Saturday, November 4, 2023 5:23 PM
TED

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17:23:42:205DefaultSTACK[Application] Application seed is 958923488

17:23:42:205ApplicationSTACKFramework.Application: Initialization...

17:23:42:205ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

17:23:42:205AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

17:23:42:328AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0450736

17:23:42:382AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0540819

17:23:42:820AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.4380852

17:23:43:012AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1920820

17:23:43:757AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7437777

17:23:43:757AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0031820

17:23:43:764AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0045349

17:23:43:773AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0089674

17:23:43:773DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

17:23:43:773DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

17:23:43:773ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

17:23:43:773ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

17:23:43:773ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

17:23:43:773ApplicationSTACKBlackboardManager: Start initialization...

17:23:43:773ApplicationSTACKBlackboardManager: Initialization done!

17:23:43:773ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

17:23:43:773ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

17:23:43:773ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

17:23:43:773ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

17:23:43:773ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

17:23:43:773ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

17:23:43:870ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

17:23:43:870ApplicationSTACKAudioManager: register method UpdateMusic

17:23:43:870ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

17:23:43:870ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

17:23:43:870ApplicationSTACKAudioManager: register method UpdateModules

17:23:43:870ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

17:23:43:870NetworkSTACK[CrossPlatform] Start EOS

17:23:43:870NetworkSTACK[CrossPlatform] Platform initialized with: Success

17:23:43:870NetworkSTACK[CrossPlatform] Create EOS platform

17:23:43:870NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

17:23:43:870ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

17:23:43:870ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

17:23:43:870ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

17:23:43:870ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

17:23:43:870NetworkSTACK[Steamworks] Found 89 friends

17:23:43:870ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

17:23:43:870NetworkSTACKUsing digital distribution credentials: 'NeryK', 0x0110000100e12fe3, Steam.

17:23:43:870NetworkSTACKUsing digital distribution current game language: ''.

17:23:43:870ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

17:23:43:870ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

17:23:43:870ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

17:23:43:870DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:23:43:870ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

17:23:43:870ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

17:23:43:870ApplicationSTACKGame.PlayerProfileManager: Start initialization...

17:23:43:982ApplicationSTACKGame.PlayerProfileManager: Initialization done!

17:23:43:982ApplicationSTACKPlayerProfileManager: register method ProcessRequests

17:23:43:982ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

17:23:43:982ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

17:23:43:982ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

17:23:43:982ApplicationSTACKGame.TimeManager: Start initialization...

17:23:43:982ApplicationSTACKGame.TimeManager: Initialization done!

17:23:43:982ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

17:23:43:982ApplicationSTACKTimeManager: register method UpdateInGameTime

17:23:43:982ApplicationSTACKTimeManager: register method UpdateServerFrame

17:23:43:982ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

17:23:43:982ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

17:23:43:982ApplicationSTACKInputManager: register method UpdateInput

17:23:43:982ApplicationSTACKGame.SessionManager: Start initialization...

17:23:43:982ApplicationSTACKGame.SessionManager: Initialization done!

17:23:43:982ApplicationSTACKSessionManager: register method UpdateSession

17:23:43:982ApplicationSTACKGame.BoltManager: Start initialization...

17:23:43:982ApplicationSTACKGame.BoltManager: Initialization done!

17:23:43:982ApplicationSTACKBoltManager: register method ProcessBlackposts

17:23:43:982ApplicationSTACKBoltManager: register method UpdateBolt

17:23:43:982ApplicationSTACKMatchmakingService: Start initialization...

17:23:43:982ApplicationSTACKMatchmakingService: Initialization done!

17:23:43:982ApplicationSTACKMatchmakingService: register method ProcessBlackposts

17:23:43:982ApplicationSTACKFlowManager: Start initialization...

17:23:43:982ApplicationSTACKFlowManager: Initialization done!

17:23:43:982ApplicationSTACKFlowManager: register method UpdateFlow

17:23:43:982ApplicationSTACKGameIntentManager: Start initialization...

17:23:43:982ApplicationSTACKGameIntentManager: Initialization done!

17:23:43:982ApplicationSTACKGameIntentManager: register method FrameUpdate

17:23:43:982ApplicationSTACKPlatformSessionRuntime: Start initialization...

17:23:43:982ApplicationSTACKPlatformSessionRuntime: Initialization done!

17:23:43:982ApplicationSTACKFramework.Automation.TestManager: Start initialization...

17:23:43:982ApplicationSTACKFramework.Automation.TestManager: Initialization done!

17:23:43:982ApplicationSTACKTestManager: register method UpdateTests

17:23:43:982ApplicationSTACKG2G.G2GManager: Start initialization...

17:23:45:472NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

17:23:45:472NetworkSTACK[CrossPlatform] Login with appticket

17:23:45:472NetworkSTACK[CrossPlatform] digitalPlatform: Steam

17:23:45:472NetworkSTACK[CrossPlatform][STEAM] Login

17:23:45:472NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

17:23:45:480ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

17:23:45:480DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

17:23:45:480NetworkSTACK[Photon] Bolt StartClient...

17:23:45:480DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

17:23:45:618ApplicationSTACKG2G.G2GManager: Initialization done!

17:23:45:618ApplicationSTACKG2GManager: register method ProcessBlackposts

17:23:45:618ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

17:23:45:618ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

17:23:45:618ApplicationSTACKSettings.SettingsManager: Start initialization...

17:23:45:618NetworkSTACK[Localization] Current steam language : english

17:23:45:618NetworkSTACK[Localization] Current steam language : english

17:23:45:618ApplicationSTACKSettings.SettingsManager: Initialization done!

17:23:45:618ApplicationSTACKSettingsManager: register method SpecificUpdate

17:23:45:618ApplicationSTACKSettingsManager: register method ProcessBlackposts

17:23:45:618ApplicationSTACKUI.UIWindowsManager: Start initialization...

17:23:45:618ApplicationSTACKUI.UIWindowsManager: Initialization done!

17:23:45:618ApplicationSTACKUIInvitationManager: Start initialization...

17:23:45:618ApplicationSTACKUIInvitationManager: Initialization done!

17:23:45:618ApplicationSTACKUIInvitationManager: register method UpdateInvitation

17:23:45:618ApplicationSTACKUIManager: Start initialization...

17:23:45:618ApplicationSTACKUIRenderingManager: register method PostRender

17:23:45:618ApplicationSTACKUIRenderingManager: register method Render

17:23:45:618DefaultSTACK[TED-14649] AddActionMapController UI

17:23:45:908NetworkSTACK[Bolt] Bolt start begin!

17:23:46:279DefaultSTACK'???|PillHUDItem' cannot be loaded.

17:23:46:297DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

17:23:46:391NetworkSTACK[Photon] Bolt ShutdownImmediate...

17:23:46:391NetworkSTACK[Photon] OnBoltStopping

17:23:46:391NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

17:23:46:391NetworkSTACK[Bolt] Bolt shutdown begin.

17:23:46:391NetworkSTACK[Bolt] Bolt shutdown done.

17:23:46:582DefaultSTACK'???|ScoreItem' cannot be loaded.

17:23:46:582DefaultSTACK'???|ScoreItem' cannot be loaded.

17:23:46:582DefaultSTACK'???|RecapTimerItem' cannot be loaded.

17:23:46:582DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

17:23:46:582DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

17:23:46:686DefaultSTACK'???|PillHUDItem' cannot be loaded.

17:23:46:686DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

17:23:46:775DefaultSTACK'???|DLCItemShowable' cannot be loaded.

17:23:46:848DefaultSTACK'???|PingHUDItem' cannot be loaded.

17:23:46:938DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:23:46:938DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

17:23:46:938DefaultSTACK'???|PillHUDItem' cannot be loaded.

17:23:46:938DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

17:23:47:011DefaultSTACK'???|ScoreItem' cannot be loaded.

17:23:47:011DefaultSTACK'???|ScoreItem' cannot be loaded.

17:23:47:011DefaultSTACK'???|RecapTimerItem' cannot be loaded.

17:23:47:011DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

17:23:47:011DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

17:23:47:011ApplicationSTACKUIManager: Initialization done!

17:23:47:011ApplicationSTACKUIManager: register method ProcessBlackposts

17:23:47:011ApplicationSTACKUIManager: register method UISpecificUpdate

17:23:47:011ApplicationSTACKUIOverlayTabsManager: Start initialization...

17:23:47:011DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

17:23:47:011DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

17:23:47:011DefaultSTACK'???|DLCItemShowable' cannot be loaded.

17:23:47:408NetworkSTACKGetOutputDevices Count : 0

17:23:47:408NetworkSTACKGetInputDevices Count : 0

17:23:47:523NetworkSTACK[CrossPlatform] Connected! result: Success

17:23:47:523NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 0002d082e7d9405d884a1e9004e97fbe

17:23:47:523NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

17:23:47:523NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

17:23:47:523DefaultSTACK[VoiceChat] Input device : Mic in at rear panel (Pink) (Realtek(R) Audio) : ({ce17f993-0412-48ce-8488-cf6299131601})

17:23:47:523NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

17:23:47:523NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

17:23:47:523DefaultSTACK[VoiceChat] Output device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

17:23:47:523NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:23:47:523NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:23:47:924DefaultSTACK[VoiceChat] RefreshAudioSettings

17:23:47:924NetworkSTACKGetInputDevices Count : 6

17:23:47:924NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True

17:23:47:924NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False

17:23:47:924NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False

17:23:47:924NetworkSTACKDevice #3 : name : Microphone (NVIDIA Broadcast), deviceID : {87da8e3b-4912-45d3-b4cb-f134333cd598}, isDefault : False

17:23:47:924NetworkSTACKDevice #4 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False

17:23:47:924NetworkSTACKDevice #5 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False

17:23:47:924NetworkSTACKGetOutputDevices Count : 7

17:23:47:924NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False

17:23:47:924NetworkSTACKDevice #1 : name : Speakers (NVIDIA Broadcast), deviceID : {0.0.0.00000000}.{4a038054-25f1-444a-a90f-7d856f30c99c}, isDefault : False

17:23:47:924NetworkSTACKDevice #2 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False

17:23:47:924NetworkSTACKDevice #3 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True

17:23:47:924NetworkSTACKDevice #4 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False

17:23:47:924NetworkSTACKDevice #5 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False

17:23:47:924NetworkSTACKDevice #6 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False

17:23:47:924DefaultSTACK[VoiceChat] SetOutput device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

17:23:47:924NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

17:23:47:924NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

17:23:47:924DefaultSTACK[Storage] Cache successfully deleted

17:23:47:924NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 0

17:23:48:413NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 0

17:23:48:612NetworkSTACK[CrossPlatform][Warning] All returned metadata items were ignored.

17:23:48:612NetworkSTACK[CrossPlatform][Warning] Querying file for reading failed. Filename=[G2GSecret-RETAIL]

17:23:48:612NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}

17:23:48:612DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:23:48:612DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:23:48:612DefaultSTACKReload project configuration

17:23:48:713NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' returned: NotFound
 at OnReadFileCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:23:48:773ApplicationSTACKUIOverlayTabsManager: Initialization done!

17:23:48:773ApplicationSTACKGame.PrismManager: Start initialization...

17:23:48:773DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561197975023587 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10109+ba5251cc02 ; sessionId d075482efa854ce5ac86a2b4b0f21a8c : appScope Public

17:23:48:773ApplicationSTACKGame.PrismManager: Initialization done!

17:23:48:773ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

17:23:48:773ApplicationSTACKPrismManager: register method ProcessBlackposts

17:23:48:773ApplicationSTACKPrismManager: register method UpdateEvents

17:23:48:773ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

17:23:48:773ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

17:23:48:773ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

17:23:48:773ApplicationSTACKMouseCursorManager: Start initialization...

17:23:48:773ApplicationSTACKMouseCursorManager: Initialization done!

17:23:48:773ApplicationSTACKMouseCursorManager: register method UpdateCursor

17:23:48:773ApplicationSTACKGame.GameManager: Start initialization...

17:23:48:773ApplicationSTACKGame.GameManager: Initialization done!

17:23:48:773ApplicationSTACKGameManager: register method UpdateInternal

17:23:48:773ApplicationSTACKUINotificationManager: Start initialization...

17:23:48:773ApplicationSTACKUINotificationManager: Initialization done!

17:23:48:773ApplicationSTACKUINotificationManager: register method ProcessBlackposts

17:23:48:773ApplicationSTACKUINotificationManager: register method UpdateNotifications

17:23:48:773ApplicationSTACKGame.TimeReplicationManager: Start initialization...

17:23:48:773ApplicationSTACKGame.TimeReplicationManager: Initialization done!

17:23:48:773ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

17:23:48:773DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.

17:23:48:773DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

17:23:48:773ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

17:23:48:773ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

17:23:48:773ApplicationSTACKPlatformInviteManager: Start initialization...

17:23:48:773ApplicationSTACKPlatformInviteManager: Initialization done!

17:23:48:773ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

17:23:48:773ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

17:23:48:773ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

17:23:48:773ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

17:23:48:773ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

17:23:48:773ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

17:23:48:773ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

17:23:48:773ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

17:23:48:773ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

17:23:48:773ApplicationSTACKGame.CameraManager: Start initialization...

17:23:48:773ApplicationSTACKGame.CameraManager: Initialization done!

17:23:48:773ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

17:23:48:773ApplicationSTACKCameraManager: register method UpdateVirtualModes

17:23:48:773ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

17:23:48:773ApplicationSTACKCameraManager: register method UpdateCameraShaker

17:23:48:773ApplicationSTACKCameraManager: register method ComputeCameraPosition

17:23:48:773ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

17:23:48:885PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

17:23:48:885PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000100e12fe3_01', reading...

17:23:48:893PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

17:23:48:902PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

17:23:48:911PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

17:23:49:116DefaultSTACK[TED-14649] AddActionMapController Video

17:23:49:124DefaultSTACKLoaded texture 'Default Small'.

17:23:51:280DefaultSTACK[TED-14649] RemoveActionMapController Video

17:23:51:288DefaultSTACKLoaded texture 'Title'.

17:23:52:369NetworkSTACKParsing the command line arguments...

17:23:52:369NetworkSTACKC:\Program Files (x86)\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance

17:23:52:369ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

17:23:52:369DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

17:23:52:369DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

17:23:52:593DefaultSTACKLoaded texture 'HQ_00'.

17:23:52:593DefaultSTACKLoaded texture 'Svg'.

17:23:52:593DefaultSTACKLoaded texture 'Inputs'.

17:24:03:978DefaultSTACKLoaded texture 'DownloadableContent'.

17:24:03:978DefaultSTACKPlayer already registered !

17:24:08:777DefaultSTACKUnload texture 'DownloadableContent'.

17:24:16:438NetworkSTACK[Steamworks] Found 89 friends

17:24:16:537DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:24:16:562DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:24:20:648NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775242115665186

17:24:20:648NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '0bacce66-c9b6-48c2-8f50-1f83bd08a9f4', on region EU.

17:24:20:648NetworkSTACK[Photon] Bolt StartClient...

17:24:20:648DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

17:24:20:648NetworkSTACKWait for the bolt client to start

17:24:20:657NetworkSTACKWait for the bolt client to start

17:24:20:691NetworkSTACK[Bolt] Bolt start begin!

17:24:20:691NetworkSTACKWait for the bolt client to start

17:24:20:699NetworkSTACKWait for the bolt client to start

17:24:20:708NetworkSTACKWait for the bolt client to start

17:24:20:715NetworkSTACKWait for the bolt client to start

17:24:20:723NetworkSTACKWait for the bolt client to start

17:24:20:732NetworkSTACKWait for the bolt client to start

17:24:20:740NetworkSTACKWait for the bolt client to start

17:24:20:748NetworkSTACKWait for the bolt client to start

17:24:20:758NetworkSTACKWait for the bolt client to start

17:24:20:765NetworkSTACKWait for the bolt client to start

17:24:20:773NetworkSTACKWait for the bolt client to start

17:24:20:782NetworkSTACKWait for the bolt client to start

17:24:20:790NetworkSTACKWait for the bolt client to start

17:24:20:799NetworkSTACKWait for the bolt client to start

17:24:20:808NetworkSTACKWait for the bolt client to start

17:24:20:816NetworkSTACKWait for the bolt client to start

17:24:20:824NetworkSTACKWait for the bolt client to start

17:24:20:833NetworkSTACKWait for the bolt client to start

17:24:20:842NetworkSTACKWait for the bolt client to start

17:24:20:849NetworkSTACKWait for the bolt client to start

17:24:20:859NetworkSTACKWait for the bolt client to start

17:24:20:867NetworkSTACKWait for the bolt client to start

17:24:20:884NetworkSTACKWait for the bolt client to start

17:24:20:894NetworkSTACKWait for the bolt client to start

17:24:20:905NetworkSTACKWait for the bolt client to start

17:24:20:915NetworkSTACKWait for the bolt client to start

17:24:20:923NetworkSTACKWait for the bolt client to start

17:24:20:933NetworkSTACKWait for the bolt client to start

17:24:20:940NetworkSTACKWait for the bolt client to start

17:24:20:948NetworkSTACKWait for the bolt client to start

17:24:20:958NetworkSTACKWait for the bolt client to start

17:24:20:966NetworkSTACKWait for the bolt client to start

17:24:20:974NetworkSTACKWait for the bolt client to start

17:24:20:982NetworkSTACKWait for the bolt client to start

17:24:20:990NetworkSTACKWait for the bolt client to start

17:24:20:998NetworkSTACKWait for the bolt client to start

17:24:21:008NetworkSTACKWait for the bolt client to start

17:24:21:015NetworkSTACKWait for the bolt client to start

17:24:21:024NetworkSTACKWait for the bolt client to start

17:24:21:032NetworkSTACKWait for the bolt client to start

17:24:21:041NetworkSTACKWait for the bolt client to start

17:24:21:050NetworkSTACKWait for the bolt client to start

17:24:21:058NetworkSTACKWait for the bolt client to start

17:24:21:066NetworkSTACKWait for the bolt client to start

17:24:21:075NetworkSTACKWait for the bolt client to start

17:24:21:083NetworkSTACKWait for the bolt client to start

17:24:21:092NetworkSTACKWait for the bolt client to start

17:24:21:100NetworkSTACKWait for the bolt client to start

17:24:21:110NetworkSTACKWait for the bolt client to start

17:24:21:117NetworkSTACKWait for the bolt client to start

17:24:21:126NetworkSTACKWait for the bolt client to start

17:24:21:135NetworkSTACKWait for the bolt client to start

17:24:21:143NetworkSTACKWait for the bolt client to start

17:24:21:152NetworkSTACKWait for the bolt client to start

17:24:21:161NetworkSTACKWait for the bolt client to start

17:24:21:168NetworkSTACKWait for the bolt client to start

17:24:21:177NetworkSTACKWait for the bolt client to start

17:24:21:185NetworkSTACKWait for the bolt client to start

17:24:21:193NetworkSTACKWait for the bolt client to start

17:24:21:202NetworkSTACKWait for the bolt client to start

17:24:21:212NetworkSTACKWait for the bolt client to start

17:24:21:219NetworkSTACKWait for the bolt client to start

17:24:21:227NetworkSTACKWait for the bolt client to start

17:24:21:236NetworkSTACKWait for the bolt client to start

17:24:21:244NetworkSTACKWait for the bolt client to start

17:24:21:253NetworkSTACKWait for the bolt client to start

17:24:21:253NetworkSTACK[Bolt] Bolt start done!

17:24:21:253NetworkSTACKClientServerFrameOffset set to -3.

17:24:21:280ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

17:24:21:280DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

17:24:21:280DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:24:21:280GameplaySTACKStarting client session.

17:24:21:280UISTACKOnBoxCloseRequested

17:24:21:291GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

17:24:21:291GameplaySTACKClient session started.

17:24:21:291GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

17:24:21:300GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

17:24:21:300DefaultSTACKLoaded texture 'CrystalHUD'.

17:24:21:469DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:24:21:510NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60728]

17:24:22:007NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60728]

17:24:22:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:22:506NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60728]

17:24:23:007NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60728]

17:24:23:210NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:23:507NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:60728]

17:24:23:558NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:60728]

17:24:23:558NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

17:24:23:558NetworkSTACKJoining Session with custom data d184fc5114164c618715ce86e74919a8

17:24:23:562GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

17:24:23:659NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

17:24:23:814NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 3999 bytes

17:24:23:814GameplaySTACKReceived DistantProgression #0

17:24:23:814GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

17:24:23:814ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

17:24:23:814DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:24:23:814DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:24:23:814AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

17:24:23:814AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

17:24:23:814AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

17:24:23:814AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

17:24:24:095NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

17:24:24:095NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:24:24:095NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

17:24:24:095NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id d184fc5114164c618715ce86e74919a8

17:24:24:095NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

17:24:24:095NetworkSTACKChangeMultiplayerInviteContextVisibility to True

17:24:24:095NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242115665186

17:24:24:095NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242115665186

17:24:24:095DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
17:24:24:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:24:320AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2280573

17:24:24:320AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0701968

17:24:24:455AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0643565

17:24:24:455AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0835762

17:24:24:569AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0305744

17:24:24:569AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0281181

17:24:24:641AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0437022

17:24:24:641AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0566005

17:24:24:641DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

17:24:24:641DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

17:24:24:641DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

17:24:24:641DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

17:24:24:641DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

17:24:24:641DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

17:24:24:641ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

17:24:24:641ApplicationSTACKGame.MovementSmoothingSystem is now registered

17:24:24:641ApplicationSTACKGame.MonsterSpawnManager is now registered

17:24:24:641ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

17:24:24:641ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

17:24:24:641ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

17:24:24:641ApplicationSTACKGame.MissileTargetSystem is now registered

17:24:24:641ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

17:24:24:641ApplicationSTACKGame.MerchantSystem is now registered

17:24:24:641ApplicationSTACKGame.LootManagementSystem is now registered

17:24:24:641ApplicationSTACKGame.LevelEventManagementSystem is now registered

17:24:24:641ApplicationSTACKGame.KeyLockSystem is now registered

17:24:24:641ApplicationSTACKGame.InvincibilitySystem is now registered

17:24:24:641ApplicationSTACKGame.InventoryManager is now registered

17:24:24:641ApplicationSTACKGame.IntangibilitySystem is now registered

17:24:24:641ApplicationSTACKGame.InactiveEntitySystem is now registered

17:24:24:641ApplicationSTACKGame.HeroWeaponSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroSwitchSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroSquadSystem is now registered

17:24:24:641ApplicationSTACKGame.NavMeshObstacleSystem is now registered

17:24:24:641ApplicationSTACKGame.GameEntityManager is now registered

17:24:24:641ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

17:24:24:641ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

17:24:24:641ApplicationSTACKUikiManager is now registered

17:24:24:641ApplicationSTACKGame.SaveSystem is now registered

17:24:24:641ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

17:24:24:641ApplicationSTACKGame.SimulationManager is now registered

17:24:24:641ApplicationSTACKGame.LevelManager is now registered

17:24:24:641ApplicationSTACKGame.VisionSystem is now registered

17:24:24:641ApplicationSTACKGame.UnlockableManager is now registered

17:24:24:641ApplicationSTACKGame.TutorialSystem is now registered

17:24:24:641ApplicationSTACKGame.TurretUnlockManager is now registered

17:24:24:641ApplicationSTACKGame.HeroSprintSystem is now registered

17:24:24:641ApplicationSTACKGame.TurretChargeSystem is now registered

17:24:24:641ApplicationSTACKGame.TargetingSystem is now registered

17:24:24:641ApplicationSTACKGame.TalkSystem is now registered

17:24:24:641ApplicationSTACKGame.StationSystem is now registered

17:24:24:641ApplicationSTACKGame.StartingChestManager is now registered

17:24:24:641ApplicationSTACKGame.SpawnSystem is now registered

17:24:24:641ApplicationSTACKGame.ScoreManager is now registered

17:24:24:641ApplicationSTACKGame.RoomsManagementSystem is now registered

17:24:24:641ApplicationSTACKGame.RedDepictionManager is now registered

17:24:24:641ApplicationSTACKGame.PingSystem is now registered

17:24:24:641ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

17:24:24:641ApplicationSTACKPinManager is now registered

17:24:24:641ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

17:24:24:641ApplicationSTACKGame.DamageTypeStatusSystem is now registered

17:24:24:641ApplicationSTACKGame.CrystalUpgradeManager is now registered

17:24:24:641ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

17:24:24:641ApplicationSTACKGame.CrystalMovementSystem is now registered

17:24:24:641ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

17:24:24:641ApplicationSTACKGame.CocktailSystem is now registered

17:24:24:641ApplicationSTACKGame.CinematicSystem is now registered

17:24:24:641ApplicationSTACKGame.CharacterMovementSystem is now registered

17:24:24:641ApplicationSTACKGame.CharacterFacingSystem is now registered

17:24:24:641ApplicationSTACKGame.CharacterAnimationSystem is now registered

17:24:24:641ApplicationSTACKGame.BugQueenManagementSystem is now registered

17:24:24:641ApplicationSTACKGame.BossBehaviourManager is now registered

17:24:24:641ApplicationSTACKGame.BoltSynchronizationSystem is now registered

17:24:24:641ApplicationSTACKGame.AvoidanceSystem is now registered

17:24:24:641ApplicationSTACKGame.AudioMotionSystem is now registered

17:24:24:641ApplicationSTACKGame.AssetManager is now registered

17:24:24:641ApplicationSTACKGame.ArtifactResearchSystem is now registered

17:24:24:641ApplicationSTACKGame.AchievementTrackingManager is now registered

17:24:24:641ApplicationSTACKPathfinding.PathfindingManager is now registered

17:24:24:641ApplicationSTACKGame.DetectionSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroSelectionSystem is now registered

17:24:24:641ApplicationSTACKGame.DifficultyManager is now registered

17:24:24:641ApplicationSTACKGame.EffectSpreadSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroLevelUpSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroDeathSystem is now registered

17:24:24:641ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

17:24:24:641ApplicationSTACKGame.HealthSystem is now registered

17:24:24:641ApplicationSTACKGame.GameStatsManager is now registered

17:24:24:641ApplicationSTACKGame.GameProfilerManager is now registered

17:24:24:641ApplicationSTACKGame.DoorOpeningSystem is now registered

17:24:24:641ApplicationSTACKGame.FlowEndSystem is now registered

17:24:24:641ApplicationSTACKGame.ExoticTurretsManager is now registered

17:24:24:641ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

17:24:24:641ApplicationSTACKGame.EnvironmentalNotesManager is now registered

17:24:24:641ApplicationSTACKGame.EntityFrontSyncSystem is now registered

17:24:24:641ApplicationSTACKGame.EntityEventBufferSystem is now registered

17:24:24:641ApplicationSTACKGame.EntityActionSystem is now registered

17:24:24:641ApplicationSTACKGame.EmoteSystem is now registered

17:24:24:641ApplicationSTACKGame.EffectSystem is now registered

17:24:24:641ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

17:24:24:641ApplicationSTACKUIPanelInteractorManager is now registered

17:24:24:641ApplicationSTACKGame.QuestManager is now registered

17:24:24:641ApplicationSTACKGame.TEDGame: Initialization...

17:24:24:641ApplicationSTACKGame.RedDepictionManager: Start initialization...

17:24:24:641ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

17:24:24:641ApplicationSTACKRedDepictionSystem: register method Update

17:24:24:641ApplicationSTACKGame.RedDepictionManager: Initialization done!

17:24:24:641ApplicationSTACKRedDepictionManager: register method ProcessHeroes

17:24:24:641ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

17:24:24:641ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.SimulationManager: Start initialization...

17:24:24:641ApplicationSTACKGame.SimulationManager: Initialization done!

17:24:24:641ApplicationSTACKSimulationManager: register method UpdateInternal

17:24:24:641ApplicationSTACKGame.GameEntityManager: Start initialization...

17:24:24:641ApplicationSTACKGame.GameEntityManager: Initialization done!

17:24:24:641ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

17:24:24:641ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

17:24:24:641ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

17:24:24:641ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

17:24:24:641ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

17:24:24:641ApplicationSTACKGame.AssetManager: Start initialization...

17:24:24:641ApplicationSTACKGame.AssetManager: Initialization done!

17:24:24:641ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

17:24:24:641ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

17:24:24:641ApplicationSTACKGame.DetectionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.DetectionSystem: Initialization done!

17:24:24:641ApplicationSTACKDetectionSystem: register method BeginFrame

17:24:24:641ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

17:24:24:641ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

17:24:24:641ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

17:24:24:641ApplicationSTACKDetectionSystem: register method FinalizeDetection

17:24:24:641ApplicationSTACKDetectionSystem: register method DisposeElements

17:24:24:641ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

17:24:24:641ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

17:24:24:641ApplicationSTACKGame.SpawnSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.SpawnSystem: Initialization done!

17:24:24:641ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

17:24:24:641ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

17:24:24:641ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

17:24:24:641ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

17:24:24:641ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

17:24:24:641ApplicationSTACKGame.BossBehaviourManager: Start initialization...

17:24:24:641ApplicationSTACKGame.BossBehaviourManager: Initialization done!

17:24:24:641ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

17:24:24:641ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

17:24:24:641ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

17:24:24:641ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

17:24:24:641ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

17:24:24:641ApplicationSTACKGame.TalkSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.TalkSystem: Initialization done!

17:24:24:641ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

17:24:24:641ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

17:24:24:641ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

17:24:24:641ApplicationSTACKTalkSystem: register method UpdateHealthTracking

17:24:24:641ApplicationSTACKGame.LevelManager: Start initialization...

17:24:24:641ApplicationSTACKGame.LevelManager: Initialization done!

17:24:24:641ApplicationSTACKLevelManager: register method UpdateLevelLoading

17:24:24:641ApplicationSTACKLevelManager: register method UpdateLevelRenderer

17:24:24:641ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

17:24:24:641ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

17:24:24:641ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

17:24:24:641ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

17:24:24:641ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

17:24:24:641ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

17:24:24:641ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

17:24:24:641ApplicationSTACKGame.StationSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.StationSystem: Initialization done!

17:24:24:641ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

17:24:24:641ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

17:24:24:641ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

17:24:24:641ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

17:24:24:641ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

17:24:24:641ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

17:24:24:641ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

17:24:24:641ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

17:24:24:641ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

17:24:24:641ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.InventoryManager: Start initialization...

17:24:24:641ApplicationSTACKGame.InventoryManager: Initialization done!

17:24:24:641ApplicationSTACKInventoryManager: register method UpdateValues

17:24:24:641ApplicationSTACKInventoryManager: register method UpdateResources

17:24:24:641ApplicationSTACKGame.LootManagementSystem: Start initialization...

17:24:24:641DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:24:24:641ApplicationSTACKGame.LootManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKLootManagementSystem: register method UpdateLoots

17:24:24:641ApplicationSTACKGame.UnlockableManager: Start initialization...

17:24:24:641ApplicationSTACKGame.UnlockableManager: Initialization done!

17:24:24:641ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

17:24:24:641ApplicationSTACKUnlockableManager: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.GameStatsManager: Start initialization...

17:24:24:641GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:24:24:641ApplicationSTACKGame.GameStatsManager: Initialization done!

17:24:24:641ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

17:24:24:641ApplicationSTACKGame.QuestManager: Start initialization...

17:24:24:641ApplicationSTACKGame.QuestManager: Initialization done!

17:24:24:641ApplicationSTACKQuestManager: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

17:24:24:641ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

17:24:24:641ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

17:24:24:641ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

17:24:24:641ApplicationSTACKGame.AudioMotionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.AudioMotionSystem: Initialization done!

17:24:24:641ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

17:24:24:641ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

17:24:24:641ApplicationSTACKGame.AvoidanceSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.AvoidanceSystem: Initialization done!

17:24:24:641ApplicationSTACKAvoidanceSystem: register method DisposeElements

17:24:24:641ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

17:24:24:641ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

17:24:24:641ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

17:24:24:641ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

17:24:24:641ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

17:24:24:641ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

17:24:24:641ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

17:24:24:641ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

17:24:24:641ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

17:24:24:641ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

17:24:24:641ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

17:24:24:641ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

17:24:24:641ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

17:24:24:641ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

17:24:24:641ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

17:24:24:641ApplicationSTACKGame.EffectSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.EffectSystem: Initialization done!

17:24:24:641ApplicationSTACKEffectSystem: register method UpdateActiveEffects

17:24:24:641ApplicationSTACKEffectSystem: register method ProcessEffectRequests

17:24:24:641ApplicationSTACKGame.TutorialSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.TutorialSystem: Initialization done!

17:24:24:641ApplicationSTACKTutorialSystem: register method UpdateSystem

17:24:24:641ApplicationSTACKGame.CinematicSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CinematicSystem: Initialization done!

17:24:24:641ApplicationSTACKCinematicSystem: register method UpdateSystem

17:24:24:641ApplicationSTACKGame.CocktailSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CocktailSystem: Initialization done!

17:24:24:641ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

17:24:24:641ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

17:24:24:641ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

17:24:24:641ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

17:24:24:641ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

17:24:24:641ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

17:24:24:641ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

17:24:24:641ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

17:24:24:641ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

17:24:24:641ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

17:24:24:641ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

17:24:24:641ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

17:24:24:641ApplicationSTACKGame.DifficultyManager: Start initialization...

17:24:24:641ApplicationSTACKGame.DifficultyManager: Initialization done!

17:24:24:641ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

17:24:24:641ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

17:24:24:641ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

17:24:24:641ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

17:24:24:641ApplicationSTACKGame.EmoteSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.EmoteSystem: Initialization done!

17:24:24:641ApplicationSTACKEmoteSystem: register method SpecificUpdate

17:24:24:641ApplicationSTACKGame.EntityActionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.EntityActionSystem: Initialization done!

17:24:24:641ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

17:24:24:641ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

17:24:24:641ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

17:24:24:641ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

17:24:24:641ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

17:24:24:641ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

17:24:24:641ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

17:24:24:641ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

17:24:24:641ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

17:24:24:641ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

17:24:24:641ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

17:24:24:641ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

17:24:24:641ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

17:24:24:641ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

17:24:24:641ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

17:24:24:641ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

17:24:24:641ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

17:24:24:641ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

17:24:24:641ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

17:24:24:641ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

17:24:24:641ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

17:24:24:641ApplicationSTACKGame.FlowEndSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.FlowEndSystem: Initialization done!

17:24:24:641ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.GameProfilerManager: Start initialization...

17:24:24:641ApplicationSTACKGame.GameProfilerManager: Initialization done!

17:24:24:641ApplicationSTACKGameProfilerManager: register method UpdateCounters

17:24:24:641ApplicationSTACKGame.HealthSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HealthSystem: Initialization done!

17:24:24:641ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

17:24:24:641ApplicationSTACKHealthSystem: register method UpdateKillParticipation

17:24:24:641ApplicationSTACKHealthSystem: register method UpdateHealth

17:24:24:641ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

17:24:24:641ApplicationSTACKGame.HeroDeathSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroDeathSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

17:24:24:641ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

17:24:24:641ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

17:24:24:641ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

17:24:24:641ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

17:24:24:641ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

17:24:24:641ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

17:24:24:641ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

17:24:24:641ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

17:24:24:641ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

17:24:24:641ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.HeroSprintSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroSprintSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroSprintSystem: register method UpdateSprint

17:24:24:641ApplicationSTACKGame.HeroSquadSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroSquadSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroSquadSystem: register method UpdateSquads

17:24:24:641ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

17:24:24:641ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

17:24:24:641ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

17:24:24:641ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

17:24:24:641ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

17:24:24:641ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

17:24:24:641ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

17:24:24:641ApplicationSTACKGame.IntangibilitySystem: Start initialization...

17:24:24:641ApplicationSTACKGame.IntangibilitySystem: Initialization done!

17:24:24:641ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

17:24:24:641ApplicationSTACKGame.InvincibilitySystem: Start initialization...

17:24:24:641ApplicationSTACKGame.InvincibilitySystem: Initialization done!

17:24:24:641ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

17:24:24:641ApplicationSTACKGame.KeyLockSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.KeyLockSystem: Initialization done!

17:24:24:641ApplicationSTACKKeyLockSystem: register method UpdateSystem

17:24:24:641ApplicationSTACKGame.MerchantSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.MerchantSystem: Initialization done!

17:24:24:641ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

17:24:24:641ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

17:24:24:641ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

17:24:24:641ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

17:24:24:641ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

17:24:24:641ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

17:24:24:641ApplicationSTACKGame.MissileTargetSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.MissileTargetSystem: Initialization done!

17:24:24:641ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

17:24:24:641ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

17:24:24:641ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

17:24:24:641ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

17:24:24:641ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

17:24:24:641ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

17:24:24:641ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

17:24:24:641ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

17:24:24:641ApplicationSTACKGame.TargetingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.TargetingSystem: Initialization done!

17:24:24:641ApplicationSTACKTargetingSystem: register method FinalizeTargeting

17:24:24:641ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

17:24:24:641ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

17:24:24:641ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

17:24:24:641ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

17:24:24:641ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

17:24:24:641ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

17:24:24:641ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

17:24:24:641ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

17:24:24:641ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

17:24:24:641ApplicationSTACKGame.PingSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.PingSystem: Initialization done!

17:24:24:641ApplicationSTACKPingSystem: register method SpecificUpdate

17:24:24:641ApplicationSTACKGame.ScoreManager: Start initialization...

17:24:24:641ApplicationSTACKGame.ScoreManager: Initialization done!

17:24:24:641ApplicationSTACKScoreManager: register method ProcessBlackposts

17:24:24:641ApplicationSTACKGame.StartingChestManager: Start initialization...

17:24:24:641ApplicationSTACKGame.StartingChestManager: Initialization done!

17:24:24:641ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

17:24:24:641ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

17:24:24:641ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

17:24:24:641ApplicationSTACKGame.TurretChargeSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.TurretChargeSystem: Initialization done!

17:24:24:641ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

17:24:24:641ApplicationSTACKGame.TurretUnlockManager: Start initialization...

17:24:24:641ApplicationSTACKGame.TurretUnlockManager: Initialization done!

17:24:24:641ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

17:24:24:641ApplicationSTACKGame.VisionSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.VisionSystem: Initialization done!

17:24:24:641ApplicationSTACKVisionSystem: register method ServerUpdateVision

17:24:24:641ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

17:24:24:641ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

17:24:24:641ApplicationSTACKGame.SaveSystem: Start initialization...

17:24:24:641ApplicationSTACKGame.SaveSystem: Initialization done!

17:24:24:641ApplicationSTACKSaveSystem: register method UpdateSave

17:24:24:641ApplicationSTACKSaveSystem: register method UpdateLoad

17:24:24:641ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

17:24:24:641ApplicationSTACKUikiManager: Start initialization...

17:24:24:826DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'Endless_Guitar'.

17:24:24:826NetworkSTACK[LobbyService] Join lobby succeeded

17:24:24:826NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id d184fc5114164c618715ce86e74919a8

17:24:24:826NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

17:24:24:826NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:24:24:826NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:24:24:826NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
17:24:24:826NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

17:24:24:826NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

17:24:24:826NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+601940397]

17:24:24:826NetworkSTACK[Voice] Set output volume to 25

17:24:24:826NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

17:24:24:826NetworkSTACK[VoiceService] Updating audio output status to: Disabled

17:24:25:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:25:253ApplicationSTACKUikiManager: Initialization done!

17:24:25:253ApplicationSTACKUikiManager: register method UpdateUiki

17:24:25:253ApplicationSTACKPinManager: Start initialization...

17:24:25:253ApplicationSTACKPinManager: Initialization done!

17:24:25:253ApplicationSTACKPinManager: register method RunLoadRoutine

17:24:25:253ApplicationSTACKPinManager: register method ProcessPinBlackposts

17:24:25:253ApplicationSTACKUIPanelInteractorManager: Start initialization...

17:24:25:253ApplicationSTACKUIPanelInteractorManager: Initialization done!

17:24:25:253ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

17:24:25:265GameSTACKGame: Initialization done!

17:24:25:265GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

17:24:25:265GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

17:24:25:265GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

17:24:25:265GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

17:24:25:269GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

17:24:25:269ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

17:24:25:269DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:24:25:269DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:24:25:406NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

17:24:25:458ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

17:24:25:458AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

17:24:25:458NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName LevelData:2]: 72701 bytes

17:24:26:208NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:26:337AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5811339

17:24:26:337AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1631878

17:24:26:512NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

17:24:26:564DefaultSTACK'???|UIImage' cannot be loaded.

17:24:26:564DefaultSTACK'???|UIImage' cannot be loaded.

17:24:26:564DefaultSTACK'???|UIImage' cannot be loaded.

17:24:26:564DefaultSTACK'???|UIImage' cannot be loaded.

17:24:26:564DefaultSTACK'???|UIImage' cannot be loaded.

17:24:26:564DefaultSTACK'???|UIImage' cannot be loaded.

17:24:26:633AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1324465

17:24:26:651AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0175503

17:24:26:669AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0174980

17:24:26:669AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0200915

17:24:26:720AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.0312010

17:24:26:720AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0947937

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17:24:27:033AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

17:24:27:096AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a6/8dca583e864c448ad3bd09bb99e6c4_LB_Factoria_Saloon_veget_BranchAltLeaf_06_base.asset'. '281f14f19df89ad438bec526dab2b28d'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/4137c9671a1884ba0a4c43223798e5_LB_Factoria_Saloon_veget_BranchAltLeaf_07_base.asset'. 'd32595425dbc9dd4ba1ca2a8dd63927f'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/29/4e2cd44ebeac24e9df6718fac694ac_LB_Factoria_Saloon_veget_BranchAltLeaf_01_base.asset'. 'cce2fc87c817f7a43931370ff4cab8c3'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2f/af84b5f3ff0c848a6f2d10cdfcb55f_LB_Factoria_Saloon_veget_BushLeafAlt_08_base.asset'. '803f9d5afd02cb949a74f9ea2fe5b7cc'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartB.asset'. 'c3967c302fde4c748ab64838bfc93d38'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/db/485337148254343b4c40927e4c7d8e_LB_Factoria_Saloon_veget_FlowerLeaf_08_base.asset'. 'ab1958016dafbcf4e803f4389de3b142'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cf/e58f72c3dc73443b3775095fb4c319_LB_Factoria_Saloon_veget_FlowerLeaf_03_base.asset'. '57b32841b21fa234aab0a73f5f1a4912'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Desk_01.asset'. '1694aca9e9b8f4c4689fee3f84cd1b3b'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bf/501db2f4c729444a6a04f0a2cc7ac4_WPN_RailGun_01_WPN_RailGun_Shadows.asset'. '9f5d065c670b5684c8316c5af897754a'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_LightCylinder_01.asset'. '89e1dad147f7faa4db2f84b23f5f7dd0'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. 'f1a44a605853c934ba22287fe2c52e87'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f1/a44a605853c934ba22287fe2c52e87_LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. '09fe4c99229e78c4e8f2cbc990242b88'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
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17:24:27:357DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
 at GetValue in :line 0
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17:24:27:357DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

17:24:27:450DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
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17:24:27:450DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bb/5a30cda340fc84a8d65a71d72099ec_LB_Factoria_SaloonStage_Props_Bottle_02_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. '380fc404af940d94e91a6fdc58966bd8'.
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17:24:27:450DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
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17:24:27:450DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/27b2f49d8c9814fa4a27398299bab2_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ad94f36db4725e44bad2e77c485c940f'.
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17:24:27:450DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
 at GetValue in :line 0
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17:24:27:541ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

17:24:27:541DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:24:27:541DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:24:27:541NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+601940397]

17:24:27:541NetworkSTACK[Voice] Set output volume to 25

17:24:27:541NetworkSTACK[VoiceService] Updating audio output status to: Disabled

17:24:27:550GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

17:24:27:550GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

17:24:27:550GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

17:24:27:550DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/09/e54195b14105641802aabeefadf446_LB_Factoria_Saloon_centersideEntryA04_01.asset'. '7ca72f4be3afcec4ab9102981ca709ef'.
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17:24:27:665AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

17:24:27:665AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

17:24:27:665GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

17:24:27:665GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

17:24:27:699DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
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17:24:27:717AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

17:24:27:717AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

17:24:27:717AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

17:24:27:733AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

17:24:27:733AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

17:24:27:747AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

17:24:27:747AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

17:24:27:823GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

17:24:27:823ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

17:24:27:823DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:24:27:823DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

17:24:27:823DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:823DefaultSTACK'???|UIBlur' cannot be loaded.

17:24:27:863DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

17:24:27:863DefaultSTACK[Audio][Music] Playing saloon event 'Play_Endless_Mix_02_Loop' based on 'Endless_Guitar'.

17:24:27:863DefaultSTACKCinematic started GenericReloading

17:24:27:863GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

17:24:27:863GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

17:24:27:881GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

17:24:27:881GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

17:24:27:881DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

17:24:27:881DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

17:24:27:898GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

17:24:27:898GameplaySTACKCinematic step Launch CS_GR_LockHeroes

17:24:27:916GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

17:24:27:916GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

17:24:27:944GameplaySTACKCinematic step Launch CS_GR_HideHeroes

17:24:28:161GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

17:24:28:161GameplaySTACKCinematic step Launch Generic_FadeOut

17:24:28:161DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

17:24:28:161DefaultSTACKCinematic finished GenericReloading

17:24:28:161DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

17:24:28:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:28:566DefaultSTACKUnload texture 'HQ_00'.

17:24:28:566DefaultSTACKUnload texture 'CrystalHUD'.

17:24:28:927GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

17:24:29:047DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

17:24:29:047DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

17:24:29:047DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

17:24:29:047DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

17:24:29:047DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

17:24:29:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:29:686GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

17:24:29:905GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

17:24:29:924GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

17:24:30:111UISTACKOnBoxCloseRequested

17:24:30:111DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:24:30:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:31:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:31:947GameplaySTACKCinematic step Launch Generic_End

17:24:31:947GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
17:24:32:207NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:32:642DefaultSTACK[PinManager] Pins loaded.

17:24:33:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:34:213NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:35:212NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:36:211NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:37:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:38:216NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:39:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:40:209NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:41:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:42:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:43:214NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:44:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:45:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:46:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:47:256NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:48:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:48:329DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:24:48:358DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_05'.

17:24:48:358DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

17:24:49:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:50:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:51:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:51:393DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:24:52:256NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:53:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:53:603DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:24:54:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:54:304DefaultSTACKUnload texture 'Title'.

17:24:55:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:56:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:56:853DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:24:57:258NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:58:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:24:58:968DefaultSTACKUnload texture 'Default Small'.

17:24:59:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:00:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:01:264NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:02:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:03:259NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:04:260NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:05:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:06:257NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:07:263NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:08:262NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:09:261NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:10:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:11:310NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:12:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:13:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:14:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:15:306NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:16:026DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:25:16:067DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_11'.

17:25:16:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:17:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:18:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:18:560DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:25:19:081DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:19:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:20:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:21:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:21:798DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:22:307NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:23:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:24:188DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_05'.

17:25:24:314NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:25:306NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:26:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:27:311NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:28:059DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:25:28:059DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:25:28:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:29:308NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:30:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:31:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:32:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:33:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:34:312NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:35:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:36:309NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:37:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:38:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:39:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:40:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:41:361NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:42:357NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:43:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:44:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:45:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:46:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:47:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:47:899DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:25:47:899DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:25:48:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:49:274DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_11'.

17:25:49:274DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

17:25:49:364NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:50:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:51:358NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:52:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:53:362NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:54:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:55:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:56:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:57:359NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:58:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:25:58:657DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:666DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:673DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:682DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:690DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:699DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:717DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:733DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:749DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:767DefaultSTACKThe blackpost Game.AudioCharacterMovementStateChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:767DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:791DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:825DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:874DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:58:899DefaultSTACKThe blackpost Game.AudioCharacterMovementStateChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:59:017DefaultSTACKThe blackpost Game.AudioHeroSpeedChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Audio
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:25:59:356NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:00:360NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:01:363NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:02:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:03:410NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:04:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:05:414NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:05:507NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: d184fc5114164c618715ce86e74919a8, memberId: 0002264ee49c4baaba2d0a78c18631e7, change: Joined

17:26:05:507NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:d184fc5114164c618715ce86e74919a8, memberId:0002264ee49c4baaba2d0a78c18631e7, memberStatus:Joined

17:26:06:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:07:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:08:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:08:746DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:26:08:776DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_00'.

17:26:08:940DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

17:26:09:306NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

17:26:09:306NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4031 bytes

17:26:09:306GameplaySTACKReceived DistantProgression #0

17:26:09:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:10:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:11:233DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:26:11:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:11:817DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:26:12:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:12:808NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242115665186).

17:26:12:808GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

17:26:12:808GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)

17:26:12:857GameplaySTACKSetPlayerID Hero 2 #1 -> 0:3 (initialSet = False)

17:26:13:409NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:13:908NetworkSTACKChangeMultiplayerInviteContextVisibility to False

17:26:13:908NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

17:26:13:908DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
17:26:14:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:14:496DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:26:15:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:16:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:17:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:18:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:19:411NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:20:407NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:21:410NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:22:408NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:23:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:24:415NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:25:460NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:26:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:27:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:28:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:29:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:30:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:30:907DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:26:30:944DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:26:30:944DefaultSTACKLoaded texture 'Default Small'.

17:26:30:955DefaultSTACKLoaded texture 'Portrait_Zoomed'.

17:26:30:955DefaultSTACKLoaded texture 'ShadedPortrait'.

17:26:31:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:32:460NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:33:460NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:33:778DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:26:33:778DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:26:33:778DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:26:33:803DefaultSTACKLoaded texture 'Default'.

17:26:33:803DefaultSTACKLoaded texture '_RGB_28_00'.

17:26:34:455NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:34:476DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:26:35:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:36:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:36:934DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:26:37:402DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:26:37:402DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:26:37:412DefaultSTACKLoaded texture 'Weapon_Small'.

17:26:37:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:38:073DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:26:38:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:39:460NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:40:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:41:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:41:816DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_00'.

17:26:41:816DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

17:26:42:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:43:463NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:44:456NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:45:458NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:46:016DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:26:46:463NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:46:722DefaultSTACKUnload texture 'ShadedPortrait'.

17:26:46:722DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:26:46:722DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:26:47:464NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:48:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:48:469DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:26:48:491DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:26:48:499DefaultSTACKLoaded texture 'ShadedPortrait'.

17:26:49:460NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:49:937DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:26:49:937DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:26:50:462NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:50:616DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:26:51:457NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:51:891DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:26:52:464NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:52:569DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:26:52:569DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:26:52:992DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:26:52:992DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:26:52:992DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:26:53:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:53:690DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:26:54:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:55:461NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:55:466DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:26:55:911DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:26:55:911DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:26:56:507NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:56:597DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:26:57:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:58:509NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:59:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:26:59:909DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:27:00:506NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:00:613DefaultSTACKUnload texture 'ShadedPortrait'.

17:27:00:613DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:27:00:613DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:27:01:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:02:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:03:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:27:06:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:06:700DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:27:06:723DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:06:732DefaultSTACKLoaded texture 'ShadedPortrait'.

17:27:07:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:08:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:08:966DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:27:08:966DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:27:09:514NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:09:607DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
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 at Delegate in :line 0
17:27:09:607DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
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 at Change in :line 0
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 at b__0 in :line 0
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 at Delegate in :line 0
17:27:09:607DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at TryCatchEvent in :line 0
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 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
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 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
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 at Delegate in :line 0
17:27:09:644DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:10:126DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:10:314DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:27:10:314DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:27:10:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:11:199DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:27:11:509NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:11:901DefaultSTACKUnload texture 'ShadedPortrait'.

17:27:11:901DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:12:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:13:513NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:14:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:14:868DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:27:14:888DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:14:888DefaultSTACKLoaded texture 'ShadedPortrait'.

17:27:15:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:16:508NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:17:515NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:18:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:19:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:20:510NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:21:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:22:511NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:23:512NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:24:510NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:25:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:26:508DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:27:26:508DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:27:26:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:27:184DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:27:558NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:28:177DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:28:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:28:855DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:27:28:855DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:27:29:554DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
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 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
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 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
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 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
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 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:27:29:554DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
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 at ForwardToChildUpdateRecursively in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:27:29:554DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:27:29:565NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:30:213DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:27:30:213DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:27:30:252DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:30:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:31:565NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:32:469DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:27:32:469DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
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 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
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 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
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 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
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 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:27:32:469DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
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 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at OnMouseDown in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
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 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
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 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
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17:27:32:561NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:33:172DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:27:33:172DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:27:33:556NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:34:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:35:117DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:35:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:36:560NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:37:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:27:41:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:42:563NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:42:620DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:27:43:055DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:27:43:114DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:43:552DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:27:43:552NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:44:072DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:44:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:44:568DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:27:44:713DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

17:27:45:207DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:45:317DefaultSTACKUnload texture 'Mask__RGB_00'.

17:27:45:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:45:613DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:45:930DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

17:27:46:104DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

17:27:46:283DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

17:27:46:424DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:46:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:46:778DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

17:27:46:955DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

17:27:47:439DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

17:27:47:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:47:660DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:27:47:660DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

17:27:48:340DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

17:27:48:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:49:558NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:50:559NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:50:870DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:27:50:891DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:27:51:562NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:51:574DefaultSTACKUnload texture 'ShadedPortrait'.

17:27:51:574DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:27:51:574DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

17:27:52:557NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:53:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:54:564NetworkSTACK[Bolt] Session list updated: 0 total sessions

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17:27:56:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:57:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:58:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:27:59:016DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:27:59:045DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_00'.

17:27:59:207DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

17:27:59:606NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:00:612NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:01:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:01:972DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:28:02:073DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:28:02:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:03:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:04:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:05:219DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:28:05:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:05:618DefaultSTACKUnload texture '_RGB_28_00'.

17:28:06:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:07:611NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:08:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:09:021DefaultSTACK[TED-14649] AddActionMapController HeroSelection

17:28:09:027DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:09:027DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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 at UpdateRecursively in :line 0
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 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:09:027DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
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 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:09:027DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
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 at UpdateRecursively in :line 0
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 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:09:027DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:09:050DefaultSTACKLoaded texture 'PortraitSelection_03'.

17:28:09:050DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

17:28:09:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:10:613NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:11:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:12:221DefaultSTACKLoaded texture 'PortraitSelection_08'.

17:28:12:221DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

17:28:12:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:12:774DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

17:28:13:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:14:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:15:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:16:374DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:16:374DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:16:374DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:16:374DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:16:374DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_00/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:16:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:17:227DefaultSTACKLoaded texture 'PortraitSelection_07'.

17:28:17:227DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:28:17:614NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:18:398DefaultSTACKLoaded texture 'PortraitSelection_00'.

17:28:18:418DefaultSTACKLoaded texture 'PortraitSelection_01'.

17:28:18:494DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:28:18:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:19:608NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:19:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:19:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:19:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:19:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:19:772DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_01/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:19:783DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:28:20:575DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

17:28:20:610NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:21:150DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:28:21:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:22:616NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:23:108DefaultSTACKUnload texture 'Weapon_Small'.

17:28:23:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:24:575DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:24:575DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:24:575DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:24:575DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:24:575DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at UpdateVisibility in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:24:585DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:28:24:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:25:656NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:26:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:26:750DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:28:27:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:28:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:29:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:30:656NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:30:971DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:30:971DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:30:971DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:30:971DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:30:971DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable has its child /WindowsRoot/OverlayWindowsGroup/HeroSelectionWindow/SlotsGroup/SlotItemsTable/_HeroSelectionSlotItem_02/MaskedContainer/HeroGroup/HeroContentTable/SkillGroup anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at Refresh in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:30:994DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

17:28:31:656NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:32:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:32:896DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

17:28:32:947DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

17:28:33:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:34:663NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:35:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:36:163DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_00'.

17:28:36:163DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

17:28:36:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:37:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:38:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:38:914GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = True)

17:28:38:914GameplaySTACKSetPlayerID Hero 0 #2 -> 0:2 (initialSet = False)

17:28:38:914GameplaySTACKSetPlayerID Hero 1 #2 -> -1:4294967295 (initialSet = True)

17:28:38:914GameplaySTACKSetPlayerID Hero 1 #2 -> 0:3 (initialSet = False)

17:28:38:914GameplaySTACKSetPlayerID Hero 2 #2 -> -1:4294967295 (initialSet = True)

17:28:38:914GameplaySTACKSetPlayerID Hero 2 #2 -> 0:0 (initialSet = False)

17:28:38:934UISTACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinPool of type HeroPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinPool of type InteractionPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
17:28:38:934DefaultSTACK[TED-14649] RemoveActionMapController HeroSelection

17:28:38:934UISTACKThe PinComponentPool of HeroPin_DirectionalArrow had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_ReloadingIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_UltimateReadyIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPinPlayerName had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_DirectionalArrow had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_ReloadingIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_UltimateReadyIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPinPlayerName had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_DirectionalArrow had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_ReloadingIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPin_UltimateReadyIcon had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of HeroPinPlayerName had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934UISTACKThe PinComponentPool of InteractionPin_Prompt had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934DefaultSTACK'???|UIBlur' cannot be loaded.

17:28:38:934DefaultSTACK'???|UIBlur' cannot be loaded.

17:28:38:934DefaultSTACK'???|UIBlur' cannot be loaded.

17:28:38:934UISTACKThe PinComponentPool of InteractionPin_Prompt had to instantiate a new PinComponent. Consider increasing its base capacity.
 at BindPin in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:28:38:934DefaultSTACK'???|UIBlur' cannot be loaded.

17:28:38:934DefaultSTACK'???|UIBlur' cannot be loaded.

17:28:38:934DefaultSTACK'???|UIBlur' cannot be loaded.

17:28:39:013DefaultSTACKCinematic started SaloonDeparture

17:28:39:013GameplaySTACKCinematic step coroutine Launch Generic_Start

17:28:39:013GameplaySTACKCinematic step Launch Generic_Start

17:28:39:020GameplaySTACKCinematic step coroutine Launch 01_StopMovingHeroes

17:28:39:020GameplaySTACKCinematic step Launch 01_StopMovingHeroes

17:28:39:031GameplaySTACKCinematic step coroutine Launch 02bis_Bark

17:28:39:031GameplaySTACKCinematic step Launch 02bis_Bark

17:28:39:463DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

17:28:39:463DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

17:28:39:463DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

17:28:39:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:40:033GameplaySTACKCinematic step coroutine Launch 02_HideHeroSelection&TeleportHeroes

17:28:40:033GameplaySTACKCinematic step Launch 02_HideHeroSelection&TeleportHeroes

17:28:40:657NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:41:037GameplaySTACKCinematic step coroutine Launch Generic_Wait_1s

17:28:41:037GameplaySTACKCinematic step Launch Generic_Wait_1s

17:28:41:289GameplaySTACKCinematic step coroutine Launch Generic_FadeIn

17:28:41:289GameplaySTACKCinematic step Launch Generic_FadeIn

17:28:41:289DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

17:28:41:289DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

17:28:41:659NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:42:210GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

17:28:42:210ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

17:28:42:210DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

17:28:42:210DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:28:42:247DefaultSTACKLoaded texture 'HQ_00'.

17:28:42:247DefaultSTACKLoaded texture 'CrystalHUD'.

17:28:42:296GameplaySTACKCinematic step coroutine Launch Generic_Wait_1s

17:28:42:296GameplaySTACKCinematic step Launch Generic_Wait_1s

17:28:42:304GameplaySTACKCinematic step coroutine Launch Generic_End

17:28:42:304GameplaySTACKCinematic step Launch Generic_End

17:28:42:304GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
17:28:42:314GameplaySTACKCinematic step coroutine Launch 03_Finish

17:28:42:314GameplaySTACKCinematic step Launch 03_Finish

17:28:42:314DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

17:28:42:314DefaultSTACKCinematic finished SaloonDeparture

17:28:42:314DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

17:28:42:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:43:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:43:759ApplicationSTACKLevel seed info : 'Template:ccba009be76753c46b0483a9fe4c57ce - Biome:DevotionGarden - Seed:678057045 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Endlust preload.

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Endlust preload.

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Endlust.DevotionGarden preload.

17:28:43:759AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

17:28:44:362AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
17:28:44:517NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 1...

17:28:44:551DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

17:28:44:551DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

17:28:44:574AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0219613

17:28:44:602AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0285972

17:28:44:654AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0520616

17:28:44:654NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:44:690AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0353542

17:28:44:724AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0341458

17:28:44:724REDSTACKGC & Unload unused assets

17:28:45:076DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.fx.endlust.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.levelbuild.endlust.devotiongarden.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

17:28:45:076DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

17:28:45:076AudioSTACK[Audio] Loading soundbanks for biome 'DevotionGarden'.

17:28:45:155AudioSTACK[Audio] Finished loading soundbanks for biome 'DevotionGarden'.

17:28:45:660NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:46:661NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:47:313NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName LevelData:2]: 1592012 bytes

17:28:47:434AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

17:28:47:434AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

17:28:47:517AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0832196

17:28:47:517AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0083678

17:28:47:529AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0037076

17:28:47:529AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0102373

17:28:47:529DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

17:28:47:529DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

17:28:47:529DefaultSTACK[Audio][Music] Changed biome to 'DevotionGarden'.

17:28:47:529DefaultSTACK[Audio][Music] Starting crystal music (muted)...

17:28:47:529DefaultSTACK[Audio][Music] Starting battle music (muted)...

17:28:47:529DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

17:28:47:576DefaultSTACKDOOR_Templar_EntryShuttle(Clone) (Red.Animation.MecanimEventInterpreter) 's animator Templar_LargeDoor_OverrideController (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnRedDoor in :line 0
 at Delegate in :line 0
17:28:47:576DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cc/69532b4d9de9245a37237d6089a59c_LB_Endlust_DG_ground_6x6_13_LB_Endlust_ground_6x6_13.asset'. '111f23898cc83f74e8465e6101f6c27c'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
17:28:47:675UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

17:28:47:675UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:28:47:675NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:47:750AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

17:28:47:864ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

17:28:47:864DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:28:47:864DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:28:47:864NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+601940397]

17:28:47:864NetworkSTACK[Voice] Set output volume to 25

17:28:47:864NetworkSTACK[VoiceService] Updating audio output status to: Disabled

17:28:47:870GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

17:28:47:945DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust_DevotionGarden/Backgrounds/Meshes/LB_Endlust_Backgrounds_DG_01.asset'. 'bc33f7cb4bb903a49a4eb385ac40125f'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:28:47:945DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Endlust_DevotionGarden/Backgrounds/Meshes/LB_Endlust_Backgrounds_DG_02.asset'. '1887325046d008c4d9a653b1006032d5'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:28:48:612GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

17:28:48:612ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

17:28:48:612DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:28:48:612DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

17:28:48:642DefaultSTACK[Audio][Music] Stopped saloon event 'Play_Endless_Mix_02_Loop'.

17:28:48:642DefaultSTACK[Audio][Music] First room is silent.

17:28:48:642DefaultSTACKCinematic started StationArrivalFromSaloon

17:28:48:642GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

17:28:48:642GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

17:28:48:642DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

17:28:48:642DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

17:28:48:654GameplaySTACKCinematic step coroutine Launch CS_SAFS_LaunchSound

17:28:48:654GameplaySTACKCinematic step Launch CS_SAFS_LaunchSound

17:28:48:654NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:49:316DefaultSTACKUnload texture 'HQ_00'.

17:28:49:316DefaultSTACKUnload texture 'CrystalHUD'.

17:28:49:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:50:660GameplaySTACKCinematic step coroutine Launch CS_SAFS_TeleportHeroes

17:28:50:660GameplaySTACKCinematic step Launch CS_SAFS_TeleportHeroes

17:28:50:709NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:51:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:52:665GameplaySTACKCinematic step coroutine Launch CS_SAFS_Wait

17:28:52:665GameplaySTACKCinematic step Launch CS_SAFS_Wait

17:28:52:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:52:918GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

17:28:52:918GameplaySTACKCinematic step Launch Generic_FadeOut

17:28:52:918DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

17:28:52:918DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

17:28:52:936DefaultSTACKUnload texture 'PortraitSelection_00'.

17:28:53:171GameplaySTACKCinematic step coroutine Launch CS_SAFS_OpenShuttle

17:28:53:171GameplaySTACKCinematic step Launch CS_SAFS_OpenShuttle

17:28:53:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:54:328DefaultSTACKUnload texture 'PortraitSelection_01'.

17:28:54:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:55:175GameplaySTACKCinematic step coroutine Launch CS_SAFS_MoveHeroes

17:28:55:175GameplaySTACKCinematic step Launch CS_SAFS_MoveHeroes

17:28:55:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:56:181GameplaySTACKCinematic step coroutine Launch CS_SAFS_CloseShuttle

17:28:56:181GameplaySTACKCinematic step Launch CS_SAFS_CloseShuttle

17:28:56:688GameplaySTACKCinematic step coroutine Launch CS_SAFS_Bark

17:28:56:688GameplaySTACKCinematic step Launch CS_SAFS_Bark

17:28:56:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:57:662NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...

17:28:57:662NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4031 bytes

17:28:57:662GameplaySTACKReceived DistantProgression #0

17:28:57:662GameplaySTACKTransferDungeonToIndependentProgression: True

17:28:57:662GameplaySTACKAddProgressionTo: None

17:28:57:696GameplaySTACKCinematic step coroutine Launch Generic_Wait_1s

17:28:57:696GameplaySTACKCinematic step Launch Generic_Wait_1s

17:28:57:705GameplaySTACKCinematic step coroutine Launch Generic_End

17:28:57:705GameplaySTACKCinematic step Launch Generic_End

17:28:57:705DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:28:57:705DefaultSTACKLoaded texture 'ResourcesHUD'.

17:28:57:705DefaultSTACKLoaded texture 'Pins'.

17:28:57:705DefaultSTACKLoaded texture 'Mask_03'.

17:28:57:705DefaultSTACKLoaded texture 'Weapon_Affinity'.

17:28:57:705NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:57:717GameplaySTACKCinematic step coroutine Launch CS_SAFS_Finish

17:28:57:717GameplaySTACKCinematic step Launch CS_SAFS_Finish

17:28:57:724GameplaySTACKCinematic step coroutine Launch Generic_Save

17:28:57:724GameplaySTACKCinematic step Launch Generic_Save

17:28:57:724DefaultSTACKCinematic finished StationArrivalFromSaloon

17:28:57:732GameplaySTACKLaunching tutorial step Info-IntroReminder

17:28:57:732DefaultSTACK[TED-14649] AddActionMapController Tutorial

17:28:58:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:28:59:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:00:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:01:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:02:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:03:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:04:708NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:05:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:06:711NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:07:709NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:08:712NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:09:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:10:374DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:29:10:374UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

17:29:10:374UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:29:10:623DefaultSTACK[Audio][Music] New Level!

17:29:10:623DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A03_Seg_A_Light for biome DevotionGarden and variation 1.

17:29:10:716NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:11:710NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:12:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:13:629DefaultSTACK[Audio][Music] Play orchestral Play_ED_A03_Seg_A_Light.

17:29:13:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:14:713NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:15:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:16:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:17:714NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:18:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:19:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:20:415UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 1 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

17:29:20:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:21:013DefaultSTACK[TED-14649] RemoveActionMapController Tutorial

17:29:21:015GameplaySTACKstopping tutorial step Info-IntroReminder

17:29:21:434DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:29:21:434DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:29:21:434DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:29:21:756NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:22:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:23:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:24:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:25:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:26:415UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

17:29:26:415UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:29:26:756NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:27:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:28:529DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:29:28:529DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:29:28:529DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
17:29:28:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:29:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:30:758NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:31:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:32:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:33:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:34:762NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:35:761NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:36:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:37:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:38:759NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:39:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:40:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:41:522DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3503616% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:29:41:522DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3503616% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:29:41:597DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:29:41:597DefaultSTACK[TED-14649] AddActionMapController RadialSelection

17:29:41:642DefaultSTACKLoaded texture 'Portrait_Turret'.

17:29:41:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:42:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:43:165DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:29:43:165DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

17:29:43:573DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:29:43:573UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

17:29:43:573UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

17:29:43:767NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:44:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:45:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:46:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:47:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:48:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:49:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:50:499DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001966313% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:29:50:499DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0.0001966313% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:29:50:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:51:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:52:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:53:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:54:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:55:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:56:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:57:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:58:807NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:29:59:813NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:00:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:01:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:02:808NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:03:806NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:04:815NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:05:812NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:06:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:07:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:08:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:08:812UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:30:08:812UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:30:08:812UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 0 TargetChoice = Invalid EntityBulkReference

17:30:08:812UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

17:30:08:914UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:30:08:914UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:30:08:965UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #2) and resetting values to Int = 1 Reference = Invalid EntityBulkReference

17:30:09:414UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 2 #2 . IntChoice = 1 TargetChoice = Invalid EntityBulkReference

17:30:09:414UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

17:30:09:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:10:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:10:965UISTACKThe PinComponentPool of ResourcesGeneratorPin_Portrait had to instantiate a new PinComponent. Consider increasing its base capacity.
 at AddOrKillPinComponent in :line 0
 at UpdatePositionAndVisibility in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:30:10:965UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

17:30:10:965UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

17:30:11:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:12:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:13:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:13:969DefaultSTACKUnload texture 'Portrait_Turret'.

17:30:14:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:15:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:16:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:17:251DefaultSTACKUnload texture 'Mask__RGB_00'.

17:30:17:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:18:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:19:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:20:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:21:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:22:322GameplaySTACKLaunching tutorial step Hidden-DelayAfterMonsterKill

17:30:22:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:23:320GameplaySTACKstopping tutorial step Hidden-DelayAfterMonsterKill

17:30:23:328GameplaySTACKLaunching tutorial step Info-WaveDangerIndicator

17:30:23:328DefaultSTACK[TED-14649] AddActionMapController Tutorial

17:30:23:559DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:30:23:859NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:24:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:25:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:26:307NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:60728]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 3...

17:30:26:307NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:60728]] on channel [UdpChannelName PlayerProgression:1]: 4031 bytes

17:30:26:307GameplaySTACKReceived DistantProgression #0

17:30:26:307GameplaySTACKTransferDungeonToIndependentProgression: True

17:30:26:307GameplaySTACKAddProgressionTo: None

17:30:26:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:27:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:28:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:29:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:30:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:31:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:32:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:33:858NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:34:864NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:35:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:36:861NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:37:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:38:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:39:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:40:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:41:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:42:914NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:43:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:44:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:45:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:46:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:47:908NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:48:804DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 3.57781E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:30:48:804DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 3.57781E-05% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:30:48:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:49:260DefaultSTACK[TED-14649] RemoveActionMapController Tutorial

17:30:49:262GameplaySTACKstopping tutorial step Info-WaveDangerIndicator

17:30:49:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:50:174DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

17:30:50:259DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

17:30:50:383DefaultSTACKLoaded texture 'ShadedPortrait'.

17:30:50:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:51:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:52:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:53:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:54:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:55:710DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3500323% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:30:55:710DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0.3500323% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:30:55:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:56:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:57:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:58:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:30:59:909NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:31:00:957NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:31:01:273DefaultSTACKUnload texture 'ShadedPortrait'.

17:31:01:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:31:02:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:31:03:234DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.09611677% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:31:03:234DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0.09611677% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
17:31:03:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:31:04:962NetworkSTACK[Bolt] Session list updated: 0 total sessions

17:31:05:557DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.