Monday, November 6, 2023 12:53 AM
TED

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00:53:39:023DefaultSTACK[Application] Application seed is 2133632530

00:53:39:023ApplicationSTACKFramework.Application: Initialization...

00:53:39:023ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

00:53:39:023AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

00:53:39:145AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0444169

00:53:39:204AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0582738

00:53:39:691AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.4872470

00:53:39:697AssetDatabaseSTACKAssetBundle Ted.Data.Input preload took 00:00:00.0056944

00:53:39:892AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.1945113

00:53:39:908AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0163203

00:53:39:915AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0062170

00:53:40:660AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7461330

00:53:40:660AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0027587

00:53:40:668AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0047669

00:53:40:668DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

00:53:40:668DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

00:53:40:668ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

00:53:40:668ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

00:53:40:668ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

00:53:40:668ApplicationSTACKBlackboardManager: Start initialization...

00:53:40:668ApplicationSTACKBlackboardManager: Initialization done!

00:53:40:668ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

00:53:40:668ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

00:53:40:668ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

00:53:40:668ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

00:53:40:668ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

00:53:40:668ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

00:53:40:771ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

00:53:40:771ApplicationSTACKAudioManager: register method UpdateMusic

00:53:40:771ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

00:53:40:771ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

00:53:40:771ApplicationSTACKAudioManager: register method UpdateModules

00:53:40:771ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

00:53:40:771NetworkSTACK[CrossPlatform] Start EOS

00:53:40:771NetworkSTACK[CrossPlatform] Platform initialized with: Success

00:53:40:771NetworkSTACK[CrossPlatform] Create EOS platform

00:53:40:771NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

00:53:40:771ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

00:53:40:771ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

00:53:40:771ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

00:53:40:771ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

00:53:40:771NetworkSTACK[Steamworks] Found 89 friends

00:53:40:771ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

00:53:40:771NetworkSTACKUsing digital distribution credentials: 'NeryK', 0x0110000100e12fe3, Steam.

00:53:40:771NetworkSTACKUsing digital distribution current game language: ''.

00:53:40:771ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

00:53:40:771ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

00:53:40:771ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

00:53:40:771DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:53:40:771ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

00:53:40:771ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

00:53:40:771ApplicationSTACKGame.PlayerProfileManager: Start initialization...

00:53:40:876ApplicationSTACKGame.PlayerProfileManager: Initialization done!

00:53:40:876ApplicationSTACKPlayerProfileManager: register method ProcessRequests

00:53:40:876ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

00:53:40:876ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

00:53:40:876ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

00:53:40:876ApplicationSTACKGame.TimeManager: Start initialization...

00:53:40:876ApplicationSTACKGame.TimeManager: Initialization done!

00:53:40:876ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

00:53:40:876ApplicationSTACKTimeManager: register method UpdateInGameTime

00:53:40:876ApplicationSTACKTimeManager: register method UpdateServerFrame

00:53:40:876ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

00:53:40:876ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

00:53:40:876ApplicationSTACKInputManager: register method UpdateInput

00:53:40:876ApplicationSTACKGame.SessionManager: Start initialization...

00:53:40:876ApplicationSTACKGame.SessionManager: Initialization done!

00:53:40:876ApplicationSTACKSessionManager: register method UpdateSession

00:53:40:876ApplicationSTACKGame.BoltManager: Start initialization...

00:53:40:876ApplicationSTACKGame.BoltManager: Initialization done!

00:53:40:876ApplicationSTACKBoltManager: register method ProcessBlackposts

00:53:40:876ApplicationSTACKBoltManager: register method UpdateBolt

00:53:40:876ApplicationSTACKMatchmakingService: Start initialization...

00:53:40:876ApplicationSTACKMatchmakingService: Initialization done!

00:53:40:876ApplicationSTACKMatchmakingService: register method ProcessBlackposts

00:53:40:876ApplicationSTACKFlowManager: Start initialization...

00:53:40:876ApplicationSTACKFlowManager: Initialization done!

00:53:40:876ApplicationSTACKFlowManager: register method UpdateFlow

00:53:40:876ApplicationSTACKGameIntentManager: Start initialization...

00:53:40:876ApplicationSTACKGameIntentManager: Initialization done!

00:53:40:876ApplicationSTACKGameIntentManager: register method FrameUpdate

00:53:40:876ApplicationSTACKPlatformSessionRuntime: Start initialization...

00:53:40:876ApplicationSTACKPlatformSessionRuntime: Initialization done!

00:53:40:876ApplicationSTACKFramework.Automation.TestManager: Start initialization...

00:53:40:876ApplicationSTACKFramework.Automation.TestManager: Initialization done!

00:53:40:876ApplicationSTACKTestManager: register method UpdateTests

00:53:40:876ApplicationSTACKG2G.G2GManager: Start initialization...

00:53:42:383NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

00:53:42:383NetworkSTACK[CrossPlatform] Login with appticket

00:53:42:383NetworkSTACK[CrossPlatform] digitalPlatform: Steam

00:53:42:383NetworkSTACK[CrossPlatform][STEAM] Login

00:53:42:383NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

00:53:42:392ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

00:53:42:392DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

00:53:42:392NetworkSTACK[Photon] Bolt StartClient...

00:53:42:392DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:53:42:512ApplicationSTACKG2G.G2GManager: Initialization done!

00:53:42:512ApplicationSTACKG2GManager: register method ProcessBlackposts

00:53:42:512ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

00:53:42:512ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

00:53:42:512ApplicationSTACKSettings.SettingsManager: Start initialization...

00:53:42:512NetworkSTACK[Localization] Current steam language : english

00:53:42:512NetworkSTACK[Localization] Current steam language : english

00:53:42:512ApplicationSTACKSettings.SettingsManager: Initialization done!

00:53:42:512ApplicationSTACKSettingsManager: register method SpecificUpdate

00:53:42:512ApplicationSTACKSettingsManager: register method ProcessBlackposts

00:53:42:512ApplicationSTACKUI.UIWindowsManager: Start initialization...

00:53:42:512ApplicationSTACKUI.UIWindowsManager: Initialization done!

00:53:42:512ApplicationSTACKUIInvitationManager: Start initialization...

00:53:42:512ApplicationSTACKUIInvitationManager: Initialization done!

00:53:42:512ApplicationSTACKUIInvitationManager: register method UpdateInvitation

00:53:42:512ApplicationSTACKUIManager: Start initialization...

00:53:42:512ApplicationSTACKUIRenderingManager: register method PostRender

00:53:42:512ApplicationSTACKUIRenderingManager: register method Render

00:53:42:512DefaultSTACK[TED-14649] AddActionMapController UI

00:53:42:793NetworkSTACK[Bolt] Bolt start begin!

00:53:43:074DefaultSTACK'???|PillHUDItem' cannot be loaded.

00:53:43:091DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

00:53:43:358NetworkSTACK[Photon] Bolt ShutdownImmediate...

00:53:43:358NetworkSTACK[Photon] OnBoltStopping

00:53:43:358NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

00:53:43:358NetworkSTACK[Bolt] Bolt shutdown begin.

00:53:43:358NetworkSTACK[Bolt] Bolt shutdown done.

00:53:43:358DefaultSTACK'???|ScoreItem' cannot be loaded.

00:53:43:358DefaultSTACK'???|ScoreItem' cannot be loaded.

00:53:43:358DefaultSTACK'???|RecapTimerItem' cannot be loaded.

00:53:43:358DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

00:53:43:358DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

00:53:43:476DefaultSTACK'???|PillHUDItem' cannot be loaded.

00:53:43:476DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

00:53:43:559DefaultSTACK'???|DLCItemShowable' cannot be loaded.

00:53:43:625DefaultSTACK'???|PingHUDItem' cannot be loaded.

00:53:43:726DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:53:43:726DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

00:53:43:726DefaultSTACK'???|PillHUDItem' cannot be loaded.

00:53:43:726DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

00:53:43:792DefaultSTACK'???|ScoreItem' cannot be loaded.

00:53:43:792DefaultSTACK'???|ScoreItem' cannot be loaded.

00:53:43:792DefaultSTACK'???|RecapTimerItem' cannot be loaded.

00:53:43:792DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

00:53:43:792DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

00:53:43:812ApplicationSTACKUIManager: Initialization done!

00:53:43:812ApplicationSTACKUIManager: register method ProcessBlackposts

00:53:43:812ApplicationSTACKUIManager: register method UISpecificUpdate

00:53:43:812ApplicationSTACKUIOverlayTabsManager: Start initialization...

00:53:43:812DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

00:53:43:812DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

00:53:43:812DefaultSTACK'???|DLCItemShowable' cannot be loaded.

00:53:44:205NetworkSTACKGetOutputDevices Count : 0

00:53:44:205NetworkSTACKGetInputDevices Count : 0

00:53:44:508NetworkSTACK[CrossPlatform] Connected! result: Success

00:53:44:508NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 0002d082e7d9405d884a1e9004e97fbe

00:53:44:508NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

00:53:44:508NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

00:53:44:508DefaultSTACK[VoiceChat] Input device : Mic in at rear panel (Pink) (Realtek(R) Audio) : ({ce17f993-0412-48ce-8488-cf6299131601})

00:53:44:508NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

00:53:44:508NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

00:53:44:508DefaultSTACK[VoiceChat] Output device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

00:53:44:508NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:53:44:508NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:53:44:910DefaultSTACK[VoiceChat] RefreshAudioSettings

00:53:44:910NetworkSTACKGetInputDevices Count : 6

00:53:44:910NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True

00:53:44:910NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False

00:53:44:910NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False

00:53:44:910NetworkSTACKDevice #3 : name : Microphone (NVIDIA Broadcast), deviceID : {87da8e3b-4912-45d3-b4cb-f134333cd598}, isDefault : False

00:53:44:910NetworkSTACKDevice #4 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False

00:53:44:910NetworkSTACKDevice #5 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False

00:53:44:910NetworkSTACKGetOutputDevices Count : 7

00:53:44:910NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False

00:53:44:910NetworkSTACKDevice #1 : name : Speakers (NVIDIA Broadcast), deviceID : {0.0.0.00000000}.{4a038054-25f1-444a-a90f-7d856f30c99c}, isDefault : False

00:53:44:910NetworkSTACKDevice #2 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False

00:53:44:910NetworkSTACKDevice #3 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True

00:53:44:910NetworkSTACKDevice #4 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False

00:53:44:910NetworkSTACKDevice #5 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False

00:53:44:910NetworkSTACKDevice #6 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False

00:53:44:910DefaultSTACK[VoiceChat] SetOutput device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

00:53:44:910NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

00:53:44:910NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

00:53:44:910DefaultSTACK[Storage] Cache successfully deleted

00:53:44:910NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 29

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 1

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 1029

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 2

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 3

00:53:45:397NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 0

00:53:45:566ApplicationSTACKUIOverlayTabsManager: Initialization done!

00:53:45:566ApplicationSTACKGame.PrismManager: Start initialization...

00:53:45:566DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561197975023587 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10109+ba5251cc02 ; sessionId 38afbd6a639845d38e488b7fb8cea1b1 : appScope Public

00:53:45:566ApplicationSTACKGame.PrismManager: Initialization done!

00:53:45:566ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

00:53:45:566ApplicationSTACKPrismManager: register method ProcessBlackposts

00:53:45:566ApplicationSTACKPrismManager: register method UpdateEvents

00:53:45:566ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

00:53:45:566ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

00:53:45:566ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

00:53:45:566ApplicationSTACKMouseCursorManager: Start initialization...

00:53:45:566ApplicationSTACKMouseCursorManager: Initialization done!

00:53:45:566ApplicationSTACKMouseCursorManager: register method UpdateCursor

00:53:45:566ApplicationSTACKGame.GameManager: Start initialization...

00:53:45:566ApplicationSTACKGame.GameManager: Initialization done!

00:53:45:566ApplicationSTACKGameManager: register method UpdateInternal

00:53:45:566ApplicationSTACKUINotificationManager: Start initialization...

00:53:45:566ApplicationSTACKUINotificationManager: Initialization done!

00:53:45:566ApplicationSTACKUINotificationManager: register method ProcessBlackposts

00:53:45:566ApplicationSTACKUINotificationManager: register method UpdateNotifications

00:53:45:566ApplicationSTACKGame.TimeReplicationManager: Start initialization...

00:53:45:566ApplicationSTACKGame.TimeReplicationManager: Initialization done!

00:53:45:566ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

00:53:45:566DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.

00:53:45:566DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

00:53:45:566ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

00:53:45:566ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

00:53:45:566ApplicationSTACKPlatformInviteManager: Start initialization...

00:53:45:566ApplicationSTACKPlatformInviteManager: Initialization done!

00:53:45:566ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

00:53:45:566ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

00:53:45:566ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

00:53:45:566ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

00:53:45:566ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

00:53:45:566ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

00:53:45:566ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

00:53:45:566ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

00:53:45:566ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

00:53:45:566ApplicationSTACKGame.CameraManager: Start initialization...

00:53:45:566ApplicationSTACKGame.CameraManager: Initialization done!

00:53:45:566ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

00:53:45:566ApplicationSTACKCameraManager: register method UpdateVirtualModes

00:53:45:566ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

00:53:45:566ApplicationSTACKCameraManager: register method UpdateCameraShaker

00:53:45:566ApplicationSTACKCameraManager: register method ComputeCameraPosition

00:53:45:566ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

00:53:45:595NetworkSTACK[CrossPlatform][Warning] All returned metadata items were ignored.

00:53:45:595PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000100e12fe3_01', reading...

00:53:45:595NetworkSTACK[CrossPlatform][Warning] Querying file for reading failed. Filename=[G2GSecret-RETAIL]

00:53:45:595NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}

00:53:45:595DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:53:45:595DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:53:45:595DefaultSTACKReload project configuration

00:53:45:693PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

00:53:45:693NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' returned: NotFound
 at OnReadFileCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
00:53:45:703PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

00:53:45:710PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

00:53:45:718PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

00:53:45:898DefaultSTACK[TED-14649] AddActionMapController Video

00:53:45:906DefaultSTACKLoaded texture 'Default Small'.

00:53:48:064DefaultSTACK[TED-14649] RemoveActionMapController Video

00:53:48:082DefaultSTACKLoaded texture 'Title'.

00:53:50:187NetworkSTACKParsing the command line arguments...

00:53:50:187DefaultSTACKPlayer already registered !

00:53:50:187NetworkSTACKC:\Program Files (x86)\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance

00:53:50:187ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

00:53:50:187DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

00:53:50:187DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

00:53:50:442DefaultSTACKLoaded texture 'HQ_00'.

00:53:50:442DefaultSTACKLoaded texture 'Svg'.

00:53:50:442DefaultSTACKLoaded texture 'Inputs'.

00:54:18:826DefaultSTACKUnload texture 'Default Small'.

00:55:31:758ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

00:55:31:758GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = True, MaxPlayers = 3, IsPublic = False).

00:55:31:758GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
00:55:31:758DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

00:55:31:758DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:31:758UISTACKOnBoxCloseRequested

00:55:31:768GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

00:55:31:768NetworkSTACK[Photon] Bolt StartServer...

00:55:31:768DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:55:31:777DefaultSTACKLoaded texture 'Default Small'.

00:55:31:786DefaultSTACKLoaded texture 'CrystalHUD'.

00:55:31:821NetworkSTACK[Bolt] Bolt start begin!

00:55:32:399NetworkSTACK[Bolt] Bolt start done!

00:55:32:399NetworkSTACKClientServerFrameOffset set to -3.

00:55:32:592GameplaySTACKServer session started.

00:55:32:592GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

00:55:32:592ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

00:55:32:592DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:55:32:592DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:32:592NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

00:55:32:592NetworkSTACK[CrossPlatform][Warning] Lobby will be created, but user lacks permission to advertise presence.

00:55:32:592AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

00:55:32:592AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

00:55:32:592AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

00:55:32:592AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

00:55:32:822NetworkSTACKChangeMultiplayerInviteContextVisibility to False

00:55:32:822NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:55:32:822DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
00:55:33:060AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2427997

00:55:33:060AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0698241

00:55:33:194AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0641086

00:55:33:194AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0912510

00:55:33:316AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0304229

00:55:33:316AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0376550

00:55:33:408AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0542183

00:55:33:408AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0586964

00:55:33:408DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

00:55:33:408DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

00:55:33:408DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

00:55:33:408DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

00:55:33:408DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

00:55:33:408DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

00:55:33:408ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

00:55:33:408ApplicationSTACKGame.MovementSmoothingSystem is now registered

00:55:33:408ApplicationSTACKGame.MonsterSpawnManager is now registered

00:55:33:408ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

00:55:33:408ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

00:55:33:408ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

00:55:33:408ApplicationSTACKGame.MissileTargetSystem is now registered

00:55:33:408ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

00:55:33:408ApplicationSTACKGame.MerchantSystem is now registered

00:55:33:408ApplicationSTACKGame.LootManagementSystem is now registered

00:55:33:408ApplicationSTACKGame.LevelEventManagementSystem is now registered

00:55:33:408ApplicationSTACKGame.KeyLockSystem is now registered

00:55:33:408ApplicationSTACKGame.InvincibilitySystem is now registered

00:55:33:408ApplicationSTACKGame.InventoryManager is now registered

00:55:33:408ApplicationSTACKGame.IntangibilitySystem is now registered

00:55:33:408ApplicationSTACKGame.InactiveEntitySystem is now registered

00:55:33:408ApplicationSTACKGame.HeroWeaponSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroSwitchSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroSquadSystem is now registered

00:55:33:408ApplicationSTACKGame.NavMeshObstacleSystem is now registered

00:55:33:408ApplicationSTACKGame.GameEntityManager is now registered

00:55:33:408ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

00:55:33:408ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

00:55:33:408ApplicationSTACKUikiManager is now registered

00:55:33:408ApplicationSTACKGame.SaveSystem is now registered

00:55:33:408ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

00:55:33:408ApplicationSTACKGame.SimulationManager is now registered

00:55:33:408ApplicationSTACKGame.LevelManager is now registered

00:55:33:408ApplicationSTACKGame.VisionSystem is now registered

00:55:33:408ApplicationSTACKGame.UnlockableManager is now registered

00:55:33:408ApplicationSTACKGame.TutorialSystem is now registered

00:55:33:408ApplicationSTACKGame.TurretUnlockManager is now registered

00:55:33:408ApplicationSTACKGame.HeroSprintSystem is now registered

00:55:33:408ApplicationSTACKGame.TurretChargeSystem is now registered

00:55:33:408ApplicationSTACKGame.TargetingSystem is now registered

00:55:33:408ApplicationSTACKGame.TalkSystem is now registered

00:55:33:408ApplicationSTACKGame.StationSystem is now registered

00:55:33:408ApplicationSTACKGame.StartingChestManager is now registered

00:55:33:408ApplicationSTACKGame.SpawnSystem is now registered

00:55:33:408ApplicationSTACKGame.ScoreManager is now registered

00:55:33:408ApplicationSTACKGame.RoomsManagementSystem is now registered

00:55:33:408ApplicationSTACKGame.RedDepictionManager is now registered

00:55:33:408ApplicationSTACKGame.PingSystem is now registered

00:55:33:408ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

00:55:33:408ApplicationSTACKPinManager is now registered

00:55:33:408ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

00:55:33:408ApplicationSTACKGame.DamageTypeStatusSystem is now registered

00:55:33:408ApplicationSTACKGame.CrystalUpgradeManager is now registered

00:55:33:408ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

00:55:33:408ApplicationSTACKGame.CrystalMovementSystem is now registered

00:55:33:408ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

00:55:33:408ApplicationSTACKGame.CocktailSystem is now registered

00:55:33:408ApplicationSTACKGame.CinematicSystem is now registered

00:55:33:408ApplicationSTACKGame.CharacterMovementSystem is now registered

00:55:33:408ApplicationSTACKGame.CharacterFacingSystem is now registered

00:55:33:408ApplicationSTACKGame.CharacterAnimationSystem is now registered

00:55:33:408ApplicationSTACKGame.BugQueenManagementSystem is now registered

00:55:33:408ApplicationSTACKGame.BossBehaviourManager is now registered

00:55:33:408ApplicationSTACKGame.BoltSynchronizationSystem is now registered

00:55:33:408ApplicationSTACKGame.AvoidanceSystem is now registered

00:55:33:408ApplicationSTACKGame.AudioMotionSystem is now registered

00:55:33:408ApplicationSTACKGame.AssetManager is now registered

00:55:33:408ApplicationSTACKGame.ArtifactResearchSystem is now registered

00:55:33:408ApplicationSTACKGame.AchievementTrackingManager is now registered

00:55:33:408ApplicationSTACKPathfinding.PathfindingManager is now registered

00:55:33:408ApplicationSTACKGame.DetectionSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroSelectionSystem is now registered

00:55:33:408ApplicationSTACKGame.DifficultyManager is now registered

00:55:33:408ApplicationSTACKGame.EffectSpreadSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroLevelUpSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroDeathSystem is now registered

00:55:33:408ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

00:55:33:408ApplicationSTACKGame.HealthSystem is now registered

00:55:33:408ApplicationSTACKGame.GameStatsManager is now registered

00:55:33:408ApplicationSTACKGame.GameProfilerManager is now registered

00:55:33:408ApplicationSTACKGame.DoorOpeningSystem is now registered

00:55:33:408ApplicationSTACKGame.FlowEndSystem is now registered

00:55:33:408ApplicationSTACKGame.ExoticTurretsManager is now registered

00:55:33:408ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

00:55:33:408ApplicationSTACKGame.EnvironmentalNotesManager is now registered

00:55:33:408ApplicationSTACKGame.EntityFrontSyncSystem is now registered

00:55:33:408ApplicationSTACKGame.EntityEventBufferSystem is now registered

00:55:33:408ApplicationSTACKGame.EntityActionSystem is now registered

00:55:33:408ApplicationSTACKGame.EmoteSystem is now registered

00:55:33:408ApplicationSTACKGame.EffectSystem is now registered

00:55:33:408ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

00:55:33:408ApplicationSTACKUIPanelInteractorManager is now registered

00:55:33:408ApplicationSTACKGame.QuestManager is now registered

00:55:33:408ApplicationSTACKGame.TEDGame: Initialization...

00:55:33:408ApplicationSTACKGame.RedDepictionManager: Start initialization...

00:55:33:408ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

00:55:33:408ApplicationSTACKRedDepictionSystem: register method Update

00:55:33:408ApplicationSTACKGame.RedDepictionManager: Initialization done!

00:55:33:408ApplicationSTACKRedDepictionManager: register method ProcessHeroes

00:55:33:408ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

00:55:33:408ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.SimulationManager: Start initialization...

00:55:33:408ApplicationSTACKGame.SimulationManager: Initialization done!

00:55:33:408ApplicationSTACKSimulationManager: register method UpdateInternal

00:55:33:408ApplicationSTACKGame.GameEntityManager: Start initialization...

00:55:33:408ApplicationSTACKGame.GameEntityManager: Initialization done!

00:55:33:408ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

00:55:33:408ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

00:55:33:408ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

00:55:33:408ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

00:55:33:408ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

00:55:33:408ApplicationSTACKGame.AssetManager: Start initialization...

00:55:33:408ApplicationSTACKGame.AssetManager: Initialization done!

00:55:33:408ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

00:55:33:408ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

00:55:33:408ApplicationSTACKGame.DetectionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.DetectionSystem: Initialization done!

00:55:33:408ApplicationSTACKDetectionSystem: register method BeginFrame

00:55:33:408ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

00:55:33:408ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

00:55:33:408ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

00:55:33:408ApplicationSTACKDetectionSystem: register method FinalizeDetection

00:55:33:408ApplicationSTACKDetectionSystem: register method DisposeElements

00:55:33:408ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

00:55:33:408ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

00:55:33:408ApplicationSTACKGame.SpawnSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.SpawnSystem: Initialization done!

00:55:33:408ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

00:55:33:408ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

00:55:33:408ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

00:55:33:408ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

00:55:33:408ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

00:55:33:408ApplicationSTACKGame.BossBehaviourManager: Start initialization...

00:55:33:408ApplicationSTACKGame.BossBehaviourManager: Initialization done!

00:55:33:408ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

00:55:33:408ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

00:55:33:408ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

00:55:33:408ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

00:55:33:408ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

00:55:33:408ApplicationSTACKGame.TalkSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.TalkSystem: Initialization done!

00:55:33:408ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

00:55:33:408ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

00:55:33:408ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

00:55:33:408ApplicationSTACKTalkSystem: register method UpdateHealthTracking

00:55:33:408ApplicationSTACKGame.LevelManager: Start initialization...

00:55:33:408ApplicationSTACKGame.LevelManager: Initialization done!

00:55:33:408ApplicationSTACKLevelManager: register method UpdateLevelLoading

00:55:33:408ApplicationSTACKLevelManager: register method UpdateLevelRenderer

00:55:33:408ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

00:55:33:408ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

00:55:33:408ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

00:55:33:408ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

00:55:33:408ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

00:55:33:408ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

00:55:33:408ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

00:55:33:408ApplicationSTACKGame.StationSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.StationSystem: Initialization done!

00:55:33:408ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

00:55:33:408ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

00:55:33:408ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

00:55:33:408ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

00:55:33:408ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

00:55:33:408ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

00:55:33:408ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

00:55:33:408ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

00:55:33:408ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

00:55:33:408ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.InventoryManager: Start initialization...

00:55:33:408ApplicationSTACKGame.InventoryManager: Initialization done!

00:55:33:408ApplicationSTACKInventoryManager: register method UpdateValues

00:55:33:408ApplicationSTACKInventoryManager: register method UpdateResources

00:55:33:408ApplicationSTACKGame.LootManagementSystem: Start initialization...

00:55:33:408DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:55:33:408ApplicationSTACKGame.LootManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKLootManagementSystem: register method UpdateLoots

00:55:33:408ApplicationSTACKGame.UnlockableManager: Start initialization...

00:55:33:408ApplicationSTACKGame.UnlockableManager: Initialization done!

00:55:33:408ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

00:55:33:408ApplicationSTACKUnlockableManager: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.GameStatsManager: Start initialization...

00:55:33:408GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:55:33:408ApplicationSTACKGame.GameStatsManager: Initialization done!

00:55:33:408ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

00:55:33:408ApplicationSTACKGame.QuestManager: Start initialization...

00:55:33:408ApplicationSTACKGame.QuestManager: Initialization done!

00:55:33:408ApplicationSTACKQuestManager: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

00:55:33:408ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

00:55:33:408ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

00:55:33:408ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

00:55:33:408ApplicationSTACKGame.AudioMotionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.AudioMotionSystem: Initialization done!

00:55:33:408ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

00:55:33:408ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

00:55:33:408ApplicationSTACKGame.AvoidanceSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.AvoidanceSystem: Initialization done!

00:55:33:408ApplicationSTACKAvoidanceSystem: register method DisposeElements

00:55:33:408ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

00:55:33:408ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

00:55:33:408ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

00:55:33:408ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

00:55:33:408ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

00:55:33:408ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

00:55:33:408ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

00:55:33:408ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

00:55:33:408ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

00:55:33:408ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

00:55:33:408ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

00:55:33:408ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

00:55:33:408ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

00:55:33:408ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

00:55:33:408ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

00:55:33:408ApplicationSTACKGame.EffectSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.EffectSystem: Initialization done!

00:55:33:408ApplicationSTACKEffectSystem: register method UpdateActiveEffects

00:55:33:408ApplicationSTACKEffectSystem: register method ProcessEffectRequests

00:55:33:408ApplicationSTACKGame.TutorialSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.TutorialSystem: Initialization done!

00:55:33:408ApplicationSTACKTutorialSystem: register method UpdateSystem

00:55:33:408ApplicationSTACKGame.CinematicSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CinematicSystem: Initialization done!

00:55:33:408ApplicationSTACKCinematicSystem: register method UpdateSystem

00:55:33:408ApplicationSTACKGame.CocktailSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CocktailSystem: Initialization done!

00:55:33:408ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

00:55:33:408ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

00:55:33:408ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

00:55:33:408ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

00:55:33:408ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

00:55:33:408ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

00:55:33:408ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

00:55:33:408ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

00:55:33:408ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

00:55:33:408ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

00:55:33:408ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

00:55:33:408ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

00:55:33:408ApplicationSTACKGame.DifficultyManager: Start initialization...

00:55:33:408ApplicationSTACKGame.DifficultyManager: Initialization done!

00:55:33:408ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

00:55:33:408ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

00:55:33:408ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

00:55:33:408ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

00:55:33:408ApplicationSTACKGame.EmoteSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.EmoteSystem: Initialization done!

00:55:33:408ApplicationSTACKEmoteSystem: register method SpecificUpdate

00:55:33:408ApplicationSTACKGame.EntityActionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.EntityActionSystem: Initialization done!

00:55:33:408ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

00:55:33:408ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

00:55:33:408ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

00:55:33:408ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

00:55:33:408ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

00:55:33:408ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

00:55:33:408ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

00:55:33:408ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

00:55:33:408ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

00:55:33:408ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

00:55:33:408ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

00:55:33:408ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

00:55:33:408ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

00:55:33:408ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

00:55:33:408ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

00:55:33:408ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

00:55:33:408ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

00:55:33:408ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

00:55:33:408ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

00:55:33:408ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

00:55:33:408ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

00:55:33:408ApplicationSTACKGame.FlowEndSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.FlowEndSystem: Initialization done!

00:55:33:408ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.GameProfilerManager: Start initialization...

00:55:33:408ApplicationSTACKGame.GameProfilerManager: Initialization done!

00:55:33:408ApplicationSTACKGameProfilerManager: register method UpdateCounters

00:55:33:408ApplicationSTACKGame.HealthSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HealthSystem: Initialization done!

00:55:33:408ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

00:55:33:408ApplicationSTACKHealthSystem: register method UpdateKillParticipation

00:55:33:408ApplicationSTACKHealthSystem: register method UpdateHealth

00:55:33:408ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

00:55:33:408ApplicationSTACKGame.HeroDeathSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroDeathSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

00:55:33:408ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

00:55:33:408ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

00:55:33:408ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

00:55:33:408ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

00:55:33:408ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

00:55:33:408ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

00:55:33:408ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

00:55:33:408ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

00:55:33:408ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

00:55:33:408ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.HeroSprintSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroSprintSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroSprintSystem: register method UpdateSprint

00:55:33:408ApplicationSTACKGame.HeroSquadSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroSquadSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroSquadSystem: register method UpdateSquads

00:55:33:408ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

00:55:33:408ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

00:55:33:408ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

00:55:33:408ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

00:55:33:408ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

00:55:33:408ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

00:55:33:408ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

00:55:33:408ApplicationSTACKGame.IntangibilitySystem: Start initialization...

00:55:33:408ApplicationSTACKGame.IntangibilitySystem: Initialization done!

00:55:33:408ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

00:55:33:408ApplicationSTACKGame.InvincibilitySystem: Start initialization...

00:55:33:408ApplicationSTACKGame.InvincibilitySystem: Initialization done!

00:55:33:408ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

00:55:33:408ApplicationSTACKGame.KeyLockSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.KeyLockSystem: Initialization done!

00:55:33:408ApplicationSTACKKeyLockSystem: register method UpdateSystem

00:55:33:408ApplicationSTACKGame.MerchantSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.MerchantSystem: Initialization done!

00:55:33:408ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

00:55:33:408ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

00:55:33:408ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

00:55:33:408ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

00:55:33:408ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

00:55:33:408ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

00:55:33:408ApplicationSTACKGame.MissileTargetSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.MissileTargetSystem: Initialization done!

00:55:33:408ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

00:55:33:408ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

00:55:33:408ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

00:55:33:408ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

00:55:33:408ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

00:55:33:408ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

00:55:33:408ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

00:55:33:408ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

00:55:33:408ApplicationSTACKGame.TargetingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.TargetingSystem: Initialization done!

00:55:33:408ApplicationSTACKTargetingSystem: register method FinalizeTargeting

00:55:33:408ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

00:55:33:408ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

00:55:33:408ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

00:55:33:408ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

00:55:33:408ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

00:55:33:408ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

00:55:33:408ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

00:55:33:408ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

00:55:33:408ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

00:55:33:408ApplicationSTACKGame.PingSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.PingSystem: Initialization done!

00:55:33:408ApplicationSTACKPingSystem: register method SpecificUpdate

00:55:33:408ApplicationSTACKGame.ScoreManager: Start initialization...

00:55:33:408ApplicationSTACKGame.ScoreManager: Initialization done!

00:55:33:408ApplicationSTACKScoreManager: register method ProcessBlackposts

00:55:33:408ApplicationSTACKGame.StartingChestManager: Start initialization...

00:55:33:408ApplicationSTACKGame.StartingChestManager: Initialization done!

00:55:33:408ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

00:55:33:408ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

00:55:33:408ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

00:55:33:408ApplicationSTACKGame.TurretChargeSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.TurretChargeSystem: Initialization done!

00:55:33:408ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

00:55:33:408ApplicationSTACKGame.TurretUnlockManager: Start initialization...

00:55:33:408ApplicationSTACKGame.TurretUnlockManager: Initialization done!

00:55:33:408ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

00:55:33:408ApplicationSTACKGame.VisionSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.VisionSystem: Initialization done!

00:55:33:408ApplicationSTACKVisionSystem: register method ServerUpdateVision

00:55:33:408ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

00:55:33:408ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

00:55:33:408ApplicationSTACKGame.SaveSystem: Start initialization...

00:55:33:408ApplicationSTACKGame.SaveSystem: Initialization done!

00:55:33:408ApplicationSTACKSaveSystem: register method UpdateSave

00:55:33:408ApplicationSTACKSaveSystem: register method UpdateLoad

00:55:33:408ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

00:55:33:408ApplicationSTACKUikiManager: Start initialization...

00:55:33:600NetworkSTACK[LobbyService] CreateLobby succeeded

00:55:33:600NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

00:55:33:600NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+128560996]

00:55:33:600NetworkSTACK[Voice] Set output volume to 25

00:55:33:600NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

00:55:33:600NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:55:33:796NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID 'bcb8f916ef36497cb155ff35535204a1' updated successfuly

00:55:34:007ApplicationSTACKUikiManager: Initialization done!

00:55:34:007ApplicationSTACKUikiManager: register method UpdateUiki

00:55:34:007ApplicationSTACKPinManager: Start initialization...

00:55:34:007ApplicationSTACKPinManager: Initialization done!

00:55:34:007ApplicationSTACKPinManager: register method RunLoadRoutine

00:55:34:007ApplicationSTACKPinManager: register method ProcessPinBlackposts

00:55:34:007ApplicationSTACKUIPanelInteractorManager: Start initialization...

00:55:34:007ApplicationSTACKUIPanelInteractorManager: Initialization done!

00:55:34:007ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

00:55:34:018GameSTACKGame: Initialization done!

00:55:34:018GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

00:55:34:018GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

00:55:34:018GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

00:55:34:018GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

00:55:34:022GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

00:55:34:022ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

00:55:34:022DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:55:34:022DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:34:045ApplicationSTACKLevel seed info : 'Template:bd95df4fdbb42174c8428c7350997dcb - Biome:AstralHarbor - Seed:-7216256 - Rotation:_90 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

00:55:34:045AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

00:55:34:853AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.5822969

00:55:34:853AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1715120

00:55:35:262AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.2367158

00:55:35:262DefaultSTACK'???|UIImage' cannot be loaded.

00:55:35:262DefaultSTACK'???|UIImage' cannot be loaded.

00:55:35:262DefaultSTACK'???|UIImage' cannot be loaded.

00:55:35:262DefaultSTACK'???|UIImage' cannot be loaded.

00:55:35:262DefaultSTACK'???|UIImage' cannot be loaded.

00:55:35:262DefaultSTACK'???|UIImage' cannot be loaded.

00:55:35:286AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0241170

00:55:35:295AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0090205

00:55:35:295AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0051518

00:55:35:295NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

00:55:35:320AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0190579

00:55:35:320AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0120133

00:55:35:350AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0181829

00:55:35:350AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0105971

00:55:35:376AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0149087

00:55:35:376AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0190130

00:55:35:443AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0472618

00:55:35:443AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0967449

00:55:35:548AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0080113

00:55:35:548AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0123452

00:55:35:659AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0985957

00:55:35:659AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0389134

00:55:35:723AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0246346

00:55:35:723AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0120618

00:55:35:741AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0063940

00:55:35:741AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0006068

00:55:35:776AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload took 00:00:00.0330755

00:55:35:783AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0069431

00:55:35:783DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

00:55:35:783DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

00:55:35:783AudioSTACK[Audio] Loading soundbanks for biome 'AstralHarbor'.

00:55:35:840AudioSTACK[Audio] Finished loading soundbanks for biome 'AstralHarbor'.

00:55:36:131AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

00:55:36:131AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

00:55:36:223AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.0910047

00:55:36:223AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0104018

00:55:36:239AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0049505

00:55:36:239AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0101551

00:55:36:239DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

00:55:36:239DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

00:55:36:239DefaultSTACK[Audio][Music] Changed biome to 'AstralHarbor'.

00:55:36:239DefaultSTACK[Audio][Music] Starting crystal music (muted)...

00:55:36:239DefaultSTACK[Audio][Music] Starting battle music (muted)...

00:55:36:239DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Walls/LB_Factoria_wall_BlueLargeZoneDoorStructure_01.asset'. 'b20dd60cf58b0c34cb4019d614d65de8'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnDoorFromLoad in :line 0
 at SpawnFromLoad in :line 0
 at LoadGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:36:239GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = True)

00:55:36:356AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

00:55:36:356GameplaySTACKSetPlayerID Hero 1 #2 -> -1:4294967295 (initialSet = True)

00:55:36:356GameplaySTACKPlayer progression not found for Hero 1 #2.
 at ApplyBlueprintEffects in :line 0
 at ApplyHeroSaloonConfiguration in :line 0
 at Register in :line 0
 at ServerSpawnHero in :line 0
 at ProcessHeroSpawnRequests in :line 0
 at ProcessEntitySpawnRequests in :line 0
 at ProcessSpawnRequests in :line 0
 at Delegate in :line 0
00:55:36:381AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

00:55:36:381DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/34/619fd1b03dd5f46b26133f1ad51a37_LB_Factoria_ground_6x4_03.asset'. '33311838c3abb6a468e4291dddf3ad47'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:55:36:381DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:55:36:381GameplaySTACKSetPlayerID Hero 2 #2 -> -1:4294967295 (initialSet = True)

00:55:36:381GameplaySTACKPlayer progression not found for Hero 2 #2.
 at ApplyBlueprintEffects in :line 0
 at ApplyHeroSaloonConfiguration in :line 0
 at Register in :line 0
 at ServerSpawnHero in :line 0
 at ProcessHeroSpawnRequests in :line 0
 at ProcessEntitySpawnRequests in :line 0
 at ProcessSpawnRequests in :line 0
 at Delegate in :line 0
00:55:36:747DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fd/821b6c73469b74e877fc4e0f131d6e_LB_Factoria_ground_12x12_02.asset'. '71656632aef8f0d42b49e264103c4ba6'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:55:36:949AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

00:55:36:949DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/df/874d3738cebfc429f77b9835a448f8_LB_Factoria_ground_9x9_02.asset'. 'b6b8692d59dd79c4db5f0d8951e6826d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:55:36:949DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_AstralHarbor/Background/Meshes/LB_Factoria_Background_AH_01.asset'. '22c8d4767c8b0534882dc60bf4290756'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
00:55:37:405DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:55:37:405DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:55:37:441DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:55:37:441DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fd/821b6c73469b74e877fc4e0f131d6e_LB_Factoria_ground_12x12_02.asset'. '71656632aef8f0d42b49e264103c4ba6'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3a/bec9c8da5126440a54f1ded2c892f7_LB_Factoria_ground_4x5_03.asset'. '7fa3fbd301fceaa4eb5a8830f2ed7edc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/df/874d3738cebfc429f77b9835a448f8_LB_Factoria_ground_9x9_02.asset'. 'b6b8692d59dd79c4db5f0d8951e6826d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ec/e3ac825f5d18a42bda8ce33da2d82a_LB_Factoria_ground_4x4_03.asset'. '133a2de7c4dafa542a29da66087c7926'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:469DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/34/619fd1b03dd5f46b26133f1ad51a37_LB_Factoria_ground_6x4_03.asset'. '33311838c3abb6a468e4291dddf3ad47'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:469GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalDungeon.

00:55:37:469GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalDungeon.

00:55:37:469GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalDungeon.

00:55:37:469GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalDungeon.

00:55:37:469UnitySTACKArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: Try to get EntityReplicationBehaviour for GenericInteractable 1 #1 not valid
 at UnityEngineLogCallback in Error while parsing stackframe: Game.GameEntityManager.GetEntityReplicationBehaviour (Game.EntityBulkReference entityReference) (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.GameEntityManager.InitializeAfterLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem.InitializeAfterLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem+d__44.MoveNext () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Coroutine.Run () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem.UpdateLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.PlayerLoop+PlayerLoopDelegate.Delegate () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: --- End of stack trace from previous location where exception was thrown ---:line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Coroutine.Run () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Game.SaveSystem.UpdateLoad () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.PlayerLoop+PlayerLoopDelegate.Delegate () (at <00000000000000000000000000000000>:0):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: UnityEngine.Debug:LogException(Exception):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Diagnostics:LogInternal(LogType, Flags, String, StackFrame[], Boolean, String, Int32, Exception):line 0
 at UnityEngineLogCallback in Error while parsing stackframe: Framework.Diagnostics:LogExceptionInternal(Flags, Exception, Int32):line 0
00:55:37:469DefaultSTACKSpecified argument was out of the range of valid values. Parameter name: Try to get EntityReplicationBehaviour for GenericInteractable 1 #1 not valid
 at GetEntityReplicationBehaviour in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
 at Throw in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
00:55:37:742ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

00:55:37:742DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:55:37:742DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:37:742NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+128560996]

00:55:37:742NetworkSTACK[Voice] Set output volume to 25

00:55:37:742NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:55:39:134DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

00:55:39:134DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

00:55:39:134DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

00:55:39:134DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

00:55:39:134DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

00:55:40:377DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been unmounted.

00:55:40:377DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.

00:55:40:403AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs unload took 00:00:00.0264285

00:55:40:427AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0239068

00:55:40:437AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
00:55:40:437DefaultSTACK[Audio][Music] Stopping crystal music...

00:55:40:437DefaultSTACK[Audio][Music] Stopping battle music...

00:55:40:460DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

00:55:40:460DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

00:55:40:508AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0464511

00:55:40:550AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0420993

00:55:40:574AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0238155

00:55:40:601AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0265406

00:55:40:625AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0240510

00:55:40:651AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0263533

00:55:40:675AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0241930

00:55:40:705AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0296208

00:55:40:761AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0552218

00:55:40:828AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0667501

00:55:40:864AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0365337

00:55:40:897AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0326680

00:55:40:923AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor unload took 00:00:00.0253921

00:55:40:949AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0259271

00:55:40:973AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0242339

00:55:41:000AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0266788

00:55:41:024AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0238302

00:55:41:049AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0261370

00:55:41:074AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0245388

00:55:41:101AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0263025

00:55:41:125AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0242802

00:55:41:152AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0264180

00:55:41:176AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0239078

00:55:41:202AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0260191

00:55:41:226AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0242700

00:55:41:253AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0262505

00:55:41:253REDSTACKGC & Unload unused assets

00:55:41:461ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKSaveSystem: unregister method UpdateSave

00:55:41:461ApplicationSTACKSaveSystem: unregister method UpdateLoad

00:55:41:461ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

00:55:41:461ApplicationSTACKQuestManager: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

00:55:41:461ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

00:55:41:461ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

00:55:41:461ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

00:55:41:461ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

00:55:41:461ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

00:55:41:461ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

00:55:41:461ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

00:55:41:461ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

00:55:41:461ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

00:55:41:461ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

00:55:41:461ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKCinematicSystem: unregister method UpdateSystem

00:55:41:461ApplicationSTACKTutorialSystem: unregister method UpdateSystem

00:55:41:461ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

00:55:41:461ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

00:55:41:461ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

00:55:41:461ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

00:55:41:461ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

00:55:41:461ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

00:55:41:461ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

00:55:41:461ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

00:55:41:461ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

00:55:41:461ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

00:55:41:461ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

00:55:41:461ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

00:55:41:461ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

00:55:41:461ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

00:55:41:461ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

00:55:41:461ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

00:55:41:461ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

00:55:41:461ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

00:55:41:461ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

00:55:41:461ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

00:55:41:461ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

00:55:41:461ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

00:55:41:461ApplicationSTACKInventoryManager: unregister method UpdateResources

00:55:41:461ApplicationSTACKInventoryManager: unregister method UpdateValues

00:55:41:461ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

00:55:41:461ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

00:55:41:461ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

00:55:41:461ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

00:55:41:461ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

00:55:41:461ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

00:55:41:461ApplicationSTACKScoreManager: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

00:55:41:461ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

00:55:41:461ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

00:55:41:461ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

00:55:41:461ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

00:55:41:461ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

00:55:41:461ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

00:55:41:461ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

00:55:41:461ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

00:55:41:461ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

00:55:41:461ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

00:55:41:461ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

00:55:41:461ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

00:55:41:461ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

00:55:41:461ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

00:55:41:461ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

00:55:41:461ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

00:55:41:461ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

00:55:41:461ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

00:55:41:461ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

00:55:41:461ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

00:55:41:461ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

00:55:41:461ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

00:55:41:461ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

00:55:41:461ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

00:55:41:461ApplicationSTACKDetectionSystem: unregister method DisposeElements

00:55:41:461ApplicationSTACKDetectionSystem: unregister method BeginFrame

00:55:41:461ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

00:55:41:461ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

00:55:41:461ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

00:55:41:461ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

00:55:41:461ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

00:55:41:461ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

00:55:41:461ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

00:55:41:461ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

00:55:41:461ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

00:55:41:461ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

00:55:41:461ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

00:55:41:461ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

00:55:41:461ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

00:55:41:461ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

00:55:41:461ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

00:55:41:461ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

00:55:41:461ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

00:55:41:461ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

00:55:41:461ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

00:55:41:461ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

00:55:41:461ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

00:55:41:461ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

00:55:41:461ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

00:55:41:461ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

00:55:41:461ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

00:55:41:461ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

00:55:41:461ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

00:55:41:461ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

00:55:41:461ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

00:55:41:461ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

00:55:41:461ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

00:55:41:461ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

00:55:41:461ApplicationSTACKHealthSystem: unregister method UpdateHealth

00:55:41:461ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

00:55:41:461ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

00:55:41:461ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

00:55:41:461ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

00:55:41:461ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

00:55:41:461ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

00:55:41:461ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

00:55:41:461ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

00:55:41:461ApplicationSTACKPingSystem: unregister method SpecificUpdate

00:55:41:461ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

00:55:41:461ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

00:55:41:461ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

00:55:41:461ApplicationSTACKPinManager: unregister method RunLoadRoutine

00:55:41:461ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

00:55:41:461ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

00:55:41:461ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

00:55:41:461ApplicationSTACKUikiManager: unregister method UpdateUiki

00:55:41:461ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

00:55:41:461ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

00:55:41:461ApplicationSTACKSimulationManager: unregister method UpdateInternal

00:55:41:461ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

00:55:41:461ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

00:55:41:461ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

00:55:41:461ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

00:55:41:461ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

00:55:41:461ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

00:55:41:461ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

00:55:41:461ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

00:55:41:461ApplicationSTACKGame.TEDGame: Release...

00:55:41:500ApplicationSTACKGame.AchievementTrackingManager: Start release...

00:55:41:500ApplicationSTACKGame.AchievementTrackingManager: Release done!

00:55:41:508ApplicationSTACKGame.SaveSystem: Start release...

00:55:41:508GameplaySTACKPlayerProgression Distant dispose.

00:55:41:508GameplaySTACKPlayerProgression Distant dispose.

00:55:41:508GameplaySTACKPlayerProgression LocalDungeon dispose.

00:55:41:508ApplicationSTACKGame.SaveSystem: Release done!

00:55:41:516ApplicationSTACKGame.QuestManager: Start release...

00:55:41:516ApplicationSTACKGame.QuestManager: Release done!

00:55:41:525ApplicationSTACKGame.FlowEndSystem: Start release...

00:55:41:525ApplicationSTACKGame.FlowEndSystem: Release done!

00:55:41:533ApplicationSTACKGame.GameStatsManager: Start release...

00:55:41:533ApplicationSTACKGame.GameStatsManager: Release done!

00:55:41:541ApplicationSTACKGame.HeroSelectionSystem: Start release...

00:55:41:541ApplicationSTACKGame.HeroSelectionSystem: Release done!

00:55:41:551ApplicationSTACKGame.UnlockableManager: Start release...

00:55:41:551ApplicationSTACKGame.UnlockableManager: Release done!

00:55:41:559ApplicationSTACKGame.TalkSystem: Start release...

00:55:41:559ApplicationSTACKGame.TalkSystem: Release done!

00:55:41:567ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

00:55:41:567GameplaySTACKPlayerProgression LocalDungeon dispose.

00:55:41:567ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

00:55:41:575ApplicationSTACKGame.MissileTargetSystem: Start release...

00:55:41:575ApplicationSTACKGame.MissileTargetSystem: Release done!

00:55:41:583ApplicationSTACKGame.MovementSmoothingSystem: Start release...

00:55:41:583ApplicationSTACKGame.MovementSmoothingSystem: Release done!

00:55:41:592ApplicationSTACKGame.LevelEventManagementSystem: Start release...

00:55:41:592ApplicationSTACKGame.LevelEventManagementSystem: Release done!

00:55:41:601ApplicationSTACKGame.CinematicSystem: Start release...

00:55:41:601ApplicationSTACKGame.CinematicSystem: Release done!

00:55:41:609ApplicationSTACKGame.TutorialSystem: Start release...

00:55:41:609ApplicationSTACKGame.TutorialSystem: Release done!

00:55:41:617ApplicationSTACKGame.CocktailSystem: Start release...

00:55:41:617ApplicationSTACKGame.CocktailSystem: Release done!

00:55:41:625ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

00:55:41:625ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

00:55:41:634ApplicationSTACKGame.EffectSpreadSystem: Start release...

00:55:41:634ApplicationSTACKGame.EffectSpreadSystem: Release done!

00:55:41:642ApplicationSTACKGame.VisionSystem: Start release...

00:55:41:642ApplicationSTACKGame.VisionSystem: Release done!

00:55:41:652ApplicationSTACKGame.EffectSystem: Start release...

00:55:41:652ApplicationSTACKGame.EffectSystem: Release done!

00:55:41:660ApplicationSTACKGame.RoomsManagementSystem: Start release...

00:55:41:660ApplicationSTACKGame.RoomsManagementSystem: Release done!

00:55:41:668ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

00:55:41:668ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

00:55:41:677ApplicationSTACKGame.MonsterSpawnManager: Start release...

00:55:41:677ApplicationSTACKGame.MonsterSpawnManager: Release done!

00:55:41:685ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

00:55:41:685ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

00:55:41:693ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

00:55:41:693ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

00:55:41:703ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

00:55:41:703ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

00:55:41:710ApplicationSTACKGame.MerchantSystem: Start release...

00:55:41:710ApplicationSTACKGame.MerchantSystem: Release done!

00:55:41:719ApplicationSTACKGame.LootManagementSystem: Start release...

00:55:41:719ApplicationSTACKGame.LootManagementSystem: Release done!

00:55:41:727ApplicationSTACKGame.KeyLockSystem: Start release...

00:55:41:727ApplicationSTACKGame.KeyLockSystem: Release done!

00:55:41:736ApplicationSTACKGame.InvincibilitySystem: Start release...

00:55:41:736ApplicationSTACKGame.InvincibilitySystem: Release done!

00:55:41:744ApplicationSTACKGame.CrystalUpgradeManager: Start release...

00:55:41:744ApplicationSTACKGame.CrystalUpgradeManager: Release done!

00:55:41:754ApplicationSTACKGame.HeroLevelUpSystem: Start release...

00:55:41:754ApplicationSTACKGame.HeroLevelUpSystem: Release done!

00:55:41:761ApplicationSTACKGame.InventoryManager: Start release...

00:55:41:761ApplicationSTACKGame.InventoryManager: Release done!

00:55:41:769ApplicationSTACKGame.IntangibilitySystem: Start release...

00:55:41:769ApplicationSTACKGame.IntangibilitySystem: Release done!

00:55:41:778ApplicationSTACKGame.InactiveEntitySystem: Start release...

00:55:41:778ApplicationSTACKGame.InactiveEntitySystem: Release done!

00:55:41:786ApplicationSTACKGame.HeroWeaponSystem: Start release...

00:55:41:786ApplicationSTACKGame.HeroWeaponSystem: Release done!

00:55:41:795ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

00:55:41:795ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

00:55:41:804ApplicationSTACKGame.HeroSwitchSystem: Start release...

00:55:41:804ApplicationSTACKGame.HeroSwitchSystem: Release done!

00:55:41:812ApplicationSTACKGame.HeroSquadSystem: Start release...

00:55:41:812ApplicationSTACKGame.HeroSquadSystem: Release done!

00:55:41:820ApplicationSTACKGame.ScoreManager: Start release...

00:55:41:820ApplicationSTACKGame.ScoreManager: Release done!

00:55:41:829ApplicationSTACKGame.StationSystem: Start release...

00:55:41:829ApplicationSTACKGame.StationSystem: Release done!

00:55:41:837ApplicationSTACKGame.CrystalMovementSystem: Start release...

00:55:41:837ApplicationSTACKGame.CrystalMovementSystem: Release done!

00:55:41:847ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

00:55:41:847ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

00:55:41:854ApplicationSTACKGame.BossBehaviourManager: Start release...

00:55:41:854ApplicationSTACKGame.BossBehaviourManager: Release done!

00:55:41:863ApplicationSTACKGame.BugQueenManagementSystem: Start release...

00:55:41:863ApplicationSTACKGame.BugQueenManagementSystem: Release done!

00:55:41:871ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

00:55:41:871ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

00:55:41:880ApplicationSTACKGame.LevelManager: Start release...

00:55:41:880ApplicationSTACKGame.LevelManager: Release done!

00:55:41:888ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

00:55:41:888ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

00:55:41:898ApplicationSTACKGame.SpawnSystem: Start release...

00:55:41:898ApplicationSTACKGame.SpawnSystem: Release done!

00:55:41:905ApplicationSTACKGame.EntityActionSystem: Start release...

00:55:41:905ApplicationSTACKGame.EntityActionSystem: Release done!

00:55:41:914ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

00:55:41:914ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

00:55:41:922ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

00:55:41:922ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

00:55:41:931ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

00:55:41:931ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

00:55:41:939ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

00:55:41:939ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

00:55:41:949ApplicationSTACKGame.DetectionSystem: Start release...

00:55:41:949ApplicationSTACKGame.DetectionSystem: Release done!

00:55:41:956ApplicationSTACKGame.AudioMotionSystem: Start release...

00:55:41:956ApplicationSTACKGame.AudioMotionSystem: Release done!

00:55:41:965ApplicationSTACKGame.AvoidanceSystem: Start release...

00:55:41:965ApplicationSTACKGame.AvoidanceSystem: Release done!

00:55:41:973ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

00:55:41:973ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

00:55:41:982ApplicationSTACKGame.CharacterAnimationSystem: Start release...

00:55:41:982ApplicationSTACKGame.CharacterAnimationSystem: Release done!

00:55:41:990ApplicationSTACKGame.CharacterFacingSystem: Start release...

00:55:41:990ApplicationSTACKGame.CharacterFacingSystem: Release done!

00:55:41:999ApplicationSTACKGame.CharacterMovementSystem: Start release...

00:55:41:999ApplicationSTACKGame.CharacterMovementSystem: Release done!

00:55:42:006ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

00:55:42:006ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

00:55:42:015ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

00:55:42:015ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

00:55:42:024ApplicationSTACKGame.DoorOpeningSystem: Start release...

00:55:42:024ApplicationSTACKGame.DoorOpeningSystem: Release done!

00:55:42:032ApplicationSTACKGame.EmoteSystem: Start release...

00:55:42:032ApplicationSTACKGame.EmoteSystem: Release done!

00:55:42:041ApplicationSTACKGame.EntityEventBufferSystem: Start release...

00:55:42:041ApplicationSTACKGame.EntityEventBufferSystem: Release done!

00:55:42:050ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

00:55:42:050ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

00:55:42:058ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

00:55:42:058ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

00:55:42:066ApplicationSTACKGame.ExoticTurretsManager: Start release...

00:55:42:066ApplicationSTACKGame.ExoticTurretsManager: Release done!

00:55:42:075ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

00:55:42:075ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

00:55:42:083ApplicationSTACKGame.HeroDeathSystem: Start release...

00:55:42:083ApplicationSTACKGame.HeroDeathSystem: Release done!

00:55:42:092ApplicationSTACKGame.HealthSystem: Start release...

00:55:42:092ApplicationSTACKGame.HealthSystem: Release done!

00:55:42:101ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

00:55:42:101ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

00:55:42:109ApplicationSTACKGame.HeroSprintSystem: Start release...

00:55:42:109ApplicationSTACKGame.HeroSprintSystem: Release done!

00:55:42:117ApplicationSTACKGame.TargetingSystem: Start release...

00:55:42:117ApplicationSTACKGame.TargetingSystem: Release done!

00:55:42:126ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

00:55:42:126ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

00:55:42:134ApplicationSTACKGame.PingSystem: Start release...

00:55:42:134ApplicationSTACKGame.PingSystem: Release done!

00:55:42:143ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

00:55:42:143ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

00:55:42:152ApplicationSTACKGame.TurretChargeSystem: Start release...

00:55:42:152ApplicationSTACKGame.TurretChargeSystem: Release done!

00:55:42:159ApplicationSTACKPinManager: Start release...

00:55:42:159ApplicationSTACKPinManager: Release done!

00:55:42:298ApplicationSTACKGame.GameEntityManager: Start release...

00:55:42:298ApplicationSTACKGame.GameEntityManager: Release done!

00:55:42:306ApplicationSTACKUikiManager: Start release...

00:55:42:306ApplicationSTACKUikiManager: Release done!

00:55:42:314ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

00:55:42:314ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

00:55:42:322ApplicationSTACKGame.AssetManager: Start release...

00:55:42:322ApplicationSTACKGame.AssetManager: Release done!

00:55:42:331ApplicationSTACKGame.DifficultyManager: Start release...

00:55:42:331ApplicationSTACKGame.DifficultyManager: Release done!

00:55:42:339ApplicationSTACKGame.SimulationManager: Start release...

00:55:42:339ApplicationSTACKGame.SimulationManager: Release done!

00:55:42:349ApplicationSTACKGame.TurretUnlockManager: Start release...

00:55:42:349ApplicationSTACKGame.TurretUnlockManager: Release done!

00:55:42:356ApplicationSTACKGame.StartingChestManager: Start release...

00:55:42:356ApplicationSTACKGame.StartingChestManager: Release done!

00:55:42:365ApplicationSTACKGame.RedDepictionManager: Start release...

00:55:42:365ApplicationSTACKGame.RedDepictionManager: Release done!

00:55:42:373ApplicationSTACKGame.ArtifactResearchSystem: Start release...

00:55:42:373ApplicationSTACKGame.ArtifactResearchSystem: Release done!

00:55:42:382ApplicationSTACKPathfinding.PathfindingManager: Start release...

00:55:42:382ApplicationSTACKPathfinding.PathfindingManager: Release done!

00:55:42:390ApplicationSTACKGame.GameProfilerManager: Start release...

00:55:42:390ApplicationSTACKGame.GameProfilerManager: Release done!

00:55:42:400ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

00:55:42:400ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

00:55:42:407ApplicationSTACKUIPanelInteractorManager: Start release...

00:55:42:407ApplicationSTACKUIPanelInteractorManager: Release done!

00:55:42:415GameSTACKGame: Release done!

00:55:42:415ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

00:55:42:415ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.MonsterSpawnManager is now unregistered

00:55:42:415ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

00:55:42:415ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.MissileTargetSystem is now unregistered

00:55:42:415ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

00:55:42:415ApplicationSTACKGame.MerchantSystem is now unregistered

00:55:42:415ApplicationSTACKGame.LootManagementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.KeyLockSystem is now unregistered

00:55:42:415ApplicationSTACKGame.InvincibilitySystem is now unregistered

00:55:42:415ApplicationSTACKGame.InventoryManager is now unregistered

00:55:42:415ApplicationSTACKGame.IntangibilitySystem is now unregistered

00:55:42:415ApplicationSTACKGame.InactiveEntitySystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroWeaponSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroSwitchSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroSquadSystem is now unregistered

00:55:42:415ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

00:55:42:415ApplicationSTACKGame.GameEntityManager is now unregistered

00:55:42:415ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

00:55:42:415ApplicationSTACKUikiManager is now unregistered

00:55:42:415ApplicationSTACKGame.SaveSystem is now unregistered

00:55:42:415ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

00:55:42:415ApplicationSTACKGame.SimulationManager is now unregistered

00:55:42:415ApplicationSTACKGame.LevelManager is now unregistered

00:55:42:415ApplicationSTACKGame.VisionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.UnlockableManager is now unregistered

00:55:42:415ApplicationSTACKGame.TutorialSystem is now unregistered

00:55:42:415ApplicationSTACKGame.TurretUnlockManager is now unregistered

00:55:42:415ApplicationSTACKGame.HeroSprintSystem is now unregistered

00:55:42:415ApplicationSTACKGame.TurretChargeSystem is now unregistered

00:55:42:415ApplicationSTACKGame.TargetingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.TalkSystem is now unregistered

00:55:42:415ApplicationSTACKGame.StationSystem is now unregistered

00:55:42:415ApplicationSTACKGame.StartingChestManager is now unregistered

00:55:42:415ApplicationSTACKGame.SpawnSystem is now unregistered

00:55:42:415ApplicationSTACKGame.ScoreManager is now unregistered

00:55:42:415ApplicationSTACKGame.RoomsManagementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.RedDepictionManager is now unregistered

00:55:42:415ApplicationSTACKGame.PingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

00:55:42:415ApplicationSTACKPinManager is now unregistered

00:55:42:415ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

00:55:42:415ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

00:55:42:415ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CrystalMovementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CocktailSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CinematicSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CharacterMovementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CharacterFacingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

00:55:42:415ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.BossBehaviourManager is now unregistered

00:55:42:415ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

00:55:42:415ApplicationSTACKGame.AvoidanceSystem is now unregistered

00:55:42:415ApplicationSTACKGame.AudioMotionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.AssetManager is now unregistered

00:55:42:415ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

00:55:42:415ApplicationSTACKGame.AchievementTrackingManager is now unregistered

00:55:42:415ApplicationSTACKPathfinding.PathfindingManager is now unregistered

00:55:42:415ApplicationSTACKGame.DetectionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroSelectionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.DifficultyManager is now unregistered

00:55:42:415ApplicationSTACKGame.EffectSpreadSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroDeathSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

00:55:42:415ApplicationSTACKGame.HealthSystem is now unregistered

00:55:42:415ApplicationSTACKGame.GameStatsManager is now unregistered

00:55:42:415ApplicationSTACKGame.GameProfilerManager is now unregistered

00:55:42:415ApplicationSTACKGame.DoorOpeningSystem is now unregistered

00:55:42:415ApplicationSTACKGame.FlowEndSystem is now unregistered

00:55:42:415ApplicationSTACKGame.ExoticTurretsManager is now unregistered

00:55:42:415ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

00:55:42:415ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

00:55:42:415ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

00:55:42:415ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

00:55:42:415ApplicationSTACKGame.EntityActionSystem is now unregistered

00:55:42:415ApplicationSTACKGame.EmoteSystem is now unregistered

00:55:42:415ApplicationSTACKGame.EffectSystem is now unregistered

00:55:42:415ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

00:55:42:415ApplicationSTACKUIPanelInteractorManager is now unregistered

00:55:42:415ApplicationSTACKGame.QuestManager is now unregistered

00:55:42:415DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

00:55:42:415DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

00:55:42:415DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

00:55:42:415DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

00:55:42:415DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

00:55:42:415DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

00:55:42:441AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0216289

00:55:42:466AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0251040

00:55:42:543AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0764047

00:55:42:653AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.1101329

00:55:42:717AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0633990

00:55:42:760AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0439928

00:55:42:761GameplaySTACKStopping server session.

00:55:42:768GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

00:55:42:768NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

00:55:42:768NetworkSTACK[Photon] Bolt Shutdown...

00:55:42:768NetworkSTACK[Photon] OnBoltStopping

00:55:42:768NetworkSTACK[MultiplayerInviteContext] Dispose

00:55:42:768NetworkSTACK[LobbyService] DestroyCurrentLobby called

00:55:42:768NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:55:42:821NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

00:55:42:821NetworkSTACK[Bolt] Bolt shutdown begin.

00:55:42:997NetworkSTACK[LobbyService] DestroyLobby lobby succeeded

00:55:44:869NetworkSTACK[Bolt] Bolt shutdown done.

00:55:44:869GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

00:55:44:869GameplaySTACKServer session stopped.

00:55:44:869AudioSTACK[Audio] Unloading soundbanks for biome 'AstralHarbor'.

00:55:44:869ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

00:55:44:869DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:55:44:869DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

00:55:45:574DefaultSTACKUnload texture 'CrystalHUD'.

00:55:47:387ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

00:55:47:387GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = True, MaxPlayers = 3, IsPublic = False).

00:55:47:387GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
00:55:47:387DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

00:55:47:387DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:47:387UISTACKOnBoxCloseRequested

00:55:47:394GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

00:55:47:394NetworkSTACK[Photon] Bolt StartServer...

00:55:47:394DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

00:55:47:405DefaultSTACKLoaded texture 'CrystalHUD'.

00:55:47:445NetworkSTACK[Bolt] Bolt start begin!

00:55:47:947NetworkSTACK[Bolt] Bolt start done!

00:55:47:947NetworkSTACKClientServerFrameOffset set to -3.

00:55:48:123GameplaySTACKServer session started.

00:55:48:123GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

00:55:48:123ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

00:55:48:123DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:55:48:123DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:48:123AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

00:55:48:123AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

00:55:48:123AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

00:55:48:123AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

00:55:48:304NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

00:55:48:304NetworkSTACK[CrossPlatform][Warning] Lobby will be created, but user lacks permission to advertise presence.

00:55:48:510AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2095804

00:55:48:510AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0708655

00:55:48:624AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0426552

00:55:48:624AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0954769

00:55:48:741AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0216514

00:55:48:741AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0398401

00:55:48:805NetworkSTACKChangeMultiplayerInviteContextVisibility to False

00:55:48:805NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

00:55:48:805DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
00:55:48:819AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0379119

00:55:48:819AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0690620

00:55:48:819DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

00:55:48:819DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

00:55:48:819DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

00:55:48:819DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

00:55:48:819DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

00:55:48:819DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

00:55:48:819ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

00:55:48:819ApplicationSTACKGame.MovementSmoothingSystem is now registered

00:55:48:819ApplicationSTACKGame.MonsterSpawnManager is now registered

00:55:48:819ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

00:55:48:819ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

00:55:48:819ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

00:55:48:819ApplicationSTACKGame.MissileTargetSystem is now registered

00:55:48:819ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

00:55:48:819ApplicationSTACKGame.MerchantSystem is now registered

00:55:48:819ApplicationSTACKGame.LootManagementSystem is now registered

00:55:48:819ApplicationSTACKGame.LevelEventManagementSystem is now registered

00:55:48:819ApplicationSTACKGame.KeyLockSystem is now registered

00:55:48:819ApplicationSTACKGame.InvincibilitySystem is now registered

00:55:48:819ApplicationSTACKGame.InventoryManager is now registered

00:55:48:819ApplicationSTACKGame.IntangibilitySystem is now registered

00:55:48:819ApplicationSTACKGame.InactiveEntitySystem is now registered

00:55:48:819ApplicationSTACKGame.HeroWeaponSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroSwitchSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroSquadSystem is now registered

00:55:48:819ApplicationSTACKGame.NavMeshObstacleSystem is now registered

00:55:48:819ApplicationSTACKGame.GameEntityManager is now registered

00:55:48:819ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

00:55:48:819ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

00:55:48:819ApplicationSTACKUikiManager is now registered

00:55:48:819ApplicationSTACKGame.SaveSystem is now registered

00:55:48:819ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

00:55:48:819ApplicationSTACKGame.SimulationManager is now registered

00:55:48:819ApplicationSTACKGame.LevelManager is now registered

00:55:48:819ApplicationSTACKGame.VisionSystem is now registered

00:55:48:819ApplicationSTACKGame.UnlockableManager is now registered

00:55:48:819ApplicationSTACKGame.TutorialSystem is now registered

00:55:48:819ApplicationSTACKGame.TurretUnlockManager is now registered

00:55:48:819ApplicationSTACKGame.HeroSprintSystem is now registered

00:55:48:819ApplicationSTACKGame.TurretChargeSystem is now registered

00:55:48:819ApplicationSTACKGame.TargetingSystem is now registered

00:55:48:819ApplicationSTACKGame.TalkSystem is now registered

00:55:48:819ApplicationSTACKGame.StationSystem is now registered

00:55:48:819ApplicationSTACKGame.StartingChestManager is now registered

00:55:48:819ApplicationSTACKGame.SpawnSystem is now registered

00:55:48:819ApplicationSTACKGame.ScoreManager is now registered

00:55:48:819ApplicationSTACKGame.RoomsManagementSystem is now registered

00:55:48:819ApplicationSTACKGame.RedDepictionManager is now registered

00:55:48:819ApplicationSTACKGame.PingSystem is now registered

00:55:48:819ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

00:55:48:819ApplicationSTACKPinManager is now registered

00:55:48:819ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

00:55:48:819ApplicationSTACKGame.DamageTypeStatusSystem is now registered

00:55:48:819ApplicationSTACKGame.CrystalUpgradeManager is now registered

00:55:48:819ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

00:55:48:819ApplicationSTACKGame.CrystalMovementSystem is now registered

00:55:48:819ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

00:55:48:819ApplicationSTACKGame.CocktailSystem is now registered

00:55:48:819ApplicationSTACKGame.CinematicSystem is now registered

00:55:48:819ApplicationSTACKGame.CharacterMovementSystem is now registered

00:55:48:819ApplicationSTACKGame.CharacterFacingSystem is now registered

00:55:48:819ApplicationSTACKGame.CharacterAnimationSystem is now registered

00:55:48:819ApplicationSTACKGame.BugQueenManagementSystem is now registered

00:55:48:819ApplicationSTACKGame.BossBehaviourManager is now registered

00:55:48:819ApplicationSTACKGame.BoltSynchronizationSystem is now registered

00:55:48:819ApplicationSTACKGame.AvoidanceSystem is now registered

00:55:48:819ApplicationSTACKGame.AudioMotionSystem is now registered

00:55:48:819ApplicationSTACKGame.AssetManager is now registered

00:55:48:819ApplicationSTACKGame.ArtifactResearchSystem is now registered

00:55:48:819ApplicationSTACKGame.AchievementTrackingManager is now registered

00:55:48:819ApplicationSTACKPathfinding.PathfindingManager is now registered

00:55:48:819ApplicationSTACKGame.DetectionSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroSelectionSystem is now registered

00:55:48:819ApplicationSTACKGame.DifficultyManager is now registered

00:55:48:819ApplicationSTACKGame.EffectSpreadSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroLevelUpSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroDeathSystem is now registered

00:55:48:819ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

00:55:48:819ApplicationSTACKGame.HealthSystem is now registered

00:55:48:819ApplicationSTACKGame.GameStatsManager is now registered

00:55:48:819ApplicationSTACKGame.GameProfilerManager is now registered

00:55:48:819ApplicationSTACKGame.DoorOpeningSystem is now registered

00:55:48:819ApplicationSTACKGame.FlowEndSystem is now registered

00:55:48:819ApplicationSTACKGame.ExoticTurretsManager is now registered

00:55:48:819ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

00:55:48:819ApplicationSTACKGame.EnvironmentalNotesManager is now registered

00:55:48:819ApplicationSTACKGame.EntityFrontSyncSystem is now registered

00:55:48:819ApplicationSTACKGame.EntityEventBufferSystem is now registered

00:55:48:819ApplicationSTACKGame.EntityActionSystem is now registered

00:55:48:819ApplicationSTACKGame.EmoteSystem is now registered

00:55:48:819ApplicationSTACKGame.EffectSystem is now registered

00:55:48:819ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

00:55:48:819ApplicationSTACKUIPanelInteractorManager is now registered

00:55:48:819ApplicationSTACKGame.QuestManager is now registered

00:55:48:819ApplicationSTACKGame.TEDGame: Initialization...

00:55:48:819ApplicationSTACKGame.RedDepictionManager: Start initialization...

00:55:48:819ApplicationSTACKGame.RedDepictionManager: Initialization done!

00:55:48:819ApplicationSTACKRedDepictionManager: register method ProcessHeroes

00:55:48:819ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

00:55:48:819ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.SimulationManager: Start initialization...

00:55:48:819ApplicationSTACKGame.SimulationManager: Initialization done!

00:55:48:819ApplicationSTACKSimulationManager: register method UpdateInternal

00:55:48:819ApplicationSTACKGame.GameEntityManager: Start initialization...

00:55:48:819ApplicationSTACKGame.GameEntityManager: Initialization done!

00:55:48:819ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

00:55:48:819ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

00:55:48:819ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

00:55:48:819ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

00:55:48:819ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

00:55:48:819ApplicationSTACKGame.AssetManager: Start initialization...

00:55:48:819ApplicationSTACKGame.AssetManager: Initialization done!

00:55:48:819ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

00:55:48:819ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

00:55:48:819ApplicationSTACKGame.DetectionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.DetectionSystem: Initialization done!

00:55:48:819ApplicationSTACKDetectionSystem: register method BeginFrame

00:55:48:819ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

00:55:48:819ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

00:55:48:819ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

00:55:48:819ApplicationSTACKDetectionSystem: register method FinalizeDetection

00:55:48:819ApplicationSTACKDetectionSystem: register method DisposeElements

00:55:48:819ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

00:55:48:819ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

00:55:48:819ApplicationSTACKGame.SpawnSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.SpawnSystem: Initialization done!

00:55:48:819ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

00:55:48:819ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

00:55:48:819ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

00:55:48:819ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

00:55:48:819ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

00:55:48:819ApplicationSTACKGame.BossBehaviourManager: Start initialization...

00:55:48:819ApplicationSTACKGame.BossBehaviourManager: Initialization done!

00:55:48:819ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

00:55:48:819ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

00:55:48:819ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

00:55:48:819ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

00:55:48:819ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

00:55:48:819ApplicationSTACKGame.TalkSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.TalkSystem: Initialization done!

00:55:48:819ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

00:55:48:819ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

00:55:48:819ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

00:55:48:819ApplicationSTACKTalkSystem: register method UpdateHealthTracking

00:55:48:819ApplicationSTACKGame.LevelManager: Start initialization...

00:55:48:819ApplicationSTACKGame.LevelManager: Initialization done!

00:55:48:819ApplicationSTACKLevelManager: register method UpdateLevelLoading

00:55:48:819ApplicationSTACKLevelManager: register method UpdateLevelRenderer

00:55:48:819ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

00:55:48:819ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

00:55:48:819ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

00:55:48:819ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

00:55:48:819ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

00:55:48:819ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

00:55:48:819ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

00:55:48:819ApplicationSTACKGame.StationSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.StationSystem: Initialization done!

00:55:48:819ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

00:55:48:819ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

00:55:48:819ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

00:55:48:819ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

00:55:48:819ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

00:55:48:819ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

00:55:48:819ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

00:55:48:819ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

00:55:48:819ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

00:55:48:819ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.InventoryManager: Start initialization...

00:55:48:819ApplicationSTACKGame.InventoryManager: Initialization done!

00:55:48:819ApplicationSTACKInventoryManager: register method UpdateValues

00:55:48:819ApplicationSTACKInventoryManager: register method UpdateResources

00:55:48:819ApplicationSTACKGame.LootManagementSystem: Start initialization...

00:55:48:819DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:55:48:819ApplicationSTACKGame.LootManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKLootManagementSystem: register method UpdateLoots

00:55:48:819ApplicationSTACKGame.UnlockableManager: Start initialization...

00:55:48:819ApplicationSTACKGame.UnlockableManager: Initialization done!

00:55:48:819ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

00:55:48:819ApplicationSTACKUnlockableManager: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.GameStatsManager: Start initialization...

00:55:48:819GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
00:55:48:819ApplicationSTACKGame.GameStatsManager: Initialization done!

00:55:48:819ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

00:55:48:819ApplicationSTACKGame.QuestManager: Start initialization...

00:55:48:819ApplicationSTACKGame.QuestManager: Initialization done!

00:55:48:819ApplicationSTACKQuestManager: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

00:55:48:819ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

00:55:48:819ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

00:55:48:819ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

00:55:48:819ApplicationSTACKGame.AudioMotionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.AudioMotionSystem: Initialization done!

00:55:48:819ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

00:55:48:819ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

00:55:48:819ApplicationSTACKGame.AvoidanceSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.AvoidanceSystem: Initialization done!

00:55:48:819ApplicationSTACKAvoidanceSystem: register method DisposeElements

00:55:48:819ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

00:55:48:819ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

00:55:48:819ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

00:55:48:819ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

00:55:48:819ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

00:55:48:819ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

00:55:48:819ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

00:55:48:819ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

00:55:48:819ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

00:55:48:819ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

00:55:48:819ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

00:55:48:819ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

00:55:48:819ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

00:55:48:819ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

00:55:48:819ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

00:55:48:819ApplicationSTACKGame.EffectSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.EffectSystem: Initialization done!

00:55:48:819ApplicationSTACKEffectSystem: register method UpdateActiveEffects

00:55:48:819ApplicationSTACKEffectSystem: register method ProcessEffectRequests

00:55:48:819ApplicationSTACKGame.TutorialSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.TutorialSystem: Initialization done!

00:55:48:819ApplicationSTACKTutorialSystem: register method UpdateSystem

00:55:48:819ApplicationSTACKGame.CinematicSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CinematicSystem: Initialization done!

00:55:48:819ApplicationSTACKCinematicSystem: register method UpdateSystem

00:55:48:819ApplicationSTACKGame.CocktailSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CocktailSystem: Initialization done!

00:55:48:819ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

00:55:48:819ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

00:55:48:819ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

00:55:48:819ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

00:55:48:819ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

00:55:48:819ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

00:55:48:819ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

00:55:48:819ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

00:55:48:819ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

00:55:48:819ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

00:55:48:819ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

00:55:48:819ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

00:55:48:819ApplicationSTACKGame.DifficultyManager: Start initialization...

00:55:48:819ApplicationSTACKGame.DifficultyManager: Initialization done!

00:55:48:819ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

00:55:48:819ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

00:55:48:819ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

00:55:48:819ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

00:55:48:819ApplicationSTACKGame.EmoteSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.EmoteSystem: Initialization done!

00:55:48:819ApplicationSTACKEmoteSystem: register method SpecificUpdate

00:55:48:819ApplicationSTACKGame.EntityActionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.EntityActionSystem: Initialization done!

00:55:48:819ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

00:55:48:819ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

00:55:48:819ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

00:55:48:819ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

00:55:48:819ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

00:55:48:819ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

00:55:48:819ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

00:55:48:819ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

00:55:48:819ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

00:55:48:819ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

00:55:48:819ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

00:55:48:819ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

00:55:48:819ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

00:55:48:819ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

00:55:48:819ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

00:55:48:819ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

00:55:48:819ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

00:55:48:819ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

00:55:48:819ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

00:55:48:819ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

00:55:48:819ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

00:55:48:819ApplicationSTACKGame.FlowEndSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.FlowEndSystem: Initialization done!

00:55:48:819ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.GameProfilerManager: Start initialization...

00:55:48:819ApplicationSTACKGame.GameProfilerManager: Initialization done!

00:55:48:819ApplicationSTACKGameProfilerManager: register method UpdateCounters

00:55:48:819ApplicationSTACKGame.HealthSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HealthSystem: Initialization done!

00:55:48:819ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

00:55:48:819ApplicationSTACKHealthSystem: register method UpdateKillParticipation

00:55:48:819ApplicationSTACKHealthSystem: register method UpdateHealth

00:55:48:819ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

00:55:48:819ApplicationSTACKGame.HeroDeathSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroDeathSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

00:55:48:819ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

00:55:48:819ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

00:55:48:819ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

00:55:48:819ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

00:55:48:819ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

00:55:48:819ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

00:55:48:819ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

00:55:48:819ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

00:55:48:819ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

00:55:48:819ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.HeroSprintSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroSprintSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroSprintSystem: register method UpdateSprint

00:55:48:819ApplicationSTACKGame.HeroSquadSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroSquadSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroSquadSystem: register method UpdateSquads

00:55:48:819ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

00:55:48:819ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

00:55:48:819ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

00:55:48:819ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

00:55:48:819ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

00:55:48:819ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

00:55:48:819ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

00:55:48:819ApplicationSTACKGame.IntangibilitySystem: Start initialization...

00:55:48:819ApplicationSTACKGame.IntangibilitySystem: Initialization done!

00:55:48:819ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

00:55:48:819ApplicationSTACKGame.InvincibilitySystem: Start initialization...

00:55:48:819ApplicationSTACKGame.InvincibilitySystem: Initialization done!

00:55:48:819ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

00:55:48:819ApplicationSTACKGame.KeyLockSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.KeyLockSystem: Initialization done!

00:55:48:819ApplicationSTACKKeyLockSystem: register method UpdateSystem

00:55:48:819ApplicationSTACKGame.MerchantSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.MerchantSystem: Initialization done!

00:55:48:819ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

00:55:48:819ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

00:55:48:819ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

00:55:48:819ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

00:55:48:819ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

00:55:48:819ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

00:55:48:819ApplicationSTACKGame.MissileTargetSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.MissileTargetSystem: Initialization done!

00:55:48:819ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

00:55:48:819ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

00:55:48:819ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

00:55:48:819ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

00:55:48:819ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

00:55:48:819ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

00:55:48:819ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

00:55:48:819ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

00:55:48:819ApplicationSTACKGame.TargetingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.TargetingSystem: Initialization done!

00:55:48:819ApplicationSTACKTargetingSystem: register method FinalizeTargeting

00:55:48:819ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

00:55:48:819ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

00:55:48:819ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

00:55:48:819ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

00:55:48:819ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

00:55:48:819ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

00:55:48:819ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

00:55:48:819ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

00:55:48:819ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

00:55:48:819ApplicationSTACKGame.PingSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.PingSystem: Initialization done!

00:55:48:819ApplicationSTACKPingSystem: register method SpecificUpdate

00:55:48:819ApplicationSTACKGame.ScoreManager: Start initialization...

00:55:48:819ApplicationSTACKGame.ScoreManager: Initialization done!

00:55:48:819ApplicationSTACKScoreManager: register method ProcessBlackposts

00:55:48:819ApplicationSTACKGame.StartingChestManager: Start initialization...

00:55:48:819ApplicationSTACKGame.StartingChestManager: Initialization done!

00:55:48:819ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

00:55:48:819ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

00:55:48:819ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

00:55:48:819ApplicationSTACKGame.TurretChargeSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.TurretChargeSystem: Initialization done!

00:55:48:819ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

00:55:48:819ApplicationSTACKGame.TurretUnlockManager: Start initialization...

00:55:48:819ApplicationSTACKGame.TurretUnlockManager: Initialization done!

00:55:48:819ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

00:55:48:819ApplicationSTACKGame.VisionSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.VisionSystem: Initialization done!

00:55:48:819ApplicationSTACKVisionSystem: register method ServerUpdateVision

00:55:48:819ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

00:55:48:819ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

00:55:48:819ApplicationSTACKGame.SaveSystem: Start initialization...

00:55:48:819ApplicationSTACKGame.SaveSystem: Initialization done!

00:55:48:819ApplicationSTACKSaveSystem: register method UpdateSave

00:55:48:819ApplicationSTACKSaveSystem: register method UpdateLoad

00:55:48:819ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

00:55:48:819ApplicationSTACKUikiManager: Start initialization...

00:55:48:956NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1431557694]

00:55:48:997NetworkSTACK[LobbyService] CreateLobby succeeded

00:55:48:997NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-1431557694]

00:55:48:997NetworkSTACK[Voice] Set output volume to 25

00:55:48:997NetworkSTACK[VoiceService] Updating audio output status to: Disabled

00:55:49:202NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '7a58c896713444528ef86a2261a332c8' updated successfuly

00:55:49:202NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '7a58c896713444528ef86a2261a332c8' updated successfuly

00:55:49:379ApplicationSTACKUikiManager: Initialization done!

00:55:49:379ApplicationSTACKUikiManager: register method UpdateUiki

00:55:49:379ApplicationSTACKPinManager: Start initialization...

00:55:49:379ApplicationSTACKPinManager: Initialization done!

00:55:49:379ApplicationSTACKPinManager: register method RunLoadRoutine

00:55:49:379ApplicationSTACKPinManager: register method ProcessPinBlackposts

00:55:49:379ApplicationSTACKUIPanelInteractorManager: Start initialization...

00:55:49:379ApplicationSTACKUIPanelInteractorManager: Initialization done!

00:55:49:379ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

00:55:49:388GameSTACKGame: Initialization done!

00:55:49:388GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

00:55:49:388GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

00:55:49:388GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

00:55:49:388GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

00:55:49:391GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

00:55:49:391ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

00:55:49:391DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

00:55:49:391DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

00:55:49:414ApplicationSTACKLevel seed info : 'Template:bd95df4fdbb42174c8428c7350997dcb - Biome:AstralHarbor - Seed:-7216256 - Rotation:_90 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

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00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

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00:55:49:414AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

00:55:50:230AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.6145132

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00:55:50:610AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1852424

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00:55:50:627AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0083602

00:55:50:655AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0197673

00:55:50:655AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0153543

00:55:50:688AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0167863

00:55:50:688AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0107020

00:55:50:688DefaultSTACK'???|UIImage' cannot be loaded.

00:55:50:688DefaultSTACK'???|UIImage' cannot be loaded.

00:55:50:688DefaultSTACK'???|UIImage' cannot be loaded.

00:55:50:688DefaultSTACK'???|UIImage' cannot be loaded.

00:55:50:688DefaultSTACK'???|UIImage' cannot be loaded.

00:55:50:688DefaultSTACK'???|UIImage' cannot be loaded.

00:55:50:721AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0228330

00:55:50:721AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0160286

00:55:50:784AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.0460949

00:55:50:784AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.0930986

00:55:50:956AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0787215

00:55:50:956AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0097412

00:55:51:018AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0520279

00:55:51:018AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0430646

00:55:51:094AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0323177

00:55:51:094AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0132153

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