17:48:31:549ApplicationSTACKPingSystem: unregister method SpecificUpdate

17:48:31:549ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

17:48:31:549ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

17:48:31:549ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

17:48:31:549ApplicationSTACKPinManager: unregister method RunLoadRoutine

17:48:31:549ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

17:48:31:549ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

17:48:31:549ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

17:48:31:549ApplicationSTACKUikiManager: unregister method UpdateUiki

17:48:31:549ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

17:48:31:549ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

17:48:31:549ApplicationSTACKSimulationManager: unregister method UpdateInternal

17:48:31:549ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

17:48:31:549ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

17:48:31:549ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

17:48:31:549ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

17:48:31:549ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

17:48:31:549ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

17:48:31:549ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

17:48:31:549ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

17:48:31:549ApplicationSTACKGame.TEDGame: Release...

17:48:31:593ApplicationSTACKGame.AchievementTrackingManager: Start release...

17:48:31:593ApplicationSTACKGame.AchievementTrackingManager: Release done!

17:48:31:602ApplicationSTACKGame.SaveSystem: Start release...

17:48:31:602ApplicationSTACKGame.SaveSystem: Release done!

17:48:31:611ApplicationSTACKGame.QuestManager: Start release...

17:48:31:611ApplicationSTACKGame.QuestManager: Release done!

17:48:31:618ApplicationSTACKGame.FlowEndSystem: Start release...

17:48:31:618ApplicationSTACKGame.FlowEndSystem: Release done!

17:48:31:626ApplicationSTACKGame.GameStatsManager: Start release...

17:48:31:626ApplicationSTACKGame.GameStatsManager: Release done!

17:48:31:635ApplicationSTACKGame.HeroSelectionSystem: Start release...

17:48:31:635ApplicationSTACKGame.HeroSelectionSystem: Release done!

17:48:31:644ApplicationSTACKGame.UnlockableManager: Start release...

17:48:31:644ApplicationSTACKGame.UnlockableManager: Release done!

17:48:31:652ApplicationSTACKGame.TalkSystem: Start release...

17:48:31:652ApplicationSTACKGame.TalkSystem: Release done!

17:48:31:661ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

17:48:31:661GameplaySTACKPlayerProgression LocalDungeon dispose.

17:48:31:661ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

17:48:31:668ApplicationSTACKGame.MissileTargetSystem: Start release...

17:48:31:668ApplicationSTACKGame.MissileTargetSystem: Release done!

17:48:31:677ApplicationSTACKGame.MovementSmoothingSystem: Start release...

17:48:31:677ApplicationSTACKGame.MovementSmoothingSystem: Release done!

17:48:31:685ApplicationSTACKGame.LevelEventManagementSystem: Start release...

17:48:31:685ApplicationSTACKGame.LevelEventManagementSystem: Release done!

17:48:31:694ApplicationSTACKGame.CinematicSystem: Start release...

17:48:31:694ApplicationSTACKGame.CinematicSystem: Release done!

17:48:31:703ApplicationSTACKGame.TutorialSystem: Start release...

17:48:31:703ApplicationSTACKGame.TutorialSystem: Release done!

17:48:31:712ApplicationSTACKGame.CocktailSystem: Start release...

17:48:31:712ApplicationSTACKGame.CocktailSystem: Release done!

17:48:31:720ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

17:48:31:720ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

17:48:31:729ApplicationSTACKGame.EffectSpreadSystem: Start release...

17:48:31:729ApplicationSTACKGame.EffectSpreadSystem: Release done!

17:48:31:737ApplicationSTACKGame.VisionSystem: Start release...

17:48:31:737ApplicationSTACKGame.VisionSystem: Release done!

17:48:31:745ApplicationSTACKGame.EffectSystem: Start release...

17:48:31:745ApplicationSTACKGame.EffectSystem: Release done!

17:48:31:754ApplicationSTACKGame.RoomsManagementSystem: Start release...

17:48:31:754ApplicationSTACKGame.RoomsManagementSystem: Release done!

17:48:31:763ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

17:48:31:763ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

17:48:31:770ApplicationSTACKGame.MonsterSpawnManager: Start release...

17:48:31:770ApplicationSTACKGame.MonsterSpawnManager: Release done!

17:48:31:779ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

17:48:31:779ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

17:48:31:787ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

17:48:31:787ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

17:48:31:796ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

17:48:31:796ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

17:48:31:804ApplicationSTACKGame.MerchantSystem: Start release...

17:48:31:804ApplicationSTACKGame.MerchantSystem: Release done!

17:48:31:814ApplicationSTACKGame.LootManagementSystem: Start release...

17:48:31:814ApplicationSTACKGame.LootManagementSystem: Release done!

17:48:31:821ApplicationSTACKGame.KeyLockSystem: Start release...

17:48:31:821ApplicationSTACKGame.KeyLockSystem: Release done!

17:48:31:830ApplicationSTACKGame.InvincibilitySystem: Start release...

17:48:31:830ApplicationSTACKGame.InvincibilitySystem: Release done!

17:48:31:838ApplicationSTACKGame.CrystalUpgradeManager: Start release...

17:48:31:838ApplicationSTACKGame.CrystalUpgradeManager: Release done!

17:48:31:847ApplicationSTACKGame.HeroLevelUpSystem: Start release...

17:48:31:847ApplicationSTACKGame.HeroLevelUpSystem: Release done!

17:48:31:855ApplicationSTACKGame.InventoryManager: Start release...

17:48:31:855ApplicationSTACKGame.InventoryManager: Release done!

17:48:31:865ApplicationSTACKGame.IntangibilitySystem: Start release...

17:48:31:865ApplicationSTACKGame.IntangibilitySystem: Release done!

17:48:31:872ApplicationSTACKGame.InactiveEntitySystem: Start release...

17:48:31:872ApplicationSTACKGame.InactiveEntitySystem: Release done!

17:48:31:881ApplicationSTACKGame.HeroWeaponSystem: Start release...

17:48:31:881ApplicationSTACKGame.HeroWeaponSystem: Release done!

17:48:31:890ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

17:48:31:890ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

17:48:31:898ApplicationSTACKGame.HeroSwitchSystem: Start release...

17:48:31:898ApplicationSTACKGame.HeroSwitchSystem: Release done!

17:48:31:908ApplicationSTACKGame.HeroSquadSystem: Start release...

17:48:31:908ApplicationSTACKGame.HeroSquadSystem: Release done!

17:48:31:915ApplicationSTACKGame.ScoreManager: Start release...

17:48:31:915ApplicationSTACKGame.ScoreManager: Release done!

17:48:31:923ApplicationSTACKGame.StationSystem: Start release...

17:48:31:923ApplicationSTACKGame.StationSystem: Release done!

17:48:31:932ApplicationSTACKGame.CrystalMovementSystem: Start release...

17:48:31:932ApplicationSTACKGame.CrystalMovementSystem: Release done!

17:48:31:940ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

17:48:31:940ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

17:48:31:948ApplicationSTACKGame.BossBehaviourManager: Start release...

17:48:31:948ApplicationSTACKGame.BossBehaviourManager: Release done!

17:48:31:957ApplicationSTACKGame.BugQueenManagementSystem: Start release...

17:48:31:957ApplicationSTACKGame.BugQueenManagementSystem: Release done!

17:48:31:965ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

17:48:31:965ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

17:48:31:973ApplicationSTACKGame.LevelManager: Start release...

17:48:31:973ApplicationSTACKGame.LevelManager: Release done!

17:48:31:981ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

17:48:31:981ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

17:48:31:990ApplicationSTACKGame.SpawnSystem: Start release...

17:48:31:990ApplicationSTACKGame.SpawnSystem: Release done!

17:48:31:998ApplicationSTACKGame.EntityActionSystem: Start release...

17:48:31:998ApplicationSTACKGame.EntityActionSystem: Release done!

17:48:32:008ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

17:48:32:008ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

17:48:32:016ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

17:48:32:016ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

17:48:32:024ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

17:48:32:024ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

17:48:32:033ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

17:48:32:033ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

17:48:32:041ApplicationSTACKGame.DetectionSystem: Start release...

17:48:32:041ApplicationSTACKGame.DetectionSystem: Release done!

17:48:32:049ApplicationSTACKGame.AudioMotionSystem: Start release...

17:48:32:049ApplicationSTACKGame.AudioMotionSystem: Release done!

17:48:32:058ApplicationSTACKGame.AvoidanceSystem: Start release...

17:48:32:058ApplicationSTACKGame.AvoidanceSystem: Release done!

17:48:32:066ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

17:48:32:066ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

17:48:32:075ApplicationSTACKGame.CharacterAnimationSystem: Start release...

17:48:32:075ApplicationSTACKGame.CharacterAnimationSystem: Release done!

17:48:32:083ApplicationSTACKGame.CharacterFacingSystem: Start release...

17:48:32:083ApplicationSTACKGame.CharacterFacingSystem: Release done!

17:48:32:092ApplicationSTACKGame.CharacterMovementSystem: Start release...

17:48:32:092ApplicationSTACKGame.CharacterMovementSystem: Release done!

17:48:32:100ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

17:48:32:100ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

17:48:32:110ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

17:48:32:110ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

17:48:32:117ApplicationSTACKGame.DoorOpeningSystem: Start release...

17:48:32:117ApplicationSTACKGame.DoorOpeningSystem: Release done!

17:48:32:126ApplicationSTACKGame.EmoteSystem: Start release...

17:48:32:126ApplicationSTACKGame.EmoteSystem: Release done!

17:48:32:134ApplicationSTACKGame.EntityEventBufferSystem: Start release...

17:48:32:134ApplicationSTACKGame.EntityEventBufferSystem: Release done!

17:48:32:143ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

17:48:32:143ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

17:48:32:151ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

17:48:32:151ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

17:48:32:161ApplicationSTACKGame.ExoticTurretsManager: Start release...

17:48:32:161ApplicationSTACKGame.ExoticTurretsManager: Release done!

17:48:32:168ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

17:48:32:168ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

17:48:32:177ApplicationSTACKGame.HeroDeathSystem: Start release...

17:48:32:177ApplicationSTACKGame.HeroDeathSystem: Release done!

17:48:32:185ApplicationSTACKGame.HealthSystem: Start release...

17:48:32:185ApplicationSTACKGame.HealthSystem: Release done!

17:48:32:193ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

17:48:32:193ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

17:48:32:202ApplicationSTACKGame.HeroSprintSystem: Start release...

17:48:32:202ApplicationSTACKGame.HeroSprintSystem: Release done!

17:48:32:211ApplicationSTACKGame.TargetingSystem: Start release...

17:48:32:211ApplicationSTACKGame.TargetingSystem: Release done!

17:48:32:219ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

17:48:32:219ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

17:48:32:227ApplicationSTACKGame.PingSystem: Start release...

17:48:32:227ApplicationSTACKGame.PingSystem: Release done!

17:48:32:236ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

17:48:32:236ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

17:48:32:244ApplicationSTACKGame.TurretChargeSystem: Start release...

17:48:32:244ApplicationSTACKGame.TurretChargeSystem: Release done!

17:48:32:253ApplicationSTACKPinManager: Start release...

17:48:32:253ApplicationSTACKPinManager: Release done!

17:48:32:422ApplicationSTACKGame.GameEntityManager: Start release...

17:48:32:422ApplicationSTACKGame.GameEntityManager: Release done!

17:48:32:432ApplicationSTACKUikiManager: Start release...

17:48:32:432ApplicationSTACKUikiManager: Release done!

17:48:32:446ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

17:48:32:446ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

17:48:32:454ApplicationSTACKGame.AssetManager: Start release...

17:48:32:454ApplicationSTACKGame.AssetManager: Release done!

17:48:32:465ApplicationSTACKGame.DifficultyManager: Start release...

17:48:32:465ApplicationSTACKGame.DifficultyManager: Release done!

17:48:32:473ApplicationSTACKGame.SimulationManager: Start release...

17:48:32:473ApplicationSTACKGame.SimulationManager: Release done!

17:48:32:481ApplicationSTACKGame.TurretUnlockManager: Start release...

17:48:32:481ApplicationSTACKGame.TurretUnlockManager: Release done!

17:48:32:490ApplicationSTACKGame.StartingChestManager: Start release...

17:48:32:490ApplicationSTACKGame.StartingChestManager: Release done!

17:48:32:498ApplicationSTACKGame.RedDepictionManager: Start release...

17:48:32:498ApplicationSTACKGame.RedDepictionManager: Release done!

17:48:32:508ApplicationSTACKGame.ArtifactResearchSystem: Start release...

17:48:32:508ApplicationSTACKGame.ArtifactResearchSystem: Release done!

17:48:32:515ApplicationSTACKPathfinding.PathfindingManager: Start release...

17:48:32:515ApplicationSTACKPathfinding.PathfindingManager: Release done!

17:48:32:524ApplicationSTACKGame.GameProfilerManager: Start release...

17:48:32:524ApplicationSTACKGame.GameProfilerManager: Release done!

17:48:32:532ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

17:48:32:532ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

17:48:32:541ApplicationSTACKUIPanelInteractorManager: Start release...

17:48:32:541ApplicationSTACKUIPanelInteractorManager: Release done!

17:48:32:549GameSTACKGame: Release done!

17:48:32:549ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

17:48:32:549ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.MonsterSpawnManager is now unregistered

17:48:32:549ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

17:48:32:549ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.MissileTargetSystem is now unregistered

17:48:32:549ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

17:48:32:549ApplicationSTACKGame.MerchantSystem is now unregistered

17:48:32:549ApplicationSTACKGame.LootManagementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.KeyLockSystem is now unregistered

17:48:32:549ApplicationSTACKGame.InvincibilitySystem is now unregistered

17:48:32:549ApplicationSTACKGame.InventoryManager is now unregistered

17:48:32:549ApplicationSTACKGame.IntangibilitySystem is now unregistered

17:48:32:549ApplicationSTACKGame.InactiveEntitySystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroWeaponSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroSwitchSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroSquadSystem is now unregistered

17:48:32:549ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

17:48:32:549ApplicationSTACKGame.GameEntityManager is now unregistered

17:48:32:549ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

17:48:32:549ApplicationSTACKUikiManager is now unregistered

17:48:32:549ApplicationSTACKGame.SaveSystem is now unregistered

17:48:32:549ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

17:48:32:549ApplicationSTACKGame.SimulationManager is now unregistered

17:48:32:549ApplicationSTACKGame.LevelManager is now unregistered

17:48:32:549ApplicationSTACKGame.VisionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.UnlockableManager is now unregistered

17:48:32:549ApplicationSTACKGame.TutorialSystem is now unregistered

17:48:32:549ApplicationSTACKGame.TurretUnlockManager is now unregistered

17:48:32:549ApplicationSTACKGame.HeroSprintSystem is now unregistered

17:48:32:549ApplicationSTACKGame.TurretChargeSystem is now unregistered

17:48:32:549ApplicationSTACKGame.TargetingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.TalkSystem is now unregistered

17:48:32:549ApplicationSTACKGame.StationSystem is now unregistered

17:48:32:549ApplicationSTACKGame.StartingChestManager is now unregistered

17:48:32:549ApplicationSTACKGame.SpawnSystem is now unregistered

17:48:32:549ApplicationSTACKGame.ScoreManager is now unregistered

17:48:32:549ApplicationSTACKGame.RoomsManagementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.RedDepictionManager is now unregistered

17:48:32:549ApplicationSTACKGame.PingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

17:48:32:549ApplicationSTACKPinManager is now unregistered

17:48:32:549ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

17:48:32:549ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

17:48:32:549ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CrystalMovementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CocktailSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CinematicSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CharacterMovementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CharacterFacingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

17:48:32:549ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.BossBehaviourManager is now unregistered

17:48:32:549ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

17:48:32:549ApplicationSTACKGame.AvoidanceSystem is now unregistered

17:48:32:549ApplicationSTACKGame.AudioMotionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.AssetManager is now unregistered

17:48:32:549ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

17:48:32:549ApplicationSTACKGame.AchievementTrackingManager is now unregistered

17:48:32:549ApplicationSTACKPathfinding.PathfindingManager is now unregistered

17:48:32:549ApplicationSTACKGame.DetectionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroSelectionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.DifficultyManager is now unregistered

17:48:32:549ApplicationSTACKGame.EffectSpreadSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroDeathSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

17:48:32:549ApplicationSTACKGame.HealthSystem is now unregistered

17:48:32:549ApplicationSTACKGame.GameStatsManager is now unregistered

17:48:32:549ApplicationSTACKGame.GameProfilerManager is now unregistered

17:48:32:549ApplicationSTACKGame.DoorOpeningSystem is now unregistered

17:48:32:549ApplicationSTACKGame.FlowEndSystem is now unregistered

17:48:32:549ApplicationSTACKGame.ExoticTurretsManager is now unregistered

17:48:32:549ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

17:48:32:549ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

17:48:32:549ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

17:48:32:549ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

17:48:32:549ApplicationSTACKGame.EntityActionSystem is now unregistered

17:48:32:549ApplicationSTACKGame.EmoteSystem is now unregistered

17:48:32:549ApplicationSTACKGame.EffectSystem is now unregistered

17:48:32:549ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

17:48:32:549ApplicationSTACKUIPanelInteractorManager is now unregistered

17:48:32:549ApplicationSTACKGame.QuestManager is now unregistered

17:48:32:549DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

17:48:32:549DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

17:48:32:574AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0211707

17:48:32:599AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0250930

17:48:32:677AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0783345

17:48:32:796AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.1183895

17:48:32:883AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0872971

17:48:32:947AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0628768

17:48:32:947AudioSTACK[Audio] Unloading soundbanks for biome 'DevotionGarden'.

17:48:32:947ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

17:48:32:947DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:48:32:947DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

17:48:33:255DefaultSTACKLoaded texture 'Title'.

17:48:33:646DefaultSTACKUnload texture 'CrystalHUD'.

17:48:56:533DefaultSTACKUnload texture 'Mask_03'.

17:48:56:533DefaultSTACKUnload texture 'PortraitSelection_03'.

17:48:56:533DefaultSTACKUnload texture 'PortraitSelection_07'.

17:48:56:533DefaultSTACKUnload texture 'PortraitSelection_08'.

17:48:56:533DefaultSTACKUnload texture 'Weapon_Affinity'.

17:48:56:719DefaultSTACKUnload texture 'Pins'.

17:48:56:719DefaultSTACKUnload texture 'ResourcesHUD'.

17:48:58:759DefaultSTACKUnload texture 'Weapon_Small'.

17:48:58:759DefaultSTACKUnload texture 'Default'.

17:48:59:528DefaultSTACKUnload texture 'Portrait_Zoomed'.

17:49:03:326NetworkSTACK[Steamworks] Found 89 friends

17:49:03:427DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:49:03:453DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:49:08:996NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775242120849239

17:49:08:996NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '9502d17a-25bb-48f7-9483-652b7b4e1ba9', on region EU.

17:49:08:996NetworkSTACK[Photon] Bolt StartClient...

17:49:08:996DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

17:49:08:996NetworkSTACKWait for the bolt client to start

17:49:09:005NetworkSTACKWait for the bolt client to start

17:49:09:041NetworkSTACK[Bolt] Bolt start begin!

17:49:09:041NetworkSTACKWait for the bolt client to start

17:49:09:049NetworkSTACKWait for the bolt client to start

17:49:09:058NetworkSTACKWait for the bolt client to start

17:49:09:065NetworkSTACKWait for the bolt client to start

17:49:09:074NetworkSTACKWait for the bolt client to start

17:49:09:082NetworkSTACKWait for the bolt client to start

17:49:09:090NetworkSTACKWait for the bolt client to start

17:49:09:099NetworkSTACKWait for the bolt client to start

17:49:09:108NetworkSTACKWait for the bolt client to start

17:49:09:116NetworkSTACKWait for the bolt client to start

17:49:09:125NetworkSTACKWait for the bolt client to start

17:49:09:133NetworkSTACKWait for the bolt client to start

17:49:09:141NetworkSTACKWait for the bolt client to start

17:49:09:150NetworkSTACKWait for the bolt client to start

17:49:09:159NetworkSTACKWait for the bolt client to start

17:49:09:167NetworkSTACKWait for the bolt client to start

17:49:09:176NetworkSTACKWait for the bolt client to start

17:49:09:184NetworkSTACKWait for the bolt client to start

17:49:09:192NetworkSTACKWait for the bolt client to start

17:49:09:201NetworkSTACKWait for the bolt client to start

17:49:09:210NetworkSTACKWait for the bolt client to start

17:49:09:218NetworkSTACKWait for the bolt client to start

17:49:09:227NetworkSTACKWait for the bolt client to start

17:49:09:234NetworkSTACKWait for the bolt client to start

17:49:09:242NetworkSTACKWait for the bolt client to start

17:49:09:251NetworkSTACKWait for the bolt client to start

17:49:09:260NetworkSTACKWait for the bolt client to start

17:49:09:268NetworkSTACKWait for the bolt client to start

17:49:09:276NetworkSTACKWait for the bolt client to start

17:49:09:285NetworkSTACKWait for the bolt client to start

17:49:09:294NetworkSTACKWait for the bolt client to start

17:49:09:302NetworkSTACKWait for the bolt client to start

17:49:09:311NetworkSTACKWait for the bolt client to start

17:49:09:318NetworkSTACKWait for the bolt client to start

17:49:09:326NetworkSTACKWait for the bolt client to start

17:49:09:336NetworkSTACKWait for the bolt client to start

17:49:09:344NetworkSTACKWait for the bolt client to start

17:49:09:352NetworkSTACKWait for the bolt client to start

17:49:09:362NetworkSTACKWait for the bolt client to start

17:49:09:370NetworkSTACKWait for the bolt client to start

17:49:09:378NetworkSTACKWait for the bolt client to start

17:49:09:386NetworkSTACKWait for the bolt client to start

17:49:09:394NetworkSTACKWait for the bolt client to start

17:49:09:403NetworkSTACKWait for the bolt client to start

17:49:09:412NetworkSTACKWait for the bolt client to start

17:49:09:420NetworkSTACKWait for the bolt client to start

17:49:09:428NetworkSTACKWait for the bolt client to start

17:49:09:437NetworkSTACKWait for the bolt client to start

17:49:09:445NetworkSTACKWait for the bolt client to start

17:49:09:454NetworkSTACKWait for the bolt client to start

17:49:09:463NetworkSTACKWait for the bolt client to start

17:49:09:471NetworkSTACKWait for the bolt client to start

17:49:09:480NetworkSTACKWait for the bolt client to start

17:49:09:488NetworkSTACKWait for the bolt client to start

17:49:09:497NetworkSTACKWait for the bolt client to start

17:49:09:505NetworkSTACKWait for the bolt client to start

17:49:09:514NetworkSTACKWait for the bolt client to start

17:49:09:522NetworkSTACKWait for the bolt client to start

17:49:09:530NetworkSTACKWait for the bolt client to start

17:49:09:539NetworkSTACKWait for the bolt client to start

17:49:09:546NetworkSTACKWait for the bolt client to start

17:49:09:555NetworkSTACKWait for the bolt client to start

17:49:09:564NetworkSTACKWait for the bolt client to start

17:49:09:572NetworkSTACKWait for the bolt client to start

17:49:09:581NetworkSTACKWait for the bolt client to start

17:49:09:590NetworkSTACKWait for the bolt client to start

17:49:09:597NetworkSTACKWait for the bolt client to start

17:49:09:605NetworkSTACKWait for the bolt client to start

17:49:09:605NetworkSTACK[Bolt] Bolt start done!

17:49:09:605NetworkSTACKClientServerFrameOffset set to -3.

17:49:09:634ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

17:49:09:634DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

17:49:09:634DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:49:09:634GameplaySTACKStarting client session.

17:49:09:634UISTACKOnBoxCloseRequested

17:49:09:645GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

17:49:09:645GameplaySTACKClient session started.

17:49:09:645GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

17:49:09:654GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

17:49:09:669DefaultSTACKLoaded texture 'CrystalHUD'.

17:49:09:823DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:49:09:906NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]

17:49:10:414NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]

17:49:10:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:10:913NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]

17:49:11:414NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]

17:49:11:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:11:913NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]

17:49:11:963NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:60681]

17:49:11:963NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

17:49:11:963NetworkSTACKJoining Session with custom data 7af1c590e4ac4eb9b991aeae166d00e3

17:49:11:967GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

17:49:12:057NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

17:49:12:209NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes

17:49:12:209GameplaySTACKReceived DistantProgression #0

17:49:12:211GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

17:49:12:211ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

17:49:12:211DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:49:12:211DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

17:49:12:400NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

17:49:12:400NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:49:12:400NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

17:49:12:400NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 7af1c590e4ac4eb9b991aeae166d00e3

17:49:12:400NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

17:49:12:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:12:601AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2037787

17:49:12:601AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0677743

17:49:12:776AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1071679

17:49:12:776AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.1068404

17:49:12:950NetworkSTACKChangeMultiplayerInviteContextVisibility to True

17:49:12:950NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242120849239

17:49:12:950NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242120849239

17:49:12:950DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
17:49:12:958AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0740881

17:49:12:958AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0386995

17:49:13:039AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0425112

17:49:13:039AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0788808

17:49:13:039DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

17:49:13:039DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

17:49:13:039ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

17:49:13:039ApplicationSTACKGame.MovementSmoothingSystem is now registered

17:49:13:039ApplicationSTACKGame.MonsterSpawnManager is now registered

17:49:13:039ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

17:49:13:039ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

17:49:13:039ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

17:49:13:039ApplicationSTACKGame.MissileTargetSystem is now registered

17:49:13:039ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

17:49:13:039ApplicationSTACKGame.MerchantSystem is now registered

17:49:13:039ApplicationSTACKGame.LootManagementSystem is now registered

17:49:13:039ApplicationSTACKGame.LevelEventManagementSystem is now registered

17:49:13:039ApplicationSTACKGame.KeyLockSystem is now registered

17:49:13:039ApplicationSTACKGame.InvincibilitySystem is now registered

17:49:13:039ApplicationSTACKGame.InventoryManager is now registered

17:49:13:039ApplicationSTACKGame.IntangibilitySystem is now registered

17:49:13:039ApplicationSTACKGame.InactiveEntitySystem is now registered

17:49:13:039ApplicationSTACKGame.HeroWeaponSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroSwitchSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroSquadSystem is now registered

17:49:13:039ApplicationSTACKGame.NavMeshObstacleSystem is now registered

17:49:13:039ApplicationSTACKGame.GameEntityManager is now registered

17:49:13:039ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

17:49:13:039ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

17:49:13:039ApplicationSTACKUikiManager is now registered

17:49:13:039ApplicationSTACKGame.SaveSystem is now registered

17:49:13:039ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

17:49:13:039ApplicationSTACKGame.SimulationManager is now registered

17:49:13:039ApplicationSTACKGame.LevelManager is now registered

17:49:13:039ApplicationSTACKGame.VisionSystem is now registered

17:49:13:039ApplicationSTACKGame.UnlockableManager is now registered

17:49:13:039ApplicationSTACKGame.TutorialSystem is now registered

17:49:13:039ApplicationSTACKGame.TurretUnlockManager is now registered

17:49:13:039ApplicationSTACKGame.HeroSprintSystem is now registered

17:49:13:039ApplicationSTACKGame.TurretChargeSystem is now registered

17:49:13:039ApplicationSTACKGame.TargetingSystem is now registered

17:49:13:039ApplicationSTACKGame.TalkSystem is now registered

17:49:13:039ApplicationSTACKGame.StationSystem is now registered

17:49:13:039ApplicationSTACKGame.StartingChestManager is now registered

17:49:13:039ApplicationSTACKGame.SpawnSystem is now registered

17:49:13:039ApplicationSTACKGame.ScoreManager is now registered

17:49:13:039ApplicationSTACKGame.RoomsManagementSystem is now registered

17:49:13:039ApplicationSTACKGame.RedDepictionManager is now registered

17:49:13:039ApplicationSTACKGame.PingSystem is now registered

17:49:13:039ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

17:49:13:039ApplicationSTACKPinManager is now registered

17:49:13:039ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

17:49:13:039ApplicationSTACKGame.DamageTypeStatusSystem is now registered

17:49:13:039ApplicationSTACKGame.CrystalUpgradeManager is now registered

17:49:13:039ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

17:49:13:039ApplicationSTACKGame.CrystalMovementSystem is now registered

17:49:13:039ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

17:49:13:039ApplicationSTACKGame.CocktailSystem is now registered

17:49:13:039ApplicationSTACKGame.CinematicSystem is now registered

17:49:13:039ApplicationSTACKGame.CharacterMovementSystem is now registered

17:49:13:039ApplicationSTACKGame.CharacterFacingSystem is now registered

17:49:13:039ApplicationSTACKGame.CharacterAnimationSystem is now registered

17:49:13:039ApplicationSTACKGame.BugQueenManagementSystem is now registered

17:49:13:039ApplicationSTACKGame.BossBehaviourManager is now registered

17:49:13:039ApplicationSTACKGame.BoltSynchronizationSystem is now registered

17:49:13:039ApplicationSTACKGame.AvoidanceSystem is now registered

17:49:13:039ApplicationSTACKGame.AudioMotionSystem is now registered

17:49:13:039ApplicationSTACKGame.AssetManager is now registered

17:49:13:039ApplicationSTACKGame.ArtifactResearchSystem is now registered

17:49:13:039ApplicationSTACKGame.AchievementTrackingManager is now registered

17:49:13:039ApplicationSTACKPathfinding.PathfindingManager is now registered

17:49:13:039ApplicationSTACKGame.DetectionSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroSelectionSystem is now registered

17:49:13:039ApplicationSTACKGame.DifficultyManager is now registered

17:49:13:039ApplicationSTACKGame.EffectSpreadSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroLevelUpSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroDeathSystem is now registered

17:49:13:039ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

17:49:13:039ApplicationSTACKGame.HealthSystem is now registered

17:49:13:039ApplicationSTACKGame.GameStatsManager is now registered

17:49:13:039ApplicationSTACKGame.GameProfilerManager is now registered

17:49:13:039ApplicationSTACKGame.DoorOpeningSystem is now registered

17:49:13:039ApplicationSTACKGame.FlowEndSystem is now registered

17:49:13:039ApplicationSTACKGame.ExoticTurretsManager is now registered

17:49:13:039ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

17:49:13:039ApplicationSTACKGame.EnvironmentalNotesManager is now registered

17:49:13:039ApplicationSTACKGame.EntityFrontSyncSystem is now registered

17:49:13:039ApplicationSTACKGame.EntityEventBufferSystem is now registered

17:49:13:039ApplicationSTACKGame.EntityActionSystem is now registered

17:49:13:039ApplicationSTACKGame.EmoteSystem is now registered

17:49:13:039ApplicationSTACKGame.EffectSystem is now registered

17:49:13:039ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

17:49:13:039ApplicationSTACKUIPanelInteractorManager is now registered

17:49:13:039ApplicationSTACKGame.QuestManager is now registered

17:49:13:039ApplicationSTACKGame.TEDGame: Initialization...

17:49:13:039ApplicationSTACKGame.RedDepictionManager: Start initialization...

17:49:13:039ApplicationSTACKGame.RedDepictionManager: Initialization done!

17:49:13:039ApplicationSTACKRedDepictionManager: register method ProcessHeroes

17:49:13:039ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

17:49:13:039ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.SimulationManager: Start initialization...

17:49:13:039ApplicationSTACKGame.SimulationManager: Initialization done!

17:49:13:039ApplicationSTACKSimulationManager: register method UpdateInternal

17:49:13:039ApplicationSTACKGame.GameEntityManager: Start initialization...

17:49:13:039ApplicationSTACKGame.GameEntityManager: Initialization done!

17:49:13:039ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

17:49:13:039ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

17:49:13:039ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

17:49:13:039ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

17:49:13:039ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

17:49:13:039ApplicationSTACKGame.AssetManager: Start initialization...

17:49:13:039ApplicationSTACKGame.AssetManager: Initialization done!

17:49:13:039ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

17:49:13:039ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

17:49:13:039ApplicationSTACKGame.DetectionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.DetectionSystem: Initialization done!

17:49:13:039ApplicationSTACKDetectionSystem: register method BeginFrame

17:49:13:039ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

17:49:13:039ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

17:49:13:039ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

17:49:13:039ApplicationSTACKDetectionSystem: register method FinalizeDetection

17:49:13:039ApplicationSTACKDetectionSystem: register method DisposeElements

17:49:13:039ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

17:49:13:039ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

17:49:13:039ApplicationSTACKGame.SpawnSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.SpawnSystem: Initialization done!

17:49:13:039ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

17:49:13:039ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

17:49:13:039ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

17:49:13:039ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

17:49:13:039ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

17:49:13:039ApplicationSTACKGame.BossBehaviourManager: Start initialization...

17:49:13:039ApplicationSTACKGame.BossBehaviourManager: Initialization done!

17:49:13:039ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

17:49:13:039ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

17:49:13:039ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

17:49:13:039ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

17:49:13:039ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

17:49:13:039ApplicationSTACKGame.TalkSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.TalkSystem: Initialization done!

17:49:13:039ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

17:49:13:039ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

17:49:13:039ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

17:49:13:039ApplicationSTACKTalkSystem: register method UpdateHealthTracking

17:49:13:039ApplicationSTACKGame.LevelManager: Start initialization...

17:49:13:039ApplicationSTACKGame.LevelManager: Initialization done!

17:49:13:039ApplicationSTACKLevelManager: register method UpdateLevelLoading

17:49:13:039ApplicationSTACKLevelManager: register method UpdateLevelRenderer

17:49:13:039ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

17:49:13:039ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

17:49:13:039ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

17:49:13:039ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

17:49:13:039ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

17:49:13:039ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

17:49:13:039ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

17:49:13:039ApplicationSTACKGame.StationSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.StationSystem: Initialization done!

17:49:13:039ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

17:49:13:039ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

17:49:13:039ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

17:49:13:039ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

17:49:13:039ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

17:49:13:039ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

17:49:13:039ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

17:49:13:039ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

17:49:13:039ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

17:49:13:039ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.InventoryManager: Start initialization...

17:49:13:039ApplicationSTACKGame.InventoryManager: Initialization done!

17:49:13:039ApplicationSTACKInventoryManager: register method UpdateValues

17:49:13:039ApplicationSTACKInventoryManager: register method UpdateResources

17:49:13:039ApplicationSTACKGame.LootManagementSystem: Start initialization...

17:49:13:039DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:49:13:039ApplicationSTACKGame.LootManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKLootManagementSystem: register method UpdateLoots

17:49:13:039ApplicationSTACKGame.UnlockableManager: Start initialization...

17:49:13:039ApplicationSTACKGame.UnlockableManager: Initialization done!

17:49:13:039ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

17:49:13:039ApplicationSTACKUnlockableManager: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.GameStatsManager: Start initialization...

17:49:13:039GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:49:13:039ApplicationSTACKGame.GameStatsManager: Initialization done!

17:49:13:039ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

17:49:13:039ApplicationSTACKGame.QuestManager: Start initialization...

17:49:13:039ApplicationSTACKGame.QuestManager: Initialization done!

17:49:13:039ApplicationSTACKQuestManager: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

17:49:13:039ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

17:49:13:039ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

17:49:13:039ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

17:49:13:039ApplicationSTACKGame.AudioMotionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.AudioMotionSystem: Initialization done!

17:49:13:039ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

17:49:13:039ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

17:49:13:039ApplicationSTACKGame.AvoidanceSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.AvoidanceSystem: Initialization done!

17:49:13:039ApplicationSTACKAvoidanceSystem: register method DisposeElements

17:49:13:039ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

17:49:13:039ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

17:49:13:039ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

17:49:13:039ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

17:49:13:039ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

17:49:13:039ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

17:49:13:039ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

17:49:13:039ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

17:49:13:039ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

17:49:13:039ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

17:49:13:039ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

17:49:13:039ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

17:49:13:039ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

17:49:13:039ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

17:49:13:039ApplicationSTACKGame.EffectSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.EffectSystem: Initialization done!

17:49:13:039ApplicationSTACKEffectSystem: register method UpdateActiveEffects

17:49:13:039ApplicationSTACKEffectSystem: register method ProcessEffectRequests

17:49:13:039ApplicationSTACKGame.TutorialSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.TutorialSystem: Initialization done!

17:49:13:039ApplicationSTACKTutorialSystem: register method UpdateSystem

17:49:13:039ApplicationSTACKGame.CinematicSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CinematicSystem: Initialization done!

17:49:13:039ApplicationSTACKCinematicSystem: register method UpdateSystem

17:49:13:039ApplicationSTACKGame.CocktailSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CocktailSystem: Initialization done!

17:49:13:039ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

17:49:13:039ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

17:49:13:039ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

17:49:13:039ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

17:49:13:039ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

17:49:13:039ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

17:49:13:039ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

17:49:13:039ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

17:49:13:039ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

17:49:13:039ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

17:49:13:039ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

17:49:13:039ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

17:49:13:039ApplicationSTACKGame.DifficultyManager: Start initialization...

17:49:13:039ApplicationSTACKGame.DifficultyManager: Initialization done!

17:49:13:039ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

17:49:13:039ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

17:49:13:039ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

17:49:13:039ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

17:49:13:039ApplicationSTACKGame.EmoteSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.EmoteSystem: Initialization done!

17:49:13:039ApplicationSTACKEmoteSystem: register method SpecificUpdate

17:49:13:039ApplicationSTACKGame.EntityActionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.EntityActionSystem: Initialization done!

17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

17:49:13:039ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

17:49:13:039ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

17:49:13:039ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

17:49:13:039ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

17:49:13:039ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

17:49:13:039ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

17:49:13:039ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

17:49:13:039ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

17:49:13:039ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

17:49:13:039ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

17:49:13:039ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

17:49:13:039ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

17:49:13:039ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

17:49:13:039ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

17:49:13:039ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

17:49:13:039ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

17:49:13:039ApplicationSTACKGame.FlowEndSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.FlowEndSystem: Initialization done!

17:49:13:039ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.GameProfilerManager: Start initialization...

17:49:13:039ApplicationSTACKGame.GameProfilerManager: Initialization done!

17:49:13:039ApplicationSTACKGameProfilerManager: register method UpdateCounters

17:49:13:039ApplicationSTACKGame.HealthSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HealthSystem: Initialization done!

17:49:13:039ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

17:49:13:039ApplicationSTACKHealthSystem: register method UpdateKillParticipation

17:49:13:039ApplicationSTACKHealthSystem: register method UpdateHealth

17:49:13:039ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

17:49:13:039ApplicationSTACKGame.HeroDeathSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroDeathSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

17:49:13:039ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

17:49:13:039ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

17:49:13:039ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

17:49:13:039ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

17:49:13:039ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

17:49:13:039ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

17:49:13:039ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

17:49:13:039ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

17:49:13:039ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.HeroSprintSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroSprintSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroSprintSystem: register method UpdateSprint

17:49:13:039ApplicationSTACKGame.HeroSquadSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroSquadSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroSquadSystem: register method UpdateSquads

17:49:13:039ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

17:49:13:039ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

17:49:13:039ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

17:49:13:039ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

17:49:13:039ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

17:49:13:039ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

17:49:13:039ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

17:49:13:039ApplicationSTACKGame.IntangibilitySystem: Start initialization...

17:49:13:039ApplicationSTACKGame.IntangibilitySystem: Initialization done!

17:49:13:039ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

17:49:13:039ApplicationSTACKGame.InvincibilitySystem: Start initialization...

17:49:13:039ApplicationSTACKGame.InvincibilitySystem: Initialization done!

17:49:13:039ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

17:49:13:039ApplicationSTACKGame.KeyLockSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.KeyLockSystem: Initialization done!

17:49:13:039ApplicationSTACKKeyLockSystem: register method UpdateSystem

17:49:13:039ApplicationSTACKGame.MerchantSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.MerchantSystem: Initialization done!

17:49:13:039ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

17:49:13:039ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

17:49:13:039ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

17:49:13:039ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

17:49:13:039ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

17:49:13:039ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

17:49:13:039ApplicationSTACKGame.MissileTargetSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.MissileTargetSystem: Initialization done!

17:49:13:039ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

17:49:13:039ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

17:49:13:039ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

17:49:13:039ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

17:49:13:039ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

17:49:13:039ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

17:49:13:039ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

17:49:13:039ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

17:49:13:039ApplicationSTACKGame.TargetingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.TargetingSystem: Initialization done!

17:49:13:039ApplicationSTACKTargetingSystem: register method FinalizeTargeting

17:49:13:039ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

17:49:13:039ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

17:49:13:039ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

17:49:13:039ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

17:49:13:039ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

17:49:13:039ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

17:49:13:039ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

17:49:13:039ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

17:49:13:039ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

17:49:13:039ApplicationSTACKGame.PingSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.PingSystem: Initialization done!

17:49:13:039ApplicationSTACKPingSystem: register method SpecificUpdate

17:49:13:039ApplicationSTACKGame.ScoreManager: Start initialization...

17:49:13:039ApplicationSTACKGame.ScoreManager: Initialization done!

17:49:13:039ApplicationSTACKScoreManager: register method ProcessBlackposts

17:49:13:039ApplicationSTACKGame.StartingChestManager: Start initialization...

17:49:13:039ApplicationSTACKGame.StartingChestManager: Initialization done!

17:49:13:039ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

17:49:13:039ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

17:49:13:039ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

17:49:13:039ApplicationSTACKGame.TurretChargeSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.TurretChargeSystem: Initialization done!

17:49:13:039ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

17:49:13:039ApplicationSTACKGame.TurretUnlockManager: Start initialization...

17:49:13:039ApplicationSTACKGame.TurretUnlockManager: Initialization done!

17:49:13:039ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

17:49:13:039ApplicationSTACKGame.VisionSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.VisionSystem: Initialization done!

17:49:13:039ApplicationSTACKVisionSystem: register method ServerUpdateVision

17:49:13:039ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

17:49:13:039ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

17:49:13:039ApplicationSTACKGame.SaveSystem: Start initialization...

17:49:13:039ApplicationSTACKGame.SaveSystem: Initialization done!

17:49:13:039ApplicationSTACKSaveSystem: register method UpdateSave

17:49:13:039ApplicationSTACKSaveSystem: register method UpdateLoad

17:49:13:039ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

17:49:13:039ApplicationSTACKUikiManager: Start initialization...

17:49:13:237NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1158916305]

17:49:13:237NetworkSTACK[LobbyService] Join lobby succeeded

17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 7af1c590e4ac4eb9b991aeae166d00e3

17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002264ee49c4baaba2d0a78c18631e7
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

17:49:13:237NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1158916305]

17:49:13:237NetworkSTACK[Voice] Set output volume to 25

17:49:13:237NetworkSTACK[VoiceService] Updating audio output status to: Disabled

17:49:13:556NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:13:659ApplicationSTACKUikiManager: Initialization done!

17:49:13:659ApplicationSTACKUikiManager: register method UpdateUiki

17:49:13:659ApplicationSTACKPinManager: Start initialization...

17:49:13:659ApplicationSTACKPinManager: Initialization done!

17:49:13:659ApplicationSTACKPinManager: register method RunLoadRoutine

17:49:13:659ApplicationSTACKPinManager: register method ProcessPinBlackposts

17:49:13:659ApplicationSTACKUIPanelInteractorManager: Start initialization...

17:49:13:659ApplicationSTACKUIPanelInteractorManager: Initialization done!

17:49:13:659ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

17:49:13:667GameSTACKGame: Initialization done!

17:49:13:667GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

17:49:13:667GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

17:49:13:667GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

17:49:13:667GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

17:49:13:670GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

17:49:13:670ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

17:49:13:670DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:49:13:670DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:49:13:757NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

17:49:13:808ApplicationSTACKLevel seed info : 'Template:ccba009be76753c46b0483a9fe4c57ce - Biome:DevotionGarden - Seed:678057045 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Endlust preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Endlust preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Endlust.DevotionGarden preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

17:49:14:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.

17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.

17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.

17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.

17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.

17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.

17:49:14:843AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.8415231

17:49:14:843AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1774758

17:49:15:028AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Endlust preload took 00:00:00.0078406

17:49:15:068AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0389886

17:49:15:076AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0078847

17:49:15:076AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0045555

17:49:15:095AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0142427

17:49:15:095AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0130818

17:49:15:116AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0077751

17:49:15:116AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0113750

17:49:15:133AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0059820

17:49:15:133AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0121731

17:49:15:186AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0399500

17:49:15:186AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0975463

17:49:15:339AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0553825

17:49:15:339AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0098215

17:49:15:400AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0512787

17:49:15:400AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0379010

17:49:15:445AssetDatabaseSTACKAssetBundle Ted.Data.FX.Endlust preload took 00:00:00.0065087

17:49:15:445AssetDatabaseSTACKPrewarm shaders in ted.data.fx.endlust.assetbundle took 00:00:00.0036011

17:49:15:498AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0495561

17:49:15:498AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0010054

17:49:15:539AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Endlust.DevotionGarden preload took 00:00:00.0395495

17:49:15:548AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0084508

17:49:15:548AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000011

17:49:15:554AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0057491

17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.fx.endlust.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.devotiongarden.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

17:49:15:554AudioSTACK[Audio] Loading soundbanks for biome 'DevotionGarden'.

17:49:15:554NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:15:621AudioSTACK[Audio] Finished loading soundbanks for biome 'DevotionGarden'.

17:49:16:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:16:557GameplaySTACKPlayerProgression LocalDungeon dispose.

17:49:16:557NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName LevelData:2]: 1592012 bytes

17:49:16:672AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

17:49:16:672AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

17:49:16:747AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0739979

17:49:16:747AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0105552

17:49:16:763AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0056748

17:49:16:763AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0109854

17:49:16:763DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

17:49:16:763DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

17:49:16:763DefaultSTACK[Audio][Music] Changed biome to 'DevotionGarden'.

17:49:16:763DefaultSTACK[Audio][Music] Starting crystal music (muted)...

17:49:16:763DefaultSTACK[Audio][Music] Starting battle music (muted)...

17:49:16:763ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

17:49:16:763DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:49:16:763DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:49:16:763NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1158916305]

17:49:16:763NetworkSTACK[Voice] Set output volume to 25

17:49:16:763NetworkSTACK[VoiceService] Updating audio output status to: Disabled

17:49:16:782GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

17:49:16:813GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

17:49:16:813GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

17:49:16:813GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

17:49:16:813GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

17:49:16:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

17:49:16:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/56/f424242c9cd0e4391df7b28cb02309_LB_Endlust_DG_ground_12x12_08_LB_Endlust_ground_12x12_08.asset'. '68e5ea89c61aa2042b3d3434603f6a49'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust_DevotionGarden/Backgrounds/Meshes/LB_Endlust_Backgrounds_DG_02.asset'. '1887325046d008c4d9a653b1006032d5'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust_DevotionGarden/Backgrounds/Meshes/LB_Endlust_Backgrounds_DG_01.asset'. 'bc33f7cb4bb903a49a4eb385ac40125f'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/21/86e10f9dd9dff46abf8c899072858e_LB_Endlust_DG_ground_4x5_04_LB_Endlust_ground_4x5_04.asset'. '57dd91b003a322144b2ebb2d7d592d9d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust/Meshes/Walls/LB_Endlust_wall_LargeDoorInteriorOpen_01.asset'. '5a8772e6eff033a4c83523b9e5f1d699'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnRedDoor in :line 0
 at Delegate in :line 0
17:49:16:892AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

17:49:16:892AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

17:49:16:892UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

17:49:16:892UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:49:16:892UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

17:49:16:892UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:49:16:892NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

17:49:16:892NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 2296 bytes

17:49:16:892GameplaySTACKTransferDungeonToIndependentProgression: True

17:49:16:892GameplaySTACKAddProgressionTo: None

17:49:16:892GameplaySTACKReceived DungeonProgression

17:49:16:892GameplaySTACKSetPlayerID Hero 1 #1 -> 0:3 (initialSet = False)

17:49:17:036AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

17:49:17:036GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

17:49:17:036ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

17:49:17:036DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:49:17:036DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

17:49:17:089DefaultSTACK[Audio][Music] First room is silent.

17:49:17:231GameplaySTACKSetPlayerID Hero 2 #1 -> 0:2 (initialSet = False)

17:49:17:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:17:837NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242120849239).

17:49:17:936NetworkSTACKChangeMultiplayerInviteContextVisibility to False

17:49:17:936NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

17:49:17:936DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
17:49:18:198DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

17:49:18:198DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

17:49:18:198DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

17:49:18:198DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

17:49:18:198DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

17:49:18:198DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:49:18:198DefaultSTACKLoaded texture 'ResourcesHUD'.

17:49:18:198DefaultSTACKLoaded texture 'Pins'.

17:49:18:227DefaultSTACKLoaded texture 'Default'.

17:49:18:227DefaultSTACKLoaded texture 'Mask_03'.

17:49:18:227DefaultSTACKLoaded texture 'Portrait_Zoomed'.

17:49:18:245DefaultSTACKLoaded texture 'PortraitSelection_08'.

17:49:18:245DefaultSTACKLoaded texture 'Weapon_Affinity'.

17:49:18:245DefaultSTACKLoaded texture 'PortraitSelection_03'.

17:49:18:259DefaultSTACKLoaded texture 'PortraitSelection_07'.

17:49:18:567NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:18:575DefaultSTACKUnload texture 'HQ_00'.

17:49:18:575DefaultSTACKUnload texture 'CrystalHUD'.

17:49:19:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:20:558NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:21:559NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:22:147DefaultSTACK[PinManager] Pins loaded.

17:49:22:558NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:23:558NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:24:560NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:25:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:26:560NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:27:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:28:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:29:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:30:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:31:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:32:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:33:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:34:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:34:907DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:49:34:912SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:912DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:49:34:912DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:34:938DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:49:34:948DefaultSTACKLoaded texture 'Weapon_Small'.

17:49:34:948DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:49:35:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:35:613DefaultSTACKUnload texture 'Blurs_Blurs'.

17:49:36:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:37:100SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.65 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 32 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:118DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:49:37:118DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:49:37:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:37:612DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:49:37:612DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:49:37:612SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-54. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:49:37:649DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:49:37:649DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:49:37:867DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:49:37:876DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:49:37:876DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:49:37:895DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:49:38:136DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:49:38:136DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:49:38:370DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:49:38:370DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:49:38:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:39:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:40:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:41:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:42:606NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:43:388DefaultSTACKUnload texture 'Title'.

17:49:43:591DefaultSTACKUnload texture 'Mask__RGB_00'.

17:49:43:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:44:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:45:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:46:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:47:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:48:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:49:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:50:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:51:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:52:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:53:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:54:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:55:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:56:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:57:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:58:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:49:59:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:00:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:01:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:02:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:03:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:04:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:05:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:06:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:06:683DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:50:06:697DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:50:06:778DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:50:06:778UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

17:50:06:778UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:50:06:787DefaultSTACK[Audio][Music] New Level!

17:50:06:787DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A09_Seg_A for biome DevotionGarden and variation 1.

17:50:07:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:08:393DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:50:08:479DefaultSTACKUnload texture 'Weapon_Small'.

17:50:08:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:08:765DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:50:09:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:09:765DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:50:09:790DefaultSTACK[Audio][Music] Play orchestral Play_ED_A09_Seg_A.

17:50:10:359DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:50:10:363SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-55. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:363DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:50:10:363DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:10:387DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:10:387DefaultSTACKLoaded texture 'Weapon_Small'.

17:50:10:387DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:10:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:11:067DefaultSTACKUnload texture 'Blurs_Blurs'.

17:50:11:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:11:894GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:11:905DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:50:11:905DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:50:12:401DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:50:12:401DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:50:12:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:13:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:14:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:15:161UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:50:15:212UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:50:15:212UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:50:15:212UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:50:15:212UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:50:15:656NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:15:710UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:50:15:710UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:50:16:262UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

17:50:16:262UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

17:50:16:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:16:731DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:50:17:615UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:50:17:615UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:50:17:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:17:666UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:50:17:666UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:50:17:781DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:50:18:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:19:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:19:726DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01699395% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:50:19:726DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01699395% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:50:20:566UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:50:20:566UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:50:20:617UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

17:50:20:617UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

17:50:20:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:21:308DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:50:21:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:21:801DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:50:21:812DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:50:21:812DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:21:831DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:50:22:313DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:50:22:313DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:50:22:438DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:50:22:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:23:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:24:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:25:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:26:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:27:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:28:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:29:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:29:815UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:50:29:815UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:50:29:917UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:50:29:917UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:50:30:459UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:50:30:459UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:50:30:510UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:50:30:510UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:50:30:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:31:166UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

17:50:31:166UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:50:31:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:32:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:33:525DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:50:33:529SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-57. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:529DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:50:33:529DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:33:551DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:33:551DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:33:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:34:235DefaultSTACKUnload texture 'Blurs_Blurs'.

17:50:34:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:35:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:36:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:37:026DefaultSTACKLoaded texture 'Stationmap'.

17:50:37:516DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:50:37:516DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:50:37:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:37:872SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-58. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:37:900DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:37:900DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:38:392DefaultSTACKUnload texture 'Stationmap'.

17:50:38:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:38:781DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:50:38:791DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:50:38:791DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:38:810DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:50:39:291DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:50:39:291DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:50:39:709NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:40:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:41:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:41:724DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:50:41:727SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-59. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:727DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:50:41:727DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:41:748DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:41:748DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:42:442DefaultSTACKUnload texture 'Blurs_Blurs'.

17:50:42:546DefaultSTACKLoaded texture 'Stationmap'.

17:50:42:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:43:035DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:50:43:035DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:50:43:257DefaultSTACKLoaded texture 'AlbumStationFloor'.

17:50:43:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:43:746DefaultSTACKUnload texture 'Stationmap'.

17:50:44:583SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-60. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at OverlayMenuWindow_StateChanged in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:44:611DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:44:611DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:44:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:45:522SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-61. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:534DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

17:50:45:607SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-62. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:50:45:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:46:117DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

17:50:46:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:46:909GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-63. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:46:931DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:50:46:931DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:50:47:427DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:50:47:427DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:50:47:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:48:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:49:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:50:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:51:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:51:774DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:50:51:897DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.03280371% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:50:51:897DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.03280371% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-64. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:52:772NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:52:784DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:52:784DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:53:272DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:50:53:272DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:50:53:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:54:110SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-65. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:54:129DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:50:54:129DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:50:54:628DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:50:54:628DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:50:54:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:55:196DefaultSTACKUnload texture 'Mask__RGB_00'.

17:50:55:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:56:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:57:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:58:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:59:288SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-66. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:50:59:307DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:50:59:307DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:50:59:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:50:59:804DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:50:59:804DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:51:00:117GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-67. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:137DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:51:00:137DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:51:00:636DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:51:00:636DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:51:00:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:00:905SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-68. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:00:932DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:51:00:932DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:51:01:422DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:51:01:422DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:51:01:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:02:566SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-69. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:02:593DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:51:02:593DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:51:02:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:03:085DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:51:03:085DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:51:03:747SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-70. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:03:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:03:766DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:51:03:766DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:51:04:263DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:51:04:263DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:51:04:448SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-71. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:04:468DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:51:04:468DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:51:04:768NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:05:084DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:51:05:084DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:51:05:126GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-72. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:05:147DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:51:05:147DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:51:05:637DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:51:05:637DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:51:05:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:06:318DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

17:51:06:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:06:815DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:51:07:009DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:51:07:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:07:831SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-73. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:51:07:858DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:51:07:858DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:51:08:529DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

17:51:08:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:08:851SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-74. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:08:863DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

17:51:09:358DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:51:09:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:09:951SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-75. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:09:970DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:51:10:442SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-76. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:685DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.001921273% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:51:10:685DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.001921273% to 0%) in controller null) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:51:10:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:10:822SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-77. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:11:327DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

17:51:11:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:12:487DefaultSTACKUnload texture 'Mask_03'.

17:51:12:487DefaultSTACKUnload texture 'PortraitSelection_03'.

17:51:12:487DefaultSTACKUnload texture 'PortraitSelection_07'.

17:51:12:487DefaultSTACKUnload texture 'PortraitSelection_08'.

17:51:12:487DefaultSTACKUnload texture 'Weapon_Affinity'.

17:51:12:681DefaultSTACKUnload texture 'Pins'.

17:51:12:681DefaultSTACKUnload texture 'ResourcesHUD'.

17:51:12:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:13:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:14:288DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:51:14:299DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:51:14:299DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:51:14:337DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:51:14:337DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:51:14:337DefaultSTACKLoaded texture 'ResourcesHUD'.

17:51:14:337DefaultSTACKLoaded texture 'Pins'.

17:51:14:337DefaultSTACKLoaded texture 'Mask_03'.

17:51:14:337DefaultSTACKLoaded texture 'PortraitSelection_08'.

17:51:14:337DefaultSTACKLoaded texture 'Weapon_Affinity'.

17:51:14:337DefaultSTACKLoaded texture 'PortraitSelection_03'.

17:51:14:348DefaultSTACKLoaded texture 'PortraitSelection_07'.

17:51:14:617DefaultSTACKUnload texture 'AlbumStationFloor'.

17:51:14:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:14:821DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:51:14:821DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:51:15:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:16:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:17:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:18:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:19:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:20:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:21:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:22:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:23:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:24:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:25:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:26:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:27:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:28:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:29:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:30:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:31:663DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

17:51:31:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:32:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:33:371UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

17:51:33:371UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:51:33:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:34:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:35:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:36:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:37:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:38:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:39:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:40:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:41:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:41:915UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:51:41:915UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:51:41:915UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:51:41:915UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:51:42:017UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:51:42:566UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:51:42:566UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:51:42:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:43:167UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:51:43:167UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:51:43:515UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

17:51:43:515UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

17:51:43:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:43:914UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:51:43:914UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:51:43:964UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:51:43:964UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:51:44:795DefaultSTACKUnload texture 'Weapon_Small'.

17:51:44:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:45:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:46:413UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:51:46:413UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:51:46:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:47:311UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:51:47:311UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:51:47:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:48:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:49:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:49:867UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:51:49:867UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:51:50:617DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:51:50:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:51:713UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

17:51:51:713UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

17:51:51:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:52:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:53:467UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:51:53:467UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:51:53:763UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference

17:51:53:763UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

17:51:53:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:54:278DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:51:54:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:55:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:56:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:57:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:58:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:51:59:217UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:51:59:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:00:511UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:52:00:511UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:52:00:614UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:52:00:614UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:52:00:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:01:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:02:001DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:52:02:004SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-78. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:004DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:52:02:004DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:02:032DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:52:02:041DefaultSTACKLoaded texture 'Weapon_Small'.

17:52:02:041DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:52:02:715DefaultSTACKUnload texture 'Blurs_Blurs'.

17:52:02:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:03:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:04:107GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-79. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:128DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:52:04:128DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:52:04:455DefaultSTACKUnload texture 'Mask__RGB_00'.

17:52:04:611UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

17:52:04:611UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:52:04:627DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:52:04:627DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:52:04:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:04:944SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-80. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:04:972DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:52:04:972DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.

17:52:05:458DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:52:05:458DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:52:05:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:05:929GameplaySTACKFailed to find Distant Progression for id 2
 at GetPlayerProgression in :line 0
 at TryGetQuestStateOfHero in :line 0
 at RefreshQuest in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-81. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:05:950DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:52:05:950DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:52:06:446DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:52:06:446DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.

17:52:06:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:06:938SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-82. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at CharacterButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:52:06:958DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:52:06:958DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.

17:52:07:459DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:52:07:459DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:52:07:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:08:572SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-83. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at UpdateKeyboardAndMouseEvents in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:08:586DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

17:52:08:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:09:078DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.

17:52:09:205DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:52:09:215DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:52:09:215DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:09:233DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:52:09:715DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:52:09:715DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

17:52:09:859NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:10:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:11:863NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:12:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:13:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:52:14:365DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:52:14:365SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-84. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at SpecificRefresh in :line 0
 at Refresh in :line 0
 at BindChoices in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-85. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-86. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RefreshItemInformationPanel in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForClient in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0