20 octobre 2023 10:28
TED

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
10:28:09:071DefaultSTACK[Audio][Music] Starting crystal music (muted)...

10:28:09:071DefaultSTACK[Audio][Music] Starting battle music (muted)...

10:28:09:118DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = ).

10:28:09:145AudioSTACK[Audio] Unloading soundbanks for biome 'Saloon'.

10:28:09:179ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

10:28:09:179DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

10:28:09:179DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

10:28:09:186GameplaySTACKRunning server session state 'Game.ServerSessionState_LevelLoaded'...

10:28:09:193GameplaySTACKRunning server session state 'Game.ServerSessionState_InGame'...

10:28:09:193ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

10:28:09:193DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

10:28:09:193DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

10:28:09:220DefaultSTACK[Audio][Music] Stopped saloon event 'Play_ED_A09_Saloon_Mix_04'.

10:28:09:220DefaultSTACK[Audio][Music] First room is silent.

10:28:09:220DefaultSTACKCinematic started StationArrivalFromSaloon

10:28:09:220GameplaySTACKCinematic step coroutine Launch Generic_StartWithFadeIn

10:28:09:220GameplaySTACKCinematic step Launch Generic_StartWithFadeIn

10:28:09:220DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

10:28:09:220DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = True, Debug = CinematicAction_UI).

10:28:09:238GameplaySTACKCinematic step coroutine Launch CS_SAFS_LaunchSound

10:28:09:238GameplaySTACKCinematic step Launch CS_SAFS_LaunchSound

10:28:09:773DefaultSTACKUnload texture 'HQ_00'.

10:28:09:773DefaultSTACKUnload texture 'CrystalHUD'.

10:28:11:231GameplaySTACKCinematic step coroutine Launch CS_SAFS_TeleportHeroes

10:28:11:231GameplaySTACKCinematic step Launch CS_SAFS_TeleportHeroes

10:28:13:231GameplaySTACKCinematic step coroutine Launch CS_SAFS_Wait

10:28:13:231GameplaySTACKCinematic step Launch CS_SAFS_Wait

10:28:13:484GameplaySTACKCinematic step coroutine Launch Generic_FadeOut

10:28:13:484GameplaySTACKCinematic step Launch Generic_FadeOut

10:28:13:484DefaultSTACK[TED-11679] Schedule CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

10:28:13:484DefaultSTACK[TED-11679] Process CinematicsUIFeedbackRequestedBlackpost (Change = ForegroundVisibility, VisibilityValue = False, Debug = CinematicAction_UI).

10:28:13:733GameplaySTACKCinematic step coroutine Launch CS_SAFS_OpenShuttle

10:28:13:733GameplaySTACKCinematic step Launch CS_SAFS_OpenShuttle

10:28:15:440DefaultSTACKUnload texture 'PortraitSelection_01'.

10:28:15:736GameplaySTACKCinematic step coroutine Launch CS_SAFS_MoveHeroes

10:28:15:736GameplaySTACKCinematic step Launch CS_SAFS_MoveHeroes

10:28:16:736GameplaySTACKCinematic step coroutine Launch CS_SAFS_CloseShuttle

10:28:16:736GameplaySTACKCinematic step Launch CS_SAFS_CloseShuttle

10:28:17:236GameplaySTACKCinematic step coroutine Launch CS_SAFS_Bark

10:28:17:236GameplaySTACKCinematic step Launch CS_SAFS_Bark

10:28:18:063DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:28:18:067SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-91. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:18:067DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:28:18:067DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:18:095DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:18:095DefaultSTACKLoaded texture 'Weapon_Small'.

10:28:18:095DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:19:372DefaultSTACKUnload texture 'PortraitSelection_09'.

10:28:19:402DefaultSTACKUnload texture 'PortraitSelection_04'.

10:28:20:362DefaultSTACKUnload texture 'PortraitSelection_00'.

10:28:20:564DefaultSTACKUnload texture 'PortraitSelection_06'.

10:28:20:768SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:20:768SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-92. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:20:781DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:20:781DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:21:035DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:21:035DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:21:428SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-93. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:21:434DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:21:434DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:21:692DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:21:692DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:22:169SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:22:169SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-94. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:22:192DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:22:192DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:22:433DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:22:433DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:22:531SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-95. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:22:544DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:22:544DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:22:776SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:22:776SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-96. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:22:993SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-97. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:23:005DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:28:23:005DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:28:23:064DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:23:064DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:23:283DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:23:283DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:23:487SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:23:487SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-98. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:23:494DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:23:494DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:23:700SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-99. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:23:707DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:23:707DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:23:737DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:28:23:737DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:28:23:949DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:23:949DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:24:129SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:24:129SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-100. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:24:140DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:24:140DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:24:359SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-101. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:24:366DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:28:24:366DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:28:24:379DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:24:379DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:24:665DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:24:665DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:24:855SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:24:855SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-102. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:24:867DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:24:867DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:25:100SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-103. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:25:111DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:25:111DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:25:137DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:28:25:137DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:28:25:350DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:25:350DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:25:530DefaultSTACKUnload texture 'PortraitSelection_03'.

10:28:25:530DefaultSTACKUnload texture 'PortraitSelection_07'.

10:28:25:530DefaultSTACKUnload texture 'PortraitSelection_08'.

10:28:25:530DefaultSTACKUnload texture 'Pins'.

10:28:34:587DefaultSTACKUnload texture 'Mask__RGB_00'.

10:28:34:979SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:34:979SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-104. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:34:992DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:34:992DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:35:232DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:35:232DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:35:491SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-105. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:35:498DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:28:35:498DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:28:35:741DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:35:741DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:35:988SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:35:988SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-106. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:36:000DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:36:000DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:36:218SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-107. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:36:230DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:36:230DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:36:247DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:28:36:247DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:28:36:471DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:36:471DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:36:925SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:36:925SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-108. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:36:937DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:36:937DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:37:176DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:37:176DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:37:242SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-109. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:37:257DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:28:37:257DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:28:37:496DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:37:496DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:39:531SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:39:531SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-110. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:39:545DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:39:545DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:39:782DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:28:39:782DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:28:40:900SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-111. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:40:907DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:40:907DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:41:150DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:41:150DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:42:548SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:42:548SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-112. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:42:561DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:42:561DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:42:799DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:42:799DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:43:421SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-113. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:43:428DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:28:43:428DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:28:43:671DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:43:671DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:44:310SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:44:310SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-114. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:44:318DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:44:318DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:44:559DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:28:44:559DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:28:44:573SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-115. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:44:584DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:44:584DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:44:795DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

10:28:44:795DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:28:44:822DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:44:822DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:45:035DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:45:232DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:45:278SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-116. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:45:289DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:28:45:289DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:28:45:728DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

10:28:46:350SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:46:350SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-117. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:46:361DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:28:46:361DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:28:46:600DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:28:46:600DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:28:47:770SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-118. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:47:782DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:28:47:782DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:28:48:020DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:28:48:020DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:28:51:141DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:28:51:145DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:28:51:145DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:28:51:320GameplaySTACKCinematic step coroutine Launch Generic_Wait_1s

10:28:51:320GameplaySTACKCinematic step Launch Generic_Wait_1s

10:28:51:324GameplaySTACKCinematic step coroutine Launch Generic_End

10:28:51:324GameplaySTACKCinematic step Launch Generic_End

10:28:51:324DefaultSTACKLoaded texture 'Blurs_Blurs'.

10:28:51:324DefaultSTACKLoaded texture 'ResourcesHUD'.

10:28:51:324DefaultSTACKLoaded texture 'Mask_03'.

10:28:51:324DefaultSTACKLoaded texture 'Weapon_Affinity'.

10:28:51:338GameplaySTACKCinematic step coroutine Launch CS_SAFS_Finish

10:28:51:338GameplaySTACKCinematic step Launch CS_SAFS_Finish

10:28:51:347GameplaySTACKCinematic step coroutine Launch Generic_Save

10:28:51:347GameplaySTACKCinematic step Launch Generic_Save

10:28:51:347DefaultSTACKCinematic finished StationArrivalFromSaloon

10:28:51:347DefaultSTACKLoaded texture 'Pins'.

10:28:51:347DefaultSTACKLoaded texture 'PortraitSelection_08'.

10:28:51:347DefaultSTACKLoaded texture 'PortraitSelection_07'.

10:28:51:347GameplaySTACKTransferDungeonToIndependentProgression: True

10:28:51:347GameplaySTACKAddProgressionTo: None

10:28:51:359DefaultSTACKLoaded texture 'PortraitSelection_03'.

10:28:51:446DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:28:51:446DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:29:06:486DefaultSTACKUnload texture 'Weapon_Small'.

10:29:08:148DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:29:08:151SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-119. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:08:151DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:29:08:151DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:08:182DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:29:08:194DefaultSTACKLoaded texture 'Weapon_Small'.

10:29:08:194DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:29:08:601DefaultSTACKUnload texture 'Blurs_Blurs'.

10:29:08:820DefaultSTACKUnload texture 'Mask__RGB_00'.

10:29:09:578DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

10:29:09:578DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:29:09:818DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:29:09:998SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-120. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:10:007DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:29:10:216DefaultSTACKLoaded texture 'Stationmap'.

10:29:10:456DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

10:29:10:456DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:29:10:456DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:29:15:953DefaultSTACKLoaded texture 'MonsterFamily_03'.

10:29:15:953DefaultSTACKLoaded texture 'MonsterFamily_02'.

10:29:15:953DefaultSTACKLoaded texture 'MonsterFamily_00'.

10:29:16:191DefaultSTACKUnload texture 'Stationmap'.

10:29:17:705DefaultSTACKUnload texture 'MonsterFamily_00'.

10:29:17:705DefaultSTACKUnload texture 'MonsterFamily_02'.

10:29:17:705DefaultSTACKUnload texture 'MonsterFamily_03'.

10:29:23:126DefaultSTACKUnload texture 'Mask_03'.

10:29:23:310DefaultSTACKUnload texture 'PortraitSelection_03'.

10:29:23:310DefaultSTACKUnload texture 'PortraitSelection_07'.

10:29:23:310DefaultSTACKUnload texture 'PortraitSelection_08'.

10:29:23:310DefaultSTACKUnload texture 'Weapon_Affinity'.

10:29:23:460DefaultSTACKUnload texture 'ResourcesHUD'.

10:29:25:106DefaultSTACKUnload texture 'Mask__RGB_00'.

10:29:25:286DefaultSTACKUnload texture 'Weapon_Small'.

10:29:25:286DefaultSTACKUnload texture 'Default'.

10:29:31:042DefaultSTACKUnload texture 'Portrait_Zoomed'.

10:29:39:187DefaultSTACKLoaded texture 'MonsterFamily_03'.

10:29:39:187DefaultSTACKLoaded texture 'MonsterFamily_02'.

10:29:39:193DefaultSTACKLoaded texture 'MonsterFamily_00'.

10:29:39:457DefaultSTACKLoaded texture 'Stationmap'.

10:29:39:469DefaultSTACKLoaded texture 'Portrait_Zoomed'.

10:29:39:702DefaultSTACKUnload texture 'MonsterFamily_00'.

10:29:39:702DefaultSTACKUnload texture 'MonsterFamily_02'.

10:29:39:702DefaultSTACKUnload texture 'MonsterFamily_03'.

10:29:49:696DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:29:49:700DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:29:49:700DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:49:745DefaultSTACKLoaded texture 'Blurs_Blurs'.

10:29:49:757DefaultSTACKLoaded texture 'ResourcesHUD'.

10:29:49:757DefaultSTACKLoaded texture 'Default'.

10:29:49:757DefaultSTACKLoaded texture 'PortraitSelection_08'.

10:29:49:757DefaultSTACKLoaded texture 'Weapon_Affinity'.

10:29:49:757DefaultSTACKLoaded texture 'PortraitSelection_07'.

10:29:49:757DefaultSTACKLoaded texture 'PortraitSelection_03'.

10:29:50:023DefaultSTACKUnload texture 'Stationmap'.

10:29:51:739DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:29:51:742SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-121. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:51:742DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:29:51:742DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:51:758DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:29:51:758DefaultSTACKLoaded texture 'Weapon_Small'.

10:29:51:758DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:29:52:211DefaultSTACKUnload texture 'Blurs_Blurs'.

10:29:52:253DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:29:52:257DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:29:52:257DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:29:52:274DefaultSTACKLoaded texture 'Blurs_Blurs'.

10:29:52:541DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:29:52:541DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:29:52:840DefaultSTACKLoaded texture 'Mask_03'.

10:30:02:264DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:30:02:465DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:30:02:493DefaultSTACK[Audio][Music] New Level!

10:30:02:493DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A01_Seg_A_Light for biome Headquarters and variation 1.

10:30:02:528DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:30:02:528DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:30:02:528DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:30:05:495DefaultSTACK[Audio][Music] Play orchestral Play_ED_A01_Seg_A_Light.

10:30:07:837DefaultSTACKUnload texture 'Weapon_Small'.

10:30:09:522DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3850444% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:30:09:522DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3850444% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:30:12:557DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01612179% to 0,003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:30:12:557DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01612179% to 0,003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:30:15:775GameplaySTACKTransferDungeonToIndependentProgression: True

10:30:15:775GameplaySTACKAddProgressionTo: None

10:30:21:978DefaultSTACKUnload texture 'Mask__RGB_00'.

10:30:29:149DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:30:29:839DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:30:41:963DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:30:41:963UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 0 #2. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:30:41:963UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:30:41:963UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:30:42:453UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:30:43:028DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:30:43:028UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

10:30:43:028UISTACKMainInteractor changed for ResourcesGenerator 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:31:01:707DefaultSTACK[TED-14649] AddActionMapController CommandWheel

10:31:08:103DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

10:31:08:984GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = False)

10:31:08:984GameplaySTACKSetPlayerID Hero 1 #1 -> 0:0 (initialSet = False)

10:31:09:461GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

10:31:09:461GameplaySTACKSetPlayerID Hero 2 #1 -> 0:0 (initialSet = False)

10:31:10:886DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

10:31:11:786DefaultSTACK[TED-14649] AddActionMapController CommandWheel

10:31:12:651DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:31:12:836DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

10:31:16:569DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:31:16:773DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:31:16:801DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:31:18:359DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:31:23:149DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:31:31:345DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:31:40:807DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:31:40:807UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #1. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:31:40:807UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:31:40:807UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:31:41:576UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:31:41:973UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:31:42:370UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:31:42:577UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:31:43:478DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:31:43:478UISTACKThe PinComponentPool of ResourcesGeneratorPin_Portrait had to instantiate a new PinComponent. Consider increasing its base capacity.
 at AddOrKillPinComponent in :line 0
 at UpdatePositionAndVisibility in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:31:43:478UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

10:31:43:478UISTACKMainInteractor changed for ResourcesGenerator 1 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:31:50:130DefaultSTACKUnload texture 'Mask__RGB_00'.

10:31:54:102DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:31:54:310DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:31:54:360DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:31:55:954DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:32:07:174GameplaySTACKTransferDungeonToIndependentProgression: True

10:32:07:174GameplaySTACKAddProgressionTo: None

10:32:09:344DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

10:32:24:361DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

10:32:24:361AudioSTACKPost audio event regularWaveStartEvent on frame 154794

10:32:24:383DefaultSTACKLoaded texture 'MonsterSpawner_Blobs'.

10:32:46:729DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:32:53:948DefaultSTACK[Audio][Music] Playing battle victory outro...

10:32:53:948DefaultSTACK[Audio][Music] Play soundscape.

10:32:53:948AudioSTACKPost audio event regularWaveEndEvent on frame 161014

10:32:57:600GameplaySTACKTransferDungeonToIndependentProgression: True

10:32:57:600GameplaySTACKAddProgressionTo: None

10:33:03:058DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:33:03:058UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:33:03:058UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:33:03:058UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:33:03:093DefaultSTACKLoaded texture 'Portrait_Turret'.

10:33:04:391UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:33:05:331UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:33:05:497DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

10:33:06:785UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:33:06:973UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:33:07:329UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:33:07:928UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:33:14:008DefaultSTACKUnload texture 'Mask__RGB_00'.

10:33:17:441DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:33:17:441GameplaySTACKArtifact #0 has validated research choice: 8cdc3b6624388aa4f9dd6c5a9cf521ab.

10:33:17:441UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

10:33:17:441UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:33:17:460DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:33:17:654DefaultSTACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

10:33:22:659DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

10:33:22:659AudioSTACKPost audio event artifactWaveStartEvent on frame 167146

10:33:22:680DefaultSTACKLoaded texture 'MonsterSpawner_Blobs'.

10:33:26:823DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,009965925% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:33:26:823DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,009965925% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:33:34:064DefaultSTACKUnload texture 'Portrait_Turret'.

10:33:37:042DefaultSTACKUnload texture 'Mask__RGB_00'.

10:33:50:044DefaultSTACK[Audio][Music] Playing battle victory outro...

10:33:50:044DefaultSTACK[Audio][Music] Play soundscape.

10:33:50:044AudioSTACKPost audio event artifactWaveEndEvent on frame 173040

10:33:50:053DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:33:53:011DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:33:53:011DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:33:53:045DefaultSTACKLoaded texture 'Portrait_Turret'.

10:33:53:529GameplaySTACKTransferDungeonToIndependentProgression: True

10:33:53:529GameplaySTACKAddProgressionTo: None

10:34:01:569DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

10:34:19:644DefaultSTACKUnload texture 'Portrait_Turret'.

10:34:34:508DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:34:34:508DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:34:34:567DefaultSTACKLoaded texture 'Portrait_Turret'.

10:34:42:350DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:34:42:350DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:34:58:873DefaultSTACKUnload texture 'Portrait_Turret'.

10:35:06:386DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:35:06:386DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:35:06:435DefaultSTACKLoaded texture 'Portrait_Turret'.

10:35:07:792DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:35:07:792DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:35:07:816DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:35:25:043DefaultSTACKUnload texture 'Portrait_Turret'.

10:35:28:032DefaultSTACKUnload texture 'Mask__RGB_00'.

10:35:41:630GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

10:35:41:630GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = False)

10:35:59:095DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:35:59:095UISTACKMainInteractor changed for Stele 0 #1. Setting the interactor (Hero 0 #2) and init values to Int = 0 Reference = Invalid EntityBulkReference

10:36:01:439DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:36:01:439UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Stele 0 #1 but could not find any actions for it

10:36:01:439UISTACKMainInteractor changed for Stele 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:36:03:523DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:36:11:045DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:36:11:246DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:36:12:872DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:36:23:245DefaultSTACKUnload texture 'Mask__RGB_00'.

10:36:35:916DefaultSTACKUnload texture 'Mask_03'.

10:36:37:407DefaultSTACKLoaded texture 'Mask_03'.

10:36:49:741DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:36:49:741DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:36:49:748GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
10:36:49:753DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CollectibleCrystalFragment', so a substate 'RegularOperation'

10:36:49:753DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

10:36:54:752DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CollectibleCrystalFragment', so a substate 'RegularOperation'

10:36:54:752DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:36:54:752AudioSTACKPost audio event crystalWaveStartEvent on frame 213263

10:36:55:824DefaultSTACKLoaded texture 'MonsterSpawner_Blobs'.

10:36:57:505DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01065526% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:36:57:505DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01065526% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:37:19:013DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0340051% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:37:19:013DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,0340051% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:37:36:315DefaultSTACKBackward blend of state 1352893014 (hash = 1352893014) (from 1% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:37:54:821DefaultSTACK[Audio][Music] Crystal is 'CollectingFragment' targetting 'CollectibleCrystalFragment', so a substate 'None'

10:37:54:821DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:37:54:821DefaultSTACK[Audio][Music] Crystal is 'CollectingFragment' targetting 'Hero', so a substate 'None'

10:37:54:821DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:37:59:924DefaultSTACK[Audio][Music] Crystal is 'FollowingHero' targetting 'Hero', so a substate 'RegularOperation'

10:37:59:924DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:38:02:944DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:38:24:354DefaultSTACKUnload texture 'Mask__RGB_00'.

10:38:45:848DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,00801481% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:38:45:848DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,00801481% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:38:46:979DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,04218026% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:38:46:979DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,04218026% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:38:59:098DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

10:39:01:907DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,02943444% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:39:01:907DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,02943444% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:39:09:354DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,04572603% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:39:09:354DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,04572603% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:39:27:584DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:39:27:584DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:39:27:584DefaultSTACK[Audio][Music] Crystal is 'FollowingHero' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:39:27:584DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:39:27:593DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:39:27:593DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:39:27:604DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:39:31:986GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:31:986GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:33:065DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:39:33:065DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:39:34:649GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:35:616GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:36:419GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:36:822GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:37:654DefaultSTACK[Audio][Music] Crystal is 'SlottedWaitingForWaveToEnd' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:39:37:654DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:39:37:659DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:39:37:659DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:39:37:665DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

10:39:37:665DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:39:38:036GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:38:386GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:44:303GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:45:509GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:45:912GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:46:719GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:39:47:535DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

10:39:47:535DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

10:39:47:535DefaultSTACK[Audio][Music] Play soundscape.

10:39:47:535AudioSTACKPost audio event crystalWaveEndEvent on frame 247168

10:39:48:766DefaultSTACKUnload texture 'Mask__RGB_00'.

10:39:51:531GameplaySTACKTransferDungeonToIndependentProgression: True

10:39:51:531GameplaySTACKAddProgressionTo: None

10:40:00:635DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:40:00:635UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:40:00:635UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:40:00:635UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:40:00:686DefaultSTACKLoaded texture 'Portrait_Turret'.

10:40:01:295UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:40:01:560UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:40:01:827UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:40:02:208UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:40:05:678UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:40:05:911UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:40:06:883UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:40:07:100UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:40:07:329UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:40:11:048DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:40:11:048UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

10:40:11:048UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:40:29:241DefaultSTACKUnload texture 'Portrait_Turret'.

10:40:35:896DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:40:35:900SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-122. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:35:900DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:40:35:900DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:35:938DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:40:35:947DefaultSTACKLoaded texture 'Weapon_Small'.

10:40:35:960DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:40:36:349DefaultSTACKUnload texture 'Blurs_Blurs'.

10:40:37:738SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:37:738SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-123. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:37:751DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:37:751DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:37:990DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:40:37:990DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:40:38:778SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-124. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:38:786DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:40:38:786DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:40:39:029DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:39:029DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:39:584SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:39:584SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-125. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:39:597DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:39:597DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:39:835DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:40:39:835DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:40:39:882SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-126. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:39:894DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:40:39:894DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:40:40:132DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:40:132DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:40:441SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:40:441SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-127. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:40:455DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:40:455DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:40:696DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:40:40:696DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:40:41:265SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-128. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:41:279DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:40:41:279DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:40:41:518DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:41:518DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:41:676SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:41:676SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-129. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:41:689DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:41:689DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:41:927DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:40:41:927DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:40:42:175SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-130. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:42:192DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:40:42:192DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:40:42:432DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:42:432DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:42:967SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:42:967SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-131. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:42:975DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:42:975DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:43:220DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:40:43:220DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:40:43:739SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-132. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:43:752DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:40:43:752DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:40:43:990DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:43:990DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:44:371SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:44:371SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-133. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:44:426DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:44:426DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:44:634SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-134. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:44:645DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:40:44:645DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:40:44:668DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:40:44:668DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:40:44:884DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:44:884DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:45:770SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:45:770SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-135. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:45:784DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:45:784DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:46:024DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:40:46:024DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:40:46:349SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-136. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:46:357DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:40:46:357DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:40:46:599DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:46:599DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:51:045DefaultSTACKUnload texture 'Mask_03'.

10:40:51:045DefaultSTACKUnload texture 'PortraitSelection_03'.

10:40:51:045DefaultSTACKUnload texture 'PortraitSelection_07'.

10:40:51:045DefaultSTACKUnload texture 'PortraitSelection_08'.

10:40:51:045DefaultSTACKUnload texture 'Weapon_Affinity'.

10:40:51:203DefaultSTACKUnload texture 'Pins'.

10:40:51:203DefaultSTACKUnload texture 'ResourcesHUD'.

10:40:52:815SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:52:815SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-137. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:52:838DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:52:844DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:53:073DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:40:53:073DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:40:53:181SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-138. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:53:196DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:40:53:196DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:40:53:438DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:40:53:438DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:40:54:498SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:54:498SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-139. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:40:54:513DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:40:54:513DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:40:54:756DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:40:54:756DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:41:02:257SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-140. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:02:271DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:41:02:278DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:41:02:512DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:02:512DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:03:114SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:03:114SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-141. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:03:123DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:41:03:123DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:41:03:365DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:41:03:365DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:41:03:725SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-142. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:03:738DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:41:03:738DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:41:03:977DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:03:977DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:07:976SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:07:976SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-143. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:07:989DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:41:07:989DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:41:08:227DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:41:08:227DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:41:10:996SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-144. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:11:004DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:41:11:004DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:41:11:247DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:11:247DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:11:473SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:11:473SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-145. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:11:486DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:41:11:486DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:41:11:725DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:41:11:725DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:41:12:033SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-146. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:12:046DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:41:12:046DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:41:12:284DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:12:284DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:12:397SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:12:397SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-147. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:12:410DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:41:12:410DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:41:12:645SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-148. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:12:652DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:41:12:652DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:41:12:657DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:41:12:657DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:41:12:895DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:12:895DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:13:109SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:13:109SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-149. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:13:123DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:41:13:123DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:41:13:321SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-150. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:13:334DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:41:13:334DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:41:13:364DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:41:13:364DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:41:13:572DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:13:572DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:13:848SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:13:848SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-151. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:13:861DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:41:13:861DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:41:14:080SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-152. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:14:092DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:41:14:092DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_25'.

10:41:14:102DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:41:14:102DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:41:14:330DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:41:14:330DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:41:20:329DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:41:20:334DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:41:20:334DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:20:371DefaultSTACKLoaded texture 'Blurs_Blurs'.

10:41:20:371DefaultSTACKLoaded texture 'ResourcesHUD'.

10:41:20:381DefaultSTACKLoaded texture 'Pins'.

10:41:20:381DefaultSTACKLoaded texture 'Mask_03'.

10:41:20:381DefaultSTACKLoaded texture 'PortraitSelection_08'.

10:41:20:381DefaultSTACKLoaded texture 'Weapon_Affinity'.

10:41:20:389DefaultSTACKLoaded texture 'PortraitSelection_07'.

10:41:20:389DefaultSTACKLoaded texture 'PortraitSelection_03'.

10:41:20:681DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:41:20:681DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_25'.

10:41:37:952DefaultSTACKUnload texture 'Weapon_Small'.

10:41:44:078DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:41:44:078DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:44:078DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:44:078DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:44:078DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:44:078UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:41:44:078UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:41:44:078DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForMainInteractor in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:44:078DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ChangeSelectionState in :line 0
 at RequestItemSelection in :line 0
 at OnPinInteractionStartForMainInteractor in :line 0
 at OnPinPanelStartInteraction in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:44:078UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:41:44:078UISTACKMainInteractor changed for Crystal 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:41:44:117DefaultSTACKLoaded texture 'CrystalHUD'.

10:41:44:117DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:41:49:890UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:41:49:890DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:49:890DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:50:083UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:41:50:083DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:50:083DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:53:483UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:41:53:483DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:53:483DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:58:543UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:41:58:543DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:41:58:543DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:00:906UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:00:906DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:00:906DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:01:137UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:42:01:137DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:01:137DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:05:367UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:05:367DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:05:367DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:05:927UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:42:05:927DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:05:927DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:09:477UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:09:477DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:09:477DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:09:725UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:42:09:725DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:09:725DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:14:470UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:14:470DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:14:470DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:15:130UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:42:15:130DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:15:130DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:17:784UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:17:784DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:17:784DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:18:923UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:42:18:923DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:18:923DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:25:553UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:25:553DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:25:553DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:25:929UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:42:25:929DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:25:929DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:43:090UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:43:090DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:43:090DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:43:342UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:42:43:342DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:43:342DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:44:146UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:44:146DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:44:146DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:44:396UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:42:44:396DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:44:396DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:44:974UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:44:974DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:44:974DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:45:221UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:42:45:221DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:45:221DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:45:733UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:45:733DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:45:733DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:45:952UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:42:45:952DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:45:952DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:46:595UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:46:595DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:46:595DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:46:844UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:42:46:844DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:46:844DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:50:399UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:42:50:399DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:50:399DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:50:600UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:42:50:600DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:50:600DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:42:59:230UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:43:00:745UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:43:01:597UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:43:01:597DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:43:01:597DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:43:02:125UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:43:02:125DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:43:02:125DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:43:02:625DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:43:02:625UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

10:43:02:625UISTACKMainInteractor changed for Crystal 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:43:03:130DefaultSTACKUnload texture 'CrystalHUD'.

10:43:23:539DefaultSTACKUnload texture 'Mask__RGB_00'.

10:43:30:928DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:43:31:134DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:43:31:178DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:43:32:852DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:43:37:220GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:43:38:413GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:43:39:090GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:43:43:092GameplaySTACKTransferDungeonToIndependentProgression: True

10:43:43:092GameplaySTACKAddProgressionTo: None

10:43:43:250DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:43:43:250DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:43:45:739DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:43:45:790DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:43:45:801SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-153. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:43:45:827DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

10:43:48:955DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:43:49:005DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:43:49:005SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #3. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
10:43:49:258DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

10:43:52:036DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:43:52:086DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:43:52:114DefaultSTACKLoaded texture 'ShadedPortrait'.

10:44:02:771DefaultSTACKUnload texture 'ShadedPortrait'.

10:44:07:198DefaultSTACKUnload texture 'Mask__RGB_00'.

10:44:23:027DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:44:23:230DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:44:24:913DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:44:26:703DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:44:26:703UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:44:26:703UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:44:26:703UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:44:26:737DefaultSTACKLoaded texture 'Weapon_Small'.

10:44:26:737DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_32'.

10:44:28:339UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:44:28:359DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

10:44:28:721DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_32'.

10:44:29:515UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:44:29:532DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_32'.

10:44:29:834DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

10:44:30:041UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:44:30:056DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_31'.

10:44:30:353DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_32'.

10:44:30:408UISTACKReceived new interaction choice for panel Merchant 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:44:30:945DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_31'.

10:44:32:353DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:44:32:353UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

10:44:32:353UISTACKMainInteractor changed for Merchant 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:44:38:144DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:44:38:345DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:44:38:396DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:44:40:124DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:44:44:830GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:44:44:838GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:44:46:179GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:44:47:873GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:44:50:873GameplaySTACKTransferDungeonToIndependentProgression: True

10:44:50:873GameplaySTACKAddProgressionTo: BlueprintPointsLootedPerDistrict

10:44:51:815DefaultSTACKUnload texture 'Weapon_Small'.

10:45:01:027DefaultSTACKUnload texture 'Mask__RGB_00'.

10:45:03:793DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:45:03:994DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:45:05:668DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:45:19:009DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

10:45:28:219DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:45:28:219DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:45:28:270DefaultSTACKLoaded texture 'Portrait_Turret'.

10:45:29:451DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:45:29:451DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:45:34:011DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

10:45:34:011AudioSTACKPost audio event regularWaveStartEvent on frame 317756

10:45:41:608GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:45:49:366GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:45:49:531DefaultSTACKUnload texture 'Portrait_Turret'.

10:45:56:154GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:45:58:733GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:01:044GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:01:563GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:03:010GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:06:175GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:06:333GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:12:278GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:13:635GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:20:081GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:20:765GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:21:104GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:24:794GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:28:189GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:46:33:968DefaultSTACK[Audio][Music] Playing battle victory outro...

10:46:33:968DefaultSTACK[Audio][Music] Play soundscape.

10:46:33:968AudioSTACKPost audio event regularWaveEndEvent on frame 327966

10:46:33:990DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:46:37:958GameplaySTACKTransferDungeonToIndependentProgression: True

10:46:37:958GameplaySTACKAddProgressionTo: None

10:46:46:636DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:46:46:837DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:46:48:520DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:47:08:539DefaultSTACKUnload texture 'Mask__RGB_00'.

10:47:15:505DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:47:15:714DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:47:17:366DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:47:37:855DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:47:37:855UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:47:37:855UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:47:37:855UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:47:37:917DefaultSTACKLoaded texture 'Portrait_Turret'.

10:47:38:385UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:47:38:729UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:47:39:505UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:47:40:557DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:47:40:557GameplaySTACKArtifact #0 has validated research choice: d8cfcf4e96f57334ba9a70f4d8336ff4.

10:47:40:557UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

10:47:40:557UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:47:40:777DefaultSTACK[Audio][Music] Battle: BattleTriggeredWaveCountdownEvent

10:47:45:772DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

10:47:45:772AudioSTACKPost audio event artifactWaveStartEvent on frame 341709

10:47:47:365DefaultSTACKLoaded texture 'MonsterSpawner_Blobs'.

10:47:51:683GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:54:242GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:55:934GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:55:934GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:58:809GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:58:982GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:59:148GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:47:59:148GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:01:159DefaultSTACKUnload texture 'Portrait_Turret'.

10:48:01:363GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:02:381GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:04:412GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:09:863GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:11:730GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:12:909GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:13:807GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:17:125GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:18:040GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:22:277DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

10:48:29:257GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:36:207GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:48:37:738DefaultSTACK[Audio][Music] Playing battle victory outro...

10:48:37:738DefaultSTACK[Audio][Music] Play soundscape.

10:48:37:738AudioSTACKPost audio event artifactWaveEndEvent on frame 350398

10:48:37:738DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:48:37:738DefaultSTACKThe vertical UITable1D /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table has its child /WindowsRoot/SystemWindowsGroup/NotificationWindow/GameplayMetaNotifications/ContentShowable/GameplayNotification/Entity/Table/New anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at Show in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:48:37:754DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:48:37:789DefaultSTACKLoaded texture 'Portrait_Turret'.

10:48:41:732GameplaySTACKTransferDungeonToIndependentProgression: True

10:48:41:732GameplaySTACKAddProgressionTo: None

10:49:02:214DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:49:02:214DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:49:10:885DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:49:10:885DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:49:12:599GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = False)

10:49:12:599GameplaySTACKSetPlayerID Hero 1 #1 -> 0:0 (initialSet = False)

10:49:12:781GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

10:49:12:781GameplaySTACKSetPlayerID Hero 2 #1 -> 0:0 (initialSet = False)

10:49:27:492DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:49:27:492DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:49:31:357DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:49:31:357DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:49:47:537GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

10:49:47:537GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = False)

10:49:50:996DefaultSTACKUnload texture 'Portrait_Turret'.

10:50:12:811DefaultSTACKUnload texture 'Mask_03'.

10:50:27:440DefaultSTACKLoaded texture 'Mask_03'.

10:50:41:895DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:50:41:895DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:50:41:948DefaultSTACKLoaded texture 'Portrait_Turret'.

10:50:44:708DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:50:44:708DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:50:53:410DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:50:53:410DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:50:56:934DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:50:56:934DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:50:56:956DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:51:15:713DefaultSTACKUnload texture 'Portrait_Turret'.

10:51:18:702DefaultSTACKUnload texture 'Mask__RGB_00'.

10:51:20:760DefaultSTACKUnload texture 'Mask_03'.

10:51:21:941DefaultSTACKLoaded texture 'Mask_03'.

10:51:23:030GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = False)

10:51:23:030GameplaySTACKSetPlayerID Hero 1 #1 -> 0:0 (initialSet = False)

10:51:23:544GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

10:51:23:544GameplaySTACKSetPlayerID Hero 2 #1 -> 0:0 (initialSet = False)

10:51:25:802DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,02003663% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:51:25:802DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,02003663% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:01:538DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:52:01:538DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:52:01:586DefaultSTACKLoaded texture 'Portrait_Turret'.

10:52:03:254DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:52:03:254DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:52:03:278DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:52:05:801DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:52:05:801DefaultSTACK[TED-14649] AddActionMapController RadialSelection

10:52:06:654DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:52:06:654DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

10:52:15:204DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:52:15:204DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:52:15:212GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
10:52:15:219DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:52:15:219DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

10:52:20:214DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:52:20:214DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:52:20:214AudioSTACKPost audio event crystalWaveStartEvent on frame 391930

10:52:25:664DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4143248% to 0,01080906%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:25:664DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4143248% to 0,01080906%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:26:231GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:26:283GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:26:726DefaultSTACKUnload texture 'Portrait_Turret'.

10:52:26:818GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:30:363DefaultSTACKLoaded texture 'MonsterSpawner_Blobs'.

10:52:32:431GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:32:598GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:33:223GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:36:823GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:38:006GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:40:510DefaultSTACKUnload texture 'Mask__RGB_00'.

10:52:42:753GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:46:130GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:47:247GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:47:691DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01209849% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:47:691DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01209849% to 0%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:48:634GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:48:730GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:50:241GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:51:221GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:51:574DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4133161% to 0,0008338094%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:51:574DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4133161% to 0,0008338094%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:53:416GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:54:476GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:55:160GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:56:049GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:56:191GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:56:474GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:56:818GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:56:962DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4102769% to 0,009991586%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:56:962DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4102769% to 0,009991586%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:52:57:588GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:58:190GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:52:58:765GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:03:018GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:07:095GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:07:197GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:08:463GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:09:066GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:09:602GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:10:089GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:11:193GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:13:060GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:13:578GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:13:578GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:14:690DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4133095% to 0,01508314%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:53:14:690DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,4133095% to 0,01508314%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:53:15:042DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

10:53:15:635DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:53:15:635DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:53:15:674DefaultSTACKLoaded texture 'MinimapNotification'.

10:53:18:054GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:18:195GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:20:223DefaultSTACK[Audio][Music] Crystal is 'SlottedWaitingForWaveToEnd' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:53:20:223DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:53:20:229DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:53:20:229DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:53:20:237DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

10:53:20:237DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:53:20:880GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:20:882DefaultSTACK[TED-14649] AddActionMapController CommandWheel

10:53:21:893DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:53:22:070DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

10:53:22:934GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:23:211GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:28:061GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:29:435GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

10:53:29:435GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = False)

10:53:29:996GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = False)

10:53:29:996GameplaySTACKSetPlayerID Hero 1 #1 -> 0:0 (initialSet = False)

10:53:34:350GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:34:862GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:53:34:873DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

10:53:34:873DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

10:53:34:873DefaultSTACK[Audio][Music] Play soundscape.

10:53:34:873AudioSTACKPost audio event crystalWaveEndEvent on frame 403995

10:53:38:866GameplaySTACKTransferDungeonToIndependentProgression: True

10:53:38:866GameplaySTACKAddProgressionTo: None

10:53:41:898DefaultSTACKUnload texture 'MinimapNotification'.

10:53:42:064GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

10:53:42:064GameplaySTACKSetPlayerID Hero 2 #1 -> 0:0 (initialSet = False)

10:54:02:274DefaultSTACK[TED-14649] AddActionMapController CommandWheel

10:54:03:255DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

10:54:25:692DefaultSTACKUnload texture 'Mask__RGB_00'.

10:54:32:035DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:54:32:035UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:54:32:035UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:54:32:035UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:54:32:087DefaultSTACKLoaded texture 'Portrait_Turret'.

10:54:33:680UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:54:34:371UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:54:37:927DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:54:37:927UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

10:54:37:927UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:54:57:859DefaultSTACKUnload texture 'Portrait_Turret'.

10:55:12:526DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:55:13:572DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:55:13:593DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:55:23:424DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:55:23:424DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:55:23:432GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
10:55:23:439DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CollectibleCrystalFragment', so a substate 'RegularOperation'

10:55:23:439DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

10:55:28:439DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CollectibleCrystalFragment', so a substate 'RegularOperation'

10:55:28:439DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:55:28:439AudioSTACKPost audio event crystalWaveStartEvent on frame 424365

10:55:28:598DefaultSTACKLoaded texture 'MonsterSpawner_Blobs'.

10:55:33:127GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:34:204GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:34:204GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:36:444GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:36:798GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:37:316GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:37:865GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:40:540GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:42:630DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,3731791% to 0,07075971%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:55:42:630DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,3731791% to 0,07075971%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:55:43:057GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:43:601GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:44:346GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:44:346GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:44:659GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:47:542SimulationSTACKTrying to apply a modification on a target (Id#526) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
10:55:48:757SimulationSTACKTrying to apply a modification on a target (Id#527) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
10:55:49:582DefaultSTACKUnload texture 'Mask__RGB_00'.

10:55:50:093GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:51:719GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:51:948SimulationSTACKTrying to apply a modification on a target (Id#529) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
10:55:53:120SimulationSTACKTrying to apply a modification on a target (Id#528) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
10:55:55:163GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:56:857GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:57:192GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:58:358GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:58:890GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:59:066GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:55:59:209GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:01:329GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:02:267GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:02:601GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:03:414DefaultSTACK[Audio][Music] Crystal is 'CollectingFragment' targetting 'CollectibleCrystalFragment', so a substate 'None'

10:56:03:414DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:03:414DefaultSTACK[Audio][Music] Crystal is 'CollectingFragment' targetting 'Hero', so a substate 'None'

10:56:03:414DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:05:593GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:06:684GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:08:272GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:08:515DefaultSTACK[Audio][Music] Crystal is 'FollowingHero' targetting 'Hero', so a substate 'RegularOperation'

10:56:08:515DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:09:091DefaultSTACK[TED-14649] AddActionMapController CommandWheel

10:56:09:668DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:56:09:843DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

10:56:09:985DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

10:56:14:496GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:15:456GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:15:775GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:16:193GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:16:515GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:18:056GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:18:294GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:19:365GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:22:200GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:23:572GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:27:243GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:28:985GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:32:330GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:33:359GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:33:697GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:33:850GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:56:37:379GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:39:758GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:39:917DefaultSTACKUnload texture 'Mask__RGB_00'.

10:56:40:101GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:41:463GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:42:142GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:43:238DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:56:43:238DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:56:43:238DefaultSTACK[Audio][Music] Crystal is 'FollowingHero' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:56:43:238DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:43:248DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:56:43:248DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:43:258DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:56:43:871GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:46:634DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:56:46:634DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:46:767GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:46:767GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:46:854GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:46:864GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:47:559GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:51:221DefaultSTACK[Audio][Music] Crystal is 'SlottedWaitingForWaveToEnd' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:56:51:221DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:51:228DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

10:56:51:228DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:51:236DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

10:56:51:236DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

10:56:53:554GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:53:787GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:54:811GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:55:329GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:58:579GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:56:59:000GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:57:04:008DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,02077349% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:57:04:008DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,02077349% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
10:57:04:374GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:57:07:254DefaultSTACK[TED-14649] AddActionMapController CommandWheel

10:57:08:061DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

10:57:16:479GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
10:57:16:487DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

10:57:16:487DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

10:57:16:487DefaultSTACK[Audio][Music] Play soundscape.

10:57:16:487AudioSTACKPost audio event crystalWaveEndEvent on frame 441574

10:57:20:482GameplaySTACKTransferDungeonToIndependentProgression: True

10:57:20:482GameplaySTACKAddProgressionTo: None

10:57:31:571DefaultSTACKUnload texture 'Mask__RGB_00'.

10:57:41:044DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:57:41:049SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-161. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:41:049DefaultSTACK[TED-14649] AddActionMapController ModalMenu

10:57:41:049DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:41:078DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:57:41:094DefaultSTACKLoaded texture 'Weapon_Small'.

10:57:41:100DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:57:41:495DefaultSTACKUnload texture 'Blurs_Blurs'.

10:57:43:316SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:43:316SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-162. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:43:338DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:57:43:338DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:57:43:578DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:57:43:578DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:57:43:791SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-163. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:43:805DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:57:43:805DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:57:44:045DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:57:44:045DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:57:44:837SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:44:837SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-164. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:44:851DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:57:44:851DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:57:45:089DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:57:45:089DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:57:45:133DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

10:57:45:133DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

10:57:45:373DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:57:45:373DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:57:48:855SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:48:855SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-166. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:48:869DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:57:48:869DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:57:49:109DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

10:57:49:109DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

10:57:49:249SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-167. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:49:257DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

10:57:49:257DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

10:57:49:507DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:57:49:507DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:57:49:712SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:49:712SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-168. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:49:727DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

10:57:49:727DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

10:57:49:967DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

10:57:49:967DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

10:57:50:254DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:57:50:260DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

10:57:50:260DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:57:50:280DefaultSTACKLoaded texture 'Blurs_Blurs'.

10:57:50:617DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

10:57:50:617DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

10:58:10:248DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:58:10:449DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:58:10:490DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
10:58:10:506DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:58:10:626DefaultSTACKUnload texture 'Weapon_Small'.

10:58:12:318DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:58:22:902DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:58:22:902UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:22:902UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:22:902UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:58:22:912UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:22:912UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:25:143UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:25:143UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:25:922UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

10:58:29:402UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

10:58:29:402UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

10:58:30:051UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

10:58:30:362UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

10:58:33:606UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

10:58:33:606UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

10:58:33:698DefaultSTACKUnload texture 'Mask__RGB_00'.

10:58:34:206UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:35:081UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:35:081UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:35:480UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

10:58:37:302UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:37:610UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

10:58:37:610UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

10:58:38:094UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

10:58:38:683UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

10:58:38:683UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 2 #1

10:58:39:317UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:42:096UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:42:096UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:42:514UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

10:58:42:923UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

10:58:42:923UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

10:58:44:713DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:58:44:713UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

10:58:44:713UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:58:45:660DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:58:45:660UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:45:660UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:45:660UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:58:45:668UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:45:668UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

10:58:46:710UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:46:710UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

10:58:47:474UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #2

10:58:48:061DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:58:48:061UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

10:58:48:061UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:59:02:543GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

10:59:02:543GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = False)

10:59:03:851DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:59:03:851DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:03:851DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:03:851DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:03:851DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at ForwardToChildUpdateRecursively in :line 0
 at UpdateRecursively in :line 0
 at InternalRequestShow in :line 0
 at UpdateVisibility in :line 0
 at TogglePanelsOnEvent in :line 0
 at ProcessPinEvent in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:03:851UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:59:03:851UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:59:03:851UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:59:03:851UISTACKMainInteractor changed for Crystal 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

10:59:03:893DefaultSTACKLoaded texture 'CrystalHUD'.

10:59:03:893DefaultSTACKLoaded texture 'Mask__RGB_00'.

10:59:05:485GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:59:09:531UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:59:10:083GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:59:11:861UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:59:11:861DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:11:861DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:14:056UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:59:14:056DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:14:056DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:16:999GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:59:18:950UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:59:18:950DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:18:950DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:19:185UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:59:19:185DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:19:185DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:19:499UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:59:19:876UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:59:20:453UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

10:59:20:453DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:20:453DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:22:613UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

10:59:22:613DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:22:613DefaultSTACKThe vertical UITable1D /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content has its child /WindowsRoot/SpacialWindowsGroup/PinsWindow/Containers/InteractionPinsContainer/InteractionPin/CrystalInteractionPinPanel/Content/BottomContent anchored vertically
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at DoArrangeChildren in :line 0
 at ArrangeChildren in :line 0
 at UpdateRecursively in :line 0
 at set_Height in :line 0
 at AdjustSizesIfNecessary in :line 0
 at set_Text in :line 0
 at ItemButton_FocusGain in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at SetFocusedResponder in :line 0
 at ApplyNavigation in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
10:59:22:815UISTACKReceived new interaction choice for panel Crystal 0 #1 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

10:59:28:428GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:59:29:934DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:59:29:934UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

10:59:29:934UISTACKMainInteractor changed for Crystal 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

10:59:30:270DefaultSTACKUnload texture 'CrystalHUD'.

10:59:34:574GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:59:41:409GameplaySTACKCould not find any valid roaming destination
 at ChangeAIState in :line 0
 at ComputeIntentions in :line 0
 at Delegate in :line 0
10:59:41:481GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = False)

10:59:41:481GameplaySTACKSetPlayerID Hero 1 #1 -> 0:0 (initialSet = False)

10:59:44:013GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

10:59:44:013GameplaySTACKSetPlayerID Hero 2 #1 -> 0:0 (initialSet = False)

10:59:46:281DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:59:46:483DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

10:59:48:288DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
10:59:54:423DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

10:59:54:423DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:00:16:234DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:00:16:434DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:00:18:148DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
11:00:26:154DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:00:26:154UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:00:26:154UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:00:26:154UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:00:26:206DefaultSTACKLoaded texture 'Portrait_Turret'.

11:00:26:959UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:00:27:370UISTACKReceived new interaction choice for panel Artifact 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:00:30:420DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:00:30:420UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

11:00:30:420UISTACKMainInteractor changed for Artifact 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:00:40:094DefaultSTACKUnload texture 'Mask__RGB_00'.

11:00:50:377DefaultSTACKUnload texture 'Portrait_Turret'.

11:01:08:854DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:01:09:058DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:01:09:096DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:01:13:425DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:01:13:425DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:01:15:323DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

11:01:15:670DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:01:15:729DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:01:20:334DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:01:23:460DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:01:25:479SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-169. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at ToggleItemPickupPanel in :line 0
 at UpdateContent in :line 0
 at Update in :line 0
 at UIUpdatingManager_PreRender in :line 0
 at InvokePreRender in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:01:25:502DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:01:27:720DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:01:30:319DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

11:01:30:319AudioSTACKPost audio event regularWaveStartEvent on frame 487502

11:01:34:719GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:37:431GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:39:662GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:40:630GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:41:029GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:43:932GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:44:948DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01185971% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:01:44:948DefaultSTACKBackward blend of state 679204230 (hash = 679204230) (from 0,01185971% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:01:47:009GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:49:187GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:49:194DefaultSTACKUnload texture 'Mask__RGB_00'.

11:01:49:860GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:01:58:730GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:01:498GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:02:989GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:06:225GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:06:558GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:07:644GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:09:939GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:10:754GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:11:344DefaultSTACKBackward blend of state 1352893014 (hash = 1352893014) (from 1% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:02:11:432GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:11:547DefaultSTACKBackward blend of state 1352893014 (hash = 1352893014) (from 1% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:02:18:425GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:02:18:435DefaultSTACK[Audio][Music] Playing battle victory outro...

11:02:18:435DefaultSTACK[Audio][Music] Play soundscape.

11:02:18:435AudioSTACKPost audio event regularWaveEndEvent on frame 495299

11:02:18:459DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:02:22:424GameplaySTACKTransferDungeonToIndependentProgression: True

11:02:22:424GameplaySTACKAddProgressionTo: BlueprintPointsLootedPerDistrict

11:02:35:341GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

11:02:35:341GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = False)

11:02:42:337DefaultSTACK[TED-14649] AddActionMapController ModalMenu

11:02:42:342DefaultSTACK[TED-14649] AddActionMapController ModalMenu

11:02:42:342DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:02:42:371DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:02:42:379DefaultSTACKLoaded texture 'Weapon_Small'.

11:02:42:379DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:02:42:824DefaultSTACKUnload texture 'Blurs_Blurs'.

11:02:42:908DefaultSTACKLoaded texture 'Stationmap'.

11:02:43:148DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:02:43:148DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:02:52:312DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

11:02:52:317DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

11:02:52:317DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:02:52:340DefaultSTACKLoaded texture 'Blurs_Blurs'.

11:02:52:707DefaultSTACKUnload texture 'Stationmap'.

11:02:54:463DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:02:56:041DefaultSTACKUnload texture 'Mask__RGB_00'.

11:02:56:729DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:03:00:599DefaultSTACKUnload texture 'Weapon_Small'.

11:03:02:690GameplaySTACKSetPlayerID Hero 0 #2 -> -1:4294967295 (initialSet = False)

11:03:02:690GameplaySTACKSetPlayerID Hero 1 #1 -> 0:0 (initialSet = False)

11:03:03:000DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:03:03:319GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

11:03:03:319GameplaySTACKSetPlayerID Hero 2 #1 -> 0:0 (initialSet = False)

11:03:07:304DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:03:07:502DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:03:09:377DefaultSTACKThe blackpost Game.WaveCountdownReducedBlackpost timed out before being read by all clients! Read flags: None, expected: UI
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
11:03:13:211DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:03:13:211DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:03:15:683DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:03:15:738DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:03:37:464DefaultSTACKUnload texture 'Mask__RGB_00'.

11:03:45:468DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:03:45:468DefaultSTACK[TED-14649] AddActionMapController RadialSelection

11:03:45:511DefaultSTACKLoaded texture 'Portrait_Turret'.

11:03:47:473DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:03:47:473DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

11:03:47:498DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:03:55:423DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:03:55:423DefaultSTACK[TED-14649] AddActionMapController RadialSelection

11:04:02:494DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:04:02:494DefaultSTACK[TED-14649] RemoveActionMapController RadialSelection

11:04:18:517DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:04:18:517UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

11:04:18:517UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

11:04:18:517UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 2 #1) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:04:18:529UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

11:04:18:529UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 2 #1

11:04:19:694UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

11:04:19:694UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #2

11:04:21:916UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

11:04:21:916UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 1 #1

11:04:22:416UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 1 #1

11:04:22:695UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 2 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 1 #1

11:04:23:436DefaultSTACKUnload texture 'Portrait_Turret'.

11:04:26:477DefaultSTACKUnload texture 'Mask__RGB_00'.

11:04:27:259DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:04:27:259UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

11:04:27:259UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:04:36:772DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:04:36:772DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:04:36:783GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
11:04:36:792DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

11:04:36:792DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

11:04:36:792DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:04:41:810DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

11:04:41:810DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').

11:04:41:810AudioSTACKPost audio event crystalWaveStartEvent on frame 520394

11:04:47:869GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:48:569GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:50:562GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:51:223GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:51:810GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:52:660GameplaySTACKNo valid pick from MediumScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:52:995GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:53:732GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:54:905GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:57:051GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:57:086GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:57:267GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:58:101GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:04:58:276GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:02:828GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:03:203DefaultSTACKUnload texture 'Mask__RGB_00'.

11:05:04:092GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:04:322GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:09:308GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:09:316GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:09:485GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:09:813GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:10:010GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:10:315GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:14:123GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:16:710GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:19:990DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01201089% to 0,003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:05:19:990DefaultSTACKBackward blend of state 1084019875 (hash = 1084019875) (from 0,01201089% to 0,003222565%) in controller CHR_Cleaner_Animator_Controller (UnityEngine.AnimatorController)) CHR_Cleaner_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:05:20:359GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:22:504GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:24:143GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:24:358GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:31:246GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:34:264GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:36:864GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:37:227DefaultSTACK[TED-14649] AddActionMapController CommandWheel

11:05:38:834DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:05:39:010DefaultSTACK[TED-14649] RemoveActionMapController CommandWheel

11:05:39:830DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3237764% to 0,002379358%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:05:39:830DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,3237764% to 0,002379358%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:05:42:100GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:43:844GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:44:662GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:45:172GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:47:553GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:52:315GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:52:825GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:53:155GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:54:620DefaultSTACKLoaded texture 'MinimapNotification'.

11:05:54:763GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:05:57:956DefaultSTACK[Audio][Music] Crystal is 'OpeningDoor' targetting 'Door', so a substate 'OpeningCrystalDoor'

11:05:57:956DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'OpeningCrystalDoor'.

11:05:57:956GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:01:233DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,04160513% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:06:01:233DefaultSTACKBackward blend of state 23626821 (hash = 23626821) (from 0,04160513% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:06:02:885GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:03:056GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:03:268SimulationSTACKTrying to apply a modification on a target (Id#959) which does not exist anymore
 at ApplyModification in :line 0
 at UpdateInternal in :line 0
 at Delegate in :line 0
11:06:04:296GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:06:888DefaultSTACKUnload texture 'Mask__RGB_00'.

11:06:07:761GameplaySTACKSetPlayerID Hero 2 #1 -> -1:4294967295 (initialSet = False)

11:06:07:761GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = False)

11:06:09:417GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:09:799DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01065891% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:06:09:799DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,01065891% to 0%) in controller CHR_Yvette_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Yvette_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:06:17:793GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:22:375GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:23:501DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:06:23:651GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:24:139GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:24:468GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:24:552DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,1333454% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:06:24:552DefaultSTACKBackward blend of state 274067122 (hash = 274067122) (from 0,1333454% to 0%) in controller CHR_Roby_Animatior_Controller (UnityEngine.AnimatorController)) CHR_Roby_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
11:06:25:459DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

11:06:25:459DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

11:06:25:459DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

11:06:25:459DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

11:06:26:175DefaultSTACKUnload texture 'MinimapNotification'.

11:06:31:672GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:32:034DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

11:06:32:034DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

11:06:33:863GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:34:681GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:34:681GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:35:170GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:35:658GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:36:960GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:37:448GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:38:586GameplaySTACKNo valid pick from SmallScrapChance (Game.LootDroplist)
 at GetRandomDrop in :line 0
 at GatherDroplistEntriesFromDroplist in :line 0
 at ServerDropFromDroplists in :line 0
 at Drop in :line 0
 at MarkDeadEntitiesForDeactivation in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACK[Audio][Music] Crystal is 'SlottedWaitingForWaveToEnd' targetting 'CrystalSlot', so a substate 'RegularOperation'

11:06:38:911DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fe/7a5711587c76049aa80c3105f35f45_LB_Endlust_ground_12x12_06.asset'. 'cbb06b98c5d4bf7458483a8e94856e7c'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/18/37d8d506bea6c499e90f656c5ab35e_LB_Endlust_ground_4x5_01.asset'. 'f912849cf0af11045a84b0749c3dfe9e'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d6/45f9f94d867a64e803d627944f8683_LB_Endlust_ground_9x9_02.asset'. '3b4aa5ac7dd558c47a07b3a216534857'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fe/7a5711587c76049aa80c3105f35f45_LB_Endlust_ground_12x12_06.asset'. 'cbb06b98c5d4bf7458483a8e94856e7c'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/9e/78d10025c24d7448e6a7f64212443a_LB_Endlust_ground_6x4_01.asset'. 'f37b273e15b7132479364e7ef1c5f96b'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/de/06706212fcc964baca8107124ff223_LB_Endlust_ground_4x4_03.asset'. '0d4202bf6916b1743a3e59628ef30201'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/dcdd2dc09fbcc4eb39d920fa35b1d6_LB_Endlust_ground_6x5_01.asset'. '0b5fa0ff09245684e914d120c5823347'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/dcdd2dc09fbcc4eb39d920fa35b1d6_LB_Endlust_ground_6x5_01.asset'. '0b5fa0ff09245684e914d120c5823347'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/98/dcdd2dc09fbcc4eb39d920fa35b1d6_LB_Endlust_ground_6x5_01.asset'. '0b5fa0ff09245684e914d120c5823347'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/87/2b5a6bda249ce48bcc807ddb902994_LB_Endlust_ground_9x9_06.asset'. 'f53e4940ffaaf2e40a976f460ac55832'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/18/37d8d506bea6c499e90f656c5ab35e_LB_Endlust_ground_4x5_01.asset'. 'f912849cf0af11045a84b0749c3dfe9e'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/d1/c290fde1c24bf4697448669322f3ec_LB_Endlust_ground_3x6_05.asset'. '01be40e415ba3034594627a5289f0cb1'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:38:911DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/b5/b60c3d40934874893049327ecd4cb0_LB_Endlust_ground_6x4_02.asset'. '28116cf4ef309674cbfbbe1e3bc2770b'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ApplyLightingState in :line 0
 at ServerUpdateCrystalRoomLighting in :line 0
 at ProcessInDungeonBlackposts in :line 0
 at UpdateMonsterWaves in :line 0
 at Delegate in :line 0
11:06:39:128DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

11:06:39:128DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

11:06:39:153DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

11:06:39:153DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

11:06:39:153DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

11:06:39:153DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

11:06:39:153DefaultSTACK[Audio][Music] Transition room is silent.

11:06:39:153AudioSTACKPost audio event crystalWaveEndEvent on frame 537221

11:06:43:924GameplaySTACKTransferDungeonToIndependentProgression: True

11:06:43:924GameplaySTACKAddProgressionTo: BlueprintPointsLootedPerDistrict

11:06:50:006DefaultSTACKUnload texture 'Mask__RGB_00'.

11:07:25:073DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:07:25:277DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:07:25:294DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A01_Seg_B_Light for biome Headquarters and variation 0.

11:07:25:310DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
11:07:25:325DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:07:28:298DefaultSTACK[Audio][Music] Play orchestral Play_ED_A01_Seg_B_Light.

11:07:37:679DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:07:37:679UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 0 #2. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:07:37:679UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:07:37:679UISTACKMainInteractor changed for ResourcesGenerator 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:07:38:237UISTACKReceived new interaction choice for panel ResourcesGenerator 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:07:38:582DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:07:38:582UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it

11:07:38:582UISTACKMainInteractor changed for ResourcesGenerator 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:07:44:145DefaultSTACKUnload texture 'Mask__RGB_00'.

11:07:53:250DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:07:53:455DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:07:53:490DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
11:08:02:993DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:08:02:993UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:08:02:993UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:08:02:993UISTACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:08:03:635UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:08:03:882UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:08:04:129UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:08:04:325UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:08:16:957UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:08:17:176UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:08:21:821UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:08:22:037UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:08:29:434DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:08:29:434UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #2 but could not find any actions for it

11:08:29:434UISTACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:08:31:380DefaultSTACK[TED-14649] AddActionMapController ModalMenu

11:08:31:383DefaultSTACK[TED-14649] AddActionMapController ModalMenu

11:08:31:383DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:31:408DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:31:421DefaultSTACKLoaded texture 'Weapon_Small'.

11:08:31:421DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:31:833DefaultSTACKUnload texture 'Blurs_Blurs'.

11:08:32:984SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:32:984SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-173. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:32:996DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:32:996DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:33:236DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:33:236DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:34:113DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:34:113DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:34:352DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:34:352DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:34:397SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-175. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:34:397SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-175. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:34:410DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:34:410DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:34:648DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:34:648DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:34:874DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:34:874DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:35:076DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

11:08:35:076DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:08:35:113DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:35:113DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:35:313DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:35:382DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:35:819DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

11:08:36:949SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:36:949SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-178. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:36:961DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:36:961DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:37:200DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:37:200DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:37:917DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:37:917DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:38:155DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:38:155DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:42:365SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:42:365SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-180. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:42:378DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:42:378DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:42:618DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:42:618DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:43:650DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:43:650DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:43:888DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:43:888DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:45:108SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:45:108SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-182. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:45:122DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:45:122DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:45:359DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:45:359DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:46:262SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-183. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:46:276DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

11:08:46:276DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

11:08:46:505DefaultSTACKUnload texture 'Mask_03'.

11:08:46:505DefaultSTACKUnload texture 'PortraitSelection_03'.

11:08:46:505DefaultSTACKUnload texture 'PortraitSelection_07'.

11:08:46:505DefaultSTACKUnload texture 'PortraitSelection_08'.

11:08:46:505DefaultSTACKUnload texture 'Weapon_Affinity'.

11:08:46:514DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:46:514DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:46:660DefaultSTACKUnload texture 'Pins'.

11:08:46:660DefaultSTACKUnload texture 'ResourcesHUD'.

11:08:46:969SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:46:969SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-184. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:46:981DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:46:981DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:47:221DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

11:08:47:221DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

11:08:47:342DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:47:342DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:47:580DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:47:580DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:47:856SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:47:856SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-186. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:47:869DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:47:869DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:48:070SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-187. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:48:082DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

11:08:48:082DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

11:08:48:107DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:48:107DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:48:324DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:48:324DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:50:409DefaultSTACKUnload texture 'Mask__RGB_00'.

11:08:51:398SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:51:398SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-188. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:51:410DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:51:410DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:51:652DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

11:08:51:652DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

11:08:51:723DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:51:723DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:51:961DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:51:961DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:52:124SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:52:124SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-190. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:52:138DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:52:138DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:52:314SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-191. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:52:328DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

11:08:52:328DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

11:08:52:379DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:52:379DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:52:525DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

11:08:52:525DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:08:52:569DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:52:569DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:52:763DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

11:08:52:959DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

11:08:52:964SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-192. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:52:977DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

11:08:52:977DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

11:08:53:212SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:53:212SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-193. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:53:226DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:53:226DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:53:413DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

11:08:53:463DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

11:08:53:463DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

11:08:53:718DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:53:718DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:53:956DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:53:956DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:54:136SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-195. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:54:136SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-195. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:54:148DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:54:148DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:54:388DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:54:388DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:55:075DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:55:075DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:55:313DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:55:313DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:55:519SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-197. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:55:519SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-197. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:55:531DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:55:531DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:55:769DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:55:769DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:56:097DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:56:097DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:56:335DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:56:335DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:56:640SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-199. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:56:640SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-199. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:56:653DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:56:653DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:56:890DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:56:890DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:57:087SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-200. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:57:099DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

11:08:57:099DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

11:08:57:337DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:57:337DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:57:417SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-201. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:57:417SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-201. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:57:425DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:57:425DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:57:670DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

11:08:57:670DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

11:08:57:676DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:57:676DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:57:914DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:57:914DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:58:274SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-203. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:58:274SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-203. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:58:288DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:58:288DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:58:523SimulationSTACKFailed to remove modifier ##0 BonusDamage: + 0,15 (Priority: 3) from entity #-204. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:58:529DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:08:58:529DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:08:58:534DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_04'.

11:08:58:534DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_04'.

11:08:58:772DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:58:772DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:08:59:430SimulationSTACKFailed to remove modifier ##0 KnockbackBonus: + 0,3 (Priority: 3) from entity #-205. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:59:430SimulationSTACKFailed to remove modifier ##1 BonusDamage: + 0,15 (Priority: 3) from entity #-205. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at GenericCharacterSelector_OnItemSelected in :line 0
 at RequestItemSelection in :line 0
 at UpdateNavigation in :line 0
 at SpecificUpdate in :line 0
 at UpdateAndCheckDirty in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:08:59:445DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_08'.

11:08:59:445DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_05'.

11:08:59:680DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:08:59:680DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:08:59:694DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_04'.

11:08:59:694DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_04'.

11:08:59:920DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_08'.

11:08:59:920DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_05'.

11:09:00:858DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

11:09:00:864DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

11:09:00:864DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:09:00:918DefaultSTACKLoaded texture 'Pins'.

11:09:00:918DefaultSTACKLoaded texture 'Blurs_Blurs'.

11:09:00:918DefaultSTACKLoaded texture 'ResourcesHUD'.

11:09:00:918DefaultSTACKLoaded texture 'Mask_03'.

11:09:00:939DefaultSTACKLoaded texture 'PortraitSelection_08'.

11:09:00:946DefaultSTACKLoaded texture 'Weapon_Affinity'.

11:09:00:946DefaultSTACKLoaded texture 'PortraitSelection_07'.

11:09:00:946DefaultSTACKLoaded texture 'PortraitSelection_03'.

11:09:01:192DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:09:01:192DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:09:08:388DefaultSTACKUnload texture 'Mask__RGB_00'.

11:09:11:777DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:09:11:777UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:11:777UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:11:777UISTACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:09:12:454UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:12:698UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:12:865UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:13:162UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:13:655UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:13:886UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:14:513UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:14:742UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:14:990UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:15:182UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:15:241UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:15:487UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:16:313UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:16:496DefaultSTACKUnload texture 'Weapon_Small'.

11:09:16:530UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:16:861UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:17:053UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:22:865UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:23:114UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:23:973UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:24:225UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:24:570UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:24:761UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:25:250UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:25:442UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:26:455UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:26:705UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:09:27:167UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:27:380UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:28:317DefaultSTACK[Audio][Music] Biome orchestral ended (AK_EndOfEvent), playing soundscape.

11:09:32:353DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:09:32:353UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #2 but could not find any actions for it

11:09:32:353UISTACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:09:35:990DefaultSTACK[TED-14649] AddActionMapController ModalMenu

11:09:35:994DefaultSTACK[TED-14649] AddActionMapController ModalMenu

11:09:35:994DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:09:36:012DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_09'.

11:09:36:012DefaultSTACKLoaded texture 'Weapon_Small'.

11:09:36:012DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_01'.

11:09:36:443DefaultSTACKUnload texture 'Blurs_Blurs'.

11:09:44:606DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_00'.

11:09:44:612DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:09:44:847DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_01'.

11:09:45:038DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_09'.

11:09:47:799DefaultSTACKUnload texture 'Mask_03'.

11:09:50:576DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

11:09:50:581DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

11:09:50:581DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
11:09:50:598DefaultSTACKLoaded texture 'Blurs_Blurs'.

11:09:50:879DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_00'.

11:09:53:184DefaultSTACKLoaded texture 'Mask_03'.

11:09:54:252DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:09:54:252UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:54:252UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:09:54:252UISTACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:09:54:705UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:09:54:938UISTACKReceived new interaction choice for panel ResourcesGenerator 1 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:10:00:190DefaultSTACKUnload texture 'Weapon_Small'.

11:10:06:188DefaultSTACKUnload texture 'Mask__RGB_00'.

11:10:13:474DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:10:13:474UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #2 but could not find any actions for it

11:10:13:474UISTACKMainInteractor changed for ResourcesGenerator 1 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:10:30:851DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:10:31:050DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:10:31:102DefaultSTACKLoaded texture 'Mask__RGB_00'.

11:10:45:690DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:10:45:690UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:10:45:690UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:10:45:690UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Hero 0 #2) and resetting values to Int = 0 Reference = Invalid EntityBulkReference

11:10:45:756DefaultSTACKLoaded texture 'Weapon_Small'.

11:10:45:756DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

11:10:50:365DefaultSTACKUnload texture 'Mask__RGB_00'.

11:10:57:896UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:10:57:911DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:10:58:163DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

11:10:58:475UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:10:58:489DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

11:10:58:753DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:10:59:053UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:10:59:067DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:10:59:325DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

11:11:00:077UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:11:00:532DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:11:06:755UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:11:06:769DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:11:07:050UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:11:07:065DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

11:11:07:375DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:11:07:716UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:11:07:731DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:11:07:945UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:11:07:991DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

11:11:08:290UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:11:08:476UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:11:08:490DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

11:11:08:802DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:11:13:262UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:11:13:279DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:11:13:545DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

11:11:13:675UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Invalid EntityBulkReference

11:11:13:690DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_09'.

11:11:13:942DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:11:14:206UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Invalid EntityBulkReference

11:11:14:222DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_08'.

11:11:14:489UISTACKReceived new interaction choice for panel Merchant 0 #2 from interactor Hero 0 #2. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Invalid EntityBulkReference

11:11:14:507DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_09'.

11:11:14:944DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_08'.

11:11:15:762DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:11:15:762UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #2 but could not find any actions for it

11:11:15:762UISTACKMainInteractor changed for Merchant 0 #2. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

11:11:25:284DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:11:25:488DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

11:11:32:296DefaultSTACKUnload texture 'Weapon_Small'.

11:11:37:602DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

11:11:39:094GameplaySTACKTransferDungeonToIndependentProgression: True