Initialize engine version: 5.3.6p1 (ef59fdfbd254)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumdx.dll 26.21.14.3107]
    Renderer: NVIDIA GeForce GTX 1060 3GB
    Vendor:   NVIDIA
    VRAM:     2988 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in  0.091 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.152000 ms
Default codepage number is 437.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.375900 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4972.
Total: 0.544600 ms (FindLiveObjects: 0.104800 ms CreateObjectMapping: 0.160100 ms MarkObjects: 0.270600 ms  DeleteObjects: 0.007100 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.435200 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 5014.
Total: 0.666400 ms (FindLiveObjects: 0.101000 ms CreateObjectMapping: 0.117400 ms MarkObjects: 0.424800 ms  DeleteObjects: 0.022700 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Data.dll (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
[Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1625 unused Assets to reduce memory usage. Loaded Objects now: 71814.
Total: 104.271301 ms (FindLiveObjects: 4.189500 ms CreateObjectMapping: 3.376100 ms MarkObjects: 95.956200 ms  DeleteObjects: 0.748400 ms)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 72147.
Total: 701.363708 ms (FindLiveObjects: 4.769700 ms CreateObjectMapping: 1.807600 ms MarkObjects: 694.335999 ms  DeleteObjects: 0.449600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 35511 unused Assets to reduce memory usage. Loaded Objects now: 77331.
Total: 637.770874 ms (FindLiveObjects: 5.090400 ms CreateObjectMapping: 5.877000 ms MarkObjects: 618.622620 ms  DeleteObjects: 8.180099 ms)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Unit].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at System.Collections.ObjectModel.ReadOnlyCollection`1[Unit].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at Intelligence.ComputeMPBasedOnBattleArea (IGarrison firstGarrison, System.Collections.Generic.List`1 reinforcements, Int32 availableTile, System.Single& militaryPower) [0x00000] in <filename unknown>:0 
  at AILayer_Encounter.DefineContenderStateAtSetup (.Encounter encounter) [0x00000] in <filename unknown>:0 
  at AILayer_Encounter.Encounter_EncounterStateChange (System.Object sender, .EncounterStateChangeEventArgs eventArgs) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at (wrapper delegate-invoke) System.EventHandler`1<EncounterStateChangeEventArgs>:invoke_void__this___object_EncounterStateChangeEventArgs (object,EncounterStateChangeEventArgs)
  at Encounter.OnEncounterStateChange (.EncounterStateChangeEventArgs e) [0x00000] in <filename unknown>:0 
  at Encounter.set_EncounterState (EncounterState value) [0x00000] in <filename unknown>:0 
  at GameClient+<NotifyEncounterProcessor>c__Iterator6C1.MoveNext () [0x00000] in <filename unknown>:0 
  at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0 
  at GameClient.ProcessOrders () [0x00000] in <filename unknown>:0 
  at GameInterface.UpdateMessageBoxAndProcessOrders () [0x00000] in <filename unknown>:0 
  at GameClient.UpdateMessageBoxAndProcessOrders () [0x00000] in <filename unknown>:0 
  at Session.Update () [0x00000] in <filename unknown>:0 
  at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Disposing(True)...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Disposing(False)...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Disposing(True)...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 33285 unused Assets to reduce memory usage. Loaded Objects now: 78651.
Total: 223.083496 ms (FindLiveObjects: 7.103900 ms CreateObjectMapping: 5.354700 ms MarkObjects: 173.010193 ms  DeleteObjects: 37.613800 ms)

[Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 3500 -> priority: 1 
Game client has been deleted.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Disposing(False)...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Game server has been deleted.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Disposing(False)...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

