Sunday, November 5, 2023 11:56 PM
TED

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23:56:53:464ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

23:56:53:464ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

23:56:53:464ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

23:56:53:464ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

23:56:53:464ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

23:56:53:464ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

23:56:53:464ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

23:56:53:464ApplicationSTACKGame.TargetingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.TargetingSystem: Initialization done!

23:56:53:464ApplicationSTACKTargetingSystem: register method FinalizeTargeting

23:56:53:464ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

23:56:53:464ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

23:56:53:464ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

23:56:53:464ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

23:56:53:464ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

23:56:53:464ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

23:56:53:464ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

23:56:53:464ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

23:56:53:464ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

23:56:53:464ApplicationSTACKGame.PingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.PingSystem: Initialization done!

23:56:53:464ApplicationSTACKPingSystem: register method SpecificUpdate

23:56:53:464ApplicationSTACKGame.ScoreManager: Start initialization...

23:56:53:464ApplicationSTACKGame.ScoreManager: Initialization done!

23:56:53:464ApplicationSTACKScoreManager: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.StartingChestManager: Start initialization...

23:56:53:464ApplicationSTACKGame.StartingChestManager: Initialization done!

23:56:53:464ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

23:56:53:464ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

23:56:53:464ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

23:56:53:464ApplicationSTACKGame.TurretChargeSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.TurretChargeSystem: Initialization done!

23:56:53:464ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

23:56:53:464ApplicationSTACKGame.TurretUnlockManager: Start initialization...

23:56:53:464ApplicationSTACKGame.TurretUnlockManager: Initialization done!

23:56:53:464ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

23:56:53:464ApplicationSTACKGame.VisionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.VisionSystem: Initialization done!

23:56:53:464ApplicationSTACKVisionSystem: register method ServerUpdateVision

23:56:53:464ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

23:56:53:464ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

23:56:53:464ApplicationSTACKGame.SaveSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.SaveSystem: Initialization done!

23:56:53:464ApplicationSTACKSaveSystem: register method UpdateSave

23:56:53:464ApplicationSTACKSaveSystem: register method UpdateLoad

23:56:53:464ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

23:56:53:464ApplicationSTACKUikiManager: Start initialization...

23:56:54:031ApplicationSTACKUikiManager: Initialization done!

23:56:54:031ApplicationSTACKUikiManager: register method UpdateUiki

23:56:54:031ApplicationSTACKPinManager: Start initialization...

23:56:54:031ApplicationSTACKPinManager: Initialization done!

23:56:54:031ApplicationSTACKPinManager: register method RunLoadRoutine

23:56:54:031ApplicationSTACKPinManager: register method ProcessPinBlackposts

23:56:54:031ApplicationSTACKUIPanelInteractorManager: Start initialization...

23:56:54:031ApplicationSTACKUIPanelInteractorManager: Initialization done!

23:56:54:031ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

23:56:54:039GameSTACKGame: Initialization done!

23:56:54:039GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

23:56:54:039GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

23:56:54:039GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

23:56:54:039GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

23:56:54:042GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

23:56:54:042ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

23:56:54:042DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:54:042DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:54:053ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

23:56:54:053AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

23:56:54:714AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.4769729

23:56:54:714AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1691294

23:56:54:941AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0573291

23:56:54:966AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0244801

23:56:54:976AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0102993

23:56:54:976AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0051627

23:56:54:988AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0059593

23:56:54:988AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0253705

23:56:55:053AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.0402628

23:56:55:053AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0966745

23:56:55:227AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0760348

23:56:55:227AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0096024

23:56:55:278AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0414831

23:56:55:278AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0355329

23:56:55:319AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0056559

23:56:55:319AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0131441

23:56:55:361AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0286955

23:56:55:361AssetDatabaseSTACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0101148

23:56:55:377AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0058064

23:56:55:377AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0006375

23:56:55:392AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload took 00:00:00.0128750

23:56:55:392DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

23:56:55:392DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

23:56:55:392AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

23:56:55:433AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

23:56:55:531DefaultSTACK'???|UIImage' cannot be loaded.

23:56:55:531DefaultSTACK'???|UIImage' cannot be loaded.

23:56:55:531DefaultSTACK'???|UIImage' cannot be loaded.

23:56:55:531DefaultSTACK'???|UIImage' cannot be loaded.

23:56:55:531DefaultSTACK'???|UIImage' cannot be loaded.

23:56:55:531DefaultSTACK'???|UIImage' cannot be loaded.

23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
 at GetValue in :line 0
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/75/11d211c587d7f4a95c7ea88d980a33_LB_Factoria_Saloon_veget_FlowerLeaf_05_base.asset'. '7be4056dbc570e745a7d7f06b2b51dd3'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a9/2c2841e6015f14dac11465ebb39290_LB_Factoria_Saloon_veget_FlowerLeaf_06_base.asset'. 'd0e0ec4b45d64af46a71f57e8d880c87'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '62b4397446551cc4c9cdf13b554c9581'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/b4397446551cc4c9cdf13b554c9581_LB_Factoria_Saloon_veget_GroundLeaves_08_base.asset'. '3a26dc22bdbb5ea48a112ae61f229b1b'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/5647d6259c32f4280fc520eb32d042_LB_Factoria_Saloon_veget_MushroomsA_01_base.asset'. '19910f45633cd5e41abc1bc8ab917165'.
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 at Update in :line 0
23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f5/97e0ac5340be549a2d1c256d76f546_LB_Factoria_Saloon_veget_MushroomsA_05_base.asset'. 'ab44c7b46813b5f47b561591d85aa3dc'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/16/0a2895b0e23b74e8ba539de90b578e_LB_Factoria_Saloon_veget_BushLeafAlt_01_base.asset'. '01167c79ca7aecc4d9fe3b1c7cc22ad5'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/6e4e3d0334cf34da59d9251cdc6fbe_LB_Factoria_Saloon_veget_BranchBLeaf_02_base.asset'. 'f4fb692eb699b634fb338528aa5783c4'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cd/86cb243cd7a4a4088919f444075400_LB_Factoria_Saloon_veget_PlantsStand_01_base.asset'. '5459456e86ae92b42a505449ca919444'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_RoofPillar_01_PartB02.asset'. '79e2909579d2b254d8413e5641052701'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b5/faf6160fd0f5e4f9a9c6b6241960f3_LB_Factoria_Saloon_RoofPillar_01_PartB02p2.asset'. 'f198621197aa42b4babadb8351614b16'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/SkinStation/LB_Saloon_Stands_SkinStation_Lamp_01.asset'. '74d1010a672d8e04b926d4196d8273f6'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/74/d1010a672d8e04b926d4196d8273f6_LB_Saloon_Stands_SkinStation_Lamp_01.asset'. 'f60fd6ea57f726842a7d39ec9cc5d9d1'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f3/75b79f2afe7d547960aa26309279e5_LB_Saloon_Stands_SkinStation_Locker_01.asset'. '1ecc1e150edd32e49988f6ca7f83333d'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c5/5a8bef17d9b544f9765759d8882982_LB_Saloon_Stands_SkinStation_Mirror_01.asset'. '63fc6c3e370a71d47a8bf876ce1f7e6a'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/c9dd70424c21b49b1fce5e2c62d4c7_LB_Saloon_Stands_SkinStation_Platform_01.asset'. '536b86183f627f147afe156adfbe1e88'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Stool_01.asset'. 'a4c1d173e7f9edc4d9cecceda7021c2d'.
 at GetValue in :line 0
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_01.asset'. '45b2f967cbe52f44e89088d3d1730b88'.
 at GetValue in :line 0
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Keyboard_01.asset'. 'bf3094d9de77bb446ab684f94ca013f3'.
 at GetValue in :line 0
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_06.asset'. '85f85b8ca2dd4ea4aa8e2c584f8bb77b'.
 at GetValue in :line 0
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Shelf_01.asset'. 'a922fcd3da51bf549af6033818407a4b'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_01.asset'. '1487ef6ab83ac3641b461215e51ce167'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_02.asset'. '03646a1d887c11742af4bb8ae7d151b3'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_04.asset'. '52fd70590e721ba41b1ff4de1a274f13'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_06.asset'. '3c8ebf8f7c5ea9648ae0e7d52cad5a1d'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_02.asset'. '9cc01376fd48ee940b659df472e463b5'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Microphone_01.asset'. 'fb04674bf51ca0641861c200ad4726f9'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_Boltgun_01.asset'. 'ce0db95b548d0144cbec5e2bb94c39ee'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ce/0db95b548d0144cbec5e2bb94c39ee_WPN_Boltgun_01_WPN_Boltgun_Shadows.asset'. 'ce913eb128a5c334ca142fd17198da3c'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3f/b4ac5ba375a0d49b33e05b5e887b7e_WPN_ElectricCrossbow_01_WPN_ElectricCrossbow_Shadows.asset'. '305e43467e4b4494a959ac21e9ce9ad4'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_IonGun_01.asset'. 'c63af3475a848d44b98aa1c0de9292d5'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/363e18462cb334cbc76aa593d77ecd_WPN_WaveGun_01_WPN_WaveGun_Shadows.asset'. 'caa6b76488b1ba44ea20cc2cfc29fbab'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_centerTop_01.asset'. 'f6518fff063a0aa478fcb8a34ed9549f'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ba/31aca4d7f9e9b469ed581a2819ad60_LB_Factoria_Saloon_Tank_Cylinder_01.asset'. 'efff3c22b388ced47afeab5a7214ce90'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a6/8dca583e864c448ad3bd09bb99e6c4_LB_Factoria_Saloon_veget_BranchAltLeaf_06_base.asset'. '281f14f19df89ad438bec526dab2b28d'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Desk_01.asset'. '1694aca9e9b8f4c4689fee3f84cd1b3b'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bf/501db2f4c729444a6a04f0a2cc7ac4_WPN_RailGun_01_WPN_RailGun_Shadows.asset'. '9f5d065c670b5684c8316c5af897754a'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_LightCylinder_01.asset'. '89e1dad147f7faa4db2f84b23f5f7dd0'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. 'f1a44a605853c934ba22287fe2c52e87'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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23:56:55:668GameplaySTACKGenerating dungeon with seed 1933610558

23:56:55:668REDSTACKZone template name: 'LB_TGA_DungeonTemplate_Saloon_01'

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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_TableCards_NPC_01.asset'. '3446a0e12a16cef4c8afd2c1ba1a77ed'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_02.asset'. '082084040b1ba1f4b97233535bd404b9'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Shared/Meshes/Backgrounds/LB_Shared_Backgrounds_HoleWall_4x10_01.asset'. 'a7e334015a963814e8ea50db14a83b97'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Shared/Meshes/Backgrounds/LB_Shared_Backgrounds_GroundHoleCenter_8x8_01.asset'. '7e75adaa16f1969429e47a1634f6d37d'.
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23:56:55:668DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
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 at Delegate in :line 0
23:56:56:293DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

23:56:56:293DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'A01_Guitar'.

23:56:56:320DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:56:320DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:56:320DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:56:320AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

23:56:56:353AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

23:56:56:353AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

23:56:56:353AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

23:56:56:391AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

23:56:56:391DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
23:56:56:391AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

23:56:56:424AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

23:56:56:465AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

23:56:56:524DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

23:56:56:524GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = True)

23:56:56:524SimulationSTACKFailed to remove modifier ##0 FoodGainPerDoor: + Target's $FoodGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
23:56:56:524SimulationSTACKFailed to remove modifier ##1 IndustryGainPerDoor: + Target's $IndustryGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
23:56:56:524SimulationSTACKFailed to remove modifier ##2 ScienceGainPerDoor: + Target's $ScienceGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
23:56:56:531AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

23:57:00:480DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

23:57:00:480DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

23:57:00:480DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

23:57:00:480DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

23:57:00:480DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

23:57:04:587DefaultSTACK[PinManager] Pins loaded.

23:57:04:809ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

23:57:04:809DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:57:04:809DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:57:04:818GameplaySTACKRunning server session state 'Game.ServerSessionState_LevelLoaded'...

23:57:04:828GameplaySTACKRunning server session state 'Game.ServerSessionState_InGame'...

23:57:04:828ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

23:57:04:828DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:57:04:828DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

23:57:04:934DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

23:57:04:934DefaultSTACK[Audio][Music] Playing saloon event 'Play_ED_A01_Saloon_Mix_01' based on 'A01_Guitar'.

23:57:04:934DefaultSTACKCinematic started GenericReloading

23:57:04:934GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

23:57:04:934GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

23:57:04:961GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

23:57:04:961GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

23:57:04:961DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

23:57:04:961DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

23:57:04:991GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

23:57:04:991GameplaySTACKCinematic step Launch CS_GR_LockHeroes

23:57:05:022GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

23:57:05:022GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

23:57:05:047GameplaySTACKCinematic step Launch CS_GR_HideHeroes

23:57:05:277GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

23:57:05:277GameplaySTACKCinematic step Launch Generic_FadeOut

23:57:05:277DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

23:57:05:277DefaultSTACKCinematic finished GenericReloading

23:57:05:277DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

23:57:05:629DefaultSTACKUnload texture 'HQ_00'.

23:57:05:629DefaultSTACKUnload texture 'CrystalHUD'.

23:57:06:037GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

23:57:06:800GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

23:57:07:013GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

23:57:07:038GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

23:57:09:048GameplaySTACKCinematic step Launch Generic_End

23:57:09:048GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
23:57:12:553DefaultSTACKLoaded texture 'Mask__RGB_00'.

23:57:13:598DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:57:13:598DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:57:14:006DefaultSTACKLoaded texture 'StationStory04__Bit'.

23:57:18:598DefaultSTACKLoaded texture 'StationStory05__Bit'.

23:57:18:898DefaultSTACKUnload texture 'StationStory04__Bit'.

23:57:21:498DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:57:21:498DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:57:21:523DefaultSTACKLoaded texture 'Default'.

23:57:21:534DefaultSTACKLoaded texture 'AlbumStationFloor'.

23:57:21:534DefaultSTACKLoaded texture 'StationStory_AlbumStation'.

23:57:21:534DefaultSTACKLoaded texture 'ShadedPortrait'.

23:57:22:040DefaultSTACKUnload texture 'StationStory05__Bit'.

23:57:24:751DefaultSTACKLoaded texture 'HeroesThumbnail_03'.

23:57:24:751DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

23:57:24:751DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

23:57:25:444DefaultSTACKUnload texture 'StationStory_AlbumStation'.

23:57:28:239DefaultSTACKUnload texture 'Title'.

23:57:30:344DefaultSTACKLoaded texture 'Biome_Thumbnail'.

23:57:31:028DefaultSTACKUnload texture 'HeroesThumbnail_03'.

23:57:31:028DefaultSTACKUnload texture 'HeroesThumbnail_07'.

23:57:31:028DefaultSTACKUnload texture 'HeroesThumbnail_08'.

23:57:31:919DefaultSTACKLoaded texture 'StationStory_AlbumStation'.

23:57:32:179DefaultSTACKUnload texture 'Biome_Thumbnail'.

23:57:32:397DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:57:32:397DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:57:32:419DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_00'.

23:57:32:577DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

23:57:32:918DefaultSTACKUnload texture 'StationStory_AlbumStation'.

23:57:33:093DefaultSTACKUnload texture 'ShadedPortrait'.

23:57:35:428DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:57:35:488DefaultSTACKUnload texture 'Default Small'.

23:57:39:028DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:57:46:176DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:57:46:203DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_05'.

23:57:48:822DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:57:48:822DefaultSTACKCinematic started Unlock_Stand_LocksmithStand

23:57:48:822GameplaySTACKCinematic step coroutine Launch Generic_Start

23:57:48:822GameplaySTACKCinematic step Launch Generic_Start

23:57:48:831GameplaySTACKCinematic step coroutine Launch Step_Unlock_Stand_LocksmithStand

23:57:48:831GameplaySTACKCinematic step Launch Step_Unlock_Stand_LocksmithStand

23:57:48:831DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:57:48:839GameplaySTACKCinematic step coroutine Launch Generic_End

23:57:48:839GameplaySTACKCinematic step Launch Generic_End

23:57:48:839GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
23:57:48:839DefaultSTACKCinematic finished Unlock_Stand_LocksmithStand

23:57:49:265DefaultSTACKLoaded texture 'Portrait_Stand_03'.

23:57:49:265DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:57:52:233DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:57:52:264DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:57:52:775DefaultSTACKUnload texture 'Portrait_Stand_03'.

23:57:54:421DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:57:54:421DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:57:54:636DefaultSTACKLoaded texture 'CrystalHUD'.

23:57:54:636DefaultSTACKLoaded texture 'Biome_02'.

23:57:57:191DefaultSTACKLoaded texture 'Biome_07'.

23:57:57:701DefaultSTACKUnload texture 'Biome_02'.

23:57:58:719DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:57:58:719DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:57:58:775DefaultSTACKLoaded texture 'Stationmap'.

23:57:58:775DefaultSTACKLoaded texture 'Portrait_Zoomed'.

23:57:58:775DefaultSTACKLoaded texture 'Default Small'.

23:57:58:775DefaultSTACKLoaded texture 'ShadedPortrait'.

23:57:59:300DefaultSTACKUnload texture 'CrystalHUD'.

23:57:59:300DefaultSTACKUnload texture 'Biome_07'.

23:58:02:813DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:58:02:813DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:58:02:951DefaultSTACKUnload texture 'AlbumStationFloor'.

23:58:02:951DefaultSTACKUnload texture 'Default'.

23:58:03:334DefaultSTACKUnload texture 'Stationmap'.

23:58:03:518DefaultSTACKUnload texture 'ShadedPortrait'.

23:58:05:865DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:58:06:862DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_00'.

23:58:10:453DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:58:12:071DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:58:12:091DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_12'.

23:58:13:417DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:58:15:131DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:58:16:674DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:58:19:995DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:58:20:024DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_02'.

23:58:22:456DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:58:22:456DefaultSTACKCinematic started Unlock_Stand_GunsmithStand

23:58:22:456GameplaySTACKCinematic step coroutine Launch Generic_Start

23:58:22:456GameplaySTACKCinematic step Launch Generic_Start

23:58:22:466GameplaySTACKCinematic step coroutine Launch Step_Unlock_Stand_GunsmithStand

23:58:22:466GameplaySTACKCinematic step Launch Step_Unlock_Stand_GunsmithStand

23:58:22:466DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:58:22:474GameplaySTACKCinematic step coroutine Launch Generic_End

23:58:22:474GameplaySTACKCinematic step Launch Generic_End

23:58:22:474GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
23:58:22:474DefaultSTACKCinematic finished Unlock_Stand_GunsmithStand

23:58:22:892DefaultSTACKLoaded texture 'Portrait_Stand_02'.

23:58:23:055DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:58:24:817DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:58:25:324DefaultSTACKUnload texture 'Portrait_Stand_02'.

23:58:25:700DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:58:33:268DefaultSTACKUnload texture 'Portrait_Zoomed'.

23:58:33:268DefaultSTACKUnload texture 'Default Small'.

23:58:33:793DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:58:33:793DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:58:33:819DefaultSTACKLoaded texture 'Default'.

23:58:33:829DefaultSTACKLoaded texture 'AlbumStationFloor'.

23:58:33:829DefaultSTACKLoaded texture 'ShadedPortrait'.

23:58:35:385DefaultSTACKLoaded texture 'StationStory_AlbumStation'.

23:58:35:892DefaultSTACKLoaded texture 'HeroesThumbnail_03'.

23:58:35:892DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

23:58:35:892DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

23:58:36:571DefaultSTACKUnload texture 'StationStory_AlbumStation'.

23:58:37:853DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_05'.

23:58:42:050DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

23:58:42:735DefaultSTACKUnload texture 'HeroesThumbnail_03'.

23:58:42:735DefaultSTACKUnload texture 'HeroesThumbnail_07'.

23:58:42:735DefaultSTACKUnload texture 'HeroesThumbnail_08'.

23:58:43:042DefaultSTACKLoaded texture 'HeroesThumbnail_03'.

23:58:43:042DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

23:58:43:042DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

23:58:43:725DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

23:58:44:070DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_12'.

23:58:48:369DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:58:48:369DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:58:48:879DefaultSTACKUnload texture 'HeroesThumbnail_03'.

23:58:48:879DefaultSTACKUnload texture 'HeroesThumbnail_07'.

23:58:48:879DefaultSTACKUnload texture 'HeroesThumbnail_08'.

23:58:49:074DefaultSTACKUnload texture 'ShadedPortrait'.

23:58:52:065DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:58:52:065DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:58:52:085DefaultSTACKLoaded texture 'ShadedPortrait'.

23:58:53:087DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_02'.

23:58:53:087DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

23:58:54:297DefaultSTACKLoaded texture 'HeroesThumbnail_03'.

23:58:54:297DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

23:58:54:297DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

23:58:55:778DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

23:58:56:461DefaultSTACKUnload texture 'HeroesThumbnail_03'.

23:58:56:461DefaultSTACKUnload texture 'HeroesThumbnail_07'.

23:58:56:461DefaultSTACKUnload texture 'HeroesThumbnail_08'.

23:58:56:656DefaultSTACKLoaded texture 'HeroesThumbnail_03'.

23:58:56:656DefaultSTACKLoaded texture 'HeroesThumbnail_08'.

23:58:56:656DefaultSTACKLoaded texture 'HeroesThumbnail_07'.

23:58:57:216DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

23:58:57:343DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

23:58:58:391DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

23:58:59:364DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:58:59:364DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:58:59:876DefaultSTACKUnload texture 'HeroesThumbnail_03'.

23:58:59:876DefaultSTACKUnload texture 'HeroesThumbnail_07'.

23:58:59:876DefaultSTACKUnload texture 'HeroesThumbnail_08'.

23:59:00:069DefaultSTACKUnload texture 'ShadedPortrait'.

23:59:00:558DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:59:00:558DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:59:00:581DefaultSTACKLoaded texture 'ShadedPortrait'.

23:59:01:259DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:59:01:259DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:59:01:962DefaultSTACKUnload texture 'ShadedPortrait'.

23:59:07:667DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

23:59:07:667DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:59:09:716DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

23:59:09:716DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:59:31:398DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:59:31:402DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:59:31:402DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:59:31:731DefaultSTACKUnload texture 'AlbumStationFloor'.

23:59:31:731DefaultSTACKUnload texture 'Default'.

23:59:34:544DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:59:34:553DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:59:34:553DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:59:38:200DefaultSTACKThe blackpost Game.AudioCharacterMovementStateChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:59:38:226DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
23:59:45:630DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:59:45:633DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:59:45:633DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
23:59:47:580DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:59:47:588DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:59:47:588DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:00:12:848DefaultSTACKUnload texture 'Mask__RGB_00'.

00:00:18:275DefaultSTACKUnload texture 'Inputs'.

00:00:35:350DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:00:35:353DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:00:35:353DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:00:35:363DefaultSTACKLoaded texture 'Inputs'.

00:00:38:984DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:00:38:984DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at InternalRequestShow in :line 0
 at EnqueueAndShowMessage in :line 0
 at ShowMessage in :line 0
 at SaveAndReturnToMainMenuButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:00:40:018UISTACKOnBoxCloseRequested

00:00:40:018DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:00:40:670DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:00:40:670DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at OverlayWindow_VisibilityChange in :line 0
 at InternalHideWindow in :line 0
 at ToggleOverlayMenu in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:00:40:679DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:00:40:679DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:00:41:938DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:00:41:941DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:00:41:941DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:00:43:159DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:00:43:159DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at InternalRequestShow in :line 0
 at EnqueueAndShowMessage in :line 0
 at ShowMessage in :line 0
 at SaveAndReturnToMainMenuButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:00:43:964DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:00:43:964UISTACKOnBoxCloseRequested

00:00:43:964DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:00:43:964DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at OnBeginHide in :line 0
 at InternalHideWindow in :line 0
 at Hide in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
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 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
00:00:43:969DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:00:43:969DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:00:44:124DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : ExitToMainMenuAfterProfileSave

00:00:44:124GameplaySTACKStopping server session.

00:00:44:125GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

00:00:44:125NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

00:00:44:125GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

00:00:44:125GameplaySTACKServer session stopped.

00:00:44:125ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

00:00:44:125DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

00:00:44:125DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:00:44:135DefaultSTACK[Audio][Music] Stopped saloon event 'Play_ED_A01_Saloon_Mix_01'.

00:00:44:158DefaultSTACKLoaded texture 'HQ_00'.

00:00:44:158DefaultSTACKLoaded texture 'Default Small'.

00:00:44:158DefaultSTACKLoaded texture 'CrystalHUD'.

00:00:44:841AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:00:44:859DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

00:00:44:859DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

00:00:44:932AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0721975

00:00:44:956AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0238324

00:00:44:981AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0247775

00:00:45:007AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0250557

00:00:45:033AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0251171

00:00:45:060AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0286356

00:00:45:119AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0579460

00:00:45:187AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0675899

00:00:45:229AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0422668

00:00:45:261AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0315849

00:00:45:298AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0370229

00:00:45:324AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0257400

00:00:45:348AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0240307

00:00:45:373AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0255930

00:00:45:398AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0242752

00:00:45:424AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0256665

00:00:45:448AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0241255

00:00:45:474AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0258583

00:00:45:498AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0239004

00:00:45:524AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0258131

00:00:45:549AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0248122

00:00:45:575AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0258454

00:00:45:600AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0248225

00:00:45:625AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0256834

00:00:45:625REDSTACKGC & Unload unused assets

00:00:45:829ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKSaveSystem: unregister method UpdateSave

00:00:45:829ApplicationSTACKSaveSystem: unregister method UpdateLoad

00:00:45:829ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

00:00:45:829ApplicationSTACKQuestManager: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

00:00:45:829ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

00:00:45:829ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

00:00:45:829ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

00:00:45:829ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

00:00:45:829ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

00:00:45:829ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

00:00:45:829ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

00:00:45:829ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

00:00:45:829ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

00:00:45:829ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

00:00:45:829ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKCinematicSystem: unregister method UpdateSystem

00:00:45:829ApplicationSTACKTutorialSystem: unregister method UpdateSystem

00:00:45:829ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

00:00:45:829ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

00:00:45:829ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

00:00:45:829ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

00:00:45:829ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

00:00:45:829ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

00:00:45:829ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

00:00:45:829ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

00:00:45:829ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

00:00:45:829ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

00:00:45:829ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

00:00:45:829ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

00:00:45:829ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

00:00:45:829ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

00:00:45:829ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

00:00:45:829ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

00:00:45:829ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

00:00:45:829ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

00:00:45:829ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

00:00:45:829ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

00:00:45:829ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

00:00:45:829ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

00:00:45:829ApplicationSTACKInventoryManager: unregister method UpdateResources

00:00:45:829ApplicationSTACKInventoryManager: unregister method UpdateValues

00:00:45:829ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

00:00:45:829ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

00:00:45:829ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

00:00:45:829ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

00:00:45:829ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

00:00:45:829ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

00:00:45:829ApplicationSTACKScoreManager: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

00:00:45:829ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

00:00:45:829ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

00:00:45:829ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

00:00:45:829ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

00:00:45:829ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

00:00:45:829ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

00:00:45:829ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

00:00:45:829ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

00:00:45:829ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

00:00:45:829ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

00:00:45:829ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

00:00:45:829ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

00:00:45:829ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

00:00:45:829ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

00:00:45:829ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

00:00:45:829ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

00:00:45:829ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

00:00:45:829ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

00:00:45:829ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

00:00:45:829ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

00:00:45:829ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

00:00:45:829ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

00:00:45:829ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

00:00:45:829ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

00:00:45:829ApplicationSTACKDetectionSystem: unregister method DisposeElements

00:00:45:829ApplicationSTACKDetectionSystem: unregister method BeginFrame

00:00:45:829ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

00:00:45:829ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

00:00:45:829ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

00:00:45:829ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

00:00:45:829ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

00:00:45:829ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

00:00:45:829ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

00:00:45:829ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

00:00:45:829ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

00:00:45:829ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

00:00:45:829ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

00:00:45:829ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

00:00:45:829ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

00:00:45:829ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

00:00:45:829ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

00:00:45:829ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

00:00:45:829ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

00:00:45:829ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

00:00:45:829ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

00:00:45:829ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

00:00:45:829ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

00:00:45:829ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

00:00:45:829ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

00:00:45:829ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

00:00:45:829ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

00:00:45:829ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

00:00:45:829ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

00:00:45:829ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

00:00:45:829ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

00:00:45:829ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

00:00:45:829ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

00:00:45:829ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

00:00:45:829ApplicationSTACKHealthSystem: unregister method UpdateHealth

00:00:45:829ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

00:00:45:829ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

00:00:45:829ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

00:00:45:829ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

00:00:45:829ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

00:00:45:829ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

00:00:45:829ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

00:00:45:829ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

00:00:45:829ApplicationSTACKPingSystem: unregister method SpecificUpdate

00:00:45:829ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

00:00:45:829ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

00:00:45:829ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

00:00:45:829ApplicationSTACKPinManager: unregister method RunLoadRoutine

00:00:45:829ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

00:00:45:829ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

00:00:45:829ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

00:00:45:829ApplicationSTACKUikiManager: unregister method UpdateUiki

00:00:45:829ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

00:00:45:829ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

00:00:45:829ApplicationSTACKSimulationManager: unregister method UpdateInternal

00:00:45:829ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

00:00:45:829ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

00:00:45:829ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

00:00:45:829ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

00:00:45:829ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

00:00:45:829ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

00:00:45:829ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

00:00:45:829ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

00:00:45:829ApplicationSTACKGame.TEDGame: Release...

00:00:45:869ApplicationSTACKGame.AchievementTrackingManager: Start release...

00:00:45:869ApplicationSTACKGame.AchievementTrackingManager: Release done!

00:00:45:876ApplicationSTACKGame.SaveSystem: Start release...

00:00:45:876ApplicationSTACKGame.SaveSystem: Release done!

00:00:45:885ApplicationSTACKGame.QuestManager: Start release...

00:00:45:885ApplicationSTACKGame.QuestManager: Release done!

00:00:45:893ApplicationSTACKGame.FlowEndSystem: Start release...

00:00:45:893ApplicationSTACKGame.FlowEndSystem: Release done!

00:00:45:901ApplicationSTACKGame.GameStatsManager: Start release...

00:00:45:901ApplicationSTACKGame.GameStatsManager: Release done!

00:00:45:910ApplicationSTACKGame.HeroSelectionSystem: Start release...

00:00:45:910ApplicationSTACKGame.HeroSelectionSystem: Release done!

00:00:45:919ApplicationSTACKGame.UnlockableManager: Start release...

00:00:45:919ApplicationSTACKGame.UnlockableManager: Release done!

00:00:45:927ApplicationSTACKGame.TalkSystem: Start release...

00:00:45:927ApplicationSTACKGame.TalkSystem: Release done!

00:00:45:935ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

00:00:45:935ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

00:00:45:944ApplicationSTACKGame.MissileTargetSystem: Start release...

00:00:45:944ApplicationSTACKGame.MissileTargetSystem: Release done!

00:00:45:952ApplicationSTACKGame.MovementSmoothingSystem: Start release...

00:00:45:952ApplicationSTACKGame.MovementSmoothingSystem: Release done!

00:00:45:961ApplicationSTACKGame.LevelEventManagementSystem: Start release...

00:00:45:961ApplicationSTACKGame.LevelEventManagementSystem: Release done!

00:00:45:970ApplicationSTACKGame.CinematicSystem: Start release...

00:00:45:970ApplicationSTACKGame.CinematicSystem: Release done!

00:00:45:978ApplicationSTACKGame.TutorialSystem: Start release...

00:00:45:978ApplicationSTACKGame.TutorialSystem: Release done!

00:00:45:987ApplicationSTACKGame.CocktailSystem: Start release...

00:00:45:987ApplicationSTACKGame.CocktailSystem: Release done!

00:00:45:995ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

00:00:45:995ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

00:00:46:003ApplicationSTACKGame.EffectSpreadSystem: Start release...

00:00:46:003ApplicationSTACKGame.EffectSpreadSystem: Release done!

00:00:46:012ApplicationSTACKGame.VisionSystem: Start release...

00:00:46:012ApplicationSTACKGame.VisionSystem: Release done!

00:00:46:021ApplicationSTACKGame.EffectSystem: Start release...

00:00:46:021ApplicationSTACKGame.EffectSystem: Release done!

00:00:46:028ApplicationSTACKGame.RoomsManagementSystem: Start release...

00:00:46:028ApplicationSTACKGame.RoomsManagementSystem: Release done!

00:00:46:036ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

00:00:46:036ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

00:00:46:045ApplicationSTACKGame.MonsterSpawnManager: Start release...

00:00:46:045ApplicationSTACKGame.MonsterSpawnManager: Release done!

00:00:46:053ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

00:00:46:053ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

00:00:46:062ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

00:00:46:062ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

00:00:46:071ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

00:00:46:071ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

00:00:46:079ApplicationSTACKGame.MerchantSystem: Start release...

00:00:46:079ApplicationSTACKGame.MerchantSystem: Release done!

00:00:46:087ApplicationSTACKGame.LootManagementSystem: Start release...

00:00:46:087ApplicationSTACKGame.LootManagementSystem: Release done!

00:00:46:096ApplicationSTACKGame.KeyLockSystem: Start release...

00:00:46:096ApplicationSTACKGame.KeyLockSystem: Release done!

00:00:46:104ApplicationSTACKGame.InvincibilitySystem: Start release...

00:00:46:104ApplicationSTACKGame.InvincibilitySystem: Release done!

00:00:46:113ApplicationSTACKGame.CrystalUpgradeManager: Start release...

00:00:46:113ApplicationSTACKGame.CrystalUpgradeManager: Release done!

00:00:46:122ApplicationSTACKGame.HeroLevelUpSystem: Start release...

00:00:46:122ApplicationSTACKGame.HeroLevelUpSystem: Release done!

00:00:46:130ApplicationSTACKGame.InventoryManager: Start release...

00:00:46:130ApplicationSTACKGame.InventoryManager: Release done!

00:00:46:138ApplicationSTACKGame.IntangibilitySystem: Start release...

00:00:46:138ApplicationSTACKGame.IntangibilitySystem: Release done!

00:00:46:146ApplicationSTACKGame.InactiveEntitySystem: Start release...

00:00:46:146ApplicationSTACKGame.InactiveEntitySystem: Release done!

00:00:46:155ApplicationSTACKGame.HeroWeaponSystem: Start release...

00:00:46:155ApplicationSTACKGame.HeroWeaponSystem: Release done!

00:00:46:163ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

00:00:46:163ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

00:00:46:173ApplicationSTACKGame.HeroSwitchSystem: Start release...

00:00:46:173ApplicationSTACKGame.HeroSwitchSystem: Release done!

00:00:46:180ApplicationSTACKGame.HeroSquadSystem: Start release...

00:00:46:180ApplicationSTACKGame.HeroSquadSystem: Release done!

00:00:46:189ApplicationSTACKGame.ScoreManager: Start release...

00:00:46:189ApplicationSTACKGame.ScoreManager: Release done!

00:00:46:197ApplicationSTACKGame.StationSystem: Start release...

00:00:46:197ApplicationSTACKGame.StationSystem: Release done!

00:00:46:207ApplicationSTACKGame.CrystalMovementSystem: Start release...

00:00:46:207ApplicationSTACKGame.CrystalMovementSystem: Release done!

00:00:46:214ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

00:00:46:214ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

00:00:46:223ApplicationSTACKGame.BossBehaviourManager: Start release...

00:00:46:223ApplicationSTACKGame.BossBehaviourManager: Release done!

00:00:46:230ApplicationSTACKGame.BugQueenManagementSystem: Start release...

00:00:46:230ApplicationSTACKGame.BugQueenManagementSystem: Release done!

00:00:46:239ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

00:00:46:239ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

00:00:46:247ApplicationSTACKGame.LevelManager: Start release...

00:00:46:247ApplicationSTACKGame.LevelManager: Release done!

00:00:46:256ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

00:00:46:256ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

00:00:46:264ApplicationSTACKGame.SpawnSystem: Start release...

00:00:46:264ApplicationSTACKGame.SpawnSystem: Release done!

00:00:46:274ApplicationSTACKGame.EntityActionSystem: Start release...

00:00:46:274ApplicationSTACKGame.EntityActionSystem: Release done!

00:00:46:281ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

00:00:46:281ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

00:00:46:289ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

00:00:46:289ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

00:00:46:297ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

00:00:46:297ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

00:00:46:306ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

00:00:46:306ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

00:00:46:314ApplicationSTACKGame.DetectionSystem: Start release...

00:00:46:314ApplicationSTACKGame.DetectionSystem: Release done!

00:00:46:323ApplicationSTACKGame.AudioMotionSystem: Start release...

00:00:46:323ApplicationSTACKGame.AudioMotionSystem: Release done!

00:00:46:331ApplicationSTACKGame.AvoidanceSystem: Start release...

00:00:46:331ApplicationSTACKGame.AvoidanceSystem: Release done!

00:00:46:339ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

00:00:46:339ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

00:00:46:348ApplicationSTACKGame.CharacterAnimationSystem: Start release...

00:00:46:348ApplicationSTACKGame.CharacterAnimationSystem: Release done!

00:00:46:357ApplicationSTACKGame.CharacterFacingSystem: Start release...

00:00:46:357ApplicationSTACKGame.CharacterFacingSystem: Release done!

00:00:46:365ApplicationSTACKGame.CharacterMovementSystem: Start release...

00:00:46:365ApplicationSTACKGame.CharacterMovementSystem: Release done!

00:00:46:374ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

00:00:46:374ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

00:00:46:382ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

00:00:46:382ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

00:00:46:390ApplicationSTACKGame.DoorOpeningSystem: Start release...

00:00:46:390ApplicationSTACKGame.DoorOpeningSystem: Release done!

00:00:46:399ApplicationSTACKGame.EmoteSystem: Start release...

00:00:46:399ApplicationSTACKGame.EmoteSystem: Release done!

00:00:46:408ApplicationSTACKGame.EntityEventBufferSystem: Start release...

00:00:46:408ApplicationSTACKGame.EntityEventBufferSystem: Release done!

00:00:46:416ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

00:00:46:416ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

00:00:46:425ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

00:00:46:425ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

00:00:46:433ApplicationSTACKGame.ExoticTurretsManager: Start release...

00:00:46:433ApplicationSTACKGame.ExoticTurretsManager: Release done!

00:00:46:441ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

00:00:46:441ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

00:00:46:450ApplicationSTACKGame.HeroDeathSystem: Start release...

00:00:46:450ApplicationSTACKGame.HeroDeathSystem: Release done!

00:00:46:459ApplicationSTACKGame.HealthSystem: Start release...

00:00:46:459ApplicationSTACKGame.HealthSystem: Release done!

00:00:46:467ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

00:00:46:467ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

00:00:46:476ApplicationSTACKGame.HeroSprintSystem: Start release...

00:00:46:476ApplicationSTACKGame.HeroSprintSystem: Release done!

00:00:46:483ApplicationSTACKGame.TargetingSystem: Start release...

00:00:46:483ApplicationSTACKGame.TargetingSystem: Release done!

00:00:46:493ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

00:00:46:493ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

00:00:46:501ApplicationSTACKGame.PingSystem: Start release...

00:00:46:501ApplicationSTACKGame.PingSystem: Release done!

00:00:46:509ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

00:00:46:509ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

00:00:46:519ApplicationSTACKGame.TurretChargeSystem: Start release...

00:00:46:519ApplicationSTACKGame.TurretChargeSystem: Release done!

00:00:46:526ApplicationSTACKPinManager: Start release...

00:00:46:526ApplicationSTACKPinManager: Release done!

00:00:46:698ApplicationSTACKGame.GameEntityManager: Start release...

00:00:46:698ApplicationSTACKGame.GameEntityManager: Release done!

00:00:46:704ApplicationSTACKUikiManager: Start release...

00:00:46:704ApplicationSTACKUikiManager: Release done!

00:00:46:712ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

00:00:46:712ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

00:00:46:722ApplicationSTACKGame.AssetManager: Start release...

00:00:46:722ApplicationSTACKGame.AssetManager: Release done!

00:00:46:729ApplicationSTACKGame.DifficultyManager: Start release...

00:00:46:729ApplicationSTACKGame.DifficultyManager: Release done!

00:00:46:737ApplicationSTACKGame.SimulationManager: Start release...

00:00:46:737ApplicationSTACKGame.SimulationManager: Release done!

00:00:46:746ApplicationSTACKGame.TurretUnlockManager: Start release...

00:00:46:746ApplicationSTACKGame.TurretUnlockManager: Release done!

00:00:46:754ApplicationSTACKGame.StartingChestManager: Start release...

00:00:46:754ApplicationSTACKGame.StartingChestManager: Release done!

00:00:46:763ApplicationSTACKGame.RedDepictionManager: Start release...

00:00:46:763ApplicationSTACKGame.RedDepictionManager: Release done!

00:00:46:772ApplicationSTACKGame.ArtifactResearchSystem: Start release...

00:00:46:772ApplicationSTACKGame.ArtifactResearchSystem: Release done!

00:00:46:780ApplicationSTACKPathfinding.PathfindingManager: Start release...

00:00:46:780ApplicationSTACKPathfinding.PathfindingManager: Release done!

00:00:46:788ApplicationSTACKGame.GameProfilerManager: Start release...

00:00:46:788ApplicationSTACKGame.GameProfilerManager: Release done!

00:00:46:797ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

00:00:46:797ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

00:00:46:805ApplicationSTACKUIPanelInteractorManager: Start release...

00:00:46:805ApplicationSTACKUIPanelInteractorManager: Release done!

00:00:46:813GameSTACKGame: Release done!

00:00:46:813ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

00:00:46:813ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.MonsterSpawnManager is now unregistered

00:00:46:813ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

00:00:46:813ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.MissileTargetSystem is now unregistered

00:00:46:813ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

00:00:46:813ApplicationSTACKGame.MerchantSystem is now unregistered

00:00:46:813ApplicationSTACKGame.LootManagementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.KeyLockSystem is now unregistered

00:00:46:813ApplicationSTACKGame.InvincibilitySystem is now unregistered

00:00:46:813ApplicationSTACKGame.InventoryManager is now unregistered

00:00:46:813ApplicationSTACKGame.IntangibilitySystem is now unregistered

00:00:46:813ApplicationSTACKGame.InactiveEntitySystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroWeaponSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroSwitchSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroSquadSystem is now unregistered

00:00:46:813ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

00:00:46:813ApplicationSTACKGame.GameEntityManager is now unregistered

00:00:46:813ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

00:00:46:813ApplicationSTACKUikiManager is now unregistered

00:00:46:813ApplicationSTACKGame.SaveSystem is now unregistered

00:00:46:813ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

00:00:46:813ApplicationSTACKGame.SimulationManager is now unregistered

00:00:46:813ApplicationSTACKGame.LevelManager is now unregistered

00:00:46:813ApplicationSTACKGame.VisionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.UnlockableManager is now unregistered

00:00:46:813ApplicationSTACKGame.TutorialSystem is now unregistered

00:00:46:813ApplicationSTACKGame.TurretUnlockManager is now unregistered

00:00:46:813ApplicationSTACKGame.HeroSprintSystem is now unregistered

00:00:46:813ApplicationSTACKGame.TurretChargeSystem is now unregistered

00:00:46:813ApplicationSTACKGame.TargetingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.TalkSystem is now unregistered

00:00:46:813ApplicationSTACKGame.StationSystem is now unregistered

00:00:46:813ApplicationSTACKGame.StartingChestManager is now unregistered

00:00:46:813ApplicationSTACKGame.SpawnSystem is now unregistered

00:00:46:813ApplicationSTACKGame.ScoreManager is now unregistered

00:00:46:813ApplicationSTACKGame.RoomsManagementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.RedDepictionManager is now unregistered

00:00:46:813ApplicationSTACKGame.PingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

00:00:46:813ApplicationSTACKPinManager is now unregistered

00:00:46:813ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

00:00:46:813ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

00:00:46:813ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CrystalMovementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CocktailSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CinematicSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CharacterMovementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CharacterFacingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

00:00:46:813ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.BossBehaviourManager is now unregistered

00:00:46:813ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

00:00:46:813ApplicationSTACKGame.AvoidanceSystem is now unregistered

00:00:46:813ApplicationSTACKGame.AudioMotionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.AssetManager is now unregistered

00:00:46:813ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

00:00:46:813ApplicationSTACKGame.AchievementTrackingManager is now unregistered

00:00:46:813ApplicationSTACKPathfinding.PathfindingManager is now unregistered

00:00:46:813ApplicationSTACKGame.DetectionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroSelectionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.DifficultyManager is now unregistered

00:00:46:813ApplicationSTACKGame.EffectSpreadSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroDeathSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

00:00:46:813ApplicationSTACKGame.HealthSystem is now unregistered

00:00:46:813ApplicationSTACKGame.GameStatsManager is now unregistered

00:00:46:813ApplicationSTACKGame.GameProfilerManager is now unregistered

00:00:46:813ApplicationSTACKGame.DoorOpeningSystem is now unregistered

00:00:46:813ApplicationSTACKGame.FlowEndSystem is now unregistered

00:00:46:813ApplicationSTACKGame.ExoticTurretsManager is now unregistered

00:00:46:813ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

00:00:46:813ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

00:00:46:813ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

00:00:46:813ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

00:00:46:813ApplicationSTACKGame.EntityActionSystem is now unregistered

00:00:46:813ApplicationSTACKGame.EmoteSystem is now unregistered

00:00:46:813ApplicationSTACKGame.EffectSystem is now unregistered

00:00:46:813ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

00:00:46:813ApplicationSTACKUIPanelInteractorManager is now unregistered

00:00:46:813ApplicationSTACKGame.QuestManager is now unregistered

00:00:46:813DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

00:00:46:813DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

00:00:46:813DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

00:00:46:813DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

00:00:46:813DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

00:00:46:813DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

00:00:46:839AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0226920

00:00:46:864AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0246528

00:00:46:940AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0761755

00:00:47:038AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.0975462

00:00:47:098AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0592549

00:00:47:140AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0425387

00:00:47:140AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

00:00:47:140ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

00:00:47:140DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:00:47:140DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

00:00:47:368DefaultSTACKLoaded texture 'Title'.

00:00:47:844DefaultSTACKUnload texture 'CrystalHUD'.

00:01:17:793DefaultSTACKUnload texture 'Default Small'.

00:01:19:791NetworkSTACK[Steamworks] Found 89 friends

00:01:19:883DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:19:911DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:01:19:911DefaultSTACKLoaded texture 'Default Small'.

00:01:21:757NetworkSTACK[Steamworks] Found 89 friends

00:01:26:074DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:27:344NetworkSTACK[Steamworks] Found 89 friends

00:01:27:433DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:32:863DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:34:351NetworkSTACK[Steamworks] Found 89 friends

00:01:34:441DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:35:642DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:36:566NetworkSTACK[Steamworks] Found 89 friends

00:01:36:657DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:37:405NetworkSTACK[Steamworks] Found 89 friends

00:01:38:871DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:40:081NetworkSTACK[Steamworks] Found 89 friends

00:01:40:172DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:40:397DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:40:818NetworkSTACK[Steamworks] Found 89 friends

00:01:40:906DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:45:455NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775242464945389

00:01:45:455NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'b5a6f686-c771-4c40-9855-294b56f90fe1', on region EU.

00:01:45:455NetworkSTACK[Photon] Bolt StartClient...

00:01:45:455DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:01:45:455NetworkSTACKWait for the bolt client to start

00:01:45:463NetworkSTACKWait for the bolt client to start

00:01:45:498NetworkSTACK[Bolt] Bolt start begin!

00:01:45:498NetworkSTACKWait for the bolt client to start

00:01:45:506NetworkSTACKWait for the bolt client to start

00:01:45:514NetworkSTACKWait for the bolt client to start

00:01:45:523NetworkSTACKWait for the bolt client to start

00:01:45:531NetworkSTACKWait for the bolt client to start

00:01:45:539NetworkSTACKWait for the bolt client to start

00:01:45:548NetworkSTACKWait for the bolt client to start

00:01:45:556NetworkSTACKWait for the bolt client to start

00:01:45:564NetworkSTACKWait for the bolt client to start

00:01:45:574NetworkSTACKWait for the bolt client to start

00:01:45:581NetworkSTACKWait for the bolt client to start

00:01:45:590NetworkSTACKWait for the bolt client to start

00:01:45:598NetworkSTACKWait for the bolt client to start

00:01:45:606NetworkSTACKWait for the bolt client to start

00:01:45:616NetworkSTACKWait for the bolt client to start

00:01:45:625NetworkSTACKWait for the bolt client to start

00:01:45:633NetworkSTACKWait for the bolt client to start

00:01:45:640NetworkSTACKWait for the bolt client to start

00:01:45:649NetworkSTACKWait for the bolt client to start

00:01:45:658NetworkSTACKWait for the bolt client to start

00:01:45:665NetworkSTACKWait for the bolt client to start

00:01:45:674NetworkSTACKWait for the bolt client to start

00:01:45:682NetworkSTACKWait for the bolt client to start

00:01:45:691NetworkSTACKWait for the bolt client to start

00:01:45:699NetworkSTACKWait for the bolt client to start

00:01:45:707NetworkSTACKWait for the bolt client to start

00:01:45:716NetworkSTACKWait for the bolt client to start

00:01:45:725NetworkSTACKWait for the bolt client to start

00:01:45:732NetworkSTACKWait for the bolt client to start

00:01:45:740NetworkSTACKWait for the bolt client to start

00:01:45:749NetworkSTACKWait for the bolt client to start

00:01:45:757NetworkSTACKWait for the bolt client to start

00:01:45:767NetworkSTACKWait for the bolt client to start

00:01:45:776NetworkSTACKWait for the bolt client to start

00:01:45:784NetworkSTACKWait for the bolt client to start

00:01:45:792NetworkSTACKWait for the bolt client to start

00:01:45:800NetworkSTACKWait for the bolt client to start

00:01:45:809NetworkSTACKWait for the bolt client to start

00:01:45:817NetworkSTACKWait for the bolt client to start

00:01:45:827NetworkSTACKWait for the bolt client to start

00:01:45:834NetworkSTACKWait for the bolt client to start

00:01:45:843NetworkSTACKWait for the bolt client to start

00:01:45:851NetworkSTACKWait for the bolt client to start

00:01:45:859NetworkSTACKWait for the bolt client to start

00:01:45:868NetworkSTACKWait for the bolt client to start

00:01:45:876NetworkSTACKWait for the bolt client to start

00:01:45:884NetworkSTACKWait for the bolt client to start

00:01:45:894NetworkSTACKWait for the bolt client to start

00:01:45:902NetworkSTACKWait for the bolt client to start

00:01:45:910NetworkSTACKWait for the bolt client to start

00:01:45:920NetworkSTACKWait for the bolt client to start

00:01:45:927NetworkSTACKWait for the bolt client to start

00:01:45:936NetworkSTACKWait for the bolt client to start

00:01:45:945NetworkSTACKWait for the bolt client to start

00:01:45:953NetworkSTACKWait for the bolt client to start

00:01:45:961NetworkSTACKWait for the bolt client to start

00:01:45:971NetworkSTACKWait for the bolt client to start

00:01:45:979NetworkSTACKWait for the bolt client to start

00:01:45:987NetworkSTACKWait for the bolt client to start

00:01:45:995NetworkSTACKWait for the bolt client to start

00:01:46:003NetworkSTACKWait for the bolt client to start

00:01:46:012NetworkSTACKWait for the bolt client to start

00:01:46:012NetworkSTACK[Bolt] Bolt start done!

00:01:46:012NetworkSTACKClientServerFrameOffset set to -3.

00:01:46:040ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

00:01:46:040DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

00:01:46:040DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:01:46:040GameplaySTACKStarting client session.

00:01:46:040UISTACKOnBoxCloseRequested

00:01:46:050GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

00:01:46:050GameplaySTACKClient session started.

00:01:46:050GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

00:01:46:058GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

00:01:46:058DefaultSTACKLoaded texture 'CrystalHUD'.

00:01:46:229DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:46:270NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:53293]

00:01:46:820NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:53293]

00:01:47:021NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:47:324NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:53293]

00:01:47:821NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:53293]

00:01:48:025NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:48:321NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:53293]

00:01:48:371NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:53293]

00:01:48:424NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

00:01:48:424NetworkSTACKJoining Session with custom data 097551f69772419b948d2c31ee916731

00:01:48:426GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

00:01:48:574NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:53293]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

00:01:48:776NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:53293]] on channel [UdpChannelName PlayerProgression:1]: 4695 bytes

00:01:48:776GameplaySTACKReceived DistantProgression #0

00:01:48:776NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

00:01:48:776NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:01:48:776NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

00:01:48:776NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 097551f69772419b948d2c31ee916731

00:01:48:776NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

00:01:48:776NetworkSTACKChangeMultiplayerInviteContextVisibility to True

00:01:48:776NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242464945389

00:01:48:776NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242464945389

00:01:48:776DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
00:01:48:780GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

00:01:48:780ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

00:01:48:780DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:01:48:780DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:01:48:780AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

00:01:48:780AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

00:01:48:780AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

00:01:48:780AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

00:01:49:023NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:49:165AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2113641

00:01:49:165AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0532262

00:01:49:323AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1046050

00:01:49:323AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.1077037

00:01:49:524AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0922413

00:01:49:524AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0526734

00:01:49:624AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0481669

00:01:49:624AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0915651

00:01:49:624DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

00:01:49:624DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

00:01:49:624DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

00:01:49:624DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

00:01:49:624DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

00:01:49:624DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

00:01:49:624ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

00:01:49:624ApplicationSTACKGame.MovementSmoothingSystem is now registered

00:01:49:624ApplicationSTACKGame.MonsterSpawnManager is now registered

00:01:49:624ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

00:01:49:624ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

00:01:49:624ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

00:01:49:624ApplicationSTACKGame.MissileTargetSystem is now registered

00:01:49:624ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

00:01:49:624ApplicationSTACKGame.MerchantSystem is now registered

00:01:49:624ApplicationSTACKGame.LootManagementSystem is now registered

00:01:49:624ApplicationSTACKGame.LevelEventManagementSystem is now registered

00:01:49:624ApplicationSTACKGame.KeyLockSystem is now registered

00:01:49:624ApplicationSTACKGame.InvincibilitySystem is now registered

00:01:49:624ApplicationSTACKGame.InventoryManager is now registered

00:01:49:624ApplicationSTACKGame.IntangibilitySystem is now registered

00:01:49:624ApplicationSTACKGame.InactiveEntitySystem is now registered

00:01:49:624ApplicationSTACKGame.HeroWeaponSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroSwitchSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroSquadSystem is now registered

00:01:49:624ApplicationSTACKGame.NavMeshObstacleSystem is now registered

00:01:49:624ApplicationSTACKGame.GameEntityManager is now registered

00:01:49:624ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

00:01:49:624ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

00:01:49:624ApplicationSTACKUikiManager is now registered

00:01:49:624ApplicationSTACKGame.SaveSystem is now registered

00:01:49:624ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

00:01:49:624ApplicationSTACKGame.SimulationManager is now registered

00:01:49:624ApplicationSTACKGame.LevelManager is now registered

00:01:49:624ApplicationSTACKGame.VisionSystem is now registered

00:01:49:624ApplicationSTACKGame.UnlockableManager is now registered

00:01:49:624ApplicationSTACKGame.TutorialSystem is now registered

00:01:49:624ApplicationSTACKGame.TurretUnlockManager is now registered

00:01:49:624ApplicationSTACKGame.HeroSprintSystem is now registered

00:01:49:624ApplicationSTACKGame.TurretChargeSystem is now registered

00:01:49:624ApplicationSTACKGame.TargetingSystem is now registered

00:01:49:624ApplicationSTACKGame.TalkSystem is now registered

00:01:49:624ApplicationSTACKGame.StationSystem is now registered

00:01:49:624ApplicationSTACKGame.StartingChestManager is now registered

00:01:49:624ApplicationSTACKGame.SpawnSystem is now registered

00:01:49:624ApplicationSTACKGame.ScoreManager is now registered

00:01:49:624ApplicationSTACKGame.RoomsManagementSystem is now registered

00:01:49:624ApplicationSTACKGame.RedDepictionManager is now registered

00:01:49:624ApplicationSTACKGame.PingSystem is now registered

00:01:49:624ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

00:01:49:624ApplicationSTACKPinManager is now registered

00:01:49:624ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

00:01:49:624ApplicationSTACKGame.DamageTypeStatusSystem is now registered

00:01:49:624ApplicationSTACKGame.CrystalUpgradeManager is now registered

00:01:49:624ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

00:01:49:624ApplicationSTACKGame.CrystalMovementSystem is now registered

00:01:49:624ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

00:01:49:624ApplicationSTACKGame.CocktailSystem is now registered

00:01:49:624ApplicationSTACKGame.CinematicSystem is now registered

00:01:49:624ApplicationSTACKGame.CharacterMovementSystem is now registered

00:01:49:624ApplicationSTACKGame.CharacterFacingSystem is now registered

00:01:49:624ApplicationSTACKGame.CharacterAnimationSystem is now registered

00:01:49:624ApplicationSTACKGame.BugQueenManagementSystem is now registered

00:01:49:624ApplicationSTACKGame.BossBehaviourManager is now registered

00:01:49:624ApplicationSTACKGame.BoltSynchronizationSystem is now registered

00:01:49:624ApplicationSTACKGame.AvoidanceSystem is now registered

00:01:49:624ApplicationSTACKGame.AudioMotionSystem is now registered

00:01:49:624ApplicationSTACKGame.AssetManager is now registered

00:01:49:624ApplicationSTACKGame.ArtifactResearchSystem is now registered

00:01:49:624ApplicationSTACKGame.AchievementTrackingManager is now registered

00:01:49:624ApplicationSTACKPathfinding.PathfindingManager is now registered

00:01:49:624ApplicationSTACKGame.DetectionSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroSelectionSystem is now registered

00:01:49:624ApplicationSTACKGame.DifficultyManager is now registered

00:01:49:624ApplicationSTACKGame.EffectSpreadSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroLevelUpSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroDeathSystem is now registered

00:01:49:624ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

00:01:49:624ApplicationSTACKGame.HealthSystem is now registered

00:01:49:624ApplicationSTACKGame.GameStatsManager is now registered

00:01:49:624ApplicationSTACKGame.GameProfilerManager is now registered

00:01:49:624ApplicationSTACKGame.DoorOpeningSystem is now registered

00:01:49:624ApplicationSTACKGame.FlowEndSystem is now registered

00:01:49:624ApplicationSTACKGame.ExoticTurretsManager is now registered

00:01:49:624ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

00:01:49:624ApplicationSTACKGame.EnvironmentalNotesManager is now registered

00:01:49:624ApplicationSTACKGame.EntityFrontSyncSystem is now registered

00:01:49:624ApplicationSTACKGame.EntityEventBufferSystem is now registered

00:01:49:624ApplicationSTACKGame.EntityActionSystem is now registered

00:01:49:624ApplicationSTACKGame.EmoteSystem is now registered

00:01:49:624ApplicationSTACKGame.EffectSystem is now registered

00:01:49:624ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

00:01:49:624ApplicationSTACKUIPanelInteractorManager is now registered

00:01:49:624ApplicationSTACKGame.QuestManager is now registered

00:01:49:624ApplicationSTACKGame.TEDGame: Initialization...

00:01:49:624ApplicationSTACKGame.RedDepictionManager: Start initialization...

00:01:49:624ApplicationSTACKGame.RedDepictionManager: Initialization done!

00:01:49:624ApplicationSTACKRedDepictionManager: register method ProcessHeroes

00:01:49:624ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

00:01:49:624ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.SimulationManager: Start initialization...

00:01:49:624ApplicationSTACKGame.SimulationManager: Initialization done!

00:01:49:624ApplicationSTACKSimulationManager: register method UpdateInternal

00:01:49:624ApplicationSTACKGame.GameEntityManager: Start initialization...

00:01:49:624ApplicationSTACKGame.GameEntityManager: Initialization done!

00:01:49:624ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

00:01:49:624ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

00:01:49:624ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

00:01:49:624ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

00:01:49:624ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

00:01:49:624ApplicationSTACKGame.AssetManager: Start initialization...

00:01:49:624ApplicationSTACKGame.AssetManager: Initialization done!

00:01:49:624ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

00:01:49:624ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

00:01:49:624ApplicationSTACKGame.DetectionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.DetectionSystem: Initialization done!

00:01:49:624ApplicationSTACKDetectionSystem: register method BeginFrame

00:01:49:624ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

00:01:49:624ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

00:01:49:624ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

00:01:49:624ApplicationSTACKDetectionSystem: register method FinalizeDetection

00:01:49:624ApplicationSTACKDetectionSystem: register method DisposeElements

00:01:49:624ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

00:01:49:624ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

00:01:49:624ApplicationSTACKGame.SpawnSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.SpawnSystem: Initialization done!

00:01:49:624ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

00:01:49:624ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

00:01:49:624ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

00:01:49:624ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

00:01:49:624ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

00:01:49:624ApplicationSTACKGame.BossBehaviourManager: Start initialization...

00:01:49:624ApplicationSTACKGame.BossBehaviourManager: Initialization done!

00:01:49:624ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

00:01:49:624ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

00:01:49:624ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

00:01:49:624ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

00:01:49:624ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

00:01:49:624ApplicationSTACKGame.TalkSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.TalkSystem: Initialization done!

00:01:49:624ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

00:01:49:624ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

00:01:49:624ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

00:01:49:624ApplicationSTACKTalkSystem: register method UpdateHealthTracking

00:01:49:624ApplicationSTACKGame.LevelManager: Start initialization...

00:01:49:624ApplicationSTACKGame.LevelManager: Initialization done!

00:01:49:624ApplicationSTACKLevelManager: register method UpdateLevelLoading

00:01:49:624ApplicationSTACKLevelManager: register method UpdateLevelRenderer

00:01:49:624ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

00:01:49:624ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

00:01:49:624ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

00:01:49:624ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

00:01:49:624ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

00:01:49:624ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

00:01:49:624ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

00:01:49:624ApplicationSTACKGame.StationSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.StationSystem: Initialization done!

00:01:49:624ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

00:01:49:624ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

00:01:49:624ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

00:01:49:624ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

00:01:49:624ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

00:01:49:624ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

00:01:49:624ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

00:01:49:624ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

00:01:49:624ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

00:01:49:624ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.InventoryManager: Start initialization...

00:01:49:624ApplicationSTACKGame.InventoryManager: Initialization done!

00:01:49:624ApplicationSTACKInventoryManager: register method UpdateValues

00:01:49:624ApplicationSTACKInventoryManager: register method UpdateResources

00:01:49:624ApplicationSTACKGame.LootManagementSystem: Start initialization...

00:01:49:624DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:01:49:624ApplicationSTACKGame.LootManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKLootManagementSystem: register method UpdateLoots

00:01:49:624ApplicationSTACKGame.UnlockableManager: Start initialization...

00:01:49:624ApplicationSTACKGame.UnlockableManager: Initialization done!

00:01:49:624ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

00:01:49:624ApplicationSTACKUnlockableManager: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.GameStatsManager: Start initialization...

00:01:49:624GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:01:49:624ApplicationSTACKGame.GameStatsManager: Initialization done!

00:01:49:624ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

00:01:49:624ApplicationSTACKGame.QuestManager: Start initialization...

00:01:49:624ApplicationSTACKGame.QuestManager: Initialization done!

00:01:49:624ApplicationSTACKQuestManager: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

00:01:49:624ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

00:01:49:624ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

00:01:49:624ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

00:01:49:624ApplicationSTACKGame.AudioMotionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.AudioMotionSystem: Initialization done!

00:01:49:624ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

00:01:49:624ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

00:01:49:624ApplicationSTACKGame.AvoidanceSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.AvoidanceSystem: Initialization done!

00:01:49:624ApplicationSTACKAvoidanceSystem: register method DisposeElements

00:01:49:624ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

00:01:49:624ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

00:01:49:624ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

00:01:49:624ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

00:01:49:624ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

00:01:49:624ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

00:01:49:624ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

00:01:49:624ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

00:01:49:624ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

00:01:49:624ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

00:01:49:624ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

00:01:49:624ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

00:01:49:624ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

00:01:49:624ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

00:01:49:624ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

00:01:49:624ApplicationSTACKGame.EffectSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.EffectSystem: Initialization done!

00:01:49:624ApplicationSTACKEffectSystem: register method UpdateActiveEffects

00:01:49:624ApplicationSTACKEffectSystem: register method ProcessEffectRequests

00:01:49:624ApplicationSTACKGame.TutorialSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.TutorialSystem: Initialization done!

00:01:49:624ApplicationSTACKTutorialSystem: register method UpdateSystem

00:01:49:624ApplicationSTACKGame.CinematicSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CinematicSystem: Initialization done!

00:01:49:624ApplicationSTACKCinematicSystem: register method UpdateSystem

00:01:49:624ApplicationSTACKGame.CocktailSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CocktailSystem: Initialization done!

00:01:49:624ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

00:01:49:624ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

00:01:49:624ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

00:01:49:624ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

00:01:49:624ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

00:01:49:624ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

00:01:49:624ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

00:01:49:624ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

00:01:49:624ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

00:01:49:624ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

00:01:49:624ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

00:01:49:624ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

00:01:49:624ApplicationSTACKGame.DifficultyManager: Start initialization...

00:01:49:624ApplicationSTACKGame.DifficultyManager: Initialization done!

00:01:49:624ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

00:01:49:624ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

00:01:49:624ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

00:01:49:624ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

00:01:49:624ApplicationSTACKGame.EmoteSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.EmoteSystem: Initialization done!

00:01:49:624ApplicationSTACKEmoteSystem: register method SpecificUpdate

00:01:49:624ApplicationSTACKGame.EntityActionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.EntityActionSystem: Initialization done!

00:01:49:624ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

00:01:49:624ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

00:01:49:624ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

00:01:49:624ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

00:01:49:624ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

00:01:49:624ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

00:01:49:624ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

00:01:49:624ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

00:01:49:624ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

00:01:49:624ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

00:01:49:624ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

00:01:49:624ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

00:01:49:624ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

00:01:49:624ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

00:01:49:624ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

00:01:49:624ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

00:01:49:624ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

00:01:49:624ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

00:01:49:624ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

00:01:49:624ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

00:01:49:624ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

00:01:49:624ApplicationSTACKGame.FlowEndSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.FlowEndSystem: Initialization done!

00:01:49:624ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.GameProfilerManager: Start initialization...

00:01:49:624ApplicationSTACKGame.GameProfilerManager: Initialization done!

00:01:49:624ApplicationSTACKGameProfilerManager: register method UpdateCounters

00:01:49:624ApplicationSTACKGame.HealthSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HealthSystem: Initialization done!

00:01:49:624ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

00:01:49:624ApplicationSTACKHealthSystem: register method UpdateKillParticipation

00:01:49:624ApplicationSTACKHealthSystem: register method UpdateHealth

00:01:49:624ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

00:01:49:624ApplicationSTACKGame.HeroDeathSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroDeathSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

00:01:49:624ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

00:01:49:624ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

00:01:49:624ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

00:01:49:624ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

00:01:49:624ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

00:01:49:624ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

00:01:49:624ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

00:01:49:624ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

00:01:49:624ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

00:01:49:624ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.HeroSprintSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroSprintSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroSprintSystem: register method UpdateSprint

00:01:49:624ApplicationSTACKGame.HeroSquadSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroSquadSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroSquadSystem: register method UpdateSquads

00:01:49:624ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

00:01:49:624ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

00:01:49:624ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

00:01:49:624ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

00:01:49:624ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

00:01:49:624ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

00:01:49:624ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

00:01:49:624ApplicationSTACKGame.IntangibilitySystem: Start initialization...

00:01:49:624ApplicationSTACKGame.IntangibilitySystem: Initialization done!

00:01:49:624ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

00:01:49:624ApplicationSTACKGame.InvincibilitySystem: Start initialization...

00:01:49:624ApplicationSTACKGame.InvincibilitySystem: Initialization done!

00:01:49:624ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

00:01:49:624ApplicationSTACKGame.KeyLockSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.KeyLockSystem: Initialization done!

00:01:49:624ApplicationSTACKKeyLockSystem: register method UpdateSystem

00:01:49:624ApplicationSTACKGame.MerchantSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.MerchantSystem: Initialization done!

00:01:49:624ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

00:01:49:624ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

00:01:49:624ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

00:01:49:624ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

00:01:49:624ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

00:01:49:624ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

00:01:49:624ApplicationSTACKGame.MissileTargetSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.MissileTargetSystem: Initialization done!

00:01:49:624ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

00:01:49:624ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

00:01:49:624ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

00:01:49:624ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

00:01:49:624ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

00:01:49:624ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

00:01:49:624ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

00:01:49:624ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

00:01:49:624ApplicationSTACKGame.TargetingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.TargetingSystem: Initialization done!

00:01:49:624ApplicationSTACKTargetingSystem: register method FinalizeTargeting

00:01:49:624ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

00:01:49:624ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

00:01:49:624ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

00:01:49:624ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

00:01:49:624ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

00:01:49:624ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

00:01:49:624ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

00:01:49:624ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

00:01:49:624ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

00:01:49:624ApplicationSTACKGame.PingSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.PingSystem: Initialization done!

00:01:49:624ApplicationSTACKPingSystem: register method SpecificUpdate

00:01:49:624ApplicationSTACKGame.ScoreManager: Start initialization...

00:01:49:624ApplicationSTACKGame.ScoreManager: Initialization done!

00:01:49:624ApplicationSTACKScoreManager: register method ProcessBlackposts

00:01:49:624ApplicationSTACKGame.StartingChestManager: Start initialization...

00:01:49:624ApplicationSTACKGame.StartingChestManager: Initialization done!

00:01:49:624ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

00:01:49:624ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

00:01:49:624ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

00:01:49:624ApplicationSTACKGame.TurretChargeSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.TurretChargeSystem: Initialization done!

00:01:49:624ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

00:01:49:624ApplicationSTACKGame.TurretUnlockManager: Start initialization...

00:01:49:624ApplicationSTACKGame.TurretUnlockManager: Initialization done!

00:01:49:624ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

00:01:49:624ApplicationSTACKGame.VisionSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.VisionSystem: Initialization done!

00:01:49:624ApplicationSTACKVisionSystem: register method ServerUpdateVision

00:01:49:624ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

00:01:49:624ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

00:01:49:624ApplicationSTACKGame.SaveSystem: Start initialization...

00:01:49:624ApplicationSTACKGame.SaveSystem: Initialization done!

00:01:49:624ApplicationSTACKSaveSystem: register method UpdateSave

00:01:49:624ApplicationSTACKSaveSystem: register method UpdateLoad

00:01:49:624ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

00:01:49:624ApplicationSTACKUikiManager: Start initialization...

00:01:49:801DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'A06_Guitar'.

00:01:49:801NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+1024015359]

00:01:49:801NetworkSTACK[LobbyService] Join lobby succeeded

00:01:49:801NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 097551f69772419b948d2c31ee916731

00:01:49:801NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

00:01:49:801NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:01:49:801NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:01:49:801NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:01:49:801NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

00:01:49:801NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+1024015359]

00:01:49:801NetworkSTACK[Voice] Set output volume to 25

00:01:49:801NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:01:50:023NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:50:227ApplicationSTACKUikiManager: Initialization done!

00:01:50:227ApplicationSTACKUikiManager: register method UpdateUiki

00:01:50:227ApplicationSTACKPinManager: Start initialization...

00:01:50:227ApplicationSTACKPinManager: Initialization done!

00:01:50:227ApplicationSTACKPinManager: register method RunLoadRoutine

00:01:50:227ApplicationSTACKPinManager: register method ProcessPinBlackposts

00:01:50:227ApplicationSTACKUIPanelInteractorManager: Start initialization...

00:01:50:227ApplicationSTACKUIPanelInteractorManager: Initialization done!

00:01:50:227ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

00:01:50:234GameSTACKGame: Initialization done!

00:01:50:234GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

00:01:50:234GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

00:01:50:234GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

00:01:50:234GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

00:01:50:237GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

00:01:50:237ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

00:01:50:237DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:01:50:237DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:01:50:375NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:53293]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

00:01:50:376ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

00:01:50:376AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

00:01:50:376NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:53293]] on channel [UdpChannelName LevelData:2]: 72701 bytes

00:01:51:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:51:115AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5563584

00:01:51:115AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1906304

00:01:51:399AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0924139

00:01:51:424AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0252631

00:01:51:433AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0092826

00:01:51:433AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0049351

00:01:51:445AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0067743

00:01:51:445AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0105565

00:01:51:510AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.0539101

00:01:51:510AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0989375

00:01:51:688AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0781007

00:01:51:688AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0098942

00:01:51:715DefaultSTACK'???|UIImage' cannot be loaded.

00:01:51:715DefaultSTACK'???|UIImage' cannot be loaded.

00:01:51:715DefaultSTACK'???|UIImage' cannot be loaded.

00:01:51:715DefaultSTACK'???|UIImage' cannot be loaded.

00:01:51:715DefaultSTACK'???|UIImage' cannot be loaded.

00:01:51:715DefaultSTACK'???|UIImage' cannot be loaded.

00:01:51:737AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0387481

00:01:51:737AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0381964

00:01:51:784AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0096062

00:01:51:784AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0120966

00:01:51:826AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0294786

00:01:51:826AssetDatabaseSTACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0104436

00:01:51:848AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0106835

00:01:51:848AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0006395

00:01:51:859AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload took 00:00:00.0099777

00:01:51:859DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

00:01:51:859DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

00:01:51:859AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

00:01:51:906AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

00:01:52:027NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/75/11d211c587d7f4a95c7ea88d980a33_LB_Factoria_Saloon_veget_FlowerLeaf_05_base.asset'. '7be4056dbc570e745a7d7f06b2b51dd3'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
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00:01:52:141DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
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00:01:52:141DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bb/5a30cda340fc84a8d65a71d72099ec_LB_Factoria_SaloonStage_Props_Bottle_02_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. '380fc404af940d94e91a6fdc58966bd8'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_C_Totem_01_sub01.asset'. 'dfb0d57a9aa037f45b46fbea99fecd4e'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '2cc17502b5e80064c9e6a24a138f9fa7'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2c/c17502b5e80064c9e6a24a138f9fa7_LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '7fee5f86fbcef56449a13efce8fd402e'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_01.asset'. '893ee24a19834a1499f2b713150da440'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/27b2f49d8c9814fa4a27398299bab2_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ad94f36db4725e44bad2e77c485c940f'.
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00:01:52:231DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
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00:01:52:326ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

00:01:52:326DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:01:52:326DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:01:52:326NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+1024015359]

00:01:52:326NetworkSTACK[Voice] Set output volume to 25

00:01:52:326NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:01:52:333GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

00:01:52:391DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/09/e54195b14105641802aabeefadf446_LB_Factoria_Saloon_centersideEntryA04_01.asset'. '7ca72f4be3afcec4ab9102981ca709ef'.
 at GetValue in :line 0
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00:01:52:391GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

00:01:52:391GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

00:01:52:506AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

00:01:52:506AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

00:01:52:506GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

00:01:52:506GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

00:01:52:541AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

00:01:52:541AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

00:01:52:541AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

00:01:52:541AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

00:01:52:566AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

00:01:52:566AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

00:01:52:593DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
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00:01:52:605AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

00:01:52:622GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

00:01:52:622ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

00:01:52:622DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:01:52:622DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

00:01:52:622DefaultSTACK[TED-14649] AddActionMapController ModalMenu

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:622DefaultSTACK'???|UIBlur' cannot be loaded.

00:01:52:759DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

00:01:52:759DefaultSTACK[Audio][Music] Playing saloon event 'Play_ED_A06_Saloon_Mix_01' based on 'A06_Guitar'.

00:01:52:759DefaultSTACKCinematic started GenericReloading

00:01:52:759GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

00:01:52:759GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

00:01:52:779GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

00:01:52:779GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

00:01:52:779DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

00:01:52:779DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

00:01:52:823GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

00:01:52:823GameplaySTACKCinematic step Launch CS_GR_LockHeroes

00:01:52:837GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

00:01:52:837GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

00:01:52:853GameplaySTACKCinematic step Launch CS_GR_HideHeroes

00:01:53:023NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:53:093GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

00:01:53:093GameplaySTACKCinematic step Launch Generic_FadeOut

00:01:53:093DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

00:01:53:093DefaultSTACKCinematic finished GenericReloading

00:01:53:093DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

00:01:53:449DefaultSTACKUnload texture 'HQ_00'.

00:01:53:449DefaultSTACKUnload texture 'CrystalHUD'.

00:01:53:859GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

00:01:54:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:54:158DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

00:01:54:158DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

00:01:54:158DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

00:01:54:158DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

00:01:54:158DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

00:01:54:616GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

00:01:54:842GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

00:01:54:856GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

00:01:54:873NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: 097551f69772419b948d2c31ee916731, memberId: 0002264ee49c4baaba2d0a78c18631e7, change: Joined

00:01:54:873NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:097551f69772419b948d2c31ee916731, memberId:0002264ee49c4baaba2d0a78c18631e7, memberStatus:Joined

00:01:55:026NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:55:105UISTACKOnBoxCloseRequested

00:01:55:105DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

00:01:56:026NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:56:872GameplaySTACKCinematic step Launch Generic_End

00:01:56:872GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
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00:01:57:023NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:57:906DefaultSTACK[PinManager] Pins loaded.

00:01:58:026NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:01:59:028NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:00:024NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:00:180GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

00:02:00:180GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)

00:02:00:186DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

00:02:00:778NetworkSTACKChangeMultiplayerInviteContextVisibility to False

00:02:00:778NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242464945389).

00:02:00:778NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:02:00:778DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
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00:02:01:024NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:02:029NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:03:018NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:04:026NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:05:023NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:06:024NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:07:022NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:08:074NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:09:074NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:10:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:11:072NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:12:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:13:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:14:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:15:075NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:16:073NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:17:072NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:18:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:19:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:19:511DefaultSTACKUnload texture 'Title'.

00:02:19:511DefaultSTACKUnload texture 'Inputs'.

00:02:19:713DefaultSTACKUnload texture 'Mask__RGB_00'.

00:02:20:073NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:21:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:21:528DefaultSTACK[TED-14649] AddActionMapController HeroSelection

00:02:21:545DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
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00:02:21:545DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
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00:02:21:545DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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00:02:21:545DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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00:02:21:545DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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00:02:21:565DefaultSTACKLoaded texture 'Portrait_Zoomed'.

00:02:21:565DefaultSTACKLoaded texture 'Mask__RGB_00'.

00:02:21:575DefaultSTACKLoaded texture 'Inputs'.

00:02:21:575DefaultSTACKLoaded texture 'Default'.

00:02:21:582DefaultSTACKLoaded texture 'PortraitSelection_03'.

00:02:21:582DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

00:02:22:073NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:23:076NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:23:256DefaultSTACKLoaded texture 'PortraitSelection_01'.

00:02:23:287DefaultSTACKLoaded texture 'PortraitSelection_00'.

00:02:23:287DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_16'.

00:02:23:307DefaultSTACKLoaded texture 'PortraitSelection_06'.

00:02:23:886DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_16'.

00:02:24:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:24:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
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00:02:24:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:24:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:24:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:24:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:24:903DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_16'.

00:02:25:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:26:072NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:27:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:28:069NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:29:073NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:29:537DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

00:02:29:647DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:29:647DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:29:647DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:29:647DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:29:647DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:29:658DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

00:02:30:077NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:30:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:30:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:30:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:30:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:30:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:31:070NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:32:075NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:32:130DefaultSTACKLoaded texture 'PortraitSelection_02'.

00:02:32:149DefaultSTACKLoaded texture 'PortraitSelection_04'.

00:02:32:903DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

00:02:33:076NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:34:077NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:35:075NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:35:287DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_16'.

00:02:35:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:35:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:35:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:35:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:35:881DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
00:02:35:892DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_16'.

00:02:36:075NetworkSTACK[Bolt] Session list updated: 0 total sessions

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00:02:58:128NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:59:129NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:02:59:324DefaultSTACKUnload texture 'Mask__RGB_00'.

00:03:00:122NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:03:01:084DefaultSTACKUnload texture 'PortraitSelection_03'.

00:03:01:131NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:03:02:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:03:03:176NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:03:03:272DefaultSTACK[TED-14649] RemoveActionMapController HeroSelection

00:03:03:829DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_16'.

00:03:04:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

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00:03:08:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:03:08:331DefaultSTACKUnload texture 'PortraitSelection_01'.

00:03:09:171NetworkSTACK[Bolt] Session list updated: 0 total sessions

00:03:09:349DefaultSTACKUnload texture 'PortraitSelection_02'.

00:03:09:491DefaultSTACKUnload texture 'PortraitSelection_06'.

00:03:09:491DefaultSTACKUnload texture 'Inputs'.

00:03:10:172NetworkSTACK[Bolt] Session list updated: 0 total sessions

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