20 octobre 2023 13:45
TED

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13:45:44:164DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:45:47:397DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:45:47:397DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:45:49:841DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:45:52:984DefaultSTACKUnload texture 'Portrait_Zoomed'.

13:45:54:341DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:45:54:341DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:45:54:341DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:45:54:341DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:45:54:341DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:45:55:620DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:45:55:654DefaultSTACKLoaded texture 'Portrait_Zoomed'.

13:45:57:863DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:45:57:863DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:45:58:489DefaultSTACKLoaded texture 'Default'.

13:46:04:419DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_02'.

13:46:04:419DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

13:46:04:987DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:46:04:987DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:46:05:039DefaultSTACKLoaded texture 'Stationmap'.

13:46:05:039DefaultSTACKLoaded texture 'Default Small'.

13:46:05:048DefaultSTACKLoaded texture 'ShadedPortrait'.

13:46:06:819DefaultSTACKUnload texture 'PortraitSelection_04'.

13:46:09:652DefaultSTACKThe blackpost Framework.Platforms.SocialListChangedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:46:23:819DefaultSTACKUnload texture 'Mask__RGB_00'.

13:46:23:819DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:46:23:819DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:46:23:819DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:46:31:054DefaultSTACKUnload texture 'Default'.

13:46:31:054DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:46:31:054DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:47:04:188DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:04:188DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:04:212DefaultSTACKLoaded texture 'Mask__RGB_00'.

13:47:04:611DefaultSTACKUnload texture 'Stationmap'.

13:47:04:789DefaultSTACKUnload texture 'ShadedPortrait'.

13:47:07:574DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:07:574DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:07:577DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:07:577DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:47:08:266DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:08:270DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:08:270DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:47:11:612DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:47:11:637DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

13:47:11:652DefaultSTACKLoaded texture 'ShadedPortrait'.

13:47:13:290DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:13:290DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:13:290DefaultSTACKThe vertical UITable1D /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer has its child /WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandSaloonTab/AvailableAttachementsContainer/AvailableModsContainer anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at RequestTabDisplay in :line 0
 at InputManager_UIPreviousTabChanged in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:13:315DefaultSTACKLoaded texture 'Default'.

13:47:13:315DefaultSTACKLoaded texture '_RGB_28_00'.

13:47:13:862DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_01'.

13:47:13:862DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:13:862DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:13:862DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:13:862DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_LavaGun_01.asset'. '642c40e9a9b964640bce7d644f9e6d07'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/64/2c40e9a9b964640bce7d644f9e6d07_WPN_LavaGun_01_WPN_LavaGun_Shadows.asset'. 'b1b4ce8414258c6438f54014416ba9e8'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b6/6877ace722c4f4cbaa1f3c18c84b34_WPN_Needler_01_WPN_Needler_Shadows.asset'. 'aa32ea974cde0b4498318782b83d0678'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/92/2041f839c7e5f4bba45c70ba08ba72_WPN_Raygun_01.asset'. 'b92cc4ecc4d59fd4cbb60b907ee4e94a'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Taser_01.asset'. '3f146f3cd66aa7340b39e1ddb1627ce3'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_TableLightLeft_01.asset'. '54dd6f8c43429f64b93ee8739c62610b'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Sparkler_01.asset'. '63a3d509bb1a1b145992118c145b04b7'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:15:372DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1a/8ebadbecc01a540bfa05f60f4a9f9b_WPN_Bow_01_WPN_PneumaticBow_Shadows.asset'. '40fb991f594f3d04a85a5051695b5ddb'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:47:17:140DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

13:47:24:284DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_02'.

13:47:24:674DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_01'.

13:47:25:069DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

13:47:25:347DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

13:47:25:491DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_02'.

13:47:25:744DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_01'.

13:47:30:789DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

13:47:30:789DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:31:144DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_02'.

13:47:31:188DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

13:47:31:473DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_03'.

13:47:31:537DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_01'.

13:47:31:846DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

13:47:31:865DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_02'.

13:47:32:242DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_03'.

13:47:34:476DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_05'.

13:47:34:476DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:34:476DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:34:476DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:34:476DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:34:670DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

13:47:34:879DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

13:47:35:064DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_05'.

13:47:35:387DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

13:47:35:800DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

13:47:35:831DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

13:47:36:144DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

13:47:36:212DefaultSTACKUnload texture 'Mask__RGB_00'.

13:47:36:239DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

13:47:36:404DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_02'.

13:47:36:553DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

13:47:36:649DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_03'.

13:47:36:795DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_01'.

13:47:36:888DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

13:47:37:052DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_02'.

13:47:37:086DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_05'.

13:47:37:295DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_03'.

13:47:37:305DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

13:47:37:496DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

13:47:37:496DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

13:47:37:706DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_05'.

13:47:37:895DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

13:47:37:941DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

13:47:37:941DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_21'.

13:47:37:941DefaultSTACKLoaded texture 'Weapon_Small'.

13:47:38:496DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

13:47:39:294DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

13:47:39:493DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_12'.

13:47:39:673DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

13:47:39:723DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_16'.

13:47:39:876DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

13:47:39:926DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

13:47:40:100DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_12'.

13:47:40:124DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_13'.

13:47:40:304DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_16'.

13:47:40:327DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_27'.

13:47:40:509DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

13:47:40:513DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:47:40:538DefaultSTACKLoaded texture 'Mask__RGB_00'.

13:47:40:538DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

13:47:40:538DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_02'.

13:47:40:733DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_13'.

13:47:41:072DefaultSTACKUnload texture 'ShadedPortrait'.

13:47:41:072DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_21'.

13:47:41:072DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_27'.

13:47:41:552UISTACKThe responder '/WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandWeaponsTab/AvailableAttachmentsContainer/UpgradesContainer/UpgradesItemsContainer/_UpgradeItem|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:41:667UISTACKThe responder '/WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandWeaponsTab/AvailableAttachmentsContainer/UpgradesContainer/UpgradesItemsContainer/_UpgradeItem|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:41:851DefaultSTACKUnload texture '_RGB_28_00'.

13:47:42:393UISTACKThe responder '/WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandWeaponsTab/AvailableAttachmentsContainer/UpgradesContainer/UpgradesItemsContainer/_UpgradeItem|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:42:549UISTACKThe responder '/WindowsRoot/OverlayWindowsGroup/GunStandWindow/MainContentContainer/_GunStandWeaponsTab/AvailableAttachmentsContainer/UpgradesContainer/UpgradesItemsContainer/_UpgradeItem|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:42:765DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:47:42:859DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:42:863DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:42:863DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:47:43:322DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:43:326DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:43:326DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:47:44:627DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:47:46:011DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:46:015DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:46:015DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:47:49:287DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:47:49:287DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:49:287DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:49:287DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at InternalRequestShow in :line 0
 at EnqueueAndShowMessage in :line 0
 at ShowMessage in :line 0
 at SaveAndReturnToMainMenuButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:50:414DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:50:414UISTACKOnBoxCloseRequested

13:47:50:414DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:50:414DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at OnBeginHide in :line 0
 at InternalHideWindow in :line 0
 at Hide in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
13:47:50:423DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:47:50:423DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:47:50:588DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : ExitToMainMenuAfterProfileSave

13:47:50:588GameplaySTACKStopping server session.

13:47:50:590GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

13:47:50:590NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

13:47:50:590GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

13:47:50:590GameplaySTACKServer session stopped.

13:47:50:590ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

13:47:50:590DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

13:47:50:590DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

13:47:50:601DefaultSTACK[Audio][Music] Stopped saloon event 'Play_Endless_Mix_04_Loop'.

13:47:50:659DefaultSTACKLoaded texture 'HQ_00'.

13:47:50:659DefaultSTACKLoaded texture 'CrystalHUD'.

13:47:51:043AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
13:47:51:054DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

13:47:51:054DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

13:47:51:080AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0257542

13:47:51:111AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0303681

13:47:51:124AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0131541

13:47:51:131AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0076509

13:47:51:144AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0123107

13:47:51:177AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0329682

13:47:51:193AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0154376

13:47:51:230AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0370394

13:47:51:260AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0302773

13:47:51:279AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0182786

13:47:51:295AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0156948

13:47:51:305AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0105837

13:47:51:324AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0180701

13:47:51:336AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0119247

13:47:51:347AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0119200

13:47:51:358AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0103521

13:47:51:370AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0119257

13:47:51:380AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0102939

13:47:51:394AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0133956

13:47:51:406AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0122137

13:47:51:418AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0118856

13:47:51:431AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0124975

13:47:51:443AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0122098

13:47:51:454AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0109113

13:47:51:454REDSTACKGC & Unload unused assets

13:47:51:627ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKSaveSystem: unregister method UpdateSave

13:47:51:627ApplicationSTACKSaveSystem: unregister method UpdateLoad

13:47:51:627ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

13:47:51:627ApplicationSTACKQuestManager: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

13:47:51:627ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

13:47:51:627ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

13:47:51:627ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

13:47:51:627ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

13:47:51:627ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

13:47:51:627ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

13:47:51:627ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

13:47:51:627ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

13:47:51:627ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

13:47:51:627ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

13:47:51:627ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKCinematicSystem: unregister method UpdateSystem

13:47:51:627ApplicationSTACKTutorialSystem: unregister method UpdateSystem

13:47:51:627ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

13:47:51:627ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

13:47:51:627ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

13:47:51:627ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

13:47:51:627ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

13:47:51:627ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

13:47:51:627ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

13:47:51:627ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

13:47:51:627ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

13:47:51:627ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

13:47:51:627ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

13:47:51:627ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

13:47:51:627ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

13:47:51:627ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

13:47:51:627ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

13:47:51:627ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

13:47:51:627ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

13:47:51:627ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

13:47:51:627ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

13:47:51:627ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

13:47:51:627ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

13:47:51:627ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

13:47:51:627ApplicationSTACKInventoryManager: unregister method UpdateResources

13:47:51:627ApplicationSTACKInventoryManager: unregister method UpdateValues

13:47:51:627ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

13:47:51:627ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

13:47:51:627ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

13:47:51:627ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

13:47:51:627ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

13:47:51:627ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

13:47:51:627ApplicationSTACKScoreManager: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

13:47:51:627ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

13:47:51:627ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

13:47:51:627ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

13:47:51:627ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

13:47:51:627ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

13:47:51:627ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

13:47:51:627ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

13:47:51:627ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

13:47:51:627ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

13:47:51:627ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

13:47:51:627ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

13:47:51:627ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

13:47:51:627ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

13:47:51:627ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

13:47:51:627ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

13:47:51:627ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

13:47:51:627ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

13:47:51:627ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

13:47:51:627ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

13:47:51:627ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

13:47:51:627ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

13:47:51:627ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

13:47:51:627ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

13:47:51:627ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

13:47:51:627ApplicationSTACKDetectionSystem: unregister method DisposeElements

13:47:51:627ApplicationSTACKDetectionSystem: unregister method BeginFrame

13:47:51:627ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

13:47:51:627ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

13:47:51:627ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

13:47:51:627ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

13:47:51:627ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

13:47:51:627ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

13:47:51:627ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

13:47:51:627ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

13:47:51:627ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

13:47:51:627ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

13:47:51:627ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

13:47:51:627ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

13:47:51:627ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

13:47:51:627ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

13:47:51:627ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

13:47:51:627ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

13:47:51:627ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

13:47:51:627ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

13:47:51:627ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

13:47:51:627ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

13:47:51:627ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

13:47:51:627ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

13:47:51:627ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

13:47:51:627ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

13:47:51:627ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

13:47:51:627ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

13:47:51:627ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

13:47:51:627ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

13:47:51:627ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

13:47:51:627ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

13:47:51:627ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

13:47:51:627ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

13:47:51:627ApplicationSTACKHealthSystem: unregister method UpdateHealth

13:47:51:627ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

13:47:51:627ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

13:47:51:627ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

13:47:51:627ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

13:47:51:627ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

13:47:51:627ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

13:47:51:627ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

13:47:51:627ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

13:47:51:627ApplicationSTACKPingSystem: unregister method SpecificUpdate

13:47:51:627ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

13:47:51:627ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

13:47:51:627ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

13:47:51:627ApplicationSTACKPinManager: unregister method RunLoadRoutine

13:47:51:627ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

13:47:51:627ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

13:47:51:627ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

13:47:51:627ApplicationSTACKUikiManager: unregister method UpdateUiki

13:47:51:627ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

13:47:51:627ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

13:47:51:627ApplicationSTACKSimulationManager: unregister method UpdateInternal

13:47:51:627ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

13:47:51:627ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

13:47:51:627ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

13:47:51:627ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

13:47:51:627ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

13:47:51:627ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

13:47:51:627ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

13:47:51:627ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

13:47:51:627ApplicationSTACKGame.TEDGame: Release...

13:47:51:656ApplicationSTACKGame.AchievementTrackingManager: Start release...

13:47:51:656ApplicationSTACKGame.AchievementTrackingManager: Release done!

13:47:51:659ApplicationSTACKGame.SaveSystem: Start release...

13:47:51:659GameplaySTACKPlayerProgression LocalDungeon dispose.

13:47:51:659ApplicationSTACKGame.SaveSystem: Release done!

13:47:51:664ApplicationSTACKGame.QuestManager: Start release...

13:47:51:664ApplicationSTACKGame.QuestManager: Release done!

13:47:51:675ApplicationSTACKGame.FlowEndSystem: Start release...

13:47:51:675ApplicationSTACKGame.FlowEndSystem: Release done!

13:47:51:684ApplicationSTACKGame.GameStatsManager: Start release...

13:47:51:684ApplicationSTACKGame.GameStatsManager: Release done!

13:47:51:695ApplicationSTACKGame.HeroSelectionSystem: Start release...

13:47:51:695ApplicationSTACKGame.HeroSelectionSystem: Release done!

13:47:51:699ApplicationSTACKGame.UnlockableManager: Start release...

13:47:51:699ApplicationSTACKGame.UnlockableManager: Release done!

13:47:51:703ApplicationSTACKGame.TalkSystem: Start release...

13:47:51:703ApplicationSTACKGame.TalkSystem: Release done!

13:47:51:707ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

13:47:51:707ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

13:47:51:711ApplicationSTACKGame.MissileTargetSystem: Start release...

13:47:51:711ApplicationSTACKGame.MissileTargetSystem: Release done!

13:47:51:715ApplicationSTACKGame.MovementSmoothingSystem: Start release...

13:47:51:715ApplicationSTACKGame.MovementSmoothingSystem: Release done!

13:47:51:719ApplicationSTACKGame.LevelEventManagementSystem: Start release...

13:47:51:719ApplicationSTACKGame.LevelEventManagementSystem: Release done!

13:47:51:723ApplicationSTACKGame.CinematicSystem: Start release...

13:47:51:723ApplicationSTACKGame.CinematicSystem: Release done!

13:47:51:728ApplicationSTACKGame.TutorialSystem: Start release...

13:47:51:728ApplicationSTACKGame.TutorialSystem: Release done!

13:47:51:732ApplicationSTACKGame.CocktailSystem: Start release...

13:47:51:732ApplicationSTACKGame.CocktailSystem: Release done!

13:47:51:736ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

13:47:51:736ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

13:47:51:741ApplicationSTACKGame.EffectSpreadSystem: Start release...

13:47:51:741ApplicationSTACKGame.EffectSpreadSystem: Release done!

13:47:51:745ApplicationSTACKGame.VisionSystem: Start release...

13:47:51:745ApplicationSTACKGame.VisionSystem: Release done!

13:47:51:749ApplicationSTACKGame.EffectSystem: Start release...

13:47:51:749ApplicationSTACKGame.EffectSystem: Release done!

13:47:51:753ApplicationSTACKGame.RoomsManagementSystem: Start release...

13:47:51:753ApplicationSTACKGame.RoomsManagementSystem: Release done!

13:47:51:760ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

13:47:51:760ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

13:47:51:762ApplicationSTACKGame.MonsterSpawnManager: Start release...

13:47:51:762ApplicationSTACKGame.MonsterSpawnManager: Release done!

13:47:51:766ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

13:47:51:766ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

13:47:51:769ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

13:47:51:769ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

13:47:51:774ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

13:47:51:774ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

13:47:51:778ApplicationSTACKGame.MerchantSystem: Start release...

13:47:51:778ApplicationSTACKGame.MerchantSystem: Release done!

13:47:51:783ApplicationSTACKGame.LootManagementSystem: Start release...

13:47:51:783ApplicationSTACKGame.LootManagementSystem: Release done!

13:47:51:786ApplicationSTACKGame.KeyLockSystem: Start release...

13:47:51:786ApplicationSTACKGame.KeyLockSystem: Release done!

13:47:51:790ApplicationSTACKGame.InvincibilitySystem: Start release...

13:47:51:790ApplicationSTACKGame.InvincibilitySystem: Release done!

13:47:51:795ApplicationSTACKGame.CrystalUpgradeManager: Start release...

13:47:51:795ApplicationSTACKGame.CrystalUpgradeManager: Release done!

13:47:51:799ApplicationSTACKGame.HeroLevelUpSystem: Start release...

13:47:51:799ApplicationSTACKGame.HeroLevelUpSystem: Release done!

13:47:51:803ApplicationSTACKGame.InventoryManager: Start release...

13:47:51:803ApplicationSTACKGame.InventoryManager: Release done!

13:47:51:807ApplicationSTACKGame.IntangibilitySystem: Start release...

13:47:51:807ApplicationSTACKGame.IntangibilitySystem: Release done!

13:47:51:811ApplicationSTACKGame.InactiveEntitySystem: Start release...

13:47:51:811ApplicationSTACKGame.InactiveEntitySystem: Release done!

13:47:51:815ApplicationSTACKGame.HeroWeaponSystem: Start release...

13:47:51:815ApplicationSTACKGame.HeroWeaponSystem: Release done!

13:47:51:819ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

13:47:51:819ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

13:47:51:824ApplicationSTACKGame.HeroSwitchSystem: Start release...

13:47:51:824ApplicationSTACKGame.HeroSwitchSystem: Release done!

13:47:51:828ApplicationSTACKGame.HeroSquadSystem: Start release...

13:47:51:828ApplicationSTACKGame.HeroSquadSystem: Release done!

13:47:51:833ApplicationSTACKGame.ScoreManager: Start release...

13:47:51:833ApplicationSTACKGame.ScoreManager: Release done!

13:47:51:836ApplicationSTACKGame.StationSystem: Start release...

13:47:51:836ApplicationSTACKGame.StationSystem: Release done!

13:47:51:841ApplicationSTACKGame.CrystalMovementSystem: Start release...

13:47:51:841ApplicationSTACKGame.CrystalMovementSystem: Release done!

13:47:51:845ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

13:47:51:845ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

13:47:51:849ApplicationSTACKGame.BossBehaviourManager: Start release...

13:47:51:849ApplicationSTACKGame.BossBehaviourManager: Release done!

13:47:51:853ApplicationSTACKGame.BugQueenManagementSystem: Start release...

13:47:51:853ApplicationSTACKGame.BugQueenManagementSystem: Release done!

13:47:51:860ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

13:47:51:860ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

13:47:51:862ApplicationSTACKGame.LevelManager: Start release...

13:47:51:862ApplicationSTACKGame.LevelManager: Release done!

13:47:51:865ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

13:47:51:865ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

13:47:51:870ApplicationSTACKGame.SpawnSystem: Start release...

13:47:51:870ApplicationSTACKGame.SpawnSystem: Release done!

13:47:51:874ApplicationSTACKGame.EntityActionSystem: Start release...

13:47:51:874ApplicationSTACKGame.EntityActionSystem: Release done!

13:47:51:878ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

13:47:51:878ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

13:47:51:883ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

13:47:51:883ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

13:47:51:886ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

13:47:51:886ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

13:47:51:891ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

13:47:51:891ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

13:47:51:895ApplicationSTACKGame.DetectionSystem: Start release...

13:47:51:895ApplicationSTACKGame.DetectionSystem: Release done!

13:47:51:899ApplicationSTACKGame.AudioMotionSystem: Start release...

13:47:51:899ApplicationSTACKGame.AudioMotionSystem: Release done!

13:47:51:903ApplicationSTACKGame.AvoidanceSystem: Start release...

13:47:51:903ApplicationSTACKGame.AvoidanceSystem: Release done!

13:47:51:908ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

13:47:51:908ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

13:47:51:912ApplicationSTACKGame.CharacterAnimationSystem: Start release...

13:47:51:912ApplicationSTACKGame.CharacterAnimationSystem: Release done!

13:47:51:916ApplicationSTACKGame.CharacterFacingSystem: Start release...

13:47:51:916ApplicationSTACKGame.CharacterFacingSystem: Release done!

13:47:51:920ApplicationSTACKGame.CharacterMovementSystem: Start release...

13:47:51:920ApplicationSTACKGame.CharacterMovementSystem: Release done!

13:47:51:924ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

13:47:51:924ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

13:47:51:928ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

13:47:51:928ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

13:47:51:933ApplicationSTACKGame.DoorOpeningSystem: Start release...

13:47:51:933ApplicationSTACKGame.DoorOpeningSystem: Release done!

13:47:51:936ApplicationSTACKGame.EmoteSystem: Start release...

13:47:51:936ApplicationSTACKGame.EmoteSystem: Release done!

13:47:51:940ApplicationSTACKGame.EntityEventBufferSystem: Start release...

13:47:51:940ApplicationSTACKGame.EntityEventBufferSystem: Release done!

13:47:51:944ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

13:47:51:944ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

13:47:51:949ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

13:47:51:949ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

13:47:51:953ApplicationSTACKGame.ExoticTurretsManager: Start release...

13:47:51:953ApplicationSTACKGame.ExoticTurretsManager: Release done!

13:47:51:957ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

13:47:51:957ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

13:47:51:961ApplicationSTACKGame.HeroDeathSystem: Start release...

13:47:51:961ApplicationSTACKGame.HeroDeathSystem: Release done!

13:47:51:966ApplicationSTACKGame.HealthSystem: Start release...

13:47:51:966ApplicationSTACKGame.HealthSystem: Release done!

13:47:51:970ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

13:47:51:970ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

13:47:51:974ApplicationSTACKGame.HeroSprintSystem: Start release...

13:47:51:974ApplicationSTACKGame.HeroSprintSystem: Release done!

13:47:51:978ApplicationSTACKGame.TargetingSystem: Start release...

13:47:51:978ApplicationSTACKGame.TargetingSystem: Release done!

13:47:51:983ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

13:47:51:983ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

13:47:51:986ApplicationSTACKGame.PingSystem: Start release...

13:47:51:986ApplicationSTACKGame.PingSystem: Release done!

13:47:51:991ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

13:47:51:991ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

13:47:51:995ApplicationSTACKGame.TurretChargeSystem: Start release...

13:47:51:995ApplicationSTACKGame.TurretChargeSystem: Release done!

13:47:51:999ApplicationSTACKPinManager: Start release...

13:47:51:999ApplicationSTACKPinManager: Release done!

13:47:52:125ApplicationSTACKGame.GameEntityManager: Start release...

13:47:52:125ApplicationSTACKGame.GameEntityManager: Release done!

13:47:52:131ApplicationSTACKUikiManager: Start release...

13:47:52:131ApplicationSTACKUikiManager: Release done!

13:47:52:133ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

13:47:52:133ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

13:47:52:136ApplicationSTACKGame.AssetManager: Start release...

13:47:52:136ApplicationSTACKGame.AssetManager: Release done!

13:47:52:137ApplicationSTACKGame.DifficultyManager: Start release...

13:47:52:137ApplicationSTACKGame.DifficultyManager: Release done!

13:47:52:139ApplicationSTACKGame.SimulationManager: Start release...

13:47:52:139ApplicationSTACKGame.SimulationManager: Release done!

13:47:52:144ApplicationSTACKGame.TurretUnlockManager: Start release...

13:47:52:144ApplicationSTACKGame.TurretUnlockManager: Release done!

13:47:52:147ApplicationSTACKGame.StartingChestManager: Start release...

13:47:52:147ApplicationSTACKGame.StartingChestManager: Release done!

13:47:52:152ApplicationSTACKGame.RedDepictionManager: Start release...

13:47:52:152ApplicationSTACKGame.RedDepictionManager: Release done!

13:47:52:156ApplicationSTACKGame.ArtifactResearchSystem: Start release...

13:47:52:156ApplicationSTACKGame.ArtifactResearchSystem: Release done!

13:47:52:160ApplicationSTACKPathfinding.PathfindingManager: Start release...

13:47:52:160ApplicationSTACKPathfinding.PathfindingManager: Release done!

13:47:52:164ApplicationSTACKGame.GameProfilerManager: Start release...

13:47:52:164ApplicationSTACKGame.GameProfilerManager: Release done!

13:47:52:169ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

13:47:52:169ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

13:47:52:173ApplicationSTACKUIPanelInteractorManager: Start release...

13:47:52:173ApplicationSTACKUIPanelInteractorManager: Release done!

13:47:52:177GameSTACKGame: Release done!

13:47:52:177ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

13:47:52:177ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.MonsterSpawnManager is now unregistered

13:47:52:177ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

13:47:52:177ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.MissileTargetSystem is now unregistered

13:47:52:177ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

13:47:52:177ApplicationSTACKGame.MerchantSystem is now unregistered

13:47:52:177ApplicationSTACKGame.LootManagementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.KeyLockSystem is now unregistered

13:47:52:177ApplicationSTACKGame.InvincibilitySystem is now unregistered

13:47:52:177ApplicationSTACKGame.InventoryManager is now unregistered

13:47:52:177ApplicationSTACKGame.IntangibilitySystem is now unregistered

13:47:52:177ApplicationSTACKGame.InactiveEntitySystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroWeaponSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroSwitchSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroSquadSystem is now unregistered

13:47:52:177ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

13:47:52:177ApplicationSTACKGame.GameEntityManager is now unregistered

13:47:52:177ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

13:47:52:177ApplicationSTACKUikiManager is now unregistered

13:47:52:177ApplicationSTACKGame.SaveSystem is now unregistered

13:47:52:177ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

13:47:52:177ApplicationSTACKGame.SimulationManager is now unregistered

13:47:52:177ApplicationSTACKGame.LevelManager is now unregistered

13:47:52:177ApplicationSTACKGame.VisionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.UnlockableManager is now unregistered

13:47:52:177ApplicationSTACKGame.TutorialSystem is now unregistered

13:47:52:177ApplicationSTACKGame.TurretUnlockManager is now unregistered

13:47:52:177ApplicationSTACKGame.HeroSprintSystem is now unregistered

13:47:52:177ApplicationSTACKGame.TurretChargeSystem is now unregistered

13:47:52:177ApplicationSTACKGame.TargetingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.TalkSystem is now unregistered

13:47:52:177ApplicationSTACKGame.StationSystem is now unregistered

13:47:52:177ApplicationSTACKGame.StartingChestManager is now unregistered

13:47:52:177ApplicationSTACKGame.SpawnSystem is now unregistered

13:47:52:177ApplicationSTACKGame.ScoreManager is now unregistered

13:47:52:177ApplicationSTACKGame.RoomsManagementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.RedDepictionManager is now unregistered

13:47:52:177ApplicationSTACKGame.PingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

13:47:52:177ApplicationSTACKPinManager is now unregistered

13:47:52:177ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

13:47:52:177ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

13:47:52:177ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CrystalMovementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CocktailSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CinematicSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CharacterMovementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CharacterFacingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

13:47:52:177ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.BossBehaviourManager is now unregistered

13:47:52:177ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

13:47:52:177ApplicationSTACKGame.AvoidanceSystem is now unregistered

13:47:52:177ApplicationSTACKGame.AudioMotionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.AssetManager is now unregistered

13:47:52:177ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

13:47:52:177ApplicationSTACKGame.AchievementTrackingManager is now unregistered

13:47:52:177ApplicationSTACKPathfinding.PathfindingManager is now unregistered

13:47:52:177ApplicationSTACKGame.DetectionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroSelectionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.DifficultyManager is now unregistered

13:47:52:177ApplicationSTACKGame.EffectSpreadSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroDeathSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

13:47:52:177ApplicationSTACKGame.HealthSystem is now unregistered

13:47:52:177ApplicationSTACKGame.GameStatsManager is now unregistered

13:47:52:177ApplicationSTACKGame.GameProfilerManager is now unregistered

13:47:52:177ApplicationSTACKGame.DoorOpeningSystem is now unregistered

13:47:52:177ApplicationSTACKGame.FlowEndSystem is now unregistered

13:47:52:177ApplicationSTACKGame.ExoticTurretsManager is now unregistered

13:47:52:177ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

13:47:52:177ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

13:47:52:177ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

13:47:52:177ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

13:47:52:177ApplicationSTACKGame.EntityActionSystem is now unregistered

13:47:52:177ApplicationSTACKGame.EmoteSystem is now unregistered

13:47:52:177ApplicationSTACKGame.EffectSystem is now unregistered

13:47:52:177ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

13:47:52:177ApplicationSTACKUIPanelInteractorManager is now unregistered

13:47:52:177ApplicationSTACKGame.QuestManager is now unregistered

13:47:52:177DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

13:47:52:177DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

13:47:52:177DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

13:47:52:177DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

13:47:52:177DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

13:47:52:177DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

13:47:52:189AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0103735

13:47:52:202AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0123272

13:47:52:243AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.0410900

13:47:52:323AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.0804574

13:47:52:388AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0645806

13:47:52:428AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0396605

13:47:52:429AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

13:47:52:429ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

13:47:52:429DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

13:47:52:429DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

13:47:52:688DefaultSTACKLoaded texture 'Title'.

13:47:52:889DefaultSTACKUnload texture 'CrystalHUD'.

13:47:56:499DefaultSTACKUnload texture 'Portrait_Zoomed'.

13:47:56:499DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:56:499DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:56:499DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:56:499DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:58:231DefaultSTACKUnload texture 'Weapon_Small'.

13:47:58:231DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:58:231DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:47:58:231DefaultSTACKCurrent user info received ! : {"id":"MrJoule#54220","photon_id":"","puid":"0002307ddfaf43ec901162b58e7871bc","rich_presence":"%RichPresenceMenu","status":"Connected"}

13:47:58:231DefaultSTACKUnload texture 'Default'.

13:47:59:507DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_02'.

13:47:59:507DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

13:48:00:949DefaultSTACKUnload texture 'Mask__RGB_00'.

13:48:18:258ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

13:48:18:258DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:18:258DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:18:258DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:18:258DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:18:258DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:18:258DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:18:258GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = True, MaxPlayers = 2, IsPublic = False).

13:48:18:258GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
13:48:18:258DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

13:48:18:258DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

13:48:18:258UISTACKOnBoxCloseRequested

13:48:18:264GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

13:48:18:264NetworkSTACK[Photon] Bolt StartServer...

13:48:18:264DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

13:48:18:269DefaultSTACKLoaded texture 'CrystalHUD'.

13:48:18:290NetworkSTACK[Bolt] Bolt start begin!

13:48:18:933NetworkSTACK[Bolt] Bolt start done!

13:48:18:933NetworkSTACKClientServerFrameOffset set to -3.

13:48:19:303GameplaySTACKServer session started.

13:48:19:303GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

13:48:19:303ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

13:48:19:303DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

13:48:19:303DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

13:48:19:303AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

13:48:19:303AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

13:48:19:303AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

13:48:19:303AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

13:48:19:437NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

13:48:19:437NetworkSTACK[CrossPlatform][Warning] Lobby will be created, but user lacks permission to advertise presence.

13:48:19:437NetworkSTACKChangeMultiplayerInviteContextVisibility to False

13:48:19:437NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

13:48:19:601AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.1697654

13:48:19:601AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0990507

13:48:19:777AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.0765548

13:48:19:777AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.1293161

13:48:19:993NetworkSTACK[LobbyService] CreateLobby succeeded

13:48:19:993NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

13:48:19:993NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:19:993NetworkSTACK[Voice] Set output volume to 50

13:48:19:993NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

13:48:19:993NetworkSTACK[VoiceService] Updating audio output status to: Disabled

13:48:19:993NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:19:993NetworkSTACK[Voice] Set output volume to 50

13:48:19:993NetworkSTACK[VoiceService] Updating audio output status to: Disabled

13:48:19:993NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:19:993NetworkSTACK[Voice] Set output volume to 50

13:48:19:993NetworkSTACK[VoiceService] Updating audio output status to: Disabled

13:48:19:993NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:19:993NetworkSTACK[Voice] Set output volume to 50

13:48:19:993NetworkSTACK[VoiceService] Updating audio output status to: Disabled

13:48:19:993AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0882534

13:48:19:993AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0457113

13:48:20:063AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0225385

13:48:20:063AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.1075180

13:48:20:063DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

13:48:20:063DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

13:48:20:063DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

13:48:20:063DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

13:48:20:063DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

13:48:20:063DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

13:48:20:063ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

13:48:20:063ApplicationSTACKGame.MovementSmoothingSystem is now registered

13:48:20:063ApplicationSTACKGame.MonsterSpawnManager is now registered

13:48:20:063ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

13:48:20:063ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

13:48:20:063ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

13:48:20:063ApplicationSTACKGame.MissileTargetSystem is now registered

13:48:20:063ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

13:48:20:063ApplicationSTACKGame.MerchantSystem is now registered

13:48:20:063ApplicationSTACKGame.LootManagementSystem is now registered

13:48:20:063ApplicationSTACKGame.LevelEventManagementSystem is now registered

13:48:20:063ApplicationSTACKGame.KeyLockSystem is now registered

13:48:20:063ApplicationSTACKGame.InvincibilitySystem is now registered

13:48:20:063ApplicationSTACKGame.InventoryManager is now registered

13:48:20:063ApplicationSTACKGame.IntangibilitySystem is now registered

13:48:20:063ApplicationSTACKGame.InactiveEntitySystem is now registered

13:48:20:063ApplicationSTACKGame.HeroWeaponSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroSwitchSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroSquadSystem is now registered

13:48:20:063ApplicationSTACKGame.NavMeshObstacleSystem is now registered

13:48:20:063ApplicationSTACKGame.GameEntityManager is now registered

13:48:20:063ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

13:48:20:063ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

13:48:20:063ApplicationSTACKUikiManager is now registered

13:48:20:063ApplicationSTACKGame.SaveSystem is now registered

13:48:20:063ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

13:48:20:063ApplicationSTACKGame.SimulationManager is now registered

13:48:20:063ApplicationSTACKGame.LevelManager is now registered

13:48:20:063ApplicationSTACKGame.VisionSystem is now registered

13:48:20:063ApplicationSTACKGame.UnlockableManager is now registered

13:48:20:063ApplicationSTACKGame.TutorialSystem is now registered

13:48:20:063ApplicationSTACKGame.TurretUnlockManager is now registered

13:48:20:063ApplicationSTACKGame.HeroSprintSystem is now registered

13:48:20:063ApplicationSTACKGame.TurretChargeSystem is now registered

13:48:20:063ApplicationSTACKGame.TargetingSystem is now registered

13:48:20:063ApplicationSTACKGame.TalkSystem is now registered

13:48:20:063ApplicationSTACKGame.StationSystem is now registered

13:48:20:063ApplicationSTACKGame.StartingChestManager is now registered

13:48:20:063ApplicationSTACKGame.SpawnSystem is now registered

13:48:20:063ApplicationSTACKGame.ScoreManager is now registered

13:48:20:063ApplicationSTACKGame.RoomsManagementSystem is now registered

13:48:20:063ApplicationSTACKGame.RedDepictionManager is now registered

13:48:20:063ApplicationSTACKGame.PingSystem is now registered

13:48:20:063ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

13:48:20:063ApplicationSTACKPinManager is now registered

13:48:20:063ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

13:48:20:063ApplicationSTACKGame.DamageTypeStatusSystem is now registered

13:48:20:063ApplicationSTACKGame.CrystalUpgradeManager is now registered

13:48:20:063ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

13:48:20:063ApplicationSTACKGame.CrystalMovementSystem is now registered

13:48:20:063ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

13:48:20:063ApplicationSTACKGame.CocktailSystem is now registered

13:48:20:063ApplicationSTACKGame.CinematicSystem is now registered

13:48:20:063ApplicationSTACKGame.CharacterMovementSystem is now registered

13:48:20:063ApplicationSTACKGame.CharacterFacingSystem is now registered

13:48:20:063ApplicationSTACKGame.CharacterAnimationSystem is now registered

13:48:20:063ApplicationSTACKGame.BugQueenManagementSystem is now registered

13:48:20:063ApplicationSTACKGame.BossBehaviourManager is now registered

13:48:20:063ApplicationSTACKGame.BoltSynchronizationSystem is now registered

13:48:20:063ApplicationSTACKGame.AvoidanceSystem is now registered

13:48:20:063ApplicationSTACKGame.AudioMotionSystem is now registered

13:48:20:063ApplicationSTACKGame.AssetManager is now registered

13:48:20:063ApplicationSTACKGame.ArtifactResearchSystem is now registered

13:48:20:063ApplicationSTACKGame.AchievementTrackingManager is now registered

13:48:20:063ApplicationSTACKPathfinding.PathfindingManager is now registered

13:48:20:063ApplicationSTACKGame.DetectionSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroSelectionSystem is now registered

13:48:20:063ApplicationSTACKGame.DifficultyManager is now registered

13:48:20:063ApplicationSTACKGame.EffectSpreadSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroLevelUpSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroDeathSystem is now registered

13:48:20:063ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

13:48:20:063ApplicationSTACKGame.HealthSystem is now registered

13:48:20:063ApplicationSTACKGame.GameStatsManager is now registered

13:48:20:063ApplicationSTACKGame.GameProfilerManager is now registered

13:48:20:063ApplicationSTACKGame.DoorOpeningSystem is now registered

13:48:20:063ApplicationSTACKGame.FlowEndSystem is now registered

13:48:20:063ApplicationSTACKGame.ExoticTurretsManager is now registered

13:48:20:063ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

13:48:20:063ApplicationSTACKGame.EnvironmentalNotesManager is now registered

13:48:20:063ApplicationSTACKGame.EntityFrontSyncSystem is now registered

13:48:20:063ApplicationSTACKGame.EntityEventBufferSystem is now registered

13:48:20:063ApplicationSTACKGame.EntityActionSystem is now registered

13:48:20:063ApplicationSTACKGame.EmoteSystem is now registered

13:48:20:063ApplicationSTACKGame.EffectSystem is now registered

13:48:20:063ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

13:48:20:063ApplicationSTACKUIPanelInteractorManager is now registered

13:48:20:063ApplicationSTACKGame.QuestManager is now registered

13:48:20:063ApplicationSTACKGame.TEDGame: Initialization...

13:48:20:063ApplicationSTACKGame.RedDepictionManager: Start initialization...

13:48:20:063ApplicationSTACKGame.RedDepictionManager: Initialization done!

13:48:20:063ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

13:48:20:063ApplicationSTACKRedDepictionManager: register method ProcessHeroes

13:48:20:063ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

13:48:20:063ApplicationSTACKGame.SimulationManager: Start initialization...

13:48:20:063ApplicationSTACKGame.SimulationManager: Initialization done!

13:48:20:063ApplicationSTACKSimulationManager: register method UpdateInternal

13:48:20:063ApplicationSTACKGame.GameEntityManager: Start initialization...

13:48:20:063ApplicationSTACKGame.GameEntityManager: Initialization done!

13:48:20:063ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

13:48:20:063ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

13:48:20:063ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

13:48:20:063ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

13:48:20:063ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

13:48:20:063ApplicationSTACKGame.DetectionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.DetectionSystem: Initialization done!

13:48:20:063ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

13:48:20:063ApplicationSTACKDetectionSystem: register method BeginFrame

13:48:20:063ApplicationSTACKDetectionSystem: register method FinalizeDetection

13:48:20:063ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

13:48:20:063ApplicationSTACKDetectionSystem: register method DisposeElements

13:48:20:063ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

13:48:20:063ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

13:48:20:063ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

13:48:20:063ApplicationSTACKGame.SpawnSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.SpawnSystem: Initialization done!

13:48:20:063ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

13:48:20:063ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

13:48:20:063ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

13:48:20:063ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

13:48:20:063ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

13:48:20:063ApplicationSTACKGame.BossBehaviourManager: Start initialization...

13:48:20:063ApplicationSTACKGame.BossBehaviourManager: Initialization done!

13:48:20:063ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

13:48:20:063ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

13:48:20:063ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

13:48:20:063ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

13:48:20:063ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

13:48:20:063ApplicationSTACKGame.TalkSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.TalkSystem: Initialization done!

13:48:20:063ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

13:48:20:063ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

13:48:20:063ApplicationSTACKTalkSystem: register method UpdateHealthTracking

13:48:20:063ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

13:48:20:063ApplicationSTACKGame.LevelManager: Start initialization...

13:48:20:063ApplicationSTACKGame.LevelManager: Initialization done!

13:48:20:063ApplicationSTACKLevelManager: register method UpdateLevelRenderer

13:48:20:063ApplicationSTACKLevelManager: register method UpdateLevelLoading

13:48:20:063ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

13:48:20:063ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

13:48:20:063ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

13:48:20:063ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

13:48:20:063ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

13:48:20:063ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

13:48:20:063ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

13:48:20:063ApplicationSTACKGame.StationSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.StationSystem: Initialization done!

13:48:20:063ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

13:48:20:063ApplicationSTACKGame.InventoryManager: Start initialization...

13:48:20:063ApplicationSTACKGame.InventoryManager: Initialization done!

13:48:20:063ApplicationSTACKInventoryManager: register method UpdateResources

13:48:20:063ApplicationSTACKInventoryManager: register method UpdateValues

13:48:20:063ApplicationSTACKGame.LootManagementSystem: Start initialization...

13:48:20:063DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:48:20:063ApplicationSTACKGame.LootManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKLootManagementSystem: register method UpdateLoots

13:48:20:063ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

13:48:20:063ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

13:48:20:063ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

13:48:20:063ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

13:48:20:063ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

13:48:20:063ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

13:48:20:063ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

13:48:20:063ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

13:48:20:063ApplicationSTACKGame.UnlockableManager: Start initialization...

13:48:20:063ApplicationSTACKGame.UnlockableManager: Initialization done!

13:48:20:063ApplicationSTACKUnlockableManager: register method ProcessBlackposts

13:48:20:063ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

13:48:20:063ApplicationSTACKGame.AssetManager: Start initialization...

13:48:20:063ApplicationSTACKGame.AssetManager: Initialization done!

13:48:20:063ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

13:48:20:063ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

13:48:20:063ApplicationSTACKGame.GameStatsManager: Start initialization...

13:48:20:063GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:48:20:063ApplicationSTACKGame.GameStatsManager: Initialization done!

13:48:20:063ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

13:48:20:063ApplicationSTACKGame.QuestManager: Start initialization...

13:48:20:063ApplicationSTACKGame.QuestManager: Initialization done!

13:48:20:063ApplicationSTACKQuestManager: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

13:48:20:063ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

13:48:20:063ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

13:48:20:063ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

13:48:20:063ApplicationSTACKGame.AudioMotionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.AudioMotionSystem: Initialization done!

13:48:20:063ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

13:48:20:063ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

13:48:20:063ApplicationSTACKGame.AvoidanceSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.AvoidanceSystem: Initialization done!

13:48:20:063ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

13:48:20:063ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

13:48:20:063ApplicationSTACKAvoidanceSystem: register method DisposeElements

13:48:20:063ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

13:48:20:063ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

13:48:20:063ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

13:48:20:063ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

13:48:20:063ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

13:48:20:063ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

13:48:20:063ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

13:48:20:063ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

13:48:20:063ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

13:48:20:063ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

13:48:20:063ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

13:48:20:063ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

13:48:20:063ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

13:48:20:063ApplicationSTACKGame.EffectSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.EffectSystem: Initialization done!

13:48:20:063ApplicationSTACKEffectSystem: register method ProcessEffectRequests

13:48:20:063ApplicationSTACKEffectSystem: register method UpdateActiveEffects

13:48:20:063ApplicationSTACKGame.TutorialSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.TutorialSystem: Initialization done!

13:48:20:063ApplicationSTACKTutorialSystem: register method UpdateSystem

13:48:20:063ApplicationSTACKGame.CinematicSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CinematicSystem: Initialization done!

13:48:20:063ApplicationSTACKCinematicSystem: register method UpdateSystem

13:48:20:063ApplicationSTACKGame.CocktailSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CocktailSystem: Initialization done!

13:48:20:063ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

13:48:20:063ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

13:48:20:063ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

13:48:20:063ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

13:48:20:063ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

13:48:20:063ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

13:48:20:063ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

13:48:20:063ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

13:48:20:063ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

13:48:20:063ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

13:48:20:063ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

13:48:20:063ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

13:48:20:063ApplicationSTACKGame.DifficultyManager: Start initialization...

13:48:20:063ApplicationSTACKGame.DifficultyManager: Initialization done!

13:48:20:063ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

13:48:20:063ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

13:48:20:063ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

13:48:20:063ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

13:48:20:063ApplicationSTACKGame.EmoteSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.EmoteSystem: Initialization done!

13:48:20:063ApplicationSTACKEmoteSystem: register method SpecificUpdate

13:48:20:063ApplicationSTACKGame.EntityActionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.EntityActionSystem: Initialization done!

13:48:20:063ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

13:48:20:063ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

13:48:20:063ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

13:48:20:063ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

13:48:20:063ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

13:48:20:063ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

13:48:20:063ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

13:48:20:063ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

13:48:20:063ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

13:48:20:063ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

13:48:20:063ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

13:48:20:063ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

13:48:20:063ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

13:48:20:063ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

13:48:20:063ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

13:48:20:063ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

13:48:20:063ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

13:48:20:063ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

13:48:20:063ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

13:48:20:063ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

13:48:20:063ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

13:48:20:063ApplicationSTACKGame.FlowEndSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.FlowEndSystem: Initialization done!

13:48:20:063ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.GameProfilerManager: Start initialization...

13:48:20:063ApplicationSTACKGame.GameProfilerManager: Initialization done!

13:48:20:063ApplicationSTACKGameProfilerManager: register method UpdateCounters

13:48:20:063ApplicationSTACKGame.HealthSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HealthSystem: Initialization done!

13:48:20:063ApplicationSTACKHealthSystem: register method UpdateHealth

13:48:20:063ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

13:48:20:063ApplicationSTACKHealthSystem: register method UpdateKillParticipation

13:48:20:063ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

13:48:20:063ApplicationSTACKGame.HeroDeathSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroDeathSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

13:48:20:063ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

13:48:20:063ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

13:48:20:063ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

13:48:20:063ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

13:48:20:063ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

13:48:20:063ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

13:48:20:063ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

13:48:20:063ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

13:48:20:063ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

13:48:20:063ApplicationSTACKGame.HeroSprintSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroSprintSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroSprintSystem: register method UpdateSprint

13:48:20:063ApplicationSTACKGame.HeroSquadSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroSquadSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroSquadSystem: register method UpdateSquads

13:48:20:063ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

13:48:20:063ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

13:48:20:063ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

13:48:20:063ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

13:48:20:063ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

13:48:20:063ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

13:48:20:063ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

13:48:20:063ApplicationSTACKGame.IntangibilitySystem: Start initialization...

13:48:20:063ApplicationSTACKGame.IntangibilitySystem: Initialization done!

13:48:20:063ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

13:48:20:063ApplicationSTACKGame.InvincibilitySystem: Start initialization...

13:48:20:063ApplicationSTACKGame.InvincibilitySystem: Initialization done!

13:48:20:063ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

13:48:20:063ApplicationSTACKGame.KeyLockSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.KeyLockSystem: Initialization done!

13:48:20:063ApplicationSTACKKeyLockSystem: register method UpdateSystem

13:48:20:063ApplicationSTACKGame.MerchantSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.MerchantSystem: Initialization done!

13:48:20:063ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

13:48:20:063ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

13:48:20:063ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

13:48:20:063ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

13:48:20:063ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

13:48:20:063ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

13:48:20:063ApplicationSTACKGame.MissileTargetSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.MissileTargetSystem: Initialization done!

13:48:20:063ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

13:48:20:063ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

13:48:20:063ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

13:48:20:063ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

13:48:20:063ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

13:48:20:063ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

13:48:20:063ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

13:48:20:063ApplicationSTACKGame.TargetingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.TargetingSystem: Initialization done!

13:48:20:063ApplicationSTACKTargetingSystem: register method FinalizeTargeting

13:48:20:063ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

13:48:20:063ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

13:48:20:063ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

13:48:20:063ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

13:48:20:063ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

13:48:20:063ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

13:48:20:063ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

13:48:20:063ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

13:48:20:063ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

13:48:20:063ApplicationSTACKGame.PingSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.PingSystem: Initialization done!

13:48:20:063ApplicationSTACKPingSystem: register method SpecificUpdate

13:48:20:063ApplicationSTACKGame.ScoreManager: Start initialization...

13:48:20:063ApplicationSTACKGame.ScoreManager: Initialization done!

13:48:20:063ApplicationSTACKScoreManager: register method ProcessBlackposts

13:48:20:063ApplicationSTACKGame.StartingChestManager: Start initialization...

13:48:20:063ApplicationSTACKGame.StartingChestManager: Initialization done!

13:48:20:063ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

13:48:20:063ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

13:48:20:063ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

13:48:20:063ApplicationSTACKGame.TurretChargeSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.TurretChargeSystem: Initialization done!

13:48:20:063ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

13:48:20:063ApplicationSTACKGame.TurretUnlockManager: Start initialization...

13:48:20:063ApplicationSTACKGame.TurretUnlockManager: Initialization done!

13:48:20:063ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

13:48:20:063ApplicationSTACKGame.VisionSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.VisionSystem: Initialization done!

13:48:20:063ApplicationSTACKVisionSystem: register method ServerUpdateVision

13:48:20:063ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

13:48:20:063ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

13:48:20:063ApplicationSTACKGame.SaveSystem: Start initialization...

13:48:20:063ApplicationSTACKGame.SaveSystem: Initialization done!

13:48:20:063ApplicationSTACKSaveSystem: register method UpdateSave

13:48:20:063ApplicationSTACKSaveSystem: register method UpdateLoad

13:48:20:063ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

13:48:20:063ApplicationSTACKUikiManager: Start initialization...

13:48:20:229NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '0f03bc5aa4f34ab3ad18c04e42e1e647' updated successfuly

13:48:20:229NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '0f03bc5aa4f34ab3ad18c04e42e1e647' updated successfuly

13:48:20:229NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '0f03bc5aa4f34ab3ad18c04e42e1e647' updated successfuly

13:48:20:229NetworkSTACK[LobbyService] OnLobbyUpdateReceived LobbyID '0f03bc5aa4f34ab3ad18c04e42e1e647' updated successfuly

13:48:20:450ApplicationSTACKUikiManager: Initialization done!

13:48:20:450ApplicationSTACKUikiManager: register method UpdateUiki

13:48:20:450ApplicationSTACKPinManager: Start initialization...

13:48:20:450ApplicationSTACKPinManager: Initialization done!

13:48:20:450ApplicationSTACKPinManager: register method RunLoadRoutine

13:48:20:450ApplicationSTACKPinManager: register method ProcessPinBlackposts

13:48:20:450ApplicationSTACKUIPanelInteractorManager: Start initialization...

13:48:20:450ApplicationSTACKUIPanelInteractorManager: Initialization done!

13:48:20:450ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

13:48:20:454GameSTACKGame: Initialization done!

13:48:20:454GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

13:48:20:454GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

13:48:20:454GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

13:48:20:454GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

13:48:20:458GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

13:48:20:458ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

13:48:20:458DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

13:48:20:458DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

13:48:20:467ApplicationSTACKLevel seed info : 'Template:27c7cccf92db79a4d8689420bbd7539c - Biome:Saloon - Seed:1933610558 - Rotation:_0 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:307629e8ff3a60b4982f504d76748cf4'

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Saloon preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Saloon preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload.

13:48:20:467AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

13:48:20:903AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.2911426

13:48:20:903AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.2829910

13:48:21:265AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.0787555

13:48:21:279AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0142418

13:48:21:287AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0072333

13:48:21:287AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0159301

13:48:21:365AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon preload took 00:00:00.0616662

13:48:21:365AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.saloon.assetbundle took 00:00:00.1459676

13:48:21:571NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

13:48:21:573AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0627561

13:48:21:573AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0145917

13:48:21:617AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0285818

13:48:21:617AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0540331

13:48:21:677AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0061541

13:48:21:677AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0182800

13:48:21:703AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon preload took 00:00:00.0069441

13:48:21:703AssetDatabaseSTACKPrewarm shaders in ted.data.fx.saloon.assetbundle took 00:00:00.0117873

13:48:21:722AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon preload took 00:00:00.0067828

13:48:21:726AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0038698

13:48:21:726DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

13:48:21:726DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

13:48:21:726AudioSTACK[Audio] Loading soundbanks for biome 'Saloon'.

13:48:21:746AudioSTACK[Audio] Finished loading soundbanks for biome 'Saloon'.

13:48:21:746DefaultSTACK'???|UIImage' cannot be loaded.

13:48:21:746DefaultSTACK'???|UIImage' cannot be loaded.

13:48:21:746DefaultSTACK'???|UIImage' cannot be loaded.

13:48:21:746DefaultSTACK'???|UIImage' cannot be loaded.

13:48:21:746DefaultSTACK'???|UIImage' cannot be loaded.

13:48:21:746DefaultSTACK'???|UIImage' cannot be loaded.

13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_Saloon_veget_GE_SurfacePlantsMedium_01_sub02.asset'. 'af08373a28906b24eadf300eb1fc69ed'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Vegetation/LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. 'd4e737ec928fb4a4c8524ceee6676633'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d4/e737ec928fb4a4c8524ceee6676633_LB_Factoria_Saloon_veget_GroundLeaves_04_base.asset'. '3aeb0b2b9f072b14ba054ba7d8955291'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at GetOrCreateUnityColliderMesh in :line 0
 at GetOrCreateNavigationColliderMesh in :line 0
 at DoVisit in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/5c/e3927d4337ba347933334b44bea264_LB_Factoria_Saloon_veget_FlowerLeaf_02_base.asset'. '370290be5bb33474999999180d316ee0'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f1/a44a605853c934ba22287fe2c52e87_LB_Factoria_Saloon_props_GE_Art_Tank_01.asset'. '09fe4c99229e78c4e8f2cbc990242b88'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1b/2231409c555484aaa5b00cab026016_LB_Factoria_Saloon_veget_BackWallVeget_02.asset'. '6d34b0389772e80439554fe97206cb70'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Shelf_03.asset'. '39de987aacd29d14f9306994810c87d4'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Scroll_03.asset'. 'ba4e16b261295144ba987c6a647fd04f'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_03.asset'. 'eb8d3724865da7d4e8af87cb16aad109'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1c/4b3e82f8288d142b853ba25fec17a7_LB_Saloon_Stands_Archivist_Table_01.asset'. '04e098c07e31dcb479da9b4f1ec11214'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__LB_Saloon_Stands_Archivist_OpenBook_01.asset'. '61d26e6b15e474745933875691edbbfd'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_GE_GroundCable_1_1x1_S_02.asset'. '2c1cc2dbf9ec5c344b393775c9f9ba7c'.
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13:48:21:824DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_Bin_01.asset'. 'ee71bfcf512b8be438cd30d7408bad37'.
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13:48:21:998GameplaySTACKGenerating dungeon with seed 1933610558

13:48:21:998GameplaySTACKPlayerProgression LocalDungeon dispose.

13:48:21:998GameplaySTACKPlayerProgression LocalDungeon dispose.

13:48:21:998REDSTACKZone template name: 'LB_TGA_DungeonTemplate_Saloon_01'

13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_center01_01.asset'. '3c0017e8606dbc841afda182e5c6a5b1'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_TableCards_NPC_01.asset'. '3446a0e12a16cef4c8afd2c1ba1a77ed'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_02.asset'. '082084040b1ba1f4b97233535bd404b9'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_01.asset'. '927697bc49beacd438d7622ca69ea807'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Props_BarStool_03.asset'. 'ff5b2b3e4f74f0b409ad92bf07cd2f1b'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Shared/Meshes/Backgrounds/LB_Shared_Backgrounds_HoleWall_4x10_01.asset'. 'a7e334015a963814e8ea50db14a83b97'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Shared/Meshes/Backgrounds/LB_Shared_Backgrounds_GroundHoleCenter_8x8_01.asset'. '7e75adaa16f1969429e47a1634f6d37d'.
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13:48:21:998DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Vista/Meshes/LB_Factoria_Vista_Station_01.asset'. '650580ddade71334c913237764664f3f'.
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13:48:22:297DefaultSTACK[Audio][Music] Changed biome to 'Saloon'.

13:48:22:297DefaultSTACK[Audio][TED-6933] SaloonMusicBlackpost received with MusicName set to 'FreeAgain_Guitar_Drums'.

13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/GunSmith/LB_Saloon_Stands_GunSmith_TableLightLeft_01.asset'. '54dd6f8c43429f64b93ee8739c62610b'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Sparkler_01.asset'. '63a3d509bb1a1b145992118c145b04b7'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/1a/8ebadbecc01a540bfa05f60f4a9f9b_WPN_Bow_01_WPN_PneumaticBow_Shadows.asset'. '40fb991f594f3d04a85a5051695b5ddb'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/00/000000000000000000000000000000__WPN_Taser_01.asset'. '3f146f3cd66aa7340b39e1ddb1627ce3'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/CHR_Drum_01.asset'. 'e3b959c94bf8f5448bd63c1b9581c233'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partA_02.asset'. '8064e7728da14184988785cdc37f029a'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_02.asset'. '70846c64ee6aa354584c8dcbc0637c98'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_02.asset'. '9a44fa37263f3de47882c277e1d1f70e'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_01.asset'. '699f3c716fe5ee54da5fe8a890032e82'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_props_AMD_StatueHuge_01_sub01.asset'. '9f4a16bdf7ee6854c9837d82cf0fbf6a'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Saloon_props_StatueHuge_01.asset'. '38dcd8c0e63672541a31a0c1350fd499'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Archivist/Subs/LB_Saloon_Stands_Archivist_Bookpile_07.asset'. 'c970f9c01f768984d92e5bcda59c53d7'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_Props_Case_02.asset'. 'fde63d1e9c9ce6f4d8d93ba30048e210'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Props/LB_Factoria_props_Shelf_box_01.asset'. '5388fd49bdb281844a50983f200ec2e2'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Book_06.asset'. 'bced94f4c2a5a3d41a28285023719cc3'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Archivist/LB_Saloon_Stands_Archivist_Lamp_01.asset'. '2f297e8902d98824dad519a48e46ba85'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_01.asset'. '893ee24a19834a1499f2b713150da440'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Base_02.asset'. 'e8f752408fdab7d47bd40c19536c8491'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_BarBack_StoreContent_partD_01.asset'. 'aa775a9d9a0e7b84789c4b3f5d2610cd'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/0d/54a9dbb70ba164a9d8f07d5c240b6f_LB_Factoria_SaloonStage_Props_Bottle_03_LB_Factoria_SaloonStage_Props_Bottle_01.asset'. 'ce7fe87ce85a6f94da3f798582bff3a1'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Meshes/Locksmith/LB_Saloon_Stands_Locksmith_Triangle_01.asset'. '6905c0dab64153842952a0c094bb1608'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_TC_props_A1D_FlowerStruct_01.asset'. '524a259e10a8c5442b7404c1c76bbec3'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/52/4a259e10a8c5442b7404c1c76bbec3_LB_Factoria_Saloon_TC_props_A1D_FlowerStruct_01.asset'. '151e289f35808e146ad6cd77e8fcb2b0'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/Depictions/Saloon/SaloonStands/Aspects/Weapons/WPN_LavaGun_01.asset'. '642c40e9a9b964640bce7d644f9e6d07'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/64/2c40e9a9b964640bce7d644f9e6d07_WPN_LavaGun_01_WPN_LavaGun_Shadows.asset'. 'b1b4ce8414258c6438f54014416ba9e8'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b6/6877ace722c4f4cbaa1f3c18c84b34_WPN_Needler_01_WPN_Needler_Shadows.asset'. 'aa32ea974cde0b4498318782b83d0678'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/92/2041f839c7e5f4bba45c70ba08ba72_WPN_Raygun_01.asset'. 'b92cc4ecc4d59fd4cbb60b907ee4e94a'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_DistrictCompletion_Upgrade_03.asset'. '41b071f41ad976746aaf258c060e27ed'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Aspects/LB_Factoria_aspect_Saloon_BossTrophy_01.asset'. '853f3e80676370c4b95c4f2e0465e8df'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Stage_Props/LB_Factoria_Saloon_BossTrophy_01_PartA.asset'. '3cf50868cc10f6e41bf044f4494879c4'.
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13:48:22:314DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_Saloon/Meshes/Props/LB_Factoria_Saloon_Reloader_Upgrade_04.asset'. '5ca418823715c5e429ff61c886d82c56'.
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13:48:22:314AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.locksmith.assetbundle' preload.

13:48:22:314AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

13:48:22:360AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.artificer.assetbundle' preload.

13:48:22:360AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

13:48:22:360AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

13:48:22:360DefaultSTACKCHR_NpcDino_01(Clone) (Red.Animation.MecanimEventInterpreter) 's animator CHR_NpcDino_ControllerOverride (UnityEngine.AnimatorOverrideController) lacks an associated MecanimEventData
 at LoadSpecific in :line 0
 at DoLoad in :line 0
 at OnSpawn in :line 0
 at Spawn in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at Instantiate in :line 0
 at Instantiate in :line 0
 at ProcessDepictionCreations in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
13:48:22:393AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.gunsmith.assetbundle' preload.

13:48:22:426AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.cleaner.assetbundle' preload.

13:48:22:426AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.yvette.assetbundle' preload.

13:48:22:483DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

13:48:22:483GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = True)

13:48:22:483SimulationSTACKFailed to remove modifier ##0 FoodGainPerDoor: + Target's $FoodGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
13:48:22:483SimulationSTACKFailed to remove modifier ##1 IndustryGainPerDoor: + Target's $IndustryGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
13:48:22:483SimulationSTACKFailed to remove modifier ##2 ScienceGainPerDoor: + Target's $ScienceGainPerDoorGenerator (Priority: 0) from entity #1. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
13:48:22:491AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

13:48:25:251DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

13:48:25:251DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

13:48:25:251DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

13:48:25:251DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

13:48:25:251DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

13:48:29:153ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

13:48:29:153DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

13:48:29:153DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

13:48:29:153NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:29:153NetworkSTACK[Voice] Set output volume to 50

13:48:29:153NetworkSTACK[VoiceService] Updating audio output status to: Disabled

13:48:29:160GameplaySTACKRunning server session state 'Game.ServerSessionState_LevelLoaded'...

13:48:29:164GameplaySTACKRunning server session state 'Game.ServerSessionState_InGame'...

13:48:29:164ApplicationSTACKRunning Flow State 'FlowState_InSaloon'...

13:48:29:164DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

13:48:29:164DefaultSTACK[TED-14649] AddActionMapController Default_InSaloon

13:48:29:164DefaultSTACK'???|UIBlur' cannot be loaded.

13:48:29:164DefaultSTACK'???|UIBlur' cannot be loaded.

13:48:29:271DefaultSTACK[Audio][TED-6933] FlowStateChangedBlackpost received; switching to MusicState_Saloon.

13:48:29:271DefaultSTACK[Audio][Music] Playing saloon event 'Play_Free_Again_Mix_04_Loop' based on 'FreeAgain_Guitar_Drums'.

13:48:29:271DefaultSTACKCinematic started GenericReloading

13:48:29:271GameplaySTACKCinematic step coroutine Launch Generic_WaitForSaloonLoad

13:48:29:271GameplaySTACKCinematic step Launch Generic_WaitForSaloonLoad

13:48:29:294GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

13:48:29:294GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

13:48:29:294DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

13:48:29:294DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

13:48:29:311GameplaySTACKCinematic step coroutine Launch CS_GR_LockHeroes

13:48:29:311GameplaySTACKCinematic step Launch CS_GR_LockHeroes

13:48:29:325GameplaySTACKCinematic step coroutine Launch CS_GR_CameraAnimation

13:48:29:325GameplaySTACKCinematic step Launch CS_GR_CameraAnimation

13:48:29:342GameplaySTACKCinematic step Launch CS_GR_HideHeroes

13:48:29:373NetworkSTACKChangeMultiplayerInviteContextVisibility to True

13:48:29:373NetworkSTACK[MultiplayerInviteContext] RegisterLobbyCreatedDelegate(5233059314977377960) returned handle 5233059314977377960

13:48:29:373NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

13:48:29:577GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

13:48:29:577GameplaySTACKCinematic step Launch Generic_FadeOut

13:48:29:577DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

13:48:29:577DefaultSTACKCinematic finished GenericReloading

13:48:29:577DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

13:48:29:609NetworkSTACK[MultiplayerInviteContext] SteamworksDigitalDistributionClient_LobbyCreated with m_eResult = k_EResultOK, m_ulSteamIDLobby = 109775243425363740

13:48:29:609NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243425363740

13:48:29:899DefaultSTACKUnload texture 'HQ_00'.

13:48:29:899DefaultSTACKUnload texture 'CrystalHUD'.

13:48:30:060DefaultSTACK[PinManager] Pins loaded.

13:48:30:310GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundStart

13:48:31:083GameplaySTACKCinematic step Launch CS_GR_TeleportFXStart

13:48:31:292GameplaySTACKCinematic step Launch CS_GR_ReloaderSoundEnd

13:48:31:312GameplaySTACKCinematic step Launch CS_GR_TeleportHeroes

13:48:33:328GameplaySTACKCinematic step Launch Generic_End

13:48:33:328GameplaySTACKCould not find any target for the current cinematic action! This may result in broken cinematic behaviour.
 at Filter in :line 0
 at Do in :line 0
 at Launch in :line 0
 at UpdateSystem in :line 0
 at Delegate in :line 0
13:48:35:279DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:48:35:279DefaultSTACKCurrentUserUpdated Get request on https://ted-friend.service.games2gether.com/player/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:35:279DefaultSTACKCurrentUserUpdated Get request on https://ted-friend.service.games2gether.com/player/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:35:307DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_27'.

13:48:35:307DefaultSTACKLoaded texture 'spritemap2_AnimatedTalks'.

13:48:37:694DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:48:41:129DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:48:42:939DefaultSTACKLoaded texture 'Mask__RGB_00'.

13:48:43:310DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:48:43:334DefaultSTACKLoaded texture 'spritemap1_AnimatedTalks_13'.

13:48:43:557DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:48:45:545DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:48:46:199NetworkSTACKConnection [Connection [EndPoint IPv4 10.0.0.76:63363]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

13:48:46:497NetworkSTACKReceived data from [Connection [EndPoint IPv4 10.0.0.76:63363]] on channel [UdpChannelName PlayerProgression:1]: 7487 bytes

13:48:46:497GameplaySTACKReceived DistantProgression #2

13:48:46:539DefaultSTACKUnload texture 'Title'.

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: 0f03bc5aa4f34ab3ad18c04e42e1e647, memberId: 000270fd0bd5479eb02ae678652d5913, change: Joined

13:48:47:951DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:0f03bc5aa4f34ab3ad18c04e42e1e647, memberId:000270fd0bd5479eb02ae678652d5913, memberStatus:Joined

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: 0f03bc5aa4f34ab3ad18c04e42e1e647, memberId: 000270fd0bd5479eb02ae678652d5913, change: Joined

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:0f03bc5aa4f34ab3ad18c04e42e1e647, memberId:000270fd0bd5479eb02ae678652d5913, memberStatus:Joined

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: 0f03bc5aa4f34ab3ad18c04e42e1e647, memberId: 000270fd0bd5479eb02ae678652d5913, change: Joined

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:0f03bc5aa4f34ab3ad18c04e42e1e647, memberId:000270fd0bd5479eb02ae678652d5913, memberStatus:Joined

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived lobbyId: 0f03bc5aa4f34ab3ad18c04e42e1e647, memberId: 000270fd0bd5479eb02ae678652d5913, change: Joined

13:48:47:951NetworkSTACK[LobbyService] OnLobbyMemberStatusReceived - lobbyId:0f03bc5aa4f34ab3ad18c04e42e1e647, memberId:000270fd0bd5479eb02ae678652d5913, memberStatus:Joined

13:48:49:148NetworkSTACK[CrossPlatform][Warning] RTCAudio StartRendering too big sample rate '96000'. Will be restricted to '48000'. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:49:825DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:48:50:152NetworkSTACKConnection [Connection [EndPoint IPv4 10.0.0.76:63363]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

13:48:50:499NetworkSTACKReceived data from [Connection [EndPoint IPv4 10.0.0.76:63363]] on channel [UdpChannelName PlayerProgression:1]: 7487 bytes

13:48:50:499GameplaySTACKReceived DistantProgression #2

13:48:51:751NetworkSTACK[CrossPlatform][Warning] RTCAudio StartRendering too big sample rate '96000'. Will be restricted to '48000'. LocalProductUserId=[000...1bc] RoomName=[conf+483410826]

13:48:52:285DefaultSTACKThe blackpost Game.TalkShowingBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
13:48:52:458DefaultSTACKUnload texture 'Default Small'.

13:48:53:111DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

13:48:54:384DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

13:48:54:384DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:54:384DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:54:384DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:48:54:384DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:49:03:474DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_27'.

13:49:07:587DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:49:07:587DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:49:07:587DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:49:07:590DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:49:07:590DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at OnFocusGained in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:49:09:525NetworkSTACK[Steamworks] Found 37 friends

13:49:09:565DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:49:09:565DefaultSTACK[TED-14649] AddActionMapController ModalMenu

13:49:09:621DefaultSTACKLoaded texture 'Default Small'.

13:49:10:469DefaultSTACKUnload texture 'spritemap2_AnimatedTalks'.

13:49:11:354NetworkSTACKChangeMultiplayerInviteContextVisibility to False

13:49:11:354NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775243425363740).

13:49:11:354NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

13:49:11:363GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = True)

13:49:12:016NetworkSTACK[Steamworks] Found 37 friends

13:49:12:673NetworkSTACKJoin Steam lobby failed with response : k_EChatRoomEnterResponseDoesntExist
 at OnLobbyJoined in :line 0
 at Invoke in :line 0
 at OnRunCallResult in :line 0
 at RunFrame in :line 0
13:49:12:673DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : SessionConnectFailed

13:49:12:673GameplaySTACKStopping server session.

13:49:12:682GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

13:49:12:682DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:49:12:682NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

13:49:12:682NetworkSTACK[Photon] Bolt Shutdown...

13:49:12:682NetworkSTACK[Photon] OnBoltStopping

13:49:12:682NetworkSTACK[MultiplayerInviteContext] Dispose

13:49:12:682NetworkSTACK[LobbyService] DestroyCurrentLobby called

13:49:12:682NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

13:49:12:682ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

13:49:12:682DefaultSTACK[TED-14649] RemoveActionMapController Default_InSaloon

13:49:12:682DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

13:49:12:682DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

13:49:12:682DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
13:49:12:697DefaultSTACK[Audio][Music] Stopped saloon event 'Play_Free_Again_Mix_04_Loop'.

13:49:12:714NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 10.0.0.76:63363]] is disconnected for reason : Disconnected

13:49:12:718NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

13:49:12:718NetworkSTACK[Bolt] Bolt shutdown begin.

13:49:12:718SimulationSTACKTrying to apply a modification on a target (Id#3) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
13:49:12:718SimulationSTACKTrying to apply a modification on a target (Id#3) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
13:49:12:743DefaultSTACKLoaded texture 'HQ_00'.

13:49:12:743DefaultSTACKLoaded texture 'CrystalHUD'.

13:49:12:942NetworkSTACK[LobbyService] DestroyLobby lobby succeeded

13:49:13:027DefaultSTACKUnload texture 'spritemap1_AnimatedTalks_13'.

13:49:13:202AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
13:49:13:213DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.saloon.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.fx.saloon.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.saloon.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

13:49:13:213DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

13:49:13:241AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0274541

13:49:13:277AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0356310

13:49:13:290AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0123722

13:49:13:298AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0086051

13:49:13:309AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0107718

13:49:13:336AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Saloon unload took 00:00:00.0264547

13:49:13:370AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0342234

13:49:13:402AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0318614

13:49:13:424AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0214960

13:49:13:446AssetDatabaseSTACKAssetBundle Ted.Data.FX.Saloon unload took 00:00:00.0224324

13:49:13:460AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0133026

13:49:13:469AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.Saloon unload took 00:00:00.0091853

13:49:13:485AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0159116

13:49:13:498AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0127974

13:49:13:507AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0092465

13:49:13:520AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0127523

13:49:13:534AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0137029

13:49:13:546AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0117838

13:49:13:558AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0117837

13:49:13:572AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0136272

13:49:13:581AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0100543

13:49:13:595AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0134757

13:49:13:607AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0116559

13:49:13:619AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0120803

13:49:13:619REDSTACKGC & Unload unused assets

13:49:13:792ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

13:49:13:792DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:49:13:792DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:49:13:792DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002307ddfaf43ec901162b58e7871bc)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
13:49:13:792ApplicationSTACKSaveSystem: unregister method UpdateSave

13:49:13:792ApplicationSTACKSaveSystem: unregister method UpdateLoad

13:49:13:792ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

13:49:13:792ApplicationSTACKQuestManager: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

13:49:13:792ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

13:49:13:792ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

13:49:13:792ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

13:49:13:792ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

13:49:13:792ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

13:49:13:792ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

13:49:13:792ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

13:49:13:792ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

13:49:13:792ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

13:49:13:792ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

13:49:13:792ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKCinematicSystem: unregister method UpdateSystem

13:49:13:792ApplicationSTACKTutorialSystem: unregister method UpdateSystem

13:49:13:792ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

13:49:13:792ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

13:49:13:792ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

13:49:13:792ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

13:49:13:792ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

13:49:13:792ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

13:49:13:792ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

13:49:13:792ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

13:49:13:792ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

13:49:13:792ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

13:49:13:792ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

13:49:13:792ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

13:49:13:792ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

13:49:13:792ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

13:49:13:792ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

13:49:13:792ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

13:49:13:792ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

13:49:13:792ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

13:49:13:792ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

13:49:13:792ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

13:49:13:792ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

13:49:13:792ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

13:49:13:792ApplicationSTACKInventoryManager: unregister method UpdateResources

13:49:13:792ApplicationSTACKInventoryManager: unregister method UpdateValues

13:49:13:792ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

13:49:13:792ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

13:49:13:792ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

13:49:13:792ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

13:49:13:792ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

13:49:13:792ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

13:49:13:792ApplicationSTACKScoreManager: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

13:49:13:792ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

13:49:13:792ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

13:49:13:792ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

13:49:13:792ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

13:49:13:792ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

13:49:13:792ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

13:49:13:792ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

13:49:13:792ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

13:49:13:792ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

13:49:13:792ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

13:49:13:792ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

13:49:13:792ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

13:49:13:792ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

13:49:13:792ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

13:49:13:792ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

13:49:13:792ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

13:49:13:792ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

13:49:13:792ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

13:49:13:792ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

13:49:13:792ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

13:49:13:792ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

13:49:13:792ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

13:49:13:792ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

13:49:13:792ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

13:49:13:792ApplicationSTACKDetectionSystem: unregister method DisposeElements

13:49:13:792ApplicationSTACKDetectionSystem: unregister method BeginFrame

13:49:13:792ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

13:49:13:792ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

13:49:13:792ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

13:49:13:792ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

13:49:13:792ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

13:49:13:792ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

13:49:13:792ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

13:49:13:792ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

13:49:13:792ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

13:49:13:792ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

13:49:13:792ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

13:49:13:792ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

13:49:13:792ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

13:49:13:792ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

13:49:13:792ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

13:49:13:792ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

13:49:13:792ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

13:49:13:792ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

13:49:13:792ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

13:49:13:792ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

13:49:13:792ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

13:49:13:792ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

13:49:13:792ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

13:49:13:792ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

13:49:13:792ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

13:49:13:792ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

13:49:13:792ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

13:49:13:792ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

13:49:13:792ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

13:49:13:792ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

13:49:13:792ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

13:49:13:792ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

13:49:13:792ApplicationSTACKHealthSystem: unregister method UpdateHealth

13:49:13:792ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

13:49:13:792ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

13:49:13:792ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

13:49:13:792ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

13:49:13:792ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

13:49:13:792ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

13:49:13:792ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

13:49:13:792ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

13:49:13:792ApplicationSTACKPingSystem: unregister method SpecificUpdate

13:49:13:792ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

13:49:13:792ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

13:49:13:792ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

13:49:13:792ApplicationSTACKPinManager: unregister method RunLoadRoutine

13:49:13:792ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

13:49:13:792ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

13:49:13:792ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

13:49:13:792ApplicationSTACKUikiManager: unregister method UpdateUiki

13:49:13:792ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

13:49:13:792ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

13:49:13:792ApplicationSTACKSimulationManager: unregister method UpdateInternal

13:49:13:792ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

13:49:13:792ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

13:49:13:792ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

13:49:13:792ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

13:49:13:792ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

13:49:13:792ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

13:49:13:792ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

13:49:13:792ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

13:49:13:792ApplicationSTACKGame.TEDGame: Release...

13:49:13:822ApplicationSTACKGame.AchievementTrackingManager: Start release...

13:49:13:822ApplicationSTACKGame.AchievementTrackingManager: Release done!

13:49:13:832ApplicationSTACKGame.SaveSystem: Start release...

13:49:13:832ApplicationSTACKGame.SaveSystem: Release done!

13:49:13:838ApplicationSTACKGame.QuestManager: Start release...

13:49:13:838ApplicationSTACKGame.QuestManager: Release done!

13:49:13:850ApplicationSTACKGame.FlowEndSystem: Start release...

13:49:13:850ApplicationSTACKGame.FlowEndSystem: Release done!

13:49:13:867ApplicationSTACKGame.GameStatsManager: Start release...

13:49:13:867ApplicationSTACKGame.GameStatsManager: Release done!

13:49:13:880ApplicationSTACKGame.HeroSelectionSystem: Start release...

13:49:13:880ApplicationSTACKGame.HeroSelectionSystem: Release done!

13:49:13:884ApplicationSTACKGame.UnlockableManager: Start release...

13:49:13:884ApplicationSTACKGame.UnlockableManager: Release done!

13:49:13:888ApplicationSTACKGame.TalkSystem: Start release...

13:49:13:888ApplicationSTACKGame.TalkSystem: Release done!

13:49:13:893ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

13:49:13:893ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

13:49:13:898ApplicationSTACKGame.MissileTargetSystem: Start release...

13:49:13:898ApplicationSTACKGame.MissileTargetSystem: Release done!

13:49:13:901ApplicationSTACKGame.MovementSmoothingSystem: Start release...

13:49:13:901ApplicationSTACKGame.MovementSmoothingSystem: Release done!

13:49:13:905ApplicationSTACKGame.LevelEventManagementSystem: Start release...

13:49:13:905ApplicationSTACKGame.LevelEventManagementSystem: Release done!

13:49:13:909ApplicationSTACKGame.CinematicSystem: Start release...

13:49:13:909ApplicationSTACKGame.CinematicSystem: Release done!

13:49:13:914ApplicationSTACKGame.TutorialSystem: Start release...

13:49:13:914ApplicationSTACKGame.TutorialSystem: Release done!

13:49:13:918ApplicationSTACKGame.CocktailSystem: Start release...

13:49:13:918ApplicationSTACKGame.CocktailSystem: Release done!

13:49:13:922ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

13:49:13:922ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

13:49:13:926ApplicationSTACKGame.EffectSpreadSystem: Start release...

13:49:13:926ApplicationSTACKGame.EffectSpreadSystem: Release done!

13:49:13:930ApplicationSTACKGame.VisionSystem: Start release...

13:49:13:930ApplicationSTACKGame.VisionSystem: Release done!

13:49:13:934ApplicationSTACKGame.EffectSystem: Start release...

13:49:13:934ApplicationSTACKGame.EffectSystem: Release done!

13:49:13:939ApplicationSTACKGame.RoomsManagementSystem: Start release...

13:49:13:939ApplicationSTACKGame.RoomsManagementSystem: Release done!

13:49:13:943ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

13:49:13:943ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

13:49:13:947ApplicationSTACKGame.MonsterSpawnManager: Start release...

13:49:13:947ApplicationSTACKGame.MonsterSpawnManager: Release done!

13:49:13:951ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

13:49:13:951ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

13:49:13:955ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

13:49:13:955ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

13:49:13:959ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

13:49:13:959ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

13:49:13:964ApplicationSTACKGame.MerchantSystem: Start release...

13:49:13:964ApplicationSTACKGame.MerchantSystem: Release done!

13:49:13:968ApplicationSTACKGame.LootManagementSystem: Start release...

13:49:13:968ApplicationSTACKGame.LootManagementSystem: Release done!

13:49:13:972ApplicationSTACKGame.KeyLockSystem: Start release...

13:49:13:972ApplicationSTACKGame.KeyLockSystem: Release done!

13:49:13:976ApplicationSTACKGame.InvincibilitySystem: Start release...

13:49:13:976ApplicationSTACKGame.InvincibilitySystem: Release done!

13:49:13:980ApplicationSTACKGame.CrystalUpgradeManager: Start release...

13:49:13:980ApplicationSTACKGame.CrystalUpgradeManager: Release done!

13:49:13:984ApplicationSTACKGame.HeroLevelUpSystem: Start release...

13:49:13:984ApplicationSTACKGame.HeroLevelUpSystem: Release done!

13:49:13:988ApplicationSTACKGame.InventoryManager: Start release...

13:49:13:988ApplicationSTACKGame.InventoryManager: Release done!

13:49:13:994ApplicationSTACKGame.IntangibilitySystem: Start release...

13:49:13:994ApplicationSTACKGame.IntangibilitySystem: Release done!

13:49:13:998ApplicationSTACKGame.InactiveEntitySystem: Start release...

13:49:13:998ApplicationSTACKGame.InactiveEntitySystem: Release done!

13:49:14:001ApplicationSTACKGame.HeroWeaponSystem: Start release...

13:49:14:001ApplicationSTACKGame.HeroWeaponSystem: Release done!

13:49:14:005ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

13:49:14:005ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

13:49:14:009ApplicationSTACKGame.HeroSwitchSystem: Start release...

13:49:14:009ApplicationSTACKGame.HeroSwitchSystem: Release done!

13:49:14:014ApplicationSTACKGame.HeroSquadSystem: Start release...

13:49:14:014ApplicationSTACKGame.HeroSquadSystem: Release done!

13:49:14:018ApplicationSTACKGame.ScoreManager: Start release...

13:49:14:018ApplicationSTACKGame.ScoreManager: Release done!

13:49:14:022ApplicationSTACKGame.StationSystem: Start release...

13:49:14:022ApplicationSTACKGame.StationSystem: Release done!

13:49:14:026ApplicationSTACKGame.CrystalMovementSystem: Start release...

13:49:14:026ApplicationSTACKGame.CrystalMovementSystem: Release done!

13:49:14:030ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

13:49:14:030ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

13:49:14:035ApplicationSTACKGame.BossBehaviourManager: Start release...

13:49:14:035ApplicationSTACKGame.BossBehaviourManager: Release done!

13:49:14:039ApplicationSTACKGame.BugQueenManagementSystem: Start release...

13:49:14:039ApplicationSTACKGame.BugQueenManagementSystem: Release done!

13:49:14:043ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

13:49:14:043ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

13:49:14:047ApplicationSTACKGame.LevelManager: Start release...

13:49:14:047ApplicationSTACKGame.LevelManager: Release done!

13:49:14:051ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

13:49:14:051ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

13:49:14:055ApplicationSTACKGame.SpawnSystem: Start release...

13:49:14:055ApplicationSTACKGame.SpawnSystem: Release done!

13:49:14:059ApplicationSTACKGame.EntityActionSystem: Start release...

13:49:14:059ApplicationSTACKGame.EntityActionSystem: Release done!

13:49:14:063ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

13:49:14:063ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

13:49:14:068ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

13:49:14:068ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

13:49:14:072ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

13:49:14:072ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

13:49:14:076ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

13:49:14:076ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

13:49:14:080ApplicationSTACKGame.DetectionSystem: Start release...

13:49:14:080ApplicationSTACKGame.DetectionSystem: Release done!

13:49:14:085ApplicationSTACKGame.AudioMotionSystem: Start release...

13:49:14:085ApplicationSTACKGame.AudioMotionSystem: Release done!

13:49:14:089ApplicationSTACKGame.AvoidanceSystem: Start release...

13:49:14:089ApplicationSTACKGame.AvoidanceSystem: Release done!

13:49:14:093ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

13:49:14:093ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

13:49:14:098ApplicationSTACKGame.CharacterAnimationSystem: Start release...

13:49:14:098ApplicationSTACKGame.CharacterAnimationSystem: Release done!

13:49:14:101ApplicationSTACKGame.CharacterFacingSystem: Start release...

13:49:14:101ApplicationSTACKGame.CharacterFacingSystem: Release done!

13:49:14:105ApplicationSTACKGame.CharacterMovementSystem: Start release...

13:49:14:105ApplicationSTACKGame.CharacterMovementSystem: Release done!

13:49:14:109ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

13:49:14:109ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

13:49:14:114ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

13:49:14:114ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

13:49:14:118ApplicationSTACKGame.DoorOpeningSystem: Start release...

13:49:14:118ApplicationSTACKGame.DoorOpeningSystem: Release done!

13:49:14:122ApplicationSTACKGame.EmoteSystem: Start release...

13:49:14:122ApplicationSTACKGame.EmoteSystem: Release done!

13:49:14:126ApplicationSTACKGame.EntityEventBufferSystem: Start release...

13:49:14:126ApplicationSTACKGame.EntityEventBufferSystem: Release done!

13:49:14:130ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

13:49:14:130ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

13:49:14:134ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

13:49:14:134ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

13:49:14:139ApplicationSTACKGame.ExoticTurretsManager: Start release...

13:49:14:139ApplicationSTACKGame.ExoticTurretsManager: Release done!

13:49:14:143ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

13:49:14:143ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

13:49:14:148ApplicationSTACKGame.HeroDeathSystem: Start release...

13:49:14:148ApplicationSTACKGame.HeroDeathSystem: Release done!

13:49:14:151ApplicationSTACKGame.HealthSystem: Start release...

13:49:14:151ApplicationSTACKGame.HealthSystem: Release done!

13:49:14:155ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

13:49:14:155ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

13:49:14:160ApplicationSTACKGame.HeroSprintSystem: Start release...

13:49:14:160ApplicationSTACKGame.HeroSprintSystem: Release done!

13:49:14:164ApplicationSTACKGame.TargetingSystem: Start release...

13:49:14:164ApplicationSTACKGame.TargetingSystem: Release done!

13:49:14:168ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

13:49:14:168ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

13:49:14:172ApplicationSTACKGame.PingSystem: Start release...

13:49:14:172ApplicationSTACKGame.PingSystem: Release done!

13:49:14:176ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

13:49:14:176ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

13:49:14:181ApplicationSTACKGame.TurretChargeSystem: Start release...

13:49:14:181ApplicationSTACKGame.TurretChargeSystem: Release done!

13:49:14:184ApplicationSTACKPinManager: Start release...

13:49:14:184ApplicationSTACKPinManager: Release done!

13:49:14:301ApplicationSTACKGame.GameEntityManager: Start release...

13:49:14:301ApplicationSTACKGame.GameEntityManager: Release done!

13:49:14:307ApplicationSTACKUikiManager: Start release...

13:49:14:307ApplicationSTACKUikiManager: Release done!

13:49:14:309ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

13:49:14:309ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

13:49:14:310ApplicationSTACKGame.AssetManager: Start release...

13:49:14:310ApplicationSTACKGame.AssetManager: Release done!

13:49:14:312ApplicationSTACKGame.DifficultyManager: Start release...

13:49:14:312ApplicationSTACKGame.DifficultyManager: Release done!

13:49:14:315ApplicationSTACKGame.SimulationManager: Start release...

13:49:14:315ApplicationSTACKGame.SimulationManager: Release done!

13:49:14:320ApplicationSTACKGame.TurretUnlockManager: Start release...

13:49:14:320ApplicationSTACKGame.TurretUnlockManager: Release done!

13:49:14:324ApplicationSTACKGame.StartingChestManager: Start release...

13:49:14:324ApplicationSTACKGame.StartingChestManager: Release done!

13:49:14:327ApplicationSTACKGame.RedDepictionManager: Start release...

13:49:14:327ApplicationSTACKGame.RedDepictionManager: Release done!

13:49:14:332ApplicationSTACKGame.ArtifactResearchSystem: Start release...

13:49:14:332ApplicationSTACKGame.ArtifactResearchSystem: Release done!

13:49:14:336ApplicationSTACKPathfinding.PathfindingManager: Start release...

13:49:14:336ApplicationSTACKPathfinding.PathfindingManager: Release done!

13:49:14:344ApplicationSTACKGame.GameProfilerManager: Start release...

13:49:14:344ApplicationSTACKGame.GameProfilerManager: Release done!

13:49:14:346ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

13:49:14:346ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

13:49:14:349ApplicationSTACKUIPanelInteractorManager: Start release...

13:49:14:349ApplicationSTACKUIPanelInteractorManager: Release done!

13:49:14:353GameSTACKGame: Release done!

13:49:14:353ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

13:49:14:353ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

13:49:14:353ApplicationSTACKGame.MonsterSpawnManager is now unregistered

13:49:14:353ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

13:49:14:353ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

13:49:14:353ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

13:49:14:353ApplicationSTACKGame.MissileTargetSystem is now unregistered

13:49:14:353ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

13:49:14:353ApplicationSTACKGame.MerchantSystem is now unregistered

13:49:14:353ApplicationSTACKGame.LootManagementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.KeyLockSystem is now unregistered

13:49:14:353ApplicationSTACKGame.InvincibilitySystem is now unregistered

13:49:14:353ApplicationSTACKGame.InventoryManager is now unregistered

13:49:14:353ApplicationSTACKGame.IntangibilitySystem is now unregistered

13:49:14:353ApplicationSTACKGame.InactiveEntitySystem is now unregistered

13:49:14:353ApplicationSTACKGame.HeroWeaponSystem is now unregistered

13:49:14:353ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

13:49:14:353ApplicationSTACKGame.HeroSwitchSystem is now unregistered

13:49:14:353ApplicationSTACKGame.HeroSquadSystem is now unregistered

13:49:14:353ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

13:49:14:353ApplicationSTACKGame.GameEntityManager is now unregistered

13:49:14:353ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

13:49:14:353ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

13:49:14:353ApplicationSTACKUikiManager is now unregistered

13:49:14:353ApplicationSTACKGame.SaveSystem is now unregistered

13:49:14:353ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

13:49:14:353ApplicationSTACKGame.SimulationManager is now unregistered

13:49:14:353ApplicationSTACKGame.LevelManager is now unregistered

13:49:14:353ApplicationSTACKGame.VisionSystem is now unregistered

13:49:14:353ApplicationSTACKGame.UnlockableManager is now unregistered

13:49:14:353ApplicationSTACKGame.TutorialSystem is now unregistered

13:49:14:353ApplicationSTACKGame.TurretUnlockManager is now unregistered

13:49:14:353ApplicationSTACKGame.HeroSprintSystem is now unregistered

13:49:14:353ApplicationSTACKGame.TurretChargeSystem is now unregistered

13:49:14:353ApplicationSTACKGame.TargetingSystem is now unregistered

13:49:14:353ApplicationSTACKGame.TalkSystem is now unregistered

13:49:14:353ApplicationSTACKGame.StationSystem is now unregistered

13:49:14:353ApplicationSTACKGame.StartingChestManager is now unregistered

13:49:14:353ApplicationSTACKGame.SpawnSystem is now unregistered

13:49:14:353ApplicationSTACKGame.ScoreManager is now unregistered

13:49:14:353ApplicationSTACKGame.RoomsManagementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.RedDepictionManager is now unregistered

13:49:14:353ApplicationSTACKGame.PingSystem is now unregistered

13:49:14:353ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

13:49:14:353ApplicationSTACKPinManager is now unregistered

13:49:14:353ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

13:49:14:353ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

13:49:14:353ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CrystalMovementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CocktailSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CinematicSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CharacterMovementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CharacterFacingSystem is now unregistered

13:49:14:353ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

13:49:14:353ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

13:49:14:353ApplicationSTACKGame.BossBehaviourManager is now unregistered