20 octobre 2023 14:36
TED

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14:36:28:438GameplaySTACK[TED-14649] Input holder not found (index = -1)
 at BuildHeroDatasArray in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
14:36:28:438ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKSaveSystem: unregister method UpdateSave

14:36:28:438ApplicationSTACKSaveSystem: unregister method UpdateLoad

14:36:28:438ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

14:36:28:438ApplicationSTACKQuestManager: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

14:36:28:438ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

14:36:28:438ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

14:36:28:438ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

14:36:28:438ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

14:36:28:438ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

14:36:28:438ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

14:36:28:438ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

14:36:28:438ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

14:36:28:438ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

14:36:28:438ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

14:36:28:438ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKCinematicSystem: unregister method UpdateSystem

14:36:28:438ApplicationSTACKTutorialSystem: unregister method UpdateSystem

14:36:28:438ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

14:36:28:438ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

14:36:28:438ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

14:36:28:438ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

14:36:28:438ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

14:36:28:438ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

14:36:28:438ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

14:36:28:438ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

14:36:28:438ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

14:36:28:438ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

14:36:28:438ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

14:36:28:438ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

14:36:28:438ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

14:36:28:438ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

14:36:28:438ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

14:36:28:438ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

14:36:28:438ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

14:36:28:438ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

14:36:28:438ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

14:36:28:438ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

14:36:28:438ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

14:36:28:438ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

14:36:28:438ApplicationSTACKInventoryManager: unregister method UpdateResources

14:36:28:438ApplicationSTACKInventoryManager: unregister method UpdateValues

14:36:28:438ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

14:36:28:438ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

14:36:28:438ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

14:36:28:438ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

14:36:28:438ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

14:36:28:438ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

14:36:28:438ApplicationSTACKScoreManager: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

14:36:28:438ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

14:36:28:438ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

14:36:28:438ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

14:36:28:438ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

14:36:28:438ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

14:36:28:438ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

14:36:28:438ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

14:36:28:438ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

14:36:28:438ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

14:36:28:438ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

14:36:28:438ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

14:36:28:438ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

14:36:28:438ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

14:36:28:438ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

14:36:28:438ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

14:36:28:438ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

14:36:28:438ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

14:36:28:438ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

14:36:28:438ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

14:36:28:438ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

14:36:28:438ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

14:36:28:438ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

14:36:28:438ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

14:36:28:438ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

14:36:28:438ApplicationSTACKDetectionSystem: unregister method DisposeElements

14:36:28:438ApplicationSTACKDetectionSystem: unregister method BeginFrame

14:36:28:438ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

14:36:28:438ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

14:36:28:438ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

14:36:28:438ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

14:36:28:438ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

14:36:28:438ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

14:36:28:438ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

14:36:28:438ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

14:36:28:438ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

14:36:28:438ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

14:36:28:438ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

14:36:28:438ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

14:36:28:438ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

14:36:28:438ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

14:36:28:438ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

14:36:28:438ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

14:36:28:438ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

14:36:28:438ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

14:36:28:438ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

14:36:28:438ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

14:36:28:438ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

14:36:28:438ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

14:36:28:438ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

14:36:28:438ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

14:36:28:438ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

14:36:28:438ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

14:36:28:438ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

14:36:28:438ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

14:36:28:438ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

14:36:28:438ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

14:36:28:438ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

14:36:28:438ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

14:36:28:438ApplicationSTACKHealthSystem: unregister method UpdateHealth

14:36:28:438ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

14:36:28:438ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

14:36:28:438ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

14:36:28:438ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

14:36:28:438ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

14:36:28:438ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

14:36:28:438ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

14:36:28:438ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

14:36:28:438ApplicationSTACKPingSystem: unregister method SpecificUpdate

14:36:28:438ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

14:36:28:438ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

14:36:28:438ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

14:36:28:438ApplicationSTACKPinManager: unregister method RunLoadRoutine

14:36:28:438ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

14:36:28:438ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

14:36:28:438ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

14:36:28:438ApplicationSTACKUikiManager: unregister method UpdateUiki

14:36:28:438ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

14:36:28:438ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

14:36:28:438ApplicationSTACKSimulationManager: unregister method UpdateInternal

14:36:28:438ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

14:36:28:438ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

14:36:28:438ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

14:36:28:438ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

14:36:28:438ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

14:36:28:438ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

14:36:28:438ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

14:36:28:438ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

14:36:28:438ApplicationSTACKGame.TEDGame: Release...

14:36:28:466ApplicationSTACKGame.AchievementTrackingManager: Start release...

14:36:28:466ApplicationSTACKGame.AchievementTrackingManager: Release done!

14:36:28:473ApplicationSTACKGame.SaveSystem: Start release...

14:36:28:473GameplaySTACKPlayerProgression Distant dispose.

14:36:28:473GameplaySTACKPlayerProgression LocalDungeon dispose.

14:36:28:473ApplicationSTACKGame.SaveSystem: Release done!

14:36:28:492ApplicationSTACKGame.QuestManager: Start release...

14:36:28:492ApplicationSTACKGame.QuestManager: Release done!

14:36:28:501ApplicationSTACKGame.FlowEndSystem: Start release...

14:36:28:501ApplicationSTACKGame.FlowEndSystem: Release done!

14:36:28:510ApplicationSTACKGame.GameStatsManager: Start release...

14:36:28:510ApplicationSTACKGame.GameStatsManager: Release done!

14:36:28:512ApplicationSTACKGame.HeroSelectionSystem: Start release...

14:36:28:512ApplicationSTACKGame.HeroSelectionSystem: Release done!

14:36:28:515ApplicationSTACKGame.UnlockableManager: Start release...

14:36:28:515ApplicationSTACKGame.UnlockableManager: Release done!

14:36:28:521ApplicationSTACKGame.TalkSystem: Start release...

14:36:28:521ApplicationSTACKGame.TalkSystem: Release done!

14:36:28:524ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

14:36:28:524GameplaySTACKPlayerProgression LocalDungeon dispose.

14:36:28:524ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

14:36:28:526ApplicationSTACKGame.MissileTargetSystem: Start release...

14:36:28:526ApplicationSTACKGame.MissileTargetSystem: Release done!

14:36:28:531ApplicationSTACKGame.MovementSmoothingSystem: Start release...

14:36:28:531ApplicationSTACKGame.MovementSmoothingSystem: Release done!

14:36:28:535ApplicationSTACKGame.LevelEventManagementSystem: Start release...

14:36:28:535ApplicationSTACKGame.LevelEventManagementSystem: Release done!

14:36:28:539ApplicationSTACKGame.CinematicSystem: Start release...

14:36:28:539ApplicationSTACKGame.CinematicSystem: Release done!

14:36:28:543ApplicationSTACKGame.TutorialSystem: Start release...

14:36:28:543ApplicationSTACKGame.TutorialSystem: Release done!

14:36:28:547ApplicationSTACKGame.CocktailSystem: Start release...

14:36:28:547ApplicationSTACKGame.CocktailSystem: Release done!

14:36:28:551ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

14:36:28:551ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

14:36:28:555ApplicationSTACKGame.EffectSpreadSystem: Start release...

14:36:28:555ApplicationSTACKGame.EffectSpreadSystem: Release done!

14:36:28:559ApplicationSTACKGame.VisionSystem: Start release...

14:36:28:559ApplicationSTACKGame.VisionSystem: Release done!

14:36:28:563ApplicationSTACKGame.EffectSystem: Start release...

14:36:28:563ApplicationSTACKGame.EffectSystem: Release done!

14:36:28:568ApplicationSTACKGame.RoomsManagementSystem: Start release...

14:36:28:568ApplicationSTACKGame.RoomsManagementSystem: Release done!

14:36:28:572ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

14:36:28:572ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

14:36:28:576ApplicationSTACKGame.MonsterSpawnManager: Start release...

14:36:28:576ApplicationSTACKGame.MonsterSpawnManager: Release done!

14:36:28:581ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

14:36:28:581ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

14:36:28:585ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

14:36:28:585ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

14:36:28:589ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

14:36:28:589ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

14:36:28:593ApplicationSTACKGame.MerchantSystem: Start release...

14:36:28:593ApplicationSTACKGame.MerchantSystem: Release done!

14:36:28:597ApplicationSTACKGame.LootManagementSystem: Start release...

14:36:28:597ApplicationSTACKGame.LootManagementSystem: Release done!

14:36:28:601ApplicationSTACKGame.KeyLockSystem: Start release...

14:36:28:601ApplicationSTACKGame.KeyLockSystem: Release done!

14:36:28:605ApplicationSTACKGame.InvincibilitySystem: Start release...

14:36:28:605ApplicationSTACKGame.InvincibilitySystem: Release done!

14:36:28:609ApplicationSTACKGame.CrystalUpgradeManager: Start release...

14:36:28:609ApplicationSTACKGame.CrystalUpgradeManager: Release done!

14:36:28:626ApplicationSTACKGame.HeroLevelUpSystem: Start release...

14:36:28:626ApplicationSTACKGame.HeroLevelUpSystem: Release done!

14:36:28:630ApplicationSTACKGame.InventoryManager: Start release...

14:36:28:630ApplicationSTACKGame.InventoryManager: Release done!

14:36:28:632ApplicationSTACKGame.IntangibilitySystem: Start release...

14:36:28:632ApplicationSTACKGame.IntangibilitySystem: Release done!

14:36:28:634ApplicationSTACKGame.InactiveEntitySystem: Start release...

14:36:28:634ApplicationSTACKGame.InactiveEntitySystem: Release done!

14:36:28:638ApplicationSTACKGame.HeroWeaponSystem: Start release...

14:36:28:638ApplicationSTACKGame.HeroWeaponSystem: Release done!

14:36:28:643ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

14:36:28:643ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

14:36:28:647ApplicationSTACKGame.HeroSwitchSystem: Start release...

14:36:28:647ApplicationSTACKGame.HeroSwitchSystem: Release done!

14:36:28:651ApplicationSTACKGame.HeroSquadSystem: Start release...

14:36:28:651ApplicationSTACKGame.HeroSquadSystem: Release done!

14:36:28:655ApplicationSTACKGame.ScoreManager: Start release...

14:36:28:655ApplicationSTACKGame.ScoreManager: Release done!

14:36:28:659ApplicationSTACKGame.StationSystem: Start release...

14:36:28:659ApplicationSTACKGame.StationSystem: Release done!

14:36:28:663ApplicationSTACKGame.CrystalMovementSystem: Start release...

14:36:28:663ApplicationSTACKGame.CrystalMovementSystem: Release done!

14:36:28:667ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

14:36:28:667ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

14:36:28:672ApplicationSTACKGame.BossBehaviourManager: Start release...

14:36:28:672ApplicationSTACKGame.BossBehaviourManager: Release done!

14:36:28:676ApplicationSTACKGame.BugQueenManagementSystem: Start release...

14:36:28:676ApplicationSTACKGame.BugQueenManagementSystem: Release done!

14:36:28:682ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

14:36:28:682ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

14:36:28:684ApplicationSTACKGame.LevelManager: Start release...

14:36:28:684ApplicationSTACKGame.LevelManager: Release done!

14:36:28:688ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

14:36:28:688ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

14:36:28:692ApplicationSTACKGame.SpawnSystem: Start release...

14:36:28:692ApplicationSTACKGame.SpawnSystem: Release done!

14:36:28:696ApplicationSTACKGame.EntityActionSystem: Start release...

14:36:28:696ApplicationSTACKGame.EntityActionSystem: Release done!

14:36:28:701ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

14:36:28:701ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

14:36:28:705ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

14:36:28:705ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

14:36:28:709ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

14:36:28:709ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

14:36:28:713ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

14:36:28:713ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

14:36:28:719ApplicationSTACKGame.DetectionSystem: Start release...

14:36:28:719ApplicationSTACKGame.DetectionSystem: Release done!

14:36:28:724ApplicationSTACKGame.AudioMotionSystem: Start release...

14:36:28:724ApplicationSTACKGame.AudioMotionSystem: Release done!

14:36:28:727ApplicationSTACKGame.AvoidanceSystem: Start release...

14:36:28:727ApplicationSTACKGame.AvoidanceSystem: Release done!

14:36:28:731ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

14:36:28:731ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

14:36:28:734ApplicationSTACKGame.CharacterAnimationSystem: Start release...

14:36:28:734ApplicationSTACKGame.CharacterAnimationSystem: Release done!

14:36:28:738ApplicationSTACKGame.CharacterFacingSystem: Start release...

14:36:28:738ApplicationSTACKGame.CharacterFacingSystem: Release done!

14:36:28:743ApplicationSTACKGame.CharacterMovementSystem: Start release...

14:36:28:743ApplicationSTACKGame.CharacterMovementSystem: Release done!

14:36:28:747ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

14:36:28:747ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

14:36:28:751ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

14:36:28:751ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

14:36:28:755ApplicationSTACKGame.DoorOpeningSystem: Start release...

14:36:28:755ApplicationSTACKGame.DoorOpeningSystem: Release done!

14:36:28:759ApplicationSTACKGame.EmoteSystem: Start release...

14:36:28:759ApplicationSTACKGame.EmoteSystem: Release done!

14:36:28:763ApplicationSTACKGame.EntityEventBufferSystem: Start release...

14:36:28:763ApplicationSTACKGame.EntityEventBufferSystem: Release done!

14:36:28:767ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

14:36:28:767ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

14:36:28:772ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

14:36:28:772ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

14:36:28:777ApplicationSTACKGame.ExoticTurretsManager: Start release...

14:36:28:777ApplicationSTACKGame.ExoticTurretsManager: Release done!

14:36:28:780ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

14:36:28:780ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

14:36:28:784ApplicationSTACKGame.HeroDeathSystem: Start release...

14:36:28:784ApplicationSTACKGame.HeroDeathSystem: Release done!

14:36:28:788ApplicationSTACKGame.HealthSystem: Start release...

14:36:28:788ApplicationSTACKGame.HealthSystem: Release done!

14:36:28:793ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

14:36:28:793ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

14:36:28:799ApplicationSTACKGame.HeroSprintSystem: Start release...

14:36:28:799ApplicationSTACKGame.HeroSprintSystem: Release done!

14:36:28:802ApplicationSTACKGame.TargetingSystem: Start release...

14:36:28:802ApplicationSTACKGame.TargetingSystem: Release done!

14:36:28:806ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

14:36:28:806ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

14:36:28:810ApplicationSTACKGame.PingSystem: Start release...

14:36:28:810ApplicationSTACKGame.PingSystem: Release done!

14:36:28:824ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

14:36:28:824ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

14:36:28:827ApplicationSTACKGame.TurretChargeSystem: Start release...

14:36:28:827ApplicationSTACKGame.TurretChargeSystem: Release done!

14:36:28:829ApplicationSTACKPinManager: Start release...

14:36:28:829ApplicationSTACKPinManager: Release done!

14:36:28:950ApplicationSTACKGame.GameEntityManager: Start release...

14:36:28:950ApplicationSTACKGame.GameEntityManager: Release done!

14:36:28:960ApplicationSTACKUikiManager: Start release...

14:36:28:960ApplicationSTACKUikiManager: Release done!

14:36:28:963ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

14:36:28:963ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

14:36:28:965ApplicationSTACKGame.AssetManager: Start release...

14:36:28:965ApplicationSTACKGame.AssetManager: Release done!

14:36:28:968ApplicationSTACKGame.DifficultyManager: Start release...

14:36:28:968ApplicationSTACKGame.DifficultyManager: Release done!

14:36:28:972ApplicationSTACKGame.SimulationManager: Start release...

14:36:28:972ApplicationSTACKGame.SimulationManager: Release done!

14:36:28:976ApplicationSTACKGame.TurretUnlockManager: Start release...

14:36:28:976ApplicationSTACKGame.TurretUnlockManager: Release done!

14:36:28:980ApplicationSTACKGame.StartingChestManager: Start release...

14:36:28:980ApplicationSTACKGame.StartingChestManager: Release done!

14:36:28:985ApplicationSTACKGame.RedDepictionManager: Start release...

14:36:28:985ApplicationSTACKGame.RedDepictionManager: Release done!

14:36:28:989ApplicationSTACKGame.ArtifactResearchSystem: Start release...

14:36:28:989ApplicationSTACKGame.ArtifactResearchSystem: Release done!

14:36:28:993ApplicationSTACKPathfinding.PathfindingManager: Start release...

14:36:28:993ApplicationSTACKPathfinding.PathfindingManager: Release done!

14:36:28:997ApplicationSTACKGame.GameProfilerManager: Start release...

14:36:28:997ApplicationSTACKGame.GameProfilerManager: Release done!

14:36:29:001ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

14:36:29:001ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

14:36:29:005ApplicationSTACKUIPanelInteractorManager: Start release...

14:36:29:005ApplicationSTACKUIPanelInteractorManager: Release done!

14:36:29:009GameSTACKGame: Release done!

14:36:29:009ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

14:36:29:009ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.MonsterSpawnManager is now unregistered

14:36:29:009ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

14:36:29:009ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.MissileTargetSystem is now unregistered

14:36:29:009ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

14:36:29:009ApplicationSTACKGame.MerchantSystem is now unregistered

14:36:29:009ApplicationSTACKGame.LootManagementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.KeyLockSystem is now unregistered

14:36:29:009ApplicationSTACKGame.InvincibilitySystem is now unregistered

14:36:29:009ApplicationSTACKGame.InventoryManager is now unregistered

14:36:29:009ApplicationSTACKGame.IntangibilitySystem is now unregistered

14:36:29:009ApplicationSTACKGame.InactiveEntitySystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroWeaponSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroSwitchSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroSquadSystem is now unregistered

14:36:29:009ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

14:36:29:009ApplicationSTACKGame.GameEntityManager is now unregistered

14:36:29:009ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

14:36:29:009ApplicationSTACKUikiManager is now unregistered

14:36:29:009ApplicationSTACKGame.SaveSystem is now unregistered

14:36:29:009ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

14:36:29:009ApplicationSTACKGame.SimulationManager is now unregistered

14:36:29:009ApplicationSTACKGame.LevelManager is now unregistered

14:36:29:009ApplicationSTACKGame.VisionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.UnlockableManager is now unregistered

14:36:29:009ApplicationSTACKGame.TutorialSystem is now unregistered

14:36:29:009ApplicationSTACKGame.TurretUnlockManager is now unregistered

14:36:29:009ApplicationSTACKGame.HeroSprintSystem is now unregistered

14:36:29:009ApplicationSTACKGame.TurretChargeSystem is now unregistered

14:36:29:009ApplicationSTACKGame.TargetingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.TalkSystem is now unregistered

14:36:29:009ApplicationSTACKGame.StationSystem is now unregistered

14:36:29:009ApplicationSTACKGame.StartingChestManager is now unregistered

14:36:29:009ApplicationSTACKGame.SpawnSystem is now unregistered

14:36:29:009ApplicationSTACKGame.ScoreManager is now unregistered

14:36:29:009ApplicationSTACKGame.RoomsManagementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.RedDepictionManager is now unregistered

14:36:29:009ApplicationSTACKGame.PingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

14:36:29:009ApplicationSTACKPinManager is now unregistered

14:36:29:009ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

14:36:29:009ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

14:36:29:009ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CrystalMovementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CocktailSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CinematicSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CharacterMovementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CharacterFacingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

14:36:29:009ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.BossBehaviourManager is now unregistered

14:36:29:009ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

14:36:29:009ApplicationSTACKGame.AvoidanceSystem is now unregistered

14:36:29:009ApplicationSTACKGame.AudioMotionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.AssetManager is now unregistered

14:36:29:009ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

14:36:29:009ApplicationSTACKGame.AchievementTrackingManager is now unregistered

14:36:29:009ApplicationSTACKPathfinding.PathfindingManager is now unregistered

14:36:29:009ApplicationSTACKGame.DetectionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroSelectionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.DifficultyManager is now unregistered

14:36:29:009ApplicationSTACKGame.EffectSpreadSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroDeathSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

14:36:29:009ApplicationSTACKGame.HealthSystem is now unregistered

14:36:29:009ApplicationSTACKGame.GameStatsManager is now unregistered

14:36:29:009ApplicationSTACKGame.GameProfilerManager is now unregistered

14:36:29:009ApplicationSTACKGame.DoorOpeningSystem is now unregistered

14:36:29:009ApplicationSTACKGame.FlowEndSystem is now unregistered

14:36:29:009ApplicationSTACKGame.ExoticTurretsManager is now unregistered

14:36:29:009ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

14:36:29:009ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

14:36:29:009ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

14:36:29:009ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

14:36:29:009ApplicationSTACKGame.EntityActionSystem is now unregistered

14:36:29:009ApplicationSTACKGame.EmoteSystem is now unregistered

14:36:29:009ApplicationSTACKGame.EffectSystem is now unregistered

14:36:29:009ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

14:36:29:009ApplicationSTACKUIPanelInteractorManager is now unregistered

14:36:29:009ApplicationSTACKGame.QuestManager is now unregistered

14:36:29:009DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

14:36:29:009DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

14:36:29:009DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

14:36:29:009DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

14:36:29:009DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

14:36:29:009DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

14:36:29:023AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0111250

14:36:29:035AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0116542

14:36:29:073AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0385836

14:36:29:142AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.0681455

14:36:29:201AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0593886

14:36:29:239AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0378931

14:36:29:240GameplaySTACKStopping server session.

14:36:29:243GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

14:36:29:243NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

14:36:29:243NetworkSTACK[Photon] Bolt Shutdown...

14:36:29:243NetworkSTACK[Photon] OnBoltStopping

14:36:29:243NetworkSTACK[MultiplayerInviteContext] Dispose

14:36:29:243NetworkSTACK[LobbyService] DestroyCurrentLobby called

14:36:29:243NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

14:36:29:322NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

14:36:29:322NetworkSTACK[Bolt] Bolt shutdown begin.

14:36:29:429NetworkSTACK[LobbyService] DestroyLobby lobby succeeded

14:36:31:340NetworkSTACK[Bolt] Bolt shutdown done.

14:36:31:340GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

14:36:31:340GameplaySTACKServer session stopped.

14:36:31:340AudioSTACK[Audio] Unloading soundbanks for biome 'Headquarters'.

14:36:31:340ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

14:36:31:340DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:36:31:340DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

14:36:31:345GameplaySTACKStarting client session.

14:36:31:349GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

14:36:31:349NetworkSTACK[Photon] Bolt StartClient...

14:36:31:349DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

14:36:31:377NetworkSTACK[Bolt] Bolt start begin!

14:36:34:232NetworkSTACK[Bolt] Bolt start done!

14:36:34:232NetworkSTACKClientServerFrameOffset set to -3.

14:36:34:245GameplaySTACKClient session started.

14:36:34:245GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

14:36:34:247GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

14:36:34:731NetworkSTACK[Bolt] Session list updated: 2 total sessions

14:36:35:127NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 10.0.0.76:58365]

14:36:35:127NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

14:36:35:127NetworkSTACKJoining Session with custom data 3f04e58933e44946877119cfed5cb7c8

14:36:35:131GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

14:36:35:277NetworkSTACKConnection [Connection [EndPoint IPv4 10.0.0.76:58365]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

14:36:35:329NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

14:36:35:329NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
14:36:35:329NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

14:36:35:329NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 3f04e58933e44946877119cfed5cb7c8

14:36:35:329NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

14:36:35:551NetworkSTACKReceived data from [Connection [EndPoint IPv4 10.0.0.76:58365]] on channel [UdpChannelName PlayerProgression:1]: 7551 bytes

14:36:35:551GameplaySTACKReceived DistantProgression #0

14:36:35:583GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

14:36:35:583ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

14:36:35:583DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:36:35:583DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

14:36:35:583AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

14:36:35:583AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

14:36:35:583AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

14:36:35:583AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

14:36:35:887AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.1820978

14:36:35:887AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0804357

14:36:36:024AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0564639

14:36:36:024AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.1660266

14:36:36:198NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+503572793]

14:36:36:204AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0138562

14:36:36:204AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0600594

14:36:36:271NetworkSTACKChangeMultiplayerInviteContextVisibility to True

14:36:36:271NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243433333996

14:36:36:271NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243433333996

14:36:36:271DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
14:36:36:271NetworkSTACK[LobbyService] Join lobby succeeded

14:36:36:271NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 3f04e58933e44946877119cfed5cb7c8

14:36:36:271NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

14:36:36:271NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
14:36:36:271NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 0002307ddfaf43ec901162b58e7871bc
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
14:36:36:271NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 000270fd0bd5479eb02ae678652d5913
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
14:36:36:271NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

14:36:36:271NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+503572793]

14:36:36:271NetworkSTACK[Voice] Set output volume to 50

14:36:36:271NetworkSTACK[VoiceService] Updating audio output status to: Disabled

14:36:36:296AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0310181

14:36:36:296AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.1077212

14:36:36:296DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

14:36:36:296DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

14:36:36:296DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

14:36:36:296DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

14:36:36:296DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

14:36:36:296DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

14:36:36:296ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

14:36:36:296ApplicationSTACKGame.MovementSmoothingSystem is now registered

14:36:36:296ApplicationSTACKGame.MonsterSpawnManager is now registered

14:36:36:296ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

14:36:36:296ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

14:36:36:296ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

14:36:36:296ApplicationSTACKGame.MissileTargetSystem is now registered

14:36:36:296ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

14:36:36:296ApplicationSTACKGame.MerchantSystem is now registered

14:36:36:296ApplicationSTACKGame.LootManagementSystem is now registered

14:36:36:296ApplicationSTACKGame.LevelEventManagementSystem is now registered

14:36:36:296ApplicationSTACKGame.KeyLockSystem is now registered

14:36:36:296ApplicationSTACKGame.InvincibilitySystem is now registered

14:36:36:296ApplicationSTACKGame.InventoryManager is now registered

14:36:36:296ApplicationSTACKGame.IntangibilitySystem is now registered

14:36:36:296ApplicationSTACKGame.InactiveEntitySystem is now registered

14:36:36:296ApplicationSTACKGame.HeroWeaponSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroSwitchSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroSquadSystem is now registered

14:36:36:296ApplicationSTACKGame.NavMeshObstacleSystem is now registered

14:36:36:296ApplicationSTACKGame.GameEntityManager is now registered

14:36:36:296ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

14:36:36:296ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

14:36:36:296ApplicationSTACKUikiManager is now registered

14:36:36:296ApplicationSTACKGame.SaveSystem is now registered

14:36:36:296ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

14:36:36:296ApplicationSTACKGame.SimulationManager is now registered

14:36:36:296ApplicationSTACKGame.LevelManager is now registered

14:36:36:296ApplicationSTACKGame.VisionSystem is now registered

14:36:36:296ApplicationSTACKGame.UnlockableManager is now registered

14:36:36:296ApplicationSTACKGame.TutorialSystem is now registered

14:36:36:296ApplicationSTACKGame.TurretUnlockManager is now registered

14:36:36:296ApplicationSTACKGame.HeroSprintSystem is now registered

14:36:36:296ApplicationSTACKGame.TurretChargeSystem is now registered

14:36:36:296ApplicationSTACKGame.TargetingSystem is now registered

14:36:36:296ApplicationSTACKGame.TalkSystem is now registered

14:36:36:296ApplicationSTACKGame.StationSystem is now registered

14:36:36:296ApplicationSTACKGame.StartingChestManager is now registered

14:36:36:296ApplicationSTACKGame.SpawnSystem is now registered

14:36:36:296ApplicationSTACKGame.ScoreManager is now registered

14:36:36:296ApplicationSTACKGame.RoomsManagementSystem is now registered

14:36:36:296ApplicationSTACKGame.RedDepictionManager is now registered

14:36:36:296ApplicationSTACKGame.PingSystem is now registered

14:36:36:296ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

14:36:36:296ApplicationSTACKPinManager is now registered

14:36:36:296ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

14:36:36:296ApplicationSTACKGame.DamageTypeStatusSystem is now registered

14:36:36:296ApplicationSTACKGame.CrystalUpgradeManager is now registered

14:36:36:296ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

14:36:36:296ApplicationSTACKGame.CrystalMovementSystem is now registered

14:36:36:296ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

14:36:36:296ApplicationSTACKGame.CocktailSystem is now registered

14:36:36:296ApplicationSTACKGame.CinematicSystem is now registered

14:36:36:296ApplicationSTACKGame.CharacterMovementSystem is now registered

14:36:36:296ApplicationSTACKGame.CharacterFacingSystem is now registered

14:36:36:296ApplicationSTACKGame.CharacterAnimationSystem is now registered

14:36:36:296ApplicationSTACKGame.BugQueenManagementSystem is now registered

14:36:36:296ApplicationSTACKGame.BossBehaviourManager is now registered

14:36:36:296ApplicationSTACKGame.BoltSynchronizationSystem is now registered

14:36:36:296ApplicationSTACKGame.AvoidanceSystem is now registered

14:36:36:296ApplicationSTACKGame.AudioMotionSystem is now registered

14:36:36:296ApplicationSTACKGame.AssetManager is now registered

14:36:36:296ApplicationSTACKGame.ArtifactResearchSystem is now registered

14:36:36:296ApplicationSTACKGame.AchievementTrackingManager is now registered

14:36:36:296ApplicationSTACKPathfinding.PathfindingManager is now registered

14:36:36:296ApplicationSTACKGame.DetectionSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroSelectionSystem is now registered

14:36:36:296ApplicationSTACKGame.DifficultyManager is now registered

14:36:36:296ApplicationSTACKGame.EffectSpreadSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroLevelUpSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroDeathSystem is now registered

14:36:36:296ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

14:36:36:296ApplicationSTACKGame.HealthSystem is now registered

14:36:36:296ApplicationSTACKGame.GameStatsManager is now registered

14:36:36:296ApplicationSTACKGame.GameProfilerManager is now registered

14:36:36:296ApplicationSTACKGame.DoorOpeningSystem is now registered

14:36:36:296ApplicationSTACKGame.FlowEndSystem is now registered

14:36:36:296ApplicationSTACKGame.ExoticTurretsManager is now registered

14:36:36:296ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

14:36:36:296ApplicationSTACKGame.EnvironmentalNotesManager is now registered

14:36:36:296ApplicationSTACKGame.EntityFrontSyncSystem is now registered

14:36:36:296ApplicationSTACKGame.EntityEventBufferSystem is now registered

14:36:36:296ApplicationSTACKGame.EntityActionSystem is now registered

14:36:36:296ApplicationSTACKGame.EmoteSystem is now registered

14:36:36:296ApplicationSTACKGame.EffectSystem is now registered

14:36:36:296ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

14:36:36:296ApplicationSTACKUIPanelInteractorManager is now registered

14:36:36:296ApplicationSTACKGame.QuestManager is now registered

14:36:36:296ApplicationSTACKGame.TEDGame: Initialization...

14:36:36:296ApplicationSTACKGame.RedDepictionManager: Start initialization...

14:36:36:296ApplicationSTACKGame.RedDepictionManager: Initialization done!

14:36:36:296ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

14:36:36:296ApplicationSTACKRedDepictionManager: register method ProcessHeroes

14:36:36:296ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

14:36:36:296ApplicationSTACKGame.SimulationManager: Start initialization...

14:36:36:296ApplicationSTACKGame.SimulationManager: Initialization done!

14:36:36:296ApplicationSTACKSimulationManager: register method UpdateInternal

14:36:36:296ApplicationSTACKGame.GameEntityManager: Start initialization...

14:36:36:296ApplicationSTACKGame.GameEntityManager: Initialization done!

14:36:36:296ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

14:36:36:296ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

14:36:36:296ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

14:36:36:296ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

14:36:36:296ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

14:36:36:296ApplicationSTACKGame.DetectionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.DetectionSystem: Initialization done!

14:36:36:296ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

14:36:36:296ApplicationSTACKDetectionSystem: register method BeginFrame

14:36:36:296ApplicationSTACKDetectionSystem: register method FinalizeDetection

14:36:36:296ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

14:36:36:296ApplicationSTACKDetectionSystem: register method DisposeElements

14:36:36:296ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

14:36:36:296ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

14:36:36:296ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

14:36:36:296ApplicationSTACKGame.SpawnSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.SpawnSystem: Initialization done!

14:36:36:296ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

14:36:36:296ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

14:36:36:296ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

14:36:36:296ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

14:36:36:296ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

14:36:36:296ApplicationSTACKGame.BossBehaviourManager: Start initialization...

14:36:36:296ApplicationSTACKGame.BossBehaviourManager: Initialization done!

14:36:36:296ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

14:36:36:296ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

14:36:36:296ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

14:36:36:296ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

14:36:36:296ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

14:36:36:296ApplicationSTACKGame.TalkSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.TalkSystem: Initialization done!

14:36:36:296ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

14:36:36:296ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

14:36:36:296ApplicationSTACKTalkSystem: register method UpdateHealthTracking

14:36:36:296ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

14:36:36:296ApplicationSTACKGame.LevelManager: Start initialization...

14:36:36:296ApplicationSTACKGame.LevelManager: Initialization done!

14:36:36:296ApplicationSTACKLevelManager: register method UpdateLevelRenderer

14:36:36:296ApplicationSTACKLevelManager: register method UpdateLevelLoading

14:36:36:296ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

14:36:36:296ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

14:36:36:296ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

14:36:36:296ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

14:36:36:296ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

14:36:36:296ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

14:36:36:296ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

14:36:36:296ApplicationSTACKGame.StationSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.StationSystem: Initialization done!

14:36:36:296ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

14:36:36:296ApplicationSTACKGame.InventoryManager: Start initialization...

14:36:36:296ApplicationSTACKGame.InventoryManager: Initialization done!

14:36:36:296ApplicationSTACKInventoryManager: register method UpdateResources

14:36:36:296ApplicationSTACKInventoryManager: register method UpdateValues

14:36:36:296ApplicationSTACKGame.LootManagementSystem: Start initialization...

14:36:36:296DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
14:36:36:296ApplicationSTACKGame.LootManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKLootManagementSystem: register method UpdateLoots

14:36:36:296ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

14:36:36:296ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

14:36:36:296ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

14:36:36:296ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

14:36:36:296ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

14:36:36:296ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

14:36:36:296ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

14:36:36:296ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

14:36:36:296ApplicationSTACKGame.UnlockableManager: Start initialization...

14:36:36:296ApplicationSTACKGame.UnlockableManager: Initialization done!

14:36:36:296ApplicationSTACKUnlockableManager: register method ProcessBlackposts

14:36:36:296ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

14:36:36:296ApplicationSTACKGame.AssetManager: Start initialization...

14:36:36:296ApplicationSTACKGame.AssetManager: Initialization done!

14:36:36:296ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

14:36:36:296ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

14:36:36:296ApplicationSTACKGame.GameStatsManager: Start initialization...

14:36:36:296GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
14:36:36:296ApplicationSTACKGame.GameStatsManager: Initialization done!

14:36:36:296ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

14:36:36:296ApplicationSTACKGame.QuestManager: Start initialization...

14:36:36:296ApplicationSTACKGame.QuestManager: Initialization done!

14:36:36:296ApplicationSTACKQuestManager: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

14:36:36:296ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

14:36:36:296ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

14:36:36:296ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

14:36:36:296ApplicationSTACKGame.AudioMotionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.AudioMotionSystem: Initialization done!

14:36:36:296ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

14:36:36:296ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

14:36:36:296ApplicationSTACKGame.AvoidanceSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.AvoidanceSystem: Initialization done!

14:36:36:296ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

14:36:36:296ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

14:36:36:296ApplicationSTACKAvoidanceSystem: register method DisposeElements

14:36:36:296ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

14:36:36:296ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

14:36:36:296ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

14:36:36:296ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

14:36:36:296ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

14:36:36:296ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

14:36:36:296ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

14:36:36:296ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

14:36:36:296ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

14:36:36:296ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

14:36:36:296ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

14:36:36:296ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

14:36:36:296ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

14:36:36:296ApplicationSTACKGame.EffectSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.EffectSystem: Initialization done!

14:36:36:296ApplicationSTACKEffectSystem: register method ProcessEffectRequests

14:36:36:296ApplicationSTACKEffectSystem: register method UpdateActiveEffects

14:36:36:296ApplicationSTACKGame.TutorialSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.TutorialSystem: Initialization done!

14:36:36:296ApplicationSTACKTutorialSystem: register method UpdateSystem

14:36:36:296ApplicationSTACKGame.CinematicSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CinematicSystem: Initialization done!

14:36:36:296ApplicationSTACKCinematicSystem: register method UpdateSystem

14:36:36:296ApplicationSTACKGame.CocktailSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CocktailSystem: Initialization done!

14:36:36:296ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

14:36:36:296ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

14:36:36:296ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

14:36:36:296ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

14:36:36:296ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

14:36:36:296ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

14:36:36:296ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

14:36:36:296ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

14:36:36:296ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

14:36:36:296ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

14:36:36:296ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

14:36:36:296ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

14:36:36:296ApplicationSTACKGame.DifficultyManager: Start initialization...

14:36:36:296ApplicationSTACKGame.DifficultyManager: Initialization done!

14:36:36:296ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

14:36:36:296ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

14:36:36:296ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

14:36:36:296ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

14:36:36:296ApplicationSTACKGame.EmoteSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.EmoteSystem: Initialization done!

14:36:36:296ApplicationSTACKEmoteSystem: register method SpecificUpdate

14:36:36:296ApplicationSTACKGame.EntityActionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.EntityActionSystem: Initialization done!

14:36:36:296ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

14:36:36:296ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

14:36:36:296ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

14:36:36:296ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

14:36:36:296ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

14:36:36:296ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

14:36:36:296ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

14:36:36:296ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

14:36:36:296ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

14:36:36:296ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

14:36:36:296ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

14:36:36:296ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

14:36:36:296ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

14:36:36:296ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

14:36:36:296ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

14:36:36:296ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

14:36:36:296ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

14:36:36:296ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

14:36:36:296ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

14:36:36:296ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

14:36:36:296ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

14:36:36:296ApplicationSTACKGame.FlowEndSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.FlowEndSystem: Initialization done!

14:36:36:296ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.GameProfilerManager: Start initialization...

14:36:36:296ApplicationSTACKGame.GameProfilerManager: Initialization done!

14:36:36:296ApplicationSTACKGameProfilerManager: register method UpdateCounters

14:36:36:296ApplicationSTACKGame.HealthSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HealthSystem: Initialization done!

14:36:36:296ApplicationSTACKHealthSystem: register method UpdateHealth

14:36:36:296ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

14:36:36:296ApplicationSTACKHealthSystem: register method UpdateKillParticipation

14:36:36:296ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

14:36:36:296ApplicationSTACKGame.HeroDeathSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroDeathSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

14:36:36:296ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

14:36:36:296ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

14:36:36:296ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

14:36:36:296ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

14:36:36:296ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

14:36:36:296ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

14:36:36:296ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

14:36:36:296ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

14:36:36:296ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

14:36:36:296ApplicationSTACKGame.HeroSprintSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroSprintSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroSprintSystem: register method UpdateSprint

14:36:36:296ApplicationSTACKGame.HeroSquadSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroSquadSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroSquadSystem: register method UpdateSquads

14:36:36:296ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

14:36:36:296ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

14:36:36:296ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

14:36:36:296ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

14:36:36:296ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

14:36:36:296ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

14:36:36:296ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

14:36:36:296ApplicationSTACKGame.IntangibilitySystem: Start initialization...

14:36:36:296ApplicationSTACKGame.IntangibilitySystem: Initialization done!

14:36:36:296ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

14:36:36:296ApplicationSTACKGame.InvincibilitySystem: Start initialization...

14:36:36:296ApplicationSTACKGame.InvincibilitySystem: Initialization done!

14:36:36:296ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

14:36:36:296ApplicationSTACKGame.KeyLockSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.KeyLockSystem: Initialization done!

14:36:36:296ApplicationSTACKKeyLockSystem: register method UpdateSystem

14:36:36:296ApplicationSTACKGame.MerchantSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.MerchantSystem: Initialization done!

14:36:36:296ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

14:36:36:296ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

14:36:36:296ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

14:36:36:296ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

14:36:36:296ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

14:36:36:296ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

14:36:36:296ApplicationSTACKGame.MissileTargetSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.MissileTargetSystem: Initialization done!

14:36:36:296ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

14:36:36:296ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

14:36:36:296ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

14:36:36:296ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

14:36:36:296ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

14:36:36:296ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

14:36:36:296ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

14:36:36:296ApplicationSTACKGame.TargetingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.TargetingSystem: Initialization done!

14:36:36:296ApplicationSTACKTargetingSystem: register method FinalizeTargeting

14:36:36:296ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

14:36:36:296ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

14:36:36:296ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

14:36:36:296ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

14:36:36:296ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

14:36:36:296ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

14:36:36:296ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

14:36:36:296ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

14:36:36:296ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

14:36:36:296ApplicationSTACKGame.PingSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.PingSystem: Initialization done!

14:36:36:296ApplicationSTACKPingSystem: register method SpecificUpdate

14:36:36:296ApplicationSTACKGame.ScoreManager: Start initialization...

14:36:36:296ApplicationSTACKGame.ScoreManager: Initialization done!

14:36:36:296ApplicationSTACKScoreManager: register method ProcessBlackposts

14:36:36:296ApplicationSTACKGame.StartingChestManager: Start initialization...

14:36:36:296ApplicationSTACKGame.StartingChestManager: Initialization done!

14:36:36:296ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

14:36:36:296ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

14:36:36:296ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

14:36:36:296ApplicationSTACKGame.TurretChargeSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.TurretChargeSystem: Initialization done!

14:36:36:296ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

14:36:36:296ApplicationSTACKGame.TurretUnlockManager: Start initialization...

14:36:36:296ApplicationSTACKGame.TurretUnlockManager: Initialization done!

14:36:36:296ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

14:36:36:296ApplicationSTACKGame.VisionSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.VisionSystem: Initialization done!

14:36:36:296ApplicationSTACKVisionSystem: register method ServerUpdateVision

14:36:36:296ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

14:36:36:296ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

14:36:36:296ApplicationSTACKGame.SaveSystem: Start initialization...

14:36:36:296ApplicationSTACKGame.SaveSystem: Initialization done!

14:36:36:296ApplicationSTACKSaveSystem: register method UpdateSave

14:36:36:296ApplicationSTACKSaveSystem: register method UpdateLoad

14:36:36:296ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

14:36:36:296ApplicationSTACKUikiManager: Start initialization...

14:36:36:463DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'FreeAgain_Guitar_Synth'.

14:36:36:676ApplicationSTACKUikiManager: Initialization done!

14:36:36:676ApplicationSTACKUikiManager: register method UpdateUiki

14:36:36:676ApplicationSTACKPinManager: Start initialization...

14:36:36:676ApplicationSTACKPinManager: Initialization done!

14:36:36:676ApplicationSTACKPinManager: register method RunLoadRoutine

14:36:36:676ApplicationSTACKPinManager: register method ProcessPinBlackposts

14:36:36:676ApplicationSTACKUIPanelInteractorManager: Start initialization...

14:36:36:676ApplicationSTACKUIPanelInteractorManager: Initialization done!

14:36:36:676ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

14:36:36:680GameSTACKGame: Initialization done!

14:36:36:680GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

14:36:36:680GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

14:36:36:680GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

14:36:36:680GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

14:36:36:684GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

14:36:36:684ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

14:36:36:684DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:36:36:684DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

14:36:36:780NetworkSTACKConnection [Connection [EndPoint IPv4 10.0.0.76:58365]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

14:36:36:931ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

14:36:36:931AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_veget_Planter_02_PartA.asset'. '471aaa92af4fe474db3e973826dade6b'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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14:36:38:163DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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14:36:38:379DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
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14:36:38:379GameplaySTACKPlayerProgression LocalDungeon dispose.

14:36:38:379GameplaySTACKPlayerProgression Distant dispose.

14:36:38:379GameplaySTACKPlayerProgression LocalDungeon dispose.

14:36:38:379DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_TableLightLeft_01.asset'. '54dd6f8c43429f64b93ee8739c62610b'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Sparkler_01.asset'. '63a3d509bb1a1b145992118c145b04b7'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1a/8ebadbecc01a540bfa05f60f4a9f9b_WPN_Bow_01_WPN_PneumaticBow_Shadows.asset'. '40fb991f594f3d04a85a5051695b5ddb'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Taser_01.asset'. '3f146f3cd66aa7340b39e1ddb1627ce3'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Drum_01.asset'. 'e3b959c94bf8f5448bd63c1b9581c233'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/bb/5a30cda340fc84a8d65a71d72099ec_LB_Factoria_SaloonStage_Props_Bottle_02_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. '380fc404af940d94e91a6fdc58966bd8'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_02.asset'. '9a44fa37263f3de47882c277e1d1f70e'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_C_Totem_01_sub01.asset'. 'dfb0d57a9aa037f45b46fbea99fecd4e'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '2cc17502b5e80064c9e6a24a138f9fa7'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2c/c17502b5e80064c9e6a24a138f9fa7_LB_Factoria_Saloon_props_AMD_Totem_01.asset'. '7fee5f86fbcef56449a13efce8fd402e'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_StatueHuge_01_sub01.asset'. '9f4a16bdf7ee6854c9837d82cf0fbf6a'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Saloon_props_StatueHuge_01.asset'. '38dcd8c0e63672541a31a0c1350fd499'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_01.asset'. '893ee24a19834a1499f2b713150da440'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/27b2f49d8c9814fa4a27398299bab2_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ad94f36db4725e44bad2e77c485c940f'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
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14:36:38:407DefaultSTACKLB_Factoria_CameraEye(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CameraEye_AnimatorController (UnityEngine.AnimatorController) lacks an associated MecanimEventData
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_LavaGun_01.asset'. '642c40e9a9b964640bce7d644f9e6d07'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/64/2c40e9a9b964640bce7d644f9e6d07_WPN_LavaGun_01_WPN_LavaGun_Shadows.asset'. 'b1b4ce8414258c6438f54014416ba9e8'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b6/6877ace722c4f4cbaa1f3c18c84b34_WPN_Needler_01_WPN_Needler_Shadows.asset'. 'aa32ea974cde0b4498318782b83d0678'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/92/2041f839c7e5f4bba45c70ba08ba72_WPN_Raygun_01.asset'. 'b92cc4ecc4d59fd4cbb60b907ee4e94a'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_BossTrophy_01.asset'. '853f3e80676370c4b95c4f2e0465e8df'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_01_PartA.asset'. '3cf50868cc10f6e41bf044f4494879c4'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_04.asset'. '5ca418823715c5e429ff61c886d82c56'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_03.asset'. '0b1b26049462ab3458ce49af546ab03c'.
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14:36:38:407DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0b/1b26049462ab3458ce49af546ab03c_LB_Factoria_Saloon_BossTrophy_03.asset'. 'd6a7abb06b4b2994eaa346fcc380c31b'.
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14:36:38:477ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

14:36:38:477DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:36:38:477DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

14:36:38:477NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+503572793]

14:36:38:477NetworkSTACK[Voice] Set output volume to 50

14:36:38:477NetworkSTACK[VoiceService] Updating audio output status to: Disabled

14:36:38:477GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

14:36:38:477GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

14:36:38:485AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

14:36:38:485DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
14:36:38:485GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

14:36:38:498AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

14:36:38:509AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

14:36:38:588DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/09/e54195b14105641802aabeefadf446_LB_Factoria_Saloon_centersideEntryA04_01.asset'. '7ca72f4be3afcec4ab9102981ca709ef'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
14:36:41:297NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775243433333996).

14:36:41:297GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

14:36:41:297GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

14:36:41:305GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

14:36:41:305ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

14:36:41:305DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:36:41:305DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

14:36:41:305DefaultSTACK[TED-14649] AddActionMapController ModalMenu

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:305DefaultSTACK'???|UIBlur' cannot be loaded.

14:36:41:394DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

14:36:41:394DefaultSTACK[Audio][Music] Playing saloon event 'Play_Free_Again_Mix_03_Loop' based on 'FreeAgain_Guitar_Synth'.

14:36:41:394DefaultSTACKCinematic started GenericReloading

14:36:41:394GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

14:36:41:394GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

14:36:41:408GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

14:36:41:408GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

14:36:41:408DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

14:36:41:408DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

14:36:41:421GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

14:36:41:421GameplaySTACKCinematic step Launch CS_GR_LockHeroes

14:36:41:432GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

14:36:41:432GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

14:36:41:457GameplaySTACKCinematic step Launch CS_GR_HideHeroes

14:36:41:503NetworkSTACKChangeMultiplayerInviteContextVisibility to False

14:36:41:503NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

14:36:41:503DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
14:36:41:680GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

14:36:41:680GameplaySTACKCinematic step Launch Generic_FadeOut

14:36:41:680DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

14:36:41:680DefaultSTACKCinematic finished GenericReloading

14:36:41:680DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

14:36:41:897DefaultSTACKUnload texture 'HQ_00'.

14:36:41:897DefaultSTACKUnload texture 'CrystalHUD'.

14:36:42:199DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

14:36:42:199DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

14:36:42:199DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

14:36:42:199DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

14:36:42:199DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

14:36:42:446GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

14:36:43:204GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

14:36:43:423GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

14:36:43:436GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

14:36:43:938UISTACKOnBoxCloseRequested

14:36:43:938DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

14:36:45:077DefaultSTACK[PinManager] Pins loaded.

14:36:45:456GameplaySTACKCinematic step Launch Generic_End

14:36:45:456GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
14:36:46:523DefaultSTACKUnload texture 'Mask_03'.

14:36:49:621DefaultSTACKUnload texture 'PortraitSelection_02'.

14:36:49:621DefaultSTACKUnload texture 'PortraitSelection_04'.

14:36:49:621DefaultSTACKUnload texture 'Portrait_Zoomed'.

14:36:49:621DefaultSTACKUnload texture 'Weapon_Affinity'.

14:36:49:621DefaultSTACKUnload texture 'Inputs'.

14:36:49:866DefaultSTACKUnload texture 'Pins'.

14:36:49:866DefaultSTACKUnload texture 'ResourcesHUD'.

14:36:49:866DefaultSTACKUnload texture 'Default'.

14:36:52:764DefaultSTACKLoaded texture 'Mask__RGB_00'.

14:36:52:764DefaultSTACKLoaded texture 'Inputs'.

14:36:53:208DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

14:36:53:208DefaultSTACK[TED-14649] AddActionMapController ModalMenu

14:36:53:234DefaultSTACKLoaded texture 'Default'.

14:36:53:234DefaultSTACKLoaded texture 'ShadedPortrait'.

14:36:56:507DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

14:36:56:507DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

14:36:57:038DefaultSTACKUnload texture 'ShadedPortrait'.

14:36:57:463DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

14:36:57:489DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_13'.

14:36:59:445DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

14:36:59:571DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
14:37:01:151NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 10.0.0.76:58365]] is disconnected for reason : Error

14:37:01:151NetworkSTACK[Photon] BoltShutdownBegin with the reason Error
 at BoltShutdownBegin in :line 0
 at BoltShutdownBeginInvoke in :line 0
 at MoveNext in :line 0
 at Start in :line 0
 at ShutdownProcedure in :line 0
 at MoveNext in :line 0
 at Start in :line 0
 at ShutdownImmediate in :line 0
 at Udp_Disconnect in :line 0
 at PollNetwork in :line 0
 at Poll in :line 0
 at FixedUpdate in :line 0
14:37:01:151NetworkSTACK[Bolt] Bolt shutdown begin.

14:37:01:151NetworkSTACK[Photon] OnBoltStopping

14:37:01:151NetworkSTACK[MultiplayerInviteContext] Dispose

14:37:01:151NetworkSTACK[LobbyService] Leaving lobby '3f04e58933e44946877119cfed5cb7c8'

14:37:01:151NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

14:37:01:151NetworkSTACK[Bolt] Bolt shutdown done.

14:37:01:179GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...

14:37:01:179NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing

14:37:01:179GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...

14:37:01:179GameplaySTACKClient session stopped.

14:37:01:179ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

14:37:01:179DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

14:37:01:179DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

14:37:01:179DefaultSTACK[Localization] Unknown key '%FailureDisconnectedErrorDescription'
 at InternalLocalize in :line 0
 at Translate in :line 0
 at FormatFailureFlag in :line 0
 at FormatFirstFailure in :line 0
 at ProcessFailureBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
14:37:01:179DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : Error

14:37:01:179GameplaySTACKNo session is running.
 at ExitToMainMenu in :line 0
 at ProcessFailureBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
14:37:01:179DefaultSTACK[Localization] Unknown key '%FailureDisconnectedErrorDescription'
 at InternalLocalize in :line 0
 at Translate in :line 0
 at FormatFailureFlag in :line 0
 at FormatFirstFailure in :line 0
 at ProcessFailureBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
14:37:01:179DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : Error

14:37:01:179GameplaySTACKNo session is running.
 at ExitToMainMenu in :line 0
 at ProcessFailureBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
14:37:01:189DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

14:37:01:189DefaultSTACK[Audio][Music] Stopped saloon event 'Play_Free_Again_Mix_03_Loop'.

14:37:01:210DefaultSTACKLoaded texture 'HQ_00'.

14:37:01:210DefaultSTACKLoaded texture 'CrystalHUD'.

14:37:01:658AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
14:37:01:671DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

14:37:01:671DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

14:37:01:696AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0245356

14:37:01:735AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0379211

14:37:01:747AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0123476

14:37:01:758AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0107659

14:37:01:771AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0135128

14:37:01:789AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0172471

14:37:01:815AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0263053

14:37:01:844AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0283031

14:37:01:863AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0191522

14:37:01:878AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0150292

14:37:01:900AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0221108

14:37:01:912AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0121070

14:37:01:927AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0143766

14:37:01:941AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0135269

14:37:01:951AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0105818

14:37:01:963AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0113122

14:37:01:977AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0146015

14:37:01:989AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0113158

14:37:02:001AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0121875

14:37:02:015AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0131397

14:37:02:025AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0108294

14:37:02:038AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0124679

14:37:02:051AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0133280

14:37:02:063AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0111023

14:37:02:063REDSTACKGC & Unload unused assets

14:37:02:218ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKSaveSystem: unregister method UpdateSave

14:37:02:218ApplicationSTACKSaveSystem: unregister method UpdateLoad

14:37:02:218ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

14:37:02:218ApplicationSTACKQuestManager: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

14:37:02:218ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

14:37:02:218ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

14:37:02:218ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

14:37:02:218ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

14:37:02:218ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

14:37:02:218ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

14:37:02:218ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

14:37:02:218ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

14:37:02:218ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

14:37:02:218ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

14:37:02:218ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKCinematicSystem: unregister method UpdateSystem

14:37:02:218ApplicationSTACKTutorialSystem: unregister method UpdateSystem

14:37:02:218ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

14:37:02:218ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

14:37:02:218ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

14:37:02:218ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

14:37:02:218ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

14:37:02:218ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

14:37:02:218ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

14:37:02:218ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

14:37:02:218ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

14:37:02:218ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

14:37:02:218ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

14:37:02:218ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

14:37:02:218ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

14:37:02:218ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

14:37:02:218ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

14:37:02:218ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

14:37:02:218ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

14:37:02:218ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

14:37:02:218ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

14:37:02:218ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

14:37:02:218ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

14:37:02:218ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

14:37:02:218ApplicationSTACKInventoryManager: unregister method UpdateResources

14:37:02:218ApplicationSTACKInventoryManager: unregister method UpdateValues

14:37:02:218ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

14:37:02:218ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

14:37:02:218ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

14:37:02:218ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

14:37:02:218ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

14:37:02:218ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

14:37:02:218ApplicationSTACKScoreManager: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

14:37:02:218ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

14:37:02:218ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

14:37:02:218ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

14:37:02:218ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

14:37:02:218ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

14:37:02:218ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

14:37:02:218ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

14:37:02:218ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

14:37:02:218ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

14:37:02:218ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

14:37:02:218ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

14:37:02:218ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

14:37:02:218ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

14:37:02:218ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

14:37:02:218ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

14:37:02:218ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

14:37:02:218ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

14:37:02:218ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

14:37:02:218ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

14:37:02:218ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

14:37:02:218ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

14:37:02:218ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

14:37:02:218ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

14:37:02:218ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

14:37:02:218ApplicationSTACKDetectionSystem: unregister method DisposeElements

14:37:02:218ApplicationSTACKDetectionSystem: unregister method BeginFrame

14:37:02:218ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

14:37:02:218ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

14:37:02:218ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

14:37:02:218ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

14:37:02:218ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

14:37:02:218ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

14:37:02:218ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

14:37:02:218ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

14:37:02:218ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

14:37:02:218ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

14:37:02:218ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

14:37:02:218ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

14:37:02:218ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

14:37:02:218ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

14:37:02:218ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

14:37:02:218ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

14:37:02:218ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

14:37:02:218ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

14:37:02:218ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

14:37:02:218ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

14:37:02:218ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

14:37:02:218ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

14:37:02:218ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

14:37:02:218ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

14:37:02:218ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

14:37:02:218ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

14:37:02:218ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

14:37:02:218ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

14:37:02:218ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

14:37:02:218ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

14:37:02:218ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

14:37:02:218ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

14:37:02:218ApplicationSTACKHealthSystem: unregister method UpdateHealth

14:37:02:218ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

14:37:02:218ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

14:37:02:218ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

14:37:02:218ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

14:37:02:218ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

14:37:02:218ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

14:37:02:218ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

14:37:02:218ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

14:37:02:218ApplicationSTACKPingSystem: unregister method SpecificUpdate

14:37:02:218ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

14:37:02:218ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

14:37:02:218ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

14:37:02:218ApplicationSTACKPinManager: unregister method RunLoadRoutine

14:37:02:218ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

14:37:02:218ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

14:37:02:218ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

14:37:02:218ApplicationSTACKUikiManager: unregister method UpdateUiki

14:37:02:218ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

14:37:02:218ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

14:37:02:218ApplicationSTACKSimulationManager: unregister method UpdateInternal

14:37:02:218ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

14:37:02:218ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

14:37:02:218ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

14:37:02:218ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

14:37:02:218ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

14:37:02:218ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

14:37:02:218ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

14:37:02:218ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

14:37:02:218ApplicationSTACKGame.TEDGame: Release...

14:37:02:245ApplicationSTACKGame.AchievementTrackingManager: Start release...

14:37:02:245ApplicationSTACKGame.AchievementTrackingManager: Release done!

14:37:02:250ApplicationSTACKGame.SaveSystem: Start release...

14:37:02:250ApplicationSTACKGame.SaveSystem: Release done!

14:37:02:263ApplicationSTACKGame.QuestManager: Start release...

14:37:02:263ApplicationSTACKGame.QuestManager: Release done!

14:37:02:267ApplicationSTACKGame.FlowEndSystem: Start release...

14:37:02:267ApplicationSTACKGame.FlowEndSystem: Release done!

14:37:02:280ApplicationSTACKGame.GameStatsManager: Start release...

14:37:02:280ApplicationSTACKGame.GameStatsManager: Release done!

14:37:02:284ApplicationSTACKGame.HeroSelectionSystem: Start release...

14:37:02:284ApplicationSTACKGame.HeroSelectionSystem: Release done!

14:37:02:287ApplicationSTACKGame.UnlockableManager: Start release...

14:37:02:287ApplicationSTACKGame.UnlockableManager: Release done!

14:37:02:291ApplicationSTACKGame.TalkSystem: Start release...

14:37:02:291ApplicationSTACKGame.TalkSystem: Release done!

14:37:02:296ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

14:37:02:296ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

14:37:02:300ApplicationSTACKGame.MissileTargetSystem: Start release...

14:37:02:300ApplicationSTACKGame.MissileTargetSystem: Release done!

14:37:02:304ApplicationSTACKGame.MovementSmoothingSystem: Start release...

14:37:02:304ApplicationSTACKGame.MovementSmoothingSystem: Release done!

14:37:02:308ApplicationSTACKGame.LevelEventManagementSystem: Start release...

14:37:02:308ApplicationSTACKGame.LevelEventManagementSystem: Release done!

14:37:02:313ApplicationSTACKGame.CinematicSystem: Start release...

14:37:02:313ApplicationSTACKGame.CinematicSystem: Release done!

14:37:02:317ApplicationSTACKGame.TutorialSystem: Start release...

14:37:02:317ApplicationSTACKGame.TutorialSystem: Release done!

14:37:02:321ApplicationSTACKGame.CocktailSystem: Start release...

14:37:02:321ApplicationSTACKGame.CocktailSystem: Release done!

14:37:02:325ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

14:37:02:325ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

14:37:02:329ApplicationSTACKGame.EffectSpreadSystem: Start release...

14:37:02:329ApplicationSTACKGame.EffectSpreadSystem: Release done!

14:37:02:333ApplicationSTACKGame.VisionSystem: Start release...

14:37:02:333ApplicationSTACKGame.VisionSystem: Release done!

14:37:02:337ApplicationSTACKGame.EffectSystem: Start release...

14:37:02:337ApplicationSTACKGame.EffectSystem: Release done!

14:37:02:341ApplicationSTACKGame.RoomsManagementSystem: Start release...

14:37:02:341ApplicationSTACKGame.RoomsManagementSystem: Release done!

14:37:02:346ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

14:37:02:346ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

14:37:02:351ApplicationSTACKGame.MonsterSpawnManager: Start release...

14:37:02:351ApplicationSTACKGame.MonsterSpawnManager: Release done!

14:37:02:354ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

14:37:02:354ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

14:37:02:358ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

14:37:02:358ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

14:37:02:362ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

14:37:02:362ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

14:37:02:367ApplicationSTACKGame.MerchantSystem: Start release...

14:37:02:367ApplicationSTACKGame.MerchantSystem: Release done!

14:37:02:371ApplicationSTACKGame.LootManagementSystem: Start release...

14:37:02:371ApplicationSTACKGame.LootManagementSystem: Release done!

14:37:02:375ApplicationSTACKGame.KeyLockSystem: Start release...

14:37:02:375ApplicationSTACKGame.KeyLockSystem: Release done!

14:37:02:379ApplicationSTACKGame.InvincibilitySystem: Start release...

14:37:02:379ApplicationSTACKGame.InvincibilitySystem: Release done!

14:37:02:383ApplicationSTACKGame.CrystalUpgradeManager: Start release...

14:37:02:383ApplicationSTACKGame.CrystalUpgradeManager: Release done!

14:37:02:387ApplicationSTACKGame.HeroLevelUpSystem: Start release...

14:37:02:387ApplicationSTACKGame.HeroLevelUpSystem: Release done!

14:37:02:392ApplicationSTACKGame.InventoryManager: Start release...

14:37:02:392ApplicationSTACKGame.InventoryManager: Release done!

14:37:02:396ApplicationSTACKGame.IntangibilitySystem: Start release...

14:37:02:396ApplicationSTACKGame.IntangibilitySystem: Release done!

14:37:02:401ApplicationSTACKGame.InactiveEntitySystem: Start release...

14:37:02:401ApplicationSTACKGame.InactiveEntitySystem: Release done!

14:37:02:404ApplicationSTACKGame.HeroWeaponSystem: Start release...

14:37:02:404ApplicationSTACKGame.HeroWeaponSystem: Release done!

14:37:02:409ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

14:37:02:409ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

14:37:02:413ApplicationSTACKGame.HeroSwitchSystem: Start release...

14:37:02:413ApplicationSTACKGame.HeroSwitchSystem: Release done!

14:37:02:417ApplicationSTACKGame.HeroSquadSystem: Start release...

14:37:02:417ApplicationSTACKGame.HeroSquadSystem: Release done!

14:37:02:421ApplicationSTACKGame.ScoreManager: Start release...

14:37:02:421ApplicationSTACKGame.ScoreManager: Release done!

14:37:02:425ApplicationSTACKGame.StationSystem: Start release...

14:37:02:425ApplicationSTACKGame.StationSystem: Release done!

14:37:02:429ApplicationSTACKGame.CrystalMovementSystem: Start release...

14:37:02:429ApplicationSTACKGame.CrystalMovementSystem: Release done!

14:37:02:433ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

14:37:02:433ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

14:37:02:437ApplicationSTACKGame.BossBehaviourManager: Start release...

14:37:02:437ApplicationSTACKGame.BossBehaviourManager: Release done!

14:37:02:442ApplicationSTACKGame.BugQueenManagementSystem: Start release...

14:37:02:442ApplicationSTACKGame.BugQueenManagementSystem: Release done!

14:37:02:447ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

14:37:02:447ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

14:37:02:451ApplicationSTACKGame.LevelManager: Start release...

14:37:02:451ApplicationSTACKGame.LevelManager: Release done!

14:37:02:454ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

14:37:02:454ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

14:37:02:459ApplicationSTACKGame.SpawnSystem: Start release...

14:37:02:459ApplicationSTACKGame.SpawnSystem: Release done!

14:37:02:463ApplicationSTACKGame.EntityActionSystem: Start release...

14:37:02:463ApplicationSTACKGame.EntityActionSystem: Release done!

14:37:02:467ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

14:37:02:467ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

14:37:02:471ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

14:37:02:471ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

14:37:02:475ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

14:37:02:475ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

14:37:02:479ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

14:37:02:479ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

14:37:02:483ApplicationSTACKGame.DetectionSystem: Start release...

14:37:02:483ApplicationSTACKGame.DetectionSystem: Release done!

14:37:02:488ApplicationSTACKGame.AudioMotionSystem: Start release...

14:37:02:488ApplicationSTACKGame.AudioMotionSystem: Release done!

14:37:02:492ApplicationSTACKGame.AvoidanceSystem: Start release...

14:37:02:492ApplicationSTACKGame.AvoidanceSystem: Release done!

14:37:02:496ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

14:37:02:496ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

14:37:02:501ApplicationSTACKGame.CharacterAnimationSystem: Start release...

14:37:02:501ApplicationSTACKGame.CharacterAnimationSystem: Release done!

14:37:02:504ApplicationSTACKGame.CharacterFacingSystem: Start release...

14:37:02:504ApplicationSTACKGame.CharacterFacingSystem: Release done!

14:37:02:508ApplicationSTACKGame.CharacterMovementSystem: Start release...

14:37:02:508ApplicationSTACKGame.CharacterMovementSystem: Release done!

14:37:02:512ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

14:37:02:512ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

14:37:02:517ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

14:37:02:517ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

14:37:02:521ApplicationSTACKGame.DoorOpeningSystem: Start release...

14:37:02:521ApplicationSTACKGame.DoorOpeningSystem: Release done!

14:37:02:525ApplicationSTACKGame.EmoteSystem: Start release...

14:37:02:525ApplicationSTACKGame.EmoteSystem: Release done!

14:37:02:529ApplicationSTACKGame.EntityEventBufferSystem: Start release...

14:37:02:529ApplicationSTACKGame.EntityEventBufferSystem: Release done!

14:37:02:534ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

14:37:02:534ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

14:37:02:538ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

14:37:02:538ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

14:37:02:542ApplicationSTACKGame.ExoticTurretsManager: Start release...

14:37:02:542ApplicationSTACKGame.ExoticTurretsManager: Release done!

14:37:02:546ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

14:37:02:546ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

14:37:02:551ApplicationSTACKGame.HeroDeathSystem: Start release...

14:37:02:551ApplicationSTACKGame.HeroDeathSystem: Release done!

14:37:02:554ApplicationSTACKGame.HealthSystem: Start release...

14:37:02:554ApplicationSTACKGame.HealthSystem: Release done!

14:37:02:558ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

14:37:02:558ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

14:37:02:562ApplicationSTACKGame.HeroSprintSystem: Start release...

14:37:02:562ApplicationSTACKGame.HeroSprintSystem: Release done!

14:37:02:567ApplicationSTACKGame.TargetingSystem: Start release...

14:37:02:567ApplicationSTACKGame.TargetingSystem: Release done!

14:37:02:571ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

14:37:02:571ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

14:37:02:575ApplicationSTACKGame.PingSystem: Start release...

14:37:02:575ApplicationSTACKGame.PingSystem: Release done!

14:37:02:579ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

14:37:02:579ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

14:37:02:584ApplicationSTACKGame.TurretChargeSystem: Start release...

14:37:02:584ApplicationSTACKGame.TurretChargeSystem: Release done!

14:37:02:588ApplicationSTACKPinManager: Start release...

14:37:02:588ApplicationSTACKPinManager: Release done!

14:37:02:693ApplicationSTACKGame.GameEntityManager: Start release...

14:37:02:693ApplicationSTACKGame.GameEntityManager: Release done!

14:37:02:699ApplicationSTACKUikiManager: Start release...

14:37:02:699ApplicationSTACKUikiManager: Release done!

14:37:02:701ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

14:37:02:701ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

14:37:02:703ApplicationSTACKGame.AssetManager: Start release...

14:37:02:703ApplicationSTACKGame.AssetManager: Release done!

14:37:02:707ApplicationSTACKGame.DifficultyManager: Start release...

14:37:02:707ApplicationSTACKGame.DifficultyManager: Release done!

14:37:02:711ApplicationSTACKGame.SimulationManager: Start release...

14:37:02:711ApplicationSTACKGame.SimulationManager: Release done!

14:37:02:715ApplicationSTACKGame.TurretUnlockManager: Start release...

14:37:02:715ApplicationSTACKGame.TurretUnlockManager: Release done!

14:37:02:719ApplicationSTACKGame.StartingChestManager: Start release...

14:37:02:719ApplicationSTACKGame.StartingChestManager: Release done!

14:37:02:723ApplicationSTACKGame.RedDepictionManager: Start release...

14:37:02:723ApplicationSTACKGame.RedDepictionManager: Release done!

14:37:02:727ApplicationSTACKGame.ArtifactResearchSystem: Start release...

14:37:02:727ApplicationSTACKGame.ArtifactResearchSystem: Release done!

14:37:02:732ApplicationSTACKPathfinding.PathfindingManager: Start release...

14:37:02:732ApplicationSTACKPathfinding.PathfindingManager: Release done!

14:37:02:736ApplicationSTACKGame.GameProfilerManager: Start release...

14:37:02:736ApplicationSTACKGame.GameProfilerManager: Release done!

14:37:02:740ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

14:37:02:740ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

14:37:02:744ApplicationSTACKUIPanelInteractorManager: Start release...

14:37:02:744ApplicationSTACKUIPanelInteractorManager: Release done!

14:37:02:749GameSTACKGame: Release done!

14:37:02:749ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

14:37:02:749ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.MonsterSpawnManager is now unregistered

14:37:02:749ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

14:37:02:749ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.MissileTargetSystem is now unregistered

14:37:02:749ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

14:37:02:749ApplicationSTACKGame.MerchantSystem is now unregistered

14:37:02:749ApplicationSTACKGame.LootManagementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.KeyLockSystem is now unregistered

14:37:02:749ApplicationSTACKGame.InvincibilitySystem is now unregistered

14:37:02:749ApplicationSTACKGame.InventoryManager is now unregistered

14:37:02:749ApplicationSTACKGame.IntangibilitySystem is now unregistered

14:37:02:749ApplicationSTACKGame.InactiveEntitySystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroWeaponSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroSwitchSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroSquadSystem is now unregistered

14:37:02:749ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

14:37:02:749ApplicationSTACKGame.GameEntityManager is now unregistered

14:37:02:749ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

14:37:02:749ApplicationSTACKUikiManager is now unregistered

14:37:02:749ApplicationSTACKGame.SaveSystem is now unregistered

14:37:02:749ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

14:37:02:749ApplicationSTACKGame.SimulationManager is now unregistered

14:37:02:749ApplicationSTACKGame.LevelManager is now unregistered

14:37:02:749ApplicationSTACKGame.VisionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.UnlockableManager is now unregistered

14:37:02:749ApplicationSTACKGame.TutorialSystem is now unregistered

14:37:02:749ApplicationSTACKGame.TurretUnlockManager is now unregistered

14:37:02:749ApplicationSTACKGame.HeroSprintSystem is now unregistered

14:37:02:749ApplicationSTACKGame.TurretChargeSystem is now unregistered

14:37:02:749ApplicationSTACKGame.TargetingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.TalkSystem is now unregistered

14:37:02:749ApplicationSTACKGame.StationSystem is now unregistered

14:37:02:749ApplicationSTACKGame.StartingChestManager is now unregistered

14:37:02:749ApplicationSTACKGame.SpawnSystem is now unregistered

14:37:02:749ApplicationSTACKGame.ScoreManager is now unregistered

14:37:02:749ApplicationSTACKGame.RoomsManagementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.RedDepictionManager is now unregistered

14:37:02:749ApplicationSTACKGame.PingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

14:37:02:749ApplicationSTACKPinManager is now unregistered

14:37:02:749ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

14:37:02:749ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

14:37:02:749ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CrystalMovementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CocktailSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CinematicSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CharacterMovementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CharacterFacingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

14:37:02:749ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.BossBehaviourManager is now unregistered

14:37:02:749ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

14:37:02:749ApplicationSTACKGame.AvoidanceSystem is now unregistered

14:37:02:749ApplicationSTACKGame.AudioMotionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.AssetManager is now unregistered

14:37:02:749ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

14:37:02:749ApplicationSTACKGame.AchievementTrackingManager is now unregistered

14:37:02:749ApplicationSTACKPathfinding.PathfindingManager is now unregistered

14:37:02:749ApplicationSTACKGame.DetectionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroSelectionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.DifficultyManager is now unregistered

14:37:02:749ApplicationSTACKGame.EffectSpreadSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroDeathSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

14:37:02:749ApplicationSTACKGame.HealthSystem is now unregistered

14:37:02:749ApplicationSTACKGame.GameStatsManager is now unregistered

14:37:02:749ApplicationSTACKGame.GameProfilerManager is now unregistered

14:37:02:749ApplicationSTACKGame.DoorOpeningSystem is now unregistered

14:37:02:749ApplicationSTACKGame.FlowEndSystem is now unregistered

14:37:02:749ApplicationSTACKGame.ExoticTurretsManager is now unregistered

14:37:02:749ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

14:37:02:749ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

14:37:02:749ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

14:37:02:749ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

14:37:02:749ApplicationSTACKGame.EntityActionSystem is now unregistered

14:37:02:749ApplicationSTACKGame.EmoteSystem is now unregistered

14:37:02:749ApplicationSTACKGame.EffectSystem is now unregistered

14:37:02:749ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

14:37:02:749ApplicationSTACKUIPanelInteractorManager is now unregistered

14:37:02:749ApplicationSTACKGame.QuestManager is now unregistered

14:37:02:749DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

14:37:02:749DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

14:37:02:749DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

14:37:02:749DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

14:37:02:749DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

14:37:02:749DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

14:37:02:761AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0096496

14:37:02:774AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0124099

14:37:02:809AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0356533

14:37:02:859AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.0496281

14:37:02:893AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0338070

14:37:02:929AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0356818

14:37:02:930AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

14:37:02:930ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

14:37:02:930DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:37:02:930DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

14:37:03:077NetworkSTACK[Photon] Bolt StartClient...

14:37:03:077DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

14:37:03:099DefaultSTACKLoaded texture 'Title'.

14:37:03:169NetworkSTACK[Bolt] Bolt start begin!

14:37:03:460DefaultSTACKUnload texture 'CrystalHUD'.

14:37:03:844NetworkSTACK[Bolt] Bolt start done!

14:37:03:844NetworkSTACKClientServerFrameOffset set to -3.

14:37:04:700NetworkSTACK[Bolt] Session list updated: 2 total sessions

14:37:04:700DefaultSTACK[TED-14649] AddActionMapController ModalMenu

14:37:08:121UISTACKOnBoxCloseRequested

14:37:08:121DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

14:37:08:126ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

14:37:08:126DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

14:37:08:126DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

14:37:08:126GameplaySTACKStarting client session.

14:37:08:126UISTACKOnBoxCloseRequested

14:37:08:131GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

14:37:08:131GameplaySTACKClient session started.

14:37:08:131GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

14:37:08:135GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

14:37:08:135DefaultSTACKLoaded texture 'CrystalHUD'.

14:37:08:550NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 10.0.0.76:58365]

14:37:08:600NetworkSTACK[Photon] ConnectRefused on endpoint [EndPoint IPv4 10.0.0.76:58365] with the token Game.ConnectionRefusedToken

14:37:08:600NetworkSTACK[Photon] ConnectRefused reason NotEnoughPlayerSlot

14:37:08:600GameplaySTACK[Bolt] Connection refused (reason: NotEnoughPlayerSlot)

14:37:08:601GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...

14:37:08:601NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing

14:37:08:601NetworkSTACK[Photon] Bolt Shutdown...

14:37:08:601NetworkSTACK[Photon] OnBoltStopping

14:37:08:601ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

14:37:08:601DefaultSTACKThere should be no session running when entering outgame
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
14:37:08:601DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

14:37:08:601DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

14:37:08:614NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

14:37:08:614NetworkSTACK[Bolt] Bolt shutdown begin.

14:37:09:052DefaultSTACKUnload texture 'CrystalHUD'.

14:37:10:640NetworkSTACK[Bolt] Bolt shutdown done.

14:37:10:640GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...

14:37:10:640GameplaySTACKClient session stopped.

14:37:13:860DefaultSTACKUnload texture 'Default'.

14:37:14:335DefaultSTACKUnload texture 'Mask__RGB_00'.

14:37:16:644DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

14:37:17:157DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_13'.

14:37:28:815NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243433442519

14:37:28:815NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '079ce0a6-6665-4e3a-bc9b-64709da5a9e6', on region CAE.

14:37:28:815NetworkSTACK[Photon] Bolt StartClient...

14:37:28:815DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

14:37:28:815NetworkSTACKWait for the bolt client to start

14:37:28:819NetworkSTACKWait for the bolt client to start

14:37:28:841NetworkSTACK[Bolt] Bolt start begin!

14:37:28:841NetworkSTACKWait for the bolt client to start

14:37:28:845NetworkSTACKWait for the bolt client to start

14:37:28:886NetworkSTACKWait for the bolt client to start

14:37:28:891NetworkSTACKWait for the bolt client to start

14:37:28:894NetworkSTACKWait for the bolt client to start

14:37:28:895NetworkSTACKWait for the bolt client to start

14:37:28:899NetworkSTACKWait for the bolt client to start

14:37:28:904NetworkSTACKWait for the bolt client to start

14:37:28:907NetworkSTACKWait for the bolt client to start

14:37:28:911NetworkSTACKWait for the bolt client to start

14:37:28:915NetworkSTACKWait for the bolt client to start

14:37:28:920NetworkSTACKWait for the bolt client to start

14:37:28:924NetworkSTACKWait for the bolt client to start

14:37:28:927NetworkSTACKWait for the bolt client to start

14:37:28:933NetworkSTACKWait for the bolt client to start

14:37:28:936NetworkSTACKWait for the bolt client to start

14:37:28:941NetworkSTACKWait for the bolt client to start

14:37:28:945NetworkSTACKWait for the bolt client to start

14:37:28:949NetworkSTACKWait for the bolt client to start

14:37:28:954NetworkSTACKWait for the bolt client to start

14:37:28:957NetworkSTACKWait for the bolt client to start

14:37:28:961NetworkSTACKWait for the bolt client to start

14:37:28:966NetworkSTACKWait for the bolt client to start

14:37:28:970NetworkSTACKWait for the bolt client to start

14:37:28:974NetworkSTACKWait for the bolt client to start

14:37:28:978NetworkSTACKWait for the bolt client to start

14:37:28:983NetworkSTACKWait for the bolt client to start

14:37:28:986NetworkSTACKWait for the bolt client to start

14:37:28:990NetworkSTACKWait for the bolt client to start

14:37:28:995NetworkSTACKWait for the bolt client to start

14:37:28:999NetworkSTACKWait for the bolt client to start

14:37:29:003NetworkSTACKWait for the bolt client to start

14:37:29:008NetworkSTACKWait for the bolt client to start

14:37:29:012NetworkSTACKWait for the bolt client to start

14:37:29:016NetworkSTACKWait for the bolt client to start

14:37:29:019NetworkSTACKWait for the bolt client to start

14:37:29:024NetworkSTACKWait for the bolt client to start

14:37:29:028NetworkSTACKWait for the bolt client to start

14:37:29:033NetworkSTACKWait for the bolt client to start

14:37:29:036NetworkSTACKWait for the bolt client to start

14:37:29:041NetworkSTACKWait for the bolt client to start

14:37:29:045NetworkSTACKWait for the bolt client to start

14:37:29:049NetworkSTACKWait for the bolt client to start

14:37:29:054NetworkSTACKWait for the bolt client to start

14:37:29:057NetworkSTACKWait for the bolt client to start

14:37:29:061NetworkSTACKWait for the bolt client to start

14:37:29:066NetworkSTACKWait for the bolt client to start

14:37:29:070NetworkSTACKWait for the bolt client to start

14:37:29:074NetworkSTACKWait for the bolt client to start

14:37:29:078NetworkSTACKWait for the bolt client to start

14:37:29:082NetworkSTACKWait for the bolt client to start

14:37:29:086NetworkSTACKWait for the bolt client to start

14:37:29:091NetworkSTACKWait for the bolt client to start

14:37:29:095NetworkSTACKWait for the bolt client to start

14:37:29:099NetworkSTACKWait for the bolt client to start

14:37:29:104NetworkSTACKWait for the bolt client to start

14:37:29:107NetworkSTACKWait for the bolt client to start

14:37:29:111NetworkSTACKWait for the bolt client to start

14:37:29:116NetworkSTACKWait for the bolt client to start

14:37:29:120NetworkSTACKWait for the bolt client to start

14:37:29:124NetworkSTACKWait for the bolt client to start

14:37:29:128NetworkSTACKWait for the bolt client to start

14:37:29:133NetworkSTACKWait for the bolt client to start

14:37:29:136NetworkSTACKWait for the bolt client to start

14:37:29:140NetworkSTACKWait for the bolt client to start

14:37:29:145NetworkSTACKWait for the bolt client to start

14:37:29:149NetworkSTACKWait for the bolt client to start

14:37:29:154NetworkSTACKWait for the bolt client to start

14:37:29:157NetworkSTACKWait for the bolt client to start

14:37:29:161NetworkSTACKWait for the bolt client to start

14:37:29:166NetworkSTACKWait for the bolt client to start

14:37:29:170NetworkSTACKWait for the bolt client to start

14:37:29:174NetworkSTACKWait for the bolt client to start

14:37:29:178NetworkSTACKWait for the bolt client to start

14:37:29:182NetworkSTACKWait for the bolt client to start

14:37:29:187NetworkSTACKWait for the bolt client to start

14:37:29:191NetworkSTACKWait for the bolt client to start

14:37:29:194NetworkSTACKWait for the bolt client to start

14:37:29:199NetworkSTACKWait for the bolt client to start

14:37:29:204NetworkSTACKWait for the bolt client to start

14:37:29:207NetworkSTACKWait for the bolt client to start

14:37:29:211NetworkSTACKWait for the bolt client to start

14:37:29:216NetworkSTACKWait for the bolt client to start

14:37:29:220NetworkSTACKWait for the bolt client to start

14:37:29:223NetworkSTACKWait for the bolt client to start

14:37:29:228NetworkSTACKWait for the bolt client to start

14:37:29:232NetworkSTACKWait for the bolt client to start

14:37:29:236NetworkSTACKWait for the bolt client to start

14:37:29:240NetworkSTACKWait for the bolt client to start

14:37:29:245NetworkSTACKWait for the bolt client to start

14:37:29:249NetworkSTACKWait for the bolt client to start

14:37:29:254NetworkSTACKWait for the bolt client to start

14:37:29:257NetworkSTACKWait for the bolt client to start

14:37:29:261NetworkSTACKWait for the bolt client to start

14:37:29:266NetworkSTACKWait for the bolt client to start

14:37:29:270NetworkSTACKWait for the bolt client to start

14:37:29:274NetworkSTACKWait for the bolt client to start

14:37:29:278NetworkSTACKWait for the bolt client to start

14:37:29:282NetworkSTACKWait for the bolt client to start

14:37:29:286NetworkSTACKWait for the bolt client to start

14:37:29:291NetworkSTACKWait for the bolt client to start

14:37:29:295NetworkSTACKWait for the bolt client to start

14:37:29:299NetworkSTACKWait for the bolt client to start

14:37:29:304NetworkSTACKWait for the bolt client to start

14:37:29:307NetworkSTACKWait for the bolt client to start

14:37:29:311NetworkSTACKWait for the bolt client to start

14:37:29:315NetworkSTACKWait for the bolt client to start

14:37:29:320NetworkSTACKWait for the bolt client to start

14:37:29:324NetworkSTACKWait for the bolt client to start

14:37:29:328NetworkSTACKWait for the bolt client to start

14:37:29:332NetworkSTACKWait for the bolt client to start

14:37:29:336NetworkSTACKWait for the bolt client to start

14:37:29:341NetworkSTACKWait for the bolt client to start

14:37:29:345NetworkSTACKWait for the bolt client to start

14:37:29:349NetworkSTACKWait for the bolt client to start

14:37:29:354NetworkSTACKWait for the bolt client to start

14:37:29:357NetworkSTACKWait for the bolt client to start

14:37:29:361NetworkSTACKWait for the bolt client to start

14:37:29:366NetworkSTACKWait for the bolt client to start

14:37:29:370NetworkSTACKWait for the bolt client to start

14:37:29:374NetworkSTACKWait for the bolt client to start

14:37:29:378NetworkSTACKWait for the bolt client to start

14:37:29:382NetworkSTACKWait for the bolt client to start

14:37:29:386NetworkSTACKWait for the bolt client to start

14:37:29:391NetworkSTACKWait for the bolt client to start

14:37:29:394NetworkSTACKWait for the bolt client to start

14:37:29:399NetworkSTACKWait for the bolt client to start

14:37:29:404NetworkSTACKWait for the bolt client to start

14:37:29:407NetworkSTACKWait for the bolt client to start

14:37:29:411NetworkSTACKWait for the bolt client to start

14:37:29:416NetworkSTACKWait for the bolt client to start

14:37:29:420NetworkSTACKWait for the bolt client to start

14:37:29:424NetworkSTACKWait for the bolt client to start

14:37:29:428NetworkSTACKWait for the bolt client to start

14:37:29:433NetworkSTACKWait for the bolt client to start

14:37:29:436NetworkSTACKWait for the bolt client to start

14:37:29:441NetworkSTACKWait for the bolt client to start

14:37:29:445NetworkSTACKWait for the bolt client to start

14:37:29:449NetworkSTACKWait for the bolt client to start

14:37:29:454NetworkSTACKWait for the bolt client to start

14:37:29:457NetworkSTACKWait for the bolt client to start

14:37:29:461NetworkSTACKWait for the bolt client to start

14:37:29:466NetworkSTACKWait for the bolt client to start

14:37:29:470NetworkSTACKWait for the bolt client to start

14:37:29:474NetworkSTACKWait for the bolt client to start

14:37:29:478NetworkSTACKWait for the bolt client to start

14:37:29:482NetworkSTACKWait for the bolt client to start

14:37:29:487NetworkSTACKWait for the bolt client to start

14:37:29:491NetworkSTACKWait for the bolt client to start

14:37:29:495NetworkSTACKWait for the bolt client to start

14:37:29:499NetworkSTACKWait for the bolt client to start

14:37:29:504NetworkSTACKWait for the bolt client to start

14:37:29:508NetworkSTACKWait for the bolt client to start

14:37:29:512NetworkSTACKWait for the bolt client to start

14:37:29:516NetworkSTACKWait for the bolt client to start

14:37:29:520NetworkSTACKWait for the bolt client to start

14:37:29:524NetworkSTACKWait for the bolt client to start

14:37:29:528NetworkSTACKWait for the bolt client to start

14:37:29:533NetworkSTACKWait for the bolt client to start

14:37:29:537NetworkSTACKWait for the bolt client to start

14:37:29:541NetworkSTACKWait for the bolt client to start

14:37:29:545NetworkSTACKWait for the bolt client to start

14:37:29:549NetworkSTACKWait for the bolt client to start

14:37:29:554NetworkSTACKWait for the bolt client to start

14:37:29:558NetworkSTACKWait for the bolt client to start

14:37:29:562NetworkSTACKWait for the bolt client to start

14:37:29:566NetworkSTACKWait for the bolt client to start

14:37:29:570NetworkSTACKWait for the bolt client to start