Sunday, November 5, 2023 11:56 PM
TED

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23:56:02:141DefaultSTACK[Application] Application seed is 2010162736

23:56:02:141ApplicationSTACKFramework.Application: Initialization...

23:56:02:141ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

23:56:02:141AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

23:56:02:266AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.0431320

23:56:02:325AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.0583436

23:56:02:771AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:00.4460250

23:56:02:777AssetDatabaseSTACKAssetBundle Ted.Data.Input preload took 00:00:00.0052644

23:56:03:005AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.2285483

23:56:03:020AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0148072

23:56:03:749AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:00.7285583

23:56:03:749AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0030815

23:56:03:757AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0046315

23:56:03:764AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0067248

23:56:03:764DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

23:56:03:764DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

23:56:03:764ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

23:56:03:764ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

23:56:03:764ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

23:56:03:764ApplicationSTACKBlackboardManager: Start initialization...

23:56:03:764ApplicationSTACKBlackboardManager: Initialization done!

23:56:03:764ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

23:56:03:764ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

23:56:03:764ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

23:56:03:764ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

23:56:03:764ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

23:56:03:764ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

23:56:03:860ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

23:56:03:860ApplicationSTACKAudioManager: register method UpdateMusic

23:56:03:860ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

23:56:03:860ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

23:56:03:860ApplicationSTACKAudioManager: register method UpdateModules

23:56:03:860ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

23:56:03:860NetworkSTACK[CrossPlatform] Start EOS

23:56:03:860NetworkSTACK[CrossPlatform] Platform initialized with: Success

23:56:03:860NetworkSTACK[CrossPlatform] Create EOS platform

23:56:03:860NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

23:56:03:860ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

23:56:03:860ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

23:56:03:860ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

23:56:03:860ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

23:56:03:860NetworkSTACK[Steamworks] Found 89 friends

23:56:03:860ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

23:56:03:860NetworkSTACKUsing digital distribution credentials: 'NeryK', 0x0110000100e12fe3, Steam.

23:56:03:860NetworkSTACKUsing digital distribution current game language: ''.

23:56:03:860ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

23:56:03:860ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

23:56:03:860ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

23:56:03:860DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:03:860ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

23:56:03:860ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

23:56:03:860ApplicationSTACKGame.PlayerProfileManager: Start initialization...

23:56:03:960ApplicationSTACKGame.PlayerProfileManager: Initialization done!

23:56:03:960ApplicationSTACKPlayerProfileManager: register method ProcessRequests

23:56:03:960ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

23:56:03:960ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

23:56:03:960ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

23:56:03:960ApplicationSTACKGame.TimeManager: Start initialization...

23:56:03:960ApplicationSTACKGame.TimeManager: Initialization done!

23:56:03:960ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

23:56:03:960ApplicationSTACKTimeManager: register method UpdateInGameTime

23:56:03:960ApplicationSTACKTimeManager: register method UpdateServerFrame

23:56:03:960ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

23:56:03:960ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

23:56:03:960ApplicationSTACKInputManager: register method UpdateInput

23:56:03:960ApplicationSTACKGame.SessionManager: Start initialization...

23:56:03:960ApplicationSTACKGame.SessionManager: Initialization done!

23:56:03:960ApplicationSTACKSessionManager: register method UpdateSession

23:56:03:960ApplicationSTACKGame.BoltManager: Start initialization...

23:56:03:960ApplicationSTACKGame.BoltManager: Initialization done!

23:56:03:960ApplicationSTACKBoltManager: register method ProcessBlackposts

23:56:03:960ApplicationSTACKBoltManager: register method UpdateBolt

23:56:03:960ApplicationSTACKMatchmakingService: Start initialization...

23:56:03:960ApplicationSTACKMatchmakingService: Initialization done!

23:56:03:960ApplicationSTACKMatchmakingService: register method ProcessBlackposts

23:56:03:960ApplicationSTACKFlowManager: Start initialization...

23:56:03:960ApplicationSTACKFlowManager: Initialization done!

23:56:03:960ApplicationSTACKFlowManager: register method UpdateFlow

23:56:03:960ApplicationSTACKGameIntentManager: Start initialization...

23:56:03:960ApplicationSTACKGameIntentManager: Initialization done!

23:56:03:960ApplicationSTACKGameIntentManager: register method FrameUpdate

23:56:03:960ApplicationSTACKPlatformSessionRuntime: Start initialization...

23:56:03:960ApplicationSTACKPlatformSessionRuntime: Initialization done!

23:56:03:960ApplicationSTACKFramework.Automation.TestManager: Start initialization...

23:56:03:960ApplicationSTACKFramework.Automation.TestManager: Initialization done!

23:56:03:960ApplicationSTACKTestManager: register method UpdateTests

23:56:03:960ApplicationSTACKG2G.G2GManager: Start initialization...

23:56:05:474NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

23:56:05:474NetworkSTACK[CrossPlatform] Login with appticket

23:56:05:474NetworkSTACK[CrossPlatform] digitalPlatform: Steam

23:56:05:474NetworkSTACK[CrossPlatform][STEAM] Login

23:56:05:474NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

23:56:05:482ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

23:56:05:482DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

23:56:05:482NetworkSTACK[Photon] Bolt StartClient...

23:56:05:482DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

23:56:05:616ApplicationSTACKG2G.G2GManager: Initialization done!

23:56:05:616ApplicationSTACKG2GManager: register method ProcessBlackposts

23:56:05:616ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

23:56:05:616ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

23:56:05:616ApplicationSTACKSettings.SettingsManager: Start initialization...

23:56:05:616NetworkSTACK[Localization] Current steam language : english

23:56:05:616NetworkSTACK[Localization] Current steam language : english

23:56:05:616ApplicationSTACKSettings.SettingsManager: Initialization done!

23:56:05:616ApplicationSTACKSettingsManager: register method SpecificUpdate

23:56:05:616ApplicationSTACKSettingsManager: register method ProcessBlackposts

23:56:05:616ApplicationSTACKUI.UIWindowsManager: Start initialization...

23:56:05:616ApplicationSTACKUI.UIWindowsManager: Initialization done!

23:56:05:616ApplicationSTACKUIInvitationManager: Start initialization...

23:56:05:616ApplicationSTACKUIInvitationManager: Initialization done!

23:56:05:616ApplicationSTACKUIInvitationManager: register method UpdateInvitation

23:56:05:616ApplicationSTACKUIManager: Start initialization...

23:56:05:616ApplicationSTACKUIRenderingManager: register method PostRender

23:56:05:616ApplicationSTACKUIRenderingManager: register method Render

23:56:05:616DefaultSTACK[TED-14649] AddActionMapController UI

23:56:05:912NetworkSTACK[Bolt] Bolt start begin!

23:56:06:154DefaultSTACK'???|PillHUDItem' cannot be loaded.

23:56:06:174DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

23:56:06:286NetworkSTACK[Photon] Bolt ShutdownImmediate...

23:56:06:286NetworkSTACK[Photon] OnBoltStopping

23:56:06:286NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

23:56:06:286NetworkSTACK[Bolt] Bolt shutdown begin.

23:56:06:286NetworkSTACK[Bolt] Bolt shutdown done.

23:56:06:486DefaultSTACK'???|ScoreItem' cannot be loaded.

23:56:06:486DefaultSTACK'???|ScoreItem' cannot be loaded.

23:56:06:486DefaultSTACK'???|RecapTimerItem' cannot be loaded.

23:56:06:486DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

23:56:06:486DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

23:56:06:574DefaultSTACK'???|PillHUDItem' cannot be loaded.

23:56:06:574DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

23:56:06:658DefaultSTACK'???|DLCItemShowable' cannot be loaded.

23:56:06:718DefaultSTACK'???|PingHUDItem' cannot be loaded.

23:56:06:805DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:06:805DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

23:56:06:805DefaultSTACK'???|PillHUDItem' cannot be loaded.

23:56:06:805DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

23:56:06:867DefaultSTACK'???|ScoreItem' cannot be loaded.

23:56:06:867DefaultSTACK'???|ScoreItem' cannot be loaded.

23:56:06:867DefaultSTACK'???|RecapTimerItem' cannot be loaded.

23:56:06:867DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

23:56:06:867DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

23:56:06:867ApplicationSTACKUIManager: Initialization done!

23:56:06:867ApplicationSTACKUIManager: register method ProcessBlackposts

23:56:06:867ApplicationSTACKUIManager: register method UISpecificUpdate

23:56:06:867ApplicationSTACKUIOverlayTabsManager: Start initialization...

23:56:06:867DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

23:56:06:867DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

23:56:06:867DefaultSTACK'???|DLCItemShowable' cannot be loaded.

23:56:07:291NetworkSTACKGetOutputDevices Count : 0

23:56:07:291NetworkSTACKGetInputDevices Count : 0

23:56:07:617NetworkSTACK[CrossPlatform] Connected! result: Success

23:56:07:617NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 0002d082e7d9405d884a1e9004e97fbe

23:56:07:617NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

23:56:07:617NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

23:56:07:617DefaultSTACK[VoiceChat] Input device : Mic in at rear panel (Pink) (Realtek(R) Audio) : ({ce17f993-0412-48ce-8488-cf6299131601})

23:56:07:617NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

23:56:07:617NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

23:56:07:617DefaultSTACK[VoiceChat] Output device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

23:56:07:617NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:07:617NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__7 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:07:943DefaultSTACK[VoiceChat] RefreshAudioSettings

23:56:07:943NetworkSTACKGetInputDevices Count : 5

23:56:07:943NetworkSTACKDevice #0 : name : Mic in at rear panel (Pink) (Realtek(R) Audio), deviceID : {ce17f993-0412-48ce-8488-cf6299131601}, isDefault : True

23:56:07:943NetworkSTACKDevice #1 : name : VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), deviceID : {46d49c38-b952-4f17-83ca-5336d5b00d7e}, isDefault : False

23:56:07:943NetworkSTACKDevice #2 : name : Microphone (Steam Streaming Microphone), deviceID : {5eb44aca-59e3-4849-99de-8aed836b80d1}, isDefault : False

23:56:07:943NetworkSTACKDevice #3 : name : Microphone (DroidCam Virtual Audio), deviceID : {8fb116df-6538-4ede-9541-704e78e79ac5}, isDefault : False

23:56:07:943NetworkSTACKDevice #4 : name : Microphone (HD Pro Webcam C920), deviceID : {ebf26e92-a50f-4304-9ecc-a44cae4649e9}, isDefault : False

23:56:07:943NetworkSTACKGetOutputDevices Count : 6

23:56:07:943NetworkSTACKDevice #0 : name : Realtek Digital Output (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{1986279e-4a9c-4e1d-b3d7-f7e82ac599f0}, isDefault : False

23:56:07:943NetworkSTACKDevice #1 : name : Haut-parleurs (Steam Streaming Speakers), deviceID : {0.0.0.00000000}.{a06e76e8-ca14-42a4-99dd-f167efed98e9}, isDefault : False

23:56:07:943NetworkSTACKDevice #2 : name : Haut-parleurs (Realtek(R) Audio), deviceID : {0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5}, isDefault : True

23:56:07:943NetworkSTACKDevice #3 : name : ROG PG278QR (NVIDIA High Definition Audio), deviceID : {0.0.0.00000000}.{bde48052-4738-4264-adfe-5c6bc310a71d}, isDefault : False

23:56:07:943NetworkSTACKDevice #4 : name : Haut-parleurs (Steam Streaming Microphone), deviceID : {0.0.0.00000000}.{c1a1f97b-cfe5-41e1-b7ed-3f0c34812fbf}, isDefault : False

23:56:07:943NetworkSTACKDevice #5 : name : VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), deviceID : {0.0.0.00000000}.{d7e1c7d2-2d0b-47b3-a62b-d8a204052e20}, isDefault : False

23:56:07:943DefaultSTACK[VoiceChat] SetOutput device : Haut-parleurs (Realtek(R) Audio) : ({0.0.0.00000000}.{a932dd0f-5e3d-4585-baa9-cc6a4de38df5})

23:56:07:943NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

23:56:07:943NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

23:56:07:943DefaultSTACK[Storage] Cache successfully deleted

23:56:07:943NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 1

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 1

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 0

23:56:08:369NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 0

23:56:08:545ApplicationSTACKUIOverlayTabsManager: Initialization done!

23:56:08:545ApplicationSTACKGame.PrismManager: Start initialization...

23:56:08:545DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561197975023587 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10109+ba5251cc02 ; sessionId 71e8834192aa4b4f99d3f128668fa335 : appScope Public

23:56:08:545ApplicationSTACKGame.PrismManager: Initialization done!

23:56:08:545ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

23:56:08:545ApplicationSTACKPrismManager: register method ProcessBlackposts

23:56:08:545ApplicationSTACKPrismManager: register method UpdateEvents

23:56:08:545ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

23:56:08:545ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

23:56:08:545ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

23:56:08:545ApplicationSTACKMouseCursorManager: Start initialization...

23:56:08:545ApplicationSTACKMouseCursorManager: Initialization done!

23:56:08:545ApplicationSTACKMouseCursorManager: register method UpdateCursor

23:56:08:545ApplicationSTACKGame.GameManager: Start initialization...

23:56:08:545ApplicationSTACKGame.GameManager: Initialization done!

23:56:08:545ApplicationSTACKGameManager: register method UpdateInternal

23:56:08:545ApplicationSTACKUINotificationManager: Start initialization...

23:56:08:545ApplicationSTACKUINotificationManager: Initialization done!

23:56:08:545ApplicationSTACKUINotificationManager: register method ProcessBlackposts

23:56:08:545ApplicationSTACKUINotificationManager: register method UpdateNotifications

23:56:08:545ApplicationSTACKGame.TimeReplicationManager: Start initialization...

23:56:08:545ApplicationSTACKGame.TimeReplicationManager: Initialization done!

23:56:08:545ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

23:56:08:545DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.

23:56:08:545DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

23:56:08:545ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

23:56:08:545ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

23:56:08:545ApplicationSTACKPlatformInviteManager: Start initialization...

23:56:08:545ApplicationSTACKPlatformInviteManager: Initialization done!

23:56:08:545ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

23:56:08:545ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

23:56:08:545ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

23:56:08:545ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

23:56:08:545ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

23:56:08:545ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

23:56:08:545ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

23:56:08:545ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

23:56:08:545ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

23:56:08:545ApplicationSTACKGame.CameraManager: Start initialization...

23:56:08:545ApplicationSTACKGame.CameraManager: Initialization done!

23:56:08:545ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

23:56:08:545ApplicationSTACKCameraManager: register method UpdateVirtualModes

23:56:08:545ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

23:56:08:545ApplicationSTACKCameraManager: register method UpdateCameraShaker

23:56:08:545ApplicationSTACKCameraManager: register method ComputeCameraPosition

23:56:08:545ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

23:56:08:573NetworkSTACK[CrossPlatform][Warning] All returned metadata items were ignored.

23:56:08:573PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x0110000100e12fe3_01', reading...

23:56:08:573NetworkSTACK[CrossPlatform][Warning] Querying file for reading failed. Filename=[G2GSecret-RETAIL]

23:56:08:573NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}

23:56:08:573DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:08:573DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endlessâ„¢ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:08:573DefaultSTACKReload project configuration

23:56:08:664PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because it were asked to (useRemote: False).

23:56:08:664NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' returned: NotFound
 at OnReadFileCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:08:674PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because it were asked to (useRemote: False).

23:56:08:681PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because it were asked to (useRemote: False).

23:56:08:689PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because it were asked to (useRemote: False).

23:56:08:877DefaultSTACK[TED-14649] AddActionMapController Video

23:56:08:894DefaultSTACKLoaded texture 'Default Small'.

23:56:11:041DefaultSTACK[TED-14649] RemoveActionMapController Video

23:56:11:057DefaultSTACKLoaded texture 'Title'.

23:56:12:292NetworkSTACKParsing the command line arguments...

23:56:12:292NetworkSTACKC:\Program Files (x86)\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance

23:56:12:292ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

23:56:12:292DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

23:56:12:292DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

23:56:12:475NetworkSTACK[Photon] Bolt StartClient...

23:56:12:475DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

23:56:12:530NetworkSTACK[Bolt] Bolt start begin!

23:56:12:530DefaultSTACKLoaded texture 'HQ_00'.

23:56:12:530DefaultSTACKLoaded texture 'Svg'.

23:56:12:530DefaultSTACKLoaded texture 'Inputs'.

23:56:12:974NetworkSTACK[Bolt] Bolt start done!

23:56:12:974NetworkSTACKClientServerFrameOffset set to -3.

23:56:14:021NetworkSTACK[Bolt] Session list updated: 6 total sessions

23:56:14:021DefaultSTACKRegisterPlayer Post request on https://ted-friend.service.games2gether.com/player/register returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
23:56:14:021DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:19:791UISTACKOnBoxCloseRequested

23:56:19:791DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:19:793ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

23:56:19:793DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

23:56:19:793DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:19:793GameplaySTACKStarting client session.

23:56:19:793UISTACKOnBoxCloseRequested

23:56:19:799GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

23:56:19:799GameplaySTACKClient session started.

23:56:19:799GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

23:56:19:808GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

23:56:19:808DefaultSTACKLoaded texture 'CrystalHUD'.

23:56:20:018NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:56:20:517NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:56:21:025NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:56:21:523NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:56:22:023NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.73:54751]

23:56:22:073NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 176.185.219.251:54751]

23:56:22:073NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

23:56:22:073NetworkSTACKJoining Session with custom data 90619bacac0849ed9437a570457a2f0d

23:56:22:077GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

23:56:22:225NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

23:56:22:373NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4567 bytes

23:56:22:373GameplaySTACKReceived DistantProgression #0

23:56:22:373NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

23:56:22:373NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:22:373NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

23:56:22:373NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 90619bacac0849ed9437a570457a2f0d

23:56:22:373NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

23:56:22:375GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

23:56:22:375ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

23:56:22:375DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:22:375DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:22:375AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

23:56:22:375AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

23:56:22:375AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

23:56:22:375AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

23:56:22:771NetworkSTACKChangeMultiplayerInviteContextVisibility to True

23:56:22:771NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

23:56:22:771DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
23:56:22:926AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.3454907

23:56:22:926AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0770626

23:56:23:065NetworkSTACK[MultiplayerInviteContext] SteamworksDigitalDistributionClient_LobbyEntered with m_eResult = k_EChatRoomEnterResponseSuccess, m_ulSteamIDLobby = 109775242463775737

23:56:23:065NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775242463775737

23:56:23:083AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0794840

23:56:23:083AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0964152

23:56:23:210AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0305416

23:56:23:210AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0364046

23:56:23:292AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0450294

23:56:23:292AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0629436

23:56:23:292DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

23:56:23:292DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

23:56:23:292DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

23:56:23:292DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

23:56:23:292DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

23:56:23:292DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

23:56:23:292ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

23:56:23:292ApplicationSTACKGame.MovementSmoothingSystem is now registered

23:56:23:292ApplicationSTACKGame.MonsterSpawnManager is now registered

23:56:23:292ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

23:56:23:292ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

23:56:23:292ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

23:56:23:292ApplicationSTACKGame.MissileTargetSystem is now registered

23:56:23:292ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

23:56:23:292ApplicationSTACKGame.MerchantSystem is now registered

23:56:23:292ApplicationSTACKGame.LootManagementSystem is now registered

23:56:23:292ApplicationSTACKGame.LevelEventManagementSystem is now registered

23:56:23:292ApplicationSTACKGame.KeyLockSystem is now registered

23:56:23:292ApplicationSTACKGame.InvincibilitySystem is now registered

23:56:23:292ApplicationSTACKGame.InventoryManager is now registered

23:56:23:292ApplicationSTACKGame.IntangibilitySystem is now registered

23:56:23:292ApplicationSTACKGame.InactiveEntitySystem is now registered

23:56:23:292ApplicationSTACKGame.HeroWeaponSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroSwitchSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroSquadSystem is now registered

23:56:23:292ApplicationSTACKGame.NavMeshObstacleSystem is now registered

23:56:23:292ApplicationSTACKGame.GameEntityManager is now registered

23:56:23:292ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

23:56:23:292ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

23:56:23:292ApplicationSTACKUikiManager is now registered

23:56:23:292ApplicationSTACKGame.SaveSystem is now registered

23:56:23:292ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

23:56:23:292ApplicationSTACKGame.SimulationManager is now registered

23:56:23:292ApplicationSTACKGame.LevelManager is now registered

23:56:23:292ApplicationSTACKGame.VisionSystem is now registered

23:56:23:292ApplicationSTACKGame.UnlockableManager is now registered

23:56:23:292ApplicationSTACKGame.TutorialSystem is now registered

23:56:23:292ApplicationSTACKGame.TurretUnlockManager is now registered

23:56:23:292ApplicationSTACKGame.HeroSprintSystem is now registered

23:56:23:292ApplicationSTACKGame.TurretChargeSystem is now registered

23:56:23:292ApplicationSTACKGame.TargetingSystem is now registered

23:56:23:292ApplicationSTACKGame.TalkSystem is now registered

23:56:23:292ApplicationSTACKGame.StationSystem is now registered

23:56:23:292ApplicationSTACKGame.StartingChestManager is now registered

23:56:23:292ApplicationSTACKGame.SpawnSystem is now registered

23:56:23:292ApplicationSTACKGame.ScoreManager is now registered

23:56:23:292ApplicationSTACKGame.RoomsManagementSystem is now registered

23:56:23:292ApplicationSTACKGame.RedDepictionManager is now registered

23:56:23:292ApplicationSTACKGame.PingSystem is now registered

23:56:23:292ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

23:56:23:292ApplicationSTACKPinManager is now registered

23:56:23:292ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

23:56:23:292ApplicationSTACKGame.DamageTypeStatusSystem is now registered

23:56:23:292ApplicationSTACKGame.CrystalUpgradeManager is now registered

23:56:23:292ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

23:56:23:292ApplicationSTACKGame.CrystalMovementSystem is now registered

23:56:23:292ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

23:56:23:292ApplicationSTACKGame.CocktailSystem is now registered

23:56:23:292ApplicationSTACKGame.CinematicSystem is now registered

23:56:23:292ApplicationSTACKGame.CharacterMovementSystem is now registered

23:56:23:292ApplicationSTACKGame.CharacterFacingSystem is now registered

23:56:23:292ApplicationSTACKGame.CharacterAnimationSystem is now registered

23:56:23:292ApplicationSTACKGame.BugQueenManagementSystem is now registered

23:56:23:292ApplicationSTACKGame.BossBehaviourManager is now registered

23:56:23:292ApplicationSTACKGame.BoltSynchronizationSystem is now registered

23:56:23:292ApplicationSTACKGame.AvoidanceSystem is now registered

23:56:23:292ApplicationSTACKGame.AudioMotionSystem is now registered

23:56:23:292ApplicationSTACKGame.AssetManager is now registered

23:56:23:292ApplicationSTACKGame.ArtifactResearchSystem is now registered

23:56:23:292ApplicationSTACKGame.AchievementTrackingManager is now registered

23:56:23:292ApplicationSTACKPathfinding.PathfindingManager is now registered

23:56:23:292ApplicationSTACKGame.DetectionSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroSelectionSystem is now registered

23:56:23:292ApplicationSTACKGame.DifficultyManager is now registered

23:56:23:292ApplicationSTACKGame.EffectSpreadSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroLevelUpSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroDeathSystem is now registered

23:56:23:292ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

23:56:23:292ApplicationSTACKGame.HealthSystem is now registered

23:56:23:292ApplicationSTACKGame.GameStatsManager is now registered

23:56:23:292ApplicationSTACKGame.GameProfilerManager is now registered

23:56:23:292ApplicationSTACKGame.DoorOpeningSystem is now registered

23:56:23:292ApplicationSTACKGame.FlowEndSystem is now registered

23:56:23:292ApplicationSTACKGame.ExoticTurretsManager is now registered

23:56:23:292ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

23:56:23:292ApplicationSTACKGame.EnvironmentalNotesManager is now registered

23:56:23:292ApplicationSTACKGame.EntityFrontSyncSystem is now registered

23:56:23:292ApplicationSTACKGame.EntityEventBufferSystem is now registered

23:56:23:292ApplicationSTACKGame.EntityActionSystem is now registered

23:56:23:292ApplicationSTACKGame.EmoteSystem is now registered

23:56:23:292ApplicationSTACKGame.EffectSystem is now registered

23:56:23:292ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

23:56:23:292ApplicationSTACKUIPanelInteractorManager is now registered

23:56:23:292ApplicationSTACKGame.QuestManager is now registered

23:56:23:292ApplicationSTACKGame.TEDGame: Initialization...

23:56:23:292ApplicationSTACKGame.RedDepictionManager: Start initialization...

23:56:23:292ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

23:56:23:292ApplicationSTACKRedDepictionSystem: register method Update

23:56:23:292ApplicationSTACKGame.RedDepictionManager: Initialization done!

23:56:23:292ApplicationSTACKRedDepictionManager: register method ProcessHeroes

23:56:23:292ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

23:56:23:292ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.SimulationManager: Start initialization...

23:56:23:292ApplicationSTACKGame.SimulationManager: Initialization done!

23:56:23:292ApplicationSTACKSimulationManager: register method UpdateInternal

23:56:23:292ApplicationSTACKGame.GameEntityManager: Start initialization...

23:56:23:292ApplicationSTACKGame.GameEntityManager: Initialization done!

23:56:23:292ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

23:56:23:292ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

23:56:23:292ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

23:56:23:292ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

23:56:23:292ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

23:56:23:292ApplicationSTACKGame.AssetManager: Start initialization...

23:56:23:292ApplicationSTACKGame.AssetManager: Initialization done!

23:56:23:292ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

23:56:23:292ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

23:56:23:292ApplicationSTACKGame.DetectionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.DetectionSystem: Initialization done!

23:56:23:292ApplicationSTACKDetectionSystem: register method BeginFrame

23:56:23:292ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

23:56:23:292ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

23:56:23:292ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

23:56:23:292ApplicationSTACKDetectionSystem: register method FinalizeDetection

23:56:23:292ApplicationSTACKDetectionSystem: register method DisposeElements

23:56:23:292ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

23:56:23:292ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

23:56:23:292ApplicationSTACKGame.SpawnSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.SpawnSystem: Initialization done!

23:56:23:292ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

23:56:23:292ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

23:56:23:292ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

23:56:23:292ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

23:56:23:292ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

23:56:23:292ApplicationSTACKGame.BossBehaviourManager: Start initialization...

23:56:23:292ApplicationSTACKGame.BossBehaviourManager: Initialization done!

23:56:23:292ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

23:56:23:292ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

23:56:23:292ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

23:56:23:292ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

23:56:23:292ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

23:56:23:292ApplicationSTACKGame.TalkSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.TalkSystem: Initialization done!

23:56:23:292ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

23:56:23:292ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

23:56:23:292ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

23:56:23:292ApplicationSTACKTalkSystem: register method UpdateHealthTracking

23:56:23:292ApplicationSTACKGame.LevelManager: Start initialization...

23:56:23:292ApplicationSTACKGame.LevelManager: Initialization done!

23:56:23:292ApplicationSTACKLevelManager: register method UpdateLevelLoading

23:56:23:292ApplicationSTACKLevelManager: register method UpdateLevelRenderer

23:56:23:292ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

23:56:23:292ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

23:56:23:292ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

23:56:23:292ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

23:56:23:292ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

23:56:23:292ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

23:56:23:292ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

23:56:23:292ApplicationSTACKGame.StationSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.StationSystem: Initialization done!

23:56:23:292ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

23:56:23:292ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

23:56:23:292ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

23:56:23:292ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

23:56:23:292ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

23:56:23:292ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

23:56:23:292ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

23:56:23:292ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

23:56:23:292ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

23:56:23:292ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.InventoryManager: Start initialization...

23:56:23:292ApplicationSTACKGame.InventoryManager: Initialization done!

23:56:23:292ApplicationSTACKInventoryManager: register method UpdateValues

23:56:23:292ApplicationSTACKInventoryManager: register method UpdateResources

23:56:23:292ApplicationSTACKGame.LootManagementSystem: Start initialization...

23:56:23:292DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:23:292ApplicationSTACKGame.LootManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKLootManagementSystem: register method UpdateLoots

23:56:23:292ApplicationSTACKGame.UnlockableManager: Start initialization...

23:56:23:292ApplicationSTACKGame.UnlockableManager: Initialization done!

23:56:23:292ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

23:56:23:292ApplicationSTACKUnlockableManager: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.GameStatsManager: Start initialization...

23:56:23:292GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:23:292ApplicationSTACKGame.GameStatsManager: Initialization done!

23:56:23:292ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

23:56:23:292ApplicationSTACKGame.QuestManager: Start initialization...

23:56:23:292ApplicationSTACKGame.QuestManager: Initialization done!

23:56:23:292ApplicationSTACKQuestManager: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

23:56:23:292ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

23:56:23:292ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

23:56:23:292ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

23:56:23:292ApplicationSTACKGame.AudioMotionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.AudioMotionSystem: Initialization done!

23:56:23:292ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

23:56:23:292ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

23:56:23:292ApplicationSTACKGame.AvoidanceSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.AvoidanceSystem: Initialization done!

23:56:23:292ApplicationSTACKAvoidanceSystem: register method DisposeElements

23:56:23:292ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

23:56:23:292ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

23:56:23:292ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

23:56:23:292ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

23:56:23:292ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

23:56:23:292ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

23:56:23:292ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

23:56:23:292ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

23:56:23:292ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

23:56:23:292ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

23:56:23:292ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

23:56:23:292ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

23:56:23:292ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

23:56:23:292ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

23:56:23:292ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

23:56:23:292ApplicationSTACKGame.EffectSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.EffectSystem: Initialization done!

23:56:23:292ApplicationSTACKEffectSystem: register method UpdateActiveEffects

23:56:23:292ApplicationSTACKEffectSystem: register method ProcessEffectRequests

23:56:23:292ApplicationSTACKGame.TutorialSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.TutorialSystem: Initialization done!

23:56:23:292ApplicationSTACKTutorialSystem: register method UpdateSystem

23:56:23:292ApplicationSTACKGame.CinematicSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CinematicSystem: Initialization done!

23:56:23:292ApplicationSTACKCinematicSystem: register method UpdateSystem

23:56:23:292ApplicationSTACKGame.CocktailSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CocktailSystem: Initialization done!

23:56:23:292ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

23:56:23:292ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

23:56:23:292ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

23:56:23:292ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

23:56:23:292ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

23:56:23:292ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

23:56:23:292ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

23:56:23:292ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

23:56:23:292ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

23:56:23:292ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

23:56:23:292ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

23:56:23:292ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

23:56:23:292ApplicationSTACKGame.DifficultyManager: Start initialization...

23:56:23:292ApplicationSTACKGame.DifficultyManager: Initialization done!

23:56:23:292ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

23:56:23:292ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

23:56:23:292ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

23:56:23:292ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

23:56:23:292ApplicationSTACKGame.EmoteSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.EmoteSystem: Initialization done!

23:56:23:292ApplicationSTACKEmoteSystem: register method SpecificUpdate

23:56:23:292ApplicationSTACKGame.EntityActionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.EntityActionSystem: Initialization done!

23:56:23:292ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

23:56:23:292ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

23:56:23:292ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

23:56:23:292ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

23:56:23:292ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

23:56:23:292ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

23:56:23:292ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

23:56:23:292ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

23:56:23:292ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

23:56:23:292ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

23:56:23:292ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

23:56:23:292ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

23:56:23:292ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

23:56:23:292ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

23:56:23:292ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

23:56:23:292ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

23:56:23:292ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

23:56:23:292ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

23:56:23:292ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

23:56:23:292ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

23:56:23:292ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

23:56:23:292ApplicationSTACKGame.FlowEndSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.FlowEndSystem: Initialization done!

23:56:23:292ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.GameProfilerManager: Start initialization...

23:56:23:292ApplicationSTACKGame.GameProfilerManager: Initialization done!

23:56:23:292ApplicationSTACKGameProfilerManager: register method UpdateCounters

23:56:23:292ApplicationSTACKGame.HealthSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HealthSystem: Initialization done!

23:56:23:292ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

23:56:23:292ApplicationSTACKHealthSystem: register method UpdateKillParticipation

23:56:23:292ApplicationSTACKHealthSystem: register method UpdateHealth

23:56:23:292ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

23:56:23:292ApplicationSTACKGame.HeroDeathSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroDeathSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

23:56:23:292ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

23:56:23:292ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

23:56:23:292ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

23:56:23:292ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

23:56:23:292ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

23:56:23:292ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

23:56:23:292ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

23:56:23:292ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

23:56:23:292ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

23:56:23:292ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.HeroSprintSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroSprintSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroSprintSystem: register method UpdateSprint

23:56:23:292ApplicationSTACKGame.HeroSquadSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroSquadSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroSquadSystem: register method UpdateSquads

23:56:23:292ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

23:56:23:292ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

23:56:23:292ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

23:56:23:292ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

23:56:23:292ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

23:56:23:292ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

23:56:23:292ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

23:56:23:292ApplicationSTACKGame.IntangibilitySystem: Start initialization...

23:56:23:292ApplicationSTACKGame.IntangibilitySystem: Initialization done!

23:56:23:292ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

23:56:23:292ApplicationSTACKGame.InvincibilitySystem: Start initialization...

23:56:23:292ApplicationSTACKGame.InvincibilitySystem: Initialization done!

23:56:23:292ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

23:56:23:292ApplicationSTACKGame.KeyLockSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.KeyLockSystem: Initialization done!

23:56:23:292ApplicationSTACKKeyLockSystem: register method UpdateSystem

23:56:23:292ApplicationSTACKGame.MerchantSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.MerchantSystem: Initialization done!

23:56:23:292ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

23:56:23:292ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

23:56:23:292ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

23:56:23:292ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

23:56:23:292ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

23:56:23:292ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

23:56:23:292ApplicationSTACKGame.MissileTargetSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.MissileTargetSystem: Initialization done!

23:56:23:292ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

23:56:23:292ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

23:56:23:292ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

23:56:23:292ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

23:56:23:292ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

23:56:23:292ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

23:56:23:292ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

23:56:23:292ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

23:56:23:292ApplicationSTACKGame.TargetingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.TargetingSystem: Initialization done!

23:56:23:292ApplicationSTACKTargetingSystem: register method FinalizeTargeting

23:56:23:292ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

23:56:23:292ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

23:56:23:292ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

23:56:23:292ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

23:56:23:292ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

23:56:23:292ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

23:56:23:292ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

23:56:23:292ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

23:56:23:292ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

23:56:23:292ApplicationSTACKGame.PingSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.PingSystem: Initialization done!

23:56:23:292ApplicationSTACKPingSystem: register method SpecificUpdate

23:56:23:292ApplicationSTACKGame.ScoreManager: Start initialization...

23:56:23:292ApplicationSTACKGame.ScoreManager: Initialization done!

23:56:23:292ApplicationSTACKScoreManager: register method ProcessBlackposts

23:56:23:292ApplicationSTACKGame.StartingChestManager: Start initialization...

23:56:23:292ApplicationSTACKGame.StartingChestManager: Initialization done!

23:56:23:292ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

23:56:23:292ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

23:56:23:292ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

23:56:23:292ApplicationSTACKGame.TurretChargeSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.TurretChargeSystem: Initialization done!

23:56:23:292ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

23:56:23:292ApplicationSTACKGame.TurretUnlockManager: Start initialization...

23:56:23:292ApplicationSTACKGame.TurretUnlockManager: Initialization done!

23:56:23:292ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

23:56:23:292ApplicationSTACKGame.VisionSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.VisionSystem: Initialization done!

23:56:23:292ApplicationSTACKVisionSystem: register method ServerUpdateVision

23:56:23:292ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

23:56:23:292ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

23:56:23:292ApplicationSTACKGame.SaveSystem: Start initialization...

23:56:23:292ApplicationSTACKGame.SaveSystem: Initialization done!

23:56:23:292ApplicationSTACKSaveSystem: register method UpdateSave

23:56:23:292ApplicationSTACKSaveSystem: register method UpdateLoad

23:56:23:292ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

23:56:23:292ApplicationSTACKUikiManager: Start initialization...

23:56:23:488DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'A05_Guitar'.

23:56:23:488NetworkSTACK[LobbyService] Join lobby succeeded

23:56:23:488NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 90619bacac0849ed9437a570457a2f0d

23:56:23:488NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

23:56:23:488NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:23:488NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002d082e7d9405d884a1e9004e97fbe
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:23:488NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00026f78fcbe4d049029aeb11c0d9312
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
23:56:23:488NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

23:56:23:488NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

23:56:23:488NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-351156150]

23:56:23:488NetworkSTACK[Voice] Set output volume to 25

23:56:23:488NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

23:56:23:488NetworkSTACK[VoiceService] Updating audio output status to: Disabled

23:56:23:915ApplicationSTACKUikiManager: Initialization done!

23:56:23:915ApplicationSTACKUikiManager: register method UpdateUiki

23:56:23:915ApplicationSTACKPinManager: Start initialization...

23:56:23:915ApplicationSTACKPinManager: Initialization done!

23:56:23:915ApplicationSTACKPinManager: register method RunLoadRoutine

23:56:23:915ApplicationSTACKPinManager: register method ProcessPinBlackposts

23:56:23:915ApplicationSTACKUIPanelInteractorManager: Start initialization...

23:56:23:915ApplicationSTACKUIPanelInteractorManager: Initialization done!

23:56:23:915ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

23:56:23:927GameSTACKGame: Initialization done!

23:56:23:927GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

23:56:23:927GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

23:56:23:927GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

23:56:23:927GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

23:56:23:930GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

23:56:23:930ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

23:56:23:930DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:23:930DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:24:068NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

23:56:24:120ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

23:56:24:120AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

23:56:24:120NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName LevelData:2]: 72701 bytes

23:56:25:027AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.6324695

23:56:25:027AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1742005

23:56:25:027NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

23:56:25:247DefaultSTACK'???|UIImage' cannot be loaded.

23:56:25:247DefaultSTACK'???|UIImage' cannot be loaded.

23:56:25:247DefaultSTACK'???|UIImage' cannot be loaded.

23:56:25:247DefaultSTACK'???|UIImage' cannot be loaded.

23:56:25:247DefaultSTACK'???|UIImage' cannot be loaded.

23:56:25:247DefaultSTACK'???|UIImage' cannot be loaded.

23:56:25:291AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0885024

23:56:25:318AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0269916

23:56:25:332AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0137554

23:56:25:332AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0097789

23:56:25:549AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.2074703

23:56:25:549AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.0818958

23:56:25:639AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0070123

23:56:25:639AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0095919

23:56:25:697AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0485872

23:56:25:697AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0403780

23:56:25:744AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0062286

23:56:25:744AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0132553

23:56:25:784AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0270273

23:56:25:784AssetDatabaseSTACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0085409

23:56:25:798AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload took 00:00:00.0052753

23:56:25:798DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

23:56:25:798DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

23:56:25:798AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

23:56:25:864AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. 'f1a44a605853c934ba22287fe2c52e87'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f1/a44a605853c934ba22287fe2c52e87_LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. '09fe4c99229e78c4e8f2cbc990242b88'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
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23:56:26:268DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
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23:56:26:268DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bb/5a30cda340fc84a8d65a71d72099ec_LB_Factoria_SaloonStage_Props_Bottle_02_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. '380fc404af940d94e91a6fdc58966bd8'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_C_Totem_01_sub01.asset'. 'dfb0d57a9aa037f45b46fbea99fecd4e'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '2cc17502b5e80064c9e6a24a138f9fa7'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2c/c17502b5e80064c9e6a24a138f9fa7_LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '7fee5f86fbcef56449a13efce8fd402e'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_01.asset'. '893ee24a19834a1499f2b713150da440'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/27b2f49d8c9814fa4a27398299bab2_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ad94f36db4725e44bad2e77c485c940f'.
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23:56:26:432DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
 at GetValue in :line 0
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23:56:26:545ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

23:56:26:545DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:26:545DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:26:545NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...fbe] RoomName=[conf+-351156150]

23:56:26:545NetworkSTACK[Voice] Set output volume to 25

23:56:26:545NetworkSTACK[VoiceService] Updating audio output status to: Disabled

23:56:26:554GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

23:56:26:576GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

23:56:26:576GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

23:56:26:576DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/09/e54195b14105641802aabeefadf446_LB_Factoria_Saloon_centersideEntryA04_01.asset'. '7ca72f4be3afcec4ab9102981ca709ef'.
 at GetValue in :line 0
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23:56:26:771AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

23:56:26:771AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

23:56:26:771GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

23:56:26:771GameplaySTACKSetPlayerID Hero 1 #1 -> 0:4 (initialSet = False)

23:56:26:806GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

23:56:26:806ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

23:56:26:806DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:26:806DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

23:56:26:806DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:806DefaultSTACK'???|UIBlur' cannot be loaded.

23:56:26:866DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
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23:56:26:866AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

23:56:26:866AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

23:56:26:866AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

23:56:26:866DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

23:56:26:866DefaultSTACK[Audio][Music] Playing saloon event 'Play_ED_A05_Saloon_Mix_01' based on 'A05_Guitar'.

23:56:26:866DefaultSTACKCinematic started GenericReloading

23:56:26:866GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

23:56:26:866GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

23:56:26:891GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

23:56:26:891GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

23:56:26:891DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

23:56:26:891DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

23:56:26:933GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

23:56:26:933GameplaySTACKCinematic step Launch CS_GR_LockHeroes

23:56:26:947AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

23:56:26:947AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

23:56:26:947GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

23:56:26:947GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

23:56:26:979AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

23:56:26:979AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

23:56:26:979GameplaySTACKCinematic step Launch CS_GR_HideHeroes

23:56:27:205GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

23:56:27:205GameplaySTACKCinematic step Launch Generic_FadeOut

23:56:27:205DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

23:56:27:205DefaultSTACKCinematic finished GenericReloading

23:56:27:205DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

23:56:27:568DefaultSTACKUnload texture 'HQ_00'.

23:56:27:568DefaultSTACKUnload texture 'CrystalHUD'.

23:56:27:922DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

23:56:27:922DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

23:56:27:922DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

23:56:27:922DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

23:56:27:922DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

23:56:27:959GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

23:56:28:674NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: 90619bacac0849ed9437a570457a2f0d, memberId: 0002264ee49c4baaba2d0a78c18631e7, change: Joined

23:56:28:674NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:90619bacac0849ed9437a570457a2f0d, memberId:0002264ee49c4baaba2d0a78c18631e7, memberStatus:Joined

23:56:28:733GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

23:56:28:940GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

23:56:28:959GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

23:56:30:977GameplaySTACKCinematic step Launch Generic_End

23:56:30:977GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
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23:56:31:648DefaultSTACK[PinManager] Pins loaded.

23:56:33:212UISTACKOnBoxCloseRequested

23:56:33:212DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:35:273GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = True)

23:56:35:273GameplaySTACKSetPlayerID Hero 2 #1 -> 0:5 (initialSet = False)

23:56:35:382DefaultSTACK[PlayerProfile] Sparing one save request because an existing one was already queued.

23:56:35:753DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:35:757DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:35:757DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
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23:56:35:774NetworkSTACKChangeMultiplayerInviteContextVisibility to False

23:56:35:774NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775242463775737).

23:56:35:774NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

23:56:35:774DefaultSTACKNo player contract.
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23:56:36:829DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:36:838DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:36:838DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
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23:56:42:434DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:42:437DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:42:437DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
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23:56:42:569NetworkSTACKConnection [Connection [EndPoint IPv4 176.185.219.251:54751]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

23:56:42:569NetworkSTACKReceived data from [Connection [EndPoint IPv4 176.185.219.251:54751]] on channel [UdpChannelName PlayerProgression:1]: 4599 bytes

23:56:42:569GameplaySTACKReceived DistantProgression #0

23:56:44:750DefaultSTACK[TED-14649] AddActionMapController ModalMenu

23:56:44:750DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
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23:56:45:941DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:45:941UISTACKOnBoxCloseRequested

23:56:45:941DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:45:941DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
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23:56:45:946DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

23:56:45:946DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
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23:56:46:124DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : ExitToMainMenuAfterProfileSave

23:56:46:124GameplaySTACKStopping client session.

23:56:46:126GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...

23:56:46:126NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing

23:56:46:126NetworkSTACK[Photon] Bolt Shutdown...

23:56:46:126NetworkSTACK[Photon] OnBoltStopping

23:56:46:126NetworkSTACK[MultiplayerInviteContext] Dispose

23:56:46:126NetworkSTACK[LobbyService] Leaving lobby '90619bacac0849ed9437a570457a2f0d'

23:56:46:126NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

23:56:46:126ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

23:56:46:126DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

23:56:46:126DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:46:137DefaultSTACK[Audio][Music] Stopped saloon event 'Play_ED_A05_Saloon_Mix_01'.

23:56:46:154NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

23:56:46:154NetworkSTACK[Bolt] Bolt shutdown begin.

23:56:46:154DefaultSTACKLoaded texture 'HQ_00'.

23:56:46:154DefaultSTACKLoaded texture 'CrystalHUD'.

23:56:46:900AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
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23:56:46:921DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

23:56:46:921DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

23:56:46:950AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0284450

23:56:47:002AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0510279

23:56:47:027AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0250729

23:56:47:052AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0249045

23:56:47:076AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0248903

23:56:47:104AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0276399

23:56:47:145AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0401537

23:56:47:224AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0795217

23:56:47:276AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0517796

23:56:47:310AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0337376

23:56:47:342AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0312179

23:56:47:366AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0247565

23:56:47:391AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0250473

23:56:47:416AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0246298

23:56:47:441AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0250679

23:56:47:466AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0247831

23:56:47:492AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0250510

23:56:47:517AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0250583

23:56:47:542AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0251899

23:56:47:567AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0253516

23:56:47:593AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0250482

23:56:47:619AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0261594

23:56:47:643AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0244774

23:56:47:670AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0263688

23:56:47:670REDSTACKGC & Unload unused assets

23:56:47:874ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKSaveSystem: unregister method UpdateSave

23:56:47:874ApplicationSTACKSaveSystem: unregister method UpdateLoad

23:56:47:874ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

23:56:47:874ApplicationSTACKQuestManager: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

23:56:47:874ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

23:56:47:874ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

23:56:47:874ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

23:56:47:874ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

23:56:47:874ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

23:56:47:874ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

23:56:47:874ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

23:56:47:874ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

23:56:47:874ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

23:56:47:874ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

23:56:47:874ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKCinematicSystem: unregister method UpdateSystem

23:56:47:874ApplicationSTACKTutorialSystem: unregister method UpdateSystem

23:56:47:874ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

23:56:47:874ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

23:56:47:874ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

23:56:47:874ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

23:56:47:874ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

23:56:47:874ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

23:56:47:874ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

23:56:47:874ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

23:56:47:874ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

23:56:47:874ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

23:56:47:874ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

23:56:47:874ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

23:56:47:874ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

23:56:47:874ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

23:56:47:874ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

23:56:47:874ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

23:56:47:874ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

23:56:47:874ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

23:56:47:874ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

23:56:47:874ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

23:56:47:874ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

23:56:47:874ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

23:56:47:874ApplicationSTACKInventoryManager: unregister method UpdateResources

23:56:47:874ApplicationSTACKInventoryManager: unregister method UpdateValues

23:56:47:874ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

23:56:47:874ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

23:56:47:874ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

23:56:47:874ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

23:56:47:874ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

23:56:47:874ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

23:56:47:874ApplicationSTACKScoreManager: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

23:56:47:874ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

23:56:47:874ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

23:56:47:874ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

23:56:47:874ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

23:56:47:874ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

23:56:47:874ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

23:56:47:874ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

23:56:47:874ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

23:56:47:874ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

23:56:47:874ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

23:56:47:874ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

23:56:47:874ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

23:56:47:874ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

23:56:47:874ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

23:56:47:874ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

23:56:47:874ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

23:56:47:874ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

23:56:47:874ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

23:56:47:874ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

23:56:47:874ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

23:56:47:874ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

23:56:47:874ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

23:56:47:874ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

23:56:47:874ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

23:56:47:874ApplicationSTACKDetectionSystem: unregister method DisposeElements

23:56:47:874ApplicationSTACKDetectionSystem: unregister method BeginFrame

23:56:47:874ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

23:56:47:874ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

23:56:47:874ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

23:56:47:874ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

23:56:47:874ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

23:56:47:874ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

23:56:47:874ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

23:56:47:874ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

23:56:47:874ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

23:56:47:874ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

23:56:47:874ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

23:56:47:874ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

23:56:47:874ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

23:56:47:874ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

23:56:47:874ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

23:56:47:874ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

23:56:47:874ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

23:56:47:874ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

23:56:47:874ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

23:56:47:874ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

23:56:47:874ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

23:56:47:874ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

23:56:47:874ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

23:56:47:874ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

23:56:47:874ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

23:56:47:874ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

23:56:47:874ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

23:56:47:874ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

23:56:47:874ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

23:56:47:874ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

23:56:47:874ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

23:56:47:874ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

23:56:47:874ApplicationSTACKHealthSystem: unregister method UpdateHealth

23:56:47:874ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

23:56:47:874ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

23:56:47:874ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

23:56:47:874ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

23:56:47:874ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

23:56:47:874ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

23:56:47:874ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

23:56:47:874ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

23:56:47:874ApplicationSTACKPingSystem: unregister method SpecificUpdate

23:56:47:874ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

23:56:47:874ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

23:56:47:874ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

23:56:47:874ApplicationSTACKPinManager: unregister method RunLoadRoutine

23:56:47:874ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

23:56:47:874ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

23:56:47:874ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

23:56:47:874ApplicationSTACKUikiManager: unregister method UpdateUiki

23:56:47:874ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

23:56:47:874ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

23:56:47:874ApplicationSTACKSimulationManager: unregister method UpdateInternal

23:56:47:874ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

23:56:47:874ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

23:56:47:874ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

23:56:47:874ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

23:56:47:874ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

23:56:47:874ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

23:56:47:874ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

23:56:47:874ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

23:56:47:874ApplicationSTACKGame.TEDGame: Release...

23:56:47:913ApplicationSTACKGame.AchievementTrackingManager: Start release...

23:56:47:913ApplicationSTACKGame.AchievementTrackingManager: Release done!

23:56:47:922ApplicationSTACKGame.SaveSystem: Start release...

23:56:47:922ApplicationSTACKGame.SaveSystem: Release done!

23:56:47:929ApplicationSTACKGame.QuestManager: Start release...

23:56:47:929ApplicationSTACKGame.QuestManager: Release done!

23:56:47:938ApplicationSTACKGame.FlowEndSystem: Start release...

23:56:47:938ApplicationSTACKGame.FlowEndSystem: Release done!

23:56:47:947ApplicationSTACKGame.GameStatsManager: Start release...

23:56:47:947ApplicationSTACKGame.GameStatsManager: Release done!

23:56:47:955ApplicationSTACKGame.HeroSelectionSystem: Start release...

23:56:47:955ApplicationSTACKGame.HeroSelectionSystem: Release done!

23:56:47:963ApplicationSTACKGame.UnlockableManager: Start release...

23:56:47:963ApplicationSTACKGame.UnlockableManager: Release done!

23:56:47:972ApplicationSTACKGame.TalkSystem: Start release...

23:56:47:972ApplicationSTACKGame.TalkSystem: Release done!

23:56:47:980ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

23:56:47:980ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

23:56:47:988ApplicationSTACKGame.MissileTargetSystem: Start release...

23:56:47:988ApplicationSTACKGame.MissileTargetSystem: Release done!

23:56:47:997ApplicationSTACKGame.MovementSmoothingSystem: Start release...

23:56:47:997ApplicationSTACKGame.MovementSmoothingSystem: Release done!

23:56:48:005ApplicationSTACKGame.LevelEventManagementSystem: Start release...

23:56:48:005ApplicationSTACKGame.LevelEventManagementSystem: Release done!

23:56:48:014ApplicationSTACKGame.CinematicSystem: Start release...

23:56:48:014ApplicationSTACKGame.CinematicSystem: Release done!

23:56:48:023ApplicationSTACKGame.TutorialSystem: Start release...

23:56:48:023ApplicationSTACKGame.TutorialSystem: Release done!

23:56:48:031ApplicationSTACKGame.CocktailSystem: Start release...

23:56:48:031ApplicationSTACKGame.CocktailSystem: Release done!

23:56:48:039ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

23:56:48:039ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

23:56:48:048ApplicationSTACKGame.EffectSpreadSystem: Start release...

23:56:48:048ApplicationSTACKGame.EffectSpreadSystem: Release done!

23:56:48:056ApplicationSTACKGame.VisionSystem: Start release...

23:56:48:056ApplicationSTACKGame.VisionSystem: Release done!

23:56:48:065ApplicationSTACKGame.EffectSystem: Start release...

23:56:48:065ApplicationSTACKGame.EffectSystem: Release done!

23:56:48:074ApplicationSTACKGame.RoomsManagementSystem: Start release...

23:56:48:074ApplicationSTACKGame.RoomsManagementSystem: Release done!

23:56:48:082ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

23:56:48:082ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

23:56:48:090ApplicationSTACKGame.MonsterSpawnManager: Start release...

23:56:48:090ApplicationSTACKGame.MonsterSpawnManager: Release done!

23:56:48:099ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

23:56:48:099ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

23:56:48:107ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

23:56:48:107ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

23:56:48:116ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

23:56:48:116ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

23:56:48:125ApplicationSTACKGame.MerchantSystem: Start release...

23:56:48:125ApplicationSTACKGame.MerchantSystem: Release done!

23:56:48:133ApplicationSTACKGame.LootManagementSystem: Start release...

23:56:48:133ApplicationSTACKGame.LootManagementSystem: Release done!

23:56:48:142ApplicationSTACKGame.KeyLockSystem: Start release...

23:56:48:142ApplicationSTACKGame.KeyLockSystem: Release done!

23:56:48:151ApplicationSTACKGame.InvincibilitySystem: Start release...

23:56:48:151ApplicationSTACKGame.InvincibilitySystem: Release done!

23:56:48:158ApplicationSTACKGame.CrystalUpgradeManager: Start release...

23:56:48:158ApplicationSTACKGame.CrystalUpgradeManager: Release done!

23:56:48:167ApplicationSTACKGame.HeroLevelUpSystem: Start release...

23:56:48:167ApplicationSTACKGame.HeroLevelUpSystem: Release done!

23:56:48:176ApplicationSTACKGame.InventoryManager: Start release...

23:56:48:176ApplicationSTACKGame.InventoryManager: Release done!

23:56:48:184ApplicationSTACKGame.IntangibilitySystem: Start release...

23:56:48:184ApplicationSTACKGame.IntangibilitySystem: Release done!

23:56:48:192ApplicationSTACKGame.InactiveEntitySystem: Start release...

23:56:48:192ApplicationSTACKGame.InactiveEntitySystem: Release done!

23:56:48:201ApplicationSTACKGame.HeroWeaponSystem: Start release...

23:56:48:201ApplicationSTACKGame.HeroWeaponSystem: Release done!

23:56:48:209ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

23:56:48:209ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

23:56:48:219ApplicationSTACKGame.HeroSwitchSystem: Start release...

23:56:48:219ApplicationSTACKGame.HeroSwitchSystem: Release done!

23:56:48:241ApplicationSTACKGame.HeroSquadSystem: Start release...

23:56:48:241ApplicationSTACKGame.HeroSquadSystem: Release done!

23:56:48:250ApplicationSTACKGame.ScoreManager: Start release...

23:56:48:250ApplicationSTACKGame.ScoreManager: Release done!

23:56:48:258ApplicationSTACKGame.StationSystem: Start release...

23:56:48:258ApplicationSTACKGame.StationSystem: Release done!

23:56:48:258NetworkSTACK[Bolt] Bolt shutdown done.

23:56:48:258GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...

23:56:48:258GameplaySTACKClient session stopped.

23:56:48:258ApplicationSTACKGame.CrystalMovementSystem: Start release...

23:56:48:258ApplicationSTACKGame.CrystalMovementSystem: Release done!

23:56:48:277ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

23:56:48:277ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

23:56:48:284ApplicationSTACKGame.BossBehaviourManager: Start release...

23:56:48:284ApplicationSTACKGame.BossBehaviourManager: Release done!

23:56:48:292ApplicationSTACKGame.BugQueenManagementSystem: Start release...

23:56:48:292ApplicationSTACKGame.BugQueenManagementSystem: Release done!

23:56:48:300ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

23:56:48:300ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

23:56:48:309ApplicationSTACKGame.LevelManager: Start release...

23:56:48:309ApplicationSTACKGame.LevelManager: Release done!

23:56:48:318ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

23:56:48:318ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

23:56:48:326ApplicationSTACKGame.SpawnSystem: Start release...

23:56:48:326ApplicationSTACKGame.SpawnSystem: Release done!

23:56:48:334ApplicationSTACKGame.EntityActionSystem: Start release...

23:56:48:334ApplicationSTACKGame.EntityActionSystem: Release done!

23:56:48:343ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

23:56:48:343ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

23:56:48:351ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

23:56:48:351ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

23:56:48:360ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

23:56:48:360ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

23:56:48:369ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

23:56:48:369ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

23:56:48:376ApplicationSTACKGame.DetectionSystem: Start release...

23:56:48:376ApplicationSTACKGame.DetectionSystem: Release done!

23:56:48:384ApplicationSTACKGame.AudioMotionSystem: Start release...

23:56:48:384ApplicationSTACKGame.AudioMotionSystem: Release done!

23:56:48:393ApplicationSTACKGame.AvoidanceSystem: Start release...

23:56:48:393ApplicationSTACKGame.AvoidanceSystem: Release done!

23:56:48:401ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

23:56:48:401ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

23:56:48:410ApplicationSTACKGame.CharacterAnimationSystem: Start release...

23:56:48:410ApplicationSTACKGame.CharacterAnimationSystem: Release done!

23:56:48:420ApplicationSTACKGame.CharacterFacingSystem: Start release...

23:56:48:420ApplicationSTACKGame.CharacterFacingSystem: Release done!

23:56:48:427ApplicationSTACKGame.CharacterMovementSystem: Start release...

23:56:48:427ApplicationSTACKGame.CharacterMovementSystem: Release done!

23:56:48:436ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

23:56:48:436ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

23:56:48:444ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

23:56:48:444ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

23:56:48:452ApplicationSTACKGame.DoorOpeningSystem: Start release...

23:56:48:452ApplicationSTACKGame.DoorOpeningSystem: Release done!

23:56:48:461ApplicationSTACKGame.EmoteSystem: Start release...

23:56:48:461ApplicationSTACKGame.EmoteSystem: Release done!

23:56:48:470ApplicationSTACKGame.EntityEventBufferSystem: Start release...

23:56:48:470ApplicationSTACKGame.EntityEventBufferSystem: Release done!

23:56:48:478ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

23:56:48:478ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

23:56:48:487ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

23:56:48:487ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

23:56:48:495ApplicationSTACKGame.ExoticTurretsManager: Start release...

23:56:48:495ApplicationSTACKGame.ExoticTurretsManager: Release done!

23:56:48:504ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

23:56:48:504ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

23:56:48:512ApplicationSTACKGame.HeroDeathSystem: Start release...

23:56:48:512ApplicationSTACKGame.HeroDeathSystem: Release done!

23:56:48:522ApplicationSTACKGame.HealthSystem: Start release...

23:56:48:522ApplicationSTACKGame.HealthSystem: Release done!

23:56:48:529ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

23:56:48:529ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

23:56:48:537ApplicationSTACKGame.HeroSprintSystem: Start release...

23:56:48:537ApplicationSTACKGame.HeroSprintSystem: Release done!

23:56:48:546ApplicationSTACKGame.TargetingSystem: Start release...

23:56:48:546ApplicationSTACKGame.TargetingSystem: Release done!

23:56:48:554ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

23:56:48:554ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

23:56:48:562ApplicationSTACKGame.PingSystem: Start release...

23:56:48:562ApplicationSTACKGame.PingSystem: Release done!

23:56:48:572ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

23:56:48:572ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

23:56:48:579ApplicationSTACKGame.TurretChargeSystem: Start release...

23:56:48:579ApplicationSTACKGame.TurretChargeSystem: Release done!

23:56:48:588ApplicationSTACKPinManager: Start release...

23:56:48:588ApplicationSTACKPinManager: Release done!

23:56:48:740ApplicationSTACKGame.GameEntityManager: Start release...

23:56:48:740ApplicationSTACKGame.GameEntityManager: Release done!

23:56:48:746ApplicationSTACKUikiManager: Start release...

23:56:48:746ApplicationSTACKUikiManager: Release done!

23:56:48:755ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

23:56:48:755ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

23:56:48:763ApplicationSTACKGame.AssetManager: Start release...

23:56:48:763ApplicationSTACKGame.AssetManager: Release done!

23:56:48:772ApplicationSTACKGame.DifficultyManager: Start release...

23:56:48:772ApplicationSTACKGame.DifficultyManager: Release done!

23:56:48:780ApplicationSTACKGame.SimulationManager: Start release...

23:56:48:780ApplicationSTACKGame.SimulationManager: Release done!

23:56:48:788ApplicationSTACKGame.TurretUnlockManager: Start release...

23:56:48:788ApplicationSTACKGame.TurretUnlockManager: Release done!

23:56:48:797ApplicationSTACKGame.StartingChestManager: Start release...

23:56:48:797ApplicationSTACKGame.StartingChestManager: Release done!

23:56:48:805ApplicationSTACKGame.RedDepictionManager: Start release...

23:56:48:805ApplicationSTACKGame.RedDepictionManager: Release done!

23:56:48:813ApplicationSTACKGame.ArtifactResearchSystem: Start release...

23:56:48:813ApplicationSTACKGame.ArtifactResearchSystem: Release done!

23:56:48:823ApplicationSTACKPathfinding.PathfindingManager: Start release...

23:56:48:823ApplicationSTACKPathfinding.PathfindingManager: Release done!

23:56:48:831ApplicationSTACKGame.GameProfilerManager: Start release...

23:56:48:831ApplicationSTACKGame.GameProfilerManager: Release done!

23:56:48:839ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

23:56:48:839ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

23:56:48:848ApplicationSTACKUIPanelInteractorManager: Start release...

23:56:48:848ApplicationSTACKUIPanelInteractorManager: Release done!

23:56:48:856GameSTACKGame: Release done!

23:56:48:856ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

23:56:48:856ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.MonsterSpawnManager is now unregistered

23:56:48:856ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

23:56:48:856ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.MissileTargetSystem is now unregistered

23:56:48:856ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

23:56:48:856ApplicationSTACKGame.MerchantSystem is now unregistered

23:56:48:856ApplicationSTACKGame.LootManagementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.KeyLockSystem is now unregistered

23:56:48:856ApplicationSTACKGame.InvincibilitySystem is now unregistered

23:56:48:856ApplicationSTACKGame.InventoryManager is now unregistered

23:56:48:856ApplicationSTACKGame.IntangibilitySystem is now unregistered

23:56:48:856ApplicationSTACKGame.InactiveEntitySystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroWeaponSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroSwitchSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroSquadSystem is now unregistered

23:56:48:856ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

23:56:48:856ApplicationSTACKGame.GameEntityManager is now unregistered

23:56:48:856ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

23:56:48:856ApplicationSTACKUikiManager is now unregistered

23:56:48:856ApplicationSTACKGame.SaveSystem is now unregistered

23:56:48:856ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

23:56:48:856ApplicationSTACKGame.SimulationManager is now unregistered

23:56:48:856ApplicationSTACKGame.LevelManager is now unregistered

23:56:48:856ApplicationSTACKGame.VisionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.UnlockableManager is now unregistered

23:56:48:856ApplicationSTACKGame.TutorialSystem is now unregistered

23:56:48:856ApplicationSTACKGame.TurretUnlockManager is now unregistered

23:56:48:856ApplicationSTACKGame.HeroSprintSystem is now unregistered

23:56:48:856ApplicationSTACKGame.TurretChargeSystem is now unregistered

23:56:48:856ApplicationSTACKGame.TargetingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.TalkSystem is now unregistered

23:56:48:856ApplicationSTACKGame.StationSystem is now unregistered

23:56:48:856ApplicationSTACKGame.StartingChestManager is now unregistered

23:56:48:856ApplicationSTACKGame.SpawnSystem is now unregistered

23:56:48:856ApplicationSTACKGame.ScoreManager is now unregistered

23:56:48:856ApplicationSTACKGame.RoomsManagementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.RedDepictionManager is now unregistered

23:56:48:856ApplicationSTACKGame.PingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

23:56:48:856ApplicationSTACKPinManager is now unregistered

23:56:48:856ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

23:56:48:856ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

23:56:48:856ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CrystalMovementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CocktailSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CinematicSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CharacterMovementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CharacterFacingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

23:56:48:856ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.BossBehaviourManager is now unregistered

23:56:48:856ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

23:56:48:856ApplicationSTACKGame.AvoidanceSystem is now unregistered

23:56:48:856ApplicationSTACKGame.AudioMotionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.AssetManager is now unregistered

23:56:48:856ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

23:56:48:856ApplicationSTACKGame.AchievementTrackingManager is now unregistered

23:56:48:856ApplicationSTACKPathfinding.PathfindingManager is now unregistered

23:56:48:856ApplicationSTACKGame.DetectionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroSelectionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.DifficultyManager is now unregistered

23:56:48:856ApplicationSTACKGame.EffectSpreadSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroDeathSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

23:56:48:856ApplicationSTACKGame.HealthSystem is now unregistered

23:56:48:856ApplicationSTACKGame.GameStatsManager is now unregistered

23:56:48:856ApplicationSTACKGame.GameProfilerManager is now unregistered

23:56:48:856ApplicationSTACKGame.DoorOpeningSystem is now unregistered

23:56:48:856ApplicationSTACKGame.FlowEndSystem is now unregistered

23:56:48:856ApplicationSTACKGame.ExoticTurretsManager is now unregistered

23:56:48:856ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

23:56:48:856ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

23:56:48:856ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

23:56:48:856ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

23:56:48:856ApplicationSTACKGame.EntityActionSystem is now unregistered

23:56:48:856ApplicationSTACKGame.EmoteSystem is now unregistered

23:56:48:856ApplicationSTACKGame.EffectSystem is now unregistered

23:56:48:856ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

23:56:48:856ApplicationSTACKUIPanelInteractorManager is now unregistered

23:56:48:856ApplicationSTACKGame.QuestManager is now unregistered

23:56:48:856DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

23:56:48:856DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

23:56:48:856DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

23:56:48:856DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

23:56:48:856DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

23:56:48:856DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

23:56:48:882AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0214462

23:56:48:907AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0249437

23:56:48:983AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0757437

23:56:49:085AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.1019315

23:56:49:151AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0658750

23:56:49:196AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0448322

23:56:49:196AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

23:56:49:196ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

23:56:49:196DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:49:196DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

23:56:49:899DefaultSTACKUnload texture 'CrystalHUD'.

23:56:52:534ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

23:56:52:534GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = False, MaxPlayers = 2, IsPublic = False).

23:56:52:534GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
23:56:52:534DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

23:56:52:534DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:52:534UISTACKOnBoxCloseRequested

23:56:52:541GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

23:56:52:541GameplaySTACKServer session started.

23:56:52:541GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

23:56:52:541ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

23:56:52:541DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

23:56:52:541DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

23:56:52:541DefaultSTACKLoaded texture 'CrystalHUD'.

23:56:52:914AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

23:56:52:914AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

23:56:52:914AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

23:56:52:914AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

23:56:53:129AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.2137280

23:56:53:129AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0757029

23:56:53:250AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0447491

23:56:53:250AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.1073531

23:56:53:388AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0310421

23:56:53:388AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0404236

23:56:53:464AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0355435

23:56:53:464AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0672810

23:56:53:464DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

23:56:53:464DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

23:56:53:464DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

23:56:53:464DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

23:56:53:464DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

23:56:53:464DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

23:56:53:464ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

23:56:53:464ApplicationSTACKGame.MovementSmoothingSystem is now registered

23:56:53:464ApplicationSTACKGame.MonsterSpawnManager is now registered

23:56:53:464ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

23:56:53:464ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

23:56:53:464ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

23:56:53:464ApplicationSTACKGame.MissileTargetSystem is now registered

23:56:53:464ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

23:56:53:464ApplicationSTACKGame.MerchantSystem is now registered

23:56:53:464ApplicationSTACKGame.LootManagementSystem is now registered

23:56:53:464ApplicationSTACKGame.LevelEventManagementSystem is now registered

23:56:53:464ApplicationSTACKGame.KeyLockSystem is now registered

23:56:53:464ApplicationSTACKGame.InvincibilitySystem is now registered

23:56:53:464ApplicationSTACKGame.InventoryManager is now registered

23:56:53:464ApplicationSTACKGame.IntangibilitySystem is now registered

23:56:53:464ApplicationSTACKGame.InactiveEntitySystem is now registered

23:56:53:464ApplicationSTACKGame.HeroWeaponSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroSwitchSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroSquadSystem is now registered

23:56:53:464ApplicationSTACKGame.NavMeshObstacleSystem is now registered

23:56:53:464ApplicationSTACKGame.GameEntityManager is now registered

23:56:53:464ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

23:56:53:464ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

23:56:53:464ApplicationSTACKUikiManager is now registered

23:56:53:464ApplicationSTACKGame.SaveSystem is now registered

23:56:53:464ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

23:56:53:464ApplicationSTACKGame.SimulationManager is now registered

23:56:53:464ApplicationSTACKGame.LevelManager is now registered

23:56:53:464ApplicationSTACKGame.VisionSystem is now registered

23:56:53:464ApplicationSTACKGame.UnlockableManager is now registered

23:56:53:464ApplicationSTACKGame.TutorialSystem is now registered

23:56:53:464ApplicationSTACKGame.TurretUnlockManager is now registered

23:56:53:464ApplicationSTACKGame.HeroSprintSystem is now registered

23:56:53:464ApplicationSTACKGame.TurretChargeSystem is now registered

23:56:53:464ApplicationSTACKGame.TargetingSystem is now registered

23:56:53:464ApplicationSTACKGame.TalkSystem is now registered

23:56:53:464ApplicationSTACKGame.StationSystem is now registered

23:56:53:464ApplicationSTACKGame.StartingChestManager is now registered

23:56:53:464ApplicationSTACKGame.SpawnSystem is now registered

23:56:53:464ApplicationSTACKGame.ScoreManager is now registered

23:56:53:464ApplicationSTACKGame.RoomsManagementSystem is now registered

23:56:53:464ApplicationSTACKGame.RedDepictionManager is now registered

23:56:53:464ApplicationSTACKGame.PingSystem is now registered

23:56:53:464ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

23:56:53:464ApplicationSTACKPinManager is now registered

23:56:53:464ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

23:56:53:464ApplicationSTACKGame.DamageTypeStatusSystem is now registered

23:56:53:464ApplicationSTACKGame.CrystalUpgradeManager is now registered

23:56:53:464ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

23:56:53:464ApplicationSTACKGame.CrystalMovementSystem is now registered

23:56:53:464ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

23:56:53:464ApplicationSTACKGame.CocktailSystem is now registered

23:56:53:464ApplicationSTACKGame.CinematicSystem is now registered

23:56:53:464ApplicationSTACKGame.CharacterMovementSystem is now registered

23:56:53:464ApplicationSTACKGame.CharacterFacingSystem is now registered

23:56:53:464ApplicationSTACKGame.CharacterAnimationSystem is now registered

23:56:53:464ApplicationSTACKGame.BugQueenManagementSystem is now registered

23:56:53:464ApplicationSTACKGame.BossBehaviourManager is now registered

23:56:53:464ApplicationSTACKGame.BoltSynchronizationSystem is now registered

23:56:53:464ApplicationSTACKGame.AvoidanceSystem is now registered

23:56:53:464ApplicationSTACKGame.AudioMotionSystem is now registered

23:56:53:464ApplicationSTACKGame.AssetManager is now registered

23:56:53:464ApplicationSTACKGame.ArtifactResearchSystem is now registered

23:56:53:464ApplicationSTACKGame.AchievementTrackingManager is now registered

23:56:53:464ApplicationSTACKPathfinding.PathfindingManager is now registered

23:56:53:464ApplicationSTACKGame.DetectionSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroSelectionSystem is now registered

23:56:53:464ApplicationSTACKGame.DifficultyManager is now registered

23:56:53:464ApplicationSTACKGame.EffectSpreadSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroLevelUpSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroDeathSystem is now registered

23:56:53:464ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

23:56:53:464ApplicationSTACKGame.HealthSystem is now registered

23:56:53:464ApplicationSTACKGame.GameStatsManager is now registered

23:56:53:464ApplicationSTACKGame.GameProfilerManager is now registered

23:56:53:464ApplicationSTACKGame.DoorOpeningSystem is now registered

23:56:53:464ApplicationSTACKGame.FlowEndSystem is now registered

23:56:53:464ApplicationSTACKGame.ExoticTurretsManager is now registered

23:56:53:464ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

23:56:53:464ApplicationSTACKGame.EnvironmentalNotesManager is now registered

23:56:53:464ApplicationSTACKGame.EntityFrontSyncSystem is now registered

23:56:53:464ApplicationSTACKGame.EntityEventBufferSystem is now registered

23:56:53:464ApplicationSTACKGame.EntityActionSystem is now registered

23:56:53:464ApplicationSTACKGame.EmoteSystem is now registered

23:56:53:464ApplicationSTACKGame.EffectSystem is now registered

23:56:53:464ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

23:56:53:464ApplicationSTACKUIPanelInteractorManager is now registered

23:56:53:464ApplicationSTACKGame.QuestManager is now registered

23:56:53:464ApplicationSTACKGame.TEDGame: Initialization...

23:56:53:464ApplicationSTACKGame.RedDepictionManager: Start initialization...

23:56:53:464ApplicationSTACKGame.RedDepictionManager: Initialization done!

23:56:53:464ApplicationSTACKRedDepictionManager: register method ProcessHeroes

23:56:53:464ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

23:56:53:464ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.SimulationManager: Start initialization...

23:56:53:464ApplicationSTACKGame.SimulationManager: Initialization done!

23:56:53:464ApplicationSTACKSimulationManager: register method UpdateInternal

23:56:53:464ApplicationSTACKGame.GameEntityManager: Start initialization...

23:56:53:464ApplicationSTACKGame.GameEntityManager: Initialization done!

23:56:53:464ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

23:56:53:464ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

23:56:53:464ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

23:56:53:464ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

23:56:53:464ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

23:56:53:464ApplicationSTACKGame.AssetManager: Start initialization...

23:56:53:464ApplicationSTACKGame.AssetManager: Initialization done!

23:56:53:464ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

23:56:53:464ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

23:56:53:464ApplicationSTACKGame.DetectionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.DetectionSystem: Initialization done!

23:56:53:464ApplicationSTACKDetectionSystem: register method BeginFrame

23:56:53:464ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

23:56:53:464ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

23:56:53:464ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

23:56:53:464ApplicationSTACKDetectionSystem: register method FinalizeDetection

23:56:53:464ApplicationSTACKDetectionSystem: register method DisposeElements

23:56:53:464ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

23:56:53:464ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

23:56:53:464ApplicationSTACKGame.SpawnSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.SpawnSystem: Initialization done!

23:56:53:464ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

23:56:53:464ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

23:56:53:464ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

23:56:53:464ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

23:56:53:464ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

23:56:53:464ApplicationSTACKGame.BossBehaviourManager: Start initialization...

23:56:53:464ApplicationSTACKGame.BossBehaviourManager: Initialization done!

23:56:53:464ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

23:56:53:464ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

23:56:53:464ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

23:56:53:464ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

23:56:53:464ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

23:56:53:464ApplicationSTACKGame.TalkSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.TalkSystem: Initialization done!

23:56:53:464ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

23:56:53:464ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

23:56:53:464ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

23:56:53:464ApplicationSTACKTalkSystem: register method UpdateHealthTracking

23:56:53:464ApplicationSTACKGame.LevelManager: Start initialization...

23:56:53:464ApplicationSTACKGame.LevelManager: Initialization done!

23:56:53:464ApplicationSTACKLevelManager: register method UpdateLevelLoading

23:56:53:464ApplicationSTACKLevelManager: register method UpdateLevelRenderer

23:56:53:464ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

23:56:53:464ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

23:56:53:464ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

23:56:53:464ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

23:56:53:464ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

23:56:53:464ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

23:56:53:464ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

23:56:53:464ApplicationSTACKGame.StationSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.StationSystem: Initialization done!

23:56:53:464ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

23:56:53:464ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

23:56:53:464ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

23:56:53:464ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

23:56:53:464ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

23:56:53:464ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

23:56:53:464ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

23:56:53:464ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

23:56:53:464ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

23:56:53:464ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.InventoryManager: Start initialization...

23:56:53:464ApplicationSTACKGame.InventoryManager: Initialization done!

23:56:53:464ApplicationSTACKInventoryManager: register method UpdateValues

23:56:53:464ApplicationSTACKInventoryManager: register method UpdateResources

23:56:53:464ApplicationSTACKGame.LootManagementSystem: Start initialization...

23:56:53:464DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:53:464ApplicationSTACKGame.LootManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKLootManagementSystem: register method UpdateLoots

23:56:53:464ApplicationSTACKGame.UnlockableManager: Start initialization...

23:56:53:464ApplicationSTACKGame.UnlockableManager: Initialization done!

23:56:53:464ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

23:56:53:464ApplicationSTACKUnlockableManager: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.GameStatsManager: Start initialization...

23:56:53:464GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
23:56:53:464ApplicationSTACKGame.GameStatsManager: Initialization done!

23:56:53:464ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

23:56:53:464ApplicationSTACKGame.QuestManager: Start initialization...

23:56:53:464ApplicationSTACKGame.QuestManager: Initialization done!

23:56:53:464ApplicationSTACKQuestManager: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

23:56:53:464ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

23:56:53:464ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

23:56:53:464ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

23:56:53:464ApplicationSTACKGame.AudioMotionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.AudioMotionSystem: Initialization done!

23:56:53:464ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

23:56:53:464ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

23:56:53:464ApplicationSTACKGame.AvoidanceSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.AvoidanceSystem: Initialization done!

23:56:53:464ApplicationSTACKAvoidanceSystem: register method DisposeElements

23:56:53:464ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

23:56:53:464ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

23:56:53:464ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

23:56:53:464ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

23:56:53:464ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

23:56:53:464ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

23:56:53:464ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

23:56:53:464ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

23:56:53:464ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

23:56:53:464ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

23:56:53:464ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

23:56:53:464ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

23:56:53:464ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

23:56:53:464ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

23:56:53:464ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

23:56:53:464ApplicationSTACKGame.EffectSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.EffectSystem: Initialization done!

23:56:53:464ApplicationSTACKEffectSystem: register method UpdateActiveEffects

23:56:53:464ApplicationSTACKEffectSystem: register method ProcessEffectRequests

23:56:53:464ApplicationSTACKGame.TutorialSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.TutorialSystem: Initialization done!

23:56:53:464ApplicationSTACKTutorialSystem: register method UpdateSystem

23:56:53:464ApplicationSTACKGame.CinematicSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CinematicSystem: Initialization done!

23:56:53:464ApplicationSTACKCinematicSystem: register method UpdateSystem

23:56:53:464ApplicationSTACKGame.CocktailSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CocktailSystem: Initialization done!

23:56:53:464ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

23:56:53:464ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

23:56:53:464ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

23:56:53:464ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

23:56:53:464ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

23:56:53:464ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

23:56:53:464ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

23:56:53:464ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

23:56:53:464ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

23:56:53:464ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

23:56:53:464ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

23:56:53:464ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

23:56:53:464ApplicationSTACKGame.DifficultyManager: Start initialization...

23:56:53:464ApplicationSTACKGame.DifficultyManager: Initialization done!

23:56:53:464ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

23:56:53:464ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

23:56:53:464ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

23:56:53:464ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

23:56:53:464ApplicationSTACKGame.EmoteSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.EmoteSystem: Initialization done!

23:56:53:464ApplicationSTACKEmoteSystem: register method SpecificUpdate

23:56:53:464ApplicationSTACKGame.EntityActionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.EntityActionSystem: Initialization done!

23:56:53:464ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

23:56:53:464ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

23:56:53:464ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

23:56:53:464ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

23:56:53:464ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

23:56:53:464ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

23:56:53:464ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

23:56:53:464ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

23:56:53:464ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

23:56:53:464ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

23:56:53:464ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

23:56:53:464ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

23:56:53:464ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

23:56:53:464ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

23:56:53:464ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

23:56:53:464ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

23:56:53:464ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

23:56:53:464ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

23:56:53:464ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

23:56:53:464ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

23:56:53:464ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

23:56:53:464ApplicationSTACKGame.FlowEndSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.FlowEndSystem: Initialization done!

23:56:53:464ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.GameProfilerManager: Start initialization...

23:56:53:464ApplicationSTACKGame.GameProfilerManager: Initialization done!

23:56:53:464ApplicationSTACKGameProfilerManager: register method UpdateCounters

23:56:53:464ApplicationSTACKGame.HealthSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HealthSystem: Initialization done!

23:56:53:464ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

23:56:53:464ApplicationSTACKHealthSystem: register method UpdateKillParticipation

23:56:53:464ApplicationSTACKHealthSystem: register method UpdateHealth

23:56:53:464ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

23:56:53:464ApplicationSTACKGame.HeroDeathSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroDeathSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

23:56:53:464ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

23:56:53:464ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

23:56:53:464ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

23:56:53:464ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

23:56:53:464ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

23:56:53:464ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

23:56:53:464ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

23:56:53:464ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

23:56:53:464ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

23:56:53:464ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

23:56:53:464ApplicationSTACKGame.HeroSprintSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroSprintSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroSprintSystem: register method UpdateSprint

23:56:53:464ApplicationSTACKGame.HeroSquadSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroSquadSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroSquadSystem: register method UpdateSquads

23:56:53:464ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

23:56:53:464ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

23:56:53:464ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

23:56:53:464ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

23:56:53:464ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

23:56:53:464ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

23:56:53:464ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

23:56:53:464ApplicationSTACKGame.IntangibilitySystem: Start initialization...

23:56:53:464ApplicationSTACKGame.IntangibilitySystem: Initialization done!

23:56:53:464ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

23:56:53:464ApplicationSTACKGame.InvincibilitySystem: Start initialization...

23:56:53:464ApplicationSTACKGame.InvincibilitySystem: Initialization done!

23:56:53:464ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

23:56:53:464ApplicationSTACKGame.KeyLockSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.KeyLockSystem: Initialization done!

23:56:53:464ApplicationSTACKKeyLockSystem: register method UpdateSystem

23:56:53:464ApplicationSTACKGame.MerchantSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.MerchantSystem: Initialization done!

23:56:53:464ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

23:56:53:464ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

23:56:53:464ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

23:56:53:464ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

23:56:53:464ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

23:56:53:464ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

23:56:53:464ApplicationSTACKGame.MissileTargetSystem: Start initialization...

23:56:53:464ApplicationSTACKGame.MissileTargetSystem: Initialization done!