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mercredi 18 août 2021 19:04
HUMANKIND V1.01.0034-S10, RELEASE (64-bit Standalone, build: 163265)

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19:04:20:866NonePresentation Battle 6572: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:25:327NonePresentation Battle 6572: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:26:017NonePresentation Battle 6572: Execute action[110]: UnitAttack. EmpireIndex=0. Attacker=6586 (health=1.00), Defender=6594 (health=0.22). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:26:018NonePresentation Battle 6572: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:29:128NonePresentation Battle 6572: Execute action[111]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:29:128NonePresentation Battle 6572: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:39:894NonePresentation Battle 6572: Execute action[113]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:39:894NonePresentation Battle 6572: Execute action[114]: UpdateBattleUnits. EmpireIndex=0, unitCount=9 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:39:894NonePresentation Battle 6572: Execute action[115]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:39:999NonePresentation Battle 6572: Execute action[116]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:45:992None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6674 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:06:46:010NonePresentation Battle 6572: Execute action[117]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:46:011NonePresentation Battle 6572: Execute action[118]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:46:011NoneCould not find PresentationBattlePreview with armyEntityGUID=6517, targetEntityGUID=2179.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:46:011NonePresentation Battle 6572: Execute action[118]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:46:011NonePresentation Battle 6572: Execute action[119]: UnitAttack. EmpireIndex=5. Attacker=6594 (health=0.07), Defender=6586 (health=0.62). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:46:011NonePresentation Battle 6572: Execute action[119]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:46:011NonePresentation Battle 6572: Execute action[120]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:46:608None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:06:46:608None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:06:47:373None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:06:47:541None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:06:47:877None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

19:06:55:168NonePresentation Battle 6572: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:55:169NonePresentation Battle 6572: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:55:169NonePresentation Battle 6572: Execute action[123]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:06:55:169NoneCould not find PresentationBattlePreview with armyEntityGUID=6517, targetEntityGUID=2179.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:55:169NonePresentation Battle 6572: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:03:258NonePresentation Battle 6572: Execute action[124]: UnitAttack. EmpireIndex=0. Attacker=6586 (health=0.20), Defender=6594 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:03:260NonePresentation Battle 6572: Execute action[124]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:03:260NonePresentation Battle 6572: Execute action[125]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:10:114NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.

Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:07:11:831NonePresentation Battle 6572: Execute action[126]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:831NonePresentation Battle 6572: Execute action[127]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:831NonePresentation Battle 6572: Execute action[128]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:831None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6591 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:07:11:831NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6584, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:831NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6584, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:831NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6585, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6585, DestTile=[61, 13]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6585, DestTile=[60, 13]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6585, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6586, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6586, DestTile=[63, 10]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6586, DestTile=[62, 10]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6586, DestTile=[61, 10]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6586, DestTile=[60, 11]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6586, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:832NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6587, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6587, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6588, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6588, DestTile=[59, 13]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6588, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6589, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6589, DestTile=[60, 11]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6589, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:833NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6590, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:834NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6590, DestTile=[61, 13]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:834NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6590, DestTile=[60, 13]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:834NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6590, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:834NonePresentation Battle 6572: Execute action[128]: UnitMove. EmpireIndex=0. UnitGuid=6592, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:834NonePresentation Battle 6572: Execute action[128]: UnitGoto. EmpireIndex=0. UnitGuid=6592, DestTile=[60, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:834NonePresentation Battle 6572: Execute action[129]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:891NonePresentation Battle 6572: Execute action[130]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:07:11:891None[Preview] PresentationArmy PresentationArmy #3716 of empire 0 #3716 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:07:11:891None[Preview] PresentationArmy PresentationArmy #3716 of empire 0 #3716 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:07:11:905None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #3716 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:07:11:905NoneCould not find PresentationBattlePreview with armyEntityGUID=6517, targetEntityGUID=2179.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:07:53:919UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:920UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:921UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:922UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:923UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:923UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:924UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:925UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:926UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:927UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:928UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:07:53:928UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:09:10:280NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:280NoneCreatePresentationBattlePreview attacker #5461, defender #2321, ticketnumber #65882.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:306NoneRequestAsyncOperation_Completed for ticket #65882.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:09:10:306NonePreparePresentationBattlePreview attacker #5461, defender #2321, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:09:10:306NoneRequestAsyncOperation_Dismissed for ticket #65882.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:09:10:825NoneDisplayPresentationBattlePreview attacker 5461, defender 2321

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:09:10:825None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #4978 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #4978 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #4978 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #5947 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:10:825None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:294NonePreview Loading completed attacker 5461, defender 2321

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

19:09:11:472NoneHidePresentationBattlePreview for ticket #65882 with current ticket #65882.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:09:11:472NoneHidePresentationBattlePreview attacker #5461, defender #2321

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:09:11:472None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #4978 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5373 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:11:473NoneReleasePresentationBattlePreview attacker #5461, defender #2321

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:11:473None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:24:479None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6682 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:24:518NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:24:518NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:09:28:421None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:29:766UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:09:32:089NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

19:09:32:089NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

19:09:32:089NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

19:10:33:526NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:33:526NoneCreatePresentationBattlePreview attacker #6155, defender #5947, ticketnumber #66155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:33:534NoneCannot go from [11, 30] to [17, 28] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

19:10:33:549NoneRequestAsyncOperation_Completed for ticket #66155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:10:33:549NonePreparePresentationBattlePreview attacker #6155, defender #5947, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:33:549NoneRequestAsyncOperation_Dismissed for ticket #66155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:10:33:890NoneHidePresentationBattlePreview for ticket #66155 with current ticket #66155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:33:890NoneReleasePresentationBattlePreview attacker #6155, defender #5947

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:33:891None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:33:891None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:33:891None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:02:819None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #5947 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:04:511NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:11:08:629None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:31:273NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:31:273NoneCreatePresentationBattlePreview attacker #5371, defender #6508, ticketnumber #66679.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:31:296NoneRequestAsyncOperation_Completed for ticket #66679.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:11:31:296NonePreparePresentationBattlePreview attacker #5371, defender #6508, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:31:296NoneRequestAsyncOperation_Dismissed for ticket #66679.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:11:31:807NoneDisplayPresentationBattlePreview attacker 5371, defender 6508

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:11:31:807None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5371 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:31:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5371 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:31:807None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5371 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:31:807None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6508 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:31:807None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:31:807None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6508 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:31:896NonePreview Loading completed attacker 5371, defender 6508

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

19:11:32:099NoneKeepPresentationBattlePreviewDefenders for ticket #66679 with current ticket #66679.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:32:099NoneLockPresentationBattlePreview attacker #5371, defender #6508, battlePreviewId 66679

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:32:099NoneHidePresentationBattlePreview attacker #5371, defender #6508

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5371 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5371 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6508 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6508 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5372 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6509 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6511 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:32:099None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6510 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:32:187None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:32:211NonePresentation Battle 6686: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:211NonePresentation Battle 6686: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:212NonePresentation Battle 6686: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=5371, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:212NonePresentation Battle 6686: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=6508, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:212None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6508 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:32:212NonePresentation Battle 6686: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:214NonePresentation Battle 6686: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:216NonePresentation Battle 6686: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:216NonePresentation Battle 6686: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:217NonePresentation Battle 6686: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:099NonePresentation Battle 6686: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:100NonePresentation Battle 6686: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:100NonePresentation Battle 6686: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5371, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:100NonePresentation Battle 6686: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:100NonePresentation Battle 6686: Execute action[12]: ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=6508, ParticipantGroup=Defender, unitCount=3 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:102None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6689 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:11:36:104None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6688 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:11:36:104NonePresentation Battle 6686: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:125None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6687 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:11:36:146NonePresentation Battle 6686: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:146NonePresentation Battle 6686: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:607NonePresentation Battle 6686: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:716NonePresentation Battle 6686: Execute action[16]: EndUnstack. EmpireIndex=6. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:716NonePresentation Battle 6686: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:803NonePresentation Battle 6686: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:803None[Preview] PresentationArmy PresentationArmy #5371 of empire 0 #5371 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:36:803None[Preview] PresentationArmy PresentationArmy #5371 of empire 0 #5371 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:36:803None[Preview] PresentationArmy PresentationArmy #6508 of empire 6 #6508 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:36:803None[Preview] PresentationArmy PresentationArmy #6508 of empire 6 #6508 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:36:804NonePresentation Battle 6686: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:804NonePresentation Battle 6686: Execute action[19]: EndDeployment. EmpireIndex=6. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:36:804NonePresentation Battle 6686: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:711NonePresentation Battle 6686: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=6690, DestTile=[91, 12]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:020NonePresentation Battle 6686: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:020NonePresentation Battle 6686: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:020NonePresentation Battle 6686: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:020None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6509 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:42:020None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6511 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:42:020None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6510 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:42:135NonePresentation Battle 6686: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:135NonePresentation Battle 6686: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:136NoneReleasePresentationBattlePreview attacker #5371, defender #6508

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:42:136None[Preview] PresentationArmy PresentationArmy #5371 of empire 0 #5371 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:42:136None[Preview] PresentationArmy PresentationArmy #6508 of empire 6 #6508 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:42:136NonePresentation Battle 6686: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:42:139UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:11:42:139UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:11:45:119NonePresentation Battle 6686: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=6690, DestTile=[90, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:45:120NonePresentation Battle 6686: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=6690, DestTile=[90, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:45:120NonePresentation Battle 6686: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:46:826NonePresentation Battle 6686: Execute action[26]: UnitAttack. EmpireIndex=0. Attacker=6690 (health=1.00), Defender=6688 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:46:827NonePresentation Battle 6686: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:46:827NonePresentation Battle 6686: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:279NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:49:302NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:49:347NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:49:392NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:49:724NonePresentation Battle 6686: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[31]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NoneCould not find PresentationBattlePreview with armyEntityGUID=5371, targetEntityGUID=6508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[32]: UnitAttack. EmpireIndex=6. Attacker=6687 (health=1.00), Defender=6690 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[33]: UnitMoveAndAttack. EmpireIndex=6. Attacker=6689, DestTile=[90, 14]/[90, 14] (health=1.00), Defender =6690 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[33]: UnitMove. EmpireIndex=6. UnitGuid=6689, DestTile=[90, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[33]: UnitGoto. EmpireIndex=6. UnitGuid=6689, DestTile=[91, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:835NonePresentation Battle 6686: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:836NonePresentation Battle 6686: Execute action[33]: UnitGoto. EmpireIndex=6. UnitGuid=6689, DestTile=[90, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:836NonePresentation Battle 6686: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:836NonePresentation Battle 6686: Execute action[33]: UnitAttack. EmpireIndex=6. Attacker=6689 (health=1.00), Defender=6690 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:836NonePresentation Battle 6686: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:49:836NonePresentation Battle 6686: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:53:900None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#6 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:12:00:939None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#6 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:12:00:983NonePresentation Battle 6686: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:00:983NonePresentation Battle 6686: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:071NonePresentation Battle 6686: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:071NonePresentation Battle 6686: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:071NonePresentation Battle 6686: Execute action[39]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:071NonePresentation Battle 6686: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:071NoneCould not find PresentationBattlePreview with armyEntityGUID=5371, targetEntityGUID=6508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:01:071NonePresentation Battle 6686: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:02:477NonePresentation Battle 6686: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=6690 (health=1.00), Defender=6689 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:02:477NonePresentation Battle 6686: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:02:477NonePresentation Battle 6686: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:02:617NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:02:639NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:02:664NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:02:735NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:03:164NonePresentation Battle 6686: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:03:164NonePresentation Battle 6686: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:03:164NonePresentation Battle 6686: Execute action[45]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:03:164NoneCould not find PresentationBattlePreview with armyEntityGUID=5371, targetEntityGUID=6508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:03:164NonePresentation Battle 6686: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:03:165NonePresentation Battle 6686: Execute action[46]: UnitAttack. EmpireIndex=6. Attacker=6687 (health=1.00), Defender=6690 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:03:165NonePresentation Battle 6686: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:03:165NonePresentation Battle 6686: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:05:717None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#6 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:12:05:869NonePresentation Battle 6686: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:05:870NonePresentation Battle 6686: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:05:870NonePresentation Battle 6686: Execute action[50]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:05:870NonePresentation Battle 6686: Execute action[51]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:05:870NoneCould not find PresentationBattlePreview with armyEntityGUID=5371, targetEntityGUID=6508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:05:870NonePresentation Battle 6686: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:07:690NonePresentation Battle 6686: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=6690 (health=1.00), Defender=6687 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:07:691NonePresentation Battle 6686: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:07:691NonePresentation Battle 6686: Execute action[53]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:371NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:393NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:438NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:483NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:824NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.

Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:877NonePresentation Battle 6686: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:878NonePresentation Battle 6686: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:878NonePresentation Battle 6686: Execute action[56]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:878NonePresentation Battle 6686: Execute action[56]: UnitMove. EmpireIndex=0. UnitGuid=6690, DestTile=[90, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:878NonePresentation Battle 6686: Execute action[56]: UnitGoto. EmpireIndex=0. UnitGuid=6690, DestTile=[90, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:878NonePresentation Battle 6686: Execute action[57]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:995NonePresentation Battle 6686: Execute action[58]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:09:996None[Preview] PresentationArmy PresentationArmy #5371 of empire 0 #5371 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:996None[Preview] PresentationArmy PresentationArmy #5371 of empire 0 #5371 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:998None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5371 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:09:998NoneCould not find PresentationBattlePreview with armyEntityGUID=5371, targetEntityGUID=6508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:587NoneSkip playing video 'TechnologyDiscovery_Era4_05' because of the file is not found.

Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:691None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6720 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:13:31:576None[Empire 2] Invalid Land spawn position for settlement 2313. This may happen once after an OrderChangeUnitSpawnPosition.

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

19:13:31:816NoneCan't find entity 5947 of ongoing task. Fails the task 4356.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:32:626NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:32:626NoneCreatePresentationBattlePreview attacker #6155, defender #2321, ticketnumber #67536.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:32:650NoneRequestAsyncOperation_Completed for ticket #67536.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:13:32:650NonePreparePresentationBattlePreview attacker #6155, defender #2321, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:32:650NoneRequestAsyncOperation_Dismissed for ticket #67536.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:13:33:155NoneHidePresentationBattlePreview for ticket #67536 with current ticket #67536.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:33:155NoneReleasePresentationBattlePreview attacker #6155, defender #2321

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:155None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:155None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:155None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #5947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:685None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #5947 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:13:33:685None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:13:33:710NonePresentation Battle 6724: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:710NonePresentation Battle 6724: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=6478. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:711NonePresentation Battle 6724: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:711NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:711NoneRestorePresentationBattlePreview created ticket #67563.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:711NonePresentation Battle 6724: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=5947, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:711NonePresentation Battle 6724: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=6478, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:711NonePresentation Battle 6724: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=6155, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:711None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:33:712NonePresentation Battle 6724: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:713NonePresentation Battle 6724: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:713NonePresentation Battle 6724: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:713NonePresentation Battle 6724: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:33:738NoneRequestRestoreAsyncOperation_Completed for ticket #67563.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:13:33:738NoneRestorePresentationBattlePreview skipped due to ended battle #6724

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:33:738NoneRequestAsyncOperation_Dismissed for ticket #67563.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:13:33:906NonePresentation Battle 6724: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:459NonePresentation Battle 6724: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:459NonePresentation Battle 6724: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:459NonePresentation Battle 6724: Execute action[13]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5947, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:468None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6729 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:13:53:468NonePresentation Battle 6724: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:492None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6728 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:13:53:513None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6727 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:13:53:529None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6726 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:13:53:550NonePresentation Battle 6724: Execute action[14]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6478, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:551NonePresentation Battle 6724: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:551NonePresentation Battle 6724: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6155, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:551NonePresentation Battle 6724: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:551NonePresentation Battle 6724: Execute action[16]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:53:551NonePresentation Battle 6724: Execute action[17]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:047NonePresentation Battle 6724: Execute action[18]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:159NonePresentation Battle 6724: Execute action[19]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:159NonePresentation Battle 6724: Execute action[20]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:250NonePresentation Battle 6724: Execute action[21]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy PresentationArmy #5947 of empire 2 #5947 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy PresentationArmy #5947 of empire 2 #5947 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250NoneReleasePresentationBattlePreview attacker #5947, defender #6155

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy PresentationArmy #5947 of empire 2 #5947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:250NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:251NoneRestorePresentationBattlePreview created ticket #67637.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:54:251NonePresentation Battle 6724: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:251NonePresentation Battle 6724: Execute action[22]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:251NonePresentation Battle 6724: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:54:276NoneRequestRestoreAsyncOperation_Completed for ticket #67637.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:13:54:276NoneRestorePresentationBattlePreview skipped due to invalid battle #6724

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:54:276NoneRequestAsyncOperation_Dismissed for ticket #67637.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:13:59:660NonePresentation Battle 6724: Execute action[23]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:660NonePresentation Battle 6724: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:661NonePresentation Battle 6724: Execute action[24]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:779NonePresentation Battle 6724: Execute action[25]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:779NonePresentation Battle 6724: Execute action[26]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:779NonePresentation Battle 6724: Execute action[27]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:779NonePresentation Battle 6724: Execute action[28]: BattleGrown. MaximumRoundCount=6 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:780None[Preview] PresentationArmy PresentationArmy #5947 of empire 2 #5947 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:59:780None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:59:780None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:59:780NonePresentation Battle 6724: Execute action[29]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:780NonePresentation Battle 6724: Execute action[30]: UpdateParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:780NonePresentation Battle 6724: Execute action[31]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:780NoneReleasePresentationBattlePreview attacker #5947, defender #6155

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:59:780None[Preview] PresentationArmy PresentationArmy #5947 of empire 2 #5947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:59:780None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:59:780NonePresentation Battle 6724: Execute action[31]: UnitJoined. EmpireIndex=2. UnitGuid=6785, DestTile=[16, 28]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:782NonePresentation Battle 6724: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:971NonePresentation Battle 6724: Execute action[32]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6729, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:972NonePresentation Battle 6724: Execute action[32]: UnitMove. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:972NonePresentation Battle 6724: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:972NonePresentation Battle 6724: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:972NonePresentation Battle 6724: Execute action[32]: UnitAttack. EmpireIndex=2. Attacker=6729 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:59:972NonePresentation Battle 6724: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:01:942NonePresentation Battle 6724: Execute action[33]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6728, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:01:942NonePresentation Battle 6724: Execute action[33]: UnitMove. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:01:942NonePresentation Battle 6724: Execute action[33]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:01:942NonePresentation Battle 6724: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:01:942NonePresentation Battle 6724: Execute action[33]: UnitAttack. EmpireIndex=2. Attacker=6728 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:01:943NonePresentation Battle 6724: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:919NonePresentation Battle 6724: Execute action[34]: UnitConfirmDeployment. EmpireIndex=2. UnitGuid=6785. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:921NonePresentation Battle 6724: Execute action[34]: UpdateParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:921NonePresentation Battle 6724: Execute action[35]: UnitMove. EmpireIndex=2. UnitGuid=6785, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:921NonePresentation Battle 6724: Execute action[35]: UnitGoto. EmpireIndex=2. UnitGuid=6785, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:921NonePresentation Battle 6724: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:921NonePresentation Battle 6724: Execute action[35]: UnitGoto. EmpireIndex=2. UnitGuid=6785, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:03:921NonePresentation Battle 6724: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:08:968None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:09:157None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:09:508None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:09:888NonePresentation Battle 6724: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:888NonePresentation Battle 6724: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:888NonePresentation Battle 6724: Execute action[38]: UnitMove. EmpireIndex=2. UnitGuid=6729, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:888NonePresentation Battle 6724: Execute action[38]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:889NonePresentation Battle 6724: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:889NonePresentation Battle 6724: Execute action[38]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:889NonePresentation Battle 6724: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:889NonePresentation Battle 6724: Execute action[38]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:09:889NonePresentation Battle 6724: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:15:526NonePresentation Battle 6724: Execute action[39]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6726, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:15:527NonePresentation Battle 6724: Execute action[39]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:15:527NonePresentation Battle 6724: Execute action[39]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:15:527NonePresentation Battle 6724: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:15:527NonePresentation Battle 6724: Execute action[39]: UnitAttack. EmpireIndex=2. Attacker=6726 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:15:527NonePresentation Battle 6724: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:17:495NonePresentation Battle 6724: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:19:727NonePresentation Battle 6724: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:24:809None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:25:065None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:25:298None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:26:047NonePresentation Battle 6724: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:26:047NonePresentation Battle 6724: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:26:047NonePresentation Battle 6724: Execute action[44]: UnitMove. EmpireIndex=2. UnitGuid=6728, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:26:047NonePresentation Battle 6724: Execute action[44]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:26:047NonePresentation Battle 6724: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:608NonePresentation Battle 6724: Execute action[45]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6727, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UnitAttack. EmpireIndex=2. Attacker=6727 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:28:609NonePresentation Battle 6724: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:31:543NonePresentation Battle 6724: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:36:454None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:36:573None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:36:782None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:37:480NonePresentation Battle 6724: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:480NonePresentation Battle 6724: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:480NonePresentation Battle 6724: Execute action[49]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:480NonePresentation Battle 6724: Execute action[49]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:481NonePresentation Battle 6724: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:481NonePresentation Battle 6724: Execute action[49]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:481NonePresentation Battle 6724: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:481NonePresentation Battle 6724: Execute action[49]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:37:481NonePresentation Battle 6724: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:47:194NonePresentation Battle 6724: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:50:996None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:51:323None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:51:694None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[53]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[53]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[53]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:417NonePresentation Battle 6724: Execute action[53]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:52:418NonePresentation Battle 6724: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:58:049NonePresentation Battle 6724: Execute action[54]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:00:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6727 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:15:02:276NonePresentation Battle 6724: Execute action[55]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:02:276NonePresentation Battle 6724: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:02:346NonePresentation Battle 6724: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:02:346NonePresentation Battle 6724: Execute action[58]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:02:346NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:02:346NonePresentation Battle 6724: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:03:889NonePresentation Battle 6724: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=6725, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:03:890NonePresentation Battle 6724: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=6725, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:03:890NonePresentation Battle 6724: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:03:890NonePresentation Battle 6724: Execute action[60]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:07:922NonePresentation Battle 6724: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:07:922NonePresentation Battle 6724: Execute action[62]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:07:922NonePresentation Battle 6724: Execute action[63]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:07:922NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:07:922NonePresentation Battle 6724: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:08:197NonePresentation Battle 6724: Execute action[64]: UnitAttack. EmpireIndex=2. Attacker=6728 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:08:198NonePresentation Battle 6724: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:738NonePresentation Battle 6724: Execute action[65]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6729, DestTile=[15, 29]/[15, 29] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:738NonePresentation Battle 6724: Execute action[65]: UnitMove. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:738NonePresentation Battle 6724: Execute action[65]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:738NonePresentation Battle 6724: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:738NonePresentation Battle 6724: Execute action[65]: UnitAttack. EmpireIndex=2. Attacker=6729 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:739NonePresentation Battle 6724: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:10:967None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:11:266None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:11:473None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6727, DestTile=[14, 31]/[14, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[14, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[17, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:711NonePresentation Battle 6724: Execute action[66]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:712NonePresentation Battle 6724: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:712NonePresentation Battle 6724: Execute action[66]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[14, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:712NonePresentation Battle 6724: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:712NonePresentation Battle 6724: Execute action[66]: UnitAttack. EmpireIndex=2. Attacker=6727 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:12:712NonePresentation Battle 6724: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6726, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UnitAttack. EmpireIndex=2. Attacker=6726 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:17:575NonePresentation Battle 6724: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:19:582None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:19:991None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:20:176None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:21:474NonePresentation Battle 6724: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:21:475NonePresentation Battle 6724: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:21:475NonePresentation Battle 6724: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:21:475NonePresentation Battle 6724: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:31:208None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:31:506None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:31:736None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:32:479NonePresentation Battle 6724: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:479NonePresentation Battle 6724: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:479NonePresentation Battle 6724: Execute action[74]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:479NonePresentation Battle 6724: Execute action[74]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:479NonePresentation Battle 6724: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:480NonePresentation Battle 6724: Execute action[74]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:480NonePresentation Battle 6724: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:480NonePresentation Battle 6724: Execute action[74]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:480NonePresentation Battle 6724: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:480NonePresentation Battle 6724: Execute action[74]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:32:480NonePresentation Battle 6724: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:089NonePresentation Battle 6724: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:46:624None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:47:108None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:47:178None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:47:915NonePresentation Battle 6724: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:53:541NonePresentation Battle 6724: Execute action[79]: UnitMove. EmpireIndex=2. UnitGuid=6729, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:53:541NonePresentation Battle 6724: Execute action[79]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:53:541NonePresentation Battle 6724: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:53:541NonePresentation Battle 6724: Execute action[79]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:53:541NonePresentation Battle 6724: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:57:642NonePresentation Battle 6724: Execute action[80]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:00:670None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6729 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:17:01:792NonePresentation Battle 6724: Execute action[81]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:01:792NonePresentation Battle 6724: Execute action[82]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:01:792NonePresentation Battle 6724: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:01:860NonePresentation Battle 6724: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:01:860NonePresentation Battle 6724: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:01:860NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:17:01:861NonePresentation Battle 6724: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:21:409NonePresentation Battle 6724: Execute action[86]: UnitMove. EmpireIndex=0. UnitGuid=6725, DestTile=[14, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:21:410NonePresentation Battle 6724: Execute action[86]: UnitGoto. EmpireIndex=0. UnitGuid=6725, DestTile=[14, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:21:410NonePresentation Battle 6724: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:21:410NonePresentation Battle 6724: Execute action[87]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:109NonePresentation Battle 6724: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:109NonePresentation Battle 6724: Execute action[89]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:109NonePresentation Battle 6724: Execute action[90]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:109NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:17:24:109NonePresentation Battle 6724: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6729, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UnitMove. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[16, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:411NonePresentation Battle 6724: Execute action[91]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:412NonePresentation Battle 6724: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:412NonePresentation Battle 6724: Execute action[91]: UnitAttack. EmpireIndex=2. Attacker=6729 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:24:412NonePresentation Battle 6724: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6727, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UnitAttack. EmpireIndex=2. Attacker=6727 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:28:304NonePresentation Battle 6724: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:37:472None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:17:37:611None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:17:37:749None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:17:38:442NonePresentation Battle 6724: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:38:443NonePresentation Battle 6724: Execute action[94]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:48:613None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:17:48:913None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:17:49:122None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:49:883NonePresentation Battle 6724: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6726, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:523NonePresentation Battle 6724: Execute action[98]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:524NonePresentation Battle 6724: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:524NonePresentation Battle 6724: Execute action[98]: UnitAttack. EmpireIndex=2. Attacker=6726 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:55:524NonePresentation Battle 6724: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:17:59:690NonePresentation Battle 6724: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:08:840None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:09:067None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:09:225None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[100]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:09:928NonePresentation Battle 6724: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:15:568NonePresentation Battle 6724: Execute action[103]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6728, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:15:568NonePresentation Battle 6724: Execute action[103]: UnitMove. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:15:568NonePresentation Battle 6724: Execute action[103]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:15:569NonePresentation Battle 6724: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:15:569NonePresentation Battle 6724: Execute action[103]: UnitAttack. EmpireIndex=2. Attacker=6728 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:15:569NonePresentation Battle 6724: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:17:545NonePresentation Battle 6724: Execute action[104]: UnitMove. EmpireIndex=2. UnitGuid=6729, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:17:545NonePresentation Battle 6724: Execute action[104]: UnitGoto. EmpireIndex=2. UnitGuid=6729, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:17:545NonePresentation Battle 6724: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:20:096NonePresentation Battle 6724: Execute action[105]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:22:892NonePresentation Battle 6724: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:24:278None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:24:505None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:24:641None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UnitMove. EmpireIndex=2. UnitGuid=6728, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[16, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[17, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:25:367NonePresentation Battle 6724: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:30:996NonePresentation Battle 6724: Execute action[110]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:33:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6728 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:35:076NonePresentation Battle 6724: Execute action[111]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:35:076NonePresentation Battle 6724: Execute action[112]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:35:188NonePresentation Battle 6724: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:35:188NonePresentation Battle 6724: Execute action[114]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:35:188NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:35:188NonePresentation Battle 6724: Execute action[114]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:53:236NonePresentation Battle 6724: Execute action[115]: UnitAttack. EmpireIndex=0. Attacker=6725 (health=1.00), Defender=6729 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:53:236NonePresentation Battle 6724: Execute action[115]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:53:237NonePresentation Battle 6724: Execute action[116]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:53:915None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:53:984None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:53:985None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:53:985None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:54:052None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:54:053None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:54:076None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:54:076None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:54:099None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:18:55:941NonePresentation Battle 6724: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:55:941NonePresentation Battle 6724: Execute action[118]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:55:941NonePresentation Battle 6724: Execute action[119]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:19:12:263None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6787 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:19:12:263None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6727 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:19:12:263None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6726 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:19:12:263None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6785 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:27:285NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:27:285NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:27:679None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6791 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:27:704NonePresentation Battle 6724: Execute action[120]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:27:704NonePresentation Battle 6724: Execute action[121]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:27:704NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:27:704NonePresentation Battle 6724: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6728, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UnitMove. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[16, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UnitAttack. EmpireIndex=2. Attacker=6728 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:29:508NonePresentation Battle 6724: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6727, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UnitAttack. EmpireIndex=2. Attacker=6727 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:33:398NonePresentation Battle 6724: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:43:956None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:20:44:332None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:20:44:408None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:20:45:137NonePresentation Battle 6724: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:45:137NonePresentation Battle 6724: Execute action[125]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:45:137NonePresentation Battle 6724: Execute action[126]: UnitMove. EmpireIndex=2. UnitGuid=6728, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:45:137NonePresentation Battle 6724: Execute action[126]: UnitGoto. EmpireIndex=2. UnitGuid=6728, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:45:137NonePresentation Battle 6724: Execute action[126]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:687NonePresentation Battle 6724: Execute action[127]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6726, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:687NonePresentation Battle 6724: Execute action[127]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:687NonePresentation Battle 6724: Execute action[127]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:687NonePresentation Battle 6724: Execute action[127]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:687NonePresentation Battle 6724: Execute action[127]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:688NonePresentation Battle 6724: Execute action[127]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:688NonePresentation Battle 6724: Execute action[127]: UnitAttack. EmpireIndex=2. Attacker=6726 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:47:688NonePresentation Battle 6724: Execute action[127]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:49:217None[Empire 1] Too many AI decisions needed (100 > 100).

Amplitude.Mercury.AI.AIController:LateUpdate()

19:20:50:617NonePresentation Battle 6724: Execute action[128]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:57:542None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:20:57:789None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:20:58:432None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[129]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[130]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:59:173NonePresentation Battle 6724: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:09:009NonePresentation Battle 6724: Execute action[132]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:13:000None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:13:180None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:13:386None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[133]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[134]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[135]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[135]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[135]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:14:106NonePresentation Battle 6724: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:18:208NonePresentation Battle 6724: Execute action[136]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:22:280NonePresentation Battle 6724: Execute action[137]: UpdateBattleUnits. EmpireIndex=2, unitCount=4 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:22:280NonePresentation Battle 6724: Execute action[138]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:22:330NonePresentation Battle 6724: Execute action[139]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:22:330NonePresentation Battle 6724: Execute action[140]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:22:330NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:22:330NonePresentation Battle 6724: Execute action[140]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:37:481NonePresentation Battle 6724: Execute action[141]: UnitAttack. EmpireIndex=0. Attacker=6725 (health=1.00), Defender=6728 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:37:481NonePresentation Battle 6724: Execute action[141]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:37:481NonePresentation Battle 6724: Execute action[142]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:38:092None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:092None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:092None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:115None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:138None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:161None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:184None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:276None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:38:323None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:40:187NonePresentation Battle 6724: Execute action[143]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:187NonePresentation Battle 6724: Execute action[144]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:187NonePresentation Battle 6724: Execute action[145]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:187NonePresentation Battle 6724: Execute action[146]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:187NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:40:187NonePresentation Battle 6724: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:376NonePresentation Battle 6724: Execute action[147]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6727, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:376NonePresentation Battle 6724: Execute action[147]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:377NonePresentation Battle 6724: Execute action[147]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:377NonePresentation Battle 6724: Execute action[147]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:377NonePresentation Battle 6724: Execute action[147]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:377NonePresentation Battle 6724: Execute action[147]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:377NonePresentation Battle 6724: Execute action[147]: UnitAttack. EmpireIndex=2. Attacker=6727 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:40:377NonePresentation Battle 6724: Execute action[147]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:322NonePresentation Battle 6724: Execute action[148]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6726, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:322NonePresentation Battle 6724: Execute action[148]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:322NonePresentation Battle 6724: Execute action[148]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:322NonePresentation Battle 6724: Execute action[148]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:322NonePresentation Battle 6724: Execute action[148]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:323NonePresentation Battle 6724: Execute action[148]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:323NonePresentation Battle 6724: Execute action[148]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:323NonePresentation Battle 6724: Execute action[148]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:323NonePresentation Battle 6724: Execute action[148]: UnitAttack. EmpireIndex=2. Attacker=6726 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:43:323NonePresentation Battle 6724: Execute action[148]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:50:646None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:50:737None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:51:220None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:21:51:918NonePresentation Battle 6724: Execute action[149]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:51:918NonePresentation Battle 6724: Execute action[150]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:51:918NonePresentation Battle 6724: Execute action[151]: UnitMove. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:51:918NonePresentation Battle 6724: Execute action[151]: UnitGoto. EmpireIndex=2. UnitGuid=6727, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:51:918NonePresentation Battle 6724: Execute action[151]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:57:233NonePresentation Battle 6724: Execute action[152]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:03:193None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:03:581None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:03:603None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[153]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[154]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:04:334NonePresentation Battle 6724: Execute action[155]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:09:969NonePresentation Battle 6724: Execute action[156]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:14:016NonePresentation Battle 6724: Execute action[157]: UpdateBattleUnits. EmpireIndex=2, unitCount=3 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:14:016NonePresentation Battle 6724: Execute action[158]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:14:085NonePresentation Battle 6724: Execute action[159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:14:085NonePresentation Battle 6724: Execute action[160]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:14:085NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:14:086NonePresentation Battle 6724: Execute action[160]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:22:309NonePresentation Battle 6724: Execute action[161]: UnitAttack. EmpireIndex=0. Attacker=6725 (health=1.00), Defender=6727 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:22:310NonePresentation Battle 6724: Execute action[161]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:22:310NonePresentation Battle 6724: Execute action[162]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:22:985None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:22:985None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:009None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:009None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:033None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:058None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:058None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:127None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:23:197None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:25:108NonePresentation Battle 6724: Execute action[163]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:108NonePresentation Battle 6724: Execute action[164]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:108NonePresentation Battle 6724: Execute action[165]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:108NonePresentation Battle 6724: Execute action[166]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:108NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:25:108NonePresentation Battle 6724: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6726, DestTile=[15, 31]/[15, 31] (health=1.00), Defender =6725 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:417NonePresentation Battle 6724: Execute action[167]: UnitAttack. EmpireIndex=2. Attacker=6726 (health=1.00), Defender=6725 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:25:418NonePresentation Battle 6724: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:38:750None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:38:796None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:38:865None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:39:552NonePresentation Battle 6724: Execute action[168]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:39:552NonePresentation Battle 6724: Execute action[169]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:39:552NonePresentation Battle 6724: Execute action[170]: UnitMove. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:39:552NonePresentation Battle 6724: Execute action[170]: UnitGoto. EmpireIndex=2. UnitGuid=6726, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:39:552NonePresentation Battle 6724: Execute action[170]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:42:096NonePresentation Battle 6724: Execute action[171]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:44:802NonePresentation Battle 6724: Execute action[172]: UpdateBattleUnits. EmpireIndex=2, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:44:802NonePresentation Battle 6724: Execute action[173]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:44:870NonePresentation Battle 6724: Execute action[174]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:44:870NonePresentation Battle 6724: Execute action[175]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:44:870NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:44:870NonePresentation Battle 6724: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:47:559NoneCan't find entity 5947 of ongoing task. Fails the task 5998.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:47:576NonePresentation Battle 6724: Execute action[176]: UnitAttack. EmpireIndex=0. Attacker=6725 (health=1.00), Defender=6726 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:47:577NonePresentation Battle 6724: Execute action[176]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:47:577NonePresentation Battle 6724: Execute action[177]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:48:212None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:235None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:235None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:281None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:304None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:328None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:398None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:421None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:48:444None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:22:50:372NonePresentation Battle 6724: Execute action[178]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:372NonePresentation Battle 6724: Execute action[179]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:372NonePresentation Battle 6724: Execute action[180]: NewRound. Round=6. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:372NonePresentation Battle 6724: Execute action[181]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:372NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:372NonePresentation Battle 6724: Execute action[181]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:372NonePresentation Battle 6724: Execute action[182]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:374UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item002|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:22:50:382NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.

Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:490NonePresentation Battle 6724: Execute action[183]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:490None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6725 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:22:50:491NonePresentation Battle 6724: Execute action[183]: UnitMove. EmpireIndex=2. UnitGuid=6785, DestTile=[16, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:491NonePresentation Battle 6724: Execute action[183]: UnitGoto. EmpireIndex=2. UnitGuid=6785, DestTile=[15, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:491NonePresentation Battle 6724: Execute action[183]: UnitGoto. EmpireIndex=2. UnitGuid=6785, DestTile=[16, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:491NonePresentation Battle 6724: Execute action[184]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:593NonePresentation Battle 6724: Execute action[185]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:22:50:593None[Preview] PresentationArmy PresentationArmy #6478 of empire 2 #6478 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:593None[Preview] PresentationArmy PresentationArmy #6478 of empire 2 #6478 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:607None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:607None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:620None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:620None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:620None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:22:50:620NoneCould not find PresentationBattlePreview with armyEntityGUID=5947, targetEntityGUID=6155.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:23:15:295UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture03

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:23:21:627NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

19:23:21:628NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

19:23:21:628NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

19:24:02:817NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

19:24:02:818NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

19:24:02:818NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

19:26:09:602NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:09:602NoneCreatePresentationBattlePreview attacker #6155, defender #2319, ticketnumber #71281.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:09:626NoneRequestAsyncOperation_Completed for ticket #71281.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:26:09:626NonePreparePresentationBattlePreview attacker #6155, defender #2319, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:09:626NoneRequestAsyncOperation_Dismissed for ticket #71281.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:26:10:044NoneHidePresentationBattlePreview for ticket #71281 with current ticket #71281.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:10:044NoneReleasePresentationBattlePreview attacker #6155, defender #2319

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:044None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:044None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:044None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:044None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:574NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:575NoneCreatePresentationBattlePreview attacker #6155, defender #2320, ticketnumber #71286.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:598NoneRequestAsyncOperation_Completed for ticket #71286.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:26:10:598NonePreparePresentationBattlePreview attacker #6155, defender #2320, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:10:598NoneRequestAsyncOperation_Dismissed for ticket #71286.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:26:10:852NoneHidePresentationBattlePreview for ticket #71286 with current ticket #71286.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:10:852NoneReleasePresentationBattlePreview attacker #6155, defender #2320

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:852None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:852None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:852None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:10:853None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:15:955NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:15:956NoneCreatePresentationBattlePreview attacker #6155, defender #2320, ticketnumber #71314.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:15:980NoneRequestAsyncOperation_Completed for ticket #71314.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:26:15:980NonePreparePresentationBattlePreview attacker #6155, defender #2320, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:15:980NoneRequestAsyncOperation_Dismissed for ticket #71314.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:26:16:499NoneHidePresentationBattlePreview for ticket #71314 with current ticket #71314.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:16:499NoneReleasePresentationBattlePreview attacker #6155, defender #2320

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:16:499None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:16:499None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:16:499None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:16:499None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:036NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:036NoneCreatePresentationBattlePreview attacker #6155, defender #2319, ticketnumber #71319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:060NoneRequestAsyncOperation_Completed for ticket #71319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:26:17:060NonePreparePresentationBattlePreview attacker #6155, defender #2319, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:17:060NoneRequestAsyncOperation_Dismissed for ticket #71319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:26:17:574NoneDisplayPresentationBattlePreview attacker 6155, defender 2319

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:26:17:574None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6155 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #4978 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6787 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:574None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668NoneKeepPresentationBattlePreviewDefenders for ticket #71319 with current ticket #71319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:17:668NoneLockPresentationBattlePreview attacker #6155, defender #2319, battlePreviewId 71319

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:17:668NoneHidePresentationBattlePreview attacker #6155, defender #2319

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #6787 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:668None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6787 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4978. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=6155, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=6803, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=4978, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:789NonePresentation Battle 6796: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=6478, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:790None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:790NonePresentation Battle 6796: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=2313, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:790NonePresentation Battle 6796: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=6787, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:790NonePresentation Battle 6796: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=6798, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:790NonePresentation Battle 6796: Execute action[10]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:790NonePresentation Battle 6796: Execute action[10]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:790NonePresentation Battle 6796: Execute action[11]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:792NonePresentation Battle 6796: Execute action[12]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:794NonePresentation Battle 6796: Execute action[13]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:17:795NonePresentation Battle 6796: Execute action[14]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:18:066NonePresentation Battle 6796: Execute action[15]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:693NonePresentation Battle 6796: Execute action[16]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:693NonePresentation Battle 6796: Execute action[17]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:693NonePresentation Battle 6796: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6155, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:694NonePresentation Battle 6796: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:694NonePresentation Battle 6796: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6803, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:694NonePresentation Battle 6796: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:694NonePresentation Battle 6796: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:694NonePresentation Battle 6796: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:694NonePresentation Battle 6796: Execute action[21]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6478, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:695None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6805 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:26:25:695NonePresentation Battle 6796: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:695NonePresentation Battle 6796: Execute action[22]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2313, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:695NonePresentation Battle 6796: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:695NonePresentation Battle 6796: Execute action[23]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6787, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:695None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6804 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:26:25:695NonePresentation Battle 6796: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:695NonePresentation Battle 6796: Execute action[24]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6798, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:709None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6809 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:26:25:710NonePresentation Battle 6796: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:746None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6808 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:26:25:771None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6807 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:26:25:797None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #6806 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:26:25:809NonePresentation Battle 6796: Execute action[25]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:25:809NonePresentation Battle 6796: Execute action[26]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:200NonePresentation Battle 6796: Execute action[27]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:291NonePresentation Battle 6796: Execute action[28]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:291NonePresentation Battle 6796: Execute action[29]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:400NonePresentation Battle 6796: Execute action[30]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #4978 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy PresentationArmy #6787 of empire 2 #6787 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy PresentationArmy #6787 of empire 2 #6787 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy PresentationArmy #6478 of empire 2 #6478 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401None[Preview] PresentationArmy PresentationArmy #6478 of empire 2 #6478 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:26:401NonePresentation Battle 6796: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:401NonePresentation Battle 6796: Execute action[31]: UnitTeleport. EmpireIndex=2. UnitGuid=6809, DestTile=[16, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:401NonePresentation Battle 6796: Execute action[32]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:26:401NonePresentation Battle 6796: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:37:226NonePresentation Battle 6796: Execute action[33]: UnitTeleport. EmpireIndex=0. UnitGuid=6810, DestTile=[14, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:830NonePresentation Battle 6796: Execute action[34]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:830NonePresentation Battle 6796: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:830NonePresentation Battle 6796: Execute action[35]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:830None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:38:830None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:38:830NonePresentation Battle 6796: Execute action[35]: UnitTeleport. EmpireIndex=2. UnitGuid=6809, DestTile=[16, 29]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:925NonePresentation Battle 6796: Execute action[36]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:925NonePresentation Battle 6796: Execute action[37]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:925NonePresentation Battle 6796: Execute action[38]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:925NonePresentation Battle 6796: Execute action[39]: BattleGrown. MaximumRoundCount=9 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:925None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:925None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:925None[Preview] PresentationArmy PresentationArmy #6787 of empire 2 #6787 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:925None[Preview] PresentationArmy PresentationArmy #6478 of empire 2 #6478 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:925NonePresentation Battle 6796: Execute action[40]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:926NonePresentation Battle 6796: Execute action[41]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:926NoneReleasePresentationBattlePreview attacker #6155, defender #2319

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:926None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:926None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:926None[Preview] PresentationArmy PresentationArmy #6787 of empire 2 #6787 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:926None[Preview] PresentationArmy PresentationArmy #6478 of empire 2 #6478 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:38:927NonePresentation Battle 6796: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:38:931UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:26:38:931UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:26:39:633NonePresentation Battle 6796: Execute action[42]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6804, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6810 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:39:633NonePresentation Battle 6796: Execute action[42]: UnitMove. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:39:633NonePresentation Battle 6796: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:39:633NonePresentation Battle 6796: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:39:633NonePresentation Battle 6796: Execute action[42]: UnitAttack. EmpireIndex=2. Attacker=6804 (health=1.00), Defender=6810 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:39:633NonePresentation Battle 6796: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:603NonePresentation Battle 6796: Execute action[43]: UnitMove. EmpireIndex=2. UnitGuid=6808, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:603NonePresentation Battle 6796: Execute action[43]: UnitGoto. EmpireIndex=2. UnitGuid=6808, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:604NonePresentation Battle 6796: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:604NonePresentation Battle 6796: Execute action[43]: UnitGoto. EmpireIndex=2. UnitGuid=6808, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:604NonePresentation Battle 6796: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:604NonePresentation Battle 6796: Execute action[43]: UnitGoto. EmpireIndex=2. UnitGuid=6808, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:41:604NonePresentation Battle 6796: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:48:761None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:26:48:901None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:26:48:922None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:26:49:663NonePresentation Battle 6796: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:49:663NonePresentation Battle 6796: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:49:663NonePresentation Battle 6796: Execute action[46]: UnitMove. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:49:663NonePresentation Battle 6796: Execute action[46]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:49:663NonePresentation Battle 6796: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:52:211NonePresentation Battle 6796: Execute action[47]: UnitMove. EmpireIndex=2. UnitGuid=6809, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:52:211NonePresentation Battle 6796: Execute action[47]: UnitGoto. EmpireIndex=2. UnitGuid=6809, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:52:211NonePresentation Battle 6796: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:764NonePresentation Battle 6796: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:973NonePresentation Battle 6796: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:973NonePresentation Battle 6796: Execute action[50]: UnitMove. EmpireIndex=2. UnitGuid=6804, DestTile=[18, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:973NonePresentation Battle 6796: Execute action[50]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:973NonePresentation Battle 6796: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:973NonePresentation Battle 6796: Execute action[50]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:974NonePresentation Battle 6796: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:974NonePresentation Battle 6796: Execute action[50]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[18, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:54:974NonePresentation Battle 6796: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:56:206None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6809 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:00:606NonePresentation Battle 6796: Execute action[51]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:492None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6804 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:04:778NonePresentation Battle 6796: Execute action[52]: UpdateBattleUnits. EmpireIndex=2, unitCount=6 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:778NonePresentation Battle 6796: Execute action[53]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:778NonePresentation Battle 6796: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:891NonePresentation Battle 6796: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:891NonePresentation Battle 6796: Execute action[56]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:891NonePresentation Battle 6796: Execute action[57]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:891NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:04:891NonePresentation Battle 6796: Execute action[57]: UnitJoined. EmpireIndex=0. UnitGuid=6878, DestTile=[13, 31]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:04:892NonePresentation Battle 6796: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:07:895NonePresentation Battle 6796: Execute action[58]: UnitAttack. EmpireIndex=0. Attacker=6810 (health=1.00), Defender=6806 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:07:895NonePresentation Battle 6796: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:07:896NonePresentation Battle 6796: Execute action[59]: UnitRemoved. EmpireIndex=0. UnitGuid=6878, DestTile=[13, 31]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:07:896NonePresentation Battle 6796: Execute action[60]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:08:531None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:531None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:598None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:598None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:621None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:621None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:665None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:665None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:08:687None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:10:596NonePresentation Battle 6796: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:597NonePresentation Battle 6796: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:597NonePresentation Battle 6796: Execute action[63]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:597NonePresentation Battle 6796: Execute action[64]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:597NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:10:597NonePresentation Battle 6796: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6804, DestTile=[15, 30]/[15, 30] (health=1.00), Defender =6810 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitMove. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[17, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[16, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:899NonePresentation Battle 6796: Execute action[65]: UnitAttack. EmpireIndex=2. Attacker=6804 (health=1.00), Defender=6810 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:10:900NonePresentation Battle 6796: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:25:605None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:25:957None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:26:265None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:26:750NonePresentation Battle 6796: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:26:751NonePresentation Battle 6796: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:26:751NonePresentation Battle 6796: Execute action[68]: UnitMove. EmpireIndex=2. UnitGuid=6804, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:26:751NonePresentation Battle 6796: Execute action[68]: UnitGoto. EmpireIndex=2. UnitGuid=6804, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:26:751NonePresentation Battle 6796: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6809, DestTile=[15, 30]/[15, 30] (health=0.00), Defender =6810 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UnitMove. EmpireIndex=2. UnitGuid=6809, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UnitGoto. EmpireIndex=2. UnitGuid=6809, DestTile=[17, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UnitGoto. EmpireIndex=2. UnitGuid=6809, DestTile=[16, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UnitGoto. EmpireIndex=2. UnitGuid=6809, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UnitAttack. EmpireIndex=2. Attacker=6809 (health=0.00), Defender=6810 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:29:312NonePresentation Battle 6796: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:33:203NonePresentation Battle 6796: Execute action[70]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:35:591None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:591None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:613None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:659None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:726None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:771None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:793None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:793None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:35:817None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:27:36:375NonePresentation Battle 6796: Execute action[71]: UpdateBattleUnits. EmpireIndex=2, unitCount=4 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:375NonePresentation Battle 6796: Execute action[72]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:375NonePresentation Battle 6796: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:464NonePresentation Battle 6796: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:464NonePresentation Battle 6796: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:464NonePresentation Battle 6796: Execute action[76]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:465NonePresentation Battle 6796: Execute action[77]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:465NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:36:465NonePresentation Battle 6796: Execute action[77]: UnitJoined. EmpireIndex=0. UnitGuid=6878, DestTile=[13, 31]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:36:467NonePresentation Battle 6796: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:488NonePresentation Battle 6796: Execute action[78]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=6878. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:489NonePresentation Battle 6796: Execute action[78]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:57:513NonePresentation Battle 6796: Execute action[79]: UnitMove. EmpireIndex=0. UnitGuid=6878, DestTile=[14, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:57:514NonePresentation Battle 6796: Execute action[79]: UnitGoto. EmpireIndex=0. UnitGuid=6878, DestTile=[14, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:57:514NonePresentation Battle 6796: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:00:027NonePresentation Battle 6796: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:03:927NonePresentation Battle 6796: Execute action[81]: UnitAttack. EmpireIndex=0. Attacker=6878 (health=1.00), Defender=6808 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:03:927NonePresentation Battle 6796: Execute action[81]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:05:601NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:05:624NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:05:669NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:05:715NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:06:137NonePresentation Battle 6796: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:06:137NonePresentation Battle 6796: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:13:700NoneCan't find entity 6787 of ongoing task. Fails the task 6684.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:13:762NonePresentation Battle 6796: Execute action[84]: UnitAttack. EmpireIndex=0. Attacker=6810 (health=1.00), Defender=6804 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:13:762NonePresentation Battle 6796: Execute action[84]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:13:762NonePresentation Battle 6796: Execute action[85]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:14:404None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:514None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:517None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:558None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:581None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:581None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:581None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:602None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:14:602None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:16:473NonePresentation Battle 6796: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:473NonePresentation Battle 6796: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:473NonePresentation Battle 6796: Execute action[88]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:473NonePresentation Battle 6796: Execute action[89]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:473NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:16:473NonePresentation Battle 6796: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:769NonePresentation Battle 6796: Execute action[90]: UnitMove. EmpireIndex=2. UnitGuid=6805, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:769NonePresentation Battle 6796: Execute action[90]: UnitGoto. EmpireIndex=2. UnitGuid=6805, DestTile=[14, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:16:769NonePresentation Battle 6796: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:19:329NonePresentation Battle 6796: Execute action[91]: UnitMove. EmpireIndex=2. UnitGuid=6807, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:19:329NonePresentation Battle 6796: Execute action[91]: UnitGoto. EmpireIndex=2. UnitGuid=6807, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:19:329NonePresentation Battle 6796: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:19:329NonePresentation Battle 6796: Execute action[91]: UnitGoto. EmpireIndex=2. UnitGuid=6807, DestTile=[16, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:19:329NonePresentation Battle 6796: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:23:419NonePresentation Battle 6796: Execute action[92]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:27:790NonePresentation Battle 6796: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:27:900NonePresentation Battle 6796: Execute action[94]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:27:900NonePresentation Battle 6796: Execute action[95]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:27:900NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:27:900NonePresentation Battle 6796: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:32:698NonePresentation Battle 6796: Execute action[96]: UnitAttack. EmpireIndex=0. Attacker=6810 (health=1.00), Defender=6807 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:32:699NonePresentation Battle 6796: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:35:750None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:794None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:816None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:859None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:881None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:881None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:881None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:903None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:35:925None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:28:37:804NonePresentation Battle 6796: Execute action[97]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:37:804NonePresentation Battle 6796: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:42:336NonePresentation Battle 6796: Execute action[99]: UnitAttack. EmpireIndex=0. Attacker=6878 (health=1.00), Defender=6805 (health=0.63). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:42:336NonePresentation Battle 6796: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:42:336NonePresentation Battle 6796: Execute action[100]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:43:028NonePresentation Battle 6796: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:43:028NonePresentation Battle 6796: Execute action[102]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:43:028NonePresentation Battle 6796: Execute action[103]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:49:613None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6805 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:29:50:879NonePresentation Battle 6796: Execute action[104]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:50:879NonePresentation Battle 6796: Execute action[105]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:50:879NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:29:50:879NonePresentation Battle 6796: Execute action[105]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UnitMoveAndAttack. EmpireIndex=2. Attacker=6805, DestTile=[15, 31]/[15, 31] (health=0.00), Defender =6810 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UnitMove. EmpireIndex=2. UnitGuid=6805, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UnitGoto. EmpireIndex=2. UnitGuid=6805, DestTile=[15, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UnitGoto. EmpireIndex=2. UnitGuid=6805, DestTile=[15, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UnitAttack. EmpireIndex=2. Attacker=6805 (health=0.00), Defender=6810 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:52:978NonePresentation Battle 6796: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:53:031NoneCan't find entity 6478 of ongoing task. Fails the task 5077.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:29:55:913NonePresentation Battle 6796: Execute action[107]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:29:59:102None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:29:59:454None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:29:59:474None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:29:59:560None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:29:59:604None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:29:59:625None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:30:00:248NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.

Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[110]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[110]: UnitMove. EmpireIndex=0. UnitGuid=6810, DestTile=[15, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[110]: UnitGoto. EmpireIndex=0. UnitGuid=6810, DestTile=[15, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[110]: UnitMove. EmpireIndex=0. UnitGuid=6878, DestTile=[13, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:504NonePresentation Battle 6796: Execute action[110]: UnitGoto. EmpireIndex=0. UnitGuid=6878, DestTile=[13, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:505NonePresentation Battle 6796: Execute action[111]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:608NonePresentation Battle 6796: Execute action[112]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:30:00:609None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:609None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:623None[Preview] PresentationArmy PresentationArmy #4978 of empire 0 #4978 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:623None[Preview] PresentationArmy PresentationArmy #4978 of empire 0 #4978 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:624None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:625None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #4978 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:00:625NoneCould not find PresentationBattlePreview with armyEntityGUID=6155, targetEntityGUID=2319.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:01:843NoneCan't find entity 2313 of ongoing task. Fails the task 6590.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:02:803NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:02:803NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:03:210None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6888 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:53:510UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy06

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:32:57:622NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

19:32:57:622NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

19:32:57:622NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

19:37:16:770None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6894 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:38:57:913None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #5846 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:10:659None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6908 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:10:671NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:39:10:671NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:39:24:596UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular164

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:43:44:527None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:43:44:936None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6920 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:45:32:803NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:45:32:803NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:46:54:280None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #4936 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:47:48:110None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6929 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:47:52:734NonePresentation Battle 6934: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:735NonePresentation Battle 6934: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:735NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:52:735NoneRestorePresentationBattlePreview created ticket #77429.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:52:735NonePresentation Battle 6934: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=4936, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:736NonePresentation Battle 6934: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=6936, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:736NonePresentation Battle 6934: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=6155, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:736None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:52:736NonePresentation Battle 6934: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=2313, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:736NonePresentation Battle 6934: Execute action[6]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:736NonePresentation Battle 6934: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=7.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:52:755NoneRequestRestoreAsyncOperation_Completed for ticket #77429.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:47:52:755NoneRestorePresentationBattlePreview skipped due to invalid battle #6934

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:47:52:755NoneRequestAsyncOperation_Dismissed for ticket #77429.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:47:55:761NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:48:14:830None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6791 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:48:653NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:48:653NoneCreatePresentationBattlePreview attacker #5747, defender #6682, ticketnumber #77903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:48:660NoneCannot go from [13, 23] to [15, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

19:48:48:671NoneRequestAsyncOperation_Completed for ticket #77903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:48:48:671NonePreparePresentationBattlePreview attacker #5747, defender #6682, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:48:48:671NoneRequestAsyncOperation_Dismissed for ticket #77903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:48:49:176NoneDisplayPresentationBattlePreview attacker 5747, defender 6682

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:48:49:176None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:49:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5747 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:49:177None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:49:177None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:49:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6682 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:49:177None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:49:265NonePreview Loading completed attacker 5747, defender 6682

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

19:48:51:294NoneHidePresentationBattlePreview for ticket #77903 with current ticket #77903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:48:51:294NoneHidePresentationBattlePreview attacker #5747, defender #6682

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #5746 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5372 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6681 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:51:295NoneReleasePresentationBattlePreview attacker #5747, defender #6682

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:51:295None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:302NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:302NoneCreatePresentationBattlePreview attacker #5747, defender #6682, ticketnumber #77975.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:325NoneRequestAsyncOperation_Completed for ticket #77975.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:49:01:325NonePreparePresentationBattlePreview attacker #5747, defender #6682, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:49:01:325NoneRequestAsyncOperation_Dismissed for ticket #77975.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:49:01:459NoneKeepPresentationBattlePreviewDefenders for ticket #77975 with current ticket #77975.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:49:01:459NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:49:01:527None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6682 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:49:01:551NonePresentation Battle 7036: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:551NonePresentation Battle 7036: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:551NonePresentation Battle 7036: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=5747, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:551NonePresentation Battle 7036: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=6682, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:551None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:551NonePresentation Battle 7036: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:553NonePresentation Battle 7036: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:556NonePresentation Battle 7036: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:556NonePresentation Battle 7036: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:651NonePresentation Battle 7036: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:749NonePresentation Battle 7036: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749NoneReleasePresentationBattlePreview attacker #5747, defender #6682

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749NoneHidePresentationBattlePreview attacker #5747, defender #6682

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:749None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #5747 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:01:750None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:07:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6682 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:49:55:076NonePresentation Battle 6934: Execute action[7]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:49:55:077NonePresentation Battle 6934: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=5461. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:22:258NonePresentation Battle 6934: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:22:260NonePresentation Battle 6934: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:22:260NonePresentation Battle 6934: Execute action[11]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=21 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:22:260NonePresentation Battle 6934: Execute action[12]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:22:260NonePresentation Battle 6934: Execute action[13]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:059NonePresentation Battle 6934: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:059NonePresentation Battle 6934: Execute action[15]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:060NonePresentation Battle 6934: Execute action[16]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4936, ParticipantGroup=Attacker, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:074None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6944 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:074NonePresentation Battle 6934: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:101None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #6943 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:126None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6942 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:154None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6941 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:180None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6940 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:207None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6939 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:221None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6938 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:221None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6938 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:50:27:245NonePresentation Battle 6934: Execute action[17]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6936, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:246NonePresentation Battle 6934: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:246NonePresentation Battle 6934: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6155, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:246NonePresentation Battle 6934: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:247NonePresentation Battle 6934: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2313, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:247NonePresentation Battle 6934: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:247NonePresentation Battle 6934: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5461, ParticipantGroup=Defender, unitCount=8 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:267NonePresentation Battle 6934: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:485NonePresentation Battle 6934: Execute action[21]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:485NonePresentation Battle 6934: Execute action[22]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:754NonePresentation Battle 6934: Execute action[23]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:754NonePresentation Battle 6934: Execute action[24]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:754NonePresentation Battle 6934: Execute action[25]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:857NonePresentation Battle 6934: Execute action[26]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:857None[Preview] PresentationArmy PresentationArmy #4936 of empire 1 #4936 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:857None[Preview] PresentationArmy PresentationArmy #4936 of empire 1 #4936 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:857None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:857None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:857None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:858None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:858NoneReleasePresentationBattlePreview attacker #4936, defender #5149

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:858None[Preview] PresentationArmy PresentationArmy #4936 of empire 1 #4936 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:858NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:858NoneRestorePresentationBattlePreview created ticket #78272.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:50:27:858NonePresentation Battle 6934: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:858NonePresentation Battle 6934: Execute action[27]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:858NonePresentation Battle 6934: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:27:899NoneRequestRestoreAsyncOperation_Completed for ticket #78272.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:50:27:899NoneRestorePresentationBattlePreview skipped due to invalid battle #6934

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:50:27:899NoneRequestAsyncOperation_Dismissed for ticket #78272.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:50:44:498NonePresentation Battle 6934: Execute action[28]: UnitTeleport. EmpireIndex=0. UnitGuid=7077, DestTile=[18, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:50:54:824NonePresentation Battle 6934: Execute action[29]: UnitTeleport. EmpireIndex=0. UnitGuid=7076, DestTile=[18, 30]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:00:834NonePresentation Battle 6934: Execute action[30]: UnitTeleport. EmpireIndex=0. UnitGuid=7071, DestTile=[20, 28]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:10:257NonePresentation Battle 6934: Execute action[31]: UnitTeleport. EmpireIndex=0. UnitGuid=7073, DestTile=[16, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:17:996NonePresentation Battle 6934: Execute action[32]: UnitTeleport. EmpireIndex=0. UnitGuid=7072, DestTile=[22, 28]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:293NonePresentation Battle 6934: Execute action[33]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:293NonePresentation Battle 6934: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:293NonePresentation Battle 6934: Execute action[34]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:420NonePresentation Battle 6934: Execute action[35]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:420NonePresentation Battle 6934: Execute action[36]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:420NonePresentation Battle 6934: Execute action[37]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=21 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:420NonePresentation Battle 6934: Execute action[38]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:421None[Preview] PresentationArmy PresentationArmy #4936 of empire 1 #4936 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:20:421None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:20:421None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:20:421NonePresentation Battle 6934: Execute action[39]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:422NonePresentation Battle 6934: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:422NoneReleasePresentationBattlePreview attacker #4936, defender #5149

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:20:422None[Preview] PresentationArmy PresentationArmy #4936 of empire 1 #4936 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:20:423NonePresentation Battle 6934: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:20:428UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:51:20:428UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:51:32:013NonePresentation Battle 6934: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=7072 (health=1.00), Defender=6938 (health=0.71). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:32:013NonePresentation Battle 6934: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:33:367None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:419None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:419None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:497None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:523None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:523None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:549None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:577None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:33:627None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:51:35:408None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:35:408None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:35:514NonePresentation Battle 6934: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:35:514NonePresentation Battle 6934: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:48:462NonePresentation Battle 6934: Execute action[44]: UnitMove. EmpireIndex=0. UnitGuid=7075, DestTile=[21, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:48:463NonePresentation Battle 6934: Execute action[44]: UnitGoto. EmpireIndex=0. UnitGuid=7075, DestTile=[21, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:48:463NonePresentation Battle 6934: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:52:460NonePresentation Battle 6934: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:55:680NonePresentation Battle 6934: Execute action[46]: UnitMove. EmpireIndex=0. UnitGuid=6937, DestTile=[20, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:55:681NonePresentation Battle 6934: Execute action[46]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[20, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:55:681NonePresentation Battle 6934: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:51:58:384NonePresentation Battle 6934: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:05:614NonePresentation Battle 6934: Execute action[48]: UnitMove. EmpireIndex=0. UnitGuid=7077, DestTile=[20, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:05:615NonePresentation Battle 6934: Execute action[48]: UnitGoto. EmpireIndex=0. UnitGuid=7077, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:05:615NonePresentation Battle 6934: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:05:615NonePresentation Battle 6934: Execute action[48]: UnitGoto. EmpireIndex=0. UnitGuid=7077, DestTile=[20, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:05:615NonePresentation Battle 6934: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:10:327NonePresentation Battle 6934: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:059NonePresentation Battle 6934: Execute action[50]: UnitMove. EmpireIndex=0. UnitGuid=7074, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=7074, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=7074, DestTile=[18, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=7074, DestTile=[18, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=7074, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:29:060NonePresentation Battle 6934: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:32:573NonePresentation Battle 6934: Execute action[51]: UnitMove. EmpireIndex=0. UnitGuid=7070, DestTile=[19, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:32:573NonePresentation Battle 6934: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[18, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:32:573NonePresentation Battle 6934: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:32:573NonePresentation Battle 6934: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[19, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:32:573NonePresentation Battle 6934: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:33:577NonePresentation Battle 6934: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:36:783NonePresentation Battle 6934: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:206NonePresentation Battle 6934: Execute action[54]: UnitMove. EmpireIndex=0. UnitGuid=7073, DestTile=[18, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:207NonePresentation Battle 6934: Execute action[54]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:207NonePresentation Battle 6934: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:207NonePresentation Battle 6934: Execute action[54]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[18, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:207NonePresentation Battle 6934: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:207NonePresentation Battle 6934: Execute action[54]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[18, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:38:207NonePresentation Battle 6934: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:42:311NonePresentation Battle 6934: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:45:014NonePresentation Battle 6934: Execute action[56]: UnitMove. EmpireIndex=0. UnitGuid=7076, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:45:014NonePresentation Battle 6934: Execute action[56]: UnitGoto. EmpireIndex=0. UnitGuid=7076, DestTile=[17, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:45:015NonePresentation Battle 6934: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:45:015NonePresentation Battle 6934: Execute action[56]: UnitGoto. EmpireIndex=0. UnitGuid=7076, DestTile=[16, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:45:015NonePresentation Battle 6934: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:52:49:135NonePresentation Battle 6934: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:04:562NonePresentation Battle 6934: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=7071, DestTile=[21, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:04:563NonePresentation Battle 6934: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7071, DestTile=[20, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:04:563NonePresentation Battle 6934: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:04:563NonePresentation Battle 6934: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7071, DestTile=[21, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:04:563NonePresentation Battle 6934: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:04:563NonePresentation Battle 6934: Execute action[59]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:09:983NonePresentation Battle 6934: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:09:984NonePresentation Battle 6934: Execute action[61]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:09:984NoneCould not find PresentationBattlePreview with armyEntityGUID=4936, targetEntityGUID=5149.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:09:984NonePresentation Battle 6934: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:10:277NonePresentation Battle 6934: Execute action[62]: UnitAttack. EmpireIndex=1. Attacker=6940 (health=1.00), Defender=7077 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:10:278NonePresentation Battle 6934: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:10:558NoneCan't find entity 6894 of ongoing task. Fails the task 6521.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:11:299NonePresentation Battle 6934: Execute action[63]: UnitAttack. EmpireIndex=1. Attacker=6941 (health=1.00), Defender=7077 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:11:299NonePresentation Battle 6934: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6942, DestTile=[21, 34]/[21, 34] (health=1.00), Defender =7074 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UnitMove. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:306NonePresentation Battle 6934: Execute action[64]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:307NonePresentation Battle 6934: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:307NonePresentation Battle 6934: Execute action[64]: UnitAttack. EmpireIndex=1. Attacker=6942 (health=1.00), Defender=7074 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:12:307NonePresentation Battle 6934: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6939, DestTile=[24, 29]/[24, 29] (health=1.00), Defender =7072 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UnitMove. EmpireIndex=1. UnitGuid=6939, DestTile=[24, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UnitGoto. EmpireIndex=1. UnitGuid=6939, DestTile=[24, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UnitGoto. EmpireIndex=1. UnitGuid=6939, DestTile=[24, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:176NonePresentation Battle 6934: Execute action[65]: UnitAttack. EmpireIndex=1. Attacker=6939 (health=1.00), Defender=7072 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:17:177NonePresentation Battle 6934: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:20:121NonePresentation Battle 6934: Execute action[66]: UnitAttack. EmpireIndex=1. Attacker=6938 (health=0.00), Defender=7075 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:20:122NonePresentation Battle 6934: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:20:803None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:20:803None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:20:830None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:20:856None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:20:882None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:20:964None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:20:964None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6943, DestTile=[22, 29]/[22, 29] (health=0.00), Defender =7075 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UnitMove. EmpireIndex=1. UnitGuid=6943, DestTile=[22, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=6943, DestTile=[21, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=6943, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=6943, DestTile=[22, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:125NonePresentation Battle 6934: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=6943, DestTile=[22, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:126NonePresentation Battle 6934: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:126NonePresentation Battle 6934: Execute action[67]: UnitAttack. EmpireIndex=1. Attacker=6943 (health=0.00), Defender=7075 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:21:126NonePresentation Battle 6934: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:25:979NonePresentation Battle 6934: Execute action[68]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6944, DestTile=[22, 29]/[22, 29] (health=0.00), Defender =7075 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:25:979NonePresentation Battle 6934: Execute action[68]: UnitMove. EmpireIndex=1. UnitGuid=6944, DestTile=[22, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:25:979NonePresentation Battle 6934: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=6944, DestTile=[22, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:25:979NonePresentation Battle 6934: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:25:979NonePresentation Battle 6934: Execute action[68]: UnitAttack. EmpireIndex=1. Attacker=6944 (health=0.00), Defender=7075 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:25:979NonePresentation Battle 6934: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:27:947NonePresentation Battle 6934: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:29:611None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:29:669None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:29:669None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:29:777None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:29:940None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:29:993None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:30:019None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:30:073None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:30:128None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:543None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:544None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:570None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:654None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:681None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:708None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:765None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:791None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:32:791None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:33:440NonePresentation Battle 6934: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:441NonePresentation Battle 6934: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:442NonePresentation Battle 6934: Execute action[84]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:442NonePresentation Battle 6934: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:33:442NoneCould not find PresentationBattlePreview with armyEntityGUID=4936, targetEntityGUID=5149.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:33:442NonePresentation Battle 6934: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:38:043NonePresentation Battle 6934: Execute action[86]: UnitAttack. EmpireIndex=0. Attacker=7071 (health=1.00), Defender=6940 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:38:043NonePresentation Battle 6934: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:38:713None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:713None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:713None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:766None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:766None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:843None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:844None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:844None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:38:919None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:53:40:840NonePresentation Battle 6934: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:40:841NonePresentation Battle 6934: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:369NonePresentation Battle 6934: Execute action[89]: UnitMove. EmpireIndex=0. UnitGuid=7077, DestTile=[18, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:370NonePresentation Battle 6934: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=7077, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:370NonePresentation Battle 6934: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:370NonePresentation Battle 6934: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=7077, DestTile=[18, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:370NonePresentation Battle 6934: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:370NonePresentation Battle 6934: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=7077, DestTile=[18, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:51:370NonePresentation Battle 6934: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:55:681NonePresentation Battle 6934: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:00:101NonePresentation Battle 6934: Execute action[91]: UnitAttack. EmpireIndex=0. Attacker=7074 (health=1.00), Defender=6941 (health=0.02). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:00:102NonePresentation Battle 6934: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:00:782None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:834None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:834None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:859None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:859None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:860None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:962None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:962None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:00:989None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:54:02:892NonePresentation Battle 6934: Execute action[92]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:02:892NonePresentation Battle 6934: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:07:902NonePresentation Battle 6934: Execute action[94]: UnitMove. EmpireIndex=0. UnitGuid=7073, DestTile=[20, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:07:903NonePresentation Battle 6934: Execute action[94]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:07:903NonePresentation Battle 6934: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:07:903NonePresentation Battle 6934: Execute action[94]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[20, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:07:903NonePresentation Battle 6934: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:13:326NonePresentation Battle 6934: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:22:447NonePresentation Battle 6934: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=7075, DestTile=[22, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:22:448NonePresentation Battle 6934: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=7075, DestTile=[22, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:22:448NonePresentation Battle 6934: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:25:168NonePresentation Battle 6934: Execute action[97]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:27:866NonePresentation Battle 6934: Execute action[98]: UnitMove. EmpireIndex=0. UnitGuid=7072, DestTile=[22, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:27:866NonePresentation Battle 6934: Execute action[98]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[22, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:27:866NonePresentation Battle 6934: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:30:585NonePresentation Battle 6934: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:36:588NonePresentation Battle 6934: Execute action[100]: UnitMove. EmpireIndex=0. UnitGuid=6937, DestTile=[21, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:36:589NonePresentation Battle 6934: Execute action[100]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[21, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:36:589NonePresentation Battle 6934: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:39:299NonePresentation Battle 6934: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:44:705NonePresentation Battle 6934: Execute action[102]: UnitMove. EmpireIndex=0. UnitGuid=7070, DestTile=[20, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:44:706NonePresentation Battle 6934: Execute action[102]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[20, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:44:706NonePresentation Battle 6934: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:54:47:425NonePresentation Battle 6934: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:471NonePresentation Battle 6934: Execute action[104]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:471NonePresentation Battle 6934: Execute action[105]: UpdateBattleUnits. EmpireIndex=0, unitCount=9 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:471NonePresentation Battle 6934: Execute action[106]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:549NonePresentation Battle 6934: Execute action[107]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:549NoneCould not find PresentationBattlePreview with armyEntityGUID=4936, targetEntityGUID=5149.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:01:550NonePresentation Battle 6934: Execute action[107]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6942, DestTile=[21, 31]/[21, 31] (health=1.00), Defender =7073 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UnitMove. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UnitGoto. EmpireIndex=1. UnitGuid=6942, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:776NonePresentation Battle 6934: Execute action[108]: UnitAttack. EmpireIndex=1. Attacker=6942 (health=1.00), Defender=7073 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:01:777NonePresentation Battle 6934: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6939, DestTile=[23, 30]/[23, 30] (health=1.00), Defender =7075 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UnitMove. EmpireIndex=1. UnitGuid=6939, DestTile=[23, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=6939, DestTile=[24, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=6939, DestTile=[23, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UnitAttack. EmpireIndex=1. Attacker=6939 (health=1.00), Defender=7075 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:05:680NonePresentation Battle 6934: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:630NonePresentation Battle 6934: Execute action[110]: UnitMoveAndAttack. EmpireIndex=1. Attacker=6941, DestTile=[22, 31]/[22, 31] (health=0.02), Defender =7075 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:630NonePresentation Battle 6934: Execute action[110]: UnitMove. EmpireIndex=1. UnitGuid=6941, DestTile=[22, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:630NonePresentation Battle 6934: Execute action[110]: UnitGoto. EmpireIndex=1. UnitGuid=6941, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:631NonePresentation Battle 6934: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:631NonePresentation Battle 6934: Execute action[110]: UnitGoto. EmpireIndex=1. UnitGuid=6941, DestTile=[22, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:631NonePresentation Battle 6934: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:631NonePresentation Battle 6934: Execute action[110]: UnitAttack. EmpireIndex=1. Attacker=6941 (health=0.02), Defender=7075 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:08:631NonePresentation Battle 6934: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:09:340None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6939 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:55:11:563NonePresentation Battle 6934: Execute action[111]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:790NonePresentation Battle 6934: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:790NonePresentation Battle 6934: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:791NonePresentation Battle 6934: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:791NonePresentation Battle 6934: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:919NonePresentation Battle 6934: Execute action[116]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:919NonePresentation Battle 6934: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:919NonePresentation Battle 6934: Execute action[118]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:919NonePresentation Battle 6934: Execute action[119]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:23:919NoneCould not find PresentationBattlePreview with armyEntityGUID=4936, targetEntityGUID=5149.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:23:919NonePresentation Battle 6934: Execute action[119]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:28:623NonePresentation Battle 6934: Execute action[120]: UnitAttack. EmpireIndex=0. Attacker=7071 (health=1.00), Defender=6942 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:28:624NonePresentation Battle 6934: Execute action[120]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:30:697None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:722None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:748None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:825None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:825None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:850None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:850None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:875None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:30:901None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:32:846NonePresentation Battle 6934: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:32:846NonePresentation Battle 6934: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:38:048NonePresentation Battle 6934: Execute action[123]: UnitAttack. EmpireIndex=0. Attacker=7075 (health=1.00), Defender=6941 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:38:048NonePresentation Battle 6934: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:40:603None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:628None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:729None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:729None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:780None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:781None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:806None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:806None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:40:856None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:42:761NonePresentation Battle 6934: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:42:762NonePresentation Battle 6934: Execute action[125]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:45:263NoneCan't find entity 4936 of ongoing task. Fails the task 6622.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:45:270NonePresentation Battle 6934: Execute action[126]: UnitAttack. EmpireIndex=0. Attacker=7072 (health=1.00), Defender=6939 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:45:271NonePresentation Battle 6934: Execute action[126]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:45:271NonePresentation Battle 6934: Execute action[127]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:46:761None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:761None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:787None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:787None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:839None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:839None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:892None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:969None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:46:969None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

19:55:48:788NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.

Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:48:873NonePresentation Battle 6934: Execute action[128]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:873NonePresentation Battle 6934: Execute action[129]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:873NonePresentation Battle 6934: Execute action[130]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:873NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=6937, DestTile=[16, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:874NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[20, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:874NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[19, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:874NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[18, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:874NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[17, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:874NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=6937, DestTile=[16, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:874NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7070, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[21, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[19, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7070, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7071, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7071, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7071, DestTile=[19, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7071, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:875NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7072, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[21, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[20, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[19, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[18, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[17, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[18, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7072, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:876NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7073, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:877NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[19, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:877NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7073, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:877NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7074, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:877NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7074, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:877NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7075, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7075, DestTile=[21, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7075, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7075, DestTile=[19, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7075, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7076, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7076, DestTile=[17, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7076, DestTile=[18, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7076, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=7077, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=7077, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:878NonePresentation Battle 6934: Execute action[131]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:986NonePresentation Battle 6934: Execute action[132]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:55:48:986None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:48:986None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:49:001None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:49:001None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:49:015None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:49:015None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:49:015NoneCould not find PresentationBattlePreview with armyEntityGUID=4936, targetEntityGUID=5149.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:40:604NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:40:604NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:44:531None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6540 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:56:50:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:59:30:765None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

19:59:31:304None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

20:01:57:270NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:57:270NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:04:601UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular79

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:03:39:004NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:39:005NoneCreatePresentationBattlePreview attacker #7108, defender #6682, ticketnumber #80716.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:39:025NoneRequestAsyncOperation_Completed for ticket #80716.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:03:39:025NonePreparePresentationBattlePreview attacker #7108, defender #6682, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:03:39:025NoneRequestAsyncOperation_Dismissed for ticket #80716.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:03:39:066NoneKeepPresentationBattlePreviewDefenders for ticket #80716 with current ticket #80716.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:03:39:066NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:03:39:108None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6682 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:03:39:130NonePresentation Battle 7109: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:130NonePresentation Battle 7109: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:131NonePresentation Battle 7109: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=7108, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:131NonePresentation Battle 7109: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=6682, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:131None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:39:131NonePresentation Battle 7109: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:133NonePresentation Battle 7109: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:135NonePresentation Battle 7109: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:39:135NonePresentation Battle 7109: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:41:149NonePresentation Battle 7109: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:845NonePresentation Battle 7109: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:845NonePresentation Battle 7109: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:845NonePresentation Battle 7109: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7108, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:848NonePresentation Battle 7109: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:848NonePresentation Battle 7109: Execute action[12]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6682, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:848None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7110 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:03:42:848NonePresentation Battle 7109: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:848NonePresentation Battle 7109: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:42:848NonePresentation Battle 7109: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:344NonePresentation Battle 7109: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:446NonePresentation Battle 7109: Execute action[16]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:446NonePresentation Battle 7109: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:550NonePresentation Battle 7109: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:550None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:43:550None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:43:550None[Preview] PresentationArmy PresentationArmy #6682 of empire 1 #6682 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:43:550None[Preview] PresentationArmy PresentationArmy #6682 of empire 1 #6682 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:43:550NonePresentation Battle 7109: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:551NonePresentation Battle 7109: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:43:551NonePresentation Battle 7109: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:53:062NonePresentation Battle 7109: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=7111, DestTile=[15, 18]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:56:565NonePresentation Battle 7109: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:56:565NonePresentation Battle 7109: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:56:565NonePresentation Battle 7109: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:56:674NonePresentation Battle 7109: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:56:674NonePresentation Battle 7109: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:56:674NoneReleasePresentationBattlePreview attacker #7108, defender #6682

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:56:674None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:56:674None[Preview] PresentationArmy PresentationArmy #6682 of empire 1 #6682 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:03:56:674NonePresentation Battle 7109: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:59:190NonePresentation Battle 7109: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=7111, DestTile=[15, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:59:190NonePresentation Battle 7109: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=7111, DestTile=[15, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:03:59:191NonePresentation Battle 7109: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:01:553NoneCan't find entity 6682 of ongoing task. Fails the task 4577.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:01:594NonePresentation Battle 7109: Execute action[26]: UnitAttack. EmpireIndex=0. Attacker=7111 (health=1.00), Defender=7110 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:01:594NonePresentation Battle 7109: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:01:594NonePresentation Battle 7109: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:345NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:03:367NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:03:409NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:03:452NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:03:786NonePresentation Battle 7109: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:891NonePresentation Battle 7109: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:891NonePresentation Battle 7109: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:891NonePresentation Battle 7109: Execute action[31]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:891NonePresentation Battle 7109: Execute action[31]: UnitMove. EmpireIndex=0. UnitGuid=7111, DestTile=[15, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:891NonePresentation Battle 7109: Execute action[31]: UnitGoto. EmpireIndex=0. UnitGuid=7111, DestTile=[16, 18]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:892NonePresentation Battle 7109: Execute action[31]: UnitGoto. EmpireIndex=0. UnitGuid=7111, DestTile=[15, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:892NonePresentation Battle 7109: Execute action[31]: UnitMove. EmpireIndex=0. UnitGuid=7112, DestTile=[15, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:892NonePresentation Battle 7109: Execute action[31]: UnitGoto. EmpireIndex=0. UnitGuid=7112, DestTile=[15, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:03:892NonePresentation Battle 7109: Execute action[32]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:04:004NonePresentation Battle 7109: Execute action[33]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:04:004None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:04:004None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:04:006None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:04:006NoneCould not find PresentationBattlePreview with armyEntityGUID=7108, targetEntityGUID=6682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:01:271NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:01:272NoneCreatePresentationBattlePreview attacker #5461, defender #4646, ticketnumber #81598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:01:296NoneHidePresentationBattlePreview for ticket #81598 with current ticket #81598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:01:297NoneRequestAsyncOperation_Completed for ticket #81598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:06:01:297NonePreparePresentationBattlePreview attacker #5461, defender #4646, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:01:297NoneRequestAsyncOperation_Dismissed for ticket #81598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:06:01:324NoneReleasePresentationBattlePreview attacker #5461, defender #4646

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:01:324None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:01:324None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:02:249NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:02:250NoneCreatePresentationBattlePreview attacker #5461, defender #4646, ticketnumber #81612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:02:276NoneRequestAsyncOperation_Completed for ticket #81612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:06:02:276NonePreparePresentationBattlePreview attacker #5461, defender #4646, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:02:276NoneRequestAsyncOperation_Dismissed for ticket #81612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:06:02:613NoneHidePresentationBattlePreview for ticket #81612 with current ticket #81612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:02:613NoneReleasePresentationBattlePreview attacker #5461, defender #4646

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:02:613None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:02:613None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:03:219NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:03:220NoneCreatePresentationBattlePreview attacker #5461, defender #4646, ticketnumber #81619.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:03:247NoneRequestAsyncOperation_Completed for ticket #81619.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:06:03:247NonePreparePresentationBattlePreview attacker #5461, defender #4646, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:03:247NoneRequestAsyncOperation_Dismissed for ticket #81619.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:06:03:748NoneDisplayPresentationBattlePreview attacker 5461, defender 4646

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:06:03:748None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:03:748None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:03:748None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:03:748None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:03:748None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6155 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:03:748None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:118NoneHidePresentationBattlePreview for ticket #81619 with current ticket #81619.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:04:118NoneHidePresentationBattlePreview attacker #5461, defender #4646

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5711 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5373 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:118None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:04:119NoneReleasePresentationBattlePreview attacker #5461, defender #4646

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:119None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:04:119None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:08:317NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:08:317NoneCreatePresentationBattlePreview attacker #5461, defender #4646, ticketnumber #81693.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:08:345NoneRequestAsyncOperation_Completed for ticket #81693.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:06:08:345NonePreparePresentationBattlePreview attacker #5461, defender #4646, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:08:345NoneRequestAsyncOperation_Dismissed for ticket #81693.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:06:08:612NoneHidePresentationBattlePreview for ticket #81693 with current ticket #81693.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:08:613NoneReleasePresentationBattlePreview attacker #5461, defender #4646

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:08:613None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:08:613None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:169NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:170NoneCreatePresentationBattlePreview attacker #5461, defender #4105, ticketnumber #81711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:196NoneRequestAsyncOperation_Completed for ticket #81711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:06:10:196NonePreparePresentationBattlePreview attacker #5461, defender #4105, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:10:196NoneRequestAsyncOperation_Dismissed for ticket #81711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:06:10:697NoneDisplayPresentationBattlePreview attacker 5461, defender 4105

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:06:10:697None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:10:697None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:697None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:698None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6155 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:10:698None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:10:740None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:10:782None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:10:887None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:322NonePreview Loading completed attacker 5461, defender 4105

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:06:11:706NoneKeepPresentationBattlePreviewDefenders for ticket #81711 with current ticket #81711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:11:706NoneLockPresentationBattlePreview attacker #5461, defender #4105, battlePreviewId 81711

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:11:706NoneHidePresentationBattlePreview attacker #5461, defender #4105

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5711 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5373 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:706None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:11:842NonePresentation Battle 7143: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:842NonePresentation Battle 7143: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=6155. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:842NonePresentation Battle 7143: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:842NonePresentation Battle 7143: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=5461, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:842NonePresentation Battle 7143: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=7153, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:842NonePresentation Battle 7143: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=6155, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:843NonePresentation Battle 7143: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=7145, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:843NonePresentation Battle 7143: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=2303, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:843NonePresentation Battle 7143: Execute action[8]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:11:843NonePresentation Battle 7143: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:28:073NonePresentation Battle 7143: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:28:076NonePresentation Battle 7143: Execute action[10]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:28:079NonePresentation Battle 7143: Execute action[11]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:28:080NonePresentation Battle 7143: Execute action[12]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:28:213NonePresentation Battle 7143: Execute action[13]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:193NonePresentation Battle 7143: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:193NonePresentation Battle 7143: Execute action[15]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:474NonePresentation Battle 7143: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5461, ParticipantGroup=Attacker, unitCount=8 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:484NonePresentation Battle 7143: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:693NonePresentation Battle 7143: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7153, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:693NonePresentation Battle 7143: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:693NonePresentation Battle 7143: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6155, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:693NonePresentation Battle 7143: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:694NonePresentation Battle 7143: Execute action[19]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7145, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:712None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7160 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:712NonePresentation Battle 7143: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:750None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7159 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:778None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7158 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:807None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7157 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:840None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7156 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:869None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7155 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:898None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7154 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:06:38:912NonePresentation Battle 7143: Execute action[20]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=2303, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:912NonePresentation Battle 7143: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:912NonePresentation Battle 7143: Execute action[21]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:38:912NonePresentation Battle 7143: Execute action[22]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:207NonePresentation Battle 7143: Execute action[23]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:405NonePresentation Battle 7143: Execute action[24]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:405NonePresentation Battle 7143: Execute action[25]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:505NonePresentation Battle 7143: Execute action[26]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:505None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:39:505None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:39:505None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:39:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6155 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:06:39:506None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:39:506NonePresentation Battle 7143: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:506NonePresentation Battle 7143: Execute action[27]: UnitTeleport. EmpireIndex=1. UnitGuid=7159, DestTile=[22, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:607NonePresentation Battle 7143: Execute action[28]: UnitTeleport. EmpireIndex=1. UnitGuid=7157, DestTile=[21, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:608NonePresentation Battle 7143: Execute action[29]: UnitTeleport. EmpireIndex=1. UnitGuid=7155, DestTile=[23, 30]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:608NonePresentation Battle 7143: Execute action[30]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:39:608NonePresentation Battle 7143: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:50:025NonePresentation Battle 7143: Execute action[31]: UnitTeleport. EmpireIndex=0. UnitGuid=7167, DestTile=[21, 28]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:54:338NonePresentation Battle 7143: Execute action[32]: UnitTeleport. EmpireIndex=0. UnitGuid=7163, DestTile=[21, 30]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:56:247NonePresentation Battle 7143: Execute action[33]: UnitTeleport. EmpireIndex=0. UnitGuid=7164, DestTile=[20, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:00:234NonePresentation Battle 7143: Execute action[34]: UnitTeleport. EmpireIndex=0. UnitGuid=7165, DestTile=[19, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:14:975NonePresentation Battle 7143: Execute action[35]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:14:976NonePresentation Battle 7143: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:14:976NonePresentation Battle 7143: Execute action[36]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:14:976NonePresentation Battle 7143: Execute action[36]: UnitTeleport. EmpireIndex=1. UnitGuid=7155, DestTile=[23, 30]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:14:976NonePresentation Battle 7143: Execute action[36]: UnitTeleport. EmpireIndex=1. UnitGuid=7157, DestTile=[21, 29]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:14:976NonePresentation Battle 7143: Execute action[36]: UnitTeleport. EmpireIndex=1. UnitGuid=7159, DestTile=[22, 29]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:080NonePresentation Battle 7143: Execute action[37]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:081NonePresentation Battle 7143: Execute action[38]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:081NonePresentation Battle 7143: Execute action[39]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:081NonePresentation Battle 7143: Execute action[40]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:081None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:15:081None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:15:081NonePresentation Battle 7143: Execute action[41]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:083NonePresentation Battle 7143: Execute action[42]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:083NonePresentation Battle 7143: Execute action[43]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:083NoneReleasePresentationBattlePreview attacker #5461, defender #4105

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:15:083None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:15:083None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:15:086NonePresentation Battle 7143: Execute action[43]: UnitJoined. EmpireIndex=0. UnitGuid=7281, DestTile=[16, 29]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:15:086NonePresentation Battle 7143: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:40:029NonePresentation Battle 7143: Execute action[44]: UnitAttack. EmpireIndex=0. Attacker=7163 (health=1.00), Defender=7157 (health=0.42). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:40:029NonePresentation Battle 7143: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:41:454None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:481None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:533None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:583None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:583None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:633None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:659None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:685None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:41:711None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:43:634NonePresentation Battle 7143: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:43:635NonePresentation Battle 7143: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:449NonePresentation Battle 7143: Execute action[47]: UnitAttack. EmpireIndex=0. Attacker=7162 (health=1.00), Defender=7157 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:449NonePresentation Battle 7143: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:49:512None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:539None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:539None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:539None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:588None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:588None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:614None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:614None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:49:664None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:07:51:555NonePresentation Battle 7143: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:51:555NonePresentation Battle 7143: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:07:618NonePresentation Battle 7143: Execute action[50]: UnitAttack. EmpireIndex=0. Attacker=7164 (health=1.00), Defender=7160 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:07:618NonePresentation Battle 7143: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:08:239None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:265None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:341None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:366None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:390None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:416None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:416None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:467None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:08:492None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:08:10:412NonePresentation Battle 7143: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:10:413NonePresentation Battle 7143: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:24:247NonePresentation Battle 7143: Execute action[53]: UnitMove. EmpireIndex=0. UnitGuid=7165, DestTile=[18, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:24:247NonePresentation Battle 7143: Execute action[53]: UnitGoto. EmpireIndex=0. UnitGuid=7165, DestTile=[18, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:24:247NonePresentation Battle 7143: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:24:247NonePresentation Battle 7143: Execute action[53]: UnitGoto. EmpireIndex=0. UnitGuid=7165, DestTile=[18, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:24:248NonePresentation Battle 7143: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:28:363NonePresentation Battle 7143: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:35:053NonePresentation Battle 7143: Execute action[55]: UnitMove. EmpireIndex=0. UnitGuid=7166, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:35:053NonePresentation Battle 7143: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=7166, DestTile=[18, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:35:053NonePresentation Battle 7143: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:35:053NonePresentation Battle 7143: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=7166, DestTile=[19, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:35:054NonePresentation Battle 7143: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:39:074NonePresentation Battle 7143: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:55:121NonePresentation Battle 7143: Execute action[57]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=7281. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:55:121NonePresentation Battle 7143: Execute action[57]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:194NonePresentation Battle 7143: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=7168, DestTile=[16, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[21, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[20, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[19, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[18, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[17, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[17, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:195NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:196NonePresentation Battle 7143: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[16, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:32:196NonePresentation Battle 7143: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:39:725NonePresentation Battle 7143: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:42:230NonePresentation Battle 7143: Execute action[60]: UnitMove. EmpireIndex=0. UnitGuid=7167, DestTile=[22, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:42:231NonePresentation Battle 7143: Execute action[60]: UnitGoto. EmpireIndex=0. UnitGuid=7167, DestTile=[22, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:42:231NonePresentation Battle 7143: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:45:966NonePresentation Battle 7143: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:46:553NonePresentation Battle 7143: Execute action[62]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:46:553NonePresentation Battle 7143: Execute action[63]: UpdateBattleUnits. EmpireIndex=0, unitCount=9 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:46:553NonePresentation Battle 7143: Execute action[64]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:46:654NonePresentation Battle 7143: Execute action[65]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:46:654NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=4105.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:46:654NonePresentation Battle 7143: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:359NonePresentation Battle 7143: Execute action[66]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7154, DestTile=[21, 31]/[21, 31] (health=0.00), Defender =7164 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:359NonePresentation Battle 7143: Execute action[66]: UnitMove. EmpireIndex=1. UnitGuid=7154, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:359NonePresentation Battle 7143: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=7154, DestTile=[21, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:359NonePresentation Battle 7143: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:359NonePresentation Battle 7143: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=7154, DestTile=[21, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:360NonePresentation Battle 7143: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:360NonePresentation Battle 7143: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=7154, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:360NonePresentation Battle 7143: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:360NonePresentation Battle 7143: Execute action[66]: UnitAttack. EmpireIndex=1. Attacker=7154 (health=0.00), Defender=7164 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:48:360NonePresentation Battle 7143: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:52:273NonePresentation Battle 7143: Execute action[67]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7158, DestTile=[21, 31]/[21, 31] (health=0.00), Defender =7164 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:52:273NonePresentation Battle 7143: Execute action[67]: UnitMove. EmpireIndex=1. UnitGuid=7158, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:52:273NonePresentation Battle 7143: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=7158, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:52:273NonePresentation Battle 7143: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:52:273NonePresentation Battle 7143: Execute action[67]: UnitAttack. EmpireIndex=1. Attacker=7158 (health=0.00), Defender=7164 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:52:274NonePresentation Battle 7143: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:245NonePresentation Battle 7143: Execute action[68]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7156, DestTile=[21, 31]/[21, 31] (health=0.00), Defender =7164 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:245NonePresentation Battle 7143: Execute action[68]: UnitMove. EmpireIndex=1. UnitGuid=7156, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:245NonePresentation Battle 7143: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=7156, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:245NonePresentation Battle 7143: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:245NonePresentation Battle 7143: Execute action[68]: UnitAttack. EmpireIndex=1. Attacker=7156 (health=0.00), Defender=7164 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:246NonePresentation Battle 7143: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:54:298None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:349None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:373None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:374None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:400None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:400None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:400None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:448None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:54:523None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:56:214NonePresentation Battle 7143: Execute action[69]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7159, DestTile=[21, 31]/[21, 31] (health=0.00), Defender =7164 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:214NonePresentation Battle 7143: Execute action[69]: UnitMove. EmpireIndex=1. UnitGuid=7159, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:214NonePresentation Battle 7143: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=7159, DestTile=[23, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:214NonePresentation Battle 7143: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:214NonePresentation Battle 7143: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=7159, DestTile=[22, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:215NonePresentation Battle 7143: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:215NonePresentation Battle 7143: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=7159, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:215NonePresentation Battle 7143: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:215NonePresentation Battle 7143: Execute action[69]: UnitAttack. EmpireIndex=1. Attacker=7159 (health=0.00), Defender=7164 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:215NonePresentation Battle 7143: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:09:56:875None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:56:876None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:56:901None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:56:926None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:57:027None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:57:051None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:57:051None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:57:077None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:09:57:077None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7155, DestTile=[21, 31]/[21, 31] (health=0.00), Defender =7164 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UnitMove. EmpireIndex=1. UnitGuid=7155, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UnitGoto. EmpireIndex=1. UnitGuid=7155, DestTile=[22, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UnitGoto. EmpireIndex=1. UnitGuid=7155, DestTile=[21, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UnitAttack. EmpireIndex=1. Attacker=7155 (health=0.00), Defender=7164 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:104NonePresentation Battle 7143: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:00:715None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:818None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:818None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:842None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:868None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:918None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:943None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:943None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:00:968None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:03:032NonePresentation Battle 7143: Execute action[71]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:03:731None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7159 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:10:05:155None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:155None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:180None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:180None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:229None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:229None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:279None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:328None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:05:352None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:386None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:386None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:386None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:485None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:510None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:510None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:535None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:536None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:07:585None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:10:08:156NonePresentation Battle 7143: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:157NonePresentation Battle 7143: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:308NonePresentation Battle 7143: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:308NonePresentation Battle 7143: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:308NonePresentation Battle 7143: Execute action[82]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:308None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7164 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:10:08:309None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7281 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:10:08:309NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7161, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:309NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7161, DestTile=[20, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:309NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7161, DestTile=[21, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:309NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7161, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:309NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7162, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:310NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7162, DestTile=[21, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:310NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7162, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:310NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7163, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:310NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7163, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:310NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7165, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7165, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7165, DestTile=[19, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7165, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7166, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7166, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7167, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7167, DestTile=[21, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7167, DestTile=[20, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7167, DestTile=[21, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7167, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitMove. EmpireIndex=0. UnitGuid=7168, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[17, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:311NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[18, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:312NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[19, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:312NonePresentation Battle 7143: Execute action[82]: UnitGoto. EmpireIndex=0. UnitGuid=7168, DestTile=[20, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:312NonePresentation Battle 7143: Execute action[83]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:460NonePresentation Battle 7143: Execute action[84]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:08:461None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:461None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:478None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:478None[Preview] PresentationArmy PresentationArmy #6155 of empire 0 #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:493None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:493None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:493NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=4105.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:08:771NoneCan't find entity 2303 of ongoing task. Fails the task 6682.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:759None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:32:762None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:33:635None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7286 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:10:33:635None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7286 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:33:635None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7286 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:35:327None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:10:35:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6894 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:10:37:334None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6888 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6888 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6888 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5817 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5817 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5817 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #5891 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #3716 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #3716 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #3716 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6155 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6512 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6512 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6512 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6791 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6791 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6791 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6929 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #6929 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #6929 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5186 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5186 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5186 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6917 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6917 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7103 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #7103 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #7103 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5790 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5790 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5790 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2779 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2779 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2779 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5148 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Mortars #5148 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Mortars #5148 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #5846 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5846 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5846 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7286 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7286 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6191 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6224 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6922 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #5242 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #5242 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #5242 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6036 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #6036 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #6036 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6470 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6470 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6470 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #7290 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #7290 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #7290 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6674 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6674 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6674 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6894 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6540 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6540 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6540 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6920 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6920 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6920 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7108 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:00:667None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6888 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6888 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5817 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5817 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #3716 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #3716 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6155 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6512 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6512 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6791 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #6791 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #6929 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #6929 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5186 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5186 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6917 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6917 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #7103 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:675None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #7103 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5790 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5790 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2779 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #2779 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Mortars #5148 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Mortars #5148 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5846 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #5846 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7286 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7286 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #5242 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #5242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #6036 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #6036 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6470 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #6470 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #7290 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #7290 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6674 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #6674 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6540 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #6540 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6920 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6920 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:11:18:676None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:14:37:212NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:15:00:998None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6791 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:16:22:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:16:22:552NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:16:22:552NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:16:24:554NoneCan't find entity 6920 of ongoing task. Fails the task 3.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:16:31:540None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:16:32:329None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #5846 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:20:36:226None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7307 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:20:38:323None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7311 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:20:41:204None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6540 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:20:43:110None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7312 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:235NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:236NoneCreatePresentationBattlePreview attacker #5461, defender #575, ticketnumber #86051.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:262NoneRequestAsyncOperation_Completed for ticket #86051.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:21:30:262NonePreparePresentationBattlePreview attacker #5461, defender #575, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:30:262NoneRequestAsyncOperation_Dismissed for ticket #86051.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:21:30:778NoneDisplayPresentationBattlePreview attacker 5461, defender 575

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:21:30:778None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:778None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7294 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:779None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:30:821None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:862None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:895None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:925None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:30:963None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:31:235NonePreview Loading completed attacker 5461, defender 575

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:21:34:005NoneHidePresentationBattlePreview for ticket #86051 with current ticket #86051.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:34:005NoneHidePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5711 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:34:005NoneReleasePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:005None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:006None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:34:006None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:423NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:423NoneCreatePresentationBattlePreview attacker #5461, defender #575, ticketnumber #86085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:449NoneRequestAsyncOperation_Completed for ticket #86085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:21:37:449NonePreparePresentationBattlePreview attacker #5461, defender #575, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:37:449NoneRequestAsyncOperation_Dismissed for ticket #86085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:21:37:969NoneDisplayPresentationBattlePreview attacker 5461, defender 575

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:21:37:970None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7294 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:37:970None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:012None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:054None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:089None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:115None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:142None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:398NoneHidePresentationBattlePreview for ticket #86085 with current ticket #86085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:38:399NoneHidePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5711 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:38:399NoneReleasePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:38:399None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:184NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:185NoneCreatePresentationBattlePreview attacker #5461, defender #575, ticketnumber #86094.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:211NoneRequestAsyncOperation_Completed for ticket #86094.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:21:40:211NonePreparePresentationBattlePreview attacker #5461, defender #575, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:40:211NoneRequestAsyncOperation_Dismissed for ticket #86094.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:21:40:731NoneDisplayPresentationBattlePreview attacker 5461, defender 575

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:21:40:731None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7294 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:731None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:40:774None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:40:815None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:40:850None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:40:877None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:40:904None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:41:158NonePreview Loading completed attacker 5461, defender 575

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:21:43:657NoneHidePresentationBattlePreview for ticket #86094 with current ticket #86094.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:43:657NoneHidePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5711 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:43:657NoneReleasePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:43:657None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:46:187NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:46:187NoneCreatePresentationBattlePreview attacker #5461, defender #575, ticketnumber #86104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:46:214NoneRequestAsyncOperation_Completed for ticket #86104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:21:46:214NonePreparePresentationBattlePreview attacker #5461, defender #575, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:46:214NoneRequestAsyncOperation_Dismissed for ticket #86104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:21:46:317NoneKeepPresentationBattlePreviewDefenders for ticket #86104 with current ticket #86104.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:46:317NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:21:46:367NoneCan't find entity 7312 of ongoing task. Fails the task 6457.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:46:398NonePresentation Battle 7313: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7312. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=6894. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7294. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=5461, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=7323, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:399NonePresentation Battle 7313: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=7294, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:400NonePresentation Battle 7313: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=7315, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:400NonePresentation Battle 7313: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=567, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:400NonePresentation Battle 7313: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=7312, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:400NonePresentation Battle 7313: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=6894, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:400NonePresentation Battle 7313: Execute action[12]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:46:400NonePresentation Battle 7313: Execute action[12]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:49:297NonePresentation Battle 7313: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:49:299NonePresentation Battle 7313: Execute action[14]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:49:301NonePresentation Battle 7313: Execute action[15]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:49:301NonePresentation Battle 7313: Execute action[16]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:49:302NonePresentation Battle 7313: Execute action[17]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:122NonePresentation Battle 7313: Execute action[18]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:123NonePresentation Battle 7313: Execute action[19]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:123NonePresentation Battle 7313: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5461, ParticipantGroup=Attacker, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:133NonePresentation Battle 7313: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:305NonePresentation Battle 7313: Execute action[21]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7323, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:305NonePresentation Battle 7313: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:305NonePresentation Battle 7313: Execute action[22]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7294, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:305NonePresentation Battle 7313: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:306NonePresentation Battle 7313: Execute action[23]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7315, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:321None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7330 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:321NonePresentation Battle 7313: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:370None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7329 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:397None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7328 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:425None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7327 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:452None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7326 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:480None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7325 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:507None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7324 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[24]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=567, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[25]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7312, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[26]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6894, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[27]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:522NonePresentation Battle 7313: Execute action[28]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:51:817NonePresentation Battle 7313: Execute action[29]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:114NonePresentation Battle 7313: Execute action[30]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:114NonePresentation Battle 7313: Execute action[31]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:239NonePresentation Battle 7313: Execute action[32]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7294 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:21:52:240None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:52:240NonePresentation Battle 7313: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:241NonePresentation Battle 7313: Execute action[33]: UnitTeleport. EmpireIndex=1. UnitGuid=7327, DestTile=[27, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:241NonePresentation Battle 7313: Execute action[34]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:21:52:241NonePresentation Battle 7313: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:01:037NonePresentation Battle 7313: Execute action[35]: UnitTeleport. EmpireIndex=0. UnitGuid=7337, DestTile=[24, 38]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:04:359NonePresentation Battle 7313: Execute action[36]: UnitTeleport. EmpireIndex=0. UnitGuid=7332, DestTile=[26, 37]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:10:053NonePresentation Battle 7313: Execute action[37]: UnitTeleport. EmpireIndex=0. UnitGuid=7336, DestTile=[24, 37]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:11:776NonePresentation Battle 7313: Execute action[38]: UnitTeleport. EmpireIndex=0. UnitGuid=7331, DestTile=[26, 36]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:13:376NonePresentation Battle 7313: Execute action[39]: UnitTeleport. EmpireIndex=0. UnitGuid=7335, DestTile=[25, 37]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:566NonePresentation Battle 7313: Execute action[40]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:567NonePresentation Battle 7313: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:567NonePresentation Battle 7313: Execute action[41]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:567NonePresentation Battle 7313: Execute action[41]: UnitTeleport. EmpireIndex=1. UnitGuid=7327, DestTile=[27, 34]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:693NonePresentation Battle 7313: Execute action[42]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[43]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7297, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[44]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7297. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[45]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[46]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[47]: BattleGrown. MaximumRoundCount=15 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:694NonePresentation Battle 7313: Execute action[48]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:695NonePresentation Battle 7313: Execute action[49]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:695NonePresentation Battle 7313: Execute action[50]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:695NoneReleasePresentationBattlePreview attacker #5461, defender #575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:695None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:695None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:695None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7312 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:695None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:14:695NonePresentation Battle 7313: Execute action[50]: UnitJoined. EmpireIndex=0. UnitGuid=7465, DestTile=[22, 33]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:14:695NonePresentation Battle 7313: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:22:605NonePresentation Battle 7313: Execute action[51]: UnitAttack. EmpireIndex=0. Attacker=7332 (health=1.00), Defender=7324 (health=0.29). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:22:605NonePresentation Battle 7313: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:23:233None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:259None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:310None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:310None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:310None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:410None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:436None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:462None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:23:462None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:25:392NonePresentation Battle 7313: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:25:392NonePresentation Battle 7313: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:33:112NonePresentation Battle 7313: Execute action[54]: UnitAttack. EmpireIndex=0. Attacker=7331 (health=1.00), Defender=7329 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:33:112NonePresentation Battle 7313: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:33:758None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:808None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:861None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:861None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:885None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:936None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:936None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:986None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:33:986None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:22:35:932NonePresentation Battle 7313: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:35:932NonePresentation Battle 7313: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UnitMove. EmpireIndex=0. UnitGuid=7334, DestTile=[24, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[24, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[23, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[24, 38]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[24, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:41:054NonePresentation Battle 7313: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:45:851NonePresentation Battle 7313: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:48:980NonePresentation Battle 7313: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=7337, DestTile=[24, 40]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:48:981NonePresentation Battle 7313: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[24, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:48:981NonePresentation Battle 7313: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:48:981NonePresentation Battle 7313: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[24, 40]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:48:981NonePresentation Battle 7313: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:53:276NonePresentation Battle 7313: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:826NonePresentation Battle 7313: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=7336, DestTile=[25, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:827NonePresentation Battle 7313: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[25, 38]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:827NonePresentation Battle 7313: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:827NonePresentation Battle 7313: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[24, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:827NonePresentation Battle 7313: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:827NonePresentation Battle 7313: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[25, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:22:56:827NonePresentation Battle 7313: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:00:725NonePresentation Battle 7313: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:848NonePresentation Battle 7313: Execute action[63]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:849NonePresentation Battle 7313: Execute action[64]: UpdateBattleUnits. EmpireIndex=0, unitCount=7 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:849NonePresentation Battle 7313: Execute action[65]: UnitRemoved. EmpireIndex=0. UnitGuid=7465, DestTile=[22, 33]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:849NonePresentation Battle 7313: Execute action[66]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:957NonePresentation Battle 7313: Execute action[67]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:957NonePresentation Battle 7313: Execute action[68]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:957NonePresentation Battle 7313: Execute action[69]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:957NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:10:957NonePresentation Battle 7313: Execute action[69]: UnitJoined. EmpireIndex=1. UnitGuid=7462, DestTile=[26, 38]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:957NonePresentation Battle 7313: Execute action[69]: UnitJoined. EmpireIndex=1. UnitGuid=7570, DestTile=[26, 47]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:10:958None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7570 visual status as Hidden (previous visual status: ReinforcementStandby)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:23:10:958NonePresentation Battle 7313: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:11:170NonePresentation Battle 7313: Execute action[70]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7324, DestTile=[27, 36]/[27, 36] (health=0.00), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:11:170NonePresentation Battle 7313: Execute action[70]: UnitMove. EmpireIndex=1. UnitGuid=7324, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:11:170NonePresentation Battle 7313: Execute action[70]: UnitGoto. EmpireIndex=1. UnitGuid=7324, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:11:170NonePresentation Battle 7313: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:11:170NonePresentation Battle 7313: Execute action[70]: UnitAttack. EmpireIndex=1. Attacker=7324 (health=0.00), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:11:170NonePresentation Battle 7313: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[71]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=7462. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[71]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[72]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[73]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7462, DestTile=[27, 37]/[27, 37] (health=0.42), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[73]: UnitMove. EmpireIndex=1. UnitGuid=7462, DestTile=[27, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[73]: UnitGoto. EmpireIndex=1. UnitGuid=7462, DestTile=[27, 38]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[73]: UnitGoto. EmpireIndex=1. UnitGuid=7462, DestTile=[27, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:159NonePresentation Battle 7313: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:160NonePresentation Battle 7313: Execute action[73]: UnitAttack. EmpireIndex=1. Attacker=7462 (health=0.42), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:160NonePresentation Battle 7313: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:160NonePresentation Battle 7313: Execute action[73]: UnitJoined. EmpireIndex=1. UnitGuid=7463, DestTile=[26, 38]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:13:809None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:13:809None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:13:863None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:16:088NonePresentation Battle 7313: Execute action[74]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=7463. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:088NonePresentation Battle 7313: Execute action[74]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7463, DestTile=[27, 36]/[27, 36] (health=0.00), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UnitMove. EmpireIndex=1. UnitGuid=7463, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=7463, DestTile=[27, 38]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=7463, DestTile=[27, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=7463, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UnitAttack. EmpireIndex=1. Attacker=7463 (health=0.00), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:16:089NonePresentation Battle 7313: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:18:844None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:18:845None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:18:871None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:19:087None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:19:087None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:19:998NonePresentation Battle 7313: Execute action[76]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7326, DestTile=[27, 36]/[27, 36] (health=0.00), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:19:998NonePresentation Battle 7313: Execute action[76]: UnitMove. EmpireIndex=1. UnitGuid=7326, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:19:998NonePresentation Battle 7313: Execute action[76]: UnitGoto. EmpireIndex=1. UnitGuid=7326, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:19:998NonePresentation Battle 7313: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:19:998NonePresentation Battle 7313: Execute action[76]: UnitAttack. EmpireIndex=1. Attacker=7326 (health=0.00), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:19:998NonePresentation Battle 7313: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:21:969NonePresentation Battle 7313: Execute action[77]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7325, DestTile=[27, 36]/[27, 36] (health=0.00), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:21:969NonePresentation Battle 7313: Execute action[77]: UnitMove. EmpireIndex=1. UnitGuid=7325, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:21:969NonePresentation Battle 7313: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=7325, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:21:969NonePresentation Battle 7313: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:21:969NonePresentation Battle 7313: Execute action[77]: UnitAttack. EmpireIndex=1. Attacker=7325 (health=0.00), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:21:969NonePresentation Battle 7313: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7330, DestTile=[27, 36]/[27, 36] (health=0.00), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UnitMove. EmpireIndex=1. UnitGuid=7330, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UnitGoto. EmpireIndex=1. UnitGuid=7330, DestTile=[27, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UnitGoto. EmpireIndex=1. UnitGuid=7330, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UnitAttack. EmpireIndex=1. Attacker=7330 (health=0.00), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:23:953NonePresentation Battle 7313: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:895NonePresentation Battle 7313: Execute action[79]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7328, DestTile=[27, 36]/[27, 36] (health=0.00), Defender =7332 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:895NonePresentation Battle 7313: Execute action[79]: UnitMove. EmpireIndex=1. UnitGuid=7328, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:895NonePresentation Battle 7313: Execute action[79]: UnitGoto. EmpireIndex=1. UnitGuid=7328, DestTile=[27, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:895NonePresentation Battle 7313: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:896NonePresentation Battle 7313: Execute action[79]: UnitGoto. EmpireIndex=1. UnitGuid=7328, DestTile=[27, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:896NonePresentation Battle 7313: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:896NonePresentation Battle 7313: Execute action[79]: UnitAttack. EmpireIndex=1. Attacker=7328 (health=0.00), Defender=7332 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:896NonePresentation Battle 7313: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:26:922NoneBackward blend of state unknown (hash = -1314379462) (from 0,05251943% to 0,02583259%) in controller Human_With_Long_Gun) '7332-2056-0'

Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:29:843NonePresentation Battle 7313: Execute action[80]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7327, DestTile=[26, 35]/[26, 35] (health=0.00), Defender =7331 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:29:843NonePresentation Battle 7313: Execute action[80]: UnitMove. EmpireIndex=1. UnitGuid=7327, DestTile=[26, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:29:844NonePresentation Battle 7313: Execute action[80]: UnitGoto. EmpireIndex=1. UnitGuid=7327, DestTile=[26, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:29:844NonePresentation Battle 7313: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:29:844NonePresentation Battle 7313: Execute action[80]: UnitAttack. EmpireIndex=1. Attacker=7327 (health=0.00), Defender=7331 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:29:844NonePresentation Battle 7313: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:29:871None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:29:871None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:29:900None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:29:951None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:29:978None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:30:030None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:30:030None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:30:057None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:30:057None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:31:823NonePresentation Battle 7313: Execute action[81]: UnitRemoved. EmpireIndex=1. UnitGuid=7570, DestTile=[26, 47]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:31:823NonePresentation Battle 7313: Execute action[82]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:32:438None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:465None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:492None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:519None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:546None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:546None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:573None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:573None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:626None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:626None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:626None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:626None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:626None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:626None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:653None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:653None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:679None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:32:679None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:151None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:235None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:261None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:507None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:641None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:695None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:695None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:695None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:36:722None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:179None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:205None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:340None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:498None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:524None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:576None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:602None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:628None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:40:680None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:44:297NonePresentation Battle 7313: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[89]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[91]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[92]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[94]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:298NonePresentation Battle 7313: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[97]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[99]: UnitHealthSet. UnitGUID=5712. HealthRatio=1.00. (initialActionType: UnitHealthSet)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[100]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[101]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[102]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:299NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:44:299NonePresentation Battle 7313: Execute action[102]: UnitJoined. EmpireIndex=0. UnitGuid=7465, DestTile=[22, 33]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:44:314NonePresentation Battle 7313: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:49:652NonePresentation Battle 7313: Execute action[103]: UnitAttack. EmpireIndex=0. Attacker=7332 (health=1.00), Defender=7462 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:49:652NonePresentation Battle 7313: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:49:652NonePresentation Battle 7313: Execute action[104]: UnitRemoved. EmpireIndex=0. UnitGuid=7465, DestTile=[22, 33]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:49:653NonePresentation Battle 7313: Execute action[105]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:51:410None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:485None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:485None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:510None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:561None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:613None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:637None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:637None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:51:662None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:23:53:485NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:23:53:572NonePresentation Battle 7313: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:572NonePresentation Battle 7313: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:572NonePresentation Battle 7313: Execute action[108]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7331 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:23:53:572NonePresentation Battle 7313: Execute action[108]: UnitMove. EmpireIndex=0. UnitGuid=7332, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:573NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7332, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:573NonePresentation Battle 7313: Execute action[108]: UnitMove. EmpireIndex=0. UnitGuid=7333, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:573NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7333, DestTile=[25, 37]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:573NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7333, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:573NonePresentation Battle 7313: Execute action[108]: UnitMove. EmpireIndex=0. UnitGuid=7334, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[24, 38]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[23, 37]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[24, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[25, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7334, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitMove. EmpireIndex=0. UnitGuid=7335, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7335, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:574NonePresentation Battle 7313: Execute action[108]: UnitMove. EmpireIndex=0. UnitGuid=7336, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[24, 39]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[24, 38]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[23, 37]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[24, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[25, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7336, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitMove. EmpireIndex=0. UnitGuid=7337, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[23, 39]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[22, 39]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[22, 38]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[22, 37]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[22, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[22, 35]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[23, 35]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[24, 35]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[25, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:575NonePresentation Battle 7313: Execute action[108]: UnitGoto. EmpireIndex=0. UnitGuid=7337, DestTile=[26, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:576NonePresentation Battle 7313: Execute action[109]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:730NonePresentation Battle 7313: Execute action[110]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:53:730None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:730None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:744None[Preview] PresentationArmy PresentationArmy #7294 of empire 0 #7294 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:745None[Preview] PresentationArmy PresentationArmy #7294 of empire 0 #7294 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:759None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:759None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:760None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:760None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:761None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:23:53:761None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:761None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #6894 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:762None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7294 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:762None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:53:762NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:17:153NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:17:154NoneCreatePresentationBattlePreview attacker #7108, defender #6191, ticketnumber #86991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:17:157NoneCannot go from [18, 23] to [20, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

20:24:17:178NoneRequestAsyncOperation_Completed for ticket #86991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:24:17:178NonePreparePresentationBattlePreview attacker #7108, defender #6191, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:17:178NoneRequestAsyncOperation_Dismissed for ticket #86991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:24:17:225NoneKeepPresentationBattlePreviewDefenders for ticket #86991 with current ticket #86991.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:17:225NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:20:339NonePresentation Battle 7574: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:339NonePresentation Battle 7574: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:339NonePresentation Battle 7574: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=7108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:339NonePresentation Battle 7574: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=6191, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:339None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:20:339NonePresentation Battle 7574: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:341NonePresentation Battle 7574: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:341NonePresentation Battle 7574: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:20:341NonePresentation Battle 7574: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:22:137NonePresentation Battle 7574: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:22:259NonePresentation Battle 7574: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259NoneReleasePresentationBattlePreview attacker #7108, defender #6191

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259NoneHidePresentationBattlePreview attacker #7108, defender #6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:22:259None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:357NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:357NoneCreatePresentationBattlePreview attacker #7108, defender #6191, ticketnumber #87129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:363NoneCannot go from [20, 20] to [21, 19] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

20:24:31:381NoneRequestAsyncOperation_Completed for ticket #87129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:24:31:381NonePreparePresentationBattlePreview attacker #7108, defender #6191, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:31:381NoneRequestAsyncOperation_Dismissed for ticket #87129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:24:31:899NoneDisplayPresentationBattlePreview attacker 7108, defender 6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:24:31:899None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:899None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:24:31:899None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:899None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:899None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6191 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:24:31:899None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:31:964NonePreview Loading completed attacker 7108, defender 6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:24:32:895NoneHidePresentationBattlePreview for ticket #87129 with current ticket #87129.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:32:895NoneHidePresentationBattlePreview attacker #7108, defender #6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5372 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6011 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:24:32:896NoneReleasePresentationBattlePreview attacker #7108, defender #6191

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:32:896None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:48:723NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:48:723NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:50:722NoneCan't find entity 7297 of ongoing task. Fails the task 6574.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:29:706UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular288

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:706UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:707UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:707UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:707UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:708UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:708UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:708UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:709UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:709UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:709UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:710UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:710UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:25:29:710UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:27:40:766NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

20:29:26:952NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:26:952NoneCreatePresentationBattlePreview attacker #7108, defender #6191, ticketnumber #88803.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:26:976NoneRequestAsyncOperation_Completed for ticket #88803.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:29:26:976NonePreparePresentationBattlePreview attacker #7108, defender #6191, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:29:26:976NoneRequestAsyncOperation_Dismissed for ticket #88803.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:29:27:477NoneDisplayPresentationBattlePreview attacker 7108, defender 6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:29:27:478None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:478None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:29:27:478None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:478None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:478None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6191 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:29:27:478None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:541NonePreview Loading completed attacker 7108, defender 6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:29:27:596NoneKeepPresentationBattlePreviewDefenders for ticket #88803 with current ticket #88803.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:29:27:596NoneLockPresentationBattlePreview attacker #7108, defender #6191, battlePreviewId 88803

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:29:27:596NoneHidePresentationBattlePreview attacker #7108, defender #6191

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:29:27:596None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:596None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:596None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:596None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:596None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5372 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:29:27:596None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6011 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:29:27:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6191 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:29:27:692NonePresentation Battle 7611: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:692NonePresentation Battle 7611: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:692NonePresentation Battle 7611: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=7108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:693NonePresentation Battle 7611: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=6191, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:693None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:27:693NonePresentation Battle 7611: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:695NonePresentation Battle 7611: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:697NonePresentation Battle 7611: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:27:697NonePresentation Battle 7611: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:28:766NonePresentation Battle 7611: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:872NonePresentation Battle 7611: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:872NonePresentation Battle 7611: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:872NonePresentation Battle 7611: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7108, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:873NonePresentation Battle 7611: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:873NonePresentation Battle 7611: Execute action[12]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6191, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:873None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7612 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:29:29:873NonePresentation Battle 7611: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:873NonePresentation Battle 7611: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:29:873NonePresentation Battle 7611: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:367NonePresentation Battle 7611: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:461NonePresentation Battle 7611: Execute action[16]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:461NonePresentation Battle 7611: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:579NonePresentation Battle 7611: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:579None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:30:579None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:30:579None[Preview] PresentationArmy PresentationArmy #6191 of empire 1 #6191 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:30:579None[Preview] PresentationArmy PresentationArmy #6191 of empire 1 #6191 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:30:580NonePresentation Battle 7611: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:580NonePresentation Battle 7611: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:30:580NonePresentation Battle 7611: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:31:664NonePresentation Battle 7611: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=7613, DestTile=[22, 18]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:32:987NonePresentation Battle 7611: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:32:988NonePresentation Battle 7611: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:32:988NonePresentation Battle 7611: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:32:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6011 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:29:33:082NonePresentation Battle 7611: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:33:082NonePresentation Battle 7611: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:33:082NoneReleasePresentationBattlePreview attacker #7108, defender #6191

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:33:082None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:33:082None[Preview] PresentationArmy PresentationArmy #6191 of empire 1 #6191 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:33:082NonePresentation Battle 7611: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:35:087NonePresentation Battle 7611: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=7613, DestTile=[22, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:35:087NonePresentation Battle 7611: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=7613, DestTile=[22, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:35:087NonePresentation Battle 7611: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:37:405NonePresentation Battle 7611: Execute action[26]: UnitAttack. EmpireIndex=0. Attacker=7613 (health=1.00), Defender=7612 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:37:405NonePresentation Battle 7611: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:37:405NonePresentation Battle 7611: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:286NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:294NoneCan't find entity 6191 of ongoing task. Fails the task 6685.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:310NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:335NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:383NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:718NonePresentation Battle 7611: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:814NonePresentation Battle 7611: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:814NonePresentation Battle 7611: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:814NonePresentation Battle 7611: Execute action[31]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:814NonePresentation Battle 7611: Execute action[31]: UnitMove. EmpireIndex=0. UnitGuid=7613, DestTile=[22, 18]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:815NonePresentation Battle 7611: Execute action[31]: UnitGoto. EmpireIndex=0. UnitGuid=7613, DestTile=[22, 18]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:815NonePresentation Battle 7611: Execute action[32]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:922NonePresentation Battle 7611: Execute action[33]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:29:38:922None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:922None[Preview] PresentationArmy PresentationArmy #7108 of empire 0 #7108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:925None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:38:925NoneCould not find PresentationBattlePreview with armyEntityGUID=7108, targetEntityGUID=6191.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:30:31:048None[Empire 1] The task 7514:Build Création d'un avant-poste on [79, 5] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:30:56:497NoneInvalid localized string parameter 0/1 for variable '{0_City}' : variable not found in the event

Amplitude.Mercury.Simulation.NarrativeEventManager:TryLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:30:56:517UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular289

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:31:03:594NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:31:03:594NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:31:03:594NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:31:13:353UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ComputeHeight()
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:ResetAnimations(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:31:13:353UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ComputeHeight()
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:ResetAnimations(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:31:48:197NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:31:48:197NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:31:48:197NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:32:13:070NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:32:13:071NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:32:13:071NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:32:26:418UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion05

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:33:38:469NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:38:469NoneCreatePresentationBattlePreview attacker #5461, defender #2301, ticketnumber #90238.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:38:501NoneRequestAsyncOperation_Completed for ticket #90238.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:38:501NonePreparePresentationBattlePreview attacker #5461, defender #2301, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:38:501NoneRequestAsyncOperation_Dismissed for ticket #90238.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:39:009NoneDisplayPresentationBattlePreview attacker 5461, defender 2301

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:33:39:009None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:39:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:39:009None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:39:009None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:39:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:39:009None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:39:059None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:39:106None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:39:143None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:39:466NonePreview Loading completed attacker 5461, defender 2301

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:33:40:417NoneHidePresentationBattlePreview for ticket #90238 with current ticket #90238.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:40:417NoneHidePresentationBattlePreview attacker #5461, defender #2301

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:417None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:40:418NoneReleasePresentationBattlePreview attacker #5461, defender #2301

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:40:418None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:012NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:013NoneCreatePresentationBattlePreview attacker #5461, defender #2275, ticketnumber #90260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:045NoneRequestAsyncOperation_Completed for ticket #90260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:44:045NonePreparePresentationBattlePreview attacker #5461, defender #2275, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:44:045NoneRequestAsyncOperation_Dismissed for ticket #90260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:44:549NoneDisplayPresentationBattlePreview attacker 5461, defender 2275

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:33:44:549None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7307 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:549None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:598None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:704NoneHidePresentationBattlePreview for ticket #90260 with current ticket #90260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:44:704NoneHidePresentationBattlePreview attacker #5461, defender #2275

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:44:704None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:705NoneReleasePresentationBattlePreview attacker #5461, defender #2275

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:705None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:720NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:720NoneCreatePresentationBattlePreview attacker #5461, defender #2275, ticketnumber #90270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:752NoneRequestAsyncOperation_Completed for ticket #90270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:46:752NonePreparePresentationBattlePreview attacker #5461, defender #2275, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:46:752NoneRequestAsyncOperation_Dismissed for ticket #90270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:47:261NoneDisplayPresentationBattlePreview attacker 5461, defender 2275

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:33:47:262None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7307 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:47:262None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:309None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:47:426None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:47:443NoneKeepPresentationBattlePreviewDefenders for ticket #90270 with current ticket #90270.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:47:443NoneLockPresentationBattlePreview attacker #5461, defender #2275, battlePreviewId 90270

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:47:443NoneHidePresentationBattlePreview attacker #5461, defender #2275

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #7307 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:47:443None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:50:572NonePresentation Battle 7656: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:572NonePresentation Battle 7656: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7307. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:572NonePresentation Battle 7656: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7610. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:572NonePresentation Battle 7656: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=5461, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=7666, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=7610, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=7658, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=2272, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=7307, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:573NonePresentation Battle 7656: Execute action[10]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:50:574NonePresentation Battle 7656: Execute action[10]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:55:296NonePresentation Battle 7656: Execute action[11]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:55:298NonePresentation Battle 7656: Execute action[12]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:55:300NonePresentation Battle 7656: Execute action[13]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=33 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:55:300NonePresentation Battle 7656: Execute action[14]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:55:406NonePresentation Battle 7656: Execute action[15]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:297NonePresentation Battle 7656: Execute action[16]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:297NonePresentation Battle 7656: Execute action[17]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:297NonePresentation Battle 7656: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5461, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:309NonePresentation Battle 7656: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:444NonePresentation Battle 7656: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7666, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:445NonePresentation Battle 7656: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:445NonePresentation Battle 7656: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7610, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:445NonePresentation Battle 7656: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:445NonePresentation Battle 7656: Execute action[21]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7658, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:462None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7673 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:462NonePresentation Battle 7656: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:500None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7672 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:529None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7671 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:559None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7670 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:587None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7669 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:618None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7668 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:646None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7667 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:662NonePresentation Battle 7656: Execute action[22]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=2272, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:662NonePresentation Battle 7656: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:662NonePresentation Battle 7656: Execute action[23]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7307, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:662None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:662None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7834 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:33:57:663NonePresentation Battle 7656: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:663NonePresentation Battle 7656: Execute action[24]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:663NonePresentation Battle 7656: Execute action[25]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:57:988NonePresentation Battle 7656: Execute action[26]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:196NonePresentation Battle 7656: Execute action[27]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:196NonePresentation Battle 7656: Execute action[28]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:288NonePresentation Battle 7656: Execute action[29]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] PresentationArmy PresentationArmy #7307 of empire 1 #7307 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] PresentationArmy PresentationArmy #7307 of empire 1 #7307 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:58:288None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:58:289NonePresentation Battle 7656: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:289NonePresentation Battle 7656: Execute action[30]: UnitTeleport. EmpireIndex=1. UnitGuid=7671, DestTile=[29, 30]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:405NonePresentation Battle 7656: Execute action[31]: UnitTeleport. EmpireIndex=1. UnitGuid=7673, DestTile=[31, 30]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:405NonePresentation Battle 7656: Execute action[32]: UnitTeleport. EmpireIndex=1. UnitGuid=7672, DestTile=[32, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:405NonePresentation Battle 7656: Execute action[33]: UnitTeleport. EmpireIndex=1. UnitGuid=7669, DestTile=[31, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:489NonePresentation Battle 7656: Execute action[34]: UnitTeleport. EmpireIndex=1. UnitGuid=7667, DestTile=[30, 28]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:489NonePresentation Battle 7656: Execute action[35]: UnitTeleport. EmpireIndex=1. UnitGuid=7668, DestTile=[31, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:489NonePresentation Battle 7656: Execute action[36]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:58:489NonePresentation Battle 7656: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:59:422None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #6894 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:25:668NonePresentation Battle 7656: Execute action[37]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:668NonePresentation Battle 7656: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:668NonePresentation Battle 7656: Execute action[38]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:668None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:25:668None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:25:668None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:25:668None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:25:668NonePresentation Battle 7656: Execute action[38]: UnitTeleport. EmpireIndex=1. UnitGuid=7667, DestTile=[30, 28]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:668NonePresentation Battle 7656: Execute action[38]: UnitTeleport. EmpireIndex=1. UnitGuid=7668, DestTile=[31, 29]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:669NonePresentation Battle 7656: Execute action[38]: UnitTeleport. EmpireIndex=1. UnitGuid=7669, DestTile=[31, 31]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:669NonePresentation Battle 7656: Execute action[38]: UnitTeleport. EmpireIndex=1. UnitGuid=7671, DestTile=[29, 30]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:669NonePresentation Battle 7656: Execute action[38]: UnitTeleport. EmpireIndex=1. UnitGuid=7672, DestTile=[32, 31]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:669NonePresentation Battle 7656: Execute action[38]: UnitTeleport. EmpireIndex=1. UnitGuid=7673, DestTile=[31, 30]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:774NonePresentation Battle 7656: Execute action[39]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:774NonePresentation Battle 7656: Execute action[40]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:774NonePresentation Battle 7656: Execute action[41]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=33 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:774NonePresentation Battle 7656: Execute action[42]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:774None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:774None[Preview] PresentationArmy PresentationArmy #7307 of empire 1 #7307 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:774None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:774NonePresentation Battle 7656: Execute action[43]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:775NonePresentation Battle 7656: Execute action[44]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:776NonePresentation Battle 7656: Execute action[45]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:776NoneReleasePresentationBattlePreview attacker #5461, defender #2275

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:776None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:776None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:776None[Preview] PresentationArmy PresentationArmy #7307 of empire 1 #7307 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:25:777NonePresentation Battle 7656: Execute action[45]: UnitJoined. EmpireIndex=0. UnitGuid=7835, DestTile=[27, 37]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:25:777NonePresentation Battle 7656: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:48:115NonePresentation Battle 7656: Execute action[46]: UnitAttack. EmpireIndex=0. Attacker=7674 (health=1.00), Defender=7671 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:48:116NonePresentation Battle 7656: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:49:513None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:514None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:542None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:570None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:598None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:598None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:630None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:630None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:49:659None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:51:614NonePresentation Battle 7656: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:51:614NonePresentation Battle 7656: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:53:227NonePresentation Battle 7656: Execute action[49]: UnitAttack. EmpireIndex=0. Attacker=7676 (health=1.00), Defender=7834 (health=0.59). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:53:227NonePresentation Battle 7656: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:53:883None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:53:943None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:53:944None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:53:972None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:53:972None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:54:062None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:54:062None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:54:089None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:54:089None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:55:858None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:55:858None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:55:858None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:56:036NonePresentation Battle 7656: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:56:036NonePresentation Battle 7656: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:56:942NonePresentation Battle 7656: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=7677 (health=1.00), Defender=7673 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:56:942NonePresentation Battle 7656: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:58:310None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:425None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:425None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:483None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:483None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:540None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:597None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:597None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:34:58:625None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:00:544NonePresentation Battle 7656: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:00:544NonePresentation Battle 7656: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:00:927NonePresentation Battle 7656: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=7675 (health=1.00), Defender=7669 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:00:928NonePresentation Battle 7656: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:01:552None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:610None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:610None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:666None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:728None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:756None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:814None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:814None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:01:842None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:03:754NonePresentation Battle 7656: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:03:754NonePresentation Battle 7656: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:258NonePresentation Battle 7656: Execute action[58]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:258NonePresentation Battle 7656: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=7678, DestTile=[32, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:258NonePresentation Battle 7656: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[30, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:258NonePresentation Battle 7656: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:258NonePresentation Battle 7656: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[30, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:259NonePresentation Battle 7656: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:259NonePresentation Battle 7656: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[31, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:259NonePresentation Battle 7656: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:259NonePresentation Battle 7656: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[32, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:259NonePresentation Battle 7656: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:259NonePresentation Battle 7656: Execute action[59]: UnitJoined. EmpireIndex=0. UnitGuid=7679, DestTile=[30, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:269NonePresentation Battle 7656: Execute action[60]: UnitRemoved. EmpireIndex=0. UnitGuid=7679, DestTile=[30, 29]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:269NonePresentation Battle 7656: Execute action[61]: UnitRemoved. EmpireIndex=0. UnitGuid=7835, DestTile=[27, 37]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:07:269NonePresentation Battle 7656: Execute action[62]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:276NonePresentation Battle 7656: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:276NonePresentation Battle 7656: Execute action[64]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:276NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=2275.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:13:276NonePresentation Battle 7656: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:587NonePresentation Battle 7656: Execute action[65]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7834, DestTile=[29, 30]/[29, 30] (health=0.00), Defender =7676 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:587NonePresentation Battle 7656: Execute action[65]: UnitMove. EmpireIndex=1. UnitGuid=7834, DestTile=[29, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:587NonePresentation Battle 7656: Execute action[65]: UnitGoto. EmpireIndex=1. UnitGuid=7834, DestTile=[29, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:587NonePresentation Battle 7656: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:587NonePresentation Battle 7656: Execute action[65]: UnitAttack. EmpireIndex=1. Attacker=7834 (health=0.00), Defender=7676 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:588NonePresentation Battle 7656: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:13:621NoneCan't find entity 7307 of ongoing task. Fails the task 7413.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:15:565NonePresentation Battle 7656: Execute action[66]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7668, DestTile=[31, 30]/[31, 30] (health=0.00), Defender =7677 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:15:565NonePresentation Battle 7656: Execute action[66]: UnitMove. EmpireIndex=1. UnitGuid=7668, DestTile=[31, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:15:565NonePresentation Battle 7656: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=7668, DestTile=[31, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:15:565NonePresentation Battle 7656: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:15:565NonePresentation Battle 7656: Execute action[66]: UnitAttack. EmpireIndex=1. Attacker=7668 (health=0.00), Defender=7677 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:15:565NonePresentation Battle 7656: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:16:227None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:16:283None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:16:343None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:16:343None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:16:371None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:16:456None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7667, DestTile=[31, 30]/[31, 30] (health=0.00), Defender =7677 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitMove. EmpireIndex=1. UnitGuid=7667, DestTile=[31, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=7667, DestTile=[31, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=7667, DestTile=[32, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=7667, DestTile=[31, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=7667, DestTile=[31, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:545NonePresentation Battle 7656: Execute action[67]: UnitAttack. EmpireIndex=1. Attacker=7667 (health=0.00), Defender=7677 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:17:546NonePresentation Battle 7656: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:18:235None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:235None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:292None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:376None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:404None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:405None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:405None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:433None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:18:433None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:22:405NonePresentation Battle 7656: Execute action[68]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7672, DestTile=[31, 31]/[31, 31] (health=0.00), Defender =7678 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:22:405NonePresentation Battle 7656: Execute action[68]: UnitMove. EmpireIndex=1. UnitGuid=7672, DestTile=[31, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:22:405NonePresentation Battle 7656: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=7672, DestTile=[31, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:22:405NonePresentation Battle 7656: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:22:405NonePresentation Battle 7656: Execute action[68]: UnitAttack. EmpireIndex=1. Attacker=7672 (health=0.00), Defender=7678 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:22:405NonePresentation Battle 7656: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:24:391NonePresentation Battle 7656: Execute action[69]: UnitMoveAndAttack. EmpireIndex=1. Attacker=7670, DestTile=[29, 30]/[29, 30] (health=0.00), Defender =7676 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:24:391NonePresentation Battle 7656: Execute action[69]: UnitMove. EmpireIndex=1. UnitGuid=7670, DestTile=[29, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:24:391NonePresentation Battle 7656: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=7670, DestTile=[29, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:24:391NonePresentation Battle 7656: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:24:391NonePresentation Battle 7656: Execute action[69]: UnitAttack. EmpireIndex=1. Attacker=7670 (health=0.00), Defender=7676 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:24:391NonePresentation Battle 7656: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:25:081None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:112None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:141None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:141None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:170None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:231None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:231None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:287None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:287None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:25:627None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era4_PolishKingdom_WingedHussars_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:26:367NonePresentation Battle 7656: Execute action[70]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:26:538None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era4_PolishKingdom_WingedHussars_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:27:003None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:031None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:089None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:178None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:178None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:205None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:236None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:265None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:27:265None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:35:28:097None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era4_PolishKingdom_WingedHussars_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:384NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:35:30:651NonePresentation Battle 7656: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[81]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:652NonePresentation Battle 7656: Execute action[81]: UnitMove. EmpireIndex=0. UnitGuid=7674, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:653NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7674, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:653NonePresentation Battle 7656: Execute action[81]: UnitMove. EmpireIndex=0. UnitGuid=7675, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:653NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7675, DestTile=[30, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:653NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7675, DestTile=[30, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:653NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7675, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:653NonePresentation Battle 7656: Execute action[81]: UnitMove. EmpireIndex=0. UnitGuid=7676, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7676, DestTile=[30, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7676, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitMove. EmpireIndex=0. UnitGuid=7677, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7677, DestTile=[30, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7677, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitMove. EmpireIndex=0. UnitGuid=7678, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[31, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[30, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[30, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:654NonePresentation Battle 7656: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=7678, DestTile=[30, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:655NonePresentation Battle 7656: Execute action[82]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:675NoneCan't find entity 2272 of ongoing task. Fails the task 6774.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:756NonePresentation Battle 7656: Execute action[83]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:30:756None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:756None[Preview] PresentationArmy PresentationArmy #5461 of empire 0 #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:773None[Preview] PresentationArmy PresentationArmy #7610 of empire 0 #7610 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:773None[Preview] PresentationArmy PresentationArmy #7610 of empire 0 #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:787None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:788None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:30:788NoneCould not find PresentationBattlePreview with armyEntityGUID=5461, targetEntityGUID=2275.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:47:418NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:47:419NoneCreatePresentationBattlePreview attacker #7573, defender #5843, ticketnumber #91291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:47:449NoneRequestAsyncOperation_Completed for ticket #91291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:36:47:449NonePreparePresentationBattlePreview attacker #7573, defender #5843, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:36:47:449NoneRequestAsyncOperation_Dismissed for ticket #91291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:36:47:566NoneKeepPresentationBattlePreviewDefenders for ticket #91291 with current ticket #91291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:36:47:566NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:36:47:627NonePresentation Battle 7837: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:627NonePresentation Battle 7837: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:627NonePresentation Battle 7837: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=7573, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:628NonePresentation Battle 7837: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=7845, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:628NonePresentation Battle 7837: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=7839, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:628NonePresentation Battle 7837: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=448, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:628NonePresentation Battle 7837: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:628NonePresentation Battle 7837: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:747NonePresentation Battle 7837: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:749NonePresentation Battle 7837: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:749NonePresentation Battle 7837: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:47:749NonePresentation Battle 7837: Execute action[10]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:48:035NonePresentation Battle 7837: Execute action[11]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:51:153NonePresentation Battle 7837: Execute action[12]: StartReinforcement. EmpireIndex=2. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:51:154NonePresentation Battle 7837: Execute action[13]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=5891. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:329NonePresentation Battle 7837: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:330NonePresentation Battle 7837: Execute action[15]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:330NonePresentation Battle 7837: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7573, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:330NonePresentation Battle 7837: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:330NonePresentation Battle 7837: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7845, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:330NonePresentation Battle 7837: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:330NonePresentation Battle 7837: Execute action[18]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7839, ParticipantGroup=Defender, unitCount=5 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:345None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #7850 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:36:52:345NonePresentation Battle 7837: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:384None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #7849 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:36:52:413None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #7848 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:36:52:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #7847 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:36:52:477None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #7846 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:36:52:490NonePresentation Battle 7837: Execute action[19]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=448, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:491NonePresentation Battle 7837: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:491NonePresentation Battle 7837: Execute action[20]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5891, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:491NonePresentation Battle 7837: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:491NonePresentation Battle 7837: Execute action[21]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:491NonePresentation Battle 7837: Execute action[22]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:52:831NonePresentation Battle 7837: Execute action[23]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:032NonePresentation Battle 7837: Execute action[24]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:032NonePresentation Battle 7837: Execute action[25]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:146NonePresentation Battle 7837: Execute action[26]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:147None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:53:147None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:53:147None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:53:147None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:53:147NonePresentation Battle 7837: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:147NonePresentation Battle 7837: Execute action[27]: UnitTeleport. EmpireIndex=2. UnitGuid=7850, DestTile=[28, 18]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:147NonePresentation Battle 7837: Execute action[28]: UnitTeleport. EmpireIndex=2. UnitGuid=7849, DestTile=[27, 17]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:260NonePresentation Battle 7837: Execute action[29]: UnitTeleport. EmpireIndex=2. UnitGuid=7848, DestTile=[27, 19]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:261NonePresentation Battle 7837: Execute action[30]: UnitTeleport. EmpireIndex=2. UnitGuid=7846, DestTile=[26, 17]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:261NonePresentation Battle 7837: Execute action[31]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:53:261NonePresentation Battle 7837: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[32]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[33]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[33]: UnitTeleport. EmpireIndex=2. UnitGuid=7846, DestTile=[26, 17]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[33]: UnitTeleport. EmpireIndex=2. UnitGuid=7848, DestTile=[27, 19]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[33]: UnitTeleport. EmpireIndex=2. UnitGuid=7849, DestTile=[27, 17]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:554NonePresentation Battle 7837: Execute action[33]: UnitTeleport. EmpireIndex=2. UnitGuid=7850, DestTile=[28, 18]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:668NonePresentation Battle 7837: Execute action[34]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:668NonePresentation Battle 7837: Execute action[35]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:668NonePresentation Battle 7837: Execute action[36]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:668NonePresentation Battle 7837: Execute action[37]: BattleGrown. MaximumRoundCount=6 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:668None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:55:668None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #5891 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:55:668NonePresentation Battle 7837: Execute action[38]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:669NonePresentation Battle 7837: Execute action[39]: UpdateParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:669NonePresentation Battle 7837: Execute action[40]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:669NoneReleasePresentationBattlePreview attacker #7573, defender #5843

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:55:669None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:55:669NonePresentation Battle 7837: Execute action[40]: UnitJoined. EmpireIndex=2. UnitGuid=7923, DestTile=[31, 14]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:55:669None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7923 visual status as Hidden (previous visual status: ReinforcementStandby)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:36:55:669NonePresentation Battle 7837: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:159NonePresentation Battle 7837: Execute action[41]: UnitConfirmDeployment. EmpireIndex=2. UnitGuid=7923. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:159NonePresentation Battle 7837: Execute action[41]: UpdateParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:159NonePresentation Battle 7837: Execute action[42]: UnitMove. EmpireIndex=2. UnitGuid=7923, DestTile=[29, 20]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:159NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[31, 15]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:159NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[31, 16]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[30, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[30, 18]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[30, 19]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[30, 20]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UnitGoto. EmpireIndex=2. UnitGuid=7923, DestTile=[29, 20]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:36:56:160NonePresentation Battle 7837: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:03:902NonePresentation Battle 7837: Execute action[43]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:12:652NonePresentation Battle 7837: Execute action[44]: UpdateBattleUnits. EmpireIndex=2, unitCount=6 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:12:652NonePresentation Battle 7837: Execute action[45]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:12:706NonePresentation Battle 7837: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:12:707NonePresentation Battle 7837: Execute action[47]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:12:707NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:12:707NonePresentation Battle 7837: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:14:802NonePresentation Battle 7837: Execute action[48]: UnitAttack. EmpireIndex=0. Attacker=7851 (health=1.00), Defender=7923 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:14:803NonePresentation Battle 7837: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:14:803NonePresentation Battle 7837: Execute action[49]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:15:071NoneCan't find entity 5891 of ongoing task. Fails the task 6689.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:15:431None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:37:15:648None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:37:15:648None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:37:15:648None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:37:15:973None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:37:22:715NonePresentation Battle 7837: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:715NonePresentation Battle 7837: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:715NonePresentation Battle 7837: Execute action[52]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:715NonePresentation Battle 7837: Execute action[53]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:715NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:22:715NonePresentation Battle 7837: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:716NonePresentation Battle 7837: Execute action[54]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:716NonePresentation Battle 7837: Execute action[55]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:716NonePresentation Battle 7837: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:824NonePresentation Battle 7837: Execute action[57]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:824NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:22:825NonePresentation Battle 7837: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:938NonePresentation Battle 7837: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=7851, DestTile=[29, 20]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:938NonePresentation Battle 7837: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[29, 20]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:938NonePresentation Battle 7837: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:22:938NonePresentation Battle 7837: Execute action[59]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:648NonePresentation Battle 7837: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:648NonePresentation Battle 7837: Execute action[61]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:648NonePresentation Battle 7837: Execute action[62]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:648NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:25:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7850 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:37:25:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7849 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:37:25:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7848 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:37:25:648NonePresentation Battle 7837: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:945NonePresentation Battle 7837: Execute action[63]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:946NonePresentation Battle 7837: Execute action[64]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:25:946NonePresentation Battle 7837: Execute action[65]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:26:026NonePresentation Battle 7837: Execute action[66]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:26:026NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:26:026NonePresentation Battle 7837: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:38:966NonePresentation Battle 7837: Execute action[67]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:38:966NonePresentation Battle 7837: Execute action[68]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:38:966NonePresentation Battle 7837: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:37:39:074NonePresentation Battle 7837: Execute action[70]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:16:963NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:38:16:963NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:38:17:446None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:17:448None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:17:472NonePresentation Battle 7837: Execute action[71]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:17:473NonePresentation Battle 7837: Execute action[72]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:17:473NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:38:17:473NonePresentation Battle 7837: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:19:064NonePresentation Battle 7837: Execute action[73]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:19:064NonePresentation Battle 7837: Execute action[74]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:19:064NonePresentation Battle 7837: Execute action[75]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:19:168NonePresentation Battle 7837: Execute action[76]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:19:168NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:38:19:168NonePresentation Battle 7837: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:38:19:252None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:20:946None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7311 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:38:22:864None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:23:555None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:27:474None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:31:797None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:38:39:311None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:39:08:173None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:39:11:075None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:39:21:047NonePresentation Battle 7837: Execute action[77]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:047NonePresentation Battle 7837: Execute action[78]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:047NonePresentation Battle 7837: Execute action[79]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:126NonePresentation Battle 7837: Execute action[80]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:126NonePresentation Battle 7837: Execute action[81]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:126NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:21:126NonePresentation Battle 7837: Execute action[81]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:338NonePresentation Battle 7837: Execute action[82]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:338NonePresentation Battle 7837: Execute action[83]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:338NonePresentation Battle 7837: Execute action[84]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:442NonePresentation Battle 7837: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:21:442NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:21:442NonePresentation Battle 7837: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:23:936NonePresentation Battle 7837: Execute action[86]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:23:936NonePresentation Battle 7837: Execute action[87]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:23:936NonePresentation Battle 7837: Execute action[88]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:041NonePresentation Battle 7837: Execute action[89]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:041NonePresentation Battle 7837: Execute action[90]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:041NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:24:041NonePresentation Battle 7837: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:333NonePresentation Battle 7837: Execute action[91]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:333NonePresentation Battle 7837: Execute action[92]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:333NonePresentation Battle 7837: Execute action[93]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:437NonePresentation Battle 7837: Execute action[94]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:24:437NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:24:438NonePresentation Battle 7837: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:064NonePresentation Battle 7837: Execute action[95]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:064NonePresentation Battle 7837: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=7851, DestTile=[27, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:064NonePresentation Battle 7837: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[28, 21]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:065NonePresentation Battle 7837: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:065NonePresentation Battle 7837: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[28, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:065NonePresentation Battle 7837: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:065NonePresentation Battle 7837: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[27, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:065NonePresentation Battle 7837: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:30:065NonePresentation Battle 7837: Execute action[97]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:566NonePresentation Battle 7837: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:566NonePresentation Battle 7837: Execute action[99]: NewRound. Round=6. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:566NonePresentation Battle 7837: Execute action[100]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:566NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:31:566NonePresentation Battle 7837: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:566NonePresentation Battle 7837: Execute action[101]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:568UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item002|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:39:31:620None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: BattleResult. WinnerGroup=Attacker, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: UnitMove. EmpireIndex=0. UnitGuid=7851, DestTile=[28, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[28, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[28, 21]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[29, 20]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=0. UnitGuid=7851, DestTile=[28, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:650NonePresentation Battle 7837: Execute action[102]: UnitMove. EmpireIndex=2. UnitGuid=7846, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7846, DestTile=[27, 17]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7846, DestTile=[28, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7846, DestTile=[27, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7846, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitMove. EmpireIndex=2. UnitGuid=7847, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7847, DestTile=[27, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7847, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:651NonePresentation Battle 7837: Execute action[102]: UnitMove. EmpireIndex=2. UnitGuid=7848, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:652NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7848, DestTile=[28, 18]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:652NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7848, DestTile=[27, 17]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:652NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7848, DestTile=[28, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:652NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7848, DestTile=[27, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:652NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7848, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:652NonePresentation Battle 7837: Execute action[102]: UnitMove. EmpireIndex=2. UnitGuid=7849, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7849, DestTile=[28, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7849, DestTile=[27, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7849, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitMove. EmpireIndex=2. UnitGuid=7850, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7850, DestTile=[27, 17]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7850, DestTile=[28, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7850, DestTile=[27, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[102]: UnitGoto. EmpireIndex=2. UnitGuid=7850, DestTile=[27, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:653NonePresentation Battle 7837: Execute action[103]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:763NonePresentation Battle 7837: Execute action[104]: UpdateSiegeParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Attacker, unitCount=0 (initialActionType: UpdateSiegeParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:763NonePresentation Battle 7837: Execute action[105]: SiegeContinued (initialActionType: SiegeContinued)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:764None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:31:764None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:31:765NonePresentation Battle 7837: Execute action[105]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=7845, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:765NonePresentation Battle 7837: Execute action[105]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=7573, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:765NonePresentation Battle 7837: Execute action[105]: ParticipantRemoved. EmpireIndex=2, ParticipantGuid=5891, ParticipantGroup=Defender (initialActionType: SiegeContinued)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:766NonePresentation Battle 7837: Execute action[105]: ParticipantCleaned. EmpireIndex=2, ParticipantGuid=448, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:766NonePresentation Battle 7837: Execute action[105]: ParticipantCleaned. EmpireIndex=2, ParticipantGuid=7839, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:766NonePresentation Battle 7837: Execute action[106]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:766NonePresentation Battle 7837: Execute action[107]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:766NonePresentation Battle 7837: Execute action[107]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:31:771NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:39:32:465NonePresentation Battle 7837: Execute action[108]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:32:467NonePresentation Battle 7837: Execute action[109]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:32:467NonePresentation Battle 7837: Execute action[110]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:32:468NonePresentation Battle 7837: Execute action[111]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:32:649NonePresentation Battle 7837: Execute action[112]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:39:761None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:39:39:806NonePresentation Battle 7837: Execute action[113]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:39:873NonePresentation Battle 7837: Execute action[114]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:39:873None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:39:882NoneCould not find PresentationBattlePreview with armyEntityGUID=7573, targetEntityGUID=5843.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:47:671None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:39:50:488None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:47:28:203None[POP] rel index 4, tenet index 28

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:294None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:47:28:315NoneCan't find entity 6894 of ongoing task. Fails the task 7507.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:366None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

20:50:09:493NoneCan't find entity 6224 of ongoing task. Fails the task 3659.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:50:12:394None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:50:14:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6224 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:50:14:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:50:14:907NonePresentation Battle 8043: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:907NonePresentation Battle 8043: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7297. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:907NonePresentation Battle 8043: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:907NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:50:14:907NoneRestorePresentationBattlePreview created ticket #93331.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:50:14:907NonePresentation Battle 8043: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=6224, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:908NonePresentation Battle 8043: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=7297, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:908NonePresentation Battle 8043: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=7103, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:908None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:50:14:908NonePresentation Battle 8043: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:910NonePresentation Battle 8043: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:910NonePresentation Battle 8043: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:910NonePresentation Battle 8043: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:14:937NoneRequestRestoreAsyncOperation_Completed for ticket #93331.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:50:14:937NoneRestorePresentationBattlePreview skipped due to ended battle #8043

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:50:14:937NoneRequestAsyncOperation_Dismissed for ticket #93331.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:50:15:105NonePresentation Battle 8043: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:18:914None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:50:32:040UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:50:32:041UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:50:59:403NonePresentation Battle 8043: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:404NonePresentation Battle 8043: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:404NonePresentation Battle 8043: Execute action[13]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6224, ParticipantGroup=Attacker, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:406None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8051 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:408None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8050 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:408NonePresentation Battle 8043: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:431None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8049 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:433None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8048 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:450None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8047 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:452None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8046 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:471None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8045 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:490NonePresentation Battle 8043: Execute action[14]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7297, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:490None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8094 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:50:59:490NonePresentation Battle 8043: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:490NonePresentation Battle 8043: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7103, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:491NonePresentation Battle 8043: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:491NonePresentation Battle 8043: Execute action[16]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:491NonePresentation Battle 8043: Execute action[17]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:993NonePresentation Battle 8043: Execute action[18]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:993NonePresentation Battle 8043: Execute action[19]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:59:993NonePresentation Battle 8043: Execute action[20]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:00:113NonePresentation Battle 8043: Execute action[21]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:00:113None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:113None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:113None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:113None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114NoneReleasePresentationBattlePreview attacker #6224, defender #7103

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114NoneRestorePresentationBattlePreview created ticket #93516.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:00:114NonePresentation Battle 8043: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:00:114NonePresentation Battle 8043: Execute action[22]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:00:115NonePresentation Battle 8043: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:00:137NoneRequestRestoreAsyncOperation_Completed for ticket #93516.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:51:00:137NoneRestorePresentationBattlePreview skipped due to invalid battle #8043

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:51:00:137NoneRequestAsyncOperation_Dismissed for ticket #93516.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:51:07:633NonePresentation Battle 8043: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=8044, DestTile=[29, 47]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:227NonePresentation Battle 8043: Execute action[24]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:228NonePresentation Battle 8043: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:228NonePresentation Battle 8043: Execute action[25]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:329NonePresentation Battle 8043: Execute action[26]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:330NonePresentation Battle 8043: Execute action[27]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:330NonePresentation Battle 8043: Execute action[28]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:330NonePresentation Battle 8043: Execute action[29]: BattleGrown. MaximumRoundCount=9 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:330None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:10:330None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:10:330None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:10:330NonePresentation Battle 8043: Execute action[30]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:330NonePresentation Battle 8043: Execute action[31]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:330NoneReleasePresentationBattlePreview attacker #6224, defender #7103

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:10:330None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:10:330None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:10:330NonePresentation Battle 8043: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:335UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:51:10:336UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8094, DestTile=[28, 47]/[28, 47] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UnitMove. EmpireIndex=1. UnitGuid=8094, DestTile=[28, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UnitGoto. EmpireIndex=1. UnitGuid=8094, DestTile=[27, 49]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UnitGoto. EmpireIndex=1. UnitGuid=8094, DestTile=[28, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:676NonePresentation Battle 8043: Execute action[32]: UnitGoto. EmpireIndex=1. UnitGuid=8094, DestTile=[28, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:677NonePresentation Battle 8043: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:677NonePresentation Battle 8043: Execute action[32]: UnitAttack. EmpireIndex=1. Attacker=8094 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:10:677NonePresentation Battle 8043: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8051, DestTile=[30, 48]/[30, 48] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitMove. EmpireIndex=1. UnitGuid=8051, DestTile=[30, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitGoto. EmpireIndex=1. UnitGuid=8051, DestTile=[28, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitGoto. EmpireIndex=1. UnitGuid=8051, DestTile=[28, 49]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitGoto. EmpireIndex=1. UnitGuid=8051, DestTile=[29, 49]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitGoto. EmpireIndex=1. UnitGuid=8051, DestTile=[30, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:571NonePresentation Battle 8043: Execute action[33]: UnitAttack. EmpireIndex=1. Attacker=8051 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:572NonePresentation Battle 8043: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8050, DestTile=[30, 46]/[30, 46] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitMove. EmpireIndex=1. UnitGuid=8050, DestTile=[30, 46]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8050, DestTile=[28, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8050, DestTile=[28, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8050, DestTile=[29, 46]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8050, DestTile=[30, 46]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UnitAttack. EmpireIndex=1. Attacker=8050 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:19:422NonePresentation Battle 8043: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8049, DestTile=[29, 46]/[29, 46] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UnitMove. EmpireIndex=1. UnitGuid=8049, DestTile=[29, 46]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UnitGoto. EmpireIndex=1. UnitGuid=8049, DestTile=[28, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UnitGoto. EmpireIndex=1. UnitGuid=8049, DestTile=[28, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UnitGoto. EmpireIndex=1. UnitGuid=8049, DestTile=[29, 46]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:271NonePresentation Battle 8043: Execute action[35]: UnitAttack. EmpireIndex=1. Attacker=8049 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:272NonePresentation Battle 8043: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:166NonePresentation Battle 8043: Execute action[36]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8048, DestTile=[30, 47]/[30, 47] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:166NonePresentation Battle 8043: Execute action[36]: UnitMove. EmpireIndex=1. UnitGuid=8048, DestTile=[30, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:166NonePresentation Battle 8043: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=8048, DestTile=[29, 45]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:166NonePresentation Battle 8043: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:166NonePresentation Battle 8043: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=8048, DestTile=[30, 46]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:167NonePresentation Battle 8043: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:167NonePresentation Battle 8043: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=8048, DestTile=[30, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:167NonePresentation Battle 8043: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:167NonePresentation Battle 8043: Execute action[36]: UnitAttack. EmpireIndex=1. Attacker=8048 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:28:167NonePresentation Battle 8043: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8045, DestTile=[29, 48]/[29, 48] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UnitMove. EmpireIndex=1. UnitGuid=8045, DestTile=[29, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=8045, DestTile=[27, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=8045, DestTile=[28, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=8045, DestTile=[29, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UnitAttack. EmpireIndex=1. Attacker=8045 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:32:054NonePresentation Battle 8043: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:35:964NonePresentation Battle 8043: Execute action[38]: UnitMove. EmpireIndex=1. UnitGuid=8047, DestTile=[26, 47]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:35:964NonePresentation Battle 8043: Execute action[38]: UnitGoto. EmpireIndex=1. UnitGuid=8047, DestTile=[26, 47]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:35:965NonePresentation Battle 8043: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:508NonePresentation Battle 8043: Execute action[39]: UnitMove. EmpireIndex=1. UnitGuid=8046, DestTile=[31, 48]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:508NonePresentation Battle 8043: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[28, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:508NonePresentation Battle 8043: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:508NonePresentation Battle 8043: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[29, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:509NonePresentation Battle 8043: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:509NonePresentation Battle 8043: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[30, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:509NonePresentation Battle 8043: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:509NonePresentation Battle 8043: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[31, 48]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:38:509NonePresentation Battle 8043: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:43:361NonePresentation Battle 8043: Execute action[40]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:526NonePresentation Battle 8043: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:527NonePresentation Battle 8043: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:527NonePresentation Battle 8043: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:527NonePresentation Battle 8043: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:527NonePresentation Battle 8043: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:527NonePresentation Battle 8043: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:662NonePresentation Battle 8043: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:662NonePresentation Battle 8043: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:662NonePresentation Battle 8043: Execute action[55]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:59:662NoneCould not find PresentationBattlePreview with armyEntityGUID=6224, targetEntityGUID=7103.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:59:663NonePresentation Battle 8043: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:09:387NonePresentation Battle 8043: Execute action[56]: UnitAttack. EmpireIndex=0. Attacker=8044 (health=1.00), Defender=8048 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:09:387NonePresentation Battle 8043: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:09:387NonePresentation Battle 8043: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:11:060NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:105NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:105NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:148NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:171NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:216NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:239NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:260NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:11:305NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:13:495None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:52:13:604NonePresentation Battle 8043: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:604NonePresentation Battle 8043: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:604NonePresentation Battle 8043: Execute action[60]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:604NonePresentation Battle 8043: Execute action[61]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:604NoneCould not find PresentationBattlePreview with armyEntityGUID=6224, targetEntityGUID=7103.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:13:604NonePresentation Battle 8043: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8047, DestTile=[30, 47]/[30, 47] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UnitMove. EmpireIndex=1. UnitGuid=8047, DestTile=[30, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UnitGoto. EmpireIndex=1. UnitGuid=8047, DestTile=[27, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UnitGoto. EmpireIndex=1. UnitGuid=8047, DestTile=[28, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UnitGoto. EmpireIndex=1. UnitGuid=8047, DestTile=[29, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:890NonePresentation Battle 8043: Execute action[62]: UnitGoto. EmpireIndex=1. UnitGuid=8047, DestTile=[30, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:891NonePresentation Battle 8043: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:891NonePresentation Battle 8043: Execute action[62]: UnitGoto. EmpireIndex=1. UnitGuid=8047, DestTile=[30, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:891NonePresentation Battle 8043: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:891NonePresentation Battle 8043: Execute action[62]: UnitAttack. EmpireIndex=1. Attacker=8047 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:13:891NonePresentation Battle 8043: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:19:713NonePresentation Battle 8043: Execute action[63]: UnitAttack. EmpireIndex=1. Attacker=8050 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:19:713NonePresentation Battle 8043: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:24:567NonePresentation Battle 8043: Execute action[64]: UnitAttack. EmpireIndex=1. Attacker=8051 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:24:567NonePresentation Battle 8043: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:29:423NonePresentation Battle 8043: Execute action[65]: UnitAttack. EmpireIndex=1. Attacker=8045 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:29:424NonePresentation Battle 8043: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:33:313NonePresentation Battle 8043: Execute action[66]: UnitAttack. EmpireIndex=1. Attacker=8094 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:33:314NonePresentation Battle 8043: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:37:204NonePresentation Battle 8043: Execute action[67]: UnitAttack. EmpireIndex=1. Attacker=8049 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:37:204NonePresentation Battle 8043: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:099NonePresentation Battle 8043: Execute action[68]: UnitMove. EmpireIndex=1. UnitGuid=8046, DestTile=[26, 47]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:099NonePresentation Battle 8043: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[30, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[29, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[28, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[28, 48]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[27, 47]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[26, 47]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:41:100NonePresentation Battle 8043: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:47:874NonePresentation Battle 8043: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:373NonePresentation Battle 8043: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:374NonePresentation Battle 8043: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:374NonePresentation Battle 8043: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:374NonePresentation Battle 8043: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:374NonePresentation Battle 8043: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:504NonePresentation Battle 8043: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:504NonePresentation Battle 8043: Execute action[83]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:54:504NoneCould not find PresentationBattlePreview with armyEntityGUID=6224, targetEntityGUID=7103.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:54:505NonePresentation Battle 8043: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:56:625NonePresentation Battle 8043: Execute action[84]: UnitAttack. EmpireIndex=0. Attacker=8044 (health=1.00), Defender=8047 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:56:625NonePresentation Battle 8043: Execute action[84]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:56:625NonePresentation Battle 8043: Execute action[85]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:56:738NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:806NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:806NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:851NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:872NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:896NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:921NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:56:942NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:57:012NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:59:187None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:52:59:316NonePresentation Battle 8043: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:317NonePresentation Battle 8043: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:317NonePresentation Battle 8043: Execute action[88]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:317NonePresentation Battle 8043: Execute action[89]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:317NoneCould not find PresentationBattlePreview with armyEntityGUID=6224, targetEntityGUID=7103.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:59:317NonePresentation Battle 8043: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:515NonePresentation Battle 8043: Execute action[90]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8046, DestTile=[30, 47]/[30, 47] (health=1.00), Defender =8044 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:515NonePresentation Battle 8043: Execute action[90]: UnitMove. EmpireIndex=1. UnitGuid=8046, DestTile=[30, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:515NonePresentation Battle 8043: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[27, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:515NonePresentation Battle 8043: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[28, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[29, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[30, 48]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=8046, DestTile=[30, 47]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UnitAttack. EmpireIndex=1. Attacker=8046 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:52:59:516NonePresentation Battle 8043: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:05:327NonePresentation Battle 8043: Execute action[91]: UnitAttack. EmpireIndex=1. Attacker=8051 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:05:328NonePresentation Battle 8043: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:10:199NonePresentation Battle 8043: Execute action[92]: UnitAttack. EmpireIndex=1. Attacker=8050 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:10:199NonePresentation Battle 8043: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:15:060NonePresentation Battle 8043: Execute action[93]: UnitAttack. EmpireIndex=1. Attacker=8094 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:15:060NonePresentation Battle 8043: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:18:963NonePresentation Battle 8043: Execute action[94]: UnitAttack. EmpireIndex=1. Attacker=8049 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:18:963NonePresentation Battle 8043: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:22:854NonePresentation Battle 8043: Execute action[95]: UnitAttack. EmpireIndex=1. Attacker=8045 (health=1.00), Defender=8044 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:22:854NonePresentation Battle 8043: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:26:740NonePresentation Battle 8043: Execute action[96]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:319NonePresentation Battle 8043: Execute action[97]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:319NonePresentation Battle 8043: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[100]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[102]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[104]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[105]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:320NonePresentation Battle 8043: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:406NonePresentation Battle 8043: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:406NonePresentation Battle 8043: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:406NonePresentation Battle 8043: Execute action[109]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:28:406NoneCould not find PresentationBattlePreview with armyEntityGUID=6224, targetEntityGUID=7103.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:28:406NonePresentation Battle 8043: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:30:509NonePresentation Battle 8043: Execute action[110]: UnitAttack. EmpireIndex=0. Attacker=8044 (health=1.00), Defender=8046 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:30:509NonePresentation Battle 8043: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:30:510NonePresentation Battle 8043: Execute action[111]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:30:623NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:691NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:692NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:736NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:759NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:783NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:806NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:829NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:30:876NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:080None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[114]: BattleResult. WinnerGroup=Attacker, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #8044 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[114]: UnitMove. EmpireIndex=1. UnitGuid=8045, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8045, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[114]: UnitMove. EmpireIndex=1. UnitGuid=8049, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8049, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:209NonePresentation Battle 8043: Execute action[114]: UnitMove. EmpireIndex=1. UnitGuid=8050, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8050, DestTile=[29, 46]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8050, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitMove. EmpireIndex=1. UnitGuid=8051, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8051, DestTile=[29, 48]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8051, DestTile=[28, 47]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitMove. EmpireIndex=1. UnitGuid=8094, DestTile=[27, 48]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8094, DestTile=[28, 48]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[114]: UnitGoto. EmpireIndex=1. UnitGuid=8094, DestTile=[27, 48]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:210NonePresentation Battle 8043: Execute action[115]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8050 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8049 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8045 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8094 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:328NonePresentation Battle 8043: Execute action[116]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:53:33:329None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:329None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6224 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:331None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:331None[Preview] PresentationArmy PresentationArmy #7297 of empire 1 #7297 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:333None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:53:33:333None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:333None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:335None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:335None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:33:335NoneCould not find PresentationBattlePreview with armyEntityGUID=6224, targetEntityGUID=7103.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:07:624NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:07:624NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:10:227NoneCan't find entity 7297 of ongoing task. Fails the task 8167.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:928None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:59:56:951NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:56:951NoneCreatePresentationBattlePreview attacker #5461, defender #2383, ticketnumber #95833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:56:978NoneRequestAsyncOperation_Completed for ticket #95833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:59:56:978NonePreparePresentationBattlePreview attacker #5461, defender #2383, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:59:56:978NoneRequestAsyncOperation_Dismissed for ticket #95833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:59:57:060NoneHidePresentationBattlePreview for ticket #95833 with current ticket #95833.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:59:57:060NoneReleasePresentationBattlePreview attacker #5461, defender #2383

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:57:060None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:57:060None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:13:383NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:13:383NoneCreatePresentationBattlePreview attacker #5461, defender #4987, ticketnumber #95943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:13:408NoneRequestAsyncOperation_Completed for ticket #95943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:00:13:409NonePreparePresentationBattlePreview attacker #5461, defender #4987, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:00:13:409NoneRequestAsyncOperation_Dismissed for ticket #95943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:00:13:918NoneDisplayPresentationBattlePreview attacker 5461, defender 4987

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:00:13:918None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:13:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:13:919None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:13:919None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:13:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #6922 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:13:919None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:14:004None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:038None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:261NonePreview Loading completed attacker 5461, defender 4987

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:00:14:363NoneKeepPresentationBattlePreviewDefenders for ticket #95943 with current ticket #95943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:00:14:363NoneLockPresentationBattlePreview attacker #5461, defender #4987, battlePreviewId 95943

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:00:14:363NoneHidePresentationBattlePreview attacker #5461, defender #4987

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:363None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:14:472NonePresentation Battle 8102: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:472NonePresentation Battle 8102: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=6922. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:472NonePresentation Battle 8102: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:473NonePresentation Battle 8102: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=5461, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:473NonePresentation Battle 8102: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=8108, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:473NonePresentation Battle 8102: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=6922, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:473NonePresentation Battle 8102: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=8104, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:473NonePresentation Battle 8102: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=448, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:473NonePresentation Battle 8102: Execute action[8]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:14:474NonePresentation Battle 8102: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:00:21:356NonePresentation Battle 8102: Execute action[9]: ContinueSiegeFor. EmpireIndex=0. (initialActionType: ContinueSiegeFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:41:638None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8214 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:01:41:677NonePresentation Battle 8102: Execute action[10]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:45:854UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:01:45:854UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:01:48:181NonePresentation Battle 8102: Execute action[11]: StartReinforcement. EmpireIndex=2. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:48:182NonePresentation Battle 8102: Execute action[12]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=8040. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:49:655None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:36:686NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:36:686NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:37:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8225 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:37:213NonePresentation Battle 8102: Execute action[13]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:41:361NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:03:11:880None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8234 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:03:11:882None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:03:11:883None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:03:11:904NonePresentation Battle 8102: Execute action[14]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:03:12:953None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:03:13:999None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:14:203None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:14:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:14:605None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:14:795None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:14:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:15:205None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:15:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:15:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:15:803None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:15:995None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:16:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:16:417None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:16:605None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:16:801None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:16:964NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:03:17:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:17:063None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:03:17:220None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:17:413None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:17:621None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:17:816None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:18:009None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:18:213None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:18:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:18:622None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:18:817None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:19:012None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:19:215None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:19:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:19:619None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:19:814None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:20:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:20:215None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:20:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:20:627None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:20:823None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:21:021None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:21:079None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:03:21:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:21:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:21:628None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:21:823None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:23:829None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:24:033None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:24:226None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:26:717None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:03:26:728None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:26:952None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:27:137None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:50:975None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:51:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:51:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:09:799None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:10:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:10:203None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:12:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:12:416None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:12:602None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:22:527None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:22:734None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:22:919None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:24:921None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:25:137None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:25:322None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:28:319None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:28:532None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:28:720None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:44:943None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:45:149None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:45:342None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:47:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:47:550None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:47:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:49:740None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:49:952None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:50:148None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:02:164None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:02:381None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:02:564None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:35:416None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:35:629None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:35:815None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:40:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:40:995None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:41:178None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:46:852None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:47:065None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:47:252None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:49:246None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:49:469None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:49:655None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:51:650None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:51:863None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:52:061None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:52:265None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:52:453None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:54:455None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:54:671None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:54:863None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:56:886None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:57:090None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:57:286None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:05:672None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:05:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:06:070None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:09:139None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:09:354None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:09:539None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:174None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:189None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:06:25:204UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:204UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:205UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:205UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:206UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:206UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:207UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:208UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:208UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:209UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:209UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:210UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:210UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:211UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:211UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow()
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:06:25:233NonePresentation Battle 8102: Execute action[15]: BattleResult. WinnerGroup=65535, VictoryType=-1 (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:25:233NonePresentation Battle 8102: Execute action[16]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:25:273None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:06:25:299NonePresentation Battle 8102: Execute action[17]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #8040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #8040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299NoneReleasePresentationBattlePreview attacker #5461, defender #4987

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299NoneHidePresentationBattlePreview attacker #5461, defender #4987

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #5461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:299None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #6922 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:25:388None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:582None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:791None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:974None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:32:994None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:32:999None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:06:33:214None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:33:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:098None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:06:35:398None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:615None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:801None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:07:20:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:07:20:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:07:20:841None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:07:55:772None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:07:55:976None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:07:56:171None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:07:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:07:274None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:07:470None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:25:045None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:25:247None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:25:442None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:27:537None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:27:756None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:27:938None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:29:934None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:30:152None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:30:346None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:32:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:32:563None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:32:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:32:959None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:33:154None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:35:155None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:35:362None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:35:556None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:37:764None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:37:983None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:38:174None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:30:844None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:31:056None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:31:240None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:50:304None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:50:522None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:50:707None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:01:213None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:01:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:01:619None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:09:199None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:09:422None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:09:607None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:20:402None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:20:612None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:20:810None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:35:202None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:35:284None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

21:10:35:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:35:612None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:41:001UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:002UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:003UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:003UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:004UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:005UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:006UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:007UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:007UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:008UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:009UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:41:010UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:10:51:817None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8252 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:10:51:828NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:51:828NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:10:53:858None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:54:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:54:265None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:54:461None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:54:656None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:54:862None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:55:058None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:55:262None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:55:468None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:55:662None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:55:858None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:56:064None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:56:272None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:56:469None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:56:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:56:870None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:57:066None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:57:282None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:57:464None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:57:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:57:876None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:58:071None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:58:267None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:58:472None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:58:680None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:58:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:59:071None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:59:275None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:59:488None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:59:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:59:870None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:00:073None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:00:268None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:00:475None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:00:682None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:00:877None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:01:074None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:01:271None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:01:477None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:01:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:01:879None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:02:084None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:02:287None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:02:483None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:02:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:02:885None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:03:081None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:03:282None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:03:488None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:06:698None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:11:08:334None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:08:540None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:08:731None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:14:910None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:15:127None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:15:322None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:18:141None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:18:366None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:18:550None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:30:923None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:31:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:31:324None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:33:327None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:33:542None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:33:730None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:33:942None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:34:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:34:340None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:36:330None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:36:546None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:36:740None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:38:735None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:38:948None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:39:143None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:41:144None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:41:360None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:41:544None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:43:546None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:43:760None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:43:941None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:45:950None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:46:150None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:46:348None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:48:682None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:48:900None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:49:081None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:080None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:297None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:491None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:697None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:891None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:53:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:54:101None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:54:295None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:59:800None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:00:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:00:203None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:10:118None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:10:333None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:10:522None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:12:674None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:12:889None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:13:075None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:15:073None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:15:287None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:15:474None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:17:479None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:17:691None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:17:880None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:23:637None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:23:850None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:24:029None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:27:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:28:087None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:28:269None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:50:531None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:50:744None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:50:927None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:52:924None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:53:142None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:53:336None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:57:370None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:57:608None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:57:770None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:59:772None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:12:59:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:00:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:07:129None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:07:345None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:07:532None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:17:789None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:18:002None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:18:189None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:24:986None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:25:212None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:25:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:37:623None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:37:838None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:38:033None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:44:079None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:44:287None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:44:483None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:47:492None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:47:708None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:47:892None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:49:892None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:50:097None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:50:302None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:52:300None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:52:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:52:702None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:52:909None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:53:095None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:53:300None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:55:303None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:55:508None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:55:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:59:141None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:59:358None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:13:59:540None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:01:539None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:01:756None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:01:941None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:04:462None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8257 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:06:495None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:06:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:06:915None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:07:099NonePresentation Battle 8261: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:099NonePresentation Battle 8261: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:099NonePresentation Battle 8261: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=7290, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:099NonePresentation Battle 8261: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=8270, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:099NonePresentation Battle 8261: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=8263, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:099NonePresentation Battle 8261: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=7646, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:100NonePresentation Battle 8261: Execute action[6]: StartSiege. EmpireIndex=7. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:100NonePresentation Battle 8261: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:109None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:07:204NonePresentation Battle 8261: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:206NonePresentation Battle 8261: Execute action[8]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:209NonePresentation Battle 8261: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:209NonePresentation Battle 8261: Execute action[10]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:323None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:07:379NonePresentation Battle 8261: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:380NonePresentation Battle 8261: Execute action[12]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:380NonePresentation Battle 8261: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:380NonePresentation Battle 8261: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:380NonePresentation Battle 8261: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:380NonePresentation Battle 8261: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:07:380NoneCould not find PresentationBattlePreview with armyEntityGUID=7290, targetEntityGUID=7655.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:07:508None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:07:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:07:910None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:08:105None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:08:299None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:08:502None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:08:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:08:902None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:09:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:09:306None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:09:501None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:09:709None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:09:910None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:10:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:10:311None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:10:507None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:10:711None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:10:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:11:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:11:315None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:11:519None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:11:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:11:909None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:12:127None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:12:311None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:12:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:12:710None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:12:916None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:13:118None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:13:324None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:13:521None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:13:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:13:920None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:14:115None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:14:326None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:14:520None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:16:519None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:16:734None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:16:931None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:18:924None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:19:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:19:334None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:22:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:22:925None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:23:119None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:25:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:25:320None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:25:514None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:30:276None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:30:491None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:30:688None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:35:969None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:36:190None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:36:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:38:548None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:38:769None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:38:960None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:40:964None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:41:170None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:41:356None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:53:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:53:234None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:14:53:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:00:953None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:01:170None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:01:358None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:04:098None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:04:305None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:04:497None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:06:500None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:06:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:06:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:08:897None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:09:110None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:09:298None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:11:467None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:11:684None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:11:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:13:871None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:14:087None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:14:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:17:185None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:17:398None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:17:597None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:19:585None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:19:798None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:19:992None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:24:484None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:24:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:24:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:27:528None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:27:745None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:27:930None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:37:525None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:37:741None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:37:925None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:39:928None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:40:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:40:328None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:44:499None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:44:713None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:44:907None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:15:49:347UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:348UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:349UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:349UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:350UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:351UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:352UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:352UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:354UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:355UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:355UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:356UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:15:49:357UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

21:16:08:521None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:16:08:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:16:08:934None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:02:453None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:02:671None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:02:863None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:04:856None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:05:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:05:266None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:06:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8334 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:17:06:350NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:06:350NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:08:373None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:08:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:08:786None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:08:980None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:09:185None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:09:386None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:09:583None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:09:782None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:09:984None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:10:186None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:10:384None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:10:589None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:10:785None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:10:996None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:11:190None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:11:383None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:11:596None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:11:794None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:11:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:12:198None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:12:395None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:12:591None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:12:628UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular213

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:17:12:785None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:12:996None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:13:202None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:13:398None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:13:593None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:13:796None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:14:006None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:14:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:14:394None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:14:594None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:14:800None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:15:004None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:15:211None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:15:407None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:15:599None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:15:796None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:16:004None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:16:218None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:16:406None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:18:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:18:621None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:18:808None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:38:529None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:38:742None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:38:936None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:42:945None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:43:156None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:43:349None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:46:755None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:46:969None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:47:163None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:49:165None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:49:366None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:49:562None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:51:568None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:51:773None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:51:968None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:52:173None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:52:376None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:56:976None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:57:180None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:57:377None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:59:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:59:581None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:17:59:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:01:779None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:01:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:02:175None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:04:175None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:04:391None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:04:585None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:06:786None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:07:002None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:07:197None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:07:387None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:07:590None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:07:796None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:07:993None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:08:186None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:08:403None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:08:598None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:08:688NonePresentation Battle 8345: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:688NonePresentation Battle 8345: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:688NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:688NoneRestorePresentationBattlePreview created ticket #101541.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:688NonePresentation Battle 8345: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=8234, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:689NonePresentation Battle 8345: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7311, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:689None[Preview] PresentationArmy LandUnit_Era3_UmayyadCaliphate_AlHaras #7311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:689NonePresentation Battle 8345: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:690NonePresentation Battle 8345: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:690NonePresentation Battle 8345: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:691NonePresentation Battle 8345: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:714NoneRequestRestoreAsyncOperation_Completed for ticket #101541.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:18:08:714NoneRestorePresentationBattlePreview skipped due to ended battle #8345

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:18:08:714NoneRequestAsyncOperation_Dismissed for ticket #101541.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:18:08:810NonePresentation Battle 8345: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:814None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:08:883NonePresentation Battle 8345: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:883NonePresentation Battle 8345: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:18:08:883None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8234 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:883None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8234 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:883NoneReleasePresentationBattlePreview attacker #8234, defender #7311

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:883NoneHidePresentationBattlePreview attacker #8234, defender #7311

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:18:08:883None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8234 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:883None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8234 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:08:965NoneArmy 7311 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:18:08:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:09:207None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:09:396None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:09:601None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:09:799None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:09:993None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:10:196None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:10:396None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:10:605None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:10:800None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:10:995None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:11:199None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:11:394None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:11:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:11:798None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:11:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:12:189None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:12:392None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:12:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:12:801None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:12:995None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:13:190None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:13:396None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:13:603None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:13:796None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:13:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:14:194None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:14:395None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:14:613None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:14:805None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:16:804None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:17:010None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:17:203None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:24:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:24:405None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:24:593None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:18:27:846UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular297

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:19:09:298None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:09:510None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:09:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:23:144None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:23:350None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:23:547None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:27:592None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:27:805None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:27:995None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:44:338None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:44:550None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:44:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:55:131None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:55:346None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:55:541None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:57:545None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:57:752None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:19:57:944None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:10:898None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:11:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:11:306None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:16:304None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:16:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:16:705None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:18:701None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:18:914None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:19:108None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:19:314None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:19:506None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:21:503None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:21:717None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:21:912None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:23:904None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:24:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:24:304None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:27:640None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:27:852None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:28:044None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:32:227None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:32:432None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:32:628None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:42:031None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:42:248None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:42:443None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:20:54:864NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)

21:21:21:049NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:21:049NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:23:080None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:23:277None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:23:482None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:23:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:23:875None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:24:070None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:24:270None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:24:472None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:24:677None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:24:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:24:966None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8225 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:25:075None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:25:278None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:25:472None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:25:684None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:25:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:26:083None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:26:281None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:26:437None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:26:487None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:26:693None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:26:886None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:27:083None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:27:282None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:27:487None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:27:693None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:27:892None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:28:094None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:28:292None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:28:493None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:28:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:28:893None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:29:096None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:29:292None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:29:493None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:29:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:29:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:30:099None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:30:303None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:30:513None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:30:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:30:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:31:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:33:104None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:33:318None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:33:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:39:423None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:39:471UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:21:39:472UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:21:39:632None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:39:824None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:57:820None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:58:033None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:21:58:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:22:33:406None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:22:33:622None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:22:33:809None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:22:51:779None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:22:51:989None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:22:52:185None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:13:795None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:14:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:14:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:17:323None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:17:540None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:17:733None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:23:173None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:23:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:23:571None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:25:571None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:25:780None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:25:977None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:57:640None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:57:848None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:58:043None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:21:026None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:21:239None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:21:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:35:159UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:24:35:159UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:24:35:171None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:35:383None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:35:576None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:43:837None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:44:051None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:44:247None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:58:956None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:59:171None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:59:359None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:04:274None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:04:490None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:04:678None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:06:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:06:914None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:07:078None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:09:076None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:09:289None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:09:489None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:11:483None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:11:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:11:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:13:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:14:099None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:14:286None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:16:823None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:17:038None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:17:239None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:17:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:17:624None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:17:830None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:18:023None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:18:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:18:434None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:18:628None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:18:834None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:19:035None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:19:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:19:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:19:641None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:19:825None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:20:026None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:20:242None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:20:441None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:20:636None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:20:835None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:21:029None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:21:242None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:21:438None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:21:635None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:21:838None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:22:040None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:22:237None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:22:449None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:22:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:22:838None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:23:043None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:23:248None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:23:449None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:23:653None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:23:840None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:24:042None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:24:240None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:24:446None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:24:659None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:24:854None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:26:850None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:27:064None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:27:247None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:29:243None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:29:458None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:29:652None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:36:341None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:36:556None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:36:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:26:520None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:26:719None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:26:917None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:47:244None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:47:457None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:47:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:55:290None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:55:493None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:55:687None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:57:688None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:57:894None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:58:088None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:00:084None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:00:298None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:00:489None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:00:691None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:00:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:02:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:03:101None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:03:294None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:23:028None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:23:244None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:23:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:28:308None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:28:521None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:28:709None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:30:703None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:30:918None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:31:113None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:39:532None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:39:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:39:934None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:41:927None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:42:135None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:42:329None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:42:841NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:27:44:332None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:44:545None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:44:738None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:44:941None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:45:136None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:47:134None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:47:347None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:47:539None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:23:767None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:23:976None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:24:173None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:37:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:38:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:38:300None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:40:297None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:40:507None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:40:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:13:893None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:14:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:14:305None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:16:302None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:16:505None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:16:700None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:22:643None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:22:857None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:23:052None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:26:026None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:26:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:26:426None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:28:270NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:28:271NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #104546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:28:296NoneRequestAsyncOperation_Completed for ticket #104546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:29:28:296NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:28:296NoneRequestAsyncOperation_Dismissed for ticket #104546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:29:28:812NoneDisplayPresentationBattlePreview attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:29:28:812None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:28:812None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:28:812None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:28:854None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:28:941None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:28:967None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:29:091NonePreview Loading completed attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:29:30:799NoneHidePresentationBattlePreview for ticket #104546 with current ticket #104546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:30:799NoneHidePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2520 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:30:799NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:30:799None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:42:461None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:42:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:42:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:45:331None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:45:547None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:45:741None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:47:744None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:47:950None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:48:143None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:56:183None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:56:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:56:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:58:593None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:58:807None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:58:999None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:00:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:01:205None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:01:398None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:03:790NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:03:790NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:06:240None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:06:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:06:609None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:06:816None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:07:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:07:215None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:07:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:07:616None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:07:823None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:08:021None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:08:224None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:08:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:08:632None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:08:825None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:09:016None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:09:219None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:09:421None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:09:635None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:09:826None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:10:020None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:10:223None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:10:425None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:10:636None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:10:830None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:11:022None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:11:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:11:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:11:635None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:11:835None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:12:042None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:12:236None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:12:443None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:12:639None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:12:834None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:13:029None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:13:235None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:13:441None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:13:646None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:13:839None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:15:835None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:16:045None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:16:243None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:38:412None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:38:624None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:38:810None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:43:404None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:43:625None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:43:814None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:47:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:47:592None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:47:774None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:05:604None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:05:807None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:06:001None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:16:039NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)

21:31:24:612None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:24:818None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:25:016None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:32:125None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:32:342None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:32:525None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:34:524None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:34:729None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:34:926None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:36:919None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:37:135None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:37:329None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:37:536None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:37:731None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:42:659None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:42:867None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:43:061None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:47:066None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:47:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:47:467None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:50:699None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:50:906None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:51:101None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:53:109None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:53:314None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:53:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:55:505None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:55:720None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:55:902None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:57:910None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:58:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:58:314None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:00:314None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:00:517None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:00:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:33:455None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:33:661None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:33:854None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:38:264None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:38:483None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:38:674None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:40:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:40:884None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:41:079None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:41:274None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:41:481None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:41:687None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:43:873None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:44:087None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:44:281None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:46:286None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:46:490None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:46:683None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:02:407None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:02:622None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:02:817None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:04:814None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:05:029None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:05:223None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:07:222None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:07:432None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:07:615None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:11:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:11:646None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:11:832None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:13:835None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:14:042None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:14:243None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:23:695None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:23:913None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:24:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:26:103None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:26:317None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:26:503None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:28:500None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:28:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:28:908None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:31:252None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:31:466None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:31:649None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:33:647None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:33:862None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:34:056None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:38:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:38:643None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:38:834None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:40:833None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:41:050None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:41:244None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:43:240None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:43:442None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:43:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:43:840None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:44:043None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:47:328NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:47:328NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #105845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:47:354NoneRequestAsyncOperation_Completed for ticket #105845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:33:47:354NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:33:47:354NoneRequestAsyncOperation_Dismissed for ticket #105845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:33:47:704NoneHidePresentationBattlePreview for ticket #105845 with current ticket #105845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:33:47:704NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:47:704None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:49:805NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:49:806NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #105850.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:49:829NoneRequestAsyncOperation_Completed for ticket #105850.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:33:49:829NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:33:49:829NoneRequestAsyncOperation_Dismissed for ticket #105850.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:33:50:338NoneDisplayPresentationBattlePreview attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:33:50:338None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:50:338None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:50:338None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:50:382None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:50:450None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:50:477None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:50:621NonePreview Loading completed attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:33:57:949NoneHidePresentationBattlePreview for ticket #105850 with current ticket #105850.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:33:57:949NoneHidePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2520 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:33:57:949NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:57:949None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:01:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:01:912None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:02:103None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:04:103None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:04:312None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:04:506None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:15:090None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:15:296None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:15:489None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:17:484None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:17:697None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:17:893None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:19:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:20:102None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:20:297None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:25:719None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:25:932None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:26:126None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:29:896None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:30:100None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:30:292None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:33:718None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:34:35:641None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8005.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:51:573None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #5846 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:43:361NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:362NoneCreatePresentationBattlePreview attacker #8095, defender #6180, ticketnumber #106731.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:391NoneRequestAsyncOperation_Completed for ticket #106731.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:37:43:391NonePreparePresentationBattlePreview attacker #8095, defender #6180, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:37:43:391NoneRequestAsyncOperation_Dismissed for ticket #106731.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:37:43:919NoneDisplayPresentationBattlePreview attacker 8095, defender 6180

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:37:43:919None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8095 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7103 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7573 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:43:919None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:44:372NonePreview Loading completed attacker 8095, defender 6180

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:37:45:364NoneHidePresentationBattlePreview for ticket #106731 with current ticket #106731.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:37:45:364NoneHidePresentationBattlePreview attacker #8095, defender #6180

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7284 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:45:364NoneReleasePresentationBattlePreview attacker #8095, defender #6180

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:365None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:365None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:365None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:45:365None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:14:864NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:14:865NoneCreatePresentationBattlePreview attacker #8095, defender #6180, ticketnumber #106879.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:14:895NoneRequestAsyncOperation_Completed for ticket #106879.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:38:14:895NonePreparePresentationBattlePreview attacker #8095, defender #6180, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:14:895NoneRequestAsyncOperation_Dismissed for ticket #106879.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:38:15:420NoneDisplayPresentationBattlePreview attacker 8095, defender 6180

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:38:15:420None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8095 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7103 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7573 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:15:420None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:15:858NonePreview Loading completed attacker 8095, defender 6180

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:38:17:140NoneKeepPresentationBattlePreviewDefenders for ticket #106879 with current ticket #106879.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:17:140NoneLockPresentationBattlePreview attacker #8095, defender #6180, battlePreviewId 106879

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:17:140NoneHidePresentationBattlePreview attacker #8095, defender #6180

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5710 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5481 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5478 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #5477 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7284 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5713 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5712 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:140None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:17:141None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:36:143NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:36:143NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:36:646None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:38:177None[POP] rel index 4, tenet index 28

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:00:162NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:39:05:675NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:05:675NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #107194.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:05:700NoneRequestAsyncOperation_Completed for ticket #107194.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:39:05:700NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:39:05:700NoneRequestAsyncOperation_Dismissed for ticket #107194.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:39:06:169NoneHidePresentationBattlePreview for ticket #107194 with current ticket #107194.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:39:06:169NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:06:169None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:25:342NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:25:342NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #107671.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:25:368NoneRequestAsyncOperation_Completed for ticket #107671.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:40:25:368NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:40:25:368NoneRequestAsyncOperation_Dismissed for ticket #107671.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:40:25:872NoneDisplayPresentationBattlePreview attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:40:25:872None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:25:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:25:872None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:25:915None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:26:001None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:26:032None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:26:153NonePreview Loading completed attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:40:28:454NoneHidePresentationBattlePreview for ticket #107671 with current ticket #107671.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:40:28:454NoneHidePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:40:28:454None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:28:454None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:28:454None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2520 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:28:454None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:28:455None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:28:455None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:28:455None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:28:455NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:28:455None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:32:890NonePresentation Battle 8435: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7103. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7573. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7610. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=8095, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=8444, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=7103, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:891NonePresentation Battle 8435: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=7573, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:892NonePresentation Battle 8435: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=7610, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:892NonePresentation Battle 8435: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=8437, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:892NonePresentation Battle 8435: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=8005, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:892NonePresentation Battle 8435: Execute action[12]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:892NonePresentation Battle 8435: Execute action[12]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:32:901NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:40:52:141NonePresentation Battle 8435: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:52:142NonePresentation Battle 8435: Execute action[14]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=21 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:52:145NonePresentation Battle 8435: Execute action[15]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:52:145NonePresentation Battle 8435: Execute action[16]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:52:145NonePresentation Battle 8435: Execute action[17]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:051NonePresentation Battle 8435: Execute action[18]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:052NonePresentation Battle 8435: Execute action[19]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:052NonePresentation Battle 8435: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8095, ParticipantGroup=Attacker, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:067NonePresentation Battle 8435: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:243NonePresentation Battle 8435: Execute action[21]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8444, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:243NonePresentation Battle 8435: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:243NonePresentation Battle 8435: Execute action[22]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7103, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:243NonePresentation Battle 8435: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:243NonePresentation Battle 8435: Execute action[23]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7573, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:244NonePresentation Battle 8435: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:244NonePresentation Battle 8435: Execute action[24]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7610, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:244NonePresentation Battle 8435: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:244NonePresentation Battle 8435: Execute action[25]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8437, ParticipantGroup=Defender, unitCount=6 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:259None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8450 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:40:54:260NonePresentation Battle 8435: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:292None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8449 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:40:54:320None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8448 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:40:54:347None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8447 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:40:54:374None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8446 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:40:54:402None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8445 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:40:54:415NonePresentation Battle 8435: Execute action[26]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8005, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:415NonePresentation Battle 8435: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:415NonePresentation Battle 8435: Execute action[27]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:415NonePresentation Battle 8435: Execute action[28]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:739NonePresentation Battle 8435: Execute action[29]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:939NonePresentation Battle 8435: Execute action[30]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:54:939NonePresentation Battle 8435: Execute action[31]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:55:040NonePresentation Battle 8435: Execute action[32]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:55:040None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:040None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:040None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7103 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #7610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:55:041None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:55:041NonePresentation Battle 8435: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:55:041NonePresentation Battle 8435: Execute action[33]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:55:041NonePresentation Battle 8435: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:27:861NonePresentation Battle 8435: Execute action[34]: UnitTeleport. EmpireIndex=0. UnitGuid=8453, DestTile=[32, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:30:581NonePresentation Battle 8435: Execute action[35]: UnitTeleport. EmpireIndex=0. UnitGuid=8452, DestTile=[32, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:34:074NonePresentation Battle 8435: Execute action[36]: UnitTeleport. EmpireIndex=0. UnitGuid=8451, DestTile=[32, 30]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:40:006NonePresentation Battle 8435: Execute action[37]: UnitTeleport. EmpireIndex=0. UnitGuid=8456, DestTile=[32, 33]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:224NonePresentation Battle 8435: Execute action[38]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:225NonePresentation Battle 8435: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:225NonePresentation Battle 8435: Execute action[39]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:225None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:42:225None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:42:225None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:42:225None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:42:225None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:42:225None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:42:335NonePresentation Battle 8435: Execute action[40]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:335NonePresentation Battle 8435: Execute action[41]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=21 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:335NonePresentation Battle 8435: Execute action[42]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:335NonePresentation Battle 8435: Execute action[43]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:335None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:42:335None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:42:336None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:42:336None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:42:336NonePresentation Battle 8435: Execute action[44]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:337NonePresentation Battle 8435: Execute action[45]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:337NonePresentation Battle 8435: Execute action[46]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:337NonePresentation Battle 8435: Execute action[47]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:337NoneReleasePresentationBattlePreview attacker #8095, defender #6180

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:42:337None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:42:340NonePresentation Battle 8435: Execute action[47]: UnitJoined. EmpireIndex=0. UnitGuid=8609, DestTile=[36, 30]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:340NonePresentation Battle 8435: Execute action[47]: UnitJoined. EmpireIndex=0. UnitGuid=8611, DestTile=[27, 37]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:42:341NonePresentation Battle 8435: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:02:165NonePresentation Battle 8435: Execute action[48]: UnitMove. EmpireIndex=0. UnitGuid=8456, DestTile=[34, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:02:166NonePresentation Battle 8435: Execute action[48]: UnitGoto. EmpireIndex=0. UnitGuid=8456, DestTile=[33, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:02:166NonePresentation Battle 8435: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:02:166NonePresentation Battle 8435: Execute action[48]: UnitGoto. EmpireIndex=0. UnitGuid=8456, DestTile=[34, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:02:167NonePresentation Battle 8435: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:07:270NonePresentation Battle 8435: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:10:676NonePresentation Battle 8435: Execute action[50]: UnitAttack. EmpireIndex=0. Attacker=8452 (health=1.00), Defender=8446 (health=0.52). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:10:677NonePresentation Battle 8435: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:13:843None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:14:230None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:16:209NonePresentation Battle 8435: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:16:209NonePresentation Battle 8435: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:27:031NonePresentation Battle 8435: Execute action[53]: UnitAttack. EmpireIndex=0. Attacker=8453 (health=1.00), Defender=8449 (health=0.07). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:27:032NonePresentation Battle 8435: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:160None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:28:326NonePresentation Battle 8435: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:327NonePresentation Battle 8435: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:36:832NonePresentation Battle 8435: Execute action[56]: UnitAttack. EmpireIndex=0. Attacker=8451 (health=1.00), Defender=8449 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:36:832NonePresentation Battle 8435: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:40:151None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:40:206None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:40:261None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:41:053NonePresentation Battle 8435: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:41:053NonePresentation Battle 8435: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:48:471NonePresentation Battle 8435: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=8455, DestTile=[33, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:48:471NonePresentation Battle 8435: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=8455, DestTile=[32, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:48:472NonePresentation Battle 8435: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:48:472NonePresentation Battle 8435: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=8455, DestTile=[33, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:48:472NonePresentation Battle 8435: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:53:582NonePresentation Battle 8435: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:56:385NonePresentation Battle 8435: Execute action[61]: UnitAttack. EmpireIndex=0. Attacker=8454 (health=1.00), Defender=8447 (health=0.30). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:56:385NonePresentation Battle 8435: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:57:029None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:084None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:140None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:140None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:140None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:195None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:195None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:250None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:57:250None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:43:59:202NonePresentation Battle 8435: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:59:202NonePresentation Battle 8435: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:01:609NonePresentation Battle 8435: Execute action[64]: UnitAttack. EmpireIndex=0. Attacker=8457 (health=1.00), Defender=8447 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:01:609NonePresentation Battle 8435: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:02:281None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:281None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:309None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:363None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:390None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:390None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:419None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:473None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:02:500None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:04:394NonePresentation Battle 8435: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:04:394NonePresentation Battle 8435: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:05:304NonePresentation Battle 8435: Execute action[67]: UnitMove. EmpireIndex=0. UnitGuid=8610, DestTile=[31, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:05:304NonePresentation Battle 8435: Execute action[67]: UnitGoto. EmpireIndex=0. UnitGuid=8610, DestTile=[31, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:05:304NonePresentation Battle 8435: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:08:009NonePresentation Battle 8435: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:20:655NonePresentation Battle 8435: Execute action[69]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=8611. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:20:655NonePresentation Battle 8435: Execute action[69]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:22:348NonePresentation Battle 8435: Execute action[70]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=8609. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:22:348NonePresentation Battle 8435: Execute action[70]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:27:268NonePresentation Battle 8435: Execute action[71]: UnitAttack. EmpireIndex=0. Attacker=8609 (health=1.00), Defender=8448 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:27:269NonePresentation Battle 8435: Execute action[71]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:31:442None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:44:31:580NonePresentation Battle 8435: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:31:580NonePresentation Battle 8435: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:908NonePresentation Battle 8435: Execute action[74]: UnitMove. EmpireIndex=0. UnitGuid=8452, DestTile=[35, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:908NonePresentation Battle 8435: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[33, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[34, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[35, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[35, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:48:909NonePresentation Battle 8435: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:54:626NonePresentation Battle 8435: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:59:724NonePresentation Battle 8435: Execute action[76]: UnitMove. EmpireIndex=0. UnitGuid=8451, DestTile=[33, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:59:724NonePresentation Battle 8435: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=8451, DestTile=[32, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:59:724NonePresentation Battle 8435: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:59:724NonePresentation Battle 8435: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=8451, DestTile=[33, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:59:724NonePresentation Battle 8435: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:05:229NonePresentation Battle 8435: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:22:981NonePresentation Battle 8435: Execute action[78]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:22:981NonePresentation Battle 8435: Execute action[79]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:22:981NonePresentation Battle 8435: Execute action[80]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:23:083NonePresentation Battle 8435: Execute action[81]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:23:084NoneCould not find PresentationBattlePreview with armyEntityGUID=8095, targetEntityGUID=6180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:23:084NonePresentation Battle 8435: Execute action[81]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:23:187NonePresentation Battle 8435: Execute action[82]: UnitAttack. EmpireIndex=1. Attacker=8446 (health=0.00), Defender=8456 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:23:188NonePresentation Battle 8435: Execute action[82]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:23:849None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:23:850None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:23:925None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:24:000None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:24:025None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:24:201NonePresentation Battle 8435: Execute action[83]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8445, DestTile=[35, 30]/[35, 30] (health=0.00), Defender =8452 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:24:201NonePresentation Battle 8435: Execute action[83]: UnitMove. EmpireIndex=1. UnitGuid=8445, DestTile=[35, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:24:201NonePresentation Battle 8435: Execute action[83]: UnitGoto. EmpireIndex=1. UnitGuid=8445, DestTile=[35, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:24:201NonePresentation Battle 8435: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:24:201NonePresentation Battle 8435: Execute action[83]: UnitAttack. EmpireIndex=1. Attacker=8445 (health=0.00), Defender=8452 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:24:201NonePresentation Battle 8435: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:26:179NonePresentation Battle 8435: Execute action[84]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:27:428None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:27:428None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:27:452None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:28:706None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:28:806None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:30:202None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:30:227None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:30:500None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:45:30:661NonePresentation Battle 8435: Execute action[85]: UpdateBattleUnits. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:661NonePresentation Battle 8435: Execute action[86]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:661NonePresentation Battle 8435: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:661NonePresentation Battle 8435: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:691NonePresentation Battle 8435: Execute action[89]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:691NonePresentation Battle 8435: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:806NonePresentation Battle 8435: Execute action[91]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:806NonePresentation Battle 8435: Execute action[92]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:30:806NoneCould not find PresentationBattlePreview with armyEntityGUID=8095, targetEntityGUID=6180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:30:806NonePresentation Battle 8435: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:59:166NonePresentation Battle 8435: Execute action[93]: UnitAttack. EmpireIndex=0. Attacker=8455 (health=1.00), Defender=8450 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:59:167NonePresentation Battle 8435: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:45:59:167NonePresentation Battle 8435: Execute action[94]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:02:375None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:400None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:400None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:400None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:450None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:475None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:500None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:524None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:02:524None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8609 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:46:04:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #8611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8451, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8451, DestTile=[32, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8451, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8452, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[35, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:497NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[34, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[33, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[32, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8452, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8453, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8453, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8454, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8454, DestTile=[32, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8454, DestTile=[31, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8454, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:498NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8455, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:499NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8455, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:499NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8456, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:499NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8456, DestTile=[33, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:499NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8456, DestTile=[32, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:499NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8456, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:499NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8457, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:500NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8457, DestTile=[31, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:500NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8457, DestTile=[32, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:500NonePresentation Battle 8435: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=8610, DestTile=[31, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:500NonePresentation Battle 8435: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=8610, DestTile=[31, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:500NonePresentation Battle 8435: Execute action[98]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:572NoneCan't find entity 8005 of ongoing task. Fails the task 8320.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:616NonePresentation Battle 8435: Execute action[99]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:04:616None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:616None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:626None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:626None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:628None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:628None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:637None[Preview] PresentationArmy PresentationArmy #7610 of empire 0 #7610 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:637None[Preview] PresentationArmy PresentationArmy #7610 of empire 0 #7610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:652None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:652None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:652None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:652None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #7610 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:652NoneCould not find PresentationBattlePreview with armyEntityGUID=8095, targetEntityGUID=6180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:04:793None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 8009.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:46:45:045None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #5846 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:46:45:104NonePresentation Battle 8618: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:105NonePresentation Battle 8618: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:105NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:45:105NoneRestorePresentationBattlePreview created ticket #109230.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:45:105NonePresentation Battle 8618: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=6922, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:106NonePresentation Battle 8618: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=5846, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:106None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #5846 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:45:106NonePresentation Battle 8618: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:107NonePresentation Battle 8618: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:107NonePresentation Battle 8618: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:107NonePresentation Battle 8618: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:45:136NoneRequestRestoreAsyncOperation_Completed for ticket #109230.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:46:45:136NoneRestorePresentationBattlePreview skipped due to ended battle #8618

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:45:136NoneRequestAsyncOperation_Dismissed for ticket #109230.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:46:46:290NonePresentation Battle 8618: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:603NonePresentation Battle 8618: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:603NonePresentation Battle 8618: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:603NonePresentation Battle 8618: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6922, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:604NonePresentation Battle 8618: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:604NonePresentation Battle 8618: Execute action[12]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5846, ParticipantGroup=Defender, unitCount=6 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:606None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8624 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:46:47:607None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8623 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:46:47:607NonePresentation Battle 8618: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:634None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #8622 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:46:47:636None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8621 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:46:47:664None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8620 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:46:47:666None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8619 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:46:47:691NonePresentation Battle 8618: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:47:691NonePresentation Battle 8618: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:108NonePresentation Battle 8618: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:192NonePresentation Battle 8618: Execute action[16]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:192NonePresentation Battle 8618: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:304NonePresentation Battle 8618: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:305None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305None[Preview] PresentationArmy PresentationArmy #3450 of empire 1 #5846 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305None[Preview] PresentationArmy PresentationArmy #3450 of empire 1 #5846 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305NoneReleasePresentationBattlePreview attacker #6922, defender #5846

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305None[Preview] PresentationArmy PresentationArmy #3450 of empire 1 #5846 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:305NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:306NoneRestorePresentationBattlePreview created ticket #109242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:48:306NonePresentation Battle 8618: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:306NonePresentation Battle 8618: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:306NonePresentation Battle 8618: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:48:337NoneRequestRestoreAsyncOperation_Completed for ticket #109242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:46:48:337NoneRestorePresentationBattlePreview skipped due to invalid battle #8618

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:48:337NoneRequestAsyncOperation_Dismissed for ticket #109242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:46:57:537NonePresentation Battle 8618: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=8625, DestTile=[20, 19]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:01:735NonePresentation Battle 8618: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:01:736NonePresentation Battle 8618: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:01:736NonePresentation Battle 8618: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:01:846NonePresentation Battle 8618: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:01:846NonePresentation Battle 8618: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:01:846NoneReleasePresentationBattlePreview attacker #6922, defender #5846

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:01:846None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:01:846None[Preview] PresentationArmy PresentationArmy #3450 of empire 1 #5846 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:01:846NonePresentation Battle 8618: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:08:555NonePresentation Battle 8618: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=8625 (health=1.00), Defender=8622 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:08:555NonePresentation Battle 8618: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:08:555NonePresentation Battle 8618: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:12:686None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:47:12:884NonePresentation Battle 8618: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:12:884NonePresentation Battle 8618: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:12:884NonePresentation Battle 8618: Execute action[29]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:12:884NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:12:884NonePresentation Battle 8618: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:13:058NonePresentation Battle 8618: Execute action[30]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8621, DestTile=[21, 18]/[21, 18] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:13:058NonePresentation Battle 8618: Execute action[30]: UnitMove. EmpireIndex=1. UnitGuid=8621, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:13:058NonePresentation Battle 8618: Execute action[30]: UnitGoto. EmpireIndex=1. UnitGuid=8621, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:13:058NonePresentation Battle 8618: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:13:058NonePresentation Battle 8618: Execute action[30]: UnitAttack. EmpireIndex=1. Attacker=8621 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:13:059NonePresentation Battle 8618: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:025NonePresentation Battle 8618: Execute action[31]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8619, DestTile=[20, 18]/[20, 18] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:025NonePresentation Battle 8618: Execute action[31]: UnitMove. EmpireIndex=1. UnitGuid=8619, DestTile=[20, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:025NonePresentation Battle 8618: Execute action[31]: UnitGoto. EmpireIndex=1. UnitGuid=8619, DestTile=[21, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:025NonePresentation Battle 8618: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:025NonePresentation Battle 8618: Execute action[31]: UnitGoto. EmpireIndex=1. UnitGuid=8619, DestTile=[20, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:025NonePresentation Battle 8618: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:026NonePresentation Battle 8618: Execute action[31]: UnitGoto. EmpireIndex=1. UnitGuid=8619, DestTile=[20, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:026NonePresentation Battle 8618: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:026NonePresentation Battle 8618: Execute action[31]: UnitAttack. EmpireIndex=1. Attacker=8619 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:15:026NonePresentation Battle 8618: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8624, DestTile=[21, 19]/[21, 19] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UnitMove. EmpireIndex=1. UnitGuid=8624, DestTile=[21, 19]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UnitGoto. EmpireIndex=1. UnitGuid=8624, DestTile=[21, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UnitGoto. EmpireIndex=1. UnitGuid=8624, DestTile=[22, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UnitGoto. EmpireIndex=1. UnitGuid=8624, DestTile=[21, 19]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:933NonePresentation Battle 8618: Execute action[32]: UnitAttack. EmpireIndex=1. Attacker=8624 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:18:934NonePresentation Battle 8618: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:21:007None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:47:22:845NonePresentation Battle 8618: Execute action[33]: UnitAttack. EmpireIndex=1. Attacker=8620 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:22:845NonePresentation Battle 8618: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8623, DestTile=[20, 20]/[20, 20] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UnitMove. EmpireIndex=1. UnitGuid=8623, DestTile=[20, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8623, DestTile=[20, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8623, DestTile=[19, 19]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UnitGoto. EmpireIndex=1. UnitGuid=8623, DestTile=[20, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UnitAttack. EmpireIndex=1. Attacker=8623 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:23:869NonePresentation Battle 8618: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:27:775NonePresentation Battle 8618: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:30:344None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:47:38:162None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:47:42:448None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:47:50:341None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:47:50:397NonePresentation Battle 8618: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:397NonePresentation Battle 8618: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:398NonePresentation Battle 8618: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:398NonePresentation Battle 8618: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:398NonePresentation Battle 8618: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:398NonePresentation Battle 8618: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:398NonePresentation Battle 8618: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:398NonePresentation Battle 8618: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:567NonePresentation Battle 8618: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:567NonePresentation Battle 8618: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:567NonePresentation Battle 8618: Execute action[46]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:567NonePresentation Battle 8618: Execute action[47]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:47:50:567NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:50:568NonePresentation Battle 8618: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:00:975NonePresentation Battle 8618: Execute action[48]: UnitAttack. EmpireIndex=0. Attacker=8625 (health=1.00), Defender=8621 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:00:975NonePresentation Battle 8618: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:00:975NonePresentation Battle 8618: Execute action[49]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:536None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:03:675NonePresentation Battle 8618: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:676NonePresentation Battle 8618: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:676NonePresentation Battle 8618: Execute action[52]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:676NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:03:676NonePresentation Battle 8618: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:906NonePresentation Battle 8618: Execute action[53]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8624, DestTile=[21, 18]/[21, 18] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:906NonePresentation Battle 8618: Execute action[53]: UnitMove. EmpireIndex=1. UnitGuid=8624, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:906NonePresentation Battle 8618: Execute action[53]: UnitGoto. EmpireIndex=1. UnitGuid=8624, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:906NonePresentation Battle 8618: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:906NonePresentation Battle 8618: Execute action[53]: UnitAttack. EmpireIndex=1. Attacker=8624 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:03:906NonePresentation Battle 8618: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:05:891NonePresentation Battle 8618: Execute action[54]: UnitAttack. EmpireIndex=1. Attacker=8619 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:05:891NonePresentation Battle 8618: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:09:782NonePresentation Battle 8618: Execute action[55]: UnitAttack. EmpireIndex=1. Attacker=8620 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:09:782NonePresentation Battle 8618: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:10:808NonePresentation Battle 8618: Execute action[56]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8623, DestTile=[21, 20]/[21, 20] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:10:808NonePresentation Battle 8618: Execute action[56]: UnitMove. EmpireIndex=1. UnitGuid=8623, DestTile=[21, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:10:808NonePresentation Battle 8618: Execute action[56]: UnitGoto. EmpireIndex=1. UnitGuid=8623, DestTile=[21, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:10:808NonePresentation Battle 8618: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:10:808NonePresentation Battle 8618: Execute action[56]: UnitAttack. EmpireIndex=1. Attacker=8623 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:10:808NonePresentation Battle 8618: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:11:884None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:12:788NonePresentation Battle 8618: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:15:339None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:18:046None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:24:259None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:24:317NonePresentation Battle 8618: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:317NonePresentation Battle 8618: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:318NonePresentation Battle 8618: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:318NonePresentation Battle 8618: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:318NonePresentation Battle 8618: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:318NonePresentation Battle 8618: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:456NonePresentation Battle 8618: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:456NonePresentation Battle 8618: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:456NonePresentation Battle 8618: Execute action[66]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:456NonePresentation Battle 8618: Execute action[67]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:24:456NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:24:457NonePresentation Battle 8618: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:36:084NonePresentation Battle 8618: Execute action[68]: UnitAttack. EmpireIndex=0. Attacker=8625 (health=1.00), Defender=8624 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:36:084NonePresentation Battle 8618: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:36:085NonePresentation Battle 8618: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:38:672None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:38:783NonePresentation Battle 8618: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:38:783NonePresentation Battle 8618: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:38:783NonePresentation Battle 8618: Execute action[72]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:38:783NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:38:783NonePresentation Battle 8618: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:39:068NonePresentation Battle 8618: Execute action[73]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8619, DestTile=[21, 18]/[21, 18] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:39:068NonePresentation Battle 8618: Execute action[73]: UnitMove. EmpireIndex=1. UnitGuid=8619, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:39:068NonePresentation Battle 8618: Execute action[73]: UnitGoto. EmpireIndex=1. UnitGuid=8619, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:39:068NonePresentation Battle 8618: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:39:068NonePresentation Battle 8618: Execute action[73]: UnitAttack. EmpireIndex=1. Attacker=8619 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:39:068NonePresentation Battle 8618: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:41:050NonePresentation Battle 8618: Execute action[74]: UnitAttack. EmpireIndex=1. Attacker=8620 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:41:051NonePresentation Battle 8618: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:42:074NonePresentation Battle 8618: Execute action[75]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8623, DestTile=[21, 19]/[21, 19] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:42:074NonePresentation Battle 8618: Execute action[75]: UnitMove. EmpireIndex=1. UnitGuid=8623, DestTile=[21, 19]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:42:074NonePresentation Battle 8618: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=8623, DestTile=[21, 19]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:42:074NonePresentation Battle 8618: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:42:074NonePresentation Battle 8618: Execute action[75]: UnitAttack. EmpireIndex=1. Attacker=8623 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:42:074NonePresentation Battle 8618: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:44:059NonePresentation Battle 8618: Execute action[76]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:47:030None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:49:739None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:55:880None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:48:55:936NonePresentation Battle 8618: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:55:936NonePresentation Battle 8618: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:55:936NonePresentation Battle 8618: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:55:936NonePresentation Battle 8618: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:56:021NonePresentation Battle 8618: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:56:021NonePresentation Battle 8618: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:48:56:021NonePresentation Battle 8618: Execute action[83]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:49:20:266NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:20:266NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #109608.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:20:291NoneRequestAsyncOperation_Completed for ticket #109608.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:49:20:291NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:49:20:291NoneRequestAsyncOperation_Dismissed for ticket #109608.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:49:20:805NoneDisplayPresentationBattlePreview attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:49:20:805None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:20:806None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:20:806None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:20:847None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:20:918None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:20:946None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:21:074NonePreview Loading completed attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:49:25:111NoneHidePresentationBattlePreview for ticket #109608 with current ticket #109608.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:49:25:111NoneHidePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2520 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:25:111NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:25:111None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:42:924None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8619 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:43:050NonePresentation Battle 8618: Execute action[84]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:49:43:050NonePresentation Battle 8618: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:49:43:050NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:43:050NonePresentation Battle 8618: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:07:411NonePresentation Battle 8618: Execute action[86]: UnitMove. EmpireIndex=0. UnitGuid=8625, DestTile=[20, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:07:411NonePresentation Battle 8618: Execute action[86]: UnitGoto. EmpireIndex=0. UnitGuid=8625, DestTile=[20, 18]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:07:411NonePresentation Battle 8618: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:07:411NonePresentation Battle 8618: Execute action[86]: UnitGoto. EmpireIndex=0. UnitGuid=8625, DestTile=[20, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:07:411NonePresentation Battle 8618: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:11:721NonePresentation Battle 8618: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:14:511NonePresentation Battle 8618: Execute action[88]: UnitAttack. EmpireIndex=0. Attacker=8625 (health=1.00), Defender=8619 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:14:512NonePresentation Battle 8618: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:14:512NonePresentation Battle 8618: Execute action[89]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:18:612None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:50:18:730NonePresentation Battle 8618: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:18:730NonePresentation Battle 8618: Execute action[91]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:18:730NonePresentation Battle 8618: Execute action[92]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:18:730NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:18:730NonePresentation Battle 8618: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:19:017NonePresentation Battle 8618: Execute action[93]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8623, DestTile=[21, 18]/[21, 18] (health=1.00), Defender =8625 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:19:017NonePresentation Battle 8618: Execute action[93]: UnitMove. EmpireIndex=1. UnitGuid=8623, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:19:017NonePresentation Battle 8618: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=8623, DestTile=[21, 18]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:19:017NonePresentation Battle 8618: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:19:017NonePresentation Battle 8618: Execute action[93]: UnitAttack. EmpireIndex=1. Attacker=8623 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:19:018NonePresentation Battle 8618: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:21:003NonePresentation Battle 8618: Execute action[94]: UnitMove. EmpireIndex=1. UnitGuid=8620, DestTile=[19, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:21:003NonePresentation Battle 8618: Execute action[94]: UnitGoto. EmpireIndex=1. UnitGuid=8620, DestTile=[19, 18]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:21:003NonePresentation Battle 8618: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:21:003NonePresentation Battle 8618: Execute action[94]: UnitGoto. EmpireIndex=1. UnitGuid=8620, DestTile=[19, 17]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:21:004NonePresentation Battle 8618: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:25:088NonePresentation Battle 8618: Execute action[95]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:27:884None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:50:29:276NonePresentation Battle 8618: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:29:276NonePresentation Battle 8618: Execute action[97]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:29:372NonePresentation Battle 8618: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:29:372NonePresentation Battle 8618: Execute action[99]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:29:372NonePresentation Battle 8618: Execute action[100]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:29:372NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:29:372NonePresentation Battle 8618: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:31:291NonePresentation Battle 8618: Execute action[101]: UnitAttack. EmpireIndex=0. Attacker=8625 (health=1.00), Defender=8623 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:31:292NonePresentation Battle 8618: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:31:292NonePresentation Battle 8618: Execute action[102]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:33:857None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:50:33:975NonePresentation Battle 8618: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:33:975NonePresentation Battle 8618: Execute action[104]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:33:975NonePresentation Battle 8618: Execute action[105]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:33:975NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:33:976NonePresentation Battle 8618: Execute action[105]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:35:293NonePresentation Battle 8618: Execute action[106]: UnitAttack. EmpireIndex=1. Attacker=8620 (health=1.00), Defender=8625 (health=1.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:35:294NonePresentation Battle 8618: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:37:847None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:50:39:385NonePresentation Battle 8618: Execute action[107]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:39:385NonePresentation Battle 8618: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:39:385NonePresentation Battle 8618: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:39:504NonePresentation Battle 8618: Execute action[110]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:39:504NonePresentation Battle 8618: Execute action[111]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:39:504NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:39:504NonePresentation Battle 8618: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:41:197NonePresentation Battle 8618: Execute action[112]: UnitAttack. EmpireIndex=0. Attacker=8625 (health=1.00), Defender=8620 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:41:197NonePresentation Battle 8618: Execute action[112]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:41:198NonePresentation Battle 8618: Execute action[113]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:42:726NoneCan't find entity 5846 of ongoing task. Fails the task 8145.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:45:313None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:50:45:408NonePresentation Battle 8618: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:409NonePresentation Battle 8618: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:409NonePresentation Battle 8618: Execute action[116]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:409NonePresentation Battle 8618: Execute action[116]: UnitMove. EmpireIndex=0. UnitGuid=8625, DestTile=[21, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:409NonePresentation Battle 8618: Execute action[116]: UnitGoto. EmpireIndex=0. UnitGuid=8625, DestTile=[21, 18]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:409NonePresentation Battle 8618: Execute action[116]: UnitGoto. EmpireIndex=0. UnitGuid=8625, DestTile=[21, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:409NonePresentation Battle 8618: Execute action[117]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:515NonePresentation Battle 8618: Execute action[118]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:50:45:516None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:45:516None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:45:519None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #6922 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:50:45:519NoneCould not find PresentationBattlePreview with armyEntityGUID=6922, targetEntityGUID=5846.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:318NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:319NoneCreatePresentationBattlePreview attacker #8417, defender #8225, ticketnumber #110029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:344NoneRequestAsyncOperation_Completed for ticket #110029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:51:04:344NonePreparePresentationBattlePreview attacker #8417, defender #8225, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:51:04:344NoneRequestAsyncOperation_Dismissed for ticket #110029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:51:04:857NoneDisplayPresentationBattlePreview attacker 8417, defender 8225

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:51:04:857None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:857None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:04:857None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:857None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:857None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8225 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:04:857None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:04:958NonePreview Loading completed attacker 8417, defender 8225

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:51:05:884NoneHidePresentationBattlePreview for ticket #110029 with current ticket #110029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:51:05:884NoneHidePresentationBattlePreview attacker #8417, defender #8225

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8255 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:05:884None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8226 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:05:885NoneReleasePresentationBattlePreview attacker #8417, defender #8225

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:05:885None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:05:885None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:07:828NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:07:829NoneCreatePresentationBattlePreview attacker #8417, defender #8225, ticketnumber #110038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:07:855NoneRequestAsyncOperation_Completed for ticket #110038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:51:07:855NonePreparePresentationBattlePreview attacker #8417, defender #8225, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:51:07:855NoneRequestAsyncOperation_Dismissed for ticket #110038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:51:08:369NoneDisplayPresentationBattlePreview attacker 8417, defender 8225

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:51:08:369None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:08:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:08:369None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:08:369None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:08:369None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8225 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:08:369None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:08:473NonePreview Loading completed attacker 8417, defender 8225

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:51:09:348NoneHidePresentationBattlePreview for ticket #110038 with current ticket #110038.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:51:09:348NoneHidePresentationBattlePreview attacker #8417, defender #8225

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8255 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8226 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:09:348NoneReleasePresentationBattlePreview attacker #8417, defender #8225

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] PresentationArmy LandUnit_Era5_Common_CanonObusiers #8417 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:09:348None[Preview] PresentationArmy LandUnit_Era3_Common_GreatSwordsmen #8225 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:34:861NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:34:862NoneCreatePresentationBattlePreview attacker #2779, defender #8036, ticketnumber #110569.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:34:888NoneRequestAsyncOperation_Completed for ticket #110569.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:52:34:888NonePreparePresentationBattlePreview attacker #2779, defender #8036, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:52:34:888NoneRequestAsyncOperation_Dismissed for ticket #110569.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:52:35:399NoneDisplayPresentationBattlePreview attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:52:35:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:35:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:35:399None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:35:441None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:35:510None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:35:536None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:35:659NonePreview Loading completed attacker 2779, defender 8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:52:36:969NoneHidePresentationBattlePreview for ticket #110569 with current ticket #110569.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:52:36:969NoneHidePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #2520 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:36:969NoneReleasePresentationBattlePreview attacker #2779, defender #8036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:36:969None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:58:031None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8691 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:58:075NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:58:075NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:55:09:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:47:536None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8225 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:49:538None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #8429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:56:50:088NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:50:088NoneCreatePresentationBattlePreview attacker #8095, defender #979, ticketnumber #112325.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:50:120NoneRequestAsyncOperation_Completed for ticket #112325.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:56:50:120NonePreparePresentationBattlePreview attacker #8095, defender #979, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:56:50:120NoneRequestAsyncOperation_Dismissed for ticket #112325.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:56:50:214NoneKeepPresentationBattlePreviewDefenders for ticket #112325 with current ticket #112325.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:56:50:214NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:56:50:311NonePresentation Battle 8694: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:311NonePresentation Battle 8694: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:312NonePresentation Battle 8694: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=8095, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:312NonePresentation Battle 8694: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=8704, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:312NonePresentation Battle 8694: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=8696, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:312NonePresentation Battle 8694: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=8009, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:312NonePresentation Battle 8694: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:50:312NonePresentation Battle 8694: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:57:243NonePresentation Battle 8694: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:57:244NonePresentation Battle 8694: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:57:247NonePresentation Battle 8694: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:57:247NonePresentation Battle 8694: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:57:360NonePresentation Battle 8694: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:04:342NonePresentation Battle 8694: Execute action[12]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:04:342NonePresentation Battle 8694: Execute action[13]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=6922. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:778NonePresentation Battle 8694: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:779NonePresentation Battle 8694: Execute action[15]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:779NonePresentation Battle 8694: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8095, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:794NonePresentation Battle 8694: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:937NonePresentation Battle 8694: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8704, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:937NonePresentation Battle 8694: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:937NonePresentation Battle 8694: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6922, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:937NonePresentation Battle 8694: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:937NonePresentation Battle 8694: Execute action[19]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8696, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:952None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8711 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:10:952NonePresentation Battle 8694: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:10:986None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8710 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:015None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8709 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:048None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8708 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:080None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8707 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:110None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8706 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:138None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8705 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:153NonePresentation Battle 8694: Execute action[20]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8009, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:153NonePresentation Battle 8694: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:153NonePresentation Battle 8694: Execute action[21]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:154NonePresentation Battle 8694: Execute action[22]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:482NonePresentation Battle 8694: Execute action[23]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:659NonePresentation Battle 8694: Execute action[24]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:660NonePresentation Battle 8694: Execute action[25]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:780NonePresentation Battle 8694: Execute action[26]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:783None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:11:783None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:11:783None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #6922 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:11:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6922 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:57:11:783None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #6922 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:11:784NonePresentation Battle 8694: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:784NonePresentation Battle 8694: Execute action[27]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:11:784NonePresentation Battle 8694: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:22:881NonePresentation Battle 8694: Execute action[28]: UnitTeleport. EmpireIndex=0. UnitGuid=8712, DestTile=[26, 22]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:26:213NonePresentation Battle 8694: Execute action[29]: UnitTeleport. EmpireIndex=0. UnitGuid=8712, DestTile=[26, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:26:213NonePresentation Battle 8694: Execute action[30]: UnitTeleport. EmpireIndex=0. UnitGuid=8713, DestTile=[26, 22]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:28:002NonePresentation Battle 8694: Execute action[31]: UnitTeleport. EmpireIndex=0. UnitGuid=8715, DestTile=[24, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:29:514NonePresentation Battle 8694: Execute action[32]: UnitTeleport. EmpireIndex=0. UnitGuid=8716, DestTile=[25, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:31:616NonePresentation Battle 8694: Execute action[33]: UnitTeleport. EmpireIndex=0. UnitGuid=8712, DestTile=[24, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:34:927NonePresentation Battle 8694: Execute action[34]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:34:927NonePresentation Battle 8694: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:34:927NonePresentation Battle 8694: Execute action[35]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:048NonePresentation Battle 8694: Execute action[36]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049NonePresentation Battle 8694: Execute action[37]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7573, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049NonePresentation Battle 8694: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049NonePresentation Battle 8694: Execute action[38]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7573. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:049None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7573 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:57:35:049None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:049NonePresentation Battle 8694: Execute action[39]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049NonePresentation Battle 8694: Execute action[40]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049NonePresentation Battle 8694: Execute action[41]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:049None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:049None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #6922 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:049None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:050NonePresentation Battle 8694: Execute action[42]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:051NonePresentation Battle 8694: Execute action[43]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:051NonePresentation Battle 8694: Execute action[44]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:051NonePresentation Battle 8694: Execute action[45]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:051NoneReleasePresentationBattlePreview attacker #8095, defender #979

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:051None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:57:35:051NonePresentation Battle 8694: Execute action[45]: UnitJoined. EmpireIndex=0. UnitGuid=8789, DestTile=[22, 20]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:051NonePresentation Battle 8694: Execute action[45]: UnitJoined. EmpireIndex=0. UnitGuid=8846, DestTile=[31, 28]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:051NonePresentation Battle 8694: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:35:059UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:57:35:059UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:57:51:853NonePresentation Battle 8694: Execute action[46]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=8789. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:57:51:853NonePresentation Battle 8694: Execute action[46]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:00:279NonePresentation Battle 8694: Execute action[47]: UnitAttack. EmpireIndex=0. Attacker=8789 (health=1.00), Defender=8707 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:00:280NonePresentation Battle 8694: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:04:491None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:04:583NonePresentation Battle 8694: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:04:583NonePresentation Battle 8694: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:11:608NonePresentation Battle 8694: Execute action[50]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=8846. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:11:609NonePresentation Battle 8694: Execute action[50]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:23:427NonePresentation Battle 8694: Execute action[51]: UnitMove. EmpireIndex=0. UnitGuid=8714, DestTile=[26, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:23:427NonePresentation Battle 8694: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[26, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:23:427NonePresentation Battle 8694: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:26:032NonePresentation Battle 8694: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:32:648NonePresentation Battle 8694: Execute action[53]: UnitAttack. EmpireIndex=0. Attacker=8715 (health=1.00), Defender=8705 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:32:648NonePresentation Battle 8694: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:34:114None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:114None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:145None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:207None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:239None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:362None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:362None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:362None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:34:393None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:36:344NonePresentation Battle 8694: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:36:344NonePresentation Battle 8694: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:38:559NonePresentation Battle 8694: Execute action[56]: UnitAttack. EmpireIndex=0. Attacker=8716 (health=1.00), Defender=8706 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:38:559NonePresentation Battle 8694: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:39:253None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:253None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:284None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:284None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:408None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:438None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:438None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:438None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:39:469None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:58:41:382NonePresentation Battle 8694: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:41:382NonePresentation Battle 8694: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:46:579NonePresentation Battle 8694: Execute action[59]: UnitAttack. EmpireIndex=0. Attacker=8712 (health=1.00), Defender=8709 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:46:579NonePresentation Battle 8694: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:51:973NonePresentation Battle 8694: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:58:51:973NonePresentation Battle 8694: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:230NonePresentation Battle 8694: Execute action[62]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:230NonePresentation Battle 8694: Execute action[63]: UpdateBattleUnits. EmpireIndex=0, unitCount=7 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:230NonePresentation Battle 8694: Execute action[64]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:324NonePresentation Battle 8694: Execute action[65]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:324NoneCould not find PresentationBattlePreview with armyEntityGUID=8095, targetEntityGUID=979.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:59:10:324NonePresentation Battle 8694: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:541NonePresentation Battle 8694: Execute action[66]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8711, DestTile=[25, 22]/[25, 22] (health=0.00), Defender =8716 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:541NonePresentation Battle 8694: Execute action[66]: UnitMove. EmpireIndex=1. UnitGuid=8711, DestTile=[25, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=8711, DestTile=[25, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=8711, DestTile=[24, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=8711, DestTile=[25, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UnitAttack. EmpireIndex=1. Attacker=8711 (health=0.00), Defender=8716 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:10:542NonePresentation Battle 8694: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UnitMoveAndAttack. EmpireIndex=1. Attacker=8710, DestTile=[25, 22]/[25, 22] (health=0.00), Defender =8716 (health =1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UnitMove. EmpireIndex=1. UnitGuid=8710, DestTile=[25, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=8710, DestTile=[24, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=8710, DestTile=[25, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UnitAttack. EmpireIndex=1. Attacker=8710 (health=0.00), Defender=8716 (health=1.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:14:456NonePresentation Battle 8694: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:16:670None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:702None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:797None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:797None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:797None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:827None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:890None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:890None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:16:920None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:17:384NonePresentation Battle 8694: Execute action[68]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:19:116None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:116None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:147None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:148None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:240None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:241None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:305None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:305None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:333None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

21:59:19:922NonePresentation Battle 8694: Execute action[69]: UpdateBattleUnits. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:19:922NonePresentation Battle 8694: Execute action[70]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:19:922NonePresentation Battle 8694: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:19:922NonePresentation Battle 8694: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:20:046NonePresentation Battle 8694: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:20:046NonePresentation Battle 8694: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:20:046NonePresentation Battle 8694: Execute action[75]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:20:046NonePresentation Battle 8694: Execute action[76]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:20:046NoneCould not find PresentationBattlePreview with armyEntityGUID=8095, targetEntityGUID=979.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:59:20:047NonePresentation Battle 8694: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:429NonePresentation Battle 8694: Execute action[77]: UnitMove. EmpireIndex=0. UnitGuid=8714, DestTile=[23, 24]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:429NonePresentation Battle 8694: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[25, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:429NonePresentation Battle 8694: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:429NonePresentation Battle 8694: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[25, 24]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:429NonePresentation Battle 8694: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:429NonePresentation Battle 8694: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[24, 24]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:430NonePresentation Battle 8694: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:430NonePresentation Battle 8694: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[23, 24]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:53:430NonePresentation Battle 8694: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:59:58:348NonePresentation Battle 8694: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:11:866NonePresentation Battle 8694: Execute action[79]: UnitMove. EmpireIndex=0. UnitGuid=8715, DestTile=[25, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:11:866NonePresentation Battle 8694: Execute action[79]: UnitGoto. EmpireIndex=0. UnitGuid=8715, DestTile=[25, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:11:867NonePresentation Battle 8694: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:14:577NonePresentation Battle 8694: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:21:286NonePresentation Battle 8694: Execute action[81]: UnitMove. EmpireIndex=0. UnitGuid=8716, DestTile=[24, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:21:286NonePresentation Battle 8694: Execute action[81]: UnitGoto. EmpireIndex=0. UnitGuid=8716, DestTile=[24, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:21:286NonePresentation Battle 8694: Execute action[81]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:23:985NonePresentation Battle 8694: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:29:303NonePresentation Battle 8694: Execute action[83]: UnitAttack. EmpireIndex=0. Attacker=8712 (health=1.00), Defender=8708 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:29:303NonePresentation Battle 8694: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:29:303NonePresentation Battle 8694: Execute action[84]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[87]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8789 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:00:34:526None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8846 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[87]: UnitMove. EmpireIndex=0. UnitGuid=8712, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=[25, 24]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:526NonePresentation Battle 8694: Execute action[87]: UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitMove. EmpireIndex=0. UnitGuid=8714, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[24, 24]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[25, 24]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8714, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitMove. EmpireIndex=0. UnitGuid=8715, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8715, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:527NonePresentation Battle 8694: Execute action[87]: UnitMove. EmpireIndex=0. UnitGuid=8716, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:528NonePresentation Battle 8694: Execute action[87]: UnitGoto. EmpireIndex=0. UnitGuid=8716, DestTile=[25, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:528NonePresentation Battle 8694: Execute action[88]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:643NoneCan't find entity 8009 of ongoing task. Fails the task 10557.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:673NonePresentation Battle 8694: Execute action[89]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:00:34:673None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:673None[Preview] PresentationArmy PresentationArmy #8095 of empire 0 #8095 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:684None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:684None[Preview] PresentationArmy PresentationArmy #6922 of empire 0 #6922 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:686None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:686None[Preview] PresentationArmy PresentationArmy #7573 of empire 0 #7573 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:695None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #8095 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:695None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #6922 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:695None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7573 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:00:34:695NoneCould not find PresentationBattlePreview with armyEntityGUID=8095, targetEntityGUID=979.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:06:792None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:02:56:255NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:56:256NoneCreatePresentationBattlePreview attacker #2779, defender #8221, ticketnumber #114132.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:56:281NoneRequestAsyncOperation_Completed for ticket #114132.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:02:56:281NonePreparePresentationBattlePreview attacker #2779, defender #8221, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:02:56:281NoneRequestAsyncOperation_Dismissed for ticket #114132.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:02:56:305NoneHidePresentationBattlePreview for ticket #114132 with current ticket #114132.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:02:56:305NoneReleasePresentationBattlePreview attacker #2779, defender #8221

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:56:305None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #2779 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:03:53:963NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:04:10:930NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:10:930NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:12:929NoneCan't find entity 8691 of ongoing task. Fails the task 10685.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:16:405None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:04:17:143NoneCan't find entity 7297 of ongoing task. Fails the task 10739.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:19:153NoneCan't find entity 7297 of ongoing task. Fails the task 10746.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:40:011UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular273

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

22:08:43:068NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:43:068NoneCreatePresentationBattlePreview attacker #7103, defender #6224, ticketnumber #115907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:43:088NoneRequestAsyncOperation_Completed for ticket #115907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:08:43:088NonePreparePresentationBattlePreview attacker #7103, defender #6224, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:08:43:088NoneRequestAsyncOperation_Dismissed for ticket #115907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:08:43:147NoneHidePresentationBattlePreview for ticket #115907 with current ticket #115907.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:08:43:147NoneReleasePresentationBattlePreview attacker #7103, defender #6224

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:43:147None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:43:147None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:43:147None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:46:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6224 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:08:46:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8691 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:08:46:420NonePresentation Battle 8862: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:420NonePresentation Battle 8862: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7297. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:420NonePresentation Battle 8862: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:420NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:46:420NoneRestorePresentationBattlePreview created ticket #115945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:46:421NonePresentation Battle 8862: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=7103, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:421NonePresentation Battle 8862: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=6224, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:421None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #6224 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:46:421NonePresentation Battle 8862: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=7297, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:421NonePresentation Battle 8862: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:423NonePresentation Battle 8862: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:425NonePresentation Battle 8862: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:425NonePresentation Battle 8862: Execute action[9]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:46:453NoneRequestRestoreAsyncOperation_Completed for ticket #115945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:08:46:453NoneRestorePresentationBattlePreview skipped due to ended battle #8862

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:08:46:453NoneRequestAsyncOperation_Dismissed for ticket #115945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:08:46:520NonePresentation Battle 8862: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:835NonePresentation Battle 8862: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:835NonePresentation Battle 8862: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:835NonePresentation Battle 8862: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7103, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:836NonePresentation Battle 8862: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:836NonePresentation Battle 8862: Execute action[14]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6224, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:838None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8869 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:840None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8868 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:840NonePresentation Battle 8862: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:862None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #8867 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:864None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8866 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:885None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8865 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:887None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8864 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:911None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8863 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

22:08:49:933NonePresentation Battle 8862: Execute action[15]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7297, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:933NonePresentation Battle 8862: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:933NonePresentation Battle 8862: Execute action[16]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:49:933NonePresentation Battle 8862: Execute action[17]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:339NonePresentation Battle 8862: Execute action[18]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:434NonePresentation Battle 8862: Execute action[19]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:434NonePresentation Battle 8862: Execute action[20]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:528NonePresentation Battle 8862: Execute action[21]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529NoneReleasePresentationBattlePreview attacker #7103, defender #6224

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:529NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:530NoneRestorePresentationBattlePreview created ticket #115958.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:50:530NonePresentation Battle 8862: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:530NonePresentation Battle 8862: Execute action[22]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:530NonePresentation Battle 8862: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:50:557NoneRequestRestoreAsyncOperation_Completed for ticket #115958.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:08:50:557NoneRestorePresentationBattlePreview skipped due to invalid battle #8862

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:08:50:557NoneRequestAsyncOperation_Dismissed for ticket #115958.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:08:53:338NonePresentation Battle 8862: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=8870, DestTile=[30, 48]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:555NonePresentation Battle 8862: Execute action[24]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:555NonePresentation Battle 8862: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:555NonePresentation Battle 8862: Execute action[25]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:654NonePresentation Battle 8862: Execute action[26]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:654NonePresentation Battle 8862: Execute action[27]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:654NonePresentation Battle 8862: Execute action[28]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:654NonePresentation Battle 8862: Execute action[29]: BattleGrown. MaximumRoundCount=9 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:655None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:55:655None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:55:655None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #7297 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:55:655NonePresentation Battle 8862: Execute action[30]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:655NonePresentation Battle 8862: Execute action[31]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:55:655NoneReleasePresentationBattlePreview attacker #7103, defender #6224

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:55:655None[Preview] PresentationArmy PresentationArmy #7103 of empire 0 #7103 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:55:655None[Preview] PresentationArmy PresentationArmy #6224 of empire 1 #6224 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:55:655NonePresentation Battle 8862: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:07:267NonePresentation Battle 8862: Execute action[32]: UnitMove. EmpireIndex=0. UnitGuid=8870, DestTile=[28, 50]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:07:267NonePresentation Battle 8862: Execute action[32]: UnitGoto. EmpireIndex=0. UnitGuid=8870, DestTile=[30, 49]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:07:267NonePresentation Battle 8862: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:07:267NonePresentation Battle 8862: Execute action[32]: UnitGoto. EmpireIndex=0. UnitGuid=8870, DestTile=[30, 50]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

This file is continued in "Diagnostics (2021'08'18 @1258'08''108''')p3.html"...