Initialize engine version: 4.1.5f1 (ed5ea3281df6) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6143] Renderer: NVIDIA GeForce GTX 950M Vendor: NVIDIA VRAM: 1995 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.051 seconds Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] version: 1.01.58 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] command line: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace.exe -single-instance (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] GetCurrentGameLanguage: available game languages are 'english', current game languages is 'english'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] SteamGetSteamUserName: steam user id is 'maniac18'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] ChangeDisplaySettings: changing display settings to 1366x768, 60Hz. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) D3D shader create error for shader vs_2_0 ; 14 ALU def c6, 0.00000000, 1.00000000, 0, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c6 slt r0.x, c5.y, r0 max r0.x, -r0, r0 slt r0.z, c6.x, r0.x mad r0.xy, v1, c4, c4.zwzw add r0.w, -r0.z, c6.y mul r0.w, r0.y, r0 add r0.y, -r0, c6 mad oT0.y, r0.z, r0, r0.w mov oT0.x, r0 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 14 ALU def c6, 0.00000000, 1.00000000, 0, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c6 slt r0.x, c5.y, r0 max r0.x, -r0, r0 slt r0.z, c6.x, r0.x mad r0.xy, v1, c4, c4.zwzw add r0.w, -r0.z, c6.y mul r0.w, r0.y, r0 add r0.y, -r0, c6 mad oT0.y, r0.z, r0, r0.w mov oT0.x, r0 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader ps_2_0 ; 4 ALU, 1 TEX dcl_2d s0 dcl t0.xy texld r1, t0, s0 mov r0.yw, r1 mov r0.x, r1.z mov r0.z, r1.x mov oC0, r0 D3D shader create error for shader ps_2_0 ; 1 ALU, 1 TEX dcl_2d s0 dcl t0.xy texld r0, t0, s0 mov oC0, r0 Unsupported: Hidden/AVProWindowsMedia/CompositeBGRA_2_RGBA D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader ps_2_0 ; 15 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, -0.06274510, 1.79299998, 0.53399998 def c1, 2.11500001, 1.16400003, 0.21300000, 1.00000000 dcl t0.xyz texld r2, t0, s0 add r0.x, r2.z, c0 mul r3.x, -r0, c0.w frc r1.x, t0.z add r1.x, r1, c0 cmp r1.x, -r1, r2.y, r2.w add r1.x, r1, c0.y mul r0.x, r0, c0.z add r2.x, r2, c0 mad r3.x, r1, c1.y, r3 mad_sat r0.y, -r2.x, c1.z, r3.x mul r2.x, r2, c1 mad_sat r0.x, r1, c1.y, r0 mov r0.w, c1 mad_sat r0.z, r1.x, c1.y, r2.x mov oC0, r0 D3D shader create error for shader ps_2_0 ; 15 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, -0.06274510, 1.79299998, 0.53399998 def c1, 2.11500001, 1.16400003, 0.21300000, 1.00000000 dcl t0.xyz texld r0, t0, s0 add r0.x, r0, c0 frc r1.x, t0.z add r2.x, r1, c0 mul r1.x, -r0, c0.w cmp r2.x, -r2, r0.y, r0.w mul r3.x, r0, c0.z add r0.x, r2, c0.y mad r1.x, r0, c1.y, r1 add r2.x, r0.z, c0 mad_sat r3.y, -r2.x, c1.z, r1.x mul r1.x, r2, c1 mad_sat r3.x, r0, c1.y, r3 mov r3.w, c1 mad_sat r3.z, r0.x, c1.y, r1.x mov oC0, r3 Unsupported: Hidden/AVProWindowsMedia/CompositeHDYC_2_RGBA D3D shader create error for shader vs_2_0 ; 14 ALU def c6, 0.00000000, 1.00000000, 0, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c6 slt r0.x, c5.y, r0 max r0.x, -r0, r0 slt r0.z, c6.x, r0.x mad r0.xy, v1, c4, c4.zwzw add r0.w, -r0.z, c6.y mul r0.w, r0.y, r0 add r0.y, -r0, c6 mad oT0.y, r0.z, r0, r0.w mov oT0.x, r0 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 14 ALU def c6, 0.00000000, 1.00000000, 0, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c6 slt r0.x, c5.y, r0 max r0.x, -r0, r0 slt r0.z, c6.x, r0.x mad r0.xy, v1, c4, c4.zwzw add r0.w, -r0.z, c6.y mul r0.w, r0.y, r0 add r0.y, -r0, c6 mad oT0.y, r0.z, r0, r0.w mov oT0.x, r0 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader ps_2_0 ; 2 ALU, 1 TEX dcl_2d s0 def c0, 1.00000000, 0.66666597, 0, 0 dcl t0.xy mul r0.xy, t0, c0 texld r0, r0, s0 mov oC0, r0 D3D shader create error for shader ps_2_0 ; 2 ALU, 1 TEX dcl_2d s0 def c0, 1.00000000, 0.66666597, 0, 0 dcl t0.xy mul r0.xy, t0, c0 texld r0, r0, s0 mov oC0, r0 Unsupported: Hidden/AVProWindowsMedia/CompositeNV12_709 D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader ps_2_0 ; 11 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, 1.40199995, 0.34400001, 0.71399999 def c1, 1.77199996, 1.00000000, 0, 0 dcl t0.xyz texld r2, t0, s0 frc r0.x, t0.z add r1.x, r0, c0 cmp r1.x, -r1, r2.y, r2.w add r2.x, r2, c0 add r0.x, r2.z, c0 mad r3.x, -r2, c0.z, r1 mad_sat r4.x, r0, c0.y, r1 mad_sat r4.y, -r0.x, c0.w, r3.x mov r4.w, c1.y mad_sat r4.z, r2.x, c1.x, r1.x mov oC0, r4 D3D shader create error for shader ps_2_0 ; 11 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, 1.40199995, 0.34400001, 0.71399999 def c1, 1.77199996, 1.00000000, 0, 0 dcl t0.xyz texld r0, t0, s0 frc r1.x, t0.z add r1.x, r1, c0 cmp r1.x, -r1, r0.y, r0.w add r2.x, r0.z, c0 add r0.x, r0, c0 mad r3.x, -r2, c0.z, r1 mad_sat r4.x, r0, c0.y, r1 mad_sat r4.y, -r0.x, c0.w, r3.x mov r4.w, c1.y mad_sat r4.z, r2.x, c1.x, r1.x mov oC0, r4 Unsupported: Hidden/AVProWindowsMedia/CompositeUYVY_2_RGBA D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader ps_2_0 ; 11 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, 1.40199995, 0.34400001, 0.71399999 def c1, 1.77199996, 1.00000000, 0, 0 dcl t0.xyz texld r2, t0, s0 frc r0.x, t0.z add r1.x, r0, c0 cmp r1.x, -r1, r2, r2.z add r2.x, r2.y, c0 add r0.x, r2.w, c0 mad r3.x, -r2, c0.z, r1 mad_sat r4.x, r0, c0.y, r1 mad_sat r4.y, -r0.x, c0.w, r3.x mov r4.w, c1.y mad_sat r4.z, r2.x, c1.x, r1.x mov oC0, r4 D3D shader create error for shader ps_2_0 ; 11 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, 1.40199995, 0.34400001, 0.71399999 def c1, 1.77199996, 1.00000000, 0, 0 dcl t0.xyz texld r2, t0, s0 frc r0.x, t0.z add r1.x, r0, c0 cmp r1.x, -r1, r2.z, r2 add r2.x, r2.y, c0 add r0.x, r2.w, c0 mad r3.x, -r2, c0.z, r1 mad_sat r4.x, r0, c0.y, r1 mad_sat r4.y, -r0.x, c0.w, r3.x mov r4.w, c1.y mad_sat r4.z, r2.x, c1.x, r1.x mov oC0, r4 Unsupported: Hidden/AVProWindowsMedia/CompositeYUY2_2_RGBA D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader ps_2_0 ; 15 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, -0.06274510, 1.79299998, 0.53399998 def c1, 2.11500001, 1.16400003, 0.21300000, 1.00000000 dcl t0.xyz texld r3, t0, s0 add r0.x, r3.w, c0 frc r1.x, t0.z add r2.x, r1, c0 cmp r2.x, -r2, r3, r3.z mul r1.x, -r0, c0.w mul r3.x, r0, c0.z add r0.x, r2, c0.y add r2.x, r3.y, c0 mad r1.x, r0, c1.y, r1 mad_sat r3.y, -r2.x, c1.z, r1.x mul r1.x, r2, c1 mad_sat r3.x, r0, c1.y, r3 mov r3.w, c1 mad_sat r3.z, r0.x, c1.y, r1.x mov oC0, r3 D3D shader create error for shader ps_2_0 ; 15 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, -0.06274510, 1.79299998, 0.53399998 def c1, 2.11500001, 1.16400003, 0.21300000, 1.00000000 dcl t0.xyz texld r3, t0, s0 add r0.x, r3.w, c0 frc r1.x, t0.z add r2.x, r1, c0 cmp r2.x, -r2, r3.z, r3 mul r1.x, -r0, c0.w mul r3.x, r0, c0.z add r0.x, r2, c0.y add r2.x, r3.y, c0 mad r1.x, r0, c1.y, r1 mad_sat r3.y, -r2.x, c1.z, r1.x mul r1.x, r2, c1 mad_sat r3.x, r0, c1.y, r3 mov r3.w, c1 mad_sat r3.z, r0.x, c1.y, r1.x mov oC0, r3 Unsupported: Hidden/AVProWindowsMedia/CompositeYUY2709_2_RGBA D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader vs_2_0 ; 16 ALU def c7, 0.50000000, 0.00000000, 1.00000000, 0 dcl_position0 v0 dcl_texcoord0 v1 mov r0.x, c7.y slt r0.x, c6.y, r0 max r0.x, -r0, r0 slt r0.z, c7.y, r0.x mad r0.xy, v1, c5, c5.zwzw add r0.w, -r0.z, c7.z mul r0.w, r0.y, r0 add r0.y, -r0, c7.z mov oT0.x, r0 mul r0.x, v0, c4 mad oT0.y, r0.z, r0, r0.w dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 mul oT0.z, r0.x, c7.x D3D shader create error for shader ps_2_0 ; 11 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, 1.40199995, 0.34400001, 0.71399999 def c1, 1.77199996, 1.00000000, 0, 0 dcl t0.xyz texld r2, t0, s0 frc r0.x, t0.z add r1.x, r0, c0 cmp r1.x, -r1, r2.z, r2 add r2.x, r2.y, c0 add r0.x, r2.w, c0 mad r3.x, -r2, c0.z, r1 mad_sat r4.x, r0, c0.y, r1 mad_sat r4.y, -r0.x, c0.w, r3.x mov r4.w, c1.y mad_sat r4.z, r2.x, c1.x, r1.x mov oC0, r4 D3D shader create error for shader ps_2_0 ; 11 ALU, 1 TEX dcl_2d s0 def c0, -0.50000000, 1.40199995, 0.34400001, 0.71399999 def c1, 1.77199996, 1.00000000, 0, 0 dcl t0.xyz texld r2, t0, s0 frc r0.x, t0.z add r1.x, r0, c0 cmp r1.x, -r1, r2, r2.z add r2.x, r2.y, c0 add r0.x, r2.w, c0 mad r3.x, -r2, c0.z, r1 mad_sat r4.x, r0, c0.y, r1 mad_sat r4.y, -r0.x, c0.w, r3.x mov r4.w, c1.y mad_sat r4.z, r2.x, c1.x, r1.x mov oC0, r4 Unsupported: Hidden/AVProWindowsMedia/CompositeYVYU_2_RGBA [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost [AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) d3d: failed to create 2D texture id=39 w=960 h=1080 mips=1 d3dfmt=21 [invalid call] RenderTexture creation error: CreateTexture failed [invalid call] (Filename: Line: 66) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMPLITUDE Studios.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore [AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) User: mania (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Modification: (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] version: 1.01.58 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_CreateGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_DownloadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LaunchGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_InGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] SteamCheckForDLC: installed DLC(s) = EmperorEdition, PrimesEdition, ExpansionPack. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Modification] Select(''), path not found: 'C:\Users\mania\Documents/Endless Space/Disharmony/Modding/'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Configuration.dll (this message is harmless) [Application] Ignition: loading databases... -------------------------------------------------------------------------------------------------------------------------------- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AmasCurve]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[SimulationObjectDescriptor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LocalizationDatabase] ChangeLanguage: Load database for culture: english. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ILocalizationDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IConstructibleElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFormationDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleCard]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleCardFamily]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequence]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequenceSubShips]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFleetSortingDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFleetTargetingDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 [_Datatables] Adding new datatable of type 'IGuiInfoDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[_GuiDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ITechnologyElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ModuleDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'HullDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[ShipDesign]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShipDesignTemplateDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[ShipLevel]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShotDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShotInterpolatorCurveDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Trait]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Trait+OccasionalEffect]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Faction]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFactionDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Faction+Color]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AlterationData]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroProfile]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroClass]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroLeveling]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroAbility]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ***** Public_xp1/AI/Parameters/ (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IAIParametersDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Term]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IImprovementElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GalaxyShape]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Resource]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[DiplomaticStatusDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AttitudeDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AttitudeModifierDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[DiplomaticBehaviorDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[TreatyDiagnosticDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[PirateDifficulty]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GameSpeedFactor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GameDifficultyFactor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IAchievementElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[LayeredMusicDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AIStarSystemAssignation]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System/SystemSettings/Modifiers (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System/SystemSettings/Modifiers (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Empire/Layer_Science (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Empire/Layer_Science (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Ministers/MilitaryMinister/ShipRequests (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings/FIMS (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Personality]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BailiffDistrainee]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AnomalyEffect]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[UniquePlanetConfiguration]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AIWarDefinition]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] Ignition: starting services... -------------------------------------------------------------------------------------------------------------------------------- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ITimeService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IPathFindingService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IStatisticsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISerializationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISessionManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISessionService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ICursorService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ICameraService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IEnvironmentService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] BindServices: steam user account id = 02a18414, instance = 1, type = k_EAccountTypeIndividual, universe = k_EUniversePublic. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] BindServices: user name = maniac18. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'INetworkManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISteamAchievementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(True)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ILocalizationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [LocalizationDatabase] ChangeLanguage: Load database for culture: english. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IModificationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Creating the fmod event system... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Setting up the fmod systems... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Initializing the fmod event system... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IMusicService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IMusicOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IVideoOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [VideoOptionsManager] ChangeDisplaySettings: attempting to switch to 1366x768 (60) fullscreen (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [VideoOptionsManager] ChangeDisplaySettings: skipped change because resolution remains the same. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameOptionsServiceXp1'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISoundService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISoundOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IViewService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IAudioOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IViewMappingService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] RequestStats Callback : Request stats succeeded (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Initializing AGEmanager (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AGEatlas] rebuilding the texture atlas... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 512x384 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 640x400 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 640x480 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 800x600 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1024x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x600 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x720 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1360x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1366x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGuiService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 29007. Total: 54.747089 ms (FindLiveObjects: 2.245175 ms CreateObjectMapping: 2.355143 ms MarkObjects: 47.809589 ms DeleteObjects: 1.780744 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 29568. Total: 53.790005 ms (FindLiveObjects: 2.243342 ms CreateObjectMapping: 1.991882 ms MarkObjects: 48.601723 ms DeleteObjects: 0.095305 ms) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] NetworkManagementService_ClientAuthenticationResponse. (changing player (0) controller from 'AIPlayerController' to 'HumanPlayerController') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [PlayerController] TakeOver: new player controller is taking over. (Head = 0, Tail = 0, NextOrderID = 0, 0 order(s) have been copied) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTING ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTED ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- COUNTDOWN HAS STARTED ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- COUNTDOWN HAS REACHED THE LAST 5 SECONDS ---- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] CreateNewGame: launching the galaxy generator plugin... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Begin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Pending (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Sync (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_PostBeginTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Main (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_Open (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_Closed (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_EndTurn_Pending (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_EndTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Transition (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Victory (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] CreateNewGame: running the galaxy generation background worker... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GalaxyGenerator] GenerateGalaxy: using generation mode 'External'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\Public_xp1\Plugins\GalaxyGenerator\GalaxyGeneratorPlugin.dll (this message is harmless) [GalaxyGenerator] Generate: galaxy generator plugin assembly... loaded. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GalaxyGenerator] Generate: galaxy generation method found, invoking... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 80%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 90%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 98%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 99%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 100%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] CreateNewGame: galaxy generation has completed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON REMOR PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON SCORPIUS PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ZINIUS PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON LYRA PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ZHUYIN PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON OTHERO PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON BIRIUS PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON COLUMBA PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON XACOR PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON MAAZ PLANET #5 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON LERAN PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON BUNDUS PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON KHRAS PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON JUNDUR PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ASELLUS PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON HIDEL PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON IBANY PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ZAURAK PLANET #0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON ATLAS PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON GIAZAR PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON OENTHO PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON PAVO PLANET #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON CENTAURUS PLANET #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ---- NEW EVENT ON IAZ PLANET #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_CreateGameCompleted: game creation completed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #0... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #0... Command arguments: 'ScoutResistanceDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #0... Command arguments: 'ColonyShipResistanceDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #0... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #0... Command arguments: 'TechPlayerStartResistance'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #0... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #0... Command arguments: 'TechE27;TechE27WithColonizeTraitScience03'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #1... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #1... Command arguments: 'TechPlayerStartPirates'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AIPlayerController] Bind: binding a 'pirates' ai for empire #1 owned by player '[AI] Space Raiders'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'SetInitialMoney' for empire #2... Command arguments: '10'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #2... Command arguments: 'ScoutVaulterDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'CreateFleet' for empire #2... Command arguments: 'ColonyShipVaulterDesign'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #2... Command arguments: 'TechPlayerStart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #2... Command arguments: 'TechPlayerStartVaulter'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'ColonizeHomeSystem' for empire #2... Command arguments: 'dummy'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'AddImprovementsOnHomeSystem' for empire #2... Command arguments: 'StarSystemImprovementVaulterPortal'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_LaunchGame] Run: executing trait command 'UnlockTechnologies' for empire #2... Command arguments: 'TechA01'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading Military Screen with resolution 1366x768 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_InGame] Begin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) rom... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [GameState_Begin] RunAsync: setting up the random seed (2099387401). (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [OutGameView] UnloadScene: destroying the scene to free some resources. (switching to 'GalaxyView') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Fmod error reported: ERR_MUSIC_UNINITIALIZED - Music system is not initialized probably because no music data is loaded. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AchievementManager] RefreshAchievement: triggering tutorial event (TutorialWelcome). (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AchievementManager] RefreshAchievement: triggering tutorial event (TutorialGalaxyView). (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Subtitle Path = C:/Program Files (x86)/Steam/steamapps/common/Endless Space/EndlessSpace_Data/StreamingAssets/Movies/Resistance/Resistance_Subtitles_english.xml (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/Resistance_Intro.wmv' (960x540 @ 30.00 fps) 1558 frames, 51.97 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [CutScenePanel] Show: starting video playback. (movie = Public/Movies/Resistance_Intro.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfIndustry] PerformQueueConstruction: ConstrusctibleElement(Planetary) Category PlanetInfrastructure already exists in queue, dropping order. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'GalaxyView'. 1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] OnDestroy: was destroyed, forcing disposal... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Dispose: unbinding callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Dispose: releasing shared callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] OnDestroy: was destroyed, forcing disposal... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(True)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player 'maniac18' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player maniac18 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] Space Raiders' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] Space Raiders (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #1' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Dispose: unbinding callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Dispose: releasing shared callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] OnDestroy: steam shutdown... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] OnDestroy: was destroyed, forcing disposal... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Application] Disposing(True)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Session] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Game] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Galaxy] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [Empire] Dispose: disposing of empire #0, (bit)1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)