22:10:07:171None[Sandbox] Process order. (Serial=807, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:07:271None[Sandbox] Process order. (Serial=808, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:07:361None[Sandbox] Process order. (Serial=809, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:07:411None[Sandbox] Process order. (Serial=810, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:07:471None[Sandbox] Process order. (Serial=811, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:07:530None[Sandbox] Process order. (Serial=812, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:901None[Sandbox] Process order. (Serial=813, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:991None[Sandbox] Process order. (Serial=814, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:992None[Sandbox] Process order. (Serial=815, Empire=3, Order=Order='OrderGoTo', Entity=#1182, AdditionalFlags='IgnoreFogOfWar', Path='[28, 9] --> [27, 9] --> [27, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:992None[Sandbox] Process order. (Serial=816, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[27, 10] --> [26, 11] --> [26, 12] --> [25, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:992None[Sandbox] Process order. (Serial=817, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 11] --> [31, 12] --> [31, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:992None[Sandbox] Process order. (Serial=818, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[25, 13] --> [26, 12] --> [26, 11] --> [27, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:992None[Sandbox] Process order. (Serial=819, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:993None[Sandbox] Process order. (Serial=820, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:993None[Sandbox] Process order. (Serial=821, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:08:994None[Sandbox] Process order. (Serial=822, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:011None[Sandbox] Process order. (Serial=823, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '614' Constructible: 'Extension_Base_Industry' Position: '[27, 19]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:021None[Sandbox] Process order. (Serial=824, Empire=5, Order=Order='OrderGoTo', Entity=#1241, AdditionalFlags='IgnoreFogOfWar', Path='[48, 15] --> [48, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:042None[Sandbox] Process order. (Serial=825, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:051None[Sandbox] Process order. (Serial=826, Empire=69, Order=Order='OrderGoTo', Entity=#1014, AdditionalFlags='IgnoreFogOfWar', Path='[42, 21] --> [42, 20] --> [42, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:052None[Sandbox] Process order. (Serial=827, Empire=69, Order=Order='OrderGoTo', Entity=#1080, AdditionalFlags='IgnoreFogOfWar', Path='[53, 28] --> [52, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:052None[Sandbox] Process order. (Serial=828, Empire=69, Order=Order='OrderGoTo', Entity=#1160, AdditionalFlags='IgnoreFogOfWar', Path='[53, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:061None[Sandbox] Process order. (Serial=829, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:062None[Sandbox] Process order. (Serial=830, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:062None[Sandbox] Process order. (Serial=831, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:071None[Sandbox] Process order. (Serial=832, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:201None[Sandbox] Process order. (Serial=833, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:401None[Sandbox] Process order. (Serial=834, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:401None[Sandbox] Process order. (Serial=835, Empire=69, Order=Order='OrderGoTo', Entity=#1080, AdditionalFlags='IgnoreFogOfWar', Path='[52, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:601None[Sandbox] Process order. (Serial=836, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:09:801None[Sandbox] Process order. (Serial=837, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:001None[Sandbox] Process order. (Serial=838, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:011None[Sandbox] Process order. (Serial=839, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:012None[Sandbox] Process order. (Serial=840, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:012None[Sandbox] Process order. (Serial=841, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:012None[Sandbox] Process order. (Serial=842, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:041None[Sandbox] Process order. (Serial=843, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:081None[Sandbox] Process order. (Serial=844, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:081None[Sandbox] Process order. (Serial=845, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:191None[Sandbox] Process order. (Serial=846, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:211None[Sandbox] Process order. (Serial=847, Empire=5, Order=Order OrderCreateBattle Attacker #1241 Target #523 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:221None[Sandbox] Process order. (Serial=848, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 1245 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:221None[Sandbox] Process order. (Serial=849, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:269NonePresentation Battle 1245: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:269NonePresentation Battle 1245: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:269NonePresentation Battle 1245: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:269NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:10:10:269NoneRestorePresentationBattlePreview created ticket #9612.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:10:10:269NonePresentation Battle 1245: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1241, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:269None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:10:10:269NonePresentation Battle 1245: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=523, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:269None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:10:10:269NonePresentation Battle 1245: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:270NonePresentation Battle 1245: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:270NonePresentation Battle 1245: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:270NonePresentation Battle 1245: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:270NonePresentation Battle 1245: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:294NoneRequestRestoreAsyncOperation_Completed for ticket #9612.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:10:10:294NoneRestorePresentationBattlePreview skipped due to ended battle #1245
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:10:10:294NoneRequestAsyncOperation_Dismissed for ticket #9612.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:10:10:352NonePresentation Battle 1245: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:10:10:402None[Sandbox] Process order. (Serial=850, Empire=1, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:402None[Sandbox] Process order. (Serial=851, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:412None[Sandbox] Process order. (Serial=852, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:581None[Sandbox] Process order. (Serial=853, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:801None[Sandbox] Process order. (Serial=854, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:10:981None[Sandbox] Process order. (Serial=855, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:012None[Sandbox] Process order. (Serial=856, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:012None[Sandbox] Process order. (Serial=857, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:013None[Sandbox] Process order. (Serial=858, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:013None[Sandbox] Process order. (Serial=859, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:191None[Sandbox] Process order. (Serial=860, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:401None[Sandbox] Process order. (Serial=861, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:421None[Sandbox] Process order. (Serial=862, Empire=3, Order=Order='OrderGoTo', Entity=#1182, AdditionalFlags='IgnoreFogOfWar', Path='[28, 9] --> [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:421None[Sandbox] Process order. (Serial=863, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:601None[Sandbox] Process order. (Serial=864, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:11:822None[Sandbox] Process order. (Serial=865, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:001None[Sandbox] Process order. (Serial=866, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:042None[Sandbox] Process order. (Serial=867, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:232None[Sandbox] Process order. (Serial=868, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:402None[Sandbox] Process order. (Serial=869, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:431None[Sandbox] Process order. (Serial=870, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:612None[Sandbox] Process order. (Serial=871, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:12:621None[Sandbox] Process order. (Serial=872, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:14:601None[Sandbox] Process order. (Serial=873, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:16:601None[Sandbox] Process order. (Serial=874, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:18:002None[Sandbox] Process order. (Serial=875, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:18:612None[Sandbox] Process order. (Serial=876, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:20:602None[Sandbox] Process order. (Serial=877, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:22:602None[Sandbox] Process order. (Serial=878, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:24:612None[Sandbox] Process order. (Serial=879, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:26:602None[Sandbox] Process order. (Serial=880, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:28:602None[Sandbox] Process order. (Serial=881, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:30:612None[Sandbox] Process order. (Serial=882, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:32:603None[Sandbox] Process order. (Serial=883, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:34:613None[Sandbox] Process order. (Serial=884, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:36:633None[Sandbox] Process order. (Serial=885, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:38:603None[Sandbox] Process order. (Serial=886, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:40:604None[Sandbox] Process order. (Serial=887, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:42:624None[Sandbox] Process order. (Serial=888, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:44:604None[Sandbox] Process order. (Serial=889, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:46:634None[Sandbox] Process order. (Serial=890, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:48:614None[Sandbox] Process order. (Serial=891, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:49:525None[Sandbox] Process order. (Serial=892, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[47, 22] --> [46, 23] --> [46, 24] --> [45, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:49:525None[Sandbox] Process order. (Serial=893, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:50:534None[Sandbox] Process order. (Serial=894, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:50:614None[Sandbox] Process order. (Serial=895, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:51:554None[Sandbox] Process order. (Serial=896, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:52:564None[Sandbox] Process order. (Serial=897, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:52:615None[Sandbox] Process order. (Serial=898, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:54:615None[Sandbox] Process order. (Serial=899, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:56:615None[Sandbox] Process order. (Serial=900, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:10:58:635None[Sandbox] Process order. (Serial=901, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:00:625None[Sandbox] Process order. (Serial=902, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:02:145None[Sandbox] Process order. (Serial=903, Empire=0, Order=Order='OrderGoTo', Entity=#1156, path='[28, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:02:155None[Sandbox] Process order. (Serial=904, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:02:616None[Sandbox] Process order. (Serial=905, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:04:646None[Sandbox] Process order. (Serial=906, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:06:625None[Sandbox] Process order. (Serial=907, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:07:846None[Sandbox] Process order. (Serial=908, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:08:636None[Sandbox] Process order. (Serial=909, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:10:646None[Sandbox] Process order. (Serial=910, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:12:626None[Sandbox] Process order. (Serial=911, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:13:066None[Sandbox] Process order. (Serial=912, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[32, 20] --> [31, 19] --> [31, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:13:066None[Sandbox] Process order. (Serial=913, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:14:086None[Sandbox] Process order. (Serial=914, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:14:616None[Sandbox] Process order. (Serial=915, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:15:086None[Sandbox] Process order. (Serial=916, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:16:647None[Sandbox] Process order. (Serial=917, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:17:497None[Sandbox] Process order. (Serial=918, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[30, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:17:507None[Sandbox] Process order. (Serial=919, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:18:613None[Sandbox] Process order. (Serial=920, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:20:633None[Sandbox] Process order. (Serial=921, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:22:653None[Sandbox] Process order. (Serial=922, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:24:633None[Sandbox] Process order. (Serial=923, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:26:634None[Sandbox] Process order. (Serial=924, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:26:774None[Sandbox] Process order. (Serial=925, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[30, 16] --> [30, 15] --> [31, 14] --> [31, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:26:774None[Sandbox] Process order. (Serial=926, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:27:754None[Sandbox] Process order. (Serial=927, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:28:664None[Sandbox] Process order. (Serial=928, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:30:624None[Sandbox] Process order. (Serial=929, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:32:624None[Sandbox] Process order. (Serial=930, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:34:644None[Sandbox] Process order. (Serial=931, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:36:634None[Sandbox] Process order. (Serial=932, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:38:635None[Sandbox] Process order. (Serial=933, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:40:645None[Sandbox] Process order. (Serial=934, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:42:625None[Sandbox] Process order. (Serial=935, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:44:645None[Sandbox] Process order. (Serial=936, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:46:645None[Sandbox] Process order. (Serial=937, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:48:645None[Sandbox] Process order. (Serial=938, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:50:636None[Sandbox] Process order. (Serial=939, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:52:656None[Sandbox] Process order. (Serial=940, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:54:656None[Sandbox] Process order. (Serial=941, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:56:646None[Sandbox] Process order. (Serial=942, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:11:58:656None[Sandbox] Process order. (Serial=943, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:00:647None[Sandbox] Process order. (Serial=944, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:02:656None[Sandbox] Process order. (Serial=945, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:04:666None[Sandbox] Process order. (Serial=946, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:06:657None[Sandbox] Process order. (Serial=947, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:08:647None[Sandbox] Process order. (Serial=948, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:10:657None[Sandbox] Process order. (Serial=949, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:12:637None[Sandbox] Process order. (Serial=950, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:14:637None[Sandbox] Process order. (Serial=951, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:16:668None[Sandbox] Process order. (Serial=952, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:18:658None[Sandbox] Process order. (Serial=953, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:20:648None[Sandbox] Process order. (Serial=954, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:22:668None[Sandbox] Process order. (Serial=955, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:24:658None[Sandbox] Process order. (Serial=956, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:26:659None[Sandbox] Process order. (Serial=957, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:28:199None[Sandbox] Process order. (Serial=958, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:28:669None[Sandbox] Process order. (Serial=959, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:30:649None[Sandbox] Process order. (Serial=960, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:32:649None[Sandbox] Process order. (Serial=961, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:34:209None[Sandbox] Process order. (Serial=962, Empire=1, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:34:660None[Sandbox] Process order. (Serial=963, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:36:649None[Sandbox] Process order. (Serial=964, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:38:659None[Sandbox] Process order. (Serial=965, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:40:660None[Sandbox] Process order. (Serial=966, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:42:660None[Sandbox] Process order. (Serial=967, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:44:650None[Sandbox] Process order. (Serial=968, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:46:671None[Sandbox] Process order. (Serial=969, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:48:650None[Sandbox] Process order. (Serial=970, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:50:661None[Sandbox] Process order. (Serial=971, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:52:661None[Sandbox] Process order. (Serial=972, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:54:661None[Sandbox] Process order. (Serial=973, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:54:661None[Sandbox] Process order. (Serial=974, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:54:741None[Sandbox] Process order. (Serial=975, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:56:652None[Sandbox] Process order. (Serial=976, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:58:672None[Sandbox] Process order. (Serial=977, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:58:731None[Sandbox] Process order. (Serial=978, Empire=1, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:12:58:861None[Sandbox] Process order. (Serial=979, Empire=1, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:00:661None[Sandbox] Process order. (Serial=980, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:02:672None[Sandbox] Process order. (Serial=981, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:02:802None[Sandbox] Process order. (Serial=982, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:04:682None[Sandbox] Process order. (Serial=983, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:05:792None[Sandbox] Process order. (Serial=984, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:06:472None[Sandbox] Process order. (Serial=985, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:06:652None[Sandbox] Process order. (Serial=986, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:08:652None[Sandbox] Process order. (Serial=987, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:10:683None[Sandbox] Process order. (Serial=988, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:12:673None[Sandbox] Process order. (Serial=989, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:14:653None[Sandbox] Process order. (Serial=990, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:16:683None[Sandbox] Process order. (Serial=991, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:18:663None[Sandbox] Process order. (Serial=992, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:20:653None[Sandbox] Process order. (Serial=993, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:22:663None[Sandbox] Process order. (Serial=994, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:23:314None[Sandbox] Process order. (Serial=995, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[49, 24] --> [48, 23] --> [48, 22] --> [47, 22] --> [46, 21] --> [45, 21] --> [44, 21] --> [44, 20] --> [43, 20] --> [42, 20] --> [42, 19] --> [42, 18] --> [41, 17] --> [42, 16] --> [41, 15] --> [42, 14] --> [42, 15] --> [43, 15] --> [44, 15] --> [45, 15] --> [46, 14] --> [47, 14] --> [47, 15] --> [48, 16] --> [48, 17] --> [49, 18] --> [48, 19] --> [49, 20] --> [49, 21] --> [50, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:23:333None[Sandbox] Process order. (Serial=996, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:23:504None[Sandbox] Process order. (Serial=997, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:24:323None[Sandbox] Process order. (Serial=998, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:24:663None[Sandbox] Process order. (Serial=999, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:24:892None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:13:26:663None[Sandbox] Process order. (Serial=1000, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:28:694None[Sandbox] Process order. (Serial=1001, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:30:664None[Sandbox] Process order. (Serial=1002, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:31:154None[Sandbox] Process order. (Serial=1003, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:32:684None[Sandbox] Process order. (Serial=1004, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:34:684None[Sandbox] Process order. (Serial=1005, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:36:665None[Sandbox] Process order. (Serial=1006, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:38:664None[Sandbox] Process order. (Serial=1007, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:40:695None[Sandbox] Process order. (Serial=1008, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:42:665None[Sandbox] Process order. (Serial=1009, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:44:656None[Sandbox] Process order. (Serial=1010, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:46:695None[Sandbox] Process order. (Serial=1011, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:48:676None[Sandbox] Process order. (Serial=1012, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:50:676None[Sandbox] Process order. (Serial=1013, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:52:675None[Sandbox] Process order. (Serial=1014, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:54:676None[Sandbox] Process order. (Serial=1015, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:56:676None[Sandbox] Process order. (Serial=1016, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:13:58:686None[Sandbox] Process order. (Serial=1017, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:00:676None[Sandbox] Process order. (Serial=1018, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:02:667None[Sandbox] Process order. (Serial=1019, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:04:696None[Sandbox] Process order. (Serial=1020, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:06:677None[Sandbox] Process order. (Serial=1021, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:08:687None[Sandbox] Process order. (Serial=1022, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:10:697None[Sandbox] Process order. (Serial=1023, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:12:677None[Sandbox] Process order. (Serial=1024, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:14:688None[Sandbox] Process order. (Serial=1025, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:16:688None[Sandbox] Process order. (Serial=1026, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:18:688None[Sandbox] Process order. (Serial=1027, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:20:689None[Sandbox] Process order. (Serial=1028, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:22:719None[Sandbox] Process order. (Serial=1029, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:24:688None[Sandbox] Process order. (Serial=1030, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:26:689None[Sandbox] Process order. (Serial=1031, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:28:708None[Sandbox] Process order. (Serial=1032, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:30:699None[Sandbox] Process order. (Serial=1033, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:32:689None[Sandbox] Process order. (Serial=1034, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:34:699None[Sandbox] Process order. (Serial=1035, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:36:700None[Sandbox] Process order. (Serial=1036, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:38:680None[Sandbox] Process order. (Serial=1037, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:39:819None[Sandbox] Process order. (Serial=1038, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:40:580None[Sandbox] Process order. (Serial=1039, Empire=1, Order=Order='OrderGoTo', Entity=#1184, path='[49, 21] --> [49, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:40:580None[Sandbox] Process order. (Serial=1040, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:40:710None[Sandbox] Process order. (Serial=1041, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:40:710None[Sandbox] Process order. (Serial=1042, Empire=69, Order=Order='OrderGoTo', Entity=#1160, AdditionalFlags='IgnoreFogOfWar', Path='[52, 28] --> [51, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:40:740None[Sandbox] Process order. (Serial=1043, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:40:880None[Sandbox] Process order. (Serial=1044, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:099None[Sandbox] Process order. (Serial=1045, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:289None[Sandbox] Process order. (Serial=1046, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:490None[Sandbox] Process order. (Serial=1047, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:590None[Sandbox] Process order. (Serial=1048, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:680None[Sandbox] Process order. (Serial=1049, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:730None[Sandbox] Process order. (Serial=1050, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:41:889None[Sandbox] Process order. (Serial=1051, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:43:900None[Sandbox] Process order. (Serial=1052, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:45:910None[Sandbox] Process order. (Serial=1053, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:47:890None[Sandbox] Process order. (Serial=1054, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:49:891None[Sandbox] Process order. (Serial=1055, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:51:920None[Sandbox] Process order. (Serial=1056, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:53:891None[Sandbox] Process order. (Serial=1057, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:55:411NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:14:55:901None[Sandbox] Process order. (Serial=1058, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:57:901None[Sandbox] Process order. (Serial=1059, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:59:471None[Sandbox] Process order. (Serial=1060, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 1245 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:59:581None[Sandbox] Process order. (Serial=1061, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:59:588NonePresentation Battle 1245: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:14:59:671None[Sandbox] Process order. (Serial=1062, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:59:802None[Sandbox] Process order. (Serial=1063, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:14:59:875NonePresentation Battle 1245: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875NoneReleasePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875NoneHidePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:875None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:14:59:892None[Sandbox] Process order. (Serial=1064, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:01:892None[Sandbox] Process order. (Serial=1065, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:03:912None[Sandbox] Process order. (Serial=1066, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:05:892None[Sandbox] Process order. (Serial=1067, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:07:902None[Sandbox] Process order. (Serial=1068, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:08:094NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:15:08:522None[Sandbox] Process order. (Serial=1069, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:09:912None[Sandbox] Process order. (Serial=1070, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:10:297NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:15:11:892None[Sandbox] Process order. (Serial=1071, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:13:746NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:15:13:892None[Sandbox] Process order. (Serial=1072, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:15:913None[Sandbox] Process order. (Serial=1073, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:16:283None[Sandbox] Process order. (Serial=1074, Empire=1, Order=Order='OrderGoToAndMerge', Entity=#1184, path='[49, 21] --> [50, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:16:283None[Sandbox] Process order. (Serial=1075, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:17:302None[Sandbox] Process order. (Serial=1076, Empire=1, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:17:373NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:15:17:903None[Sandbox] Process order. (Serial=1077, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:19:904None[Sandbox] Process order. (Serial=1078, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:21:923None[Sandbox] Process order. (Serial=1079, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:23:244None[Sandbox] Process order. (Serial=1080, Empire=1, Order=Order OrderTutorialMinorArmyFreeze)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:23:654None[Sandbox] Process order. (Serial=1081, Empire=1, Order=Order OrderTutorialMinorArmyFreeze)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:23:914None[Sandbox] Process order. (Serial=1082, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:25:903None[Sandbox] Process order. (Serial=1083, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:27:934None[Sandbox] Process order. (Serial=1084, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:29:904None[Sandbox] Process order. (Serial=1085, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:31:904None[Sandbox] Process order. (Serial=1086, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:33:934None[Sandbox] Process order. (Serial=1087, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:35:314None[Sandbox] Process order. (Serial=1088, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[44, 20] --> [44, 21] --> [44, 22] --> [44, 23] --> [44, 24] --> [44, 25] --> [44, 26] --> [43, 25] --> [43, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:35:314None[Sandbox] Process order. (Serial=1089, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:35:494None[Sandbox] Process order. (Serial=1090, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:35:585None[Sandbox] Process order. (Serial=1091, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:35:924None[Sandbox] Process order. (Serial=1092, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:36:324None[Sandbox] Process order. (Serial=1093, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:37:264None[Sandbox] Process order. (Serial=1094, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:37:364None[Sandbox] Process order. (Serial=1095, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:37:914None[Sandbox] Process order. (Serial=1096, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:38:355None[Sandbox] Process order. (Serial=1097, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:39:344None[Sandbox] Process order. (Serial=1098, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:39:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:15:39:945None[Sandbox] Process order. (Serial=1099, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:41:915None[Sandbox] Process order. (Serial=1100, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:43:925None[Sandbox] Process order. (Serial=1101, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:45:935None[Sandbox] Process order. (Serial=1102, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:47:915None[Sandbox] Process order. (Serial=1103, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:49:895None[Sandbox] Process order. (Serial=1104, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:49:915None[Sandbox] Process order. (Serial=1105, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:50:772NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:15:51:775None[Sandbox] Process order. (Serial=1106, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[44, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:51:786None[Sandbox] Process order. (Serial=1107, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:51:946None[Sandbox] Process order. (Serial=1108, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:53:926None[Sandbox] Process order. (Serial=1109, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:53:926None[Sandbox] Process order. (Serial=1110, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:55:916None[Sandbox] Process order. (Serial=1111, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:57:936None[Sandbox] Process order. (Serial=1112, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:15:59:917None[Sandbox] Process order. (Serial=1113, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:01:927None[Sandbox] Process order. (Serial=1114, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:03:936None[Sandbox] Process order. (Serial=1115, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:05:917None[Sandbox] Process order. (Serial=1116, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:07:917None[Sandbox] Process order. (Serial=1117, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:09:937None[Sandbox] Process order. (Serial=1118, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:11:927None[Sandbox] Process order. (Serial=1119, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:13:928None[Sandbox] Process order. (Serial=1120, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:15:937None[Sandbox] Process order. (Serial=1121, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:17:918None[Sandbox] Process order. (Serial=1122, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:19:928None[Sandbox] Process order. (Serial=1123, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:21:938None[Sandbox] Process order. (Serial=1124, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:23:929None[Sandbox] Process order. (Serial=1125, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:25:938None[Sandbox] Process order. (Serial=1126, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:27:939None[Sandbox] Process order. (Serial=1127, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:29:918None[Sandbox] Process order. (Serial=1128, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:31:928None[Sandbox] Process order. (Serial=1129, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:33:959None[Sandbox] Process order. (Serial=1130, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:35:929None[Sandbox] Process order. (Serial=1131, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:37:929None[Sandbox] Process order. (Serial=1132, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:38:219None[Sandbox] Process order. (Serial=1133, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:39:949None[Sandbox] Process order. (Serial=1134, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:41:919None[Sandbox] Process order. (Serial=1135, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:43:939None[Sandbox] Process order. (Serial=1136, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:44:650None[Sandbox] Process order. (Serial=1137, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:45:950None[Sandbox] Process order. (Serial=1138, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:47:690None[Sandbox] Process order. (Serial=1139, Empire=0, Order=Order OrderStealPopulationWithFarmerAffinity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:47:940None[Sandbox] Process order. (Serial=1140, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:49:940None[Sandbox] Process order. (Serial=1141, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:51:950None[Sandbox] Process order. (Serial=1142, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:53:931None[Sandbox] Process order. (Serial=1143, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:55:931None[Sandbox] Process order. (Serial=1144, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:57:951None[Sandbox] Process order. (Serial=1145, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:58:411None[Sandbox] Process order. (Serial=1146, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:58:521None[Sandbox] Process order. (Serial=1147, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:16:59:862None[Sandbox] Process order. (Serial=1148, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:00:266NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:17:00:366NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:17:00:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:17:00:370NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:17:00:484NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:17:01:011None[Sandbox] Process order. (Serial=1149, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:01:151None[Sandbox] Process order. (Serial=1150, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:01:191None[Sandbox] Process order. (Serial=1151, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:01:271None[Sandbox] Process order. (Serial=1152, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:01:301None[Sandbox] Process order. (Serial=1153, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:421None[Sandbox] Process order. (Serial=1154, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:422None[Sandbox] Process order. (Serial=1155, Empire=3, Order=Order='OrderGoTo', Entity=#1182, AdditionalFlags='IgnoreFogOfWar', Path='[30, 9] --> [31, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:422None[Sandbox] Process order. (Serial=1156, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[27, 9] --> [28, 9] --> [29, 9] --> [30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:422None[Sandbox] Process order. (Serial=1157, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[30, 13] --> [30, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:432None[Sandbox] Process order. (Serial=1158, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:432None[Sandbox] Process order. (Serial=1159, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:433None[Sandbox] Process order. (Serial=1160, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:433None[Sandbox] Process order. (Serial=1161, Empire=5, Order=Order='OrderGoTo', Entity=#1241, AdditionalFlags='IgnoreFogOfWar', Path='[48, 15] --> [48, 14] --> [47, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:461None[Sandbox] Process order. (Serial=1162, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:462None[Sandbox] Process order. (Serial=1163, Empire=69, Order=Order='OrderGoTo', Entity=#1080, AdditionalFlags='IgnoreFogOfWar', Path='[53, 27] --> [54, 26] --> [55, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:462None[Sandbox] Process order. (Serial=1164, Empire=69, Order=Order='OrderGoTo', Entity=#1014, AdditionalFlags='IgnoreFogOfWar', Path='[42, 20] --> [42, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:462None[Sandbox] Process order. (Serial=1165, Empire=69, Order=Order='OrderGoTo', Entity=#1160, AdditionalFlags='IgnoreFogOfWar', Path='[52, 27] --> [53, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:471None[Sandbox] Process order. (Serial=1166, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:471None[Sandbox] Process order. (Serial=1167, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:472None[Sandbox] Process order. (Serial=1168, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:481None[Sandbox] Process order. (Serial=1169, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:511None[Sandbox] Process order. (Serial=1170, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:552None[Sandbox] Process order. (Serial=1171, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:02:831None[Sandbox] Process order. (Serial=1172, Empire=69, Order=Order='OrderGoTo', Entity=#1160, AdditionalFlags='IgnoreFogOfWar', Path='[52, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:442None[Sandbox] Process order. (Serial=1173, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:443None[Sandbox] Process order. (Serial=1174, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:444None[Sandbox] Process order. (Serial=1175, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:451None[Sandbox] Process order. (Serial=1176, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:461None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:17:03:491None[Sandbox] Process order. (Serial=1177, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:492None[Sandbox] Process order. (Serial=1178, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:492None[Sandbox] Process order. (Serial=1179, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:622None[Sandbox] Process order. (Serial=1180, Empire=3, Order=Order='OrderGoTo', Entity=#1285, AdditionalFlags='IgnoreFogOfWar', Path='[31, 11] --> [32, 10] --> [31, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:651None[Sandbox] Process order. (Serial=1181, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:03:974None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:17:04:442None[Sandbox] Process order. (Serial=1182, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:462None[Sandbox] Process order. (Serial=1183, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:491None[Sandbox] Process order. (Serial=1184, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:632None[Sandbox] Process order. (Serial=1185, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:632None[Sandbox] Process order. (Serial=1186, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:651None[Sandbox] Process order. (Serial=1187, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:822None[Sandbox] Process order. (Serial=1188, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 12] --> [31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:04:822None[Sandbox] Process order. (Serial=1189, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:05:462None[Sandbox] Process order. (Serial=1190, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:05:672None[Sandbox] Process order. (Serial=1191, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:05:852None[Sandbox] Process order. (Serial=1192, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:06:032None[Sandbox] Process order. (Serial=1193, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:06:321None[Sandbox] Process order. (Serial=1194, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:06:322None[Sandbox] Process order. (Serial=1195, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:20:862None[Sandbox] Process order. (Serial=1196, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:23:173None[Sandbox] Process order. (Serial=1197, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:27:583None[Sandbox] Process order. (Serial=1198, Empire=0, Order=Order='OrderGoTo', Entity=#1272, path='[29, 21] --> [29, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:27:584None[Sandbox] Process order. (Serial=1199, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:28:594None[Sandbox] Process order. (Serial=1200, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:31:413None[Sandbox] Process order. (Serial=1201, Empire=0, Order=Order='OrderGoTo', Entity=#1272, path='[29, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:31:414None[Sandbox] Process order. (Serial=1202, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:45:265None[Sandbox] Process order. (Serial=1203, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:46:705None[Sandbox] Process order. (Serial=1204, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:47:395None[Sandbox] Process order. (Serial=1205, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:17:47:845None[Sandbox] Process order. (Serial=1206, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'LandUnit_Era1_Common_Warriors' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:09:937None[Sandbox] Process order. (Serial=1207, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:10:717None[Sandbox] Process order. (Serial=1208, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:10:717None[Sandbox] Process order. (Serial=1209, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:23:948None[Sandbox] Process order. (Serial=1210, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[48, 23] --> [48, 22] --> [47, 22] --> [46, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:23:968None[Sandbox] Process order. (Serial=1211, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:24:978None[Sandbox] Process order. (Serial=1212, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:25:989None[Sandbox] Process order. (Serial=1213, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:26:998None[Sandbox] Process order. (Serial=1214, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:33:338None[Sandbox] Process order. (Serial=1215, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Extension_Base_Strategic01' Position: '[30, 24]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:41:400None[Sandbox] Process order. (Serial=1216, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:43:930None[Sandbox] Process order. (Serial=1217, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:48:080None[Sandbox] Process order. (Serial=1218, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:50:410None[Sandbox] Process order. (Serial=1219, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[46, 25] --> [46, 26] --> [47, 26] --> [47, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:50:411None[Sandbox] Process order. (Serial=1220, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:50:640None[Sandbox] Process order. (Serial=1221, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:50:720None[Sandbox] Process order. (Serial=1222, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:51:411None[Sandbox] Process order. (Serial=1223, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:52:420None[Sandbox] Process order. (Serial=1224, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:52:431None[Sandbox] Process order. (Serial=1225, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:53:431None[Sandbox] Process order. (Serial=1226, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:55:581None[Sandbox] Process order. (Serial=1227, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:55:581None[Sandbox] Process order. (Serial=1228, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:56:311None[Sandbox] Process order. (Serial=1229, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:56:311None[Sandbox] Process order. (Serial=1230, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:58:411None[Sandbox] Process order. (Serial=1231, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:18:58:411None[Sandbox] Process order. (Serial=1232, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:06:231None[Sandbox] Process order. (Serial=1233, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:12:032None[Sandbox] Process order. (Serial=1234, Empire=1, Order=Order OrderCreateFirstReligion)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:12:032None[POP] rel index 5, tenet index -1
Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:19:12:162None[Sandbox] Process order. (Serial=1235, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:19:843None[Sandbox] Process order. (Serial=1236, Empire=0, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era2_RomanEmpire)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:23:987NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:19:24:183None[Sandbox] Process order. (Serial=1237, Empire=0, Order=Order OrderConfirmChangeFaction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:27:354None[Sandbox] Process order. (Serial=1238, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[49, 21] --> [49, 20] --> [48, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:27:374None[Sandbox] Process order. (Serial=1239, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:28:373None[Sandbox] Process order. (Serial=1240, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:29:304None[Sandbox] Process order. (Serial=1241, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:29:324None[Sandbox] Process order. (Serial=1242, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:29:383None[Sandbox] Process order. (Serial=1243, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:30:343None[Sandbox] Process order. (Serial=1244, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:31:353None[Sandbox] Process order. (Serial=1245, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:41:404None[Sandbox] Process order. (Serial=1246, Empire=1, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:41:470NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:19:43:835None[Sandbox] Process order. (Serial=1247, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[45, 26] --> [45, 27] --> [46, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:43:845None[Sandbox] Process order. (Serial=1248, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:43:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:19:44:865None[Sandbox] Process order. (Serial=1249, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:45:865None[Sandbox] Process order. (Serial=1250, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:45:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:19:47:975None[Sandbox] Process order. (Serial=1251, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:19:47:975None[Sandbox] Process order. (Serial=1252, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:01:846None[Sandbox] Process order. (Serial=1253, Empire=0, Order=Order='OrderGoToAndSettle', Entity=#520, path='[30, 13] --> [30, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:01:847None[Sandbox] Process order. (Serial=1254, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:02:856None[Sandbox] Process order. (Serial=1255, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:03:436None[Sandbox] Process order. (Serial=1256, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[45, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:03:456None[Sandbox] Process order. (Serial=1257, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:03:896None[Sandbox] Process order. (Serial=1258, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#520, ActionGuid=#355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:03:957None[Sandbox] Process order. (Serial=1259, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:05:866None[Sandbox] Process order. (Serial=1260, Empire=3, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:05:866None[Sandbox] Process order. (Serial=1261, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:13:208None[Sandbox] Process order. (Serial=1262, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:16:107None[Sandbox] Process order. (Serial=1263, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:16:308None[Sandbox] Process order. (Serial=1264, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:16:367None[Sandbox] Process order. (Serial=1265, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:18:297None[Sandbox] Process order. (Serial=1266, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:52:580None[Sandbox] Process order. (Serial=1267, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:52:581None[Sandbox] Process order. (Serial=1268, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:52:680None[Sandbox] Process order. (Serial=1269, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:54:460None[Sandbox] Process order. (Serial=1270, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:869None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:870None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:870None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:870None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:870None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:870None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:870None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:20:54:873NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:20:54:979NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:20:54:981None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1301 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:20:54:981NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:20:55:241None[Sandbox] Process order. (Serial=1271, Empire=1, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:55:380None[Sandbox] Process order. (Serial=1272, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:55:430None[Sandbox] Process order. (Serial=1273, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:55:481None[Sandbox] Process order. (Serial=1274, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:55:481None[Sandbox] Process order. (Serial=1275, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:970None[Sandbox] Process order. (Serial=1276, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '614', Construction: '30'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:972None[Sandbox] Process order. (Serial=1277, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:972None[Sandbox] Process order. (Serial=1278, Empire=3, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:973None[Sandbox] Process order. (Serial=1279, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 10] --> [30, 9] --> [29, 9] --> [28, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:973None[Sandbox] Process order. (Serial=1280, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:974None[Sandbox] Process order. (Serial=1281, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[29, 9] --> [28, 9] --> [27, 9] --> [27, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:991None[Sandbox] Process order. (Serial=1282, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:56:991None[Sandbox] Process order. (Serial=1283, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:000None[Sandbox] Process order. (Serial=1284, Empire=5, Order=Order='OrderGoTo', Entity=#1241, AdditionalFlags='IgnoreFogOfWar', Path='[47, 13] --> [48, 12] --> [47, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:000None[Sandbox] Process order. (Serial=1285, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:010None[Sandbox] Process order. (Serial=1286, Empire=69, Order=Order='OrderGoTo', Entity=#1014, AdditionalFlags='IgnoreFogOfWar', Path='[42, 18] --> [41, 17] --> [41, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:030None[Sandbox] Process order. (Serial=1287, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:031None[Sandbox] Process order. (Serial=1288, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:191None[Sandbox] Process order. (Serial=1289, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:191None[Sandbox] Process order. (Serial=1290, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '614' Constructible: 'Extension_Base_Industry' Position: '[26, 17]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:241None[Sandbox] Process order. (Serial=1291, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:981None[Sandbox] Process order. (Serial=1292, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:57:991None[Sandbox] Process order. (Serial=1293, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:58:010None[Sandbox] Process order. (Serial=1294, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:58:040None[Sandbox] Process order. (Serial=1295, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:58:191None[Sandbox] Process order. (Serial=1296, Empire=3, Order=Order='OrderGoTo', Entity=#1285, AdditionalFlags='IgnoreFogOfWar', Path='[30, 9] --> [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:58:194None[Sandbox] Process order. (Serial=1297, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:58:970None[Sandbox] Process order. (Serial=1298, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:021None[Sandbox] Process order. (Serial=1299, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:051None[Sandbox] Process order. (Serial=1300, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:051None[Sandbox] Process order. (Serial=1301, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:201None[Sandbox] Process order. (Serial=1302, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:201None[Sandbox] Process order. (Serial=1303, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:403None[Sandbox] Process order. (Serial=1304, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[29, 9] --> [28, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:20:59:404None[Sandbox] Process order. (Serial=1305, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:00:013None[Sandbox] Process order. (Serial=1306, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:00:204None[Sandbox] Process order. (Serial=1307, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:01:064None[Sandbox] Process order. (Serial=1308, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:01:064None[Sandbox] Process order. (Serial=1309, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:01:682None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1014 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:21:03:364None[Sandbox] Process order. (Serial=1310, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:07:474None[Sandbox] Process order. (Serial=1311, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:21:385None[Sandbox] Process order. (Serial=1312, Empire=0, Order=Order OrderChangeCameraSequenceState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:21:405None[Sandbox] Process order. (Serial=1313, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:36:787None[Sandbox] Process order. (Serial=1314, Empire=0, Order=Order OrderChangeCameraSequenceState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:37:837None[Sandbox] Process order. (Serial=1315, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:44:337None[Sandbox] Process order. (Serial=1316, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:47:567None[Sandbox] Process order. (Serial=1317, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:52:518None[Sandbox] Process order. (Serial=1318, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[47, 22] --> [48, 22] --> [48, 23] --> [49, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:52:528None[Sandbox] Process order. (Serial=1319, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:53:548None[Sandbox] Process order. (Serial=1320, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:54:579None[Sandbox] Process order. (Serial=1321, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:21:55:559None[Sandbox] Process order. (Serial=1322, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:26:120None[Sandbox] Process order. (Serial=1323, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[47, 26] --> [46, 26] --> [46, 25] --> [47, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:26:121None[Sandbox] Process order. (Serial=1324, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:26:341None[Sandbox] Process order. (Serial=1325, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:26:481None[Sandbox] Process order. (Serial=1326, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:27:140None[Sandbox] Process order. (Serial=1327, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:28:131None[Sandbox] Process order. (Serial=1328, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:29:152None[Sandbox] Process order. (Serial=1329, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:30:126None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:22:30:481None[Sandbox] Process order. (Serial=1330, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[29, 20] --> [29, 19] --> [30, 18] --> [29, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:30:511None[Sandbox] Process order. (Serial=1331, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:31:501None[Sandbox] Process order. (Serial=1332, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:32:521None[Sandbox] Process order. (Serial=1333, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:33:331None[Sandbox] Process order. (Serial=1334, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:632None[Sandbox] Process order. (Serial=1335, Empire=0, Order=Order='OrderDeclareAnyWar', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:652None[Sandbox] Process order. (Serial=1336, Empire=0, Order=Order OrderCreateBattle Attacker #1301 Target #619 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:702None[Sandbox] Process order. (Serial=1337, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:703None[Sandbox] Process order. (Serial=1338, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:703None[Sandbox] Process order. (Serial=1339, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:703None[Sandbox] Process order. (Serial=1340, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[26, 12] --> [26, 11] --> [27, 10] --> [27, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:711None[Sandbox] Process order. (Serial=1341, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:712NonePresentation Battle 1314: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:712NonePresentation Battle 1314: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:712NonePresentation Battle 1314: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=520. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=1272. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=1156. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=1301, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=1321, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=1272, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:713None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:713NonePresentation Battle 1314: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=1156, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:714None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:22:38:714NonePresentation Battle 1314: Execute action[10]: ParticipantJoined. EmpireIndex=3, Guid=1316, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:714NonePresentation Battle 1314: Execute action[11]: ParticipantJoined. EmpireIndex=3, Guid=614, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:714NonePresentation Battle 1314: Execute action[12]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:714NonePresentation Battle 1314: Execute action[12]: UpdateSiegeStatus. Stock=0.00, Net=14.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:38:882None[Sandbox] Process order. (Serial=1342, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:38:901None[Sandbox] Process order. (Serial=1343, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[25, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:39:732None[Sandbox] Process order. (Serial=1344, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:39:902None[Sandbox] Process order. (Serial=1345, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[26, 12] --> [26, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:40:742None[Sandbox] Process order. (Serial=1346, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:40:892None[Sandbox] Process order. (Serial=1347, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[25, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:41:762None[Sandbox] Process order. (Serial=1348, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:44:883None[Sandbox] Process order. (Serial=1349, Empire=0, Order=Order OrderBattleContinueSiege, BattleGuid=#1314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:45:006NonePresentation Battle 1314: Execute action[13]: ContinueSiegeFor. EmpireIndex=0. (initialActionType: ContinueSiegeFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:55:534None[Sandbox] Process order. (Serial=1350, Empire=0, Order=Order OrderBattleLaunchCityAssault, BattleGuid='1314', AssaultRole='Attacker')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:55:573None[Sandbox] Process order. (Serial=1351, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 1314 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:22:55:610NonePresentation Battle 1314: Execute action[14]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:55:610NonePresentation Battle 1314: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:55:611NonePresentation Battle 1314: Execute action[15]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:55:611NonePresentation Battle 1314: Execute action[16]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:55:611NonePresentation Battle 1314: Execute action[17]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:22:55:684NonePresentation Battle 1314: Execute action[18]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:23:02:465None[Sandbox] Process order. (Serial=1352, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#1314, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:02:468NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:23:02:587NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:23:02:587NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:23:02:611NonePresentation Battle 1314: Execute action[19]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:23:02:611NonePresentation Battle 1314: Execute action[20]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:23:02:611NonePresentation Battle 1314: Execute action[21]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:23:02:611NonePresentation Battle 1314: Execute action[22]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:611None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:02:612NoneCould not find PresentationBattlePreview with armyEntityGUID=1301, targetEntityGUID=619.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:23:03:564None[Sandbox] Process order. (Serial=1353, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:08:424None[Sandbox] Process order. (Serial=1354, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:08:424None[Sandbox] Process order. (Serial=1355, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:09:454None[Sandbox] Process order. (Serial=1356, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:09:465None[Sandbox] Process order. (Serial=1357, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:10:665None[Sandbox] Process order. (Serial=1358, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:23:186None[Sandbox] Process order. (Serial=1359, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:28:576None[Sandbox] Process order. (Serial=1360, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:31:307None[Sandbox] Process order. (Serial=1361, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:35:176None[Sandbox] Process order. (Serial=1362, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:40:947None[Sandbox] Process order. (Serial=1363, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[48, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:40:967None[Sandbox] Process order. (Serial=1364, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:51:038None[Sandbox] Process order. (Serial=1365, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[48, 17] --> [47, 17] --> [48, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:51:058None[Sandbox] Process order. (Serial=1366, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:52:079None[Sandbox] Process order. (Serial=1367, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:52:668None[Sandbox] Process order. (Serial=1368, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:52:709None[Sandbox] Process order. (Serial=1369, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:53:098None[Sandbox] Process order. (Serial=1370, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:23:54:328None[Sandbox] Process order. (Serial=1371, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:06:410None[Sandbox] Process order. (Serial=1372, Empire=0, Order=Order OrderAttachTerritoryToCity, Camp=1290, Settlement=872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:14:210None[Sandbox] Process order. (Serial=1373, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[48, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:14:211None[Sandbox] Process order. (Serial=1374, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:48:683None[Sandbox] Process order. (Serial=1375, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[44, 27] --> [43, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:48:683None[Sandbox] Process order. (Serial=1376, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:49:713None[Sandbox] Process order. (Serial=1377, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:53:573None[Sandbox] Process order. (Serial=1378, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[43, 26] --> [42, 25] --> [43, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:53:573None[Sandbox] Process order. (Serial=1379, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:54:513None[Sandbox] Process order. (Serial=1380, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:55:513None[Sandbox] Process order. (Serial=1381, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:57:614None[Sandbox] Process order. (Serial=1382, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:24:57:614None[Sandbox] Process order. (Serial=1383, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:25:53:318None[Sandbox] Process order. (Serial=1384, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:26:33:222None[Sandbox] Process order. (Serial=1385, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '959' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:26:43:873None[Sandbox] Process order. (Serial=1386, Empire=1, Order=Order OrderMoveWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:27:29:577None[Sandbox] Process order. (Serial=1387, Empire=1, Order=Order OrderSettlementEvolveToCity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:27:29:807None[Sandbox] Process order. (Serial=1388, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:27:32:957None[Sandbox] Process order. (Serial=1389, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:28:21:781None[Sandbox] Process order. (Serial=1390, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'Extension_Era1_Assyria' Position: '[45, 20]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:28:36:222None[Sandbox] Process order. (Serial=1391, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'Extension_Base_Food' Position: '[42, 21]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:28:47:533None[Sandbox] Process order. (Serial=1392, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'Extension_Base_Luxury' Position: '[42, 27]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:28:54:564None[Sandbox] Process order. (Serial=1393, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'Infrastructure_Industry_Family00_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:28:57:774None[Sandbox] Process order. (Serial=1394, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'LandUnit_Era1_Common_Archers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:28:58:924None[Sandbox] Process order. (Serial=1395, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'Infrastructure_Food_Family03_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:29:02:354None[Sandbox] Process order. (Serial=1396, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '1186' Constructible: 'LandUnit_Era1_Common_Scouts' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:29:09:609UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:29:13:426None[Sandbox] Process order. (Serial=1397, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:29:13:615None[Sandbox] Process order. (Serial=1398, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:29:13:746None[Sandbox] Process order. (Serial=1399, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:29:53:308None[Sandbox] Process order. (Serial=1400, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:23:560None[Sandbox] Process order. (Serial=1401, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:28:721None[Sandbox] Process order. (Serial=1402, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:29:182NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:30:29:183NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:30:29:280NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:30:29:280NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:30:29:731None[Sandbox] Process order. (Serial=1403, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:29:801None[Sandbox] Process order. (Serial=1404, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:29:891None[Sandbox] Process order. (Serial=1405, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:29:891None[Sandbox] Process order. (Serial=1406, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:29:941None[Sandbox] Process order. (Serial=1407, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:168UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:31:168UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:31:169UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:31:169UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:31:169UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:31:212None[Sandbox] Process order. (Serial=1408, Empire=3, Order=Order='OrderDiplomaticAction', Action='StartToFillSurrenderProposition', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:216None[Sandbox] Process order. (Serial=1409, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:216None[Sandbox] Process order. (Serial=1410, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[26, 11] --> [26, 12] --> [25, 13] --> [25, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:216None[Sandbox] Process order. (Serial=1411, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[25, 14] --> [24, 15] --> [24, 16] --> [24, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:216None[Sandbox] Process order. (Serial=1412, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[29, 9] --> [30, 9] --> [31, 10] --> [31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:231None[Sandbox] Process order. (Serial=1413, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:232None[Sandbox] Process order. (Serial=1414, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:232None[Sandbox] Process order. (Serial=1415, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:241None[Sandbox] Process order. (Serial=1416, Empire=5, Order=Order='OrderGoTo', Entity=#1241, AdditionalFlags='IgnoreFogOfWar', Path='[48, 12] --> [47, 13] --> [48, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:241None[Sandbox] Process order. (Serial=1417, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:272None[Sandbox] Process order. (Serial=1418, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[41, 14] --> [41, 13] --> [42, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:272None[Sandbox] Process order. (Serial=1419, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:272None[Sandbox] Process order. (Serial=1420, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:332None[Sandbox] Process order. (Serial=1421, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:422None[Sandbox] Process order. (Serial=1422, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:31:622None[Sandbox] Process order. (Serial=1423, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:32:242None[Sandbox] Process order. (Serial=1424, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:32:242None[Sandbox] Process order. (Serial=1425, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:32:243None[Sandbox] Process order. (Serial=1426, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:32:261None[Sandbox] Process order. (Serial=1427, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:32:272None[Sandbox] Process order. (Serial=1428, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:241None[Sandbox] Process order. (Serial=1429, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:242None[Sandbox] Process order. (Serial=1430, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:242None[Sandbox] Process order. (Serial=1431, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:272None[Sandbox] Process order. (Serial=1432, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:291None[Sandbox] Process order. (Serial=1433, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:421None[Sandbox] Process order. (Serial=1434, Empire=5, Order=Order OrderCreateBattle Attacker #1241 Target #523 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:431None[Sandbox] Process order. (Serial=1435, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:451None[Sandbox] Process order. (Serial=1436, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:33:507NonePresentation Battle 1415: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:507NonePresentation Battle 1415: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:507NonePresentation Battle 1415: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:507NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:30:33:508NoneRestorePresentationBattlePreview created ticket #11351.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1241, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=523, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:508NonePresentation Battle 1415: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:30:33:534NoneRequestRestoreAsyncOperation_Completed for ticket #11351.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:30:33:535NoneRestorePresentationBattlePreview skipped due to ended battle #1415
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:30:33:535NoneRequestAsyncOperation_Dismissed for ticket #11351.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:30:33:622None[Sandbox] Process order. (Serial=1437, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:34:282None[Sandbox] Process order. (Serial=1438, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:34:282None[Sandbox] Process order. (Serial=1439, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:34:421None[Sandbox] Process order. (Serial=1440, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:38:472None[Sandbox] Process order. (Serial=1441, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:41:332None[Sandbox] Process order. (Serial=1442, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:43:222None[Sandbox] Process order. (Serial=1443, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:55:874None[Sandbox] Process order. (Serial=1444, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[49, 23] --> [50, 22] --> [50, 21] --> [51, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:55:884None[Sandbox] Process order. (Serial=1445, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:56:904None[Sandbox] Process order. (Serial=1446, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:57:564None[Sandbox] Process order. (Serial=1447, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[43, 23] --> [43, 22] --> [42, 21] --> [42, 20] --> [42, 19] --> [42, 18] --> [41, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:57:564None[Sandbox] Process order. (Serial=1448, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:57:934None[Sandbox] Process order. (Serial=1449, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:58:583None[Sandbox] Process order. (Serial=1450, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:58:923None[Sandbox] Process order. (Serial=1451, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:30:59:573None[Sandbox] Process order. (Serial=1452, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:00:049UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:31:00:603None[Sandbox] Process order. (Serial=1453, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:01:594None[Sandbox] Process order. (Serial=1454, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:02:594None[Sandbox] Process order. (Serial=1455, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:12:934None[Sandbox] Process order. (Serial=1456, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:28:385None[Sandbox] Process order. (Serial=1457, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:33:388UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:31:33:389UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:31:33:389UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:31:33:390UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:31:33:390UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:31:43:967None[Sandbox] Process order. (Serial=1458, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[48, 24] --> [49, 24] --> [49, 23] --> [50, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:43:967None[Sandbox] Process order. (Serial=1459, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:44:097None[Sandbox] Process order. (Serial=1460, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:44:227None[Sandbox] Process order. (Serial=1461, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:44:987None[Sandbox] Process order. (Serial=1462, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:45:558None[Sandbox] Process order. (Serial=1463, Empire=1, Order=Order OrderAttachTerritoryToCity, Camp=721, Settlement=1186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:45:687None[Sandbox] Process order. (Serial=1464, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:45:998None[Sandbox] Process order. (Serial=1465, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:47:018None[Sandbox] Process order. (Serial=1466, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:48:048None[Sandbox] Process order. (Serial=1467, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:52:426NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:31:54:229None[Sandbox] Process order. (Serial=1468, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:54:708None[Sandbox] Process order. (Serial=1469, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:55:849None[Sandbox] Process order. (Serial=1470, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:55:900NonePresentation Battle 1415: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:900NonePresentation Battle 1415: Execute action[10]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:900NonePresentation Battle 1415: Execute action[11]: ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=1241, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:902None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1420 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:31:55:902None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1419 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:31:55:902NonePresentation Battle 1415: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:902NonePresentation Battle 1415: Execute action[12]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=523, ParticipantGroup=Defender, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:904NonePresentation Battle 1415: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:935NonePresentation Battle 1415: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:55:936NonePresentation Battle 1415: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:388None[Sandbox] Process order. (Serial=1471, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:418None[Sandbox] Process order. (Serial=1472, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:458None[Sandbox] Process order. (Serial=1473, Empire=1, Order=Order OrderBattleEndUnstack, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:498None[Sandbox] Process order. (Serial=1474, Empire=1, Order=Order OrderBattleEndUnstack, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:500NonePresentation Battle 1415: Execute action[15]: EndUnstack. EmpireIndex=5. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:500NonePresentation Battle 1415: Execute action[16]: EndUnstack. EmpireIndex=5. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:598None[Sandbox] Process order. (Serial=1475, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:614NonePresentation Battle 1415: Execute action[17]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:614NonePresentation Battle 1415: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:728None[Sandbox] Process order. (Serial=1476, Empire=1, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:728None[Sandbox] Process order. (Serial=1477, Empire=2, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:748None[Sandbox] Process order. (Serial=1478, Empire=5, Order=Order OrderBattleEndDeployment - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:31:56:815NonePresentation Battle 1415: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:815None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815NoneReleasePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815NoneRestorePresentationBattlePreview created ticket #11566.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:31:56:815NonePresentation Battle 1415: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:815NonePresentation Battle 1415: Execute action[20]: EndDeployment. EmpireIndex=5. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:815NonePresentation Battle 1415: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:31:56:840NoneRequestRestoreAsyncOperation_Completed for ticket #11566.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:31:56:840NoneRestorePresentationBattlePreview skipped due to invalid battle #1415
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:31:56:840NoneRequestAsyncOperation_Dismissed for ticket #11566.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:32:11:130None[Sandbox] Process order. (Serial=1479, Empire=1, Order=Order OrderBattleEndDeployment - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:11:189None[Sandbox] Process order. (Serial=1480, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:11:209NonePresentation Battle 1415: Execute action[21]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:209NonePresentation Battle 1415: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:210NonePresentation Battle 1415: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:320None[Sandbox] Process order. (Serial=1481, Empire=1, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:11:480None[Sandbox] Process order. (Serial=1482, Empire=2, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:11:490None[Sandbox] Process order. (Serial=1483, Empire=5, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1415 AttackerGUID: 1420 TargetPosition: 948 ForceAttack: False IgnoreFoW: True AStarResults: [47, 13] --> [48, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:11:509None[Sandbox] Process order. (Serial=1484, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:11:611NonePresentation Battle 1415: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:611NonePresentation Battle 1415: Execute action[24]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:611NoneReleasePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:11:611None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:11:611None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:11:611NonePresentation Battle 1415: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:611NonePresentation Battle 1415: Execute action[25]: UnitMoveAndAttack. EmpireIndex=5. Attacker=1420, DestTile=[48, 14]/[48, 14] (health=0.51), Defender =1416 (health =0.90). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:611NonePresentation Battle 1415: Execute action[25]: UnitMove. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 14]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:612NonePresentation Battle 1415: Execute action[25]: UnitGoto. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 14]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:612NonePresentation Battle 1415: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:612NonePresentation Battle 1415: Execute action[25]: UnitAttack. EmpireIndex=5. Attacker=1420 (health=0.51), Defender=1416 (health=0.90). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:613NonePresentation Battle 1415: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:11:613NonePresentation Battle 1415: Execute action[26]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:12:450None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:32:17:512None[Sandbox] Process order. (Serial=1485, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:17:693None[Sandbox] Process order. (Serial=1486, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:18:043None[Sandbox] Process order. (Serial=1487, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:18:043None[Sandbox] Process order. (Serial=1488, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:18:546NonePresentation Battle 1415: Execute action[27]: UpdateBattleUnits. EmpireIndex=5, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:18:546NonePresentation Battle 1415: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:18:546NonePresentation Battle 1415: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:18:546NonePresentation Battle 1415: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:18:667None[Sandbox] Process order. (Serial=1489, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:19:227None[Sandbox] Process order. (Serial=1490, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:19:797None[Sandbox] Process order. (Serial=1491, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:19:916NonePresentation Battle 1415: Execute action[31]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:19:916NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:19:916NonePresentation Battle 1415: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:22:117None[Sandbox] Process order. (Serial=1492, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1416 TargetPosition: 888 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:22:220NonePresentation Battle 1415: Execute action[32]: UnitAttack. EmpireIndex=1. Attacker=1416 (health=0.80), Defender=1420 (health=0.04). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:22:221NonePresentation Battle 1415: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:26:108None[Sandbox] Process order. (Serial=1493, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:26:248None[Sandbox] Process order. (Serial=1494, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:26:448None[Sandbox] Process order. (Serial=1495, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:26:449None[Sandbox] Process order. (Serial=1496, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:26:505NonePresentation Battle 1415: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:26:505NonePresentation Battle 1415: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:28:959None[Sandbox] Process order. (Serial=1497, Empire=0, Order=Order='OrderGoTo', Entity=#1272, path='[29, 18] --> [28, 17] --> [28, 16] --> [27, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:28:959None[Sandbox] Process order. (Serial=1498, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:29:958None[Sandbox] Process order. (Serial=1499, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:30:989None[Sandbox] Process order. (Serial=1500, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:31:999None[Sandbox] Process order. (Serial=1501, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:32:519None[Sandbox] Process order. (Serial=1502, Empire=0, Order=Order='OrderGoTo', Entity=#1272, path='[27, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:32:999None[Sandbox] Process order. (Serial=1503, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:36:009None[Sandbox] Process order. (Serial=1504, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[29, 16] --> [28, 15] --> [28, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:36:010None[Sandbox] Process order. (Serial=1505, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:37:040None[Sandbox] Process order. (Serial=1506, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:38:069None[Sandbox] Process order. (Serial=1507, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:41:340None[Sandbox] Process order. (Serial=1508, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:41:397NonePresentation Battle 1415: Execute action[35]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:490None[Sandbox] Process order. (Serial=1509, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:611NonePresentation Battle 1415: Execute action[36]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:611NonePresentation Battle 1415: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:620None[Sandbox] Process order. (Serial=1510, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:689None[Sandbox] Process order. (Serial=1511, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:719None[Sandbox] Process order. (Serial=1512, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:720None[Sandbox] Process order. (Serial=1513, Empire=5, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1420 TargetPosition: 948 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:760None[Sandbox] Process order. (Serial=1514, Empire=5, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1415 AttackerGUID: 1419 TargetPosition: 948 ForceAttack: False IgnoreFoW: True AStarResults: [49, 14] --> [48, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[38]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[39]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[40]: UnitAttack. EmpireIndex=5. Attacker=1420 (health=0.00), Defender=1416 (health=0.79). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[41]: UnitMoveAndAttack. EmpireIndex=5. Attacker=1419, DestTile=[48, 14]/[48, 14] (health=0.46), Defender =1416 (health =0.69). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[41]: UnitMove. EmpireIndex=5. UnitGuid=1419, DestTile=[48, 14]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[41]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[48, 14]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[41]: UnitAttack. EmpireIndex=5. Attacker=1419 (health=0.46), Defender=1416 (health=0.69). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:793NonePresentation Battle 1415: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:42:800None[Sandbox] Process order. (Serial=1515, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:42:920None[Sandbox] Process order. (Serial=1516, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:43:019None[Sandbox] Process order. (Serial=1517, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:45:640None[Sandbox] Process order. (Serial=1518, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:46:000None[Sandbox] Process order. (Serial=1519, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:46:110None[Sandbox] Process order. (Serial=1520, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[27, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:46:110None[Sandbox] Process order. (Serial=1521, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:46:540None[Sandbox] Process order. (Serial=1522, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:46:540None[Sandbox] Process order. (Serial=1523, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:49:784None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5, pawnId=444 TriggerCharge impossible as pawn is not in good anim state! tagHash=-1494220937/tagName=Clash shortNameHash=-702670503/shortName=CL_F_Idle_Ref_To_[BT]_CL_F_Idle
Amplitude.Mercury.Presentation.PawnActionTriggerCharge:StartChargeSequence()
22:32:50:865None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Hot_Common_Warriors_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:52:305None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Hot_Common_Warriors_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:54:371None[Sandbox] Process order. (Serial=1524, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:55:080None[Sandbox] Process order. (Serial=1525, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:55:322NonePresentation Battle 1415: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:55:322NonePresentation Battle 1415: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:55:391None[Sandbox] Process order. (Serial=1526, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:55:411None[Sandbox] Process order. (Serial=1527, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:55:508NonePresentation Battle 1415: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:55:509NonePresentation Battle 1415: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:55:509NonePresentation Battle 1415: Execute action[47]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:55:509NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:32:55:509NonePresentation Battle 1415: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:32:56:691None[Sandbox] Process order. (Serial=1528, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 12] --> [31, 11] --> [31, 10] --> [31, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:32:56:691None[Sandbox] Process order. (Serial=1529, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:00:602None[Sandbox] Process order. (Serial=1530, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1416 AStarResults: [48, 16] --> [47, 17] --> [48, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:00:714NonePresentation Battle 1415: Execute action[48]: UnitMove. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:00:714NonePresentation Battle 1415: Execute action[48]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:00:714NonePresentation Battle 1415: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:00:714NonePresentation Battle 1415: Execute action[48]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[47, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:00:714NonePresentation Battle 1415: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:00:715NonePresentation Battle 1415: Execute action[48]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:00:715NonePresentation Battle 1415: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:542None[Sandbox] Process order. (Serial=1531, Empire=0, Order=Order OrderCreateBattle Attacker #520 Target #847 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:04:611None[Sandbox] Process order. (Serial=1532, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 1452 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:619NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:04:619NoneRestorePresentationBattlePreview created ticket #11725.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:619None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:619None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:619NonePresentation Battle 1452: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:620NonePresentation Battle 1452: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:620NonePresentation Battle 1452: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:620NonePresentation Battle 1452: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:647NoneRequestRestoreAsyncOperation_Completed for ticket #11725.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:33:04:647NoneRestorePresentationBattlePreview skipped due to ended battle #1452
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:33:04:647NoneRequestAsyncOperation_Dismissed for ticket #11725.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:33:04:710NonePresentation Battle 1452: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:04:732None[Sandbox] Process order. (Serial=1533, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:04:752None[Sandbox] Process order. (Serial=1534, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:04:812None[Sandbox] Process order. (Serial=1535, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:04:812None[Sandbox] Process order. (Serial=1536, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:05:171None[Sandbox] Process order. (Serial=1537, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:05:171None[Sandbox] Process order. (Serial=1538, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:05:217NonePresentation Battle 1415: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:08:202None[Sandbox] Process order. (Serial=1539, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1418 AStarResults: [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:08:311NonePresentation Battle 1415: Execute action[50]: UnitMove. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:08:311NonePresentation Battle 1415: Execute action[50]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:08:311NonePresentation Battle 1415: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:11:363None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:33:12:013None[Sandbox] Process order. (Serial=1540, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:12:432None[Sandbox] Process order. (Serial=1541, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:12:993None[Sandbox] Process order. (Serial=1542, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:12:993None[Sandbox] Process order. (Serial=1543, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:13:106NonePresentation Battle 1415: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:13:605None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:33:14:252None[Sandbox] Process order. (Serial=1544, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1418 TargetPosition: 888 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:14:314NonePresentation Battle 1415: Execute action[52]: UnitAttack. EmpireIndex=1. Attacker=1418 (health=0.85), Defender=1419 (health=0.14). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:14:314NonePresentation Battle 1415: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:14:409None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:33:16:627None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:33:18:182None[Sandbox] Process order. (Serial=1545, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:18:663None[Sandbox] Process order. (Serial=1546, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:19:243None[Sandbox] Process order. (Serial=1547, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:19:243None[Sandbox] Process order. (Serial=1548, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:19:308NonePresentation Battle 1415: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:19:309NonePresentation Battle 1415: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:22:203None[Sandbox] Process order. (Serial=1549, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:28:944None[Sandbox] Process order. (Serial=1550, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:284None[Sandbox] Process order. (Serial=1551, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:408NonePresentation Battle 1415: Execute action[55]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:408NonePresentation Battle 1415: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:444None[Sandbox] Process order. (Serial=1552, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:544None[Sandbox] Process order. (Serial=1553, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:554None[Sandbox] Process order. (Serial=1554, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:574None[Sandbox] Process order. (Serial=1555, Empire=5, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1419 TargetPosition: 948 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:597NonePresentation Battle 1415: Execute action[57]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:598NonePresentation Battle 1415: Execute action[58]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:598NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:32:598NonePresentation Battle 1415: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:598NonePresentation Battle 1415: Execute action[59]: UnitAttack. EmpireIndex=5. Attacker=1419 (health=0.00), Defender=1418 (health=0.79). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:598NonePresentation Battle 1415: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:598NonePresentation Battle 1415: Execute action[60]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:32:694None[Sandbox] Process order. (Serial=1556, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:724None[Sandbox] Process order. (Serial=1557, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:32:904None[Sandbox] Process order. (Serial=1558, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:33:244None[Sandbox] Process order. (Serial=1559, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:35:604None[Sandbox] Process order. (Serial=1560, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:36:405None[Sandbox] Process order. (Serial=1561, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:37:174None[Sandbox] Process order. (Serial=1562, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:37:175None[Sandbox] Process order. (Serial=1563, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:37:210NonePresentation Battle 1415: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:210NonePresentation Battle 1415: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:210NonePresentation Battle 1415: Execute action[63]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:210None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1418 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:33:37:210NonePresentation Battle 1415: Execute action[63]: UnitMove. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:211NonePresentation Battle 1415: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[47, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:211NonePresentation Battle 1415: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 16]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:211NonePresentation Battle 1415: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:211NonePresentation Battle 1415: Execute action[63]: UnitMove. EmpireIndex=1. UnitGuid=1417, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:211NonePresentation Battle 1415: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=1417, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:211NonePresentation Battle 1415: Execute action[64]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:37:345None[Sandbox] Process order. (Serial=1564, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:37:345None[Sandbox] Process order. (Serial=1565, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:37:394None[Sandbox] Process order. (Serial=1566, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:37:484None[Sandbox] Process order. (Serial=1567, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:38:165None[Sandbox] Process order. (Serial=1568, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:38:210NonePresentation Battle 1415: Execute action[65]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:33:38:210None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:38:210None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:38:211None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:38:212NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:33:38:212NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:33:38:344None[Sandbox] Process order. (Serial=1569, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:38:364None[Sandbox] Process order. (Serial=1570, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:41:874None[Sandbox] Process order. (Serial=1571, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:42:844None[Sandbox] Process order. (Serial=1572, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:42:844None[Sandbox] Process order. (Serial=1573, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:43:805None[Sandbox] Process order. (Serial=1574, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:33:45:659NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:33:49:928None[Sandbox] Process order. (Serial=1575, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:34:48:232None[Sandbox] Process order. (Serial=1576, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:35:07:273None[Sandbox] Process order. (Serial=1577, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:35:11:101UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:35:11:102UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:35:11:102UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:35:11:102UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:35:11:103UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:35:13:425None[Sandbox] Process order. (Serial=1578, Empire=1, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:35:36:048NoneYou may not start trading with an Empire you cannot trade with.
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)
22:36:15:620None[Sandbox] Process order. (Serial=1579, Empire=1, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:36:15:829None[Sandbox] Process order. (Serial=1580, Empire=1, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:36:23:160None[Sandbox] Process order. (Serial=1581, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:36:34:301None[Sandbox] Process order. (Serial=1582, Empire=1, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:36:34:501None[Sandbox] Process order. (Serial=1583, Empire=1, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:36:40:001None[Sandbox] Process order. (Serial=1584, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:37:31:406None[Sandbox] Process order. (Serial=1585, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Extension_Base_Strategic02' Position: '[23, 25]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:39:14:336None[Sandbox] Process order. (Serial=1586, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:40:21:761None[Sandbox] Process order. (Serial=1587, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:41:45:987None[Sandbox] Process order. (Serial=1588, Empire=0, Order=Order='OrderGoTo', Entity=#1272, path='[28, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:41:45:987None[Sandbox] Process order. (Serial=1589, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:47:22:522NonePreventing the session from shutting down because we are rehosting.
Amplitude.Mercury.Runtime.RuntimeState_OutGame+d__3:MoveNext()
22:47:22:532NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()
22:47:22:669NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:47:22:772NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:47:22:830NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
22:47:22:831None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
22:47:22:833NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:47:22:835NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:47:22:843NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
22:47:22:844NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
22:47:22:884NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
22:47:51:262NoneRequesting authentication...
Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()
22:47:52:156NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:47:52:226NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:226NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:226NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:226NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:227NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:227NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:227NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:228NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:228NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:230NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:231NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:235NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:235NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:235NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:235NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:235NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:235NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:236NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:238None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:239None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:239None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:52:249NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:47:52:249NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:47:52:268None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
22:47:52:329NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
22:47:52:329NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:47:53:477NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:47:53:587NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:47:53:736NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:53:806NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
22:47:53:806NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:53:816NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:54:151NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:54:172NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
22:47:54:416NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:54:416NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:54:416NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:54:416NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:54:416NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:54:416NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:54:416NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:47:55:358NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:47:55:358NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:47:55:358NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:47:55:418NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:418None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:47:55:419NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:419NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:431NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:445None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:47:55:445None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
22:47:55:445NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:445NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:445NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:447NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:450NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:47:55:453NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:55:453NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:55:455NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:55:471NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
22:47:56:211NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:56:215NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:57:291NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:57:291NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:57:754NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:57:754NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:58:213NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:58:213NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:58:213NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:58:630NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:47:59:019NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:59:019NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:59:019NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:47:59:665NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:47:59:665NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:47:59:665NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:48:00:310NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
22:48:00:310NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:00:310NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:48:00:310NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:48:00:587NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:00:588NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:48:05:478NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:05:478NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:05:478NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:05:478NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:05:478NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:05:525NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:05:526NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:05:526NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:05:855NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:48:05:855NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:48:05:855NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:48:06:214NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:06:531NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:06:675NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:06:720NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:720NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:847NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:06:911NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:912NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:912NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:912NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:913NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:913NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:913NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:914NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:914NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:06:914NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:090NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:193NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:248NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:277NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:344NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:420NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:506NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:506NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:07:506NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:07:506NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:07:566NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:608NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:608NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:608NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:614NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:48:07:633None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:634None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:635None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1014 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:636None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #593 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:636None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #812 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:637None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:639None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #847 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:640None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:641None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:643None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:645NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 13940 ms
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:48:07:645UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:666NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
22:48:07:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1301 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1156 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:07:670NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
22:48:07:670NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
22:48:07:727NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:728NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:738UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:07:743UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:48:07:744UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:48:07:744UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:48:07:744UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:48:07:745UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:48:09:049None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:056None[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:058None[Sandbox] Process order. (Serial=3, Empire=2, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:156None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:175None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:196None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:226None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:266None[Sandbox] Process order. (Serial=8, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:286None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:336None[Sandbox] Process order. (Serial=10, Empire=3, Order=Order='OrderDiplomaticAction', Action='StartToFillSurrenderProposition', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:336None[Sandbox] Process order. (Serial=11, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:337None[Sandbox] Process order. (Serial=12, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:337None[Sandbox] Process order. (Serial=13, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:337None[Sandbox] Process order. (Serial=14, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[25, 14] --> [24, 15] --> [24, 16] --> [24, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:337None[Sandbox] Process order. (Serial=15, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[29, 9] --> [30, 9] --> [31, 10] --> [31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:346None[Sandbox] Process order. (Serial=16, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:346None[Sandbox] Process order. (Serial=17, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:356None[Sandbox] Process order. (Serial=18, Empire=5, Order=Order='OrderGoTo', Entity=#1241, AdditionalFlags='IgnoreFogOfWar', Path='[48, 12] --> [47, 13] --> [48, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:365None[Sandbox] Process order. (Serial=19, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:375None[Sandbox] Process order. (Serial=20, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[41, 14] --> [41, 13] --> [42, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:386None[Sandbox] Process order. (Serial=21, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:406None[Sandbox] Process order. (Serial=22, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:415None[Sandbox] Process order. (Serial=23, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:415None[Sandbox] Process order. (Serial=24, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[26, 11] --> [25, 11] --> [25, 12] --> [24, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:416None[Sandbox] Process order. (Serial=25, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:516None[Sandbox] Process order. (Serial=26, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:09:616None[Sandbox] Process order. (Serial=27, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:10:366None[Sandbox] Process order. (Serial=28, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:10:367None[Sandbox] Process order. (Serial=29, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:10:386None[Sandbox] Process order. (Serial=30, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:10:406None[Sandbox] Process order. (Serial=31, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:10:426None[Sandbox] Process order. (Serial=32, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:10:475None[Sandbox] Process order. (Serial=33, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:346None[Sandbox] Process order. (Serial=34, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:347None[Sandbox] Process order. (Serial=35, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:396None[Sandbox] Process order. (Serial=36, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:396None[Sandbox] Process order. (Serial=37, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:426None[Sandbox] Process order. (Serial=38, Empire=5, Order=Order OrderCreateBattle Attacker #1241 Target #523 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:427None[Sandbox] Process order. (Serial=39, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:445None[Sandbox] Process order. (Serial=40, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:446None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:11:478NonePresentation Battle 1415: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:478NonePresentation Battle 1415: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:478NonePresentation Battle 1415: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:478NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:11:479NoneRestorePresentationBattlePreview created ticket #11984.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:11:479NonePresentation Battle 1415: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1241, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:479None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:11:479NonePresentation Battle 1415: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=523, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:479None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:11:479NonePresentation Battle 1415: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:479NonePresentation Battle 1415: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:479NonePresentation Battle 1415: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:480NonePresentation Battle 1415: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:480NonePresentation Battle 1415: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:480NonePresentation Battle 1415: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:11:501NoneRequestRestoreAsyncOperation_Completed for ticket #11984.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:48:11:501NoneRestorePresentationBattlePreview skipped due to ended battle #1415
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:48:11:501NoneRequestAsyncOperation_Dismissed for ticket #11984.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:48:11:616None[Sandbox] Process order. (Serial=42, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:12:095None[Sandbox] Process order. (Serial=43, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:12:356None[Sandbox] Process order. (Serial=44, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:12:436None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:12:626None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:17:506None[Sandbox] Process order. (Serial=47, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:19:107None[Sandbox] Process order. (Serial=48, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:27:897None[Sandbox] Process order. (Serial=49, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:27:985NonePresentation Battle 1415: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:27:985NonePresentation Battle 1415: Execute action[10]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:27:986NonePresentation Battle 1415: Execute action[11]: ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=1241, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:27:987None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1420 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:27:987None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1419 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:48:27:987NonePresentation Battle 1415: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:27:987NonePresentation Battle 1415: Execute action[12]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=523, ParticipantGroup=Defender, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:27:989NonePresentation Battle 1415: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:016NonePresentation Battle 1415: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:016NonePresentation Battle 1415: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:427None[Sandbox] Process order. (Serial=50, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:505NonePresentation Battle 1415: Execute action[15]: EndUnstack. EmpireIndex=5. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:507None[Sandbox] Process order. (Serial=51, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:590NonePresentation Battle 1415: Execute action[16]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:590NonePresentation Battle 1415: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:597None[Sandbox] Process order. (Serial=52, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:708None[Sandbox] Process order. (Serial=53, Empire=1, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:747None[Sandbox] Process order. (Serial=54, Empire=2, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:747None[Sandbox] Process order. (Serial=55, Empire=5, Order=Order OrderBattleEndDeployment - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:788NonePresentation Battle 1415: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:788None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788NoneReleasePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788NoneRestorePresentationBattlePreview created ticket #12062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:28:788NonePresentation Battle 1415: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:789NonePresentation Battle 1415: Execute action[19]: EndDeployment. EmpireIndex=5. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:789NonePresentation Battle 1415: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:28:817None[Sandbox] Process order. (Serial=56, Empire=0, Order=Order='OrderGoTo', Entity=#1272, path='[29, 18] --> [29, 17] --> [29, 16] --> [28, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:28:832NoneRequestRestoreAsyncOperation_Completed for ticket #12062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:48:28:832NoneRestorePresentationBattlePreview skipped due to invalid battle #1415
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:48:28:832NoneRequestAsyncOperation_Dismissed for ticket #12062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:48:28:838None[Sandbox] Process order. (Serial=57, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:29:837None[Sandbox] Process order. (Serial=58, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:30:837None[Sandbox] Process order. (Serial=59, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:36:958None[Sandbox] Process order. (Serial=60, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[49, 23] --> [50, 22] --> [50, 21] --> [51, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:36:958None[Sandbox] Process order. (Serial=61, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:37:978None[Sandbox] Process order. (Serial=62, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:38:979None[Sandbox] Process order. (Serial=63, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:39:998None[Sandbox] Process order. (Serial=64, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:44:359None[Sandbox] Process order. (Serial=65, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1417 AStarResults: [50, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:44:400NonePresentation Battle 1415: Execute action[20]: UnitTeleport. EmpireIndex=1. UnitGuid=1417, DestTile=[50, 16]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:45:499None[Sandbox] Process order. (Serial=66, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[29, 16] --> [28, 15] --> [28, 14] --> [27, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:45:529None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:46:289None[Sandbox] Process order. (Serial=68, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[48, 24] --> [49, 24] --> [49, 23] --> [50, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:46:289None[Sandbox] Process order. (Serial=69, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:46:499None[Sandbox] Process order. (Serial=70, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:46:509None[Sandbox] Process order. (Serial=71, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:46:559None[Sandbox] Process order. (Serial=72, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1416 AStarResults: [49, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:46:603NonePresentation Battle 1415: Execute action[21]: UnitTeleport. EmpireIndex=1. UnitGuid=1416, DestTile=[49, 16]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:46:609None[Sandbox] Process order. (Serial=73, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:47:309None[Sandbox] Process order. (Serial=74, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:47:529None[Sandbox] Process order. (Serial=75, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:48:319None[Sandbox] Process order. (Serial=76, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:189None[Sandbox] Process order. (Serial=77, Empire=1, Order=Order OrderBattleEndDeployment - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:299None[Sandbox] Process order. (Serial=78, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:303NonePresentation Battle 1415: Execute action[22]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:303NonePresentation Battle 1415: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:303NonePresentation Battle 1415: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:349None[Sandbox] Process order. (Serial=79, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:409None[Sandbox] Process order. (Serial=80, Empire=1, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:459None[Sandbox] Process order. (Serial=81, Empire=2, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:479None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:488NonePresentation Battle 1415: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:488NonePresentation Battle 1415: Execute action[25]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:488NoneReleasePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:49:488None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:49:488None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:49:488NonePresentation Battle 1415: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:587NonePresentation Battle 1415: Execute action[26]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:588NonePresentation Battle 1415: Execute action[27]: UpdateBattleUnits. EmpireIndex=5, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:588NonePresentation Battle 1415: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:599None[Sandbox] Process order. (Serial=83, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:639None[Sandbox] Process order. (Serial=84, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:709None[Sandbox] Process order. (Serial=85, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:48:49:806NonePresentation Battle 1415: Execute action[29]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:49:806NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:48:49:806NonePresentation Battle 1415: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:48:53:679None[Sandbox] Process order. (Serial=86, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:00:190None[Sandbox] Process order. (Serial=87, Empire=0, Order=Order='OrderGoTo', Entity=#1156, path='[27, 19] --> [27, 18] --> [27, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:00:190None[Sandbox] Process order. (Serial=88, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:01:190None[Sandbox] Process order. (Serial=89, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:01:410None[Sandbox] Process order. (Serial=90, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:01:483NonePresentation Battle 1415: Execute action[30]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:02:200None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:02:370None[Sandbox] Process order. (Serial=92, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:02:491NonePresentation Battle 1415: Execute action[31]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:02:911None[Sandbox] Process order. (Serial=93, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:02:983NonePresentation Battle 1415: Execute action[32]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:02:983NonePresentation Battle 1415: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:001None[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:100None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:231None[Sandbox] Process order. (Serial=96, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:231None[Sandbox] Process order. (Serial=97, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:301NonePresentation Battle 1415: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:301NonePresentation Battle 1415: Execute action[35]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:301NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:03:301NonePresentation Battle 1415: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:301NonePresentation Battle 1415: Execute action[36]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:301NonePresentation Battle 1415: Execute action[37]: UpdateBattleUnits. EmpireIndex=5, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:301NonePresentation Battle 1415: Execute action[38]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:310None[Sandbox] Process order. (Serial=98, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:420None[Sandbox] Process order. (Serial=99, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:531None[Sandbox] Process order. (Serial=100, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:03:584NonePresentation Battle 1415: Execute action[39]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:03:584NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:03:584NonePresentation Battle 1415: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:13:221None[Sandbox] Process order. (Serial=101, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 12] --> [31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:13:221None[Sandbox] Process order. (Serial=102, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:14:222None[Sandbox] Process order. (Serial=103, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:14:861None[Sandbox] Process order. (Serial=104, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1418 AStarResults: [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:14:889NonePresentation Battle 1415: Execute action[40]: UnitMove. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:14:889NonePresentation Battle 1415: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:14:889NonePresentation Battle 1415: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:15:420None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:49:18:621None[Sandbox] Process order. (Serial=105, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:18:672None[Sandbox] Process order. (Serial=106, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:19:031None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:19:031None[Sandbox] Process order. (Serial=108, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:19:099NonePresentation Battle 1415: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:483None[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderCreateBattle Attacker #520 Target #847 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:593NoneRestorePresentationBattlePreview created ticket #12201.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:593NonePresentation Battle 1451: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:623NoneRequestRestoreAsyncOperation_Completed for ticket #12201.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:49:22:623NoneRestorePresentationBattlePreview skipped due to ended battle #1451
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:49:22:623NoneRequestAsyncOperation_Dismissed for ticket #12201.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:49:22:652None[Sandbox] Process order. (Serial=110, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 1451 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:22:682NonePresentation Battle 1451: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:712None[Sandbox] Process order. (Serial=111, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:22:792None[Sandbox] Process order. (Serial=112, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:22:942None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:22:990NonePresentation Battle 1451: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990NoneReleasePresentationBattlePreview attacker #520, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990NoneHidePresentationBattlePreview attacker #520, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:22:990None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:29:731None[Sandbox] Process order. (Serial=114, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:32:902None[Sandbox] Process order. (Serial=115, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:32:912None[Sandbox] Process order. (Serial=116, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:35:622None[Sandbox] Process order. (Serial=117, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:35:690NonePresentation Battle 1415: Execute action[42]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:352None[Sandbox] Process order. (Serial=118, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:36:404NonePresentation Battle 1415: Execute action[43]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:404NonePresentation Battle 1415: Execute action[44]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:412None[Sandbox] Process order. (Serial=119, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:36:492None[Sandbox] Process order. (Serial=120, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:36:682None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:36:682None[Sandbox] Process order. (Serial=122, Empire=5, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1415 AttackerGUID: 1420 TargetPosition: 948 ForceAttack: False IgnoreFoW: True AStarResults: [47, 13] --> [48, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:36:702None[Sandbox] Process order. (Serial=123, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[45]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[46]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[47]: UnitMoveAndAttack. EmpireIndex=5. Attacker=1420, DestTile=[48, 14]/[48, 14] (health=0.70), Defender =1418 (health =0.89). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[47]: UnitMove. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 14]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[47]: UnitGoto. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 14]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:806NonePresentation Battle 1415: Execute action[47]: UnitAttack. EmpireIndex=5. Attacker=1420 (health=0.70), Defender=1418 (health=0.89). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:807NonePresentation Battle 1415: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:36:807NonePresentation Battle 1415: Execute action[48]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:38:172None[Sandbox] Process order. (Serial=124, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 11] --> [31, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:38:192None[Sandbox] Process order. (Serial=125, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:43:012None[Sandbox] Process order. (Serial=126, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:43:823None[Sandbox] Process order. (Serial=127, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:43:906NonePresentation Battle 1415: Execute action[49]: UpdateBattleUnits. EmpireIndex=5, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:43:907NonePresentation Battle 1415: Execute action[50]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:44:032None[Sandbox] Process order. (Serial=128, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:44:093None[Sandbox] Process order. (Serial=129, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:44:093None[Sandbox] Process order. (Serial=130, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:44:193NonePresentation Battle 1415: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:44:193NonePresentation Battle 1415: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:45:533None[Sandbox] Process order. (Serial=131, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:45:933None[Sandbox] Process order. (Serial=132, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:45:994NonePresentation Battle 1415: Execute action[53]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:45:994NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:49:45:994NonePresentation Battle 1415: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:47:852None[Sandbox] Process order. (Serial=133, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1418 AStarResults: [48, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:47:893NonePresentation Battle 1415: Execute action[54]: UnitMove. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:47:893NonePresentation Battle 1415: Execute action[54]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:47:893NonePresentation Battle 1415: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:50:613None[Sandbox] Process order. (Serial=134, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:50:684None[Sandbox] Process order. (Serial=135, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:50:933None[Sandbox] Process order. (Serial=136, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:50:933None[Sandbox] Process order. (Serial=137, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:50:997NonePresentation Battle 1415: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:54:983None[Sandbox] Process order. (Serial=138, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:55:097NonePresentation Battle 1415: Execute action[56]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:55:753None[Sandbox] Process order. (Serial=139, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:55:789NonePresentation Battle 1415: Execute action[57]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:55:790NonePresentation Battle 1415: Execute action[58]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:55:824None[Sandbox] Process order. (Serial=140, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:55:893None[Sandbox] Process order. (Serial=141, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:56:044None[Sandbox] Process order. (Serial=142, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:49:56:094NonePresentation Battle 1415: Execute action[59]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:49:58:334None[Sandbox] Process order. (Serial=143, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:02:265None[Sandbox] Process order. (Serial=144, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:17:685None[Sandbox] Process order. (Serial=145, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[43, 23] --> [43, 22] --> [42, 21] --> [42, 20] --> [42, 19] --> [42, 18] --> [41, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:17:695None[Sandbox] Process order. (Serial=146, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:18:705None[Sandbox] Process order. (Serial=147, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:19:227UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:50:19:735None[Sandbox] Process order. (Serial=148, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:20:715None[Sandbox] Process order. (Serial=149, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:21:156None[Sandbox] Process order. (Serial=150, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Extension_Base_Strategic02' Position: '[23, 25]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:21:216None[Sandbox] Process order. (Serial=151, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:21:726None[Sandbox] Process order. (Serial=152, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:22:746None[Sandbox] Process order. (Serial=153, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:23:132NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:50:23:246None[Sandbox] Process order. (Serial=154, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:23:406None[Sandbox] Process order. (Serial=155, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:23:506None[Sandbox] Process order. (Serial=156, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:24:826None[Sandbox] Process order. (Serial=157, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:26:676None[Sandbox] Process order. (Serial=158, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:28:912UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:50:28:913UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:50:28:913UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:50:28:913UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:50:28:913UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:50:30:006None[Sandbox] Process order. (Serial=159, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:30:381NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:50:30:381NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:50:30:911None[Sandbox] Process order. (Serial=160, Empire=5, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1415 AttackerGUID: 1420 TargetPosition: 1008 ForceAttack: False IgnoreFoW: True AStarResults: [48, 14] --> [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:30:936None[Sandbox] Process order. (Serial=161, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:30:975None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1476 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:50:30:991NonePresentation Battle 1415: Execute action[60]: NewRound. Round=3. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:991NonePresentation Battle 1415: Execute action[61]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:991NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:30:991None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1420 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:50:30:991None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1419 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:50:30:991NonePresentation Battle 1415: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:991NonePresentation Battle 1415: Execute action[62]: UnitMoveAndAttack. EmpireIndex=5. Attacker=1420, DestTile=[48, 15]/[48, 15] (health=0.47), Defender =1418 (health =0.74). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:991NonePresentation Battle 1415: Execute action[62]: UnitMove. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 15]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:992NonePresentation Battle 1415: Execute action[62]: UnitGoto. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 15]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:992NonePresentation Battle 1415: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:992NonePresentation Battle 1415: Execute action[62]: UnitAttack. EmpireIndex=5. Attacker=1420 (health=0.47), Defender=1418 (health=0.74). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:993NonePresentation Battle 1415: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:30:993NonePresentation Battle 1415: Execute action[63]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:31:006None[Sandbox] Process order. (Serial=162, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:047None[Sandbox] Process order. (Serial=163, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:097None[Sandbox] Process order. (Serial=164, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:097None[Sandbox] Process order. (Serial=165, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:107None[Sandbox] Process order. (Serial=166, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:176None[Sandbox] Process order. (Serial=167, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:187None[Sandbox] Process order. (Serial=168, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:31:237None[Sandbox] Process order. (Serial=169, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:106None[Sandbox] Process order. (Serial=170, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:497None[Sandbox] Process order. (Serial=171, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:497None[Sandbox] Process order. (Serial=172, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[24, 14] --> [23, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:516None[Sandbox] Process order. (Serial=173, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[24, 18] --> [23, 18] --> [22, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:516None[Sandbox] Process order. (Serial=174, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:527None[Sandbox] Process order. (Serial=175, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:527None[Sandbox] Process order. (Serial=176, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[43, 13] --> [44, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:527None[Sandbox] Process order. (Serial=177, Empire=69, Order=Order='OrderGoTo', Entity=#1476, AdditionalFlags='IgnoreFogOfWar', Path='[53, 23] --> [53, 22] --> [52, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:547None[Sandbox] Process order. (Serial=178, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:547None[Sandbox] Process order. (Serial=179, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:557None[Sandbox] Process order. (Serial=180, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:557None[Sandbox] Process order. (Serial=181, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:717None[Sandbox] Process order. (Serial=182, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[29, 9] --> [30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:32:717None[Sandbox] Process order. (Serial=183, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:33:486None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#5, pawnId=640 TriggerCharge impossible as pawn is not in good anim state! tagHash=-1494220937/tagName=Clash shortNameHash=-702670503/shortName=CL_F_Idle_Ref_To_[BT]_CL_F_Idle
Amplitude.Mercury.Presentation.PawnActionTriggerCharge:StartChargeSequence()
22:50:33:536None[Sandbox] Process order. (Serial=184, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:33:537None[Sandbox] Process order. (Serial=185, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:33:568None[Sandbox] Process order. (Serial=186, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:33:568None[Sandbox] Process order. (Serial=187, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:33:937None[Sandbox] Process order. (Serial=188, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[23, 16] --> [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:33:938None[Sandbox] Process order. (Serial=189, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[44, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:267None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Hot_Common_Warriors_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:34:526None[Sandbox] Process order. (Serial=190, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:547None[Sandbox] Process order. (Serial=191, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:567None[Sandbox] Process order. (Serial=192, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:568None[Sandbox] Process order. (Serial=193, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:727None[Sandbox] Process order. (Serial=194, Empire=69, Order=Order OrderCreateBattle Attacker #1476 Target #1196 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:728None[Sandbox] Process order. (Serial=195, Empire=69, Order=Order OrderBattleConfirmation - BattleGUID: 1479 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:786NonePresentation Battle 1479: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:786NonePresentation Battle 1479: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:34:787NoneRestorePresentationBattlePreview created ticket #12487.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[2]: ParticipantJoined. EmpireIndex=69, Guid=1476, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1476 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1196, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=526, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[6]: ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:787NonePresentation Battle 1479: Execute action[9]: ContenderConfirmed. EmpireIndex=69 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:34:823NoneRequestRestoreAsyncOperation_Completed for ticket #12487.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:50:34:823NoneRestorePresentationBattlePreview skipped due to ended battle #1479
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:50:34:823NoneRequestAsyncOperation_Dismissed for ticket #12487.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:50:34:917None[Sandbox] Process order. (Serial=196, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[22, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:34:936None[Sandbox] Process order. (Serial=197, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:35:356None[Sandbox] Process order. (Serial=198, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:35:547None[Sandbox] Process order. (Serial=199, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:35:568None[Sandbox] Process order. (Serial=200, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:35:717None[Sandbox] Process order. (Serial=201, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:36:257None[Sandbox] Process order. (Serial=202, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:36:307None[Sandbox] Process order. (Serial=203, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:37:218None[Sandbox] Process order. (Serial=204, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:37:234NonePresentation Battle 1415: Execute action[64]: UpdateBattleUnits. EmpireIndex=5, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:37:234NonePresentation Battle 1415: Execute action[65]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:37:237None[Sandbox] Process order. (Serial=205, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:37:248None[Sandbox] Process order. (Serial=206, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:37:308NonePresentation Battle 1415: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:37:308NonePresentation Battle 1415: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:37:327None[Sandbox] Process order. (Serial=207, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:38:907None[Sandbox] Process order. (Serial=208, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:38:927None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:38:981NonePresentation Battle 1415: Execute action[68]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:38:982NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:50:38:982NonePresentation Battle 1415: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:50:39:677None[Sandbox] Process order. (Serial=210, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:41:107NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:50:41:498None[Sandbox] Process order. (Serial=211, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:43:248None[Sandbox] Process order. (Serial=212, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:43:968None[Sandbox] Process order. (Serial=213, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:45:597None[Sandbox] Process order. (Serial=214, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:50:50:118None[Sandbox] Process order. (Serial=215, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:00:843None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:51:03:081None[Sandbox] Process order. (Serial=216, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1418 TargetPosition: 948 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:03:083None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:51:03:190NonePresentation Battle 1415: Execute action[69]: UnitAttack. EmpireIndex=1. Attacker=1418 (health=0.58), Defender=1420 (health=0.28). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:03:190NonePresentation Battle 1415: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:05:122None[Sandbox] Process order. (Serial=217, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[27, 12] --> [26, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:05:122None[Sandbox] Process order. (Serial=218, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:06:111None[Sandbox] Process order. (Serial=219, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:06:971None[Sandbox] Process order. (Serial=220, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:07:132None[Sandbox] Process order. (Serial=221, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:07:462None[Sandbox] Process order. (Serial=222, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[27, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:07:462None[Sandbox] Process order. (Serial=223, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:08:258None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:51:08:522None[Sandbox] Process order. (Serial=224, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:08:542None[Sandbox] Process order. (Serial=225, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:08:586NonePresentation Battle 1415: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:08:586NonePresentation Battle 1415: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:09:091None[Sandbox] Process order. (Serial=226, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1416 TargetPosition: 948 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:09:105None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:51:09:184NonePresentation Battle 1415: Execute action[72]: UnitAttack. EmpireIndex=1. Attacker=1416 (health=0.93), Defender=1420 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:09:185NonePresentation Battle 1415: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:10:142None[Sandbox] Process order. (Serial=227, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[27, 9] --> [28, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:10:162None[Sandbox] Process order. (Serial=228, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:11:162None[Sandbox] Process order. (Serial=229, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:11:492None[Sandbox] Process order. (Serial=230, Empire=0, Order=Order OrderCancelArmyMovement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:12:842None[Sandbox] Process order. (Serial=231, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:13:092None[Sandbox] Process order. (Serial=232, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:13:552None[Sandbox] Process order. (Serial=233, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:13:562None[Sandbox] Process order. (Serial=234, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:13:594NonePresentation Battle 1415: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:13:594NonePresentation Battle 1415: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:18:983None[Sandbox] Process order. (Serial=235, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:18:983None[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:20:362None[Sandbox] Process order. (Serial=237, Empire=2, Order=Order OrderCreateFirstReligion)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:20:362None[POP] rel index 6, tenet index -1
Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:20:972None[Sandbox] Process order. (Serial=238, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:063None[Sandbox] Process order. (Serial=239, Empire=1, Order=Order OrderBattleEndUnitRound, BattleGuid=#1415, BattleUnit=#1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:088NonePresentation Battle 1415: Execute action[75]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:088NonePresentation Battle 1415: Execute action[76]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:123None[Sandbox] Process order. (Serial=240, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:193None[Sandbox] Process order. (Serial=241, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:252None[Sandbox] Process order. (Serial=242, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:253None[Sandbox] Process order. (Serial=243, Empire=5, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1419 AStarResults: [49, 14] --> [50, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:295NonePresentation Battle 1415: Execute action[77]: NewRound. Round=4. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:295NonePresentation Battle 1415: Execute action[78]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:295NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:22:295NonePresentation Battle 1415: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:295NonePresentation Battle 1415: Execute action[79]: UnitMove. EmpireIndex=5. UnitGuid=1419, DestTile=[50, 14]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:295NonePresentation Battle 1415: Execute action[79]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[50, 14]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:296NonePresentation Battle 1415: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:296NonePresentation Battle 1415: Execute action[80]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:22:342None[Sandbox] Process order. (Serial=244, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:413None[Sandbox] Process order. (Serial=245, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:463None[Sandbox] Process order. (Serial=246, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:583None[Sandbox] Process order. (Serial=247, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:602None[Sandbox] Process order. (Serial=248, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:22:702None[Sandbox] Process order. (Serial=249, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:25:023None[Sandbox] Process order. (Serial=250, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:25:093None[Sandbox] Process order. (Serial=251, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:25:183None[Sandbox] Process order. (Serial=252, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:25:184None[Sandbox] Process order. (Serial=253, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:25:289NonePresentation Battle 1415: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:25:289NonePresentation Battle 1415: Execute action[82]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:25:289NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:25:289NonePresentation Battle 1415: Execute action[82]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:28:253None[Sandbox] Process order. (Serial=254, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:28:913None[Sandbox] Process order. (Serial=255, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1418 AStarResults: [47, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:29:011NonePresentation Battle 1415: Execute action[83]: UnitMove. EmpireIndex=1. UnitGuid=1418, DestTile=[47, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:29:011NonePresentation Battle 1415: Execute action[83]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[47, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:29:011NonePresentation Battle 1415: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:31:783None[Sandbox] Process order. (Serial=256, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:31:874None[Sandbox] Process order. (Serial=257, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:32:084None[Sandbox] Process order. (Serial=258, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:32:084None[Sandbox] Process order. (Serial=259, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:32:210NonePresentation Battle 1415: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:34:794None[Sandbox] Process order. (Serial=260, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1416 AStarResults: [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:34:904NonePresentation Battle 1415: Execute action[85]: UnitMove. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:34:905NonePresentation Battle 1415: Execute action[85]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:34:905NonePresentation Battle 1415: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:36:624None[Sandbox] Process order. (Serial=261, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1417 AStarResults: [49, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:36:704NonePresentation Battle 1415: Execute action[86]: UnitMove. EmpireIndex=1. UnitGuid=1417, DestTile=[49, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:36:704NonePresentation Battle 1415: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=1417, DestTile=[49, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:36:705NonePresentation Battle 1415: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:36:705NonePresentation Battle 1415: Execute action[87]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:36:724None[Sandbox] Process order. (Serial=262, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:36:824None[Sandbox] Process order. (Serial=263, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:36:854None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:37:674None[Sandbox] Process order. (Serial=265, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:37:674None[Sandbox] Process order. (Serial=266, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:37:784None[Sandbox] Process order. (Serial=267, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:37:785None[Sandbox] Process order. (Serial=268, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:38:794None[Sandbox] Process order. (Serial=269, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:400NonePresentation Battle 1415: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:424None[Sandbox] Process order. (Serial=270, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:495None[Sandbox] Process order. (Serial=271, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:605None[Sandbox] Process order. (Serial=272, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:605None[Sandbox] Process order. (Serial=273, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:605None[Sandbox] Process order. (Serial=274, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:715NonePresentation Battle 1415: Execute action[89]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:715NonePresentation Battle 1415: Execute action[90]: NewRound. Round=5. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:715NonePresentation Battle 1415: Execute action[91]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:715NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:39:715NonePresentation Battle 1415: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:715NonePresentation Battle 1415: Execute action[92]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:715NonePresentation Battle 1415: Execute action[93]: UpdateBattleUnits. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:716NonePresentation Battle 1415: Execute action[94]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:754None[Sandbox] Process order. (Serial=275, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:834None[Sandbox] Process order. (Serial=276, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:864None[Sandbox] Process order. (Serial=277, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:39:895NonePresentation Battle 1415: Execute action[95]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:39:895NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:39:895NonePresentation Battle 1415: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:41:184None[Sandbox] Process order. (Serial=278, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:41:774None[Sandbox] Process order. (Serial=279, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:42:535None[Sandbox] Process order. (Serial=280, Empire=0, Order=Order OrderCreateBattle Attacker #520 Target #847 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:42:604NoneRestorePresentationBattlePreview created ticket #12662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=1285, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[7]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:604NonePresentation Battle 1501: Execute action[8]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:42:633NoneRequestRestoreAsyncOperation_Completed for ticket #12662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:51:42:633NoneRestorePresentationBattlePreview skipped due to ended battle #1501
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:51:42:633NoneRequestAsyncOperation_Dismissed for ticket #12662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:51:43:055None[Sandbox] Process order. (Serial=281, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 1501 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:43:099NonePresentation Battle 1501: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:43:245None[Sandbox] Process order. (Serial=282, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:43:458NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:51:48:625None[Sandbox] Process order. (Serial=283, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1416 AStarResults: [48, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:48:688NonePresentation Battle 1415: Execute action[96]: UnitMove. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 14]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:48:688NonePresentation Battle 1415: Execute action[96]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 14]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:48:688NonePresentation Battle 1415: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:51:045None[Sandbox] Process order. (Serial=284, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1417 AStarResults: [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:51:091NonePresentation Battle 1415: Execute action[97]: UnitMove. EmpireIndex=1. UnitGuid=1417, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:51:091NonePresentation Battle 1415: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=1417, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:51:092NonePresentation Battle 1415: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:51:595None[Sandbox] Process order. (Serial=285, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:51:596None[Sandbox] Process order. (Serial=286, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:51:675None[Sandbox] Process order. (Serial=287, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:51:685None[Sandbox] Process order. (Serial=288, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:51:823NonePresentation Battle 1415: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:53:866None[Sandbox] Process order. (Serial=289, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:53:915None[Sandbox] Process order. (Serial=290, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:53:995None[Sandbox] Process order. (Serial=291, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:006None[Sandbox] Process order. (Serial=292, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:090NonePresentation Battle 1415: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:156None[Sandbox] Process order. (Serial=293, Empire=1, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:216NonePresentation Battle 1415: Execute action[100]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:216NonePresentation Battle 1415: Execute action[101]: UpdateBattleUnits. EmpireIndex=1, unitCount=3 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:216NonePresentation Battle 1415: Execute action[102]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:256None[Sandbox] Process order. (Serial=294, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:316None[Sandbox] Process order. (Serial=295, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:396None[Sandbox] Process order. (Serial=296, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:492NonePresentation Battle 1415: Execute action[103]: NewRound. Round=6. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:492NonePresentation Battle 1415: Execute action[104]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:492NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:492NonePresentation Battle 1415: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:492NonePresentation Battle 1415: Execute action[105]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:494UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item002|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:51:54:556None[Sandbox] Process order. (Serial=297, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:615None[Sandbox] Process order. (Serial=298, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:615None[Sandbox] Process order. (Serial=299, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:690NonePresentation Battle 1415: Execute action[106]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:690None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1417 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:51:54:690NonePresentation Battle 1415: Execute action[106]: UnitMove. EmpireIndex=5. UnitGuid=1419, DestTile=[48, 14]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[49, 14]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[48, 14]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitMove. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitMove. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 16]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:691NonePresentation Battle 1415: Execute action[107]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:725None[Sandbox] Process order. (Serial=300, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:776None[Sandbox] Process order. (Serial=301, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:806None[Sandbox] Process order. (Serial=302, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:51:54:889NonePresentation Battle 1415: Execute action[108]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:51:54:890None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:890None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:891None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:51:54:891None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:891None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:892None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:892NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:51:54:892NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:52:01:176None[Sandbox] Process order. (Serial=303, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:01:956None[Sandbox] Process order. (Serial=304, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#1501, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:01:980NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:52:01:993NonePresentation Battle 1501: Execute action[10]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:52:01:994NonePresentation Battle 1501: Execute action[11]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:52:01:994NonePresentation Battle 1501: Execute action[12]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:52:01:994NonePresentation Battle 1501: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:52:01:994None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:01:994None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:01:994None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:01:994None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:01:994NoneReleasePresentationBattlePreview attacker #520, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:01:994NoneHidePresentationBattlePreview attacker #520, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:52:01:994None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:01:994None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:52:02:749NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:52:03:997None[Sandbox] Process order. (Serial=305, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:16:537None[Sandbox] Process order. (Serial=306, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:16:557None[Sandbox] Process order. (Serial=307, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:17:567None[Sandbox] Process order. (Serial=308, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:19:188None[Sandbox] Process order. (Serial=309, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:19:578None[Sandbox] Process order. (Serial=310, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:19:578None[Sandbox] Process order. (Serial=311, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:21:128None[Sandbox] Process order. (Serial=312, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:34:669None[Sandbox] Process order. (Serial=313, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:41:029None[Sandbox] Process order. (Serial=314, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[42, 18] --> [42, 19] --> [42, 20] --> [43, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:41:030None[Sandbox] Process order. (Serial=315, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:42:039None[Sandbox] Process order. (Serial=316, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:43:050None[Sandbox] Process order. (Serial=317, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:43:264UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:52:48:740None[Sandbox] Process order. (Serial=318, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:48:940None[Sandbox] Process order. (Serial=319, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:52:49:000None[Sandbox] Process order. (Serial=320, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:53:07:451None[Sandbox] Process order. (Serial=321, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:53:09:486UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:53:09:486UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:53:09:487UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:53:09:487UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:53:09:487UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:53:10:522None[Sandbox] Process order. (Serial=322, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:53:37:756NonePreventing the session from shutting down because we are rehosting.
Amplitude.Mercury.Runtime.RuntimeState_OutGame+d__3:MoveNext()
22:53:37:764NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()
22:53:37:894NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:53:38:006NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:53:38:082NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
22:53:38:082None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
22:53:38:083NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:53:38:085NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:53:38:094NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
22:53:38:095NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
22:53:38:150NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
22:53:46:987NoneRequesting authentication...
Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()
22:53:47:882NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:53:47:958NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:958NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:958NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:958NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:959NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:959NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:959NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:960NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:960NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:962NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:967NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:967NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:967NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:967NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:967NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:967NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:970None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:971None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:971None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:47:981NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:53:47:981NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:53:48:003None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
22:53:48:016NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
22:53:48:016NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:53:49:224NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:53:49:431NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:53:49:597NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:49:672NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
22:53:49:672NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:49:683NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:50:084NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:50:106NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
22:53:50:337NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:50:337NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:50:337NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:50:337NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:50:337NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:50:337NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:50:337NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:53:51:291NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:53:51:291NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:53:51:291NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:53:51:352NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:352None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:53:51:353NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:353NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:363NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:375None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:53:51:375None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
22:53:51:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:378NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:380None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
22:53:51:380NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:380None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
22:53:51:380NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:53:51:384NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:51:384NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:51:385NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:51:405NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
22:53:52:126NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:52:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:53:259NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:53:259NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:53:739NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:53:739NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:212NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:54:635NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:54:635NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:54:635NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:55:020NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:55:020NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:55:020NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:55:683NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:55:683NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:55:683NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:56:385NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:385NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:53:56:652NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:53:56:652NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:54:00:939NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:00:939NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:00:939NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:00:939NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:00:940NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:01:000NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:01:000NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:01:000NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:01:309NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:54:01:309NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:54:01:309NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:54:01:669NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:015NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:207NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:257NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:258NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:258NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:373NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:446NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:446NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:447NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:447NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:447NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:447NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:448NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:448NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:448NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:594NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:681NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:742NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:02:773NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:846NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:02:928NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:03:019NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:03:019NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:03:019NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:03:019NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:03:085NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:03:125NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:125NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:126NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:131NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:54:03:150None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:150None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:151None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #593 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #812 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:153None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:155None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #847 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:156None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:157None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:160NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 13595 ms
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:54:03:160UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:181NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
22:54:03:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1301 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1156 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:03:185NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
22:54:03:185NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
22:54:03:307NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:308NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:318UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:03:323UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:03:324UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:03:324UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:03:324UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:03:324UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:04:542None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:543None[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:544None[Sandbox] Process order. (Serial=3, Empire=2, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:552None[Sandbox] Process order. (Serial=4, Empire=5, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1415 AttackerGUID: 1420 TargetPosition: 1008 ForceAttack: False IgnoreFoW: True AStarResults: [48, 14] --> [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:557None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1476 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:04:582NonePresentation Battle 1415: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2147090430, currentRound=2, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:582NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:582NoneRestorePresentationBattlePreview created ticket #13034.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:582NonePresentation Battle 1415: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:582NonePresentation Battle 1415: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:582NonePresentation Battle 1415: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:582NonePresentation Battle 1415: Execute action[0]: ContenderJoined. EmpireIndex=5, Group=Attacker, Modifiers=None, unitCount=2 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:582None[Sandbox] Process order. (Serial=5, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:585None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1419 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:04:586None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1420 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:54:04:586NonePresentation Battle 1415: Execute action[0]: SetInstantResolveFor. EmpireIndex=5, Value=True. (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:586NonePresentation Battle 1415: Execute action[0]: ContenderJoined. EmpireIndex=1, Group=Defender, Modifiers=None, unitCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:590NonePresentation Battle 1415: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:590NonePresentation Battle 1415: Execute action[1]: ParticipantJoined. EmpireIndex=5, Guid=1241, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:590None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:590NonePresentation Battle 1415: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=523, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:590None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:590NonePresentation Battle 1415: Execute action[3]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:591None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591NonePresentation Battle 1415: Execute action[3]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:591NonePresentation Battle 1415: Execute action[4]: NewRound. Round=3. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:591NonePresentation Battle 1415: Execute action[5]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:591NoneReleasePresentationBattlePreview attacker #1241, defender #523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:04:591NonePresentation Battle 1415: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:603NoneRequestRestoreAsyncOperation_Completed for ticket #13034.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:54:04:603NoneRequestAsyncOperation_Dismissed for ticket #13034.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[6]: UnitMoveAndAttack. EmpireIndex=5. Attacker=1420, DestTile=[48, 15]/[48, 15] (health=0.47), Defender =1418 (health =0.74). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[6]: UnitMove. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 15]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[6]: UnitGoto. EmpireIndex=5. UnitGuid=1420, DestTile=[48, 15]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[6]: UnitAttack. EmpireIndex=5. Attacker=1420 (health=0.47), Defender=1418 (health=0.74). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:670NonePresentation Battle 1415: Execute action[7]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:04:672None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:712None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:722None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:722None[Sandbox] Process order. (Serial=9, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:772None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:773None[Sandbox] Process order. (Serial=11, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:802None[Sandbox] Process order. (Serial=12, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:862None[Sandbox] Process order. (Serial=13, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:862None[Sandbox] Process order. (Serial=14, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:862None[Sandbox] Process order. (Serial=15, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:862None[Sandbox] Process order. (Serial=16, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[24, 18] --> [23, 18] --> [22, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:872None[Sandbox] Process order. (Serial=17, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:882None[Sandbox] Process order. (Serial=18, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[42, 12] --> [42, 11] --> [43, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:882None[Sandbox] Process order. (Serial=19, Empire=69, Order=Order='OrderGoTo', Entity=#1476, AdditionalFlags='IgnoreFogOfWar', Path='[53, 23] --> [53, 22] --> [52, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:883None[Sandbox] Process order. (Serial=20, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:883None[Sandbox] Process order. (Serial=21, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:902None[Sandbox] Process order. (Serial=22, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:903None[Sandbox] Process order. (Serial=23, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:903None[Sandbox] Process order. (Serial=24, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:912None[Sandbox] Process order. (Serial=25, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[24, 14] --> [23, 15] --> [23, 16] --> [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:912None[Sandbox] Process order. (Serial=26, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[29, 9] --> [30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:913None[Sandbox] Process order. (Serial=27, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:04:913None[Sandbox] Process order. (Serial=28, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:093None[Sandbox] Process order. (Serial=29, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:122None[Sandbox] Process order. (Serial=30, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:882None[Sandbox] Process order. (Serial=31, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:912None[Sandbox] Process order. (Serial=32, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:913None[Sandbox] Process order. (Serial=33, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:942None[Sandbox] Process order. (Serial=34, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:05:943None[Sandbox] Process order. (Serial=35, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:06:913None[Sandbox] Process order. (Serial=36, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:06:914None[Sandbox] Process order. (Serial=37, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:06:914None[Sandbox] Process order. (Serial=38, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:06:943None[Sandbox] Process order. (Serial=39, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:07:112None[Sandbox] Process order. (Serial=40, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[23, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:07:132None[Sandbox] Process order. (Serial=41, Empire=69, Order=Order OrderCreateBattle Attacker #1476 Target #1196 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:07:143None[Sandbox] Process order. (Serial=42, Empire=69, Order=Order OrderBattleConfirmation - BattleGUID: 1479 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:07:165NonePresentation Battle 1479: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:165NonePresentation Battle 1479: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:165NonePresentation Battle 1479: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:165NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:07:166NoneRestorePresentationBattlePreview created ticket #13039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[2]: ParticipantJoined. EmpireIndex=69, Guid=1476, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1476 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1196, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=526, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[6]: ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:166NonePresentation Battle 1479: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:167NonePresentation Battle 1479: Execute action[9]: ContenderConfirmed. EmpireIndex=69 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:07:197NoneRequestRestoreAsyncOperation_Completed for ticket #13039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:54:07:198NoneRestorePresentationBattlePreview skipped due to ended battle #1479
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:54:07:198NoneRequestAsyncOperation_Dismissed for ticket #13039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:54:07:332None[Sandbox] Process order. (Serial=43, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:07:912None[Sandbox] Process order. (Serial=44, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:07:953None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:08:123None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:08:223None[Sandbox] Process order. (Serial=47, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:08:952None[Sandbox] Process order. (Serial=48, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:10:173None[Sandbox] Process order. (Serial=49, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:11:093None[Sandbox] Process order. (Serial=50, Empire=2, Order=Order OrderCreateFirstReligion)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:11:093None[POP] rel index 6, tenet index -1
Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:11:873None[Sandbox] Process order. (Serial=51, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:12:123None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:12:303None[Sandbox] Process order. (Serial=53, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:13:163None[Sandbox] Process order. (Serial=54, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:13:163None[Sandbox] Process order. (Serial=55, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:13:207NonePresentation Battle 1415: Execute action[8]: UpdateBattleUnits. EmpireIndex=5, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:13:207NonePresentation Battle 1415: Execute action[9]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:13:266NonePresentation Battle 1415: Execute action[10]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:13:266NonePresentation Battle 1415: Execute action[11]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:13:353None[Sandbox] Process order. (Serial=56, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:13:583None[Sandbox] Process order. (Serial=57, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:14:883None[Sandbox] Process order. (Serial=58, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:14:970NonePresentation Battle 1415: Execute action[12]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:14:970NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:14:970NonePresentation Battle 1415: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:16:563None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:54:17:563None[Sandbox] Process order. (Serial=59, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:17:584None[Sandbox] Process order. (Serial=60, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:18:843None[Sandbox] Process order. (Serial=61, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[31, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:18:863None[Sandbox] Process order. (Serial=62, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:19:283None[Sandbox] Process order. (Serial=63, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:21:144None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:54:22:386None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:54:22:404None[Sandbox] Process order. (Serial=64, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1418 TargetPosition: 948 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:22:493NonePresentation Battle 1415: Execute action[13]: UnitAttack. EmpireIndex=1. Attacker=1418 (health=0.58), Defender=1420 (health=0.28). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:22:494NonePresentation Battle 1415: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:24:624None[Sandbox] Process order. (Serial=65, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:24:654None[Sandbox] Process order. (Serial=66, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[27, 12] --> [26, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:24:664None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:24:896None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:54:25:001None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:54:25:548None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
22:54:25:565None[Sandbox] Process order. (Serial=68, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 1415 AttackerGUID: 1416 TargetPosition: 948 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:25:665NonePresentation Battle 1415: Execute action[14]: UnitAttack. EmpireIndex=1. Attacker=1416 (health=0.93), Defender=1420 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:25:665NonePresentation Battle 1415: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:25:684None[Sandbox] Process order. (Serial=69, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:26:564None[Sandbox] Process order. (Serial=70, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:26:814None[Sandbox] Process order. (Serial=71, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:26:874None[Sandbox] Process order. (Serial=72, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:26:894None[Sandbox] Process order. (Serial=73, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:26:992NonePresentation Battle 1415: Execute action[15]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:26:992NonePresentation Battle 1415: Execute action[16]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:27:054None[Sandbox] Process order. (Serial=74, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[27, 10] --> [27, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:27:054None[Sandbox] Process order. (Serial=75, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:27:154None[Sandbox] Process order. (Serial=76, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:28:064None[Sandbox] Process order. (Serial=77, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:29:364None[Sandbox] Process order. (Serial=78, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:30:424None[Sandbox] Process order. (Serial=79, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:30:445None[Sandbox] Process order. (Serial=80, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:30:615None[Sandbox] Process order. (Serial=81, Empire=1, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:30:615None[Sandbox] Process order. (Serial=82, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:30:615None[Sandbox] Process order. (Serial=83, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:30:663NonePresentation Battle 1415: Execute action[17]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:280NonePresentation Battle 1415: Execute action[18]: UpdateBattleUnits. EmpireIndex=1, unitCount=3 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:280NonePresentation Battle 1415: Execute action[19]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:280NonePresentation Battle 1415: Execute action[20]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:280NonePresentation Battle 1415: Execute action[21]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:405None[Sandbox] Process order. (Serial=84, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:405None[Sandbox] Process order. (Serial=85, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:435None[Sandbox] Process order. (Serial=86, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:455None[Sandbox] Process order. (Serial=87, Empire=5, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1419 AStarResults: [49, 14] --> [50, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:466NonePresentation Battle 1415: Execute action[22]: NewRound. Round=4. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:466NonePresentation Battle 1415: Execute action[23]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:466NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:31:467NonePresentation Battle 1415: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:580NonePresentation Battle 1415: Execute action[24]: UnitMove. EmpireIndex=5. UnitGuid=1419, DestTile=[50, 14]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:580NonePresentation Battle 1415: Execute action[24]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[50, 14]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:580NonePresentation Battle 1415: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:580NonePresentation Battle 1415: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:31:585None[Sandbox] Process order. (Serial=88, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:655None[Sandbox] Process order. (Serial=89, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:694None[Sandbox] Process order. (Serial=90, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:754None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[28, 9] --> [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:31:755None[Sandbox] Process order. (Serial=92, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:32:446None[Sandbox] Process order. (Serial=93, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:34:276None[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:34:376None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:34:406None[Sandbox] Process order. (Serial=96, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:34:406None[Sandbox] Process order. (Serial=97, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:34:480NonePresentation Battle 1415: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:34:480NonePresentation Battle 1415: Execute action[27]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:34:480NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:34:480NonePresentation Battle 1415: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:34:816None[Sandbox] Process order. (Serial=98, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:35:526None[Sandbox] Process order. (Serial=99, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:36:676None[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:36:769NonePresentation Battle 1415: Execute action[28]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:769NonePresentation Battle 1415: Execute action[29]: UpdateBattleUnits. EmpireIndex=1, unitCount=3 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:769NonePresentation Battle 1415: Execute action[30]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:786None[Sandbox] Process order. (Serial=101, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:36:896None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:36:926None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:36:927None[Sandbox] Process order. (Serial=104, Empire=5, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:36:970NonePresentation Battle 1415: Execute action[31]: NewRound. Round=5. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:970NonePresentation Battle 1415: Execute action[32]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:970NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:36:971NonePresentation Battle 1415: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:971NonePresentation Battle 1415: Execute action[33]: EndEmpireRound. EmpireIndex=5. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:971NonePresentation Battle 1415: Execute action[34]: UpdateBattleUnits. EmpireIndex=5, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:971NonePresentation Battle 1415: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:36:996None[Sandbox] Process order. (Serial=105, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:37:086None[Sandbox] Process order. (Serial=106, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:37:157None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:37:292NonePresentation Battle 1415: Execute action[36]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:37:293NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:54:37:293NonePresentation Battle 1415: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:40:096None[Sandbox] Process order. (Serial=108, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1416 AStarResults: [48, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:40:176NonePresentation Battle 1415: Execute action[37]: UnitMove. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:40:177NonePresentation Battle 1415: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=1416, DestTile=[48, 15]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:40:177NonePresentation Battle 1415: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:42:914None[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:42:974None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:43:064None[Sandbox] Process order. (Serial=111, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:43:064None[Sandbox] Process order. (Serial=112, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:43:165NonePresentation Battle 1415: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:43:200Nonethis.battleScreen.PresentationBattle should not be null here as The CanRetreatOperation should be correctly canceled.
Amplitude.Mercury.UI.BattleScreen_BattleActions:CanRetreatOperation_UponCompletion(System.Reflection.RuntimeParameterInfo)
22:54:44:414None[Sandbox] Process order. (Serial=113, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:46:304None[Sandbox] Process order. (Serial=114, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:55:974None[Sandbox] Process order. (Serial=115, Empire=1, Order=Order OrderBattleMove - BattleGUID: 1415 BattleUnitGUID: 1417 AStarResults: [49, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:56:067NonePresentation Battle 1415: Execute action[39]: UnitMove. EmpireIndex=1. UnitGuid=1417, DestTile=[49, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:56:067NonePresentation Battle 1415: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=1417, DestTile=[49, 16]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:56:067NonePresentation Battle 1415: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:58:765None[Sandbox] Process order. (Serial=116, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:58:836None[Sandbox] Process order. (Serial=117, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:58:905None[Sandbox] Process order. (Serial=118, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:58:905None[Sandbox] Process order. (Serial=119, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:58:972NonePresentation Battle 1415: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:59:815None[Sandbox] Process order. (Serial=120, Empire=1, Order=Order OrderBattleEndRound - BattleGUID: 1415 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:59:867NonePresentation Battle 1415: Execute action[41]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:59:867NonePresentation Battle 1415: Execute action[42]: UpdateBattleUnits. EmpireIndex=1, unitCount=3 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:59:867NonePresentation Battle 1415: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:54:59:896None[Sandbox] Process order. (Serial=121, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:54:59:976None[Sandbox] Process order. (Serial=122, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:195None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:264NonePresentation Battle 1415: Execute action[44]: NewRound. Round=6. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:264NonePresentation Battle 1415: Execute action[45]: StartEmpireRound. EmpireIndex=5. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:264NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:264NonePresentation Battle 1415: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:264NonePresentation Battle 1415: Execute action[46]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:265UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item002|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:00:285None[Sandbox] Process order. (Serial=124, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:376None[Sandbox] Process order. (Serial=125, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:376None[Sandbox] Process order. (Serial=126, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1416 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitMove. EmpireIndex=5. UnitGuid=1419, DestTile=[48, 14]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[49, 14]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitGoto. EmpireIndex=5. UnitGuid=1419, DestTile=[48, 14]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitMove. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitGoto. EmpireIndex=1. UnitGuid=1418, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitMove. EmpireIndex=1. UnitGuid=1417, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:475NonePresentation Battle 1415: Execute action[47]: UnitGoto. EmpireIndex=1. UnitGuid=1417, DestTile=[48, 15]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:476NonePresentation Battle 1415: Execute action[48]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:485None[Sandbox] Process order. (Serial=127, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:595None[Sandbox] Process order. (Serial=128, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:595None[Sandbox] Process order. (Serial=129, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:00:680NonePresentation Battle 1415: Execute action[49]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:00:680None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:680None[Preview] PresentationArmy PresentationArmy #1241 of empire 5 #1241 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:681None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:55:00:681None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:681None[Preview] PresentationArmy PresentationArmy #523 of empire 1 #523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:682None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:682NoneCould not find PresentationBattlePreview with armyEntityGUID=1241, targetEntityGUID=523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:00:682NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:55:00:682NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:55:04:515None[Sandbox] Process order. (Serial=130, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:07:456None[Sandbox] Process order. (Serial=131, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:07:476None[Sandbox] Process order. (Serial=132, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:08:417UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:08:496None[Sandbox] Process order. (Serial=133, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:08:736None[Sandbox] Process order. (Serial=134, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:08:736None[Sandbox] Process order. (Serial=135, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:11:019NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:55:11:136None[Sandbox] Process order. (Serial=136, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Extension_Base_Strategic01' Position: '[29, 13]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:11:157None[Sandbox] Process order. (Serial=137, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:13:277None[Sandbox] Process order. (Serial=138, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:16:061UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:16:062UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:16:062UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:16:063UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:16:063UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:20:428None[Sandbox] Process order. (Serial=139, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[42, 18] --> [42, 19] --> [42, 20] --> [43, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:20:428None[Sandbox] Process order. (Serial=140, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:20:557None[Sandbox] Process order. (Serial=141, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:20:677None[Sandbox] Process order. (Serial=142, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:21:447None[Sandbox] Process order. (Serial=143, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:22:458None[Sandbox] Process order. (Serial=144, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:22:917None[Sandbox] Process order. (Serial=145, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:47:030None[Sandbox] Process order. (Serial=146, Empire=0, Order=Order='OrderGoTo', Entity=#1156, path='[27, 16] --> [26, 15] --> [26, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:47:030None[Sandbox] Process order. (Serial=147, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:48:030None[Sandbox] Process order. (Serial=148, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:49:050None[Sandbox] Process order. (Serial=149, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:51:010None[Sandbox] Process order. (Serial=150, Empire=0, Order=Order='OrderGoTo', Entity=#1156, path='[26, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:51:010None[Sandbox] Process order. (Serial=151, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:100None[Sandbox] Process order. (Serial=152, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 1479 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:166NonePresentation Battle 1479: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:166NonePresentation Battle 1479: Execute action[11]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:167NonePresentation Battle 1479: Execute action[12]: ParticipantUnitCreation. EmpireIndex=69, ParticipantGuid=1476, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:167None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1481 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:55:58:167NonePresentation Battle 1479: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:167NonePresentation Battle 1479: Execute action[13]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1196, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:167None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1480 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
22:55:58:167NonePresentation Battle 1479: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:167NonePresentation Battle 1479: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:167NonePresentation Battle 1479: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:671None[Sandbox] Process order. (Serial=153, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:671None[Sandbox] Process order. (Serial=154, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:782NonePresentation Battle 1479: Execute action[16]: EndUnstack. EmpireIndex=69. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:782NonePresentation Battle 1479: Execute action[17]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:782NonePresentation Battle 1479: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:800None[Sandbox] Process order. (Serial=155, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:871None[Sandbox] Process order. (Serial=156, Empire=2, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:890None[Sandbox] Process order. (Serial=157, Empire=1, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:891None[Sandbox] Process order. (Serial=158, Empire=69, Order=Order OrderBattleEndDeployment - BattleGUID: 1479 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:55:58:986NonePresentation Battle 1479: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy PresentationArmy #1476 of empire 69 #1476 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy PresentationArmy #1476 of empire 69 #1476 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986NoneReleasePresentationBattlePreview attacker #1476, defender #1196
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy PresentationArmy #1476 of empire 69 #1476 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986NoneRestorePresentationBattlePreview created ticket #13327.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:55:58:986NonePresentation Battle 1479: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:986NonePresentation Battle 1479: Execute action[20]: EndDeployment. EmpireIndex=69. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:58:986NonePresentation Battle 1479: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:55:59:001NoneRequestRestoreAsyncOperation_Completed for ticket #13327.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:55:59:001NoneRestorePresentationBattlePreview skipped due to invalid battle #1479
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:55:59:001NoneRequestAsyncOperation_Dismissed for ticket #13327.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:56:05:901None[Sandbox] Process order. (Serial=159, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:05:981None[Sandbox] Process order. (Serial=160, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:08:701None[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:34:583None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderBattleMove - BattleGUID: 1479 BattleUnitGUID: 1480 AStarResults: [51, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:34:675NonePresentation Battle 1479: Execute action[21]: UnitTeleport. EmpireIndex=2. UnitGuid=1480, DestTile=[51, 22]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:39:744None[Sandbox] Process order. (Serial=163, Empire=2, Order=Order OrderBattleEndDeployment - BattleGUID: 1479 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:39:784NonePresentation Battle 1479: Execute action[22]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:39:784NonePresentation Battle 1479: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:39:784NonePresentation Battle 1479: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:39:784NonePresentation Battle 1479: Execute action[23]: UnitTeleport. EmpireIndex=2. UnitGuid=1480, DestTile=[51, 22]. (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:39:824None[Sandbox] Process order. (Serial=164, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:39:913None[Sandbox] Process order. (Serial=165, Empire=1, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:39:973None[Sandbox] Process order. (Serial=166, Empire=2, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:39:974None[Sandbox] Process order. (Serial=167, Empire=69, Order=Order OrderBattleEndRound - BattleGUID: 1479 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:40:004None[Sandbox] Process order. (Serial=168, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:40:070NonePresentation Battle 1479: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:070NonePresentation Battle 1479: Execute action[25]: StartEmpireRound. EmpireIndex=69. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:070NoneReleasePresentationBattlePreview attacker #1476, defender #1196
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:56:40:070None[Preview] PresentationArmy PresentationArmy #1476 of empire 69 #1476 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:56:40:070None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:56:40:071NonePresentation Battle 1479: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:071NonePresentation Battle 1479: Execute action[26]: EndEmpireRound. EmpireIndex=69. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:071NonePresentation Battle 1479: Execute action[27]: UpdateBattleUnits. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:071NonePresentation Battle 1479: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:174None[Sandbox] Process order. (Serial=169, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:40:233None[Sandbox] Process order. (Serial=170, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:40:278NonePresentation Battle 1479: Execute action[29]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:40:278NoneCould not find PresentationBattlePreview with armyEntityGUID=1476, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:56:40:278NonePresentation Battle 1479: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:184None[Sandbox] Process order. (Serial=171, Empire=2, Order=Order OrderBattleEndRound - BattleGUID: 1479 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:274NonePresentation Battle 1479: Execute action[30]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:274NonePresentation Battle 1479: Execute action[31]: UpdateBattleUnits. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:274NonePresentation Battle 1479: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:325None[Sandbox] Process order. (Serial=172, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:405None[Sandbox] Process order. (Serial=173, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:485None[Sandbox] Process order. (Serial=174, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:485None[Sandbox] Process order. (Serial=175, Empire=69, Order=Order OrderBattleEndRound - BattleGUID: 1479 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:515None[Sandbox] Process order. (Serial=176, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:582NonePresentation Battle 1479: Execute action[33]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:582NonePresentation Battle 1479: Execute action[34]: StartEmpireRound. EmpireIndex=69. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:582NoneCould not find PresentationBattlePreview with armyEntityGUID=1476, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:56:50:582NonePresentation Battle 1479: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:583NonePresentation Battle 1479: Execute action[35]: EndEmpireRound. EmpireIndex=69. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:583NonePresentation Battle 1479: Execute action[36]: UpdateBattleUnits. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:583NonePresentation Battle 1479: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:694None[Sandbox] Process order. (Serial=177, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:735None[Sandbox] Process order. (Serial=178, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:56:50:769NonePresentation Battle 1479: Execute action[38]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:56:50:769NoneCould not find PresentationBattlePreview with armyEntityGUID=1476, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:56:50:769NonePresentation Battle 1479: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:378None[Sandbox] Process order. (Serial=179, Empire=2, Order=Order OrderBattleSetForcedAIControl)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:27:388None[Sandbox] Process order. (Serial=180, Empire=2, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1479 AttackerGUID: 1480 TargetPosition: 1312 ForceAttack: False IgnoreFoW: True AStarResults: [51, 22] --> [50, 21] --> [51, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:27:473NonePresentation Battle 1479: Execute action[39]: StartForcedAIControlFor. EmpireIndex=2. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:473NonePresentation Battle 1479: Execute action[40]: UnitMoveAndAttack. EmpireIndex=2. Attacker=1480, DestTile=[51, 21]/[51, 21] (health=0.90), Defender =1481 (health =0.51). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:473NonePresentation Battle 1479: Execute action[40]: UnitMove. EmpireIndex=2. UnitGuid=1480, DestTile=[51, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:474NonePresentation Battle 1479: Execute action[40]: UnitGoto. EmpireIndex=2. UnitGuid=1480, DestTile=[50, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:474NonePresentation Battle 1479: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:474NonePresentation Battle 1479: Execute action[40]: UnitGoto. EmpireIndex=2. UnitGuid=1480, DestTile=[51, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:474NonePresentation Battle 1479: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:474NonePresentation Battle 1479: Execute action[40]: UnitAttack. EmpireIndex=2. Attacker=1480 (health=0.90), Defender=1481 (health=0.51). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:475NonePresentation Battle 1479: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:475NonePresentation Battle 1479: Execute action[41]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:27:558None[Sandbox] Process order. (Serial=181, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:27:588None[Sandbox] Process order. (Serial=182, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:27:638None[Sandbox] Process order. (Serial=183, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:29:278None[Sandbox] Process order. (Serial=184, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:32:578None[Sandbox] Process order. (Serial=185, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:32:669None[Sandbox] Process order. (Serial=186, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:32:678None[Sandbox] Process order. (Serial=187, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:32:679None[Sandbox] Process order. (Serial=188, Empire=69, Order=Order OrderBattleAttack - BattleGUID: 1479 AttackerGUID: 1481 TargetPosition: 1311 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:32:968None[Sandbox] Process order. (Serial=189, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:34:058None[Sandbox] Process order. (Serial=190, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[44]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[45]: StartEmpireRound. EmpireIndex=69. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NoneCould not find PresentationBattlePreview with armyEntityGUID=1476, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[46]: UnitAttack. EmpireIndex=69. Attacker=1481 (health=0.01), Defender=1480 (health=0.72). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:199NonePresentation Battle 1479: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:34:309None[Sandbox] Process order. (Serial=191, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:34:378None[Sandbox] Process order. (Serial=192, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:37:049None[Sandbox] Process order. (Serial=193, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:39:799None[Sandbox] Process order. (Serial=194, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:39:808None[Sandbox] Process order. (Serial=195, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:39:829None[Sandbox] Process order. (Serial=196, Empire=2, Order=Order OrderBattleAttack - BattleGUID: 1479 AttackerGUID: 1480 TargetPosition: 1312 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[50]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:875NoneCould not find PresentationBattlePreview with armyEntityGUID=1476, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[51]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[52]: UnitAttack. EmpireIndex=2. Attacker=1480 (health=0.54), Defender=1481 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:875NonePresentation Battle 1479: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:876NonePresentation Battle 1479: Execute action[53]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:39:989None[Sandbox] Process order. (Serial=197, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:40:079None[Sandbox] Process order. (Serial=198, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:41:199None[Sandbox] Process order. (Serial=199, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:41:689None[Sandbox] Process order. (Serial=200, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:45:680None[Sandbox] Process order. (Serial=201, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:45:870None[Sandbox] Process order. (Serial=202, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:45:870None[Sandbox] Process order. (Serial=203, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:46:060None[Sandbox] Process order. (Serial=204, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:46:060None[Sandbox] Process order. (Serial=205, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:46:119None[Sandbox] Process order. (Serial=206, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:47:252NonePresentation Battle 1479: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:47:252NonePresentation Battle 1479: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:47:252NonePresentation Battle 1479: Execute action[56]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:47:252NonePresentation Battle 1479: Execute action[57]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:47:360None[Sandbox] Process order. (Serial=207, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:47:570None[Sandbox] Process order. (Serial=208, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:47:695NonePresentation Battle 1479: Execute action[58]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:57:47:695None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:695None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:696None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:57:47:697None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:697None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:697None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:697None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:697NoneCould not find PresentationBattlePreview with armyEntityGUID=1476, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:57:47:697NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:57:47:779None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:57:47:879None[Sandbox] Process order. (Serial=210, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:18:062None[Sandbox] Process order. (Serial=211, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[50, 21] --> [51, 21] --> [52, 21] --> [53, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:18:062None[Sandbox] Process order. (Serial=212, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:18:322None[Sandbox] Process order. (Serial=213, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:18:382None[Sandbox] Process order. (Serial=214, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:19:073None[Sandbox] Process order. (Serial=215, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:20:103None[Sandbox] Process order. (Serial=216, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:56:805None[Sandbox] Process order. (Serial=217, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:57:262NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:58:57:262NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:58:57:370None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_ContinentCulturallyDominated' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:58:57:745None[Sandbox] Process order. (Serial=218, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:57:775None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1513 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:58:57:875None[Sandbox] Process order. (Serial=219, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:57:905None[Sandbox] Process order. (Serial=220, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:57:965None[Sandbox] Process order. (Serial=221, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:57:996None[Sandbox] Process order. (Serial=222, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:345None[Sandbox] Process order. (Serial=223, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[22, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:346None[Sandbox] Process order. (Serial=224, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[23, 19] --> [24, 20] --> [24, 21] --> [25, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:355None[Sandbox] Process order. (Serial=225, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:356None[Sandbox] Process order. (Serial=226, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:376None[Sandbox] Process order. (Serial=227, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 10] --> [31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:406None[Sandbox] Process order. (Serial=228, Empire=4, Order=Order='OrderGoTo', Entity=#1513, AdditionalFlags='IgnoreFogOfWar', Path='[47, 26] --> [47, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:406None[Sandbox] Process order. (Serial=229, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:407None[Sandbox] Process order. (Serial=230, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[42, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:407None[Sandbox] Process order. (Serial=231, Empire=69, Order=Order='OrderGoTo', Entity=#1510, AdditionalFlags='IgnoreFogOfWar', Path='[41, 15] --> [42, 14] --> [42, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:426None[Sandbox] Process order. (Serial=232, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:427None[Sandbox] Process order. (Serial=233, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:435None[Sandbox] Process order. (Serial=234, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:486None[Sandbox] Process order. (Serial=235, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:756None[Sandbox] Process order. (Serial=236, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[22, 19] --> [23, 20] --> [23, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:786None[Sandbox] Process order. (Serial=237, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:786None[Sandbox] Process order. (Serial=238, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:787None[Sandbox] Process order. (Serial=239, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[42, 10] --> [41, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:965None[Sandbox] Process order. (Serial=240, Empire=3, Order=Order='OrderGoTo', Entity=#1285, AdditionalFlags='IgnoreFogOfWar', Path='[30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:58:59:986None[Sandbox] Process order. (Serial=241, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:176None[Sandbox] Process order. (Serial=242, Empire=3, Order=Order OrderCreateBattle Attacker #1285 Target #520 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:278NonePresentation Battle 1518: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:278NonePresentation Battle 1518: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:278NonePresentation Battle 1518: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:278NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:00:279NoneRestorePresentationBattlePreview created ticket #13332.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1285, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:279NonePresentation Battle 1518: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:304NoneRequestRestoreAsyncOperation_Completed for ticket #13332.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
22:59:00:304NoneRestorePresentationBattlePreview skipped due to ended battle #1518
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:59:00:304NoneRequestAsyncOperation_Dismissed for ticket #13332.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
22:59:00:356None[Sandbox] Process order. (Serial=243, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 1518 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:376None[Sandbox] Process order. (Serial=244, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:377None[Sandbox] Process order. (Serial=245, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:409NonePresentation Battle 1518: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:00:426None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:436None[Sandbox] Process order. (Serial=247, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:436None[Sandbox] Process order. (Serial=248, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:546None[Sandbox] Process order. (Serial=249, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:756None[Sandbox] Process order. (Serial=250, Empire=4, Order=Order='OrderGoTo', Entity=#1513, AdditionalFlags='IgnoreFogOfWar', Path='[47, 26] --> [46, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:00:905None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:59:00:959None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1510 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
22:59:01:146None[Sandbox] Process order. (Serial=251, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:01:386None[Sandbox] Process order. (Serial=252, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:01:387None[Sandbox] Process order. (Serial=253, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:01:436None[Sandbox] Process order. (Serial=254, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:01:446None[Sandbox] Process order. (Serial=255, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:01:447None[Sandbox] Process order. (Serial=256, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:01:556None[Sandbox] Process order. (Serial=257, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:02:416None[Sandbox] Process order. (Serial=258, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:02:417None[Sandbox] Process order. (Serial=259, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:02:446None[Sandbox] Process order. (Serial=260, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:02:556None[Sandbox] Process order. (Serial=261, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:11:617None[Sandbox] Process order. (Serial=262, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 1518 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:11:676NonePresentation Battle 1518: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:11:677None[Sandbox] Process order. (Serial=263, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:11:797None[Sandbox] Process order. (Serial=264, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:11:847None[Sandbox] Process order. (Serial=265, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:11:872NonePresentation Battle 1518: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872NoneReleasePresentationBattlePreview attacker #1285, defender #520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872NoneHidePresentationBattlePreview attacker #1285, defender #520
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:11:872None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:15:067None[Sandbox] Process order. (Serial=266, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:18:927None[Sandbox] Process order. (Serial=267, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:20:117None[Sandbox] Process order. (Serial=268, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[52, 21] --> [53, 20] --> [53, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:20:117None[Sandbox] Process order. (Serial=269, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:21:118None[Sandbox] Process order. (Serial=270, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:22:117None[Sandbox] Process order. (Serial=271, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:22:727None[Sandbox] Process order. (Serial=272, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:22:997None[Sandbox] Process order. (Serial=273, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:24:978None[Sandbox] Process order. (Serial=274, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:26:308None[Sandbox] Process order. (Serial=275, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:30:348None[Sandbox] Process order. (Serial=276, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:30:668None[Sandbox] Process order. (Serial=277, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:30:668None[Sandbox] Process order. (Serial=278, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:31:698None[Sandbox] Process order. (Serial=279, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:34:065NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
22:59:39:739None[Sandbox] Process order. (Serial=280, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:41:829None[Sandbox] Process order. (Serial=281, Empire=1, Order=Order='OrderGoTo', Entity=#1502, path='[50, 16] --> [49, 16] --> [48, 16] --> [47, 17] --> [48, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:41:829None[Sandbox] Process order. (Serial=282, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:42:840None[Sandbox] Process order. (Serial=283, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:43:839None[Sandbox] Process order. (Serial=284, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:44:870None[Sandbox] Process order. (Serial=285, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
22:59:47:187NonePreventing the session from shutting down because we are rehosting.
Amplitude.Mercury.Runtime.RuntimeState_OutGame+d__3:MoveNext()
22:59:47:194NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()
22:59:47:327NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:59:47:463NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:59:47:532NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
22:59:47:532None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
22:59:47:533NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:59:47:536NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:59:47:545NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
22:59:47:545NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
22:59:47:597NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
22:59:52:094NoneRequesting authentication...
Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()
22:59:52:993NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:59:53:064NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:064NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:064NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:064NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:065NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:065NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:065NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:065NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:065NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:067NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:068NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:069NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:072NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:073NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:073NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:073NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:073NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:073NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:074NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:076None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:077None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:077None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:53:086NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:59:53:087NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:59:53:106None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
22:59:53:127NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
22:59:53:127NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:59:54:318NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:59:54:442NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:59:54:632NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:59:54:714NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
22:59:54:714NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:54:725NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:59:55:203NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:55:224NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
22:59:55:443NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:55:443NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:55:443NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:55:443NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:55:443NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:55:443NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:55:443NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
22:59:56:393NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:59:56:393NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:59:56:393NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:59:56:455NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:455None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:59:56:455NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:456NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:468NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:481None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:59:56:481None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
22:59:56:481NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:482NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:482NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:487None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
22:59:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:487None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
22:59:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:488NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:488NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:488NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
22:59:56:491NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:59:56:491NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:56:492NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:59:56:510NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
22:59:57:258NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:57:264NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:58:373NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:58:373NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:59:58:850NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:58:850NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:324NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
22:59:59:740NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
22:59:59:740NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
22:59:59:740NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:00:00:137NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:00:137NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:00:00:137NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:00:00:840NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:00:841NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:00:00:841NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:00:01:501NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:501NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:01:780NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:01:780NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:00:06:414NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:06:414NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:06:414NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:06:414NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:06:414NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:06:473NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:06:473NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:06:473NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:06:794NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:00:06:794NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:00:06:795NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:00:07:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:07:499NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:07:651NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:07:859NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:07:924NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:924NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:924NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:924NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:925NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:925NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:925NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:925NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:926NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:927NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:927NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:07:927NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:081NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:161NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:221NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:254NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:328NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:417NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:417NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:08:417NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:08:417NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:08:513NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:577NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:619NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:620NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:620NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:626NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:00:08:646None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:647None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:647None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #593 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:649None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #812 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:649None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:651None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #847 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:652None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1502 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:653None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:656None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1241 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:658NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 14061 ms
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:00:08:658UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:679NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
23:00:08:679UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/PositiveTrend|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.EmpireBanner:OnLocalEmpireChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationUIController_LocalEmpireChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationUIController:SynchronizeLocalEmpire() Amplitude.Mercury.Presentation.PresentationUIController:GameSnapshot_PresentationDataChanged() Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke() Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged() Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.GameSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged() Amplitude.Mercury.Interop.Snapshots:Present() Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1301 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1156 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:08:683NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
23:00:08:683NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
23:00:08:784NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:785NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:795UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:08:801UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:00:08:802UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:00:08:802UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:00:08:802UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:00:08:802UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:00:09:936None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:09:937None[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:09:938None[Sandbox] Process order. (Serial=3, Empire=2, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:09:943None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1513 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:10:026None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:035None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:065None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:086None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:096None[Sandbox] Process order. (Serial=8, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:136None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:236None[Sandbox] Process order. (Serial=10, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:236None[Sandbox] Process order. (Serial=11, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:236None[Sandbox] Process order. (Serial=12, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:255None[Sandbox] Process order. (Serial=13, Empire=4, Order=Order='OrderGoTo', Entity=#1513, AdditionalFlags='IgnoreFogOfWar', Path='[46, 25] --> [47, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:276None[Sandbox] Process order. (Serial=14, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:276None[Sandbox] Process order. (Serial=15, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[43, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:277None[Sandbox] Process order. (Serial=16, Empire=69, Order=Order='OrderGoTo', Entity=#1510, AdditionalFlags='IgnoreFogOfWar', Path='[41, 15] --> [42, 14] --> [42, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:285None[Sandbox] Process order. (Serial=17, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:286None[Sandbox] Process order. (Serial=18, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:296None[Sandbox] Process order. (Serial=19, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:296None[Sandbox] Process order. (Serial=20, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:296None[Sandbox] Process order. (Serial=21, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:306None[Sandbox] Process order. (Serial=22, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[22, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:306None[Sandbox] Process order. (Serial=23, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[23, 19] --> [24, 20] --> [24, 21] --> [25, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:325None[Sandbox] Process order. (Serial=24, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:326None[Sandbox] Process order. (Serial=25, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:336None[Sandbox] Process order. (Serial=26, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:336None[Sandbox] Process order. (Serial=27, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:386None[Sandbox] Process order. (Serial=28, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:506None[Sandbox] Process order. (Serial=29, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:525None[Sandbox] Process order. (Serial=30, Empire=3, Order=Order='OrderGoTo', Entity=#1285, AdditionalFlags='IgnoreFogOfWar', Path='[30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:536None[Sandbox] Process order. (Serial=31, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:555None[Sandbox] Process order. (Serial=32, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[43, 10] --> [42, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:725None[Sandbox] Process order. (Serial=33, Empire=3, Order=Order OrderCreateBattle Attacker #1285 Target #520 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:726None[Sandbox] Process order. (Serial=34, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[22, 19] --> [23, 20] --> [23, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:745NonePresentation Battle 1518: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:745NonePresentation Battle 1518: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:745NonePresentation Battle 1518: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:745NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:10:745NoneRestorePresentationBattlePreview created ticket #13444.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1285, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[5]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:746NonePresentation Battle 1518: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:10:775NoneRequestRestoreAsyncOperation_Completed for ticket #13444.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:00:10:775NoneRestorePresentationBattlePreview skipped due to ended battle #1518
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:00:10:775NoneRequestAsyncOperation_Dismissed for ticket #13444.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:00:10:916None[Sandbox] Process order. (Serial=35, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 1518 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:10:952NonePresentation Battle 1518: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:11:156None[Sandbox] Process order. (Serial=36, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:266None[Sandbox] Process order. (Serial=37, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:306None[Sandbox] Process order. (Serial=38, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:306None[Sandbox] Process order. (Serial=39, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:315None[Sandbox] Process order. (Serial=40, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:336None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:337None[Sandbox] Process order. (Serial=42, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:11:840None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1510 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:12:305None[Sandbox] Process order. (Serial=43, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:12:306None[Sandbox] Process order. (Serial=44, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:12:335None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:12:336None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:12:536None[Sandbox] Process order. (Serial=47, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:13:306None[Sandbox] Process order. (Serial=48, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:13:336None[Sandbox] Process order. (Serial=49, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:13:376None[Sandbox] Process order. (Serial=50, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:15:496None[Sandbox] Process order. (Serial=51, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:16:806None[Sandbox] Process order. (Serial=52, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:17:877None[Sandbox] Process order. (Serial=53, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:18:686None[Sandbox] Process order. (Serial=54, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[53, 23] --> [54, 24] --> [54, 25] --> [55, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:18:707None[Sandbox] Process order. (Serial=55, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:18:927None[Sandbox] Process order. (Serial=56, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:19:736None[Sandbox] Process order. (Serial=57, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:20:737None[Sandbox] Process order. (Serial=58, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:21:746None[Sandbox] Process order. (Serial=59, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:067None[Sandbox] Process order. (Serial=60, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 1518 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:147NonePresentation Battle 1518: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:148NonePresentation Battle 1518: Execute action[11]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:148NonePresentation Battle 1518: Execute action[12]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=1285, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:149None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1521 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:23:149None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1520 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:23:149NonePresentation Battle 1518: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:149NonePresentation Battle 1518: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=520, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:150None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1519 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:00:23:150NonePresentation Battle 1518: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:150NonePresentation Battle 1518: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:150NonePresentation Battle 1518: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:587None[Sandbox] Process order. (Serial=61, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:607None[Sandbox] Process order. (Serial=62, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:663NonePresentation Battle 1518: Execute action[16]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:663NonePresentation Battle 1518: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:663NonePresentation Battle 1518: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:777None[Sandbox] Process order. (Serial=63, Empire=1, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:778None[Sandbox] Process order. (Serial=64, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:847None[Sandbox] Process order. (Serial=65, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:847None[Sandbox] Process order. (Serial=66, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:877None[Sandbox] Process order. (Serial=67, Empire=2, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:887None[Sandbox] Process order. (Serial=68, Empire=3, Order=Order OrderBattleEndDeployment - BattleGUID: 1518 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:23:945NonePresentation Battle 1518: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:945None[Preview] PresentationArmy PresentationArmy #1285 of empire 3 #1285 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy PresentationArmy #1285 of empire 3 #1285 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy PresentationArmy #520 of empire 0 #520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy PresentationArmy #520 of empire 0 #520 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946NoneReleasePresentationBattlePreview attacker #1285, defender #520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy PresentationArmy #1285 of empire 3 #1285 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946None[Preview] PresentationArmy PresentationArmy #520 of empire 0 #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946NoneRestorePresentationBattlePreview created ticket #13473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:23:946NonePresentation Battle 1518: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:946NonePresentation Battle 1518: Execute action[20]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:946NonePresentation Battle 1518: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:23:968NoneRequestRestoreAsyncOperation_Completed for ticket #13473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:00:23:968NoneRestorePresentationBattlePreview skipped due to invalid battle #1518
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:00:23:968NoneRequestAsyncOperation_Dismissed for ticket #13473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:00:24:817None[Sandbox] Process order. (Serial=69, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:24:818None[Sandbox] Process order. (Serial=70, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:25:847None[Sandbox] Process order. (Serial=71, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:26:791NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:00:28:768None[Sandbox] Process order. (Serial=72, Empire=1, Order=Order='OrderGoTo', Entity=#1502, path='[50, 16] --> [49, 16] --> [48, 16] --> [47, 17] --> [48, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:28:787None[Sandbox] Process order. (Serial=73, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:29:807None[Sandbox] Process order. (Serial=74, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:30:798None[Sandbox] Process order. (Serial=75, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:31:818None[Sandbox] Process order. (Serial=76, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:35:868None[Sandbox] Process order. (Serial=77, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 1518 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:35:948None[Sandbox] Process order. (Serial=78, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:35:963NonePresentation Battle 1518: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:35:963NonePresentation Battle 1518: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:35:963NonePresentation Battle 1518: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:058None[Sandbox] Process order. (Serial=79, Empire=1, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:36:188None[Sandbox] Process order. (Serial=80, Empire=2, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:36:218None[Sandbox] Process order. (Serial=81, Empire=3, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1518 AttackerGUID: 1520 TargetPosition: 631 ForceAttack: False IgnoreFoW: True AStarResults: [29, 9] --> [30, 9] --> [31, 9])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:36:219None[Sandbox] Process order. (Serial=82, Empire=3, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1518 AttackerGUID: 1521 TargetPosition: 631 ForceAttack: False IgnoreFoW: True AStarResults: [30, 9] --> [31, 9] --> [32, 10])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:36:254NonePresentation Battle 1518: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[24]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NoneReleasePresentationBattlePreview attacker #1285, defender #520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:36:255None[Preview] PresentationArmy PresentationArmy #1285 of empire 3 #1285 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:36:255None[Preview] PresentationArmy PresentationArmy #520 of empire 0 #520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UnitMoveAndAttack. EmpireIndex=3. Attacker=1520, DestTile=[31, 9]/[31, 9] (health=0.69), Defender =1519 (health =0.85). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UnitMove. EmpireIndex=3. UnitGuid=1520, DestTile=[31, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[30, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[31, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UnitAttack. EmpireIndex=3. Attacker=1520 (health=0.69), Defender=1519 (health=0.85). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UnitMoveAndAttack. EmpireIndex=3. Attacker=1521, DestTile=[32, 10]/[32, 10] (health=0.69), Defender =1519 (health =0.72). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UnitMove. EmpireIndex=3. UnitGuid=1521, DestTile=[32, 10]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UnitGoto. EmpireIndex=3. UnitGuid=1521, DestTile=[31, 9]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UnitGoto. EmpireIndex=3. UnitGuid=1521, DestTile=[32, 10]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UnitAttack. EmpireIndex=3. Attacker=1521 (health=0.69), Defender=1519 (health=0.72). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:255NonePresentation Battle 1518: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:256NonePresentation Battle 1518: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:36:358None[Sandbox] Process order. (Serial=83, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:36:468None[Sandbox] Process order. (Serial=84, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:36:822NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:00:42:158None[Sandbox] Process order. (Serial=85, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:42:439None[Sandbox] Process order. (Serial=86, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:43:768None[Sandbox] Process order. (Serial=87, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[48, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:43:769None[Sandbox] Process order. (Serial=88, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:44:569None[Sandbox] Process order. (Serial=89, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:46:979None[Sandbox] Process order. (Serial=90, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:46:979None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:53:120None[Sandbox] Process order. (Serial=92, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:53:742None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:55:569None[Sandbox] Process order. (Serial=93, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:55:720None[Sandbox] Process order. (Serial=94, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[49, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:55:720None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:56:420None[Sandbox] Process order. (Serial=96, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:56:420None[Sandbox] Process order. (Serial=97, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:57:450None[Sandbox] Process order. (Serial=98, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[49, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:57:450None[Sandbox] Process order. (Serial=99, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:00:57:990NonePresentation Battle 1518: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:57:990NonePresentation Battle 1518: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:57:990NonePresentation Battle 1518: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:57:991NonePresentation Battle 1518: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:57:991NonePresentation Battle 1518: Execute action[32]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:00:57:991NoneCould not find PresentationBattlePreview with armyEntityGUID=1285, targetEntityGUID=520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:00:57:991NonePresentation Battle 1518: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:02:450None[Sandbox] Process order. (Serial=100, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[52, 21] --> [53, 20] --> [53, 19] --> [53, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:02:451None[Sandbox] Process order. (Serial=101, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:02:680None[Sandbox] Process order. (Serial=102, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:02:740None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:03:440None[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:04:460None[Sandbox] Process order. (Serial=105, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:04:531NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:01:04:710None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:04:811None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:09:391None[Sandbox] Process order. (Serial=108, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 1518 AttackerGUID: 1519 TargetPosition: 632 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:09:455NonePresentation Battle 1518: Execute action[33]: UnitAttack. EmpireIndex=0. Attacker=1519 (health=0.57), Defender=1521 (health=0.44). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:09:455NonePresentation Battle 1518: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:09:455NonePresentation Battle 1518: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:09:471None[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:09:571None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:09:631None[Sandbox] Process order. (Serial=111, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:13:221None[Sandbox] Process order. (Serial=112, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[44, 20] --> [44, 21] --> [45, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:13:221None[Sandbox] Process order. (Serial=113, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:13:601None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:13:721None[Sandbox] Process order. (Serial=115, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:14:241None[Sandbox] Process order. (Serial=116, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:14:351None[Sandbox] Process order. (Serial=117, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:14:361None[Sandbox] Process order. (Serial=118, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:14:381None[Sandbox] Process order. (Serial=119, Empire=3, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1518 AttackerGUID: 1520 TargetPosition: 631 ForceAttack: False IgnoreFoW: True AStarResults: [31, 9] --> [32, 10] --> [31, 11])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:14:411None[Sandbox] Process order. (Serial=120, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 1518 AttackerGUID: 1521 TargetPosition: 631 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:15:251None[Sandbox] Process order. (Serial=121, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[37]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[38]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:285NoneCould not find PresentationBattlePreview with armyEntityGUID=1285, targetEntityGUID=520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[39]: UnitMoveAndAttack. EmpireIndex=3. Attacker=1520, DestTile=[31, 11]/[31, 11] (health=0.52), Defender =1519 (health =0.33). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:285NonePresentation Battle 1518: Execute action[39]: UnitMove. EmpireIndex=3. UnitGuid=1520, DestTile=[31, 11]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:286NonePresentation Battle 1518: Execute action[39]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[32, 10]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:286NonePresentation Battle 1518: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:286NonePresentation Battle 1518: Execute action[39]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[31, 11]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:286NonePresentation Battle 1518: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:286NonePresentation Battle 1518: Execute action[39]: UnitAttack. EmpireIndex=3. Attacker=1520 (health=0.52), Defender=1519 (health=0.33). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:287NonePresentation Battle 1518: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:287NonePresentation Battle 1518: Execute action[40]: UnitAttack. EmpireIndex=3. Attacker=1521 (health=0.18), Defender=1519 (health=0.23). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:287NonePresentation Battle 1518: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:287NonePresentation Battle 1518: Execute action[41]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:15:312None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:15:339None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:15:339None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:15:392None[Sandbox] Process order. (Serial=123, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:15:441None[Sandbox] Process order. (Serial=124, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:15:543None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:15:543None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:17:351None[Sandbox] Process order. (Serial=125, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:17:351None[Sandbox] Process order. (Serial=126, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:17:441None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:17:441None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:21:252None[Sandbox] Process order. (Serial=127, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:21:252None[Sandbox] Process order. (Serial=128, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:21:338None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:21:338None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:22:392None[Sandbox] Process order. (Serial=129, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:22:512None[Sandbox] Process order. (Serial=130, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:22:550None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:22:550None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:24:312None[Sandbox] Process order. (Serial=131, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:24:502None[Sandbox] Process order. (Serial=132, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:27:002None[Sandbox] Process order. (Serial=133, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:27:022None[Sandbox] Process order. (Serial=134, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:30:303None[Sandbox] Process order. (Serial=135, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:31:282None[Sandbox] Process order. (Serial=136, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:31:282None[Sandbox] Process order. (Serial=137, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:31:283None[Sandbox] Process order. (Serial=138, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:32:861NonePresentation Battle 1518: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:32:861NonePresentation Battle 1518: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:32:861NonePresentation Battle 1518: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:32:861NonePresentation Battle 1518: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:32:861NonePresentation Battle 1518: Execute action[46]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:32:861NoneCould not find PresentationBattlePreview with armyEntityGUID=1285, targetEntityGUID=520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:32:861NonePresentation Battle 1518: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:42:393None[Sandbox] Process order. (Serial=139, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 1518 AttackerGUID: 1519 TargetPosition: 632 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:42:472NonePresentation Battle 1518: Execute action[47]: UnitAttack. EmpireIndex=0. Attacker=1519 (health=0.16), Defender=1521 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:42:472NonePresentation Battle 1518: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:42:472NonePresentation Battle 1518: Execute action[48]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:42:473None[Sandbox] Process order. (Serial=140, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:42:594None[Sandbox] Process order. (Serial=141, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:42:594None[Sandbox] Process order. (Serial=142, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:46:183None[Sandbox] Process order. (Serial=143, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:48:454None[Sandbox] Process order. (Serial=144, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:48:954None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:48:954None[Sandbox] Process order. (Serial=146, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:48:955None[Sandbox] Process order. (Serial=147, Empire=3, Order=Order OrderBattleAttack - BattleGUID: 1518 AttackerGUID: 1520 TargetPosition: 631 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[51]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[52]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:037NoneCould not find PresentationBattlePreview with armyEntityGUID=1285, targetEntityGUID=520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[53]: UnitAttack. EmpireIndex=3. Attacker=1520 (health=0.33), Defender=1519 (health=0.03). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:037NonePresentation Battle 1518: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:038NonePresentation Battle 1518: Execute action[54]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:50:174None[Sandbox] Process order. (Serial=148, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:50:624None[Sandbox] Process order. (Serial=149, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:52:432NoneBackward blend of state unknown (hash = 1920744078) (from 0.003464368% to 0%) in controller Human_With_One_Hand_Weapon) '520-840-0'
Amplitude.Mercury.Animation.MecanimEventData:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:53:174None[Sandbox] Process order. (Serial=150, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:54:195None[Sandbox] Process order. (Serial=151, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:57:305None[Sandbox] Process order. (Serial=152, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:58:115None[Sandbox] Process order. (Serial=153, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:58:115None[Sandbox] Process order. (Serial=154, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:01:58:804NonePresentation Battle 1518: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:58:804NonePresentation Battle 1518: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:58:804NonePresentation Battle 1518: Execute action[57]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:01:58:804NoneCould not find PresentationBattlePreview with armyEntityGUID=1285, targetEntityGUID=520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:01:58:804NonePresentation Battle 1518: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:02:835None[Sandbox] Process order. (Serial=155, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:06:235None[Sandbox] Process order. (Serial=156, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:20:827None[Sandbox] Process order. (Serial=157, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 1518 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:20:882NonePresentation Battle 1518: Execute action[58]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:20:882NonePresentation Battle 1518: Execute action[59]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:20:882NonePresentation Battle 1518: Execute action[60]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:20:907None[Sandbox] Process order. (Serial=158, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:20:966None[Sandbox] Process order. (Serial=159, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:21:046None[Sandbox] Process order. (Serial=160, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:21:077None[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:21:159NonePresentation Battle 1518: Execute action[61]: BattleResult. WinnerGroup=Attacker, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:159NonePresentation Battle 1518: Execute action[61]: UnitMove. EmpireIndex=3. UnitGuid=1520, DestTile=[30, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:159NonePresentation Battle 1518: Execute action[61]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[32, 10]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:159NonePresentation Battle 1518: Execute action[61]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[31, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:159NonePresentation Battle 1518: Execute action[61]: UnitGoto. EmpireIndex=3. UnitGuid=1520, DestTile=[30, 9]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:159NonePresentation Battle 1518: Execute action[62]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:257None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:21:267None[Sandbox] Process order. (Serial=163, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:21:355NonePresentation Battle 1518: Execute action[63]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:21:355None[Preview] PresentationArmy PresentationArmy #1285 of empire 3 #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:355None[Preview] PresentationArmy PresentationArmy #1285 of empire 3 #1285 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:357None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:02:21:357None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:357None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:357None[Preview] PresentationArmy PresentationArmy #520 of empire 0 #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:357None[Preview] PresentationArmy PresentationArmy #520 of empire 0 #520 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:358None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:02:21:358None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:358None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:358None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:358NoneCould not find PresentationBattlePreview with armyEntityGUID=1285, targetEntityGUID=520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:21:358NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:02:21:358NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:02:29:127None[Sandbox] Process order. (Serial=164, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:33:927None[Sandbox] Process order. (Serial=165, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[28, 9] --> [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:33:928None[Sandbox] Process order. (Serial=166, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:34:948None[Sandbox] Process order. (Serial=167, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:36:468None[Sandbox] Process order. (Serial=168, Empire=0, Order=Order OrderCreateBattle Attacker #1301 Target #1285 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:36:576NonePresentation Battle 1537: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:576NonePresentation Battle 1537: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:576NonePresentation Battle 1537: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:576NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:36:576NoneRestorePresentationBattlePreview created ticket #13983.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:36:576NonePresentation Battle 1537: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1301, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:576None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=1285, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:577NonePresentation Battle 1537: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:36:598NoneRequestRestoreAsyncOperation_Completed for ticket #13983.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:02:36:598NoneRestorePresentationBattlePreview skipped due to ended battle #1537
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:02:36:598NoneRequestAsyncOperation_Dismissed for ticket #13983.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:02:37:948None[Sandbox] Process order. (Serial=169, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 1537 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:37:998None[Sandbox] Process order. (Serial=170, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1537)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:38:053NonePresentation Battle 1537: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:38:138None[Sandbox] Process order. (Serial=171, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1537)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:38:178None[Sandbox] Process order. (Serial=172, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1537)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:38:251NonePresentation Battle 1537: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251NoneReleasePresentationBattlePreview attacker #1301, defender #1285
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251NoneHidePresentationBattlePreview attacker #1301, defender #1285
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:251None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:252None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:38:252None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:02:46:350None[Sandbox] Process order. (Serial=173, Empire=0, Order=Order='OrderGoToAndCreateBattle', Entity=#1301, path='[30, 9] --> [31, 10] --> [31, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:46:351None[Sandbox] Process order. (Serial=174, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:48:069None[Sandbox] Process order. (Serial=175, Empire=0, Order=Order='OrderGoTo', Entity=#520, path='[30, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:02:48:069None[Sandbox] Process order. (Serial=176, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:13:071None[Sandbox] Process order. (Serial=177, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Infrastructure_Industry_Family02_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:18:113None[Sandbox] Process order. (Serial=178, Empire=0, Order=Order OrderRemoveConstructionAt)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:50:644None[Sandbox] Process order. (Serial=179, Empire=0, Order=Order='OrderSplitAndGoTo', Entity=#1272, path='[28, 16] --> [27, 17] --> [27, 18] --> [26, 19] --> [26, 20] --> [25, 20] --> [24, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:50:744None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:03:51:665None[Sandbox] Process order. (Serial=180, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:52:694None[Sandbox] Process order. (Serial=181, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:53:674None[Sandbox] Process order. (Serial=182, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:03:54:664None[Sandbox] Process order. (Serial=183, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:02:445None[Sandbox] Process order. (Serial=184, Empire=0, Order=Order='OrderGoTo', Entity=#1156, path='[27, 14] --> [27, 15] --> [27, 16] --> [27, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:02:446None[Sandbox] Process order. (Serial=185, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:03:446None[Sandbox] Process order. (Serial=186, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:04:456None[Sandbox] Process order. (Serial=187, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:05:476None[Sandbox] Process order. (Serial=188, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:56:559None[Sandbox] Process order. (Serial=189, Empire=2, Order=Order='OrderGoTo', Entity=#1196, path='[53, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:56:580None[Sandbox] Process order. (Serial=190, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:56:700None[Sandbox] Process order. (Serial=191, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:04:56:840None[Sandbox] Process order. (Serial=192, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:02:960None[Sandbox] Process order. (Serial=193, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:11:571None[Sandbox] Process order. (Serial=194, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '959' Constructible: 'Extension_Base_Harbour' Position: '[53, 16]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:16:742NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:05:20:461NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:05:30:862None[Sandbox] Process order. (Serial=195, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '959' Constructible: 'Extension_Base_Strategic01' Position: '[52, 9]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:39:633None[Sandbox] Process order. (Serial=196, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Infrastructure_Food_Family01_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:52:724None[Sandbox] Process order. (Serial=197, Empire=1, Order=Order OrderStartEmpireWideConstruction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:52:855None[Sandbox] Process order. (Serial=198, Empire=1, Order=Order OrderParticipateToEmpireWideConstruction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:55:545None[Sandbox] Process order. (Serial=199, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Infrastructure_Military_Family01_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:05:58:113UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular06
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:05:59:595None[Sandbox] Process order. (Serial=200, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '872' Constructible: 'Infrastructure_Military_Family04_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:13:350None[Sandbox] Process order. (Serial=201, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:19:880None[Sandbox] Process order. (Serial=202, Empire=1, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:19:881None[Sandbox] Process order. (Serial=203, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:38:882None[Sandbox] Process order. (Serial=204, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:38:884None[Sandbox] Process order. (Serial=205, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:38:942None[Sandbox] Process order. (Serial=206, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:06:41:882None[Sandbox] Process order. (Serial=207, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:07:03:834None[Sandbox] Process order. (Serial=208, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:07:03:861None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:07:03:861None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:07:04:004None[Sandbox] Process order. (Serial=209, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:07:04:062None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:07:04:062None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:07:10:694None[Sandbox] Process order. (Serial=210, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:07:22:456None[Sandbox] Process order. (Serial=211, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:07:23:496None[Sandbox] Process order. (Serial=212, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:07:23:557None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:07:23:557None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:07:26:635None[Sandbox] Process order. (Serial=213, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:23:500None[Sandbox] Process order. (Serial=214, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:23:680None[Sandbox] Process order. (Serial=215, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:23:790None[Sandbox] Process order. (Serial=216, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:28:130None[Sandbox] Process order. (Serial=217, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:31:621None[Sandbox] Process order. (Serial=218, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:32:531None[Sandbox] Process order. (Serial=219, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:35:751None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:08:35:751None[Localization] Unknown key '%CuriosityCollectedNotificationLootSeparator'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:08:35:751UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:35:751UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:35:752UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:35:752UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:35:752UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:37:172None[Sandbox] Process order. (Serial=220, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:37:466NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:08:37:466NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:08:37:560NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:08:37:697NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:08:38:185None[Sandbox] Process order. (Serial=221, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:186None[Sandbox] Process order. (Serial=222, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:242None[Sandbox] Process order. (Serial=223, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:242None[Sandbox] Process order. (Serial=224, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:259None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1564 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:08:38:272None[Sandbox] Process order. (Serial=225, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:371None[Sandbox] Process order. (Serial=226, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:371None[Sandbox] Process order. (Serial=227, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:482None[Sandbox] Process order. (Serial=228, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:38:511None[Sandbox] Process order. (Serial=229, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:902None[Sandbox] Process order. (Serial=230, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:912None[Sandbox] Process order. (Serial=231, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:912None[Sandbox] Process order. (Serial=232, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[24, 21] --> [24, 22] --> [24, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:912None[Sandbox] Process order. (Serial=233, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[31, 10] --> [31, 11] --> [31, 12] --> [31, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:912None[Sandbox] Process order. (Serial=234, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[26, 22] --> [26, 23] --> [27, 24] --> [28, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:922None[Sandbox] Process order. (Serial=235, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:923None[Sandbox] Process order. (Serial=236, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:941None[Sandbox] Process order. (Serial=237, Empire=4, Order=Order='OrderGoTo', Entity=#1513, AdditionalFlags='IgnoreFogOfWar', Path='[48, 24] --> [49, 24] --> [49, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:942None[Sandbox] Process order. (Serial=238, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:952None[Sandbox] Process order. (Serial=239, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[42, 12] --> [41, 13] --> [41, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:952None[Sandbox] Process order. (Serial=240, Empire=69, Order=Order='OrderGoTo', Entity=#1510, AdditionalFlags='IgnoreFogOfWar', Path='[43, 16] --> [44, 16] --> [44, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:952None[Sandbox] Process order. (Serial=241, Empire=69, Order=Order='OrderGoTo', Entity=#1564, AdditionalFlags='IgnoreFogOfWar', Path='[53, 23] --> [53, 22] --> [52, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:961None[Sandbox] Process order. (Serial=242, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:962None[Sandbox] Process order. (Serial=243, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:962None[Sandbox] Process order. (Serial=244, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:39:971None[Sandbox] Process order. (Serial=245, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:002None[Sandbox] Process order. (Serial=246, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:331None[Sandbox] Process order. (Serial=247, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:332None[Sandbox] Process order. (Serial=248, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:941None[Sandbox] Process order. (Serial=249, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:942None[Sandbox] Process order. (Serial=250, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:951None[Sandbox] Process order. (Serial=251, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:971None[Sandbox] Process order. (Serial=252, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:972None[Sandbox] Process order. (Serial=253, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:40:972None[Sandbox] Process order. (Serial=254, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:41:598None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:08:41:952None[Sandbox] Process order. (Serial=255, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:41:952None[Sandbox] Process order. (Serial=256, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:41:962None[Sandbox] Process order. (Serial=257, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:41:981None[Sandbox] Process order. (Serial=258, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:41:982None[Sandbox] Process order. (Serial=259, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:41:982None[Sandbox] Process order. (Serial=260, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:151None[Sandbox] Process order. (Serial=261, Empire=69, Order=Order OrderCreateBattle Attacker #1564 Target #1196 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:153None[Sandbox] Process order. (Serial=262, Empire=69, Order=Order OrderBattleConfirmation - BattleGUID: 1567 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:153None[Sandbox] Process order. (Serial=263, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:08:42:192NoneRestorePresentationBattlePreview created ticket #14354.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[2]: ParticipantJoined. EmpireIndex=69, Guid=1564, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1196, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[5]: ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:192NonePresentation Battle 1567: Execute action[8]: ContenderConfirmed. EmpireIndex=69 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:08:42:212None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:243NoneRequestRestoreAsyncOperation_Completed for ticket #14354.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:08:42:243NoneRestorePresentationBattlePreview skipped due to ended battle #1567
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:08:42:243NoneRequestAsyncOperation_Dismissed for ticket #14354.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:08:42:312None[Sandbox] Process order. (Serial=265, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[25, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:331None[Sandbox] Process order. (Serial=266, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:962None[Sandbox] Process order. (Serial=267, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:42:963None[Sandbox] Process order. (Serial=268, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:43:131None[Sandbox] Process order. (Serial=269, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:49:402None[Sandbox] Process order. (Serial=270, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:49:402None[Sandbox] Process order. (Serial=271, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:49:402None[Sandbox] Process order. (Serial=272, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:49:413None[Sandbox] Process order. (Serial=273, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:50:442None[Sandbox] Process order. (Serial=274, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:51:232None[Sandbox] Process order. (Serial=275, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:52:952None[Sandbox] Process order. (Serial=276, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:08:55:548NonePreventing the session from shutting down because we are rehosting.
Amplitude.Mercury.Runtime.RuntimeState_OutGame+d__3:MoveNext()
23:08:55:556NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()
23:08:55:687NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:08:55:776NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:08:55:874NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:08:55:874None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
23:08:55:875NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:08:55:878NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:08:55:887NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
23:08:55:888NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
23:08:55:936NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:08:59:967NoneRequesting authentication...
Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()
23:09:00:843NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:09:00:916NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:916NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:916NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:916NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:916NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:917NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:917NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:917NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:917NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:919NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:924NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:924NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:924NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:924NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:924NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:924NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:925NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:927None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:928None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:00:938NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:09:00:938NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:09:00:957None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
23:09:00:977NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
23:09:00:977NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:09:02:317NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:09:02:398NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:09:02:597NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:02:684NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
23:09:02:684NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:02:696NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:03:190NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:03:211NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
23:09:03:431NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:03:431NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:03:431NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:03:431NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:03:431NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:03:431NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:03:431NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()
23:09:04:377NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:09:04:377NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:09:04:377NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:09:04:436NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:436None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:09:04:436NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:436NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:446NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:456None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:09:04:457None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
23:09:04:457NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:457NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:457NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:458NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:460NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:04:463NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:04:463NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:04:464NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:04:482NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:05:216NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:06:313NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:06:313NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:06:787NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:06:787NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:261NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:261NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:261NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:261NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:261NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:07:695NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:07:695NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:07:695NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:08:115NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:08:115NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:08:115NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:08:847NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:08:847NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:08:847NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:09:515NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:515NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:09:805NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:09:805NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:09:14:147NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:14:148NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:14:148NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:14:148NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:14:148NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:14:214NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:14:215NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:14:215NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:14:526NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:09:14:526NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:09:14:526NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:09:14:875NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:15:203NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:15:350NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:15:398NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:398NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:526NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:15:633NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:634NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:634NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:634NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:635NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:635NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:635NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:636NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:636NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:636NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:773NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:15:852NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:15:916NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:15:947NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:16:026NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:16:113NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:16:210NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:16:210NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:16:210NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:16:210NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:16:278NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:16:319NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:320NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:320NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:326NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:09:16:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #523 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:342None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #593 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #812 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:346None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:348None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #847 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:349None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1502 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:350None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:350None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:352None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1510 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:353None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1513 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:354NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 13794 ms
Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()
23:09:16:355UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:376NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
23:09:16:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1301 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1156 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:16:379NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
23:09:16:379NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
23:09:16:481NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:483NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:493UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:16:497UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:16:497UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:16:498UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:16:498UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:16:498UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:18:443None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:444None[Sandbox] Process order. (Serial=2, Empire=1, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:446None[Sandbox] Process order. (Serial=3, Empire=2, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:447None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1564 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:18:533None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:563None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:583None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:583None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:583None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:583None[Sandbox] Process order. (Serial=9, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:643None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:733None[Sandbox] Process order. (Serial=11, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:733None[Sandbox] Process order. (Serial=12, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:733None[Sandbox] Process order. (Serial=13, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:733None[Sandbox] Process order. (Serial=14, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:753None[Sandbox] Process order. (Serial=15, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[26, 22] --> [26, 23] --> [27, 24] --> [28, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:753None[Sandbox] Process order. (Serial=16, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:763None[Sandbox] Process order. (Serial=17, Empire=4, Order=Order='OrderGoTo', Entity=#1513, AdditionalFlags='IgnoreFogOfWar', Path='[48, 24] --> [49, 24] --> [49, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:783None[Sandbox] Process order. (Serial=18, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:784None[Sandbox] Process order. (Serial=19, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[43, 12] --> [43, 13] --> [43, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:784None[Sandbox] Process order. (Serial=20, Empire=69, Order=Order='OrderGoTo', Entity=#1510, AdditionalFlags='IgnoreFogOfWar', Path='[43, 15] --> [44, 16] --> [44, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:784None[Sandbox] Process order. (Serial=21, Empire=69, Order=Order='OrderGoTo', Entity=#1564, AdditionalFlags='IgnoreFogOfWar', Path='[53, 23] --> [53, 22] --> [52, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:793None[Sandbox] Process order. (Serial=22, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:793None[Sandbox] Process order. (Serial=23, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:794None[Sandbox] Process order. (Serial=24, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:802None[Sandbox] Process order. (Serial=25, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:813None[Sandbox] Process order. (Serial=26, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:813None[Sandbox] Process order. (Serial=27, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[24, 21] --> [24, 22] --> [24, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:813None[Sandbox] Process order. (Serial=28, Empire=3, Order=Order='OrderGoTo', Entity=#847, AdditionalFlags='IgnoreFogOfWar', Path='[30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:823None[Sandbox] Process order. (Serial=29, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:824None[Sandbox] Process order. (Serial=30, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:18:993None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:013None[Sandbox] Process order. (Serial=32, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:763None[Sandbox] Process order. (Serial=33, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:783None[Sandbox] Process order. (Serial=34, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:803None[Sandbox] Process order. (Serial=35, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:803None[Sandbox] Process order. (Serial=36, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:812None[Sandbox] Process order. (Serial=37, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:833None[Sandbox] Process order. (Serial=38, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:19:843None[Sandbox] Process order. (Serial=39, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:003None[Sandbox] Process order. (Serial=40, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:803None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:804None[Sandbox] Process order. (Serial=42, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:804None[Sandbox] Process order. (Serial=43, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:804None[Sandbox] Process order. (Serial=44, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:833None[Sandbox] Process order. (Serial=45, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:834None[Sandbox] Process order. (Serial=46, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:20:834None[Sandbox] Process order. (Serial=47, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:043None[Sandbox] Process order. (Serial=48, Empire=69, Order=Order OrderCreateBattle Attacker #1564 Target #1196 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:053None[Sandbox] Process order. (Serial=49, Empire=69, Order=Order OrderBattleConfirmation - BattleGUID: 1567 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:154NonePresentation Battle 1567: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:154NonePresentation Battle 1567: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:154NonePresentation Battle 1567: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:154NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:21:154NoneRestorePresentationBattlePreview created ticket #14377.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:21:154NonePresentation Battle 1567: Execute action[2]: ParticipantJoined. EmpireIndex=69, Guid=1564, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:154None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:21:154NonePresentation Battle 1567: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1196, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:154None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:21:155NonePresentation Battle 1567: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:155NonePresentation Battle 1567: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:155NonePresentation Battle 1567: Execute action[5]: ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:155NonePresentation Battle 1567: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:155NonePresentation Battle 1567: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:155NonePresentation Battle 1567: Execute action[8]: ContenderConfirmed. EmpireIndex=69 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:21:188NoneRequestRestoreAsyncOperation_Completed for ticket #14377.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:09:21:188NoneRestorePresentationBattlePreview skipped due to ended battle #1567
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:09:21:188NoneRequestAsyncOperation_Dismissed for ticket #14377.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:09:21:243None[Sandbox] Process order. (Serial=50, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[25, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:243None[Sandbox] Process order. (Serial=51, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:783None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:843None[Sandbox] Process order. (Serial=53, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:21:855None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:09:22:043None[Sandbox] Process order. (Serial=54, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:24:943None[Sandbox] Process order. (Serial=55, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:24:944None[Sandbox] Process order. (Serial=56, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:25:113None[Sandbox] Process order. (Serial=57, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:25:943None[Sandbox] Process order. (Serial=58, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:29:224NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:09:31:224None[Sandbox] Process order. (Serial=59, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:31:224None[Sandbox] Process order. (Serial=60, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:33:004None[Sandbox] Process order. (Serial=61, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:37:254None[Sandbox] Process order. (Serial=62, Empire=0, Order=Order OrderCreateBattle Attacker #1301 Target #847 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:37:305None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 1585 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:37:364None[Sandbox] Process order. (Serial=64, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:37:371NonePresentation Battle 1585: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:372NoneRestorePresentationBattlePreview created ticket #14419.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1301, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=1285, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:372NonePresentation Battle 1585: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:389NoneRequestRestoreAsyncOperation_Completed for ticket #14419.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:09:37:389NoneRestorePresentationBattlePreview skipped due to ended battle #1585
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:09:37:389NoneRequestAsyncOperation_Dismissed for ticket #14419.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:09:37:474None[Sandbox] Process order. (Serial=65, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:37:555None[Sandbox] Process order. (Serial=66, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:37:660NonePresentation Battle 1585: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661NoneReleasePresentationBattlePreview attacker #1301, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661NoneHidePresentationBattlePreview attacker #1301, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:37:661None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:43:885None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:45:665None[Sandbox] Process order. (Serial=68, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:45:685None[Sandbox] Process order. (Serial=69, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:47:705None[Sandbox] Process order. (Serial=70, Empire=0, Order=Order='OrderGoTo', Entity=#1301, path='[31, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:47:705None[Sandbox] Process order. (Serial=71, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:48:696None[Sandbox] Process order. (Serial=72, Empire=1, Order=Order='OrderSplitAndGoTo', Entity=#523, path='[48, 13] --> [47, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:48:750NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:09:48:752NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:09:49:706None[Sandbox] Process order. (Serial=73, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:53:435None[Sandbox] Process order. (Serial=74, Empire=0, Order=Order OrderCreateBattle Attacker #1301 Target #847 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:53:458NonePresentation Battle 1609: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:458NonePresentation Battle 1609: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:458NonePresentation Battle 1609: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:458NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:53:458NoneRestorePresentationBattlePreview created ticket #14531.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:53:458NonePresentation Battle 1609: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1301, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:458None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:53:458NonePresentation Battle 1609: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:458None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:53:458NonePresentation Battle 1609: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=847, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:459None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #847 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:53:459NonePresentation Battle 1609: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=1285, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:459None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:09:53:459NonePresentation Battle 1609: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:459NonePresentation Battle 1609: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:459NonePresentation Battle 1609: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:459NonePresentation Battle 1609: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:459NonePresentation Battle 1609: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:53:482NoneRequestRestoreAsyncOperation_Completed for ticket #14531.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:09:53:482NoneRestorePresentationBattlePreview skipped due to ended battle #1609
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:09:53:482NoneRequestAsyncOperation_Dismissed for ticket #14531.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:09:53:896None[Sandbox] Process order. (Serial=75, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 1609 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:53:974NonePresentation Battle 1609: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:09:55:576None[Sandbox] Process order. (Serial=76, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[54, 26] --> [53, 25] --> [52, 25] --> [51, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:55:596None[Sandbox] Process order. (Serial=77, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:56:136None[Sandbox] Process order. (Serial=78, Empire=1, Order=Order='OrderGoTo', Entity=#1608, path='[47, 14] --> [46, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:56:136None[Sandbox] Process order. (Serial=79, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:56:606None[Sandbox] Process order. (Serial=80, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:57:166None[Sandbox] Process order. (Serial=81, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:57:437NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:09:57:626None[Sandbox] Process order. (Serial=82, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:58:616None[Sandbox] Process order. (Serial=83, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:59:786None[Sandbox] Process order. (Serial=84, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:09:59:786None[Sandbox] Process order. (Serial=85, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:00:206None[Sandbox] Process order. (Serial=86, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[50, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:00:206None[Sandbox] Process order. (Serial=87, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:00:727None[Sandbox] Process order. (Serial=88, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#1609, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:00:755NonePresentation Battle 1609: Execute action[11]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:10:00:755NonePresentation Battle 1609: Execute action[12]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:10:00:755NonePresentation Battle 1609: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:10:00:755NonePresentation Battle 1609: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755NoneReleasePresentationBattlePreview attacker #1301, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755NoneHidePresentationBattlePreview attacker #1301, defender #847
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:00:755None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:01:935NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:10:05:247None[Sandbox] Process order. (Serial=89, Empire=1, Order=Order='OrderGoTo', Entity=#1608, path='[47, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:05:276None[Sandbox] Process order. (Serial=90, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:06:515NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:10:08:027None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:09:257None[Sandbox] Process order. (Serial=92, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[51, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:09:277None[Sandbox] Process order. (Serial=93, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:12:278None[Sandbox] Process order. (Serial=94, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#526, ActionGuid=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:12:477None[Sandbox] Process order. (Serial=95, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:12:938None[Sandbox] Process order. (Serial=96, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[52, 12] --> [52, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:12:938None[Sandbox] Process order. (Serial=97, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:13:398None[Sandbox] Process order. (Serial=98, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:13:828None[Sandbox] Process order. (Serial=99, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:13:938None[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:15:988None[Sandbox] Process order. (Serial=101, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:15:988None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:21:068None[Sandbox] Process order. (Serial=103, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:22:209None[Sandbox] Process order. (Serial=104, Empire=1, Order=Order OrderSettlementEvolveToCity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:22:358None[Sandbox] Process order. (Serial=105, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:23:989None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:24:698None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:24:828None[Sandbox] Process order. (Serial=108, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:31:529None[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:44:730None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '721' Constructible: 'Extension_Base_Food' Position: '[44, 12]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:54:471None[Sandbox] Process order. (Serial=111, Empire=2, Order=Order OrderBattleRetreat - BattleGUID: 1567 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:54:566NonePresentation Battle 1567: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:10:54:590None[Sandbox] Process order. (Serial=112, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1567)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:54:691None[Sandbox] Process order. (Serial=113, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1567)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:54:711None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1567)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:54:770NonePresentation Battle 1567: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770NoneReleasePresentationBattlePreview attacker #1564, defender #1196
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770NoneHidePresentationBattlePreview attacker #1564, defender #1196
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:54:770None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:10:55:021None[Sandbox] Process order. (Serial=115, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:10:55:061None[Sandbox] Process order. (Serial=116, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:04:232None[Sandbox] Process order. (Serial=117, Empire=0, Order=Order='OrderGoTo', Entity=#1560, path='[27, 20] --> [27, 21] --> [28, 22] --> [28, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:04:252None[Sandbox] Process order. (Serial=118, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:05:261None[Sandbox] Process order. (Serial=119, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:06:271None[Sandbox] Process order. (Serial=120, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:07:292None[Sandbox] Process order. (Serial=121, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:08:912None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:10:152None[Sandbox] Process order. (Serial=123, Empire=0, Order=Order OrderCreateBattle Attacker #1560 Target #812 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:10:259NonePresentation Battle 1642: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:259NonePresentation Battle 1642: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:259NonePresentation Battle 1642: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:259NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:260NoneRestorePresentationBattlePreview created ticket #14787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1560, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:260None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=812, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:260None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:260NonePresentation Battle 1642: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:273NoneRequestRestoreAsyncOperation_Completed for ticket #14787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:11:10:273NoneRestorePresentationBattlePreview skipped due to ended battle #1642
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:11:10:273NoneRequestAsyncOperation_Dismissed for ticket #14787.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:11:10:282None[Sandbox] Process order. (Serial=124, Empire=3, Order=Order OrderBattleRetreat - BattleGUID: 1642 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:10:373None[Sandbox] Process order. (Serial=125, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1642)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:10:384NonePresentation Battle 1642: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:483None[Sandbox] Process order. (Serial=126, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1642)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:10:552None[Sandbox] Process order. (Serial=127, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1642)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:10:663NonePresentation Battle 1642: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663NoneReleasePresentationBattlePreview attacker #1560, defender #812
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663NoneHidePresentationBattlePreview attacker #1560, defender #812
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:663None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:11:10:752None[Sandbox] Process order. (Serial=128, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:13:493None[Sandbox] Process order. (Serial=129, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:25:793None[Sandbox] Process order. (Serial=130, Empire=0, Order=Order='OrderGoToAndCreateBattle', Entity=#1156, path='[27, 18] --> [26, 19] --> [26, 20] --> [25, 21] --> [24, 21] --> [24, 22] --> [24, 23] --> [25, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:25:813None[Sandbox] Process order. (Serial=131, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:26:833None[Sandbox] Process order. (Serial=132, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:27:833None[Sandbox] Process order. (Serial=133, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:28:833None[Sandbox] Process order. (Serial=134, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:29:874None[Sandbox] Process order. (Serial=135, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:11:40:404None[Sandbox] Process order. (Serial=136, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '721' Constructible: 'Extension_Era1_Assyria' Position: '[45, 14]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:01:977None[Sandbox] Process order. (Serial=137, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:02:556None[Sandbox] Process order. (Serial=138, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[46, 22] --> [47, 22] --> [46, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:02:577None[Sandbox] Process order. (Serial=139, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:03:607None[Sandbox] Process order. (Serial=140, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:04:587None[Sandbox] Process order. (Serial=141, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:04:658None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1513 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:12:26:788None[Sandbox] Process order. (Serial=142, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:44:070None[Sandbox] Process order. (Serial=143, Empire=2, Order=Order OrderHealUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:44:149NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:12:52:220None[Sandbox] Process order. (Serial=144, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:52:280None[Sandbox] Process order. (Serial=145, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:12:53:811None[Sandbox] Process order. (Serial=146, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:03:281None[Sandbox] Process order. (Serial=147, Empire=1, Order=Id=OrderChangeFaction, NextFaction=Civilization_Era2_AncientGreece)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:10:402None[Sandbox] Process order. (Serial=148, Empire=1, Order=Order OrderConfirmChangeFaction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:10:402None[Sandbox] Process order. (Serial=149, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:10:412UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:13:10:412UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:13:10:413UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:13:10:413UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:13:10:413UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:13:28:464None[Sandbox] Process order. (Serial=150, Empire=1, Order=Order OrderMoveWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:51:336None[Sandbox] Process order. (Serial=151, Empire=1, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:51:891NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:13:57:837None[Sandbox] Process order. (Serial=152, Empire=1, Order=Order='OrderGoTo', Entity=#523, path='[52, 12] --> [52, 11] --> [52, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:57:857None[Sandbox] Process order. (Serial=153, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:13:58:867None[Sandbox] Process order. (Serial=154, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:01:385NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:14:08:579NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:14:13:448None[Sandbox] Process order. (Serial=155, Empire=1, Order=Order='OrderGoTo', Entity=#593, path='[47, 24] --> [48, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:13:467None[Sandbox] Process order. (Serial=156, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:13:678None[Sandbox] Process order. (Serial=157, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:13:788None[Sandbox] Process order. (Serial=158, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:14:497None[Sandbox] Process order. (Serial=159, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:19:308None[Sandbox] Process order. (Serial=160, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:767None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:19:771NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:14:19:771NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:14:19:858NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:14:19:858NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:14:20:290None[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:20:700None[Sandbox] Process order. (Serial=162, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:20:711None[Sandbox] Process order. (Serial=163, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:951None[Sandbox] Process order. (Serial=164, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:951None[Sandbox] Process order. (Serial=165, Empire=3, Order=Order='OrderGoTo', Entity=#613, AdditionalFlags='IgnoreFogOfWar', Path='[26, 23] --> [27, 24] --> [27, 25] --> [28, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:951None[Sandbox] Process order. (Serial=166, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[29, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:951None[Sandbox] Process order. (Serial=167, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:952None[Sandbox] Process order. (Serial=168, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:980None[Sandbox] Process order. (Serial=169, Empire=5, Order=Order='OrderGoTo', Entity=#1687, AdditionalFlags='IgnoreFogOfWar', Path='[27, 9] --> [28, 9] --> [29, 9] --> [30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:980None[Sandbox] Process order. (Serial=170, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:980None[Sandbox] Process order. (Serial=171, Empire=69, Order=Order='OrderGoTo', Entity=#1510, AdditionalFlags='IgnoreFogOfWar', Path='[45, 17] --> [46, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:21:981None[Sandbox] Process order. (Serial=172, Empire=69, Order=Order='OrderGoTo', Entity=#1564, AdditionalFlags='IgnoreFogOfWar', Path='[53, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:001None[Sandbox] Process order. (Serial=173, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:001None[Sandbox] Process order. (Serial=174, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:010None[Sandbox] Process order. (Serial=175, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:030None[Sandbox] Process order. (Serial=176, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:156None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1687 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:22:170None[Sandbox] Process order. (Serial=177, Empire=69, Order=Order OrderCreateBattle Attacker #1564 Target #1196 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:171None[Sandbox] Process order. (Serial=178, Empire=69, Order=Order='OrderGoTo', Entity=#1411, AdditionalFlags='IgnoreFogOfWar', Path='[43, 15] --> [44, 16] --> [44, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:171None[Sandbox] Process order. (Serial=179, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:171None[Sandbox] Process order. (Serial=180, Empire=69, Order=Order OrderBattleConfirmation - BattleGUID: 1690 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:194NonePresentation Battle 1690: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:194NonePresentation Battle 1690: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:194NonePresentation Battle 1690: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:194NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:22:194NoneRestorePresentationBattlePreview created ticket #15315.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:22:194NonePresentation Battle 1690: Execute action[2]: ParticipantJoined. EmpireIndex=69, Guid=1564, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:194None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:22:194NonePresentation Battle 1690: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1196, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:194None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:22:194NonePresentation Battle 1690: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:195NonePresentation Battle 1690: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:195NonePresentation Battle 1690: Execute action[5]: ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:195NonePresentation Battle 1690: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:195NonePresentation Battle 1690: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:195NonePresentation Battle 1690: Execute action[8]: ContenderConfirmed. EmpireIndex=69 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:22:210NoneRequestRestoreAsyncOperation_Completed for ticket #15315.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:14:22:210NoneRestorePresentationBattlePreview skipped due to ended battle #1690
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:14:22:210NoneRequestAsyncOperation_Dismissed for ticket #15315.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:14:22:220None[Sandbox] Process order. (Serial=181, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:360None[Sandbox] Process order. (Serial=182, Empire=3, Order=Order='OrderGoTo', Entity=#812, AdditionalFlags='IgnoreFogOfWar', Path='[29, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:360None[Sandbox] Process order. (Serial=183, Empire=4, Order=Order='OrderGoTo', Entity=#1513, AdditionalFlags='IgnoreFogOfWar', Path='[50, 22] --> [49, 21] --> [49, 20] --> [48, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:380None[Sandbox] Process order. (Serial=184, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:531None[Sandbox] Process order. (Serial=185, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:970None[Sandbox] Process order. (Serial=186, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:971None[Sandbox] Process order. (Serial=187, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:22:991None[Sandbox] Process order. (Serial=188, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:23:001None[Sandbox] Process order. (Serial=189, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:23:190None[Sandbox] Process order. (Serial=190, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:23:391None[Sandbox] Process order. (Serial=191, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:23:673None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1510 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:23:717None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:23:971None[Sandbox] Process order. (Serial=192, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:23:991None[Sandbox] Process order. (Serial=193, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:24:210None[Sandbox] Process order. (Serial=194, Empire=69, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:24:371None[Sandbox] Process order. (Serial=195, Empire=69, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:24:400None[Sandbox] Process order. (Serial=196, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:24:990None[Sandbox] Process order. (Serial=197, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:25:010None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:25:171None[Sandbox] Process order. (Serial=199, Empire=5, Order=Order OrderCreateBattle Attacker #1687 Target #1301 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:25:191None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 1702 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:25:191None[Sandbox] Process order. (Serial=201, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=520. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:286NoneRestorePresentationBattlePreview created ticket #15316.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1687, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1687 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=1301, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=520, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:286None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:286NonePresentation Battle 1702: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:287NonePresentation Battle 1702: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:287NonePresentation Battle 1702: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:287NonePresentation Battle 1702: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:287NonePresentation Battle 1702: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:287None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:287None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:25:287NonePresentation Battle 1702: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:25:308NoneRequestRestoreAsyncOperation_Completed for ticket #15316.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:14:25:308NoneRestorePresentationBattlePreview skipped due to ended battle #1702
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:14:25:308NoneRequestAsyncOperation_Dismissed for ticket #15316.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:14:25:361None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:25:401None[Sandbox] Process order. (Serial=203, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:26:670None[Sandbox] Process order. (Serial=204, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:28:309None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1513 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:29:881None[Sandbox] Process order. (Serial=205, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #520 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #523 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #526 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1411 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1411 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1411 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #593 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #593 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #593 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1560 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Phoenicia #812 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:217None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1272 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1687 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1687 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1687 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #1502 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1502 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1502 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Phoenicia #613 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #613 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #613 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1285 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag finished (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1301 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1510 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1510 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1510 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1513 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1513 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1513 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1156 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1564 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1564 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #1608 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1608 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:218None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1608 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:46:322None[Sandbox] Process order. (Serial=206, Empire=1, Order=Order OrderChangeCameraSequenceState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:48:343None[Sandbox] Process order. (Serial=207, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 1690 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:48:385NonePresentation Battle 1690: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:385NonePresentation Battle 1690: Execute action[10]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:385NonePresentation Battle 1690: Execute action[11]: ParticipantUnitCreation. EmpireIndex=69, ParticipantGuid=1564, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:385None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1692 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:48:385NonePresentation Battle 1690: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:385NonePresentation Battle 1690: Execute action[12]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1196, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:386None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1691 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:14:48:386NonePresentation Battle 1690: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:386NonePresentation Battle 1690: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:386NonePresentation Battle 1690: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:862None[Sandbox] Process order. (Serial=208, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:48:894NonePresentation Battle 1690: Execute action[15]: EndUnstack. EmpireIndex=69. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:912None[Sandbox] Process order. (Serial=209, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:48:972None[Sandbox] Process order. (Serial=210, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:48:993NonePresentation Battle 1690: Execute action[16]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:48:993NonePresentation Battle 1690: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:49:102None[Sandbox] Process order. (Serial=211, Empire=1, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:49:132None[Sandbox] Process order. (Serial=212, Empire=2, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:49:133None[Sandbox] Process order. (Serial=213, Empire=69, Order=Order OrderBattleEndDeployment - BattleGUID: 1690 EmpireIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:49:189NonePresentation Battle 1690: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:49:189None[Preview] PresentationArmy PresentationArmy #1564 of empire 69 #1564 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189None[Preview] PresentationArmy PresentationArmy #1564 of empire 69 #1564 SetHiddenByFlag finished (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag finished (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189NoneReleasePresentationBattlePreview attacker #1564, defender #1196
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189None[Preview] PresentationArmy PresentationArmy #1564 of empire 69 #1564 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189NoneRestorePresentationBattlePreview created ticket #15317.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:49:189NonePresentation Battle 1690: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:49:190NonePresentation Battle 1690: Execute action[19]: EndDeployment. EmpireIndex=69. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:49:190NonePresentation Battle 1690: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:49:211NoneRequestRestoreAsyncOperation_Completed for ticket #15317.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:14:49:211NoneRestorePresentationBattlePreview skipped due to invalid battle #1690
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:14:49:211NoneRequestAsyncOperation_Dismissed for ticket #15317.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:14:57:193None[Sandbox] Process order. (Serial=214, Empire=2, Order=Order OrderBattleSetForcedAIControl)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:193None[Sandbox] Process order. (Serial=215, Empire=2, Order=Order OrderBattleEndDeployment - BattleGUID: 1690 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:253None[Sandbox] Process order. (Serial=216, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #520 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #523 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #526 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1411 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1411 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #593 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #593 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1560 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #812 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1272 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1687 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1687 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1502 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1502 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #613 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #613 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1510 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1510 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1513 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1513 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #1156 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1608 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:268None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1608 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:307NonePresentation Battle 1690: Execute action[20]: StartForcedAIControlFor. EmpireIndex=2. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:308NonePresentation Battle 1690: Execute action[21]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:308NonePresentation Battle 1690: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:308NonePresentation Battle 1690: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:383None[Sandbox] Process order. (Serial=217, Empire=1, Order=Order OrderChangeCameraSequenceState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:403None[Sandbox] Process order. (Serial=218, Empire=1, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:463None[Sandbox] Process order. (Serial=219, Empire=2, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:463None[Sandbox] Process order. (Serial=220, Empire=69, Order=Order OrderBattleAttack - BattleGUID: 1690 AttackerGUID: 1692 TargetPosition: 1254 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:492NonePresentation Battle 1690: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:492NonePresentation Battle 1690: Execute action[24]: StartEmpireRound. EmpireIndex=69. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:492NoneReleasePresentationBattlePreview attacker #1564, defender #1196
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:492None[Preview] PresentationArmy PresentationArmy #1564 of empire 69 #1564 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:492None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:14:57:492NonePresentation Battle 1690: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:492NonePresentation Battle 1690: Execute action[25]: UnitAttack. EmpireIndex=69. Attacker=1692 (health=0.51), Defender=1691 (health=0.85). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:492NonePresentation Battle 1690: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:492NonePresentation Battle 1690: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:14:57:573None[Sandbox] Process order. (Serial=221, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:603None[Sandbox] Process order. (Serial=222, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:674None[Sandbox] Process order. (Serial=223, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:14:57:969UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:14:57:969UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:14:57:969UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:14:57:970UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:14:58:063None[Sandbox] Process order. (Serial=224, Empire=1, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:00:184None[Sandbox] Process order. (Serial=225, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:00:314None[Sandbox] Process order. (Serial=226, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:00:403None[Sandbox] Process order. (Serial=227, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:00:414None[Sandbox] Process order. (Serial=228, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:00:424None[Sandbox] Process order. (Serial=229, Empire=2, Order=Order OrderBattleAttack - BattleGUID: 1690 AttackerGUID: 1691 TargetPosition: 1193 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:00:683None[Sandbox] Process order. (Serial=230, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[29]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:067NoneCould not find PresentationBattlePreview with armyEntityGUID=1564, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[30]: UnitAttack. EmpireIndex=2. Attacker=1691 (health=0.69), Defender=1692 (health=0.04). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:067NonePresentation Battle 1690: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:01:174None[Sandbox] Process order. (Serial=231, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:01:414None[Sandbox] Process order. (Serial=232, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:01:964None[Sandbox] Process order. (Serial=233, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:02:690NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
23:15:02:743None[Sandbox] Process order. (Serial=234, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:04:993None[Sandbox] Process order. (Serial=235, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:05:404None[Sandbox] Process order. (Serial=236, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:05:404None[Sandbox] Process order. (Serial=237, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:05:404None[Sandbox] Process order. (Serial=238, Empire=69, Order=Order OrderBattleMoveAndAttack - BattleGUID: 1690 AttackerGUID: 1692 TargetPosition: 1254 ForceAttack: False IgnoreFoW: True AStarResults: [53, 19] --> [53, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:05:784None[Sandbox] Process order. (Serial=239, Empire=2, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:06:562NonePresentation Battle 1690: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[35]: StartEmpireRound. EmpireIndex=69. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NoneCould not find PresentationBattlePreview with armyEntityGUID=1564, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[36]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[37]: UnitMoveAndAttack. EmpireIndex=69. Attacker=1692, DestTile=[53, 20]/[53, 20] (health=0.00), Defender =1691 (health =0.66). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[37]: UnitMove. EmpireIndex=69. UnitGuid=1692, DestTile=[53, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[37]: UnitGoto. EmpireIndex=69. UnitGuid=1692, DestTile=[53, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[37]: UnitAttack. EmpireIndex=69. Attacker=1692 (health=0.00), Defender=1691 (health=0.66). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:563NonePresentation Battle 1690: Execute action[38]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:06:684None[Sandbox] Process order. (Serial=240, Empire=1, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:07:084None[Sandbox] Process order. (Serial=241, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:07:864None[Sandbox] Process order. (Serial=242, Empire=2, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:09:444None[Sandbox] Process order. (Serial=243, Empire=2, Order=Order OrderBattleSetForcedAIControl)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:10:814None[Sandbox] Process order. (Serial=244, Empire=1, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:11:658NonePresentation Battle 1690: Execute action[39]: StopForcedAIControlFor. EmpireIndex=2. (initialActionType: StopForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:11:715None[Sandbox] Process order. (Serial=245, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:11:715None[Sandbox] Process order. (Serial=246, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:11:791NonePresentation Battle 1690: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:11:791NonePresentation Battle 1690: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:11:792NonePresentation Battle 1690: Execute action[42]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:11:792NonePresentation Battle 1690: Execute action[43]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:11:905None[Sandbox] Process order. (Serial=247, Empire=1, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:11:984None[Sandbox] Process order. (Serial=248, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:11:995None[Sandbox] Process order. (Serial=249, Empire=2, Order=Order OrderBattleResultAcknowledge, BattleGuid=#1690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:12:084NonePresentation Battle 1690: Execute action[44]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:15:12:084None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle, Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:15:12:084None[Preview] PresentationArmy PresentationArmy #1196 of empire 2 #1196 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:15:12:085None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1196 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:15:12:085None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1196 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:15:12:085NoneCould not find PresentationBattlePreview with armyEntityGUID=1564, targetEntityGUID=1196.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:15:12:085NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:15:28:866None[Sandbox] Process order. (Serial=250, Empire=2, Order=Order OrderHealUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:28:877NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:15:29:606None[Sandbox] Process order. (Serial=251, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:39:346None[Sandbox] Process order. (Serial=252, Empire=1, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:39:346None[Sandbox] Process order. (Serial=253, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:40:377None[Sandbox] Process order. (Serial=254, Empire=2, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:40:377None[Sandbox] Process order. (Serial=255, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:43:945UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:15:43:945UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:15:43:946UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_WidthHeight(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIParentResizer:ResizeParent() Amplitude.Mercury.UI.UIParentResizer:UITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:15:43:947UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:15:43:947UI Steam[UI] The horizontal UITable1D /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content has its child /WindowsRoot/InGameOverlays/MenuBanner/ButtomButtonsGroup/CommunicationGroup/Content/ChatToggle anchored horizontally
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:UpdateCommunicationGroupVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MenuBanner:ForceButtonsVisibility(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.InGameOverlaysGroup:Refresh(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups() Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:15:50:198None[Sandbox] Process order. (Serial=256, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:50:198None[Sandbox] Process order. (Serial=257, Empire=1, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:51:477None[Sandbox] Process order. (Serial=258, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[52, 25] --> [53, 24] --> [54, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:51:498None[Sandbox] Process order. (Serial=259, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:51:708None[Sandbox] Process order. (Serial=260, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:51:818None[Sandbox] Process order. (Serial=261, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:52:508None[Sandbox] Process order. (Serial=262, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:53:508None[Sandbox] Process order. (Serial=263, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:53:688None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:53:798None[Sandbox] Process order. (Serial=265, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:15:54:168None[Sandbox] Process order. (Serial=266, Empire=1, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:01:908None[Sandbox] Process order. (Serial=267, Empire=2, Order=Order='OrderGoTo', Entity=#526, path='[54, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:01:908None[Sandbox] Process order. (Serial=268, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:02:149None[Sandbox] Process order. (Serial=269, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:02:258None[Sandbox] Process order. (Serial=270, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:18:730None[Sandbox] Process order. (Serial=271, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#1702, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:18:784NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:16:18:796NonePresentation Battle 1702: Execute action[11]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:16:18:796NonePresentation Battle 1702: Execute action[12]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:16:18:796NonePresentation Battle 1702: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:16:18:796NonePresentation Battle 1702: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:16:18:796None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:18:796None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:18:796None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:18:796None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1285 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:18:796NoneReleasePresentationBattlePreview attacker #1687, defender #1301
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:18:796NoneHidePresentationBattlePreview attacker #1687, defender #1301
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:16:18:796None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:18:796None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1301 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:37:371None[Sandbox] Process order. (Serial=272, Empire=2, Order=Order OrderSettlementEvolveToCity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:37:611None[Sandbox] Process order. (Serial=273, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:37:742None[Sandbox] Process order. (Serial=274, Empire=2, Order=Order OrderAcknowledgeNarratorSentence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:37:742None[Sandbox] Process order. (Serial=275, Empire=2, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:16:44:630NoneLocal member has been promoted host.
Amplitude.Framework.Session.Session:ILobbyController_LobbyOwnerChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:630NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:630NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:630NoneMember 0x0000000000000001: Removed.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
23:16:44:631NoneGame server 0x0000000000000001 disconnected (left session); disconnecting...
Amplitude.Mercury.Game.GameClient:Session_MemberChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:631NoneGame server 0x0000000000000001 disconnected (left session); disconnecting...
Amplitude.Mercury.Game.GameClient:Session_MemberChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:631NoneGame server 0x0000000000000001 disconnected (left session); disconnecting...
Amplitude.Mercury.Game.GameClient:Session_MemberChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:631NoneGame server 0x0000000000000001 disconnected (left session); disconnecting...
Amplitude.Mercury.Game.GameClient:Session_MemberChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:631NoneGame server 0x0000000000000001 disconnected (left session); disconnecting...
Amplitude.Mercury.Game.GameClient:Session_MemberChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:631NoneGame server 0x0000000000000001 disconnected (left session); disconnecting...
Amplitude.Mercury.Game.GameClient:Session_MemberChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:633NoneConnection with game server (network identifier: 0x0000000000000001) was lost, with error: 'Photon_ClientLeftRoom'; rehosting...
Amplitude.Mercury.Game.GameClient:INetworkingService_ConnectionFailed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:633NoneConnection with game server (network identifier: 0x0000000000000001) was lost, with error: 'Photon_ClientLeftRoom'; rehosting...
Amplitude.Mercury.Game.GameClient:INetworkingService_ConnectionFailed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:633NoneConnection with game server (network identifier: 0x0000000000000001) was lost, with error: 'Photon_ClientLeftRoom'; rehosting...
Amplitude.Mercury.Game.GameClient:INetworkingService_ConnectionFailed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:633NoneConnection with game server (network identifier: 0x0000000000000001) was lost, with error: 'Photon_ClientLeftRoom'; rehosting...
Amplitude.Mercury.Game.GameClient:INetworkingService_ConnectionFailed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:633NoneConnection with game server (network identifier: 0x0000000000000001) was lost, with error: 'Photon_ClientLeftRoom'; rehosting...
Amplitude.Mercury.Game.GameClient:INetworkingService_ConnectionFailed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:633NoneConnection with game server (network identifier: 0x0000000000000001) was lost, with error: 'Photon_ClientLeftRoom'; rehosting...
Amplitude.Mercury.Game.GameClient:INetworkingService_ConnectionFailed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:657NonePreventing the session from shutting down because we are rehosting.
Amplitude.Mercury.Runtime.RuntimeState_OutGame+d__3:MoveNext()
23:16:44:666NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()
23:16:44:804NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:16:44:890NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:16:44:893NoneSession member (with NetworkIdentifier: 0x0000000000000001) was not found.
Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:44:964NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:16:44:965None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
23:16:44:969NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:16:44:972NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:16:44:973NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:16:44:981NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
23:16:45:036NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
23:16:45:052NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:16:45:052NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:45:052NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:51:683NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:16:51:683NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:16:51:683NoneRevoking authentication handle...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:16:51:683NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:16:51:938NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:16:56:183NoneShutting down...
Amplitude.Framework.Application+d__105:MoveNext()
23:16:56:252UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__48:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:56:716UI Steam[UI] UIDebugManager: pre unload
Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload() Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload() Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.PreUnload() Amplitude.UI.Windows.UIWindowsGroup:HideAndPreUnloadWindows() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__48:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:56:732UI Steam[UI] Finished unloading windows in 0.5 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__48:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:16:56:767NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
23:16:56:767NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:787NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:787NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:787NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:791NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:793NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:794NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:795NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:802NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:802NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:806NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:808NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:809NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:810NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:810NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:810NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:810NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:811NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:811NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:811NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:811NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:813NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:813NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:813NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:813NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:814NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:814NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:814NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:814NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:815NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:815NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:815NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:815NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:815NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:816NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:816NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:816NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:816NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:817NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:817NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:817NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:817NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:817NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:818NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:818NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:818NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:818NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:818NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:819NoneAudio bank AndrewChannel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:819NoneAudio bank LaCatrina_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:819NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:819NoneAudio bank MetalBear_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:819NoneAudio bank CharlesBabbage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:820NoneAudio bank Horatio_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:820NoneAudio bank LiviaDrusilla_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:820NoneAudio bank NayakuraluNagamma_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:820NoneAudio bank WangZhenyi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:820NoneAudio bank Music_DLC_01 has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:820NoneAudio bank MwanaMKisi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:821NoneAudio bank LeonardoDaVinci_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:821NoneAudio bank PotatoMcWhiskey_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:821NoneAudio bank Music_DLC_America has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:821NoneAudio bank Music_DLC_TogetherWeRule has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:16:56:821NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:822NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:822NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:823NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:823NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:823NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:824NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:824NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:824NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:824NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:16:56:896NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)
23:16:56:897NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
23:16:57:038None2 missing loc keys were encountered during this session. For more details, see file "C:\users\steamuser\Documents\Humankind\Temporary Files\MissingLocKeys.csv"
Amplitude.Mercury.Interop.LocalizationManager:DoShutdown()
23:16:57:124NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()