Saturday, November 4, 2023 5:48 PM
TED
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17:48:31:549ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking
17:48:31:549ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks
17:48:31:549ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks
17:48:31:549ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks
17:48:31:549ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate
17:48:31:549ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch
17:48:31:549ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles
17:48:31:549ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing
17:48:31:549ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn
17:48:31:549ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKCinematicSystem: unregister method UpdateSystem
17:48:31:549ApplicationSTACKTutorialSystem: unregister method UpdateSystem
17:48:31:549ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts
17:48:31:549ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses
17:48:31:549ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading
17:48:31:549ApplicationSTACKVisionSystem: unregister method ServerUpdateVision
17:48:31:549ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects
17:48:31:549ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests
17:48:31:549ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval
17:48:31:549ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents
17:48:31:549ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents
17:48:31:549ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode
17:48:31:549ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves
17:48:31:549ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount
17:48:31:549ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes
17:48:31:549ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths
17:48:31:549ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention
17:48:31:549ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate
17:48:31:549ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest
17:48:31:549ApplicationSTACKLootManagementSystem: unregister method UpdateLoots
17:48:31:549ApplicationSTACKKeyLockSystem: unregister method UpdateSystem
17:48:31:549ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility
17:48:31:549ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade
17:48:31:549ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp
17:48:31:549ApplicationSTACKInventoryManager: unregister method UpdateResources
17:48:31:549ApplicationSTACKInventoryManager: unregister method UpdateValues
17:48:31:549ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility
17:48:31:549ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities
17:48:31:549ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon
17:48:31:549ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon
17:48:31:549ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch
17:48:31:549ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads
17:48:31:549ApplicationSTACKScoreManager: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep
17:48:31:549ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention
17:48:31:549ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour
17:48:31:549ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress
17:48:31:549ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements
17:48:31:549ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem
17:48:31:549ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours
17:48:31:549ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump
17:48:31:549ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour
17:48:31:549ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions
17:48:31:549ApplicationSTACKLevelManager: unregister method UpdateLevelLoading
17:48:31:549ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer
17:48:31:549ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership
17:48:31:549ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork
17:48:31:549ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork
17:48:31:549ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests
17:48:31:549ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts
17:48:31:549ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts
17:48:31:549ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions
17:48:31:549ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions
17:48:31:549ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues
17:48:31:549ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady
17:48:31:549ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention
17:48:31:549ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests
17:48:31:549ApplicationSTACKDetectionSystem: unregister method FinalizeDetection
17:48:31:549ApplicationSTACKDetectionSystem: unregister method DisposeElements
17:48:31:549ApplicationSTACKDetectionSystem: unregister method BeginFrame
17:48:31:549ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork
17:48:31:549ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms
17:48:31:549ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1
17:48:31:549ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1
17:48:31:549ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion
17:48:31:549ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion
17:48:31:549ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones
17:48:31:549ApplicationSTACKAvoidanceSystem: unregister method DisposeElements
17:48:31:549ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance
17:48:31:549ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend
17:48:31:549ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive
17:48:31:549ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters
17:48:31:549ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator
17:48:31:549ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos
17:48:31:549ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing
17:48:31:549ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone
17:48:31:549ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts
17:48:31:549ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming
17:48:31:549ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths
17:48:31:549ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening
17:48:31:549ApplicationSTACKEmoteSystem: unregister method SpecificUpdate
17:48:31:549ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents
17:48:31:549ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData
17:48:31:549ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront
17:48:31:549ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate
17:48:31:549ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate
17:48:31:549ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage
17:48:31:549ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts
17:48:31:549ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps
17:48:31:549ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess
17:48:31:549ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd
17:48:31:549ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation
17:48:31:549ApplicationSTACKHealthSystem: unregister method UpdateHealth
17:48:31:549ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation
17:48:31:549ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector
17:48:31:549ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint
17:48:31:549ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting
17:48:31:549ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests
17:48:31:549ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1
17:48:31:549ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2
17:48:31:549ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths
17:48:31:549ApplicationSTACKPingSystem: unregister method SpecificUpdate
17:48:31:549ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention
17:48:31:549ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming
17:48:31:549ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets
17:48:31:549ApplicationSTACKPinManager: unregister method RunLoadRoutine
17:48:31:549ApplicationSTACKPinManager: unregister method ProcessPinBlackposts
17:48:31:549ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation
17:48:31:549ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction
17:48:31:549ApplicationSTACKUikiManager: unregister method UpdateUiki
17:48:31:549ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts
17:48:31:549ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode
17:48:31:549ApplicationSTACKSimulationManager: unregister method UpdateInternal
17:48:31:549ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth
17:48:31:549ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction
17:48:31:549ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts
17:48:31:549ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes
17:48:31:549ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress
17:48:31:549ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests
17:48:31:549ApplicationSTACKGameProfilerManager: unregister method UpdateCounters
17:48:31:549ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors
17:48:31:549ApplicationSTACKGame.TEDGame: Release...
17:48:31:593ApplicationSTACKGame.AchievementTrackingManager: Start release...
17:48:31:593ApplicationSTACKGame.AchievementTrackingManager: Release done!
17:48:31:602ApplicationSTACKGame.SaveSystem: Start release...
17:48:31:602ApplicationSTACKGame.SaveSystem: Release done!
17:48:31:611ApplicationSTACKGame.QuestManager: Start release...
17:48:31:611ApplicationSTACKGame.QuestManager: Release done!
17:48:31:618ApplicationSTACKGame.FlowEndSystem: Start release...
17:48:31:618ApplicationSTACKGame.FlowEndSystem: Release done!
17:48:31:626ApplicationSTACKGame.GameStatsManager: Start release...
17:48:31:626ApplicationSTACKGame.GameStatsManager: Release done!
17:48:31:635ApplicationSTACKGame.HeroSelectionSystem: Start release...
17:48:31:635ApplicationSTACKGame.HeroSelectionSystem: Release done!
17:48:31:644ApplicationSTACKGame.UnlockableManager: Start release...
17:48:31:644ApplicationSTACKGame.UnlockableManager: Release done!
17:48:31:652ApplicationSTACKGame.TalkSystem: Start release...
17:48:31:652ApplicationSTACKGame.TalkSystem: Release done!
17:48:31:661ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...
17:48:31:661GameplaySTACKPlayerProgression LocalDungeon dispose.
17:48:31:661ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!
17:48:31:668ApplicationSTACKGame.MissileTargetSystem: Start release...
17:48:31:668ApplicationSTACKGame.MissileTargetSystem: Release done!
17:48:31:677ApplicationSTACKGame.MovementSmoothingSystem: Start release...
17:48:31:677ApplicationSTACKGame.MovementSmoothingSystem: Release done!
17:48:31:685ApplicationSTACKGame.LevelEventManagementSystem: Start release...
17:48:31:685ApplicationSTACKGame.LevelEventManagementSystem: Release done!
17:48:31:694ApplicationSTACKGame.CinematicSystem: Start release...
17:48:31:694ApplicationSTACKGame.CinematicSystem: Release done!
17:48:31:703ApplicationSTACKGame.TutorialSystem: Start release...
17:48:31:703ApplicationSTACKGame.TutorialSystem: Release done!
17:48:31:712ApplicationSTACKGame.CocktailSystem: Start release...
17:48:31:712ApplicationSTACKGame.CocktailSystem: Release done!
17:48:31:720ApplicationSTACKGame.DamageTypeStatusSystem: Start release...
17:48:31:720ApplicationSTACKGame.DamageTypeStatusSystem: Release done!
17:48:31:729ApplicationSTACKGame.EffectSpreadSystem: Start release...
17:48:31:729ApplicationSTACKGame.EffectSpreadSystem: Release done!
17:48:31:737ApplicationSTACKGame.VisionSystem: Start release...
17:48:31:737ApplicationSTACKGame.VisionSystem: Release done!
17:48:31:745ApplicationSTACKGame.EffectSystem: Start release...
17:48:31:745ApplicationSTACKGame.EffectSystem: Release done!
17:48:31:754ApplicationSTACKGame.RoomsManagementSystem: Start release...
17:48:31:754ApplicationSTACKGame.RoomsManagementSystem: Release done!
17:48:31:763ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...
17:48:31:763ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!
17:48:31:770ApplicationSTACKGame.MonsterSpawnManager: Start release...
17:48:31:770ApplicationSTACKGame.MonsterSpawnManager: Release done!
17:48:31:779ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...
17:48:31:779ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!
17:48:31:787ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...
17:48:31:787ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!
17:48:31:796ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...
17:48:31:796ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!
17:48:31:804ApplicationSTACKGame.MerchantSystem: Start release...
17:48:31:804ApplicationSTACKGame.MerchantSystem: Release done!
17:48:31:814ApplicationSTACKGame.LootManagementSystem: Start release...
17:48:31:814ApplicationSTACKGame.LootManagementSystem: Release done!
17:48:31:821ApplicationSTACKGame.KeyLockSystem: Start release...
17:48:31:821ApplicationSTACKGame.KeyLockSystem: Release done!
17:48:31:830ApplicationSTACKGame.InvincibilitySystem: Start release...
17:48:31:830ApplicationSTACKGame.InvincibilitySystem: Release done!
17:48:31:838ApplicationSTACKGame.CrystalUpgradeManager: Start release...
17:48:31:838ApplicationSTACKGame.CrystalUpgradeManager: Release done!
17:48:31:847ApplicationSTACKGame.HeroLevelUpSystem: Start release...
17:48:31:847ApplicationSTACKGame.HeroLevelUpSystem: Release done!
17:48:31:855ApplicationSTACKGame.InventoryManager: Start release...
17:48:31:855ApplicationSTACKGame.InventoryManager: Release done!
17:48:31:865ApplicationSTACKGame.IntangibilitySystem: Start release...
17:48:31:865ApplicationSTACKGame.IntangibilitySystem: Release done!
17:48:31:872ApplicationSTACKGame.InactiveEntitySystem: Start release...
17:48:31:872ApplicationSTACKGame.InactiveEntitySystem: Release done!
17:48:31:881ApplicationSTACKGame.HeroWeaponSystem: Start release...
17:48:31:881ApplicationSTACKGame.HeroWeaponSystem: Release done!
17:48:31:890ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...
17:48:31:890ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!
17:48:31:898ApplicationSTACKGame.HeroSwitchSystem: Start release...
17:48:31:898ApplicationSTACKGame.HeroSwitchSystem: Release done!
17:48:31:908ApplicationSTACKGame.HeroSquadSystem: Start release...
17:48:31:908ApplicationSTACKGame.HeroSquadSystem: Release done!
17:48:31:915ApplicationSTACKGame.ScoreManager: Start release...
17:48:31:915ApplicationSTACKGame.ScoreManager: Release done!
17:48:31:923ApplicationSTACKGame.StationSystem: Start release...
17:48:31:923ApplicationSTACKGame.StationSystem: Release done!
17:48:31:932ApplicationSTACKGame.CrystalMovementSystem: Start release...
17:48:31:932ApplicationSTACKGame.CrystalMovementSystem: Release done!
17:48:31:940ApplicationSTACKGame.NavMeshObstacleSystem: Start release...
17:48:31:940ApplicationSTACKGame.NavMeshObstacleSystem: Release done!
17:48:31:948ApplicationSTACKGame.BossBehaviourManager: Start release...
17:48:31:948ApplicationSTACKGame.BossBehaviourManager: Release done!
17:48:31:957ApplicationSTACKGame.BugQueenManagementSystem: Start release...
17:48:31:957ApplicationSTACKGame.BugQueenManagementSystem: Release done!
17:48:31:965ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...
17:48:31:965ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!
17:48:31:973ApplicationSTACKGame.LevelManager: Start release...
17:48:31:973ApplicationSTACKGame.LevelManager: Release done!
17:48:31:981ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...
17:48:31:981ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!
17:48:31:990ApplicationSTACKGame.SpawnSystem: Start release...
17:48:31:990ApplicationSTACKGame.SpawnSystem: Release done!
17:48:31:998ApplicationSTACKGame.EntityActionSystem: Start release...
17:48:31:998ApplicationSTACKGame.EntityActionSystem: Release done!
17:48:32:008ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...
17:48:32:008ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!
17:48:32:016ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...
17:48:32:016ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!
17:48:32:024ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...
17:48:32:024ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!
17:48:32:033ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...
17:48:32:033ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!
17:48:32:041ApplicationSTACKGame.DetectionSystem: Start release...
17:48:32:041ApplicationSTACKGame.DetectionSystem: Release done!
17:48:32:049ApplicationSTACKGame.AudioMotionSystem: Start release...
17:48:32:049ApplicationSTACKGame.AudioMotionSystem: Release done!
17:48:32:058ApplicationSTACKGame.AvoidanceSystem: Start release...
17:48:32:058ApplicationSTACKGame.AvoidanceSystem: Release done!
17:48:32:066ApplicationSTACKGame.BoltSynchronizationSystem: Start release...
17:48:32:066ApplicationSTACKGame.BoltSynchronizationSystem: Release done!
17:48:32:075ApplicationSTACKGame.CharacterAnimationSystem: Start release...
17:48:32:075ApplicationSTACKGame.CharacterAnimationSystem: Release done!
17:48:32:083ApplicationSTACKGame.CharacterFacingSystem: Start release...
17:48:32:083ApplicationSTACKGame.CharacterFacingSystem: Release done!
17:48:32:092ApplicationSTACKGame.CharacterMovementSystem: Start release...
17:48:32:092ApplicationSTACKGame.CharacterMovementSystem: Release done!
17:48:32:100ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...
17:48:32:100ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!
17:48:32:110ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...
17:48:32:110ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!
17:48:32:117ApplicationSTACKGame.DoorOpeningSystem: Start release...
17:48:32:117ApplicationSTACKGame.DoorOpeningSystem: Release done!
17:48:32:126ApplicationSTACKGame.EmoteSystem: Start release...
17:48:32:126ApplicationSTACKGame.EmoteSystem: Release done!
17:48:32:134ApplicationSTACKGame.EntityEventBufferSystem: Start release...
17:48:32:134ApplicationSTACKGame.EntityEventBufferSystem: Release done!
17:48:32:143ApplicationSTACKGame.EntityFrontSyncSystem: Start release...
17:48:32:143ApplicationSTACKGame.EntityFrontSyncSystem: Release done!
17:48:32:151ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...
17:48:32:151ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!
17:48:32:161ApplicationSTACKGame.ExoticTurretsManager: Start release...
17:48:32:161ApplicationSTACKGame.ExoticTurretsManager: Release done!
17:48:32:168ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...
17:48:32:168ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!
17:48:32:177ApplicationSTACKGame.HeroDeathSystem: Start release...
17:48:32:177ApplicationSTACKGame.HeroDeathSystem: Release done!
17:48:32:185ApplicationSTACKGame.HealthSystem: Start release...
17:48:32:185ApplicationSTACKGame.HealthSystem: Release done!
17:48:32:193ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...
17:48:32:193ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!
17:48:32:202ApplicationSTACKGame.HeroSprintSystem: Start release...
17:48:32:202ApplicationSTACKGame.HeroSprintSystem: Release done!
17:48:32:211ApplicationSTACKGame.TargetingSystem: Start release...
17:48:32:211ApplicationSTACKGame.TargetingSystem: Release done!
17:48:32:219ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...
17:48:32:219ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!
17:48:32:227ApplicationSTACKGame.PingSystem: Start release...
17:48:32:227ApplicationSTACKGame.PingSystem: Release done!
17:48:32:236ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...
17:48:32:236ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!
17:48:32:244ApplicationSTACKGame.TurretChargeSystem: Start release...
17:48:32:244ApplicationSTACKGame.TurretChargeSystem: Release done!
17:48:32:253ApplicationSTACKPinManager: Start release...
17:48:32:253ApplicationSTACKPinManager: Release done!
17:48:32:422ApplicationSTACKGame.GameEntityManager: Start release...
17:48:32:422ApplicationSTACKGame.GameEntityManager: Release done!
17:48:32:432ApplicationSTACKUikiManager: Start release...
17:48:32:432ApplicationSTACKUikiManager: Release done!
17:48:32:446ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...
17:48:32:446ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!
17:48:32:454ApplicationSTACKGame.AssetManager: Start release...
17:48:32:454ApplicationSTACKGame.AssetManager: Release done!
17:48:32:465ApplicationSTACKGame.DifficultyManager: Start release...
17:48:32:465ApplicationSTACKGame.DifficultyManager: Release done!
17:48:32:473ApplicationSTACKGame.SimulationManager: Start release...
17:48:32:473ApplicationSTACKGame.SimulationManager: Release done!
17:48:32:481ApplicationSTACKGame.TurretUnlockManager: Start release...
17:48:32:481ApplicationSTACKGame.TurretUnlockManager: Release done!
17:48:32:490ApplicationSTACKGame.StartingChestManager: Start release...
17:48:32:490ApplicationSTACKGame.StartingChestManager: Release done!
17:48:32:498ApplicationSTACKGame.RedDepictionManager: Start release...
17:48:32:498ApplicationSTACKGame.RedDepictionManager: Release done!
17:48:32:508ApplicationSTACKGame.ArtifactResearchSystem: Start release...
17:48:32:508ApplicationSTACKGame.ArtifactResearchSystem: Release done!
17:48:32:515ApplicationSTACKPathfinding.PathfindingManager: Start release...
17:48:32:515ApplicationSTACKPathfinding.PathfindingManager: Release done!
17:48:32:524ApplicationSTACKGame.GameProfilerManager: Start release...
17:48:32:524ApplicationSTACKGame.GameProfilerManager: Release done!
17:48:32:532ApplicationSTACKGame.EnvironmentalNotesManager: Start release...
17:48:32:532ApplicationSTACKGame.EnvironmentalNotesManager: Release done!
17:48:32:541ApplicationSTACKUIPanelInteractorManager: Start release...
17:48:32:541ApplicationSTACKUIPanelInteractorManager: Release done!
17:48:32:549GameSTACKGame: Release done!
17:48:32:549ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered
17:48:32:549ApplicationSTACKGame.MovementSmoothingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.MonsterSpawnManager is now unregistered
17:48:32:549ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered
17:48:32:549ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.MissileTargetSystem is now unregistered
17:48:32:549ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered
17:48:32:549ApplicationSTACKGame.MerchantSystem is now unregistered
17:48:32:549ApplicationSTACKGame.LootManagementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.LevelEventManagementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.KeyLockSystem is now unregistered
17:48:32:549ApplicationSTACKGame.InvincibilitySystem is now unregistered
17:48:32:549ApplicationSTACKGame.InventoryManager is now unregistered
17:48:32:549ApplicationSTACKGame.IntangibilitySystem is now unregistered
17:48:32:549ApplicationSTACKGame.InactiveEntitySystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroWeaponSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroSwitchSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroSquadSystem is now unregistered
17:48:32:549ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered
17:48:32:549ApplicationSTACKGame.GameEntityManager is now unregistered
17:48:32:549ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered
17:48:32:549ApplicationSTACKUikiManager is now unregistered
17:48:32:549ApplicationSTACKGame.SaveSystem is now unregistered
17:48:32:549ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered
17:48:32:549ApplicationSTACKGame.SimulationManager is now unregistered
17:48:32:549ApplicationSTACKGame.LevelManager is now unregistered
17:48:32:549ApplicationSTACKGame.VisionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.UnlockableManager is now unregistered
17:48:32:549ApplicationSTACKGame.TutorialSystem is now unregistered
17:48:32:549ApplicationSTACKGame.TurretUnlockManager is now unregistered
17:48:32:549ApplicationSTACKGame.HeroSprintSystem is now unregistered
17:48:32:549ApplicationSTACKGame.TurretChargeSystem is now unregistered
17:48:32:549ApplicationSTACKGame.TargetingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.TalkSystem is now unregistered
17:48:32:549ApplicationSTACKGame.StationSystem is now unregistered
17:48:32:549ApplicationSTACKGame.StartingChestManager is now unregistered
17:48:32:549ApplicationSTACKGame.SpawnSystem is now unregistered
17:48:32:549ApplicationSTACKGame.ScoreManager is now unregistered
17:48:32:549ApplicationSTACKGame.RoomsManagementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.RedDepictionManager is now unregistered
17:48:32:549ApplicationSTACKGame.PingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered
17:48:32:549ApplicationSTACKPinManager is now unregistered
17:48:32:549ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered
17:48:32:549ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CrystalUpgradeManager is now unregistered
17:48:32:549ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CrystalMovementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CocktailSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CinematicSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CharacterMovementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CharacterFacingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.CharacterAnimationSystem is now unregistered
17:48:32:549ApplicationSTACKGame.BugQueenManagementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.BossBehaviourManager is now unregistered
17:48:32:549ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered
17:48:32:549ApplicationSTACKGame.AvoidanceSystem is now unregistered
17:48:32:549ApplicationSTACKGame.AudioMotionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.AssetManager is now unregistered
17:48:32:549ApplicationSTACKGame.ArtifactResearchSystem is now unregistered
17:48:32:549ApplicationSTACKGame.AchievementTrackingManager is now unregistered
17:48:32:549ApplicationSTACKPathfinding.PathfindingManager is now unregistered
17:48:32:549ApplicationSTACKGame.DetectionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroSelectionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.DifficultyManager is now unregistered
17:48:32:549ApplicationSTACKGame.EffectSpreadSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroLevelUpSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroDeathSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered
17:48:32:549ApplicationSTACKGame.HealthSystem is now unregistered
17:48:32:549ApplicationSTACKGame.GameStatsManager is now unregistered
17:48:32:549ApplicationSTACKGame.GameProfilerManager is now unregistered
17:48:32:549ApplicationSTACKGame.DoorOpeningSystem is now unregistered
17:48:32:549ApplicationSTACKGame.FlowEndSystem is now unregistered
17:48:32:549ApplicationSTACKGame.ExoticTurretsManager is now unregistered
17:48:32:549ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered
17:48:32:549ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered
17:48:32:549ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered
17:48:32:549ApplicationSTACKGame.EntityEventBufferSystem is now unregistered
17:48:32:549ApplicationSTACKGame.EntityActionSystem is now unregistered
17:48:32:549ApplicationSTACKGame.EmoteSystem is now unregistered
17:48:32:549ApplicationSTACKGame.EffectSystem is now unregistered
17:48:32:549ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered
17:48:32:549ApplicationSTACKUIPanelInteractorManager is now unregistered
17:48:32:549ApplicationSTACKGame.QuestManager is now unregistered
17:48:32:549DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.
17:48:32:549DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.
17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.
17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.
17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.
17:48:32:549DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.
17:48:32:574AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0211707
17:48:32:599AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0250930
17:48:32:677AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0783345
17:48:32:796AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.1183895
17:48:32:883AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0872971
17:48:32:947AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0628768
17:48:32:947AudioSTACK[Audio] Unloading soundbanks for biome 'DevotionGarden'.
17:48:32:947ApplicationSTACKRunning Flow State 'FlowState_OutGame'...
17:48:32:947DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
17:48:32:947DefaultSTACK[TED-14649] AddActionMapController Default_OutGame
17:48:33:255DefaultSTACKLoaded texture 'Title'.
17:48:33:646DefaultSTACKUnload texture 'CrystalHUD'.
17:48:56:533DefaultSTACKUnload texture 'Mask_03'.
17:48:56:533DefaultSTACKUnload texture 'PortraitSelection_03'.
17:48:56:533DefaultSTACKUnload texture 'PortraitSelection_07'.
17:48:56:533DefaultSTACKUnload texture 'PortraitSelection_08'.
17:48:56:533DefaultSTACKUnload texture 'Weapon_Affinity'.
17:48:56:719DefaultSTACKUnload texture 'Pins'.
17:48:56:719DefaultSTACKUnload texture 'ResourcesHUD'.
17:48:58:759DefaultSTACKUnload texture 'Weapon_Small'.
17:48:58:759DefaultSTACKUnload texture 'Default'.
17:48:59:528DefaultSTACKUnload texture 'Portrait_Zoomed'.
17:49:03:326NetworkSTACK[Steamworks] Found 89 friends
17:49:03:427DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:49:03:453DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:49:08:996NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775242120849239
17:49:08:996NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '9502d17a-25bb-48f7-9483-652b7b4e1ba9', on region EU.
17:49:08:996NetworkSTACK[Photon] Bolt StartClient...
17:49:08:996DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
17:49:08:996NetworkSTACKWait for the bolt client to start
17:49:09:005NetworkSTACKWait for the bolt client to start
17:49:09:041NetworkSTACK[Bolt] Bolt start begin!
17:49:09:041NetworkSTACKWait for the bolt client to start
17:49:09:049NetworkSTACKWait for the bolt client to start
17:49:09:058NetworkSTACKWait for the bolt client to start
17:49:09:065NetworkSTACKWait for the bolt client to start
17:49:09:074NetworkSTACKWait for the bolt client to start
17:49:09:082NetworkSTACKWait for the bolt client to start
17:49:09:090NetworkSTACKWait for the bolt client to start
17:49:09:099NetworkSTACKWait for the bolt client to start
17:49:09:108NetworkSTACKWait for the bolt client to start
17:49:09:116NetworkSTACKWait for the bolt client to start
17:49:09:125NetworkSTACKWait for the bolt client to start
17:49:09:133NetworkSTACKWait for the bolt client to start
17:49:09:141NetworkSTACKWait for the bolt client to start
17:49:09:150NetworkSTACKWait for the bolt client to start
17:49:09:159NetworkSTACKWait for the bolt client to start
17:49:09:167NetworkSTACKWait for the bolt client to start
17:49:09:176NetworkSTACKWait for the bolt client to start
17:49:09:184NetworkSTACKWait for the bolt client to start
17:49:09:192NetworkSTACKWait for the bolt client to start
17:49:09:201NetworkSTACKWait for the bolt client to start
17:49:09:210NetworkSTACKWait for the bolt client to start
17:49:09:218NetworkSTACKWait for the bolt client to start
17:49:09:227NetworkSTACKWait for the bolt client to start
17:49:09:234NetworkSTACKWait for the bolt client to start
17:49:09:242NetworkSTACKWait for the bolt client to start
17:49:09:251NetworkSTACKWait for the bolt client to start
17:49:09:260NetworkSTACKWait for the bolt client to start
17:49:09:268NetworkSTACKWait for the bolt client to start
17:49:09:276NetworkSTACKWait for the bolt client to start
17:49:09:285NetworkSTACKWait for the bolt client to start
17:49:09:294NetworkSTACKWait for the bolt client to start
17:49:09:302NetworkSTACKWait for the bolt client to start
17:49:09:311NetworkSTACKWait for the bolt client to start
17:49:09:318NetworkSTACKWait for the bolt client to start
17:49:09:326NetworkSTACKWait for the bolt client to start
17:49:09:336NetworkSTACKWait for the bolt client to start
17:49:09:344NetworkSTACKWait for the bolt client to start
17:49:09:352NetworkSTACKWait for the bolt client to start
17:49:09:362NetworkSTACKWait for the bolt client to start
17:49:09:370NetworkSTACKWait for the bolt client to start
17:49:09:378NetworkSTACKWait for the bolt client to start
17:49:09:386NetworkSTACKWait for the bolt client to start
17:49:09:394NetworkSTACKWait for the bolt client to start
17:49:09:403NetworkSTACKWait for the bolt client to start
17:49:09:412NetworkSTACKWait for the bolt client to start
17:49:09:420NetworkSTACKWait for the bolt client to start
17:49:09:428NetworkSTACKWait for the bolt client to start
17:49:09:437NetworkSTACKWait for the bolt client to start
17:49:09:445NetworkSTACKWait for the bolt client to start
17:49:09:454NetworkSTACKWait for the bolt client to start
17:49:09:463NetworkSTACKWait for the bolt client to start
17:49:09:471NetworkSTACKWait for the bolt client to start
17:49:09:480NetworkSTACKWait for the bolt client to start
17:49:09:488NetworkSTACKWait for the bolt client to start
17:49:09:497NetworkSTACKWait for the bolt client to start
17:49:09:505NetworkSTACKWait for the bolt client to start
17:49:09:514NetworkSTACKWait for the bolt client to start
17:49:09:522NetworkSTACKWait for the bolt client to start
17:49:09:530NetworkSTACKWait for the bolt client to start
17:49:09:539NetworkSTACKWait for the bolt client to start
17:49:09:546NetworkSTACKWait for the bolt client to start
17:49:09:555NetworkSTACKWait for the bolt client to start
17:49:09:564NetworkSTACKWait for the bolt client to start
17:49:09:572NetworkSTACKWait for the bolt client to start
17:49:09:581NetworkSTACKWait for the bolt client to start
17:49:09:590NetworkSTACKWait for the bolt client to start
17:49:09:597NetworkSTACKWait for the bolt client to start
17:49:09:605NetworkSTACKWait for the bolt client to start
17:49:09:605NetworkSTACK[Bolt] Bolt start done!
17:49:09:605NetworkSTACKClientServerFrameOffset set to -3.
17:49:09:634ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...
17:49:09:634DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame
17:49:09:634DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
17:49:09:634GameplaySTACKStarting client session.
17:49:09:634UISTACKOnBoxCloseRequested
17:49:09:645GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...
17:49:09:645GameplaySTACKClient session started.
17:49:09:645GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...
17:49:09:654GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...
17:49:09:669DefaultSTACKLoaded texture 'CrystalHUD'.
17:49:09:823DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:49:09:906NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]
17:49:10:414NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]
17:49:10:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:10:913NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]
17:49:11:414NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]
17:49:11:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:11:913NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60681]
17:49:11:963NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:60681]
17:49:11:963NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context
17:49:11:963NetworkSTACKJoining Session with custom data 7af1c590e4ac4eb9b991aeae166d00e3
17:49:11:967GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...
17:49:12:057NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...
17:49:12:209NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 4203 bytes
17:49:12:209GameplaySTACKReceived DistantProgression #0
17:49:12:211GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...
17:49:12:211ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...
17:49:12:211DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
17:49:12:211DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.
17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.
17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.
17:49:12:211AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.
17:49:12:400NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
17:49:12:400NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
at InitFromLobbyDetails in :line 0
at OnJoinByLobbyIdSearchCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
17:49:12:400NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
17:49:12:400NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 7af1c590e4ac4eb9b991aeae166d00e3
17:49:12:400NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.
17:49:12:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:12:601AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2037787
17:49:12:601AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0677743
17:49:12:776AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1071679
17:49:12:776AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.1068404
17:49:12:950NetworkSTACKChangeMultiplayerInviteContextVisibility to True
17:49:12:950NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242120849239
17:49:12:950NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242120849239
17:49:12:950DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
17:49:12:958AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0740881
17:49:12:958AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0386995
17:49:13:039AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0425112
17:49:13:039AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0788808
17:49:13:039DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.
17:49:13:039DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.
17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.
17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.
17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.
17:49:13:039DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.
17:49:13:039ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered
17:49:13:039ApplicationSTACKGame.MovementSmoothingSystem is now registered
17:49:13:039ApplicationSTACKGame.MonsterSpawnManager is now registered
17:49:13:039ApplicationSTACKGame.MonsterSentinelModeSystem is now registered
17:49:13:039ApplicationSTACKGame.MonsterPathProcessingSystem is now registered
17:49:13:039ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered
17:49:13:039ApplicationSTACKGame.MissileTargetSystem is now registered
17:49:13:039ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered
17:49:13:039ApplicationSTACKGame.MerchantSystem is now registered
17:49:13:039ApplicationSTACKGame.LootManagementSystem is now registered
17:49:13:039ApplicationSTACKGame.LevelEventManagementSystem is now registered
17:49:13:039ApplicationSTACKGame.KeyLockSystem is now registered
17:49:13:039ApplicationSTACKGame.InvincibilitySystem is now registered
17:49:13:039ApplicationSTACKGame.InventoryManager is now registered
17:49:13:039ApplicationSTACKGame.IntangibilitySystem is now registered
17:49:13:039ApplicationSTACKGame.InactiveEntitySystem is now registered
17:49:13:039ApplicationSTACKGame.HeroWeaponSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroSwitchSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroSquadSystem is now registered
17:49:13:039ApplicationSTACKGame.NavMeshObstacleSystem is now registered
17:49:13:039ApplicationSTACKGame.GameEntityManager is now registered
17:49:13:039ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered
17:49:13:039ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered
17:49:13:039ApplicationSTACKUikiManager is now registered
17:49:13:039ApplicationSTACKGame.SaveSystem is now registered
17:49:13:039ApplicationSTACKGame.StaticSimulationReplicationManager is now registered
17:49:13:039ApplicationSTACKGame.SimulationManager is now registered
17:49:13:039ApplicationSTACKGame.LevelManager is now registered
17:49:13:039ApplicationSTACKGame.VisionSystem is now registered
17:49:13:039ApplicationSTACKGame.UnlockableManager is now registered
17:49:13:039ApplicationSTACKGame.TutorialSystem is now registered
17:49:13:039ApplicationSTACKGame.TurretUnlockManager is now registered
17:49:13:039ApplicationSTACKGame.HeroSprintSystem is now registered
17:49:13:039ApplicationSTACKGame.TurretChargeSystem is now registered
17:49:13:039ApplicationSTACKGame.TargetingSystem is now registered
17:49:13:039ApplicationSTACKGame.TalkSystem is now registered
17:49:13:039ApplicationSTACKGame.StationSystem is now registered
17:49:13:039ApplicationSTACKGame.StartingChestManager is now registered
17:49:13:039ApplicationSTACKGame.SpawnSystem is now registered
17:49:13:039ApplicationSTACKGame.ScoreManager is now registered
17:49:13:039ApplicationSTACKGame.RoomsManagementSystem is now registered
17:49:13:039ApplicationSTACKGame.RedDepictionManager is now registered
17:49:13:039ApplicationSTACKGame.PingSystem is now registered
17:49:13:039ApplicationSTACKGame.TurretAimingIntentionSystem is now registered
17:49:13:039ApplicationSTACKPinManager is now registered
17:49:13:039ApplicationSTACKGame.HeroSkillsManagementSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered
17:49:13:039ApplicationSTACKGame.DamageTypeStatusSystem is now registered
17:49:13:039ApplicationSTACKGame.CrystalUpgradeManager is now registered
17:49:13:039ApplicationSTACKGame.CrystalPathProcessingSystem is now registered
17:49:13:039ApplicationSTACKGame.CrystalMovementSystem is now registered
17:49:13:039ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered
17:49:13:039ApplicationSTACKGame.CocktailSystem is now registered
17:49:13:039ApplicationSTACKGame.CinematicSystem is now registered
17:49:13:039ApplicationSTACKGame.CharacterMovementSystem is now registered
17:49:13:039ApplicationSTACKGame.CharacterFacingSystem is now registered
17:49:13:039ApplicationSTACKGame.CharacterAnimationSystem is now registered
17:49:13:039ApplicationSTACKGame.BugQueenManagementSystem is now registered
17:49:13:039ApplicationSTACKGame.BossBehaviourManager is now registered
17:49:13:039ApplicationSTACKGame.BoltSynchronizationSystem is now registered
17:49:13:039ApplicationSTACKGame.AvoidanceSystem is now registered
17:49:13:039ApplicationSTACKGame.AudioMotionSystem is now registered
17:49:13:039ApplicationSTACKGame.AssetManager is now registered
17:49:13:039ApplicationSTACKGame.ArtifactResearchSystem is now registered
17:49:13:039ApplicationSTACKGame.AchievementTrackingManager is now registered
17:49:13:039ApplicationSTACKPathfinding.PathfindingManager is now registered
17:49:13:039ApplicationSTACKGame.DetectionSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroSelectionSystem is now registered
17:49:13:039ApplicationSTACKGame.DifficultyManager is now registered
17:49:13:039ApplicationSTACKGame.EffectSpreadSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroLevelUpSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroDeathSystem is now registered
17:49:13:039ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered
17:49:13:039ApplicationSTACKGame.HealthSystem is now registered
17:49:13:039ApplicationSTACKGame.GameStatsManager is now registered
17:49:13:039ApplicationSTACKGame.GameProfilerManager is now registered
17:49:13:039ApplicationSTACKGame.DoorOpeningSystem is now registered
17:49:13:039ApplicationSTACKGame.FlowEndSystem is now registered
17:49:13:039ApplicationSTACKGame.ExoticTurretsManager is now registered
17:49:13:039ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered
17:49:13:039ApplicationSTACKGame.EnvironmentalNotesManager is now registered
17:49:13:039ApplicationSTACKGame.EntityFrontSyncSystem is now registered
17:49:13:039ApplicationSTACKGame.EntityEventBufferSystem is now registered
17:49:13:039ApplicationSTACKGame.EntityActionSystem is now registered
17:49:13:039ApplicationSTACKGame.EmoteSystem is now registered
17:49:13:039ApplicationSTACKGame.EffectSystem is now registered
17:49:13:039ApplicationSTACKGame.ExplosivePropManagementSystem is now registered
17:49:13:039ApplicationSTACKUIPanelInteractorManager is now registered
17:49:13:039ApplicationSTACKGame.QuestManager is now registered
17:49:13:039ApplicationSTACKGame.TEDGame: Initialization...
17:49:13:039ApplicationSTACKGame.RedDepictionManager: Start initialization...
17:49:13:039ApplicationSTACKGame.RedDepictionManager: Initialization done!
17:49:13:039ApplicationSTACKRedDepictionManager: register method ProcessHeroes
17:49:13:039ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction
17:49:13:039ApplicationSTACKRedDepictionManager: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.SimulationManager: Start initialization...
17:49:13:039ApplicationSTACKGame.SimulationManager: Initialization done!
17:49:13:039ApplicationSTACKSimulationManager: register method UpdateInternal
17:49:13:039ApplicationSTACKGame.GameEntityManager: Start initialization...
17:49:13:039ApplicationSTACKGame.GameEntityManager: Initialization done!
17:49:13:039ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction
17:49:13:039ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation
17:49:13:039ApplicationSTACKPathfinding.PathfindingManager: Start initialization...
17:49:13:039ApplicationSTACKPathfinding.PathfindingManager: Initialization done!
17:49:13:039ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests
17:49:13:039ApplicationSTACKGame.AssetManager: Start initialization...
17:49:13:039ApplicationSTACKGame.AssetManager: Initialization done!
17:49:13:039ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...
17:49:13:039ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!
17:49:13:039ApplicationSTACKGame.DetectionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.DetectionSystem: Initialization done!
17:49:13:039ApplicationSTACKDetectionSystem: register method BeginFrame
17:49:13:039ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms
17:49:13:039ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork
17:49:13:039ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1
17:49:13:039ApplicationSTACKDetectionSystem: register method FinalizeDetection
17:49:13:039ApplicationSTACKDetectionSystem: register method DisposeElements
17:49:13:039ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1
17:49:13:039ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests
17:49:13:039ApplicationSTACKGame.SpawnSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.SpawnSystem: Initialization done!
17:49:13:039ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts
17:49:13:039ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects
17:49:13:039ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork
17:49:13:039ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork
17:49:13:039ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests
17:49:13:039ApplicationSTACKGame.BossBehaviourManager: Start initialization...
17:49:13:039ApplicationSTACKGame.BossBehaviourManager: Initialization done!
17:49:13:039ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump
17:49:13:039ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours
17:49:13:039ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...
17:49:13:039ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!
17:49:13:039ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate
17:49:13:039ApplicationSTACKGame.TalkSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.TalkSystem: Initialization done!
17:49:13:039ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks
17:49:13:039ApplicationSTACKTalkSystem: register method UpdateDelayedBarks
17:49:13:039ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks
17:49:13:039ApplicationSTACKTalkSystem: register method UpdateHealthTracking
17:49:13:039ApplicationSTACKGame.LevelManager: Start initialization...
17:49:13:039ApplicationSTACKGame.LevelManager: Initialization done!
17:49:13:039ApplicationSTACKLevelManager: register method UpdateLevelLoading
17:49:13:039ApplicationSTACKLevelManager: register method UpdateLevelRenderer
17:49:13:039ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!
17:49:13:039ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements
17:49:13:039ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem
17:49:13:039ApplicationSTACKGame.CrystalMovementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CrystalMovementSystem: Initialization done!
17:49:13:039ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress
17:49:13:039ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention
17:49:13:039ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour
17:49:13:039ApplicationSTACKGame.StationSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.StationSystem: Initialization done!
17:49:13:039ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep
17:49:13:039ApplicationSTACKGame.MonsterSpawnManager: Start initialization...
17:49:13:039ApplicationSTACKGame.MonsterSpawnManager: Initialization done!
17:49:13:039ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves
17:49:13:039ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount
17:49:13:039ApplicationSTACKGame.RoomsManagementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.RoomsManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents
17:49:13:039ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval
17:49:13:039ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents
17:49:13:039ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn
17:49:13:039ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.InventoryManager: Start initialization...
17:49:13:039ApplicationSTACKGame.InventoryManager: Initialization done!
17:49:13:039ApplicationSTACKInventoryManager: register method UpdateValues
17:49:13:039ApplicationSTACKInventoryManager: register method UpdateResources
17:49:13:039ApplicationSTACKGame.LootManagementSystem: Start initialization...
17:49:13:039DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
17:49:13:039ApplicationSTACKGame.LootManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKLootManagementSystem: register method UpdateLoots
17:49:13:039ApplicationSTACKGame.UnlockableManager: Start initialization...
17:49:13:039ApplicationSTACKGame.UnlockableManager: Initialization done!
17:49:13:039ApplicationSTACKUnlockableManager: register method UpdateAutoCraft
17:49:13:039ApplicationSTACKUnlockableManager: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.GameStatsManager: Start initialization...
17:49:13:039GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
at InitializeNarrativeConditions in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
17:49:13:039ApplicationSTACKGame.GameStatsManager: Initialization done!
17:49:13:039ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts
17:49:13:039ApplicationSTACKGame.QuestManager: Start initialization...
17:49:13:039ApplicationSTACKGame.QuestManager: Initialization done!
17:49:13:039ApplicationSTACKQuestManager: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.AchievementTrackingManager: Start initialization...
17:49:13:039ApplicationSTACKGame.AchievementTrackingManager: Initialization done!
17:49:13:039ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!
17:49:13:039ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress
17:49:13:039ApplicationSTACKGame.AudioMotionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.AudioMotionSystem: Initialization done!
17:49:13:039ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion
17:49:13:039ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion
17:49:13:039ApplicationSTACKGame.AvoidanceSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.AvoidanceSystem: Initialization done!
17:49:13:039ApplicationSTACKAvoidanceSystem: register method DisposeElements
17:49:13:039ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones
17:49:13:039ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance
17:49:13:039ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!
17:49:13:039ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend
17:49:13:039ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive
17:49:13:039ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour
17:49:13:039ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!
17:49:13:039ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters
17:49:13:039ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos
17:49:13:039ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator
17:49:13:039ApplicationSTACKGame.CharacterFacingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CharacterFacingSystem: Initialization done!
17:49:13:039ApplicationSTACKCharacterFacingSystem: register method ApplyFacing
17:49:13:039ApplicationSTACKCharacterFacingSystem: register method ComputeFacing
17:49:13:039ApplicationSTACKGame.CharacterMovementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CharacterMovementSystem: Initialization done!
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ComputeMovement
17:49:13:039ApplicationSTACKCharacterMovementSystem: register method ApplyMovement
17:49:13:039ApplicationSTACKGame.EffectSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.EffectSystem: Initialization done!
17:49:13:039ApplicationSTACKEffectSystem: register method UpdateActiveEffects
17:49:13:039ApplicationSTACKEffectSystem: register method ProcessEffectRequests
17:49:13:039ApplicationSTACKGame.TutorialSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.TutorialSystem: Initialization done!
17:49:13:039ApplicationSTACKTutorialSystem: register method UpdateSystem
17:49:13:039ApplicationSTACKGame.CinematicSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CinematicSystem: Initialization done!
17:49:13:039ApplicationSTACKCinematicSystem: register method UpdateSystem
17:49:13:039ApplicationSTACKGame.CocktailSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CocktailSystem: Initialization done!
17:49:13:039ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts
17:49:13:039ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!
17:49:13:039ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming
17:49:13:039ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!
17:49:13:039ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths
17:49:13:039ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...
17:49:13:039ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!
17:49:13:039ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade
17:49:13:039ApplicationSTACKGame.EffectSpreadSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.EffectSpreadSystem: Initialization done!
17:49:13:039ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading
17:49:13:039ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!
17:49:13:039ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses
17:49:13:039ApplicationSTACKGame.DifficultyManager: Start initialization...
17:49:13:039ApplicationSTACKGame.DifficultyManager: Initialization done!
17:49:13:039ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode
17:49:13:039ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts
17:49:13:039ApplicationSTACKGame.DoorOpeningSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.DoorOpeningSystem: Initialization done!
17:49:13:039ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening
17:49:13:039ApplicationSTACKGame.EmoteSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.EmoteSystem: Initialization done!
17:49:13:039ApplicationSTACKEmoteSystem: register method SpecificUpdate
17:49:13:039ApplicationSTACKGame.EntityActionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.EntityActionSystem: Initialization done!
17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData
17:49:13:039ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts
17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateOtherActions
17:49:13:039ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval
17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts
17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions
17:49:13:039ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets
17:49:13:039ApplicationSTACKEntityActionSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!
17:49:13:039ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents
17:49:13:039ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!
17:49:13:039ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront
17:49:13:039ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData
17:49:13:039ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...
17:49:13:039ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!
17:49:13:039ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate
17:49:13:039ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate
17:49:13:039ApplicationSTACKGame.ExoticTurretsManager: Start initialization...
17:49:13:039ApplicationSTACKGame.ExoticTurretsManager: Initialization done!
17:49:13:039ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts
17:49:13:039ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage
17:49:13:039ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps
17:49:13:039ApplicationSTACKGame.FlowEndSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.FlowEndSystem: Initialization done!
17:49:13:039ApplicationSTACKFlowEndSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.GameProfilerManager: Start initialization...
17:49:13:039ApplicationSTACKGame.GameProfilerManager: Initialization done!
17:49:13:039ApplicationSTACKGameProfilerManager: register method UpdateCounters
17:49:13:039ApplicationSTACKGame.HealthSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HealthSystem: Initialization done!
17:49:13:039ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation
17:49:13:039ApplicationSTACKHealthSystem: register method UpdateKillParticipation
17:49:13:039ApplicationSTACKHealthSystem: register method UpdateHealth
17:49:13:039ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions
17:49:13:039ApplicationSTACKGame.HeroDeathSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroDeathSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd
17:49:13:039ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess
17:49:13:039ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector
17:49:13:039ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership
17:49:13:039ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp
17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions
17:49:13:039ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!
17:49:13:039ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions
17:49:13:039ApplicationSTACKGame.HeroSelectionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroSelectionSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady
17:49:13:039ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues
17:49:13:039ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.HeroSprintSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroSprintSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroSprintSystem: register method UpdateSprint
17:49:13:039ApplicationSTACKGame.HeroSquadSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroSquadSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroSquadSystem: register method UpdateSquads
17:49:13:039ApplicationSTACKGame.HeroSwitchSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroSwitchSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch
17:49:13:039ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon
17:49:13:039ApplicationSTACKGame.HeroWeaponSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.HeroWeaponSystem: Initialization done!
17:49:13:039ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon
17:49:13:039ApplicationSTACKGame.InactiveEntitySystem: Start initialization...
17:49:13:039ApplicationSTACKGame.InactiveEntitySystem: Initialization done!
17:49:13:039ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities
17:49:13:039ApplicationSTACKGame.IntangibilitySystem: Start initialization...
17:49:13:039ApplicationSTACKGame.IntangibilitySystem: Initialization done!
17:49:13:039ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility
17:49:13:039ApplicationSTACKGame.InvincibilitySystem: Start initialization...
17:49:13:039ApplicationSTACKGame.InvincibilitySystem: Initialization done!
17:49:13:039ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility
17:49:13:039ApplicationSTACKGame.KeyLockSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.KeyLockSystem: Initialization done!
17:49:13:039ApplicationSTACKKeyLockSystem: register method UpdateSystem
17:49:13:039ApplicationSTACKGame.MerchantSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.MerchantSystem: Initialization done!
17:49:13:039ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...
17:49:13:039ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!
17:49:13:039ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest
17:49:13:039ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate
17:49:13:039ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!
17:49:13:039ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing
17:49:13:039ApplicationSTACKGame.MissileTargetSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.MissileTargetSystem: Initialization done!
17:49:13:039ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts
17:49:13:039ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch
17:49:13:039ApplicationSTACKMissileTargetSystem: register method UpdateMissiles
17:49:13:039ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!
17:49:13:039ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention
17:49:13:039ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!
17:49:13:039ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes
17:49:13:039ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths
17:49:13:039ApplicationSTACKGame.TargetingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.TargetingSystem: Initialization done!
17:49:13:039ApplicationSTACKTargetingSystem: register method FinalizeTargeting
17:49:13:039ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests
17:49:13:039ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1
17:49:13:039ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2
17:49:13:039ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!
17:49:13:039ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode
17:49:13:039ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!
17:49:13:039ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention
17:49:13:039ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!
17:49:13:039ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths
17:49:13:039ApplicationSTACKGame.PingSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.PingSystem: Initialization done!
17:49:13:039ApplicationSTACKPingSystem: register method SpecificUpdate
17:49:13:039ApplicationSTACKGame.ScoreManager: Start initialization...
17:49:13:039ApplicationSTACKGame.ScoreManager: Initialization done!
17:49:13:039ApplicationSTACKScoreManager: register method ProcessBlackposts
17:49:13:039ApplicationSTACKGame.StartingChestManager: Start initialization...
17:49:13:039ApplicationSTACKGame.StartingChestManager: Initialization done!
17:49:13:039ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!
17:49:13:039ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming
17:49:13:039ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention
17:49:13:039ApplicationSTACKGame.TurretChargeSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.TurretChargeSystem: Initialization done!
17:49:13:039ApplicationSTACKTurretChargeSystem: register method UpdateTurrets
17:49:13:039ApplicationSTACKGame.TurretUnlockManager: Start initialization...
17:49:13:039ApplicationSTACKGame.TurretUnlockManager: Initialization done!
17:49:13:039ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth
17:49:13:039ApplicationSTACKGame.VisionSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.VisionSystem: Initialization done!
17:49:13:039ApplicationSTACKVisionSystem: register method ServerUpdateVision
17:49:13:039ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...
17:49:13:039ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!
17:49:13:039ApplicationSTACKGame.SaveSystem: Start initialization...
17:49:13:039ApplicationSTACKGame.SaveSystem: Initialization done!
17:49:13:039ApplicationSTACKSaveSystem: register method UpdateSave
17:49:13:039ApplicationSTACKSaveSystem: register method UpdateLoad
17:49:13:039ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine
17:49:13:039ApplicationSTACKUikiManager: Start initialization...
17:49:13:237NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1158916305]
17:49:13:237NetworkSTACK[LobbyService] Join lobby succeeded
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 7af1c590e4ac4eb9b991aeae166d00e3
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 3
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002264ee49c4baaba2d0a78c18631e7
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
17:49:13:237NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
17:49:13:237NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1158916305]
17:49:13:237NetworkSTACK[Voice] Set output volume to 25
17:49:13:237NetworkSTACK[VoiceService] Updating audio output status to: Disabled
17:49:13:556NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:13:659ApplicationSTACKUikiManager: Initialization done!
17:49:13:659ApplicationSTACKUikiManager: register method UpdateUiki
17:49:13:659ApplicationSTACKPinManager: Start initialization...
17:49:13:659ApplicationSTACKPinManager: Initialization done!
17:49:13:659ApplicationSTACKPinManager: register method RunLoadRoutine
17:49:13:659ApplicationSTACKPinManager: register method ProcessPinBlackposts
17:49:13:659ApplicationSTACKUIPanelInteractorManager: Start initialization...
17:49:13:659ApplicationSTACKUIPanelInteractorManager: Initialization done!
17:49:13:659ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors
17:49:13:667GameSTACKGame: Initialization done!
17:49:13:667GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.
17:49:13:667GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.
17:49:13:667GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.
17:49:13:667GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.
17:49:13:670GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...
17:49:13:670ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...
17:49:13:670DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
17:49:13:670DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
17:49:13:757NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...
17:49:13:808ApplicationSTACKLevel seed info : 'Template:ccba009be76753c46b0483a9fe4c57ce - Biome:DevotionGarden - Seed:678057045 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Endlust preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Endlust preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Endlust.DevotionGarden preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.
17:49:13:808AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.
17:49:14:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.
17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.
17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.
17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.
17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.
17:49:14:700DefaultSTACK'???|UIImage' cannot be loaded.
17:49:14:843AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.8415231
17:49:14:843AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1774758
17:49:15:028AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Endlust preload took 00:00:00.0078406
17:49:15:068AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0389886
17:49:15:076AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0078847
17:49:15:076AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0045555
17:49:15:095AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0142427
17:49:15:095AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0130818
17:49:15:116AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0077751
17:49:15:116AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0113750
17:49:15:133AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0059820
17:49:15:133AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0121731
17:49:15:186AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0399500
17:49:15:186AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0975463
17:49:15:339AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0553825
17:49:15:339AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0098215
17:49:15:400AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0512787
17:49:15:400AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0379010
17:49:15:445AssetDatabaseSTACKAssetBundle Ted.Data.FX.Endlust preload took 00:00:00.0065087
17:49:15:445AssetDatabaseSTACKPrewarm shaders in ted.data.fx.endlust.assetbundle took 00:00:00.0036011
17:49:15:498AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0495561
17:49:15:498AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0010054
17:49:15:539AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Endlust.DevotionGarden preload took 00:00:00.0395495
17:49:15:548AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0084508
17:49:15:548AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000011
17:49:15:554AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0057491
17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.fx.endlust.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.devotiongarden.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.
17:49:15:554DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.
17:49:15:554AudioSTACK[Audio] Loading soundbanks for biome 'DevotionGarden'.
17:49:15:554NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:15:621AudioSTACK[Audio] Finished loading soundbanks for biome 'DevotionGarden'.
17:49:16:557NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:16:557GameplaySTACKPlayerProgression LocalDungeon dispose.
17:49:16:557NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName LevelData:2]: 1592012 bytes
17:49:16:672AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.
17:49:16:672AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.
17:49:16:747AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0739979
17:49:16:747AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0105552
17:49:16:763AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0056748
17:49:16:763AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0109854
17:49:16:763DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.
17:49:16:763DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.
17:49:16:763DefaultSTACK[Audio][Music] Changed biome to 'DevotionGarden'.
17:49:16:763DefaultSTACK[Audio][Music] Starting crystal music (muted)...
17:49:16:763DefaultSTACK[Audio][Music] Starting battle music (muted)...
17:49:16:763ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...
17:49:16:763DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
17:49:16:763DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
17:49:16:763NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1158916305]
17:49:16:763NetworkSTACK[Voice] Set output volume to 25
17:49:16:763NetworkSTACK[VoiceService] Updating audio output status to: Disabled
17:49:16:782GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...
17:49:16:813GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)
17:49:16:813GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)
17:49:16:813GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)
17:49:16:813GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)
17:49:16:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)
17:49:16:813GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/56/f424242c9cd0e4391df7b28cb02309_LB_Endlust_DG_ground_12x12_08_LB_Endlust_ground_12x12_08.asset'. '68e5ea89c61aa2042b3d3434603f6a49'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust_DevotionGarden/Backgrounds/Meshes/LB_Endlust_Backgrounds_DG_02.asset'. '1887325046d008c4d9a653b1006032d5'.
at GetValue in :line 0
at get_Target in :line 0
at MoveNext in :line 0
at Run in :line 0
at Build in :line 0
at UpdateBackgroundTile in :line 0
at InstantiateBackgroundPortal in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust_DevotionGarden/Backgrounds/Meshes/LB_Endlust_Backgrounds_DG_01.asset'. 'bc33f7cb4bb903a49a4eb385ac40125f'.
at GetValue in :line 0
at get_Target in :line 0
at MoveNext in :line 0
at Run in :line 0
at Build in :line 0
at UpdateBackgroundTile in :line 0
at InstantiateBackgroundPortal in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/21/86e10f9dd9dff46abf8c899072858e_LB_Endlust_DG_ground_4x5_04_LB_Endlust_ground_4x5_04.asset'. '57dd91b003a322144b2ebb2d7d592d9d'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
17:49:16:813DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust/Meshes/Walls/LB_Endlust_wall_LargeDoorInteriorOpen_01.asset'. '5a8772e6eff033a4c83523b9e5f1d699'.
at GetValue in :line 0
at get_Target in :line 0
at MoveNext in :line 0
at Run in :line 0
at Build in :line 0
at InstantiateDoor in :line 0
at SpawnRedDoor in :line 0
at Delegate in :line 0
17:49:16:892AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.
17:49:16:892AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.
17:49:16:892UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it
17:49:16:892UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:49:16:892UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it
17:49:16:892UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:49:16:892NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60681]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...
17:49:16:892NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60681]] on channel [UdpChannelName PlayerProgression:1]: 2296 bytes
17:49:16:892GameplaySTACKTransferDungeonToIndependentProgression: True
17:49:16:892GameplaySTACKAddProgressionTo: None
17:49:16:892GameplaySTACKReceived DungeonProgression
17:49:16:892GameplaySTACKSetPlayerID Hero 1 #1 -> 0:3 (initialSet = False)
17:49:17:036AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.
17:49:17:036GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...
17:49:17:036ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...
17:49:17:036DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
17:49:17:036DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon
17:49:17:089DefaultSTACK[Audio][Music] First room is silent.
17:49:17:231GameplaySTACKSetPlayerID Hero 2 #1 -> 0:2 (initialSet = False)
17:49:17:564NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:17:837NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242120849239).
17:49:17:936NetworkSTACKChangeMultiplayerInviteContextVisibility to False
17:49:17:936NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
17:49:17:936DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
17:49:18:198DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.
17:49:18:198DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.
17:49:18:198DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.
17:49:18:198DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.
17:49:18:198DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.
17:49:18:198DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:49:18:198DefaultSTACKLoaded texture 'ResourcesHUD'.
17:49:18:198DefaultSTACKLoaded texture 'Pins'.
17:49:18:227DefaultSTACKLoaded texture 'Default'.
17:49:18:227DefaultSTACKLoaded texture 'Mask_03'.
17:49:18:227DefaultSTACKLoaded texture 'Portrait_Zoomed'.
17:49:18:245DefaultSTACKLoaded texture 'PortraitSelection_08'.
17:49:18:245DefaultSTACKLoaded texture 'Weapon_Affinity'.
17:49:18:245DefaultSTACKLoaded texture 'PortraitSelection_03'.
17:49:18:259DefaultSTACKLoaded texture 'PortraitSelection_07'.
17:49:18:567NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:18:575DefaultSTACKUnload texture 'HQ_00'.
17:49:18:575DefaultSTACKUnload texture 'CrystalHUD'.
17:49:19:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:20:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:21:559NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:22:147DefaultSTACK[PinManager] Pins loaded.
17:49:22:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:23:558NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:24:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:25:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:26:560NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:27:561NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:28:562NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:29:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:30:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:31:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:32:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:33:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:34:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:34:907DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:49:34:912SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:912DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:49:34:912DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:34:938DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:49:34:948DefaultSTACKLoaded texture 'Weapon_Small'.
17:49:34:948DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:49:35:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:35:613DefaultSTACKUnload texture 'Blurs_Blurs'.
17:49:36:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:37:100SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 0.65 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##1 AttackDamageFire: forced to 32 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 33 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##3 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##4 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##5 BaseCriticalChance: forced to 0.05 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##6 ElementalAffinity: forced to 2 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:100SimulationSTACKFailed to remove modifier ##7 StatusApplicationChance: + 0.55 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:118DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:49:37:118DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:49:37:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:37:612DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:49:37:612DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:49:37:612SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:612SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-54.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:49:37:649DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:49:37:649DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:49:37:867DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:49:37:876DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:49:37:876DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:49:37:895DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:49:38:136DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:49:38:136DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:49:38:370DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:49:38:370DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:49:38:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:39:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:40:608NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:41:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:42:606NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:43:388DefaultSTACKUnload texture 'Title'.
17:49:43:591DefaultSTACKUnload texture 'Mask__RGB_00'.
17:49:43:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:44:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:45:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:46:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:47:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:48:608NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:49:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:50:611NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:51:614NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:52:610NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:53:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:54:613NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:55:612NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:56:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:57:660NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:58:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:49:59:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:00:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:01:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:02:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:03:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:04:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:05:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:06:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:06:683DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:50:06:697DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:50:06:778DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:50:06:778UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it
17:50:06:778UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:50:06:787DefaultSTACK[Audio][Music] New Level!
17:50:06:787DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A09_Seg_A for biome DevotionGarden and variation 1.
17:50:07:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:08:393DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:50:08:479DefaultSTACKUnload texture 'Weapon_Small'.
17:50:08:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:08:765DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:50:09:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:09:765DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:50:09:790DefaultSTACK[Audio][Music] Play orchestral Play_ED_A09_Seg_A.
17:50:10:359DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:50:10:363SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-55.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:363DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:50:10:363DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:10:387DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:10:387DefaultSTACKLoaded texture 'Weapon_Small'.
17:50:10:387DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:10:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:11:067DefaultSTACKUnload texture 'Blurs_Blurs'.
17:50:11:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:11:894GameplaySTACKFailed to find Distant Progression for id 2
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:11:905DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:50:11:905DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:50:12:401DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:50:12:401DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:50:12:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:13:661NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:14:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:15:161UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:50:15:212UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:50:15:212UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:50:15:212UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:50:15:212UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:50:15:656NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:15:710UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:50:15:710UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:50:16:262UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:50:16:262UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:50:16:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:16:731DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:50:17:615UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:50:17:615UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:50:17:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:17:666UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:50:17:666UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:50:17:781DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:50:18:659NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:19:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:19:726DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01699395% to 0%) in controller null) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:50:19:726DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.01699395% to 0%) in controller null) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:50:20:566UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:50:20:566UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:50:20:617UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:50:20:617UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:50:20:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:21:308DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:50:21:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:21:801DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:50:21:812DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:50:21:812DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:21:831DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:50:22:313DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:50:22:313DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:50:22:438DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
17:50:22:657NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:23:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:24:663NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:25:706NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:26:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:27:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:28:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:29:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:29:815UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:50:29:815UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:50:29:917UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:50:29:917UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:50:30:459UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:50:30:459UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:50:30:510UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:50:30:510UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:50:30:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:31:166UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it
17:50:31:166UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:50:31:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:32:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:33:525DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:50:33:529SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-57.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:529DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:50:33:529DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:33:551DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:33:551DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:33:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:34:235DefaultSTACKUnload texture 'Blurs_Blurs'.
17:50:34:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:35:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:36:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:37:026DefaultSTACKLoaded texture 'Stationmap'.
17:50:37:516DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:50:37:516DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:50:37:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:37:872SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:872SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-58.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:37:900DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:37:900DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:38:392DefaultSTACKUnload texture 'Stationmap'.
17:50:38:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:38:781DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:50:38:791DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:50:38:791DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:38:810DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:50:39:291DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:50:39:291DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:50:39:709NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:40:706NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:41:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:41:724DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:50:41:727SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-59.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:727DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:50:41:727DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:41:748DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:41:748DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:42:442DefaultSTACKUnload texture 'Blurs_Blurs'.
17:50:42:546DefaultSTACKLoaded texture 'Stationmap'.
17:50:42:712NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:43:035DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:50:43:035DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:50:43:257DefaultSTACKLoaded texture 'AlbumStationFloor'.
17:50:43:710NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:43:746DefaultSTACKUnload texture 'Stationmap'.
17:50:44:583SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:583SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-60.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at OverlayMenuWindow_StateChanged in :line 0
at OnMouseDown in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:44:611DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:44:611DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:44:708NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:45:522SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:522SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-61.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:534DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
17:50:45:607SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:607SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-62.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:50:45:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:46:117DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
17:50:46:713NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:46:909GameplaySTACKFailed to find Distant Progression for id 2
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:909SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-63.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:46:931DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:50:46:931DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:50:47:427DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:50:47:427DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:50:47:714NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:48:711NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:49:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:50:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:51:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:51:774DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
17:50:51:897DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.03280371% to 0%) in controller null) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:50:51:897DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0.03280371% to 0%) in controller null) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:758SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-64.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:52:772NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:52:784DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:52:784DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:53:272DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:50:53:272DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:50:53:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:54:110SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:110SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-65.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:54:129DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:50:54:129DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:50:54:628DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:50:54:628DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:50:54:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:55:196DefaultSTACKUnload texture 'Mask__RGB_00'.
17:50:55:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:56:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:57:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:58:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:59:288SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:288SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-66.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:50:59:307DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:50:59:307DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:50:59:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:50:59:804DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:50:59:804DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:51:00:117GameplaySTACKFailed to find Distant Progression for id 2
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:117SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-67.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:137DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:51:00:137DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:51:00:636DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:51:00:636DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:51:00:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:00:905SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:905SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-68.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:00:932DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:51:00:932DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:51:01:422DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:51:01:422DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:51:01:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:02:566SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:566SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-69.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:02:593DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:51:02:593DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:51:02:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:03:085DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:51:03:085DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:51:03:747SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:747SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-70.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:03:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:03:766DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:51:03:766DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:51:04:263DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:51:04:263DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:51:04:448SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:448SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-71.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:04:468DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:51:04:468DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:51:04:768NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:05:084DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:51:05:084DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:51:05:126GameplaySTACKFailed to find Distant Progression for id 2
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:126SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-72.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at UpdateNavigation in :line 0
at SpecificUpdate in :line 0
at UpdateAndCheckDirty in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:05:147DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:51:05:147DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:51:05:637DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:51:05:637DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:51:05:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:06:318DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.
17:51:06:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:06:815DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:51:07:009DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:51:07:762NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:07:831SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:831SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-73.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:51:07:858DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:51:07:858DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:51:08:529DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.
17:51:08:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:08:851SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:851SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-74.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:08:863DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
17:51:09:358DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:51:09:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:09:951SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:951SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-75.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:09:970DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:51:10:442SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:442SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-76.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:685DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.001921273% to 0%) in controller null) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:51:10:685DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.001921273% to 0%) in controller null) CHR_Roby_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
17:51:10:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:10:822SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:10:822SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-77.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:11:327DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
17:51:11:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:12:487DefaultSTACKUnload texture 'Mask_03'.
17:51:12:487DefaultSTACKUnload texture 'PortraitSelection_03'.
17:51:12:487DefaultSTACKUnload texture 'PortraitSelection_07'.
17:51:12:487DefaultSTACKUnload texture 'PortraitSelection_08'.
17:51:12:487DefaultSTACKUnload texture 'Weapon_Affinity'.
17:51:12:681DefaultSTACKUnload texture 'Pins'.
17:51:12:681DefaultSTACKUnload texture 'ResourcesHUD'.
17:51:12:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:13:761NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:14:288DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:51:14:299DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:51:14:299DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:51:14:337DefaultSTACKLoaded texture 'Mask__RGB_00'.
17:51:14:337DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:51:14:337DefaultSTACKLoaded texture 'ResourcesHUD'.
17:51:14:337DefaultSTACKLoaded texture 'Pins'.
17:51:14:337DefaultSTACKLoaded texture 'Mask_03'.
17:51:14:337DefaultSTACKLoaded texture 'PortraitSelection_08'.
17:51:14:337DefaultSTACKLoaded texture 'Weapon_Affinity'.
17:51:14:337DefaultSTACKLoaded texture 'PortraitSelection_03'.
17:51:14:348DefaultSTACKLoaded texture 'PortraitSelection_07'.
17:51:14:617DefaultSTACKUnload texture 'AlbumStationFloor'.
17:51:14:759NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:14:821DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:51:14:821DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:51:15:810NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:16:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:17:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:18:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:19:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:20:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:21:810NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:22:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:23:810NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:24:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:25:806NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:26:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:27:806NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:28:815NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:29:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:30:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:31:663DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.
17:51:31:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:32:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:33:371UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it
17:51:33:371UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
17:51:33:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:34:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:35:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:36:812NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:37:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:38:807NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:39:813NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:40:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:41:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:41:915UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:51:41:915UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:51:41:915UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:51:41:915UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:51:42:017UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:51:42:566UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:51:42:566UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:51:42:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:43:167UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:51:43:167UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:51:43:515UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:51:43:515UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:51:43:808NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:43:914UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:51:43:914UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:51:43:964UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:51:43:964UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:51:44:795DefaultSTACKUnload texture 'Weapon_Small'.
17:51:44:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:45:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:46:413UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:51:46:413UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:51:46:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:47:311UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:51:47:311UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:51:47:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:48:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:49:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:49:867UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:51:49:867UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:51:50:617DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:51:50:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:51:713UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:51:51:713UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:51:51:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:52:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:53:467UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:51:53:467UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:51:53:763UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Invalid EntityBulkReference
17:51:53:763UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference
17:51:53:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:54:278DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
17:51:54:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:55:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:56:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:57:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:58:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:51:59:217UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference
17:51:59:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:00:511UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference
17:52:00:511UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference
17:52:00:614UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #1 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference
17:52:00:614UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference
17:52:00:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:01:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:02:001DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:52:02:004SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-78.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:004DefaultSTACK[TED-14649] AddActionMapController ModalMenu
17:52:02:004DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:02:032DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:52:02:041DefaultSTACKLoaded texture 'Weapon_Small'.
17:52:02:041DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:52:02:715DefaultSTACKUnload texture 'Blurs_Blurs'.
17:52:02:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:03:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:04:107GameplaySTACKFailed to find Distant Progression for id 2
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:107SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-79.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:128DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:52:04:128DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:52:04:455DefaultSTACKUnload texture 'Mask__RGB_00'.
17:52:04:611UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it
17:52:04:611UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
17:52:04:627DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:52:04:627DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:52:04:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:04:944SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 2.5 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 20 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##2 AttackDamage: forced to 12 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##3 Knockback: forced to 8 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##4 ReloadDelay: forced to 1.8 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##5 MalusReloadDelay: forced to 99 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##6 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:944SimulationSTACKFailed to remove modifier ##8 ElementalAffinity: forced to 0 (Priority: 100) from entity #-80.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:04:972DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.
17:52:04:972DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_29'.
17:52:05:458DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:52:05:458DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:52:05:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:05:929GameplaySTACKFailed to find Distant Progression for id 2
at GetPlayerProgression in :line 0
at TryGetQuestStateOfHero in :line 0
at RefreshQuest in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1.9 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 7 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4.5 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 0.2 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 0.65 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##9 FreeMovementRadius: + 8 (Priority: 0) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:929SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 0 (Priority: 100) from entity #-81.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:05:950DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.
17:52:05:950DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.
17:52:06:446DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.
17:52:06:446DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_29'.
17:52:06:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:06:938SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:938SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-82.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at GenericCharacterSelector_OnItemSelected in :line 0
at RequestItemSelection in :line 0
at CharacterButton_LeftClick in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at InputRecord_StateChanged in :line 0
at OnActionCancel in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at Change in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
17:52:06:958DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.
17:52:06:958DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_14'.
17:52:07:459DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.
17:52:07:459DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.
17:52:07:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:08:572SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:572SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-83.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryAllEventsOnResponder in :line 0
at TryCatchInputEvent in :line 0
at UpdateKeyboardAndMouseEvents in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:08:586DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.
17:52:08:858NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:09:078DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_14'.
17:52:09:205DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:52:09:215DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
17:52:09:215DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:09:233DefaultSTACKLoaded texture 'Blurs_Blurs'.
17:52:09:715DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.
17:52:09:715DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.
17:52:09:859NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:10:864NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:11:863NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:12:861NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:13:908NetworkSTACK[Bolt] Session list updated: 0 total sessions
17:52:14:365DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
17:52:14:365SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-84.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at SpecificRefresh in :line 0
at Refresh in :line 0
at BindChoices in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 0 (Priority: 100) from entity #-85.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at ItemButton_FocusGain in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at TryCatchEvent in :line 0
at SetFocusedResponder in :line 0
at ChangeSelectionState in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 6 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##1 AttackDamageNeutral: forced to 9 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 4 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
17:52:14:365SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0.1 (Priority: 0) from entity #-86.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RefreshItemInformationPanel in :line 0
at RequestItemSelection in :line 0
at OnPinInteractionStartForClient in :line 0
at OnPinPanelStartInteraction in :line 0
at ProcessPinEvent in :line 0
at UpdateContent in :line 0
at Update in :line 0
at UIUpdatingManager_PreRender in :line 0
at InvokePreRender in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0