Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: NVIDIA VRAM: 4060 MB Begin MonoManager ReloadAssembly Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.320 seconds Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0 Initialized touch support. UnloadTime: 1.414897 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.334690 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5336. Total: 0.473676 ms (FindLiveObjects: 0.123401 ms CreateObjectMapping: 0.114459 ms MarkObjects: 0.229684 ms DeleteObjects: 0.005620 ms) [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 980/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Opening C:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback handler could not load library C:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library C:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library C:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 24366 unused Assets to reduce memory usage. Loaded Objects now: 46283. Total: 63.982597 ms (FindLiveObjects: 4.429922 ms CreateObjectMapping: 3.776381 ms MarkObjects: 50.471069 ms DeleteObjects: 5.304461 ms) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) ArgumentException: The prerequisite context must contains a valid simulation object reference. Parameter name: context at Amplitude.Unity.Framework.PathPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context) [0x00000] in :0 at RankPatternDefinition.CheckPrerequisites (Amplitude.Unity.Framework.PrerequisiteContext context) [0x00000] in :0 at Ship.UpdateRanks () [0x00000] in :0 at Ship.UpdateLevel () [0x00000] in :0 at Ship.Load () [0x00000] in :0 at HeroShip.Load (.Hero hero) [0x00000] in :0 at Hero.LoadShip () [0x00000] in :0 at Hero.Load (.Empire empire) [0x00000] in :0 at DepartmentOfEducation+c__Iterator18A.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator97.MoveNext () [0x00000] in :0 Rethrow as GameException: The game creation has failed. at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator97.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) Setting up 2 worker threads for Enlighten. Thread -> id: 37c4 -> priority: 1 Thread -> id: 189c -> priority: 1 Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfLabour+c__Iterator1C2.MoveNext () [0x00000] in :0 at DepartmentOfLabour.GameEntityRepositoryService_GameEntityRepositoryChange (System.Object sender, .GameEntityRepositoryChangeEventArgs args) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameEntityRepositoryChangeEventArgs (object,GameEntityRepositoryChangeEventArgs) at GameEntityRepository.OnGameEntityRepositoryChange (GameEntityRepositoryChangeAction action, UInt64 gameEntityGuid) [0x00000] in :0 at GameEntityRepository.Unregister (GameEntityGUID guid) [0x00000] in :0 at GameEntityRepository.Unregister (IGameEntity instance) [0x00000] in :0 at ShipDesignRepository.Unregister (.ShipDesign instance) [0x00000] in :0 at DepartmentOfDefense.ReleaseShipDesignsList (System.Collections.Generic.List`1 shipDesignList) [0x00000] in :0 at DepartmentOfDefense.ReleaseShipDesigns () [0x00000] in :0 at DepartmentOfDefense.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose () [0x00000] in :0 at Amplitude.Unity.Game.Game.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)