Saturday, November 4, 2023 5:31 PM
TED
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17:31:05:961NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:06:958NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:09:740DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:31:09:959NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:10:958NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:11:957NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:12:474DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:31:12:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:13:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:16:573DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:31:16:573UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
17:31:16:573UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:31:16:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:18:956NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:19:572DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:31:19:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:25:413NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 4...
17:31:25:413NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4063 bytes
17:31:25:413GameplaySTACKReceived DistantProgression #0
17:31:25:413GameplaySTACKTransferDungeonToIndependentProgression: True
17:31:25:413GameplaySTACKAddProgressionTo: None
17:31:25:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:29:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:30:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:31:312UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2
17:31:31:312UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2
17:31:31:312UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2
17:31:31:312UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2
17:31:31:312UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2
17:31:31:312UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2
17:31:31:312UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2
17:31:31:312UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2
17:31:31:413UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Hero 2 #2
17:31:31:477DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:31:31:483SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:483DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:31:31:483DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:31:512DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:31:31:519DefaultSTACKLoaded texture 'Weapon_Small'.
17:31:31:519DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
17:31:31:965UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2
17:31:31:965UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2
17:31:31:965UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2
17:31:31:965UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2
17:31:32:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:32:193DefaultSTACKUnload texture 'Blurs_Blurs'.
17:31:32:311UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 2 #2
17:31:32:311UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #2
17:31:32:666UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2
17:31:32:666UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2
17:31:32:961UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Hero 2 #2
17:31:32:961UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #2
17:31:33:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:33:267DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:31:33:267DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
17:31:33:360UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2
17:31:33:360UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2
17:31:33:717UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Hero 2 #2
17:31:33:717UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 2 #2
17:31:34:008NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:35:008NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:35:311UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Hero 2 #2
17:31:35:311UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #2
17:31:35:811UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
17:31:35:811UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:31:36:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:50:194DefaultSTACKUnload texture 'Mask__RGB_00'.
17:31:51:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:53:317DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:31:53:327DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:31:53:327DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:31:53:348DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:31:54:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:31:58:680DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:31:59:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:31:59:116DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent
17:32:00:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:32:03:059NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:03:232DefaultSTACKUnload texture 'Weapon_Small'.
17:32:04:059NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:32:14:108DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
17:32:14:108AudioSTACKPost audio event regularWaveStartEvent on frame 59122
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17:32:32:564DefaultSTACKUnload texture 'Mask__RGB_00'.
17:32:33:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:32:44:059DefaultSTACK[Audio][Music] Playing battle victory outro...
17:32:44:059DefaultSTACK[Audio][Music] Play soundscape.
17:32:44:059AudioSTACKPost audio event regularWaveEndEvent on frame 62635
17:32:44:081DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:32:44:110NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:32:48:060NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 5...
17:32:48:060NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4063 bytes
17:32:48:060GameplaySTACKReceived DistantProgression #0
17:32:48:060GameplaySTACKTransferDungeonToIndependentProgression: True
17:32:48:060GameplaySTACKAddProgressionTo: None
17:32:48:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:48:179AudioSTACKPost audio event useMedkitFailedEvent on frame 63118
17:32:49:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:32:54:411UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:32:54:665UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2
17:32:54:665UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2
17:32:54:665UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2
17:32:54:665UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2
17:32:55:109NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:55:214UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2
17:32:55:214UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2
17:32:55:509UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Hero 1 #2
17:32:55:509UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #2
17:32:56:016UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2
17:32:56:016UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2
17:32:56:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:56:261UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Hero 1 #2
17:32:56:261UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #2
17:32:56:566UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Hero 1 #2
17:32:56:566UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #2
17:32:57:159NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:57:213UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
17:32:57:213UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:32:58:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:59:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:32:59:130DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:33:00:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:01:159NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:02:015DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:33:02:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:03:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:04:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:05:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:06:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:07:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:08:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:09:159NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:10:156NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:11:157NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:12:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:13:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:14:159NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:15:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:16:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:17:156NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:18:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:19:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:20:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:21:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:21:364DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:33:21:364UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it
17:33:21:364UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:33:22:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:23:156NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:24:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:24:357DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:33:25:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:26:208NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:27:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:28:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:29:208NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:29:465UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:33:29:465UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:33:29:465UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:33:29:465UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:33:29:465UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:33:29:465UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:33:29:567UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 1 Reference = Invalid EntityBulkReference
17:33:30:015UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:33:30:015UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:33:30:207NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:30:861UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:33:30:861UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:33:31:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:31:215UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:33:31:215UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:33:32:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:32:365UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:33:32:365UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:33:32:609UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:33:32:609UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:33:32:717DefaultSTACKUnload texture 'Mask__RGB_00'.
17:33:32:862UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:33:32:862UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:33:33:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:34:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:35:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:36:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:37:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:38:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:39:208NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:40:116UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:33:40:116UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:33:40:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:41:207NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:42:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:43:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:44:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:45:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:46:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:47:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:48:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:49:207NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:49:311UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:33:49:311UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:33:50:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:51:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:52:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:53:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:54:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:55:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:56:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:57:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:58:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:33:59:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:00:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:01:256NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:02:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:03:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:04:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:04:965UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:34:04:965UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:34:05:015UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:34:05:015UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:34:05:167UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:34:05:167UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:34:05:257NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:06:256NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:07:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:08:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:09:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:10:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:11:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:12:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:13:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:14:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:15:259NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:16:256NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:17:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:18:259NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:19:257NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:20:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:21:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:22:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:23:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:24:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:25:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:26:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:26:367DefaultSTACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent
17:34:26:367UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it
17:34:26:367UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:34:27:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:28:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:29:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:30:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:31:309NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:31:361DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
17:34:31:361AudioSTACKPost audio event artifactWaveStartEvent on frame 75308
17:34:32:307NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:33:307NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:34:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:35:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:36:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:37:307NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:38:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:39:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:40:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:41:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:42:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:43:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:44:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:45:306NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:46:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:47:306NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:48:160DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3326079% to 0.0100686%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:34:48:160DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.3326079% to 0.0100686%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:34:48:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:49:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:50:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:51:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:52:310NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:53:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:54:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:55:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:55:584DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:34:56:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:56:682DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.03596919% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:34:56:682DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.03596919% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:34:57:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:58:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:34:59:359NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:00:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:00:646DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3993108% to 0.008822441%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:00:646DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3993108% to 0.008822441%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:01:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:02:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:03:357NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:04:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:05:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:05:678DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4170659% to 0.03206587%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:05:678DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4170659% to 0.03206587%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:06:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:07:316DefaultSTACK[Audio][Music] Playing battle victory outro...
17:35:07:316DefaultSTACK[Audio][Music] Play soundscape.
17:35:07:316AudioSTACKPost audio event artifactWaveEndEvent on frame 79493
17:35:07:316DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:35:07:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:08:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:09:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:10:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:10:890DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
at DoArrangeChildren in :line 0
at ArrangeChildren in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at Show in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:35:10:890DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
at DoArrangeChildren in :line 0
at ArrangeChildren in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at ForwardToChildUpdateRecursively in :line 0
at UpdateRecursively in :line 0
at Show in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:35:10:919DefaultSTACKLoaded texture 'Portrait_Turret'.
17:35:11:310NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 6...
17:35:11:310NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4063 bytes
17:35:11:310GameplaySTACKReceived DistantProgression #0
17:35:11:310GameplaySTACKTransferDungeonToIndependentProgression: True
17:35:11:310GameplaySTACKAddProgressionTo: None
17:35:11:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:12:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:13:357NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:14:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:15:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:15:412DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:35:15:548DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074053% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:15:548DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074053% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:16:159DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:35:16:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:17:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:18:357NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:19:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:20:359NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:21:409NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:22:322DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01814917% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:22:322DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01814917% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:22:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:23:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:24:407NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:25:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:25:620DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:35:25:900DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:35:26:094DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:35:26:407NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:27:067DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:35:27:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:28:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:29:354DefaultSTACKUnload texture 'Mask__RGB_00'.
17:35:29:410NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:30:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:31:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:32:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:33:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:34:410NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:35:406NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:36:410NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:37:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:38:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:39:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:40:410NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:40:783DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01539421% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:40:783DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01539421% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:41:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:42:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:43:406NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:44:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:45:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:46:410NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:47:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:48:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:49:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:50:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:51:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:51:777DefaultSTACKUnload texture 'Portrait_Turret'.
17:35:52:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:53:457NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:54:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:54:743DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.357013% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:54:743DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.357013% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:35:55:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:56:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:57:457NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:58:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:35:59:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:00:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:01:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:02:457NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:03:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:04:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:04:777DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:36:05:133DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:36:05:133DefaultSTACK[TED-14649] AddActionMapController RadialSelection
17:36:05:163DefaultSTACKLoaded texture 'Portrait_Turret'.
17:36:05:462NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:06:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:07:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:07:943DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:36:08:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:09:459NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:10:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:11:272DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:36:11:272DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection
17:36:11:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:12:457NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:13:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:14:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:15:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:16:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:17:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:18:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:19:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:20:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:20:752DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:36:20:762GameplaySTACKLaunching tutorial step Info-MedkitDispenser
17:36:20:762DefaultSTACK[TED-14649] AddActionMapController Tutorial
17:36:20:762DefaultSTACK[TED-14649] AddActionMapController TutorialBlocker
17:36:20:993DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:36:21:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:22:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:23:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:24:508NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:24:702DefaultSTACK[TED-14649] RemoveActionMapController TutorialBlocker
17:36:24:702DefaultSTACK[TED-14649] RemoveActionMapController Tutorial
17:36:24:703GameplaySTACKstopping tutorial step Info-MedkitDispenser
17:36:25:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:26:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:27:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:28:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:29:003DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:36:29:209DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:36:29:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:30:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:31:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:32:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:33:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:34:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:35:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:36:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:37:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:38:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:39:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:40:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:41:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:41:933DefaultSTACKUnload texture 'Portrait_Turret'.
17:36:42:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:43:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:44:508NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:45:508NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:46:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:47:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:48:209DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:36:48:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:49:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:50:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:51:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:52:559NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:53:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:53:577UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it
17:36:53:577UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:36:54:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:55:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:55:700DefaultSTACKUnload texture 'Mask__RGB_00'.
17:36:56:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:56:586DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:36:57:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:58:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:36:59:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:00:559NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:00:678DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:37:00:678SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:678SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:00:748DefaultSTACKLoaded texture 'Weapon_Small'.
17:37:00:748DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.
17:37:01:015UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:37:01:268UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:01:268SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:268SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:01:291DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_13'.
17:37:01:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:01:780DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.
17:37:02:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:03:448UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:03:448SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:448SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:03:470DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.
17:37:03:559NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:03:958DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_13'.
17:37:04:187UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:04:187SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:187SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:04:210DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_13'.
17:37:04:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:04:697DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.
17:37:05:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:06:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:07:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:08:162DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:37:08:411UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:37:08:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:08:665UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:37:08:665UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:37:08:767UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:08:767UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:08:818UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:08:818UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:08:876DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_13'.
17:37:09:216UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:09:216UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:09:461UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:37:09:461UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:37:09:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:10:263UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:10:263UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:10:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:11:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:11:616UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:37:11:912UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:11:912UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:12:411UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:37:12:411UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:37:12:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:12:961UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:12:961UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:13:368UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:13:368UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:13:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:13:714UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:13:714UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:13:765UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:37:13:765UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:37:14:213UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:14:213UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:14:315UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:14:315UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:14:560UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:14:560UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:14:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:15:018UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:15:018UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:15:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:15:618UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:15:618UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:16:362UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:16:362UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:16:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:17:017UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:17:017UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:17:560UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:17:560UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:17:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:18:016UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:18:016UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:18:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:18:711UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:18:711UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:19:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:20:317UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:20:317UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:20:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:21:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:22:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:22:961UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:37:22:961UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:37:23:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:23:663UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 1 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:37:23:663UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 1 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:37:24:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:24:677DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:37:25:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:26:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:26:615UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it
17:37:26:615UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:37:27:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:27:855DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:37:28:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:29:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:30:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:31:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:32:608NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:33:208NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 7...
17:37:33:208NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4063 bytes
17:37:33:208GameplaySTACKReceived DistantProgression #0
17:37:33:208GameplaySTACKTransferDungeonToIndependentProgression: True
17:37:33:208GameplaySTACKAddProgressionTo: None
17:37:33:606NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:34:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:35:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:36:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:37:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:38:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:38:886DefaultSTACKUnload texture 'Weapon_Small'.
17:37:39:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:40:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:41:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:42:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:43:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:44:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:45:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:46:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:47:454SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:454SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:47:482DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:37:47:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:48:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:49:064SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:064SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:49:622DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:37:49:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:50:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:51:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:52:656NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:53:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:54:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:55:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:56:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:57:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:57:874SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:874SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:37:57:901DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:37:58:448DefaultSTACKUnload texture 'Mask__RGB_00'.
17:37:58:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:37:59:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:00:129DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:38:00:214DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:38:00:225SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:225SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at ToggleItemPickupPanel in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:38:00:385DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:38:00:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:00:880DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:38:01:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:02:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:03:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:04:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:05:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:06:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:07:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:08:463DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent
17:38:08:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:09:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:10:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:11:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:12:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:38:14:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:15:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:16:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:17:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:18:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:19:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:20:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:21:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:22:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:23:460DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
17:38:23:460AudioSTACKPost audio event regularWaveStartEvent on frame 102618
17:38:23:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:24:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:25:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:26:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:27:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:38:30:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:31:706NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:32:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:33:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:34:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:35:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:36:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:37:756NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:38:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:39:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:40:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:41:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:42:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:43:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:44:507DefaultSTACKUnload texture 'Mask__RGB_00'.
17:38:44:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:45:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:46:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:47:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:48:220DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3732329% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:48:220DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3732329% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:48:404DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.3825738% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:48:404DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.3825738% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:48:564DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.1070367% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:48:564DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.1070367% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:48:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:49:439DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4058908% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:49:439DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4058908% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:49:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:49:820DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.2562248% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:49:820DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.2562248% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:50:014DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.07755502% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:50:014DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.07755502% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:50:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:51:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:52:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:53:435DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4163602% to 0.02575231%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:53:435DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4163602% to 0.02575231%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:53:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:54:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:54:896DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3991644% to 0.008684039%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:54:896DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.3991644% to 0.008684039%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:38:55:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:56:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:57:756NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:58:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:38:59:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:00:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:01:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:02:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:03:810NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:04:256DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0004006249% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:39:04:256DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0004006249% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:39:04:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:05:658DefaultSTACK[Audio][Music] Playing battle victory outro...
17:39:05:658DefaultSTACK[Audio][Music] Play soundscape.
17:39:05:658AudioSTACKPost audio event regularWaveEndEvent on frame 107596
17:39:05:681DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:39:05:810NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:06:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:07:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:08:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:09:661NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 8...
17:39:09:661NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4107 bytes
17:39:09:661GameplaySTACKReceived DistantProgression #0
17:39:09:661GameplaySTACKTransferDungeonToIndependentProgression: True
17:39:09:661GameplaySTACKAddProgressionTo: None
17:39:09:806NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:10:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:11:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:12:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:13:806NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:14:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:15:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:16:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:17:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:18:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:19:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:20:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:21:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:39:23:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:24:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:25:806NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:26:245DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:39:26:313DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:39:26:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:27:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:28:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:29:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:30:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:31:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:32:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:33:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:34:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:35:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:36:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:37:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:38:859NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:39:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:40:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:41:856NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:42:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:43:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:44:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:45:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:46:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:47:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:48:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:49:859NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:50:856NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:50:958DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:39:51:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:52:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:53:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:54:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:55:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:56:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:57:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:58:665DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:39:58:759DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:39:58:859NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:39:58:895DefaultSTACKLoaded texture 'ShadedPortrait'.
17:39:59:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:00:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:01:530DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.1412542% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:40:01:530DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.1412542% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:40:01:908NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:02:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:03:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:04:907NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:05:907NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:06:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:07:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:08:909NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:09:768DefaultSTACKUnload texture 'ShadedPortrait'.
17:40:09:907NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:10:910NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:11:908NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:12:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:13:586DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:40:13:907NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:14:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:15:910NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:16:908NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:17:915NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:18:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:19:908NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:20:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:21:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:22:446DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:40:22:909NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:23:907NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:24:382DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:40:24:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:25:914NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:26:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:27:959NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:28:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:29:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:30:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:31:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:32:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:33:956NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:34:956NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:35:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:36:901DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:40:36:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:36:961DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:40:37:959NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:38:957NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:39:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:40:961NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:41:956NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:42:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:43:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:44:765DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:40:44:770SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:770DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:40:44:770DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:40:44:798DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:40:44:808DefaultSTACKLoaded texture 'Weapon_Small'.
17:40:44:808DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:40:44:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:45:482DefaultSTACKUnload texture 'Blurs_Blurs'.
17:40:45:956NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:46:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:47:959NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:48:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:49:958NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:50:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:51:962NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:52:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:53:958NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:54:958NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:55:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:57:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:58:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:59:006NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:40:59:894DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074055% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:40:59:894DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01074055% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:41:00:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:01:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:01:153DefaultSTACKUnload texture 'Mask__RGB_00'.
17:41:01:723DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.
17:41:02:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:02:211DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:41:02:405DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:41:03:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:03:366SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:366SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:395DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:41:03:395DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:41:03:991GameplaySTACKFailed to find Distant Progression for id 3
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:03:991SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:04:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:04:027DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:41:04:027DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:41:04:086DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.
17:41:04:517DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:41:04:517DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:41:05:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:06:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:06:324SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:324SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:06:353DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:41:06:353DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:41:06:840DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:41:06:840DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:41:07:006NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:08:011NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:09:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:10:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:11:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:12:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:13:008NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:14:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:14:050SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.65 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 32 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:050SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:14:071DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:41:14:071DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:41:14:567DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:41:14:567DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:41:15:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:15:344DefaultSTACKUnload texture 'Mask_03'.
17:41:15:344DefaultSTACKUnload texture 'PortraitSelection_03'.
17:41:15:344DefaultSTACKUnload texture 'PortraitSelection_07'.
17:41:15:344DefaultSTACKUnload texture 'PortraitSelection_08'.
17:41:15:344DefaultSTACKUnload texture 'Weapon_Affinity'.
17:41:15:531DefaultSTACKUnload texture 'Pins'.
17:41:15:531DefaultSTACKUnload texture 'ResourcesHUD'.
17:41:16:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:17:008NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:18:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:19:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:19:709GameplaySTACKFailed to find Distant Progression for id 3
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:709SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:41:19:741DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:41:19:741DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:41:20:008NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:20:231DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:41:20:231DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:41:21:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:22:012NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:23:010NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:23:620DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:41:23:631DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:41:23:631DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:23:669DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:41:23:669DefaultSTACKLoaded texture 'ResourcesHUD'.
17:41:23:669DefaultSTACKLoaded texture 'Pins'.
17:41:23:669DefaultSTACKLoaded texture 'Mask_03'.
17:41:23:669DefaultSTACKLoaded texture 'PortraitSelection_03'.
17:41:23:669DefaultSTACKLoaded texture 'Weapon_Affinity'.
17:41:23:669DefaultSTACKLoaded texture 'PortraitSelection_07'.
17:41:23:680DefaultSTACKLoaded texture 'PortraitSelection_08'.
17:41:24:057NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:24:153DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:41:24:153DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:41:25:013NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:26:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:27:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:28:058NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:29:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:30:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:30:706DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:41:30:711SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:711DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:41:30:711DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:30:733DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:41:30:733DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:41:31:057NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:31:420DefaultSTACKUnload texture 'Blurs_Blurs'.
17:41:32:058NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:32:126DefaultSTACKLoaded texture 'AlbumStationFloor'.
17:41:32:613DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:41:32:613DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:41:33:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:34:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:35:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:36:056NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:37:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:38:058NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:39:060NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:39:710DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:41:40:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:41:058NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:41:450DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:41:41:460DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:41:41:460DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:41:41:482DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:41:41:672DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.06815837% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:41:41:672DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.06815837% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:41:42:059NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:43:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:44:060NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:44:912NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 9...
17:41:44:912NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4171 bytes
17:41:44:912GameplaySTACKReceived DistantProgression #0
17:41:44:912GameplaySTACKTransferDungeonToIndependentProgression: True
17:41:44:912GameplaySTACKAddProgressionTo: BlueprintPointsLootedPerDistrict
17:41:45:057NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:46:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:47:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:48:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:49:057NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:50:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:51:058NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:51:566DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent
17:41:52:061NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:53:110NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:54:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:55:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:56:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:57:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:58:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:41:59:109NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:00:107NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:01:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:02:110NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:02:621DefaultSTACKUnload texture 'Weapon_Small'.
17:42:03:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:03:329DefaultSTACKUnload texture 'AlbumStationFloor'.
17:42:04:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:05:109NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:06:107NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:06:558DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
17:42:06:558AudioSTACKPost audio event regularWaveStartEvent on frame 128955
17:42:07:106NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:08:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:08:468DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3591611% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:42:08:468DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3591611% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:42:09:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:10:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:11:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:12:106NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:13:109NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:14:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:15:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:16:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:17:107NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:18:106NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:18:847DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.4024664% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:42:18:847DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.4024664% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:42:19:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:20:110NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:21:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:22:108NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:23:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:24:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:25:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:26:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:27:165NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:28:161NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:29:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:30:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:31:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:32:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:33:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:34:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:35:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:36:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:37:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:38:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:39:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:40:164NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:41:157NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:41:442DefaultSTACKLoaded texture 'MinimapNotification'.
17:42:42:156NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:43:157NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:44:157NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:45:157NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:46:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:47:162NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:48:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:49:208NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:50:112DefaultSTACK[Audio][Music] Playing battle victory outro...
17:42:50:112DefaultSTACK[Audio][Music] Play soundscape.
17:42:50:112AudioSTACKPost audio event regularWaveEndEvent on frame 134113
17:42:50:134DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:42:50:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:50:357DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:42:51:163NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:51:408DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:42:52:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:53:210NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:54:107NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 10...
17:42:54:107NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4171 bytes
17:42:54:107GameplaySTACKReceived DistantProgression #0
17:42:54:107GameplaySTACKTransferDungeonToIndependentProgression: True
17:42:54:107GameplaySTACKAddProgressionTo: None
17:42:54:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:55:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:56:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:57:208NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:42:58:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:43:00:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:00:712DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3566403% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:43:00:712DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3566403% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:43:01:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:02:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:03:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:04:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:05:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:06:208NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:07:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:08:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:09:207NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:10:212NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:11:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:12:207NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:13:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:13:493DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:43:13:900DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:43:14:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:15:210NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:16:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:17:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:18:209NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:19:257NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:20:213NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:21:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:22:259NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:23:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:23:380DefaultSTACKUnload texture 'MinimapNotification'.
17:43:23:750DefaultSTACKUnload texture 'Mask__RGB_00'.
17:43:24:256NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:25:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:26:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:27:259NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:28:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:29:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:30:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:31:259NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:32:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:33:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:33:601DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:43:33:605SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:605DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:43:33:605DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:33:637DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:43:33:637DefaultSTACKLoaded texture 'Weapon_Small'.
17:43:33:637DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:43:33:812DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:43:34:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:34:307DefaultSTACKUnload texture 'Blurs_Blurs'.
17:43:34:542SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:542SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:34:560DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:43:34:564DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
17:43:35:048DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:43:35:228DefaultSTACKLoaded texture 'Stationmap'.
17:43:35:257NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:35:716DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:43:35:716DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
17:43:36:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:37:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:38:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:39:005DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:43:39:016DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:43:39:016DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:43:39:036DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:43:39:258NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:39:515DefaultSTACKUnload texture 'Stationmap'.
17:43:40:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:41:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:42:169DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0497583% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:43:42:169DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0497583% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:43:42:261NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:43:259NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:44:263NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:45:260NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:46:257NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:47:262NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:47:652DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:43:48:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:49:310NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:50:264NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:51:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:52:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:53:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:54:309NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:55:306NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:56:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:57:312NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:58:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:43:59:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:00:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:01:029DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:44:01:160DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust/Meshes/Walls/LB_Endlust_wall_LargeDoorInteriorOpen_01.asset'. '5a8772e6eff033a4c83523b9e5f1d699'.
at GetValue in :line 0
at get_Target in :line 0
at MoveNext in :line 0
at Run in :line 0
at Build in :line 0
at InstantiateDoor in :line 0
at SpawnRedDoor in :line 0
at Delegate in :line 0
17:44:01:310NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:02:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:03:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:04:059DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:44:04:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:05:310NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:05:661DefaultSTACKUnload texture 'Weapon_Small'.
17:44:06:308NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:07:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:08:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:09:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:10:309NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:11:307NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:11:596DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0009126188% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:44:11:596DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0009126188% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:44:12:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:13:311NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:14:309NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:15:314NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:16:310NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:17:359NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:18:357NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:19:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:20:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:21:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:22:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:23:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:24:359NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:25:356NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:26:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:27:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:28:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:29:356NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:30:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:31:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:32:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:33:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:34:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:34:652DefaultSTACKUnload texture 'Mask__RGB_00'.
17:44:35:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:36:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:36:863DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:44:36:868SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:868DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:44:36:868DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:36:900DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:44:36:910DefaultSTACKLoaded texture 'Weapon_Small'.
17:44:36:910DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:44:37:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:37:576DefaultSTACKUnload texture 'Blurs_Blurs'.
17:44:38:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:39:364NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:39:423DefaultSTACKLoaded texture 'Stationmap'.
17:44:39:911DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:44:39:911DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:44:40:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:41:083SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:083SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:41:114DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:44:41:114DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:44:41:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:41:601DefaultSTACKUnload texture 'Stationmap'.
17:44:42:013GameplaySTACKFailed to find Distant Progression for id 3
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:013SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:42:037DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:44:42:037DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:44:42:361NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:42:534DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:44:42:534DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:44:43:359NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:44:358NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:45:362NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:46:360NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:47:363NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:48:077SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.65 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 32 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:077SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0.15 (Priority: 3) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:44:48:105DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:44:48:105DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:44:48:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:48:593DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:44:48:593DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:44:49:415NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:50:411NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:51:407NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:52:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:52:713DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:44:52:722DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:44:52:722DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:44:52:742DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:44:53:221DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:44:53:221DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:44:53:410NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:54:406NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:44:55:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:45:04:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:05:414NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:06:409NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:07:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:08:406NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:09:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:09:915GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
at ProcessCrystalChanges in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
17:45:09:915DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
17:45:09:915DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.
17:45:09:938DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:45:10:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:11:408NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:12:413NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:13:407NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:14:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:14:914DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
17:45:14:914DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').
17:45:14:914AudioSTACKPost audio event crystalWaveStartEvent on frame 151230
17:45:15:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:16:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:17:456NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:18:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:45:21:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:22:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:23:156DefaultSTACKUnload texture 'Weapon_Small'.
17:45:23:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:24:456NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:25:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:26:463NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:27:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:28:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:29:457NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:30:459NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:31:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:32:457NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:33:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:34:465NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:35:460NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:36:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:37:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:37:795DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0002016404% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:37:795DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0002016404% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:38:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:39:458NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:40:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:41:461NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:42:511NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:43:464NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:43:536DefaultSTACKUnload texture 'Mask__RGB_00'.
17:45:44:506NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:45:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:46:508NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:47:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:48:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:49:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:50:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:51:508NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:51:680DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01112614% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:51:680DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0.01112614% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:52:506NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:53:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:53:663DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4060473% to 0.01358408%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:53:663DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.4060473% to 0.01358408%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:54:473DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01392341% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:54:473DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01392341% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:45:54:506NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:55:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:56:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:57:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:58:510NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:45:59:513NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:00:506NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:01:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:02:514NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:03:508NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:04:217DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01580381% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:46:04:217DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01580381% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:46:04:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:05:512NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:06:507NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:07:509NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:08:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:09:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:10:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:11:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:12:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
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17:46:14:563NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:15:556NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:15:764DefaultSTACK[Audio][Music] Crystal is 'OpeningDoor' targetting 'Door', so a substate 'OpeningCrystalDoor'
17:46:15:764DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'OpeningCrystalDoor'.
17:46:16:556NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:17:565NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:18:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:19:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:20:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:21:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:22:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:23:559NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:24:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:25:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:26:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:27:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:28:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:29:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:30:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:31:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:31:588DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:46:32:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:33:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:34:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:35:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:36:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:37:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:38:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:39:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:40:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:41:066DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01222189% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:46:41:066DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.01222189% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:46:41:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:42:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:43:608NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:44:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:45:552DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:46:45:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:45:772DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/21/86e10f9dd9dff46abf8c899072858e_LB_Endlust_DG_ground_4x5_04_LB_Endlust_ground_4x5_04.asset'. '57dd91b003a322144b2ebb2d7d592d9d'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
17:46:46:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:46:613DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:46:47:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:47:711DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
17:46:47:711DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.
17:46:47:711DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'
17:46:47:711DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.
17:46:48:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:49:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:50:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:51:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:52:608NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:53:216DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:46:53:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:54:388DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:46:54:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:55:266DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'
17:46:55:266DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
17:46:55:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:56:606NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:57:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:58:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:46:59:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:00:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:01:608NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:02:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:03:568DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'
17:47:03:568DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
17:47:03:568AudioSTACKPost audio event crystalWaveEndEvent on frame 164047
17:47:03:616NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:03:621DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'Slotted'
17:47:03:621DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.
17:47:03:621DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'
17:47:03:621DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('Slotted').
17:47:03:621DefaultSTACK[Audio][Music] Transition room is silent.
17:47:04:656NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:05:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:06:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:06:772DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:07:656NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:07:816DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:08:358NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 11...
17:47:08:358NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4171 bytes
17:47:08:358GameplaySTACKReceived DistantProgression #0
17:47:08:358GameplaySTACKTransferDungeonToIndependentProgression: True
17:47:08:358GameplaySTACKAddProgressionTo: None
17:47:08:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:09:546DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:47:09:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:10:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:11:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:12:292DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:12:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:13:049DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:13:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:14:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:15:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:16:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:17:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:17:924DefaultSTACKUnload texture 'Mask__RGB_00'.
17:47:18:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:19:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:20:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:21:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:22:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:23:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:24:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:25:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:26:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:27:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:28:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:29:099DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:29:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:29:853DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:30:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:31:270DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:47:31:425DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:47:31:425UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it
17:47:31:425UISTACKMainInteractor changed for ResourcesGenerator 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:47:31:473DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A03_Seg_C_Light for biome DevotionGarden and variation 0.
17:47:31:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:32:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:33:118DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:33:514DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:47:33:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:34:481DefaultSTACK[Audio][Music] Play orchestral Play_ED_A03_Seg_C_Light.
17:47:34:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:35:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:36:479DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0097444% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:47:36:479DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.0097444% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:47:36:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:37:715NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:38:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:39:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:40:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:41:262UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:47:41:262UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:47:41:262UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:47:41:262UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:47:41:262UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:47:41:262UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:47:41:404DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:47:41:408SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:408DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:47:41:408DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:41:427UISTACKMainInteractor changed for ResourcesGenerator 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 1 Reference = Invalid EntityBulkReference
17:47:41:437DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:47:41:446DefaultSTACKLoaded texture 'Weapon_Small'.
17:47:41:446DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:47:41:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:42:117DefaultSTACKUnload texture 'Blurs_Blurs'.
17:47:42:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:43:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:44:416UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it
17:47:44:416UISTACKMainInteractor changed for ResourcesGenerator 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:47:44:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:45:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:45:844DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:47:45:844DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:47:46:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:47:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:48:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:49:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:50:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:51:706NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:52:706NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:52:751DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:47:52:762DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:47:52:762DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:47:52:780DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:47:53:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:54:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:55:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:56:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:57:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:58:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:47:59:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:00:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:01:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:02:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:03:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:04:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:05:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:06:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:07:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:08:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:09:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:10:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:11:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:12:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:13:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:14:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:15:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:15:813DefaultSTACKUnload texture 'Weapon_Small'.
17:48:16:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:17:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:18:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:19:756NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:20:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:21:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:22:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:23:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:24:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:25:100DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:48:25:104SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:104DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:48:25:104DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:25:131DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:48:25:139DefaultSTACKLoaded texture 'Weapon_Small'.
17:48:25:139DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:48:25:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:25:809DefaultSTACKUnload texture 'Blurs_Blurs'.
17:48:26:444DefaultSTACKUnload texture 'Mask__RGB_00'.
17:48:26:638SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:638SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:26:649DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
17:48:26:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:27:142DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:48:27:363DefaultSTACKLoaded texture 'Stationmap'.
17:48:27:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:48:27:811NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 12...
17:48:27:811NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes
17:48:27:811GameplaySTACKReceived DistantProgression #0
17:48:27:811GameplaySTACKTransferDungeonToIndependentProgression: True
17:48:27:811GameplaySTACKAddProgressionTo: None
17:48:27:847DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:48:27:847DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
17:48:27:961NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 176.185.219.251:60728]] is disconnected for reason : Disconnected
17:48:27:961NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
17:48:27:961NetworkSTACK[Bolt] Bolt shutdown begin.
17:48:27:961NetworkSTACK[Photon] OnBoltStopping
17:48:27:961NetworkSTACK[MultiplayerInviteContext] Dispose
17:48:27:961NetworkSTACK[LobbyService] Leaving lobby 'd184fc5114164c618715ce86e74919a8'
17:48:27:961NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
17:48:27:961NetworkSTACK[Bolt] Bolt shutdown done.
17:48:28:013GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...
17:48:28:013NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing
17:48:28:013GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...
17:48:28:013GameplaySTACKClient session stopped.
17:48:28:013ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...
17:48:28:013DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon
17:48:28:013DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
17:48:28:013DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : HostLeft
17:48:28:013GameplaySTACKNo session is running.
at ExitToMainMenu in :line 0
at ProcessFailureBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
17:48:28:013DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:48:28:013DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:48:28:013DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:48:28:024DefaultSTACK[Audio][Music] Playing orchestral defeat (Play_ED_A03_GameOver_Light).
17:48:28:024DefaultSTACK[Audio][Music] Stopping biome orchestral.
17:48:28:044DefaultSTACKLoaded texture 'HQ_00'.
17:48:28:044DefaultSTACKLoaded texture 'CrystalHUD'.
17:48:28:108NetworkSTACK[CrossPlatform][Warning] Error response received from backend. StatusCode=[404], ErrorCode=[errors.com.epicgames.lobbies.session_not_found], ErrorMessage=[]
17:48:28:720DefaultSTACKUnload texture 'Stationmap'.
17:48:30:505DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been unmounted.
17:48:30:505DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.
17:48:30:531AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs unload took 00:00:00.0252400
17:48:30:556AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0252841
17:48:30:565AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
17:48:30:565DefaultSTACK[Audio][Music] Stopping crystal music...
17:48:30:565DefaultSTACK[Audio][Music] Stopping battle music...
17:48:30:586DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.fx.endlust.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.devotiongarden.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.
17:48:30:586DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.
17:48:30:625AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0385972
17:48:30:666AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Endlust unload took 00:00:00.0410699
17:48:30:692AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0248419
17:48:30:717AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0249722
17:48:30:742AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0249173
17:48:30:767AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0248970
17:48:30:792AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0248543
17:48:30:822AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0296777
17:48:30:847AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0251398
17:48:30:916AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0690159
17:48:30:951AssetDatabaseSTACKAssetBundle Ted.Data.FX.Endlust unload took 00:00:00.0344254
17:48:30:977AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0259011
17:48:31:006AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Endlust.DevotionGarden unload took 00:00:00.0285961
17:48:31:030AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0252099
17:48:31:057AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0259169
17:48:31:081AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0244188
17:48:31:108AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0263651
17:48:31:132AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0240673
17:48:31:158AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0260462
17:48:31:183AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0248142
17:48:31:209AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0256883
17:48:31:234AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0245896
17:48:31:260AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0259359
17:48:31:284AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0244068
17:48:31:310AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0261223
17:48:31:335AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0246855
17:48:31:335REDSTACKGC & Unload unused assets
17:48:31:549ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKSaveSystem: unregister method UpdateSave
17:48:31:549ApplicationSTACKSaveSystem: unregister method UpdateLoad
17:48:31:549ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine
17:48:31:549ApplicationSTACKQuestManager: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts
17:48:31:549ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft
17:48:31:549ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts